Witch Class Guide

May
08

Witch Class Guide

Last updated: 16th May 2019


INTRODUCTION

Remember that class guides are a rough explanation of the class, designed to give you an idea of the class and what you should be aiming for. You should really adapt the guide and follow your own instincts to match your play-style!

The Witch class is the typical magic caster class with plenty of ranged AoE spells, slows, knock downs and stuns. Their main weapon is a staff, awakening is the Aad Sphera and their secondary weapon is a dagger. This high damage dealing class also has a range of support skills which make them highly desirable for large scale PVP. The main difference between a Wizard and a Witch is that Wizard is more aggressive with burst damage and has a grab, whilst the Witch class has a buffing block and is played more defensively with higher range and more sustain DPS. Both classes have S block. 

DIFFICULTY

PVP

PVE

SIEGE

Witches are very strong in group PvP and sieges but are relatively weak in 1v1 PvP unless you catch your opponent off-guard and are able to stun/knock down. PvE is very strong and easy due to the amount of AoE skills and long range.

Check out the video below to see some examples of character creation and combat.

 

Source: https://www.youtube.com/channel/UCcO-TjLkDNzvYrlPkOHgnfA

PROS

  • Very fast PvE clear speed
  • Lots of AOE
  • Support Utilities for PVP
  • Easy to level
  • Not as reliant on gearscore due to high passive accuracy
  • Highly desired for largescale PVP

CONS

  • Heavily focused in PvP
  • Low mobility
  • Long cast times
  • Weak in 1v1 situations




Strong against:

Witches are weak in 1v1 situtations and most match ups will be hard. In large scale PVP they are very strong however, against both squishy targets and also tanks because of their high burst damage and support abilities to keep them safe.

Weak against:

Witches are weak against Strikers and Mystics because of their high magic resist and chain CC. Other classes with high mobility can also be very hard to deal with, especially in 1v1 situations. 

  • Striker
  • Mystic
  • Ninja
  • Kunoichi


SKILLS

Pre-Awakening skill build – Level 55 (561 skill points): http://bddatabase.net/us/skillcalc/79328
If you’ve just reached level 50 or you’re still leveling, use this build to put you in the right direction of what skills you should be using. Prioritize the following skills: Lightning Chain, Residual Lightning, Blizzard, Mana Absorption. 
Make sure you reset your skills at level 56 though because you will need skill points for your awakening skills and will only really need the support skills from pre-awakening.

Post-Awakening skill build – Level 56 (556 skill points): http://bddatabase.net/us/skillcalc/79329

Low-Tier skill build – Level 60 (1283 skill points): http://bdocodex.com/us/skillcalc/78021

High-Tier skill build – Level 60 (1503 skill points): https://bdocodex.com/us/skillcalc/78022/

Core skill build – Level 60 (1807 skill points): https://bdocodex.com/us/skillcalc/78024/

End-Game skill build – Level 60 (2190 skill points):
 https://bdocodex.com/us/skillcalc/78025/
Always prioritize Awakening skills before leveling your Absolute Skills.

  • Keys in square brackets [] mean that you tap the key. For example, [Q] means you tap Q once.
  • Keys in round brackets () mean that you hold the key. For example, (HOLD Q) means you hold Q until the next step. (PERMAHOLD Q) means you hold Q throughout the combo.
  • Keys separated by a “+” symbol should be used at the same time. For example, [Q] + [LMB] means you tap Q and LMB at the same time.
  • Keys separated by a “>” symbol show the order you should follow out the steps. For example, [Q] + [LMB] > [F] means you tap Q and LMB at the same time, then tap F
  • [LMB] refers to left-clicking with your mouse, [RMB] refers to right-clicking with your mouse.
  • Blue skill names are awakening skills (level 56+).
Hover over the skill names for in-game tooltips (by bddatabase.net).

GENERAL

Staff Attack
[LMB]

This skill is your main auto attack. You can use it to recover MP quickly during PVE. Use A or D to strafe side to side whilst holding LMB to throw the attacks out faster.

Teleport
[SHIFT] + [SPACE]

This is your teleport and the only mobility skill you have. It has invincible on it and also a DP +10 and Movement Speed +10% buff when used.  You should make sure you take the Ultimate: Teleport as well so that you can hold SPACE to teleport again afterwards. You can switch direction between the two teleports by turning your camera and can even teleport backwards to your original position using this. doing this will project a “fake” teleport and can trick enemies. You can use this skill whilst in awakening without switching back to your staff. You can also change the direction of this skill after casting it by enabling mouse movements in your settings.

Magical Evasion
[SHIFT] + [A] OR [S] OR [D]

This is your dodge skill. You can also double-tap W to use this skill. It has shorter cast time with no cool-down but smaller range. This skill uses stamina instead of mana.

Sage’s Memory
Skill Bar

This skill does not have a key-bind and will need to be placed on your hot-bar to use. The cool-down is 3 minutes and 30 seconds but once activated you will be able to insta-cast all your skills for 15 seconds.

Magic Lighthouse
Skill Bar

This skill will taunt and tank all nearby enemies for 20 seconds as well as giving them a Magic DP -15 debuff. It does not have a key-bind so you will need to place the skill on your hot-bar. The cool-down is 30 seconds at maximum rank but I wouldn’t bother leveling up the skill because it is not useful for PVE or PVP.

Spellbound Heart
Skill Bar

This skill will restore mana and give a 10% movement speed buff for up to 10 minutes. It does not have a key-bind so you will need to place the skill on your hot-bar. You should use this skill when grinding to help regenerate your mana.

Mind Training
Passive

This skill is your passive and will increase your casting speed. Max this skill as far as you can once you have all your main build.

Awakening: Aad Sphera of Deneve
[C]

This skill is taken automatically when you complete your awakening and is used to switch between your main weapon and your awakening weapon.

iconCrevice Protection
[Q]

This skill is your block. It can be used to increase your resistances and on good blocks it will also give you some mana back. If you move after casting this skill it will release the block.

iconPsyche of Aad Sphera
[SHIFT + E]

This skill is taken automatically when you complete your awakening and is your awakening buff. It will regen 700 MP as wel as give you Casting Speed +20%, Critical Hit Rate +20%, All AP +20, All Accuracy Rate +15%, All Evasion Rate +12%, All DP +15 and MP Recovery +80 when using awakening skills for 30 sec. You also have super armor whilst casting this buff.

iconAad Sphera Training
[LMB] or [RMB]

This skill is your awakening auto attack. You should use it when grinding to quickly get mana back and use less/no mana potions. You can also cast this skill whilst moving forwards, left or right but it will consume stamina. 

iconSummon: Keeper Gorr
[F]

This skill is used to summon Keeper Gorr. Keeper Gorr will attack targets and you can also use him with some skills to deal extra damage with special attacks. You can use [RMB] while summoning him to use a special skill as well which will inflict stiffness on a good attack. You have super armor whilst casting this skill as well.

Gorr will stay closer to you and have to go to enemies to attack them in melee. He is useful in PVP because he can block incoming hits from auto targetting skills. He can also block other players’ vision in the same way. 

iconSummon: Keeper Tett
[F]

This skill is used to summon Keeper Tett. Keeper Tett will attack targets and you can also use him with some skills to deal extra damage with special attacks. You can use [RMB] while summoning him to use a special skill as well which will inflict stiffness on a good attack. You have super armor whilst casting this skill as well.

Tett is often more useful in PVE because he has ranged skills and doesn’t get in the way as much. He can last hit mobs that you may have missed as well.

 

CROWD CONTROL

Freeze
[SHIFT] + [LMB]

This skill will freeze targets on good hits.

Frigid Fog
[S] + [Q]

This skill will CC all targets in a large area directly in-front of you. The skill also has super armor and down attack with freezing on good hits.

Earth’s Response
[LMB] + [A] OR [D]

This skill will inflict floating on good hits.

iconParalysis
[SHIFT + Q]

Paralysis can be used on a target to inflict debuffs on them. It has a cooldown of 15 seconds and will give a Movement Speed, Attack Speed and Casting Speed -50% debuff for 10 sec on good hits. You should use this before engaging and refresh it when you can during a fight.

DAMAGE

Magic Arrow
[RMB]

This skill can be cast while moving. Moving while casting this skill will drain your stamina. It’s a great skill if you need to kite mobs pre-awakening and also extends into two other skills called “Condensed” and “Multiple Magic Arrows”. Condensed (Left-Click + Right-Click) will fire a charged up version of this skill and Multiple Magic Arrows will also fire arrows when used. Multiple Magic Arrows does not have a key-bind and will need to be placed on your hotbar. 

Fireball
[LMB] + [S] > [LMB]

Start casting this skill by using S and Left-Click then press Left-Click again to fire. This skill will knock down up to 7 targets at max rank and will also place a burning debuff on the targets which will deal damage over time. This skill extends into another skill called “Fireball Explosion” which will deal a lot more damage. To use Fireball Explosion, press S and Left-Click to begin casting, then press Left-Click then Right-Click to fire. 

Lightning Chain
[SHIFT] + (HOLD RMB)

This skill is great for leveling but drops off once you get level 40 or higher.  This skill will hit 3 targets at the first rank but can be quite annoying because it will target the closest objects including some scenery. This skill extends into the “Lightning Storm” skill which is used by pressing Shift and Right-Click, then Left-Click and Right-Click afterwards. The skill is overall quite lackluster and I wouldn’t bother putting points into it.

Lightning
Skill Bar

This skill is your 100% Black Spirit Rage skill which adds extra damage and Super Armor to the skill. Lightning is an AoE stun which combos well with it’s extension skill “Residual Lightning”. To cast Residual Lightning, click S and F then Right-Click. This is probably one of the easier combos to use with high damage and a decent cool-down. Be careful while using this skill because it is your Black Spirit Rage skill. Using Lightning Strike when you have 100% Black Spirit Rage will cause you to stand still while casting for quite a long time and can be deadly in PvP or against bosses. 

Meteor Shower
(HOLD S) + (HOLD LMB) + (HOLD RMB) > [LMB]

This skill is your 200% Black Spirit Rage skill which adds super armor to the full skill. Start casting this skill by using S, Left-Click and Right-Click then press Left-Click again to fire. To unlock this skill you will complete a Black Spirit quest. The skill has a long cast time and a cool-down of 90 seconds but has high damage and bonus damage which scales with your maximum mana. The skill has super armor on the attack and frontal guard whilst using the skill. It will also knock down targets and inflict stiffness and a burn damage debuff with no limit on the amount of targets.

Earthquake
[SHIFT] + [F]

This skill has damage with bonus damage scaling with your maximum mana. Damage is applied while you are casting and at the higher ranks you will be able to cast for longer. The skill has super armor and also bound (PVE only) and stiffness (PVP only) on good hits with no limit on the amount of targets. There is also a chance of down attack on this skill.

Blizzard
(HOLD SHIFT) + (HOLD LMB) + (HOLD RMB) > [LMB]

Start casting this skill by using Shift, Left-Click and Right-Click then press Left-Click again to fire. This skill extends from the Freezing skill so you will need the first rank of Freezing. This skill will drain your mana as you cast and will end when you move or run out of mana. It has forward guard when using the skill as well. You can change the direction of this skill after casting it by enabling mouse movements in your settings. I would only recommend taking this skill when you have already completed your core build.

iconEquilibrium Break
[SHIFT] + [LMB]

This skill has forward guard when using the skill and inflicts stiffness and bound on good hits (PVE only). There is also a chance of down attack on this skill. You can also use Flow: Gorr Launch with this skill at level 57 or higher to deal extra damage.

iconDetonative Flow
[W] + [F]

This skill inflicts floating on good hits and also a chance of air attack. You can also use this skill whilst it is on cooldown but it will reduce its damage and doesn’t have a chance of CC. It is a long range CC skill and if the skill is on your hotbar it will switch from your pre-awakening to awakening weapon instantly.

iconFissure Wave
[S] + [LMB] + [RMB]

This skill is your 100% Black Spirit Rage skill. This skill inflicts floating and knockback on good hits and also a chance of air attack and down smash. It will also debuff the targets with Attack/Casting Speed -10% for 10 sec on good hits. The skill has a low cooldown and also has Flow: Perfect Sign at level 56, which you can use by holding LMB and RMB after Fissure Wave to deal extra damage and stun on good hits. Whilst using the flow you also have a chance of down attack.

iconThunder Storm
[S] + [F]

This skill has super armor when using the skill and inflicts a stun on good hits (PVE only). There is also a chance of down attack on this skill. You can also use Flow: Rage Tett with this skill at level 58 or higher to deal extra damage.

iconVoltaic Pulse
[SHIFT] + [F]

This skill is your 200% Black Spirit Rage skill. This skill has super armor when using the skill and inflicts bound on good hits and a Movement Speed -15% debuff on the target. There is also a chance of down attack on this skill and it will give you a Casting Speed +10% buff and MP Recovery. You can also use Flow: Voltaic Tett with this skill at level 60 or higher to deal extra damage.

iconYoke of Ordeal
[SHIFT] + [RMB]

This skill has forward guard when using the skill and inflicts  knockback on good hits (PVP only). There is also a chance of down attack on this skill. You can also use Flow: Gorr Roll with this skill at level 59 or higher to deal extra damage. You can change the direction of this skill after casting it by enabling mouse movements in your settings.

iconToxic Flood
[E]

This skill can be cast on an area in front of you to place poison on the floor for 7.5 seconds. Anyone stood on on the poision will take 100 poison damage every 3 seconds for 36 seconds. This skill is great in node wars and siege and can also be cast through a barricade or wall. Using this skill will also draw mobs towards it, including tamer pets and witch/wizard pets.

SUPPORT

Mana Absorption
[SHIFT] + [LMB]

This skill will drain HP from your target and regen your mana. This should be your main mana sustain when leveling to 50.

Healing Aura
[E]

This skill restores a percentage of health along with mana/energy/rage. It is also cast-able on allies if you target them, but is a single target spell so you must choose either yourself or an ally. This skill has a cool-down of 10 seconds at maximum rank and does not cost mana to cast. 
You can also use this skill from your hotbar whilst in awakening without switching back to your staff

Healing Lighthouse
[SHIFT] + [E]

This skill will greatly heal nearby allies 3 times when you cast it and has a cool-down of 30 seconds at maximum rank. You can be interupted whilst casting so make sure you aren’t vulnerable because this skill does not have any forward guard or super armor. If you need to cancel the skill early, you can use Magical Evasion, Earth’s Response or Teleport to do so.

Resurrection
Skill Bar

This skill will resurrect a dead ally and you cast it by pressing CTRL then placing your mouse over the dead body and using Resurrection from your skill bar. The first rank of this skill is taken automatically. At first rank this skill will restore the allies health back to 50% and at maximum rank will restore the allies heath to 100%, but I personally don’t recommend putting points into this skill because you won’t use it that often and it uses a lot of skill points. Resurrection is also no longer possible in node wars/siege so there isn’t a lot of use for this skill.

Magical Shield
[Q]

This skill gives you a self shield which at maximum rank will convert 40% of incoming damage to mana. It will also give you an all resistances buff for 30 seconds. The cool-down of this skill is 1 minute so you should use it carefully before or during an engage.

Protected Area
[SHIFT] + [Q]

This skill will greatly increase your DP and the DP of allies around you (+999 DP). It will also increase resistances to all debuffs and CC excluding grabs. This is a very important skill in PVP and although the skill does not last long, it can completely change the outcome of a fight if timed well. The skill has super armor on it and a long cool-down of 3 minutes so make sure you do not waste this skill!

Speed Spell
Skill Bar

This skill does not have a keybind so you will need to place it on your hotbar. This is a great support skill that will increase the attack speed, casting speed and movement speed of all nearby allies for 30 seconds. It can be used in a node war to speed up allies who are chopping down a fort as well.



SKILL COMBOS

The following skill combos are known as “secret combos”. These are not all of the combos. There are many others but these are the ones that have been posted before. Some people believe that “secret combos” should remain a secret to give the people that know them an edge over others. This is why we will only be posting combos that have already been shared elsewhere.

  • Keys in square brackets [] mean that you tap the key. For example, [Q] means you tap Q once.
  • Keys in round brackets () mean that you hold the key. For example, (HOLD Q) means you hold Q until the next step. (PERMAHOLD Q) means you hold Q throughout the combo.
  • Keys separated by a “+” symbol should be used at the same time. For example, [Q] + [LMB] means you tap Q and LMB at the same time.
  • Keys separated by a “>” symbol show the order you should follow out the steps. For example, [Q] + [LMB] > [F] means you tap Q and LMB at the same time, then tap F
  • [LMB] refers to left-clicking with your mouse, [RMB] refers to right-clicking with your mouse.

icon
Required skills: Healing Aura

Skill Bar

You can use this skill from your hotbar whilst in awakening without switching back to your staff

 

icon
Required skills: Teleport

[SPACE] + [LMB] > [S] + [C]

Using this combo whilst in awakening will switch to staff after the teleport. It’s useful if you need to heal or use Protected Area quickly.

 

ABSOLUTE SKILLS

Below are the recommended Absolute Skills you should take:

Absolute: Multiple Magic Arrows – Requires level 57 (40 Skill Points)
Absolute: Fireball Explosion – Requires level 56 (24 Skill Points)
Absolute: Meteor Shower – Requires level 60 (30 Skill Points)
Absolute: Freeze 
 Requires level 58 (40 Skill Points)
Absolute: Frigid Fog – Requires level 56 (27 Skill Points)
Absolute: Residual Lightning – Requires level 56 (25 Skill Points)


Optional Absolute Skills:


Absolute: Blizzard  Requires level 59 (55 Skill Points)
Absolute: Earthquake – Requires level 56 (40 Skill Points)





RABAM SKILLS

Level 56
Sage’s Light – Requires [Sage’s Memory] and [Healing Lighthouse IV] (Preferred Choice)
Sage’s Thunder – Requires [Sage’s Memory] and [Lightning V]

Sage’s Light will almost instantly fully heal you and your allies as well as giving a Magic DP +15 buff for 10 seconds. Most players will agree that it is the better choice. Sage’s Thunder can be useful in some situations and may be useful depending on your playstyle.

Level 57
Swift Earthquake – Requires [Earthquake IV] and [Speed Spell III] (Preferred Choice)
Trembling Thunder Requires [Earthquake IV] and [Lightning Chain IV]

Both of the Rabam skills have different advantages and I would personally try out both and see which fits your playstyle better. Both skills have super armor and it is completely down to preference which one you choose to take. Usually Swift Earthquake is preferred because it takes far less skill points since the required skills are already part of your core build.

SKILL ADD-ONS


Below are some examples of viable skill add-ons you can take. I recommend experimenting with your add-ons and figuring out what is best for you, because it really depends on your personal preference and how you play your class. If you’re simply not sure what to take then you can blindly follow the examples below and they will still be effective.

Small-scale PVP Skill Add-ons

icon[Level 50] Freeze

All Defense +15 for 10 sec. for self
Casting Speed +10% for 5 sec. for self

icon[Level 50] Fireball Explosion

15% chance of Down Smash for target
All Accuracy +3% for 12 sec. for self

icon[Level 52] Multiple Magic Arrows

PVP Attack +5 for 5 sec. for self
Casting Speed +4% for 5 sec. for self

icon[Level 56] Thunder Storm

All Accuracy +3% for 12 sec. for self
Inflicts 50 Burn Damage per 3 sec. for 9 sec. for target

icon[Level 58] Voltaic Pulse

All Defense +10 for 10 sec. for self
Inflicts 42 Bleeding Damage per 3 sec. for 15 sec. for target

icon[Level 60] Yoke of Ordeal

PVP Attack +5 for 5 sec. for self
Inflicts 42 Bleeding Damage per 3 sec. for 15 sec. for target

Large-scale PVP Skill Add-ons

icon[Level 50] Meteor Shower

PVP Attack +5 for 5 sec. for self
Movement Speed -4% for 7 sec. for target

icon[Level 52] Blizzard

All Defense +10 for 10 sec. for self
Inflicts 54 Pain Damage per 3 sec. for 12 sec. for target


icon[Level 54] Earthquake


PVP Attack +5 for 5 sec. for self
All Defense +15 for 10 sec. for self

icon[Level 56] Thunder Storm

All Accuracy +3% for 12 sec. for self
Inflicts 50 Burn Damage per 3 sec. for 9 sec. for target

icon[Level 58] Voltaic Pulse

All Defense +10 for 10 sec. for self
Inflicts 42 Bleeding Damage per 3 sec. for 15 sec. for target

icon[Level 60] Yoke of Ordeal

PVP Attack +5 for 5 sec. for self
Inflicts 42 Bleeding Damage per 3 sec. for 15 sec. for target

 

WEAPONS/ARMOR

The best weapons in the game are currently dropped from World Bosses.
For more information on this click here to view our World Bosses guide.

Primary Weapons:

icon Rosar Staff
The Rosar Staff is what you should be aiming for to level your character. You should enhance it to at least +7 for leveling and then PRI or higher as soon as possible if you don’t have Liverto/Kzarka. Aim to buy a +15 Rosar Staff if you can to save your enhancing resources. Ideally you will want to buy or make it ultimate (yellow) to close the AP difference as well. Make sure you also make use of the gem slots to get your Casting Speed and Critical Hit up to 5.

Another alternative is the Styd Staff for leveling if you are having trouble obtaining a Rosar Staff. This weapon can be bought from a Blacksmith and will give you 18 – 22 AP as well as a lot of accuracy. 

icon Liverto Staff
Liverto is the third strongest mainhand and much easier to obtain and enhance than Kzarka. If you have enough silver to buy it at +15 or higher then you should to save enhancing materials. You will want to upgrade it to PRI or higher as soon as possible. I would recommend getting it to TRI at most and then you really want to switch to Kzarka. The liverto has slightly more AP than Rosar, but it also has a Critical Hit Rate +3 item effect. 

icon Kzarka Staff
Kzarka is the main weapon you will be using. It has the same AP as Liverto but more accuracy and an Attack Speed +3 item effect.

iconOffin Tett’s Radiant Staff
Offin Tett weapons are usually not worth investing in because of the loss in accuracy. It can help you push to the next AP bracket but at higher AP brackets the extra AP you get is smaller and you’ll be losing hit chance % at the same time on both your preawakening and your awakening. So really you’re actually losing damage overall since you won’t be hitting the enemy as much (unless they are full DR). Offin Tett can be good when you reach certain AP brackets and if your class doesn’t depend on accuracy as much as others, but if you’re unsure whether you should be using this weapon or not, it’s much safer to just use Kzarka.


Offhand Weapons:


icon Steel Dagger 
The Steel Dagger is currently considered the best offhand to go with if you are a beginner, especially if you don’t have Bheg’s gloves or Liverto/Kzarka, because of its high AP. You should enhance it to at least +7 for leveling and then PRI or higher as soon as possible. Aim to buy a +15 if you can to save your enhancing resources. Ideally you will want to buy or make it ultimate (yellow) as well.

iconParrying Dagger 

Parrying Dagger is your DP offhand. Evasion/DR builds are completely viable on Witch and if you choose to go for this kind of playstyle then Parrying Dagger is what you will be using for Evasion builds.

iconRosar Dagger 
Rosar Dagger is your DP offhand. Evasion/DR builds are completely viable on Witch and if you choose to go for this kind of playstyle then Rosar Dagger is a viable choice. It has less evasion than the parrying dagger but has more AP and crystal slots.

icon Kutum Dagger
Kutum gives a mixture of AP and DP with added monster damage and accuracy. It also has an item effect of 10% ignore resistance and 2 gem slots. The monster damage and accuracy on this weapon undeniably make it best in slot for PVE.


icon Nouver Dagger 
Nouver Dagger is considered the best in slot choice for Witches for large scale PVP if you are going with the full AP build. The weapon gives pure AP and an all resistance +10% item effect. Nouver deals more damage to non CC’d targets than Steel Dagger and also has an additional socket. If you are lacking the money to upgrade Nouver then Steel is a very good alternative for large scale PVP.


Awakening Weapons: 

icon Pri Aad Sphera 
This is a green grade weapon which is sold by some Blacksmith/Arms dealers. You will also receive a +10 Pri Aad Sphera when you complete your awakening quests. This weapon has lower AP than the other options but it is still viable for PvE due to it’s Damage Against Every Species +5 item effect. It’s also much cheaper to enhance and repair max durability than the other options so if you don’t have a lot of money or participate in a lot of PvP, then this weapon is a good alternative until you get Dandelion.

icon Alloria Aad Sphera 
Alloria Aad Sphera is a blue grade weapon which is given to you when you complete the awakening quests. The only ways to obtain this weapon is through the quest or night vendor. This makes is hard to obtain and it can be more expensive to repair. The aad sphera is good for PvP and has higher AP than the Pri Aad Sphera. It also has a Damage Against Human +7 item effect which is good for PVP.

icon Dragon Slayer Aad Sphera 
Dragon Slayer weapons are very comparable to the Dandelion weapons with their stats. They have slightly less AP but are much cheaper to repair and much less hassle. However, the Dragon Slayer weapons cannot be placed on the marketplace and must be crafted by the player themselves.

icon Dandelion Aad Sphera 
Dandelion weapons are the BiS awakening weapons. It has much higher AP but it is only obtainable from a Dandelion Weapon Box (Karanda world boss loot) or from the night vendor.

Armor:

The best armor in the game is currently dropped from Bosses. You will want to aim to get the boots and gloves first.


icon Griffon’s Helmet (helmet)  – dropped from Griffons in Kamaslyvia. 
icon Dim Tree Spirit’s Armor (chest) – dropped from Dim Tree Spirit.
icon Bheg’s Gloves (gloves)  dropped from Bheg.
icon Urugon’s Shoes (shoes)   – dropped from Urugon (Gaifinrasia Raid Captain Scroll).

icon Giath’s Helmet (helmet)  alternative choice – dropped from Giath.
icon Muskan’s Shoes (shoes)  alternative choice– dropped from Monastery Leader.



The best in slot armor is Griffon’s Helmet, Dim Tree Spirit’s Armor, Bheg’s Gloves and Urugon’s Shoes. 

The full set will give you Maximum MP/WP/SP +100, Maximum HP +200, Max Stamina +200, Attack Speed +1, Casting Speed +1, Movement Speed +1 and All Resistances 5%. You will also get higher Accuracy, Evasion and Damage Reduction from these pieces.

In the mean time you should be using one of the following armor sets:

A popular armor choice for Mystic is to go full Grunil set because it increases your maximum HP and will give you 2 socket slots on each piece, along with extra AP +7 set bonus. Another advantage of using this set is that it is viable on any class, allowing you to swap to another class easily.

 Full  Heve set is also a very popular choice because it has an easier transition to boss gear whilst. As soon as you get one boss item with Grunil, you lose the set bonuses which Grunil weaker.

Another alternative is to use is the Akum set. It has comparable stats to boss armor and also a very useful set effect that gives Damage Reduction and Hidden AP. If you are unable to get boss armor, then the Akum set is a good cheap alternative that will be good for both PVP and PV. Investing in this set may slow you down in your progression towards softcap, but is much cheaper once you factor in repairing and enhancing.


ACCESSORIES

There are a lot of choices available when it comes to accessories and it really depends on what you can get your hands on.


Earrings:

If available I recommend using the Asula’s Crimon Eye Earrings (Asula Set) if you are new to the game, this gives you 7 AP and also has very good set bonuses. Otherwise use Bares earrings for 2 AP and switch to Witch’s Earring as soon as possible for the 5 AP.

You want to aim for DUO/TRI Witch’s Earrings (9 AP/11 AP) before swapping to a DUO Tungrad Earrings (11 AP) because of the huge difference in cost. Tungrad Earrings are BiS earrings.

The Capotia Earring is also worth mentioning. It is available at level 62+ only but is a very good earring because of it’s high AP. It makes a perfect backup for enhancing and is essentially a free TRI Tungrad Earring.

BaseDUOTRI / TRI / DUOTRI / TETTET
7 AP9 AP10 / 11 / 11 AP13 / 13 AP15 AP
iconiconiconiconiconiconiconicon


 

Item Name

Base Stats

Enhance Increase

icon

Bares Earring

2 AP

1 AP

icon

Jarette’s Earring

(Jarette Set)

4 AP

4-Piece Set Bonus: Attack +5

6-Piece Set Bonus: Attack +10

Accuracy 2
Hidden Evasion 1

Cannot be Enhanced

icon

Asula’s Crimon Eye Earring

(Asula Set)

7 AP
Health 25

3-Piece Set Bonus: Health +300

5-Piece Set Bonus: Acurracy +20

Cannot be Enhanced

icon

Blue Coral Earring

4 AP

Max MP/WP/SP +25
Accuracy 2

2 AP
Accuracy 2

icon

Red Coral Earring

2 AP

Accuracy 14

Max Stamina +50

2 AP

Accuracy +4

icon

Witch’s Earring

5 AP
Accuracy 2

2 AP
Accuracy 2

icon

Blue Whale Molar Earring

5 AP

Max HP +100
Accuracy 2

2 AP
Accuracy 2

icon

Fugitive Khalik’s Earring

5 AP

Max Stamina +50

Max MP/WP/SP +50
Accuracy 2

2 AP

Max Stamina +20

Max MP/WP/SP +20
Accuracy 2

icon

Tungrade Earring

7 AP

Black Spirit Rage  +10%
Accuracy 2

2 AP
Accuracy 2

icon

Capotia Earring

13 AP
Accuracy 8

Cannot be Enhanced



Rings:
If available I recommend using the Asula’s Crimon Eye Ring (Asula Set) if you are new to the game, this gives you 7 AP and 2 DP as well as damage reduction and strong set bonuses. Otherwise use Bares rings for 2 AP and switch to Mark of Shadow as soon as possible for the 5 AP.

Sahazad’s Ring of Monarch is also available through the Valencia part I and II quests. It can’t be enhanced but it is a good alternative until you can get Ring of Crescent Guardian or Mark of Shadow to PRI/DUO.

The current best in slot, is a Ring of Crescent Guardian, or Eye of the Ruins Ring.

The Capotia Ring is also worth mentioning. It is available at level 61+ only but is a very good ring because of it’s high AP. It makes a perfect backup for enhancing and is essentially a free TRI Ring of Crescent Guardian.

BasePRIPRI / DUODUO / TRITRITET
5 AP7 AP8 / 9 AP11 / 11 AP14 AP17 AP
iconiconiconiconiconiconiconicon
                

 

Item Name

Base stats

Enhance Increase

icon

Bares Ring

2 AP

1 AP

icon

Jarette’s Ring

(Jarette Set)

4 AP

4-Piece Set Bonus: Attack +5

6-Piece Set Bonus: Attack +10

Accuracy 2
Hidden Evasion 1

Cannot be Enhanced

icon

Asula’s Crimson Eye Ring

(Asula Set)

7 AP
2 DP
Damage Reduction +2

3-Piece Set Bonus: Health +300

5-Piece Set Bonus: Acurracy +20

Cannot be Enhanced

icon

Blue Coral Ring

5 AP

Max MP/WP/SP +25
Accuracy 2

1 AP
Max MP/WP/SP +5
Accuracy 2

icon

Mark of Shadow

5 AP
Accuracy 2

2 AP
Accuracy 2

icon

Sahazad’s Ring of Monarch

7 AP

Max HP +25

Cannot be Enhanced

icon

icon

Ring of Crescent Guardian
OR
Eye of the Ruins Ring

5 AP
Accuracy 2

3 AP
Accuracy 2

icon

Capotia Ring

14 AP
Accuracy 8

Cannot be Enhanced



Necklace:

If available I recommend using the Asula’s Crimon Eye Necklace (Asula Set) if you are new to the game, this gives you 11 AP and 3 DP as well as damage reduction and an amazing set bonus. Otherwise use Bares Necklace for 4 AP and enhance this to DUO/TRI for 8 AP/10 AP. Enhancing a Bares Necklace is much cheaper than using an un-enhanced BiS necklace. You then want to swap to a DUO Serap’s or PRI Ogre/Tungrad.

The Manos Necklaces are also an alternative for PvP, if you don’t have a DUO Seraps already, due to their item effects. I personally wouldn’t bother with them though because you will want as much AP as possible.

BasePRIDUO / PRITRI / DUOTRI / TRITET
11 AP12 AP16 / 15 AP20 / 20 AP25 / 25 AP30 AP
iconiconiconiconiconiconiconiconicon

 

 

Item Name

Base Stats

Enhance Increase

icon

Bares Necklace

4 AP

2 AP

icon

Jarette’s Necklace

(Jarette Set)

7 AP
Accuracy 2
Hidden Evasion 1

4-Piece Set Bonus: Attack +5

6-Piece Set Bonus: Attack +10

Cannot be Enhanced

icon

Asula’s Crimson Eye Necklace

(Asula Set)

11 AP
3 DP
Damage Reduction +3

3-Piece Set Bonus: Health +300

5-Piece Set Bonus: Acurracy +20

Cannot be Enhanced

icon

Ancient Guardian Seal

(Ancient Weapon Core Set)

6 AP

3 DP

Set Effect: Accuracy +20
Accuracy 4
Damage Reduction 3

2 AP

1 DP
Accuracy 4
Damage Reduction 1

icon

Manos Necklace – Topaz

6 AP

Knockdown/ Bound Resistance +30%
Accuracy 4

3 AP

Knockdown/ Bound Resistance +2%
Accuracy 4

icon

Manos Necklace – Ruby

6 AP

Grapple Resistance +30%
Accuracy 4

3 AP

Grapple Resistance +2%
Accuracy 4
icon

Manos Necklace – Emerald

6 AP

Stun/Stiffness/ Freezing Resistance +30%
Accuracy 4



3 AP

Stun/Stiffness/ Freezing Resistance +2%
Accuracy 4



icon

Manos Necklace – Diamond

6 AP

Resistance to all status anomalies +10%
Accuracy 4

 

3 AP

Resistance to all status anomalies +1%
Accuracy 4

 

icon

Manos Necklace – Sapphire

6 AP

Knockback/ Floating Resistance +30%
Accuracy 4

3 AP

Knockback/ Floating Resistance +2%
Accuracy 4

icon

Sicil’s Necklace

7 AP

3 DP
Evasion 3
Hidden Evasion 6

3 AP

2 DP
Evasion 2
Hidden Evasion 4

icon

Serap’s Necklace

8 AP

Max HP +50
Accuracy 4

4 AP
Accuracy 4

icon
icon

Ogre Ring
OR
Latenn’s Power Stone

10 AP
Accuracy 4

5 AP
Accuracy 4

icon

Tungrad Necklace

10 AP

Black Spirit Rage +20%
Accuracy 4

5 AP

Accuracy 4


Belt:

 If available I recommend using the Asula’s Crimon Eye Belt (Asula Set) if you are new to the game, this gives you 6 AP and has amazing set bonuses. Otherwise use Bares Belt for 2 AP and swap to Tree Spirit Belt as soon as possible for more AP and high accuracy. 

You want to aim for a PRI/DUO Tree Spirit Belt before swapping to DUO Basilisk’s because it is much cheaper and easier to get hold of. Basilisk’s Belt and Valtarra are very good belts but Tungrade is currently the best in slot.

BaseDUOTRI / PRIDUOTRI / TRITET
6 AP7 AP9 / 8 AP11 AP14 / 14 AP17 AP
iconiconiconiconiconiconiconicon

 

 

Item Name

Base Stats

Enhance Increase

icon

Bares Belt

2 AP

Weight Limit +40

1 AP

icon

Jarette’s Belt

(Jarette Set)

4 AP

Accuracy 2
Hidden Evasion 1

 

4-Piece Set Bonus: Attack +5

6-Piece Set Bonus: Attack +10

Cannot be Enhanced

icon

Asula’s Crimson Eye Belt

6 AP

Weight Limit +100 LT

3-Piece Set Bonus: Health +300

5-Piece Set Bonus: Acurracy +20

 

Cannot be Enhanced

icon

Ancient Weapon Core

(Ancient Guardian Seal Set)

4 AP

4 DP

Weight Limit +60 LT
Damage Reduction 4
Accuracy 2

 

Set Effect: Accuracy +20

1 AP

1 DP

Weight Limit +10 LT
Damage Reduction 1
Accuracy 2

icon

Tree Spirit Belt

5 AP

Accuracy +6

Weight Limit +80 LT

2 AP

Accuracy +10

icon

Basilisk’s Belt

5 AP

Weight Limit +80 LT
Accuracy 2

3 AP

Accuracy 2

icon

Valtarra Eclipsed Belt

5 AP

Health 0
Weight Limit 80LT
Accuracy 2

3 AP

Health 25
Accuracy 2

icon

Tungrad Belt

6 AP

Black Spirit’s Rage 20%
Weight Limit 80LT
Accuracy 2

3 AP

Accuracy 2



SOCKETS (CRYSTALS)

These are an example of the best sockets for your class and the ones that I like to use. They do cost a significant amount of silver.

icon Black Magic Crystal – Precision  x2
(weapon)

Accuracy 8, Ignore All Resistance 10%

iconMagic Crystal of Infinity – Critical Hit x2
(sub-weapon)

Critical Hit Damage +10%

iconHAN Magic Crystal – Hoom x2
(helmet)

Hoom 4 set – All Damage Reduction +5, Max HP +150, All Evasion +4, All Accuracy +8, All Resistance +3%

iconJIN Magic Crystal – Cobelinus   x2
(chest)

Max HP +100 & Weight Limit +20LT & All Damage Reduction +5

iconJIN Black Magic Crystal – Viper x2
(gloves)

Attack Speed +1, Casting Speed +1, Accuracy 20

iconHAN Magic Crystal – Hoom x2
(shoes)

Hoom 4 set – All Damage Reduction +5, Max HP +150, All Evasion +4, All Accuracy +8, All Resistance +3%

These are an example of some cheaper crystals for your class if you don’t have as much to spend and want to go cheap crystals that will aid you while grinding.

 iconMagic Crystal of Infinity – Power  x2
(weapon)

All AP +2

icon Magic Crystal of Infinity – Critical  x2
(sub-weapon)

Additional Critical Hit Damage +10%

 iconMagic Crystal of Infinity – Memory x2
(helmet)

Casting Speed +2

icon Magical Crystal of Infity – Evasion x2
(chest)

Special Attack Evasion Rate +10%

icon Magic Crystal of Infinity – Valor x2
(gloves)

Critical Hit +2

iconMagic Crystal of Infinity – Swiftness x2
(shoes)

Movement Speed +2

  


EXAMPLE GEAR BUILDS

I highly recommend using BDOPLANNER.COM to help you plan your build and track your progression.

The build you choose completely depends on your playstyle and what role you want to play in PVP. Below are some example builds to help you decide what is best for you.

Leveling build: link
Here is what to aim for when leveling and before you get your boss gear. You should focus on enhancing your weapons first and then your armor. Try to also ultimate all your pieces as soon as possible, especially your armor because it will give quite a big DP boost.

Click image below to enlarge




Low-Tier build: link
Here is a low-tier build to use if you are looking to improve your gear before you get boss gear. You may want to use Witch’s Earrings instead of Asula Earrings but they can be quite expensive compared to the rest of the gear.

Click image below to enlarge




Mid-Tier build: link
Here is a mid-tier build to use once you have boss gear. You want to aim to get TRI as soon as possible and then work on your accessories. You can also use a TET heve and TRI Muskan’s shoes instead but Griffon’s and Urugon’s shoes are currently considered best in slot in the gear meta.

Click image below to enlarge


Softcap build: link
It takes a long time to get to this stage, and there are lots of small improvements and other accessories you will use along the way, but this is ideally your softcap build for PVP. 

For PVE, you want to be using a TET Kutum with Critical Hit crystals. Once you reach 261 AP with Nouver, you will want to stop using Kutum for PVE however, until you reach 265 AP with Kutum. After many tests, it is confirmed that Nouver performs better than Kutum in these brackets.


You may also want to consider starting to put Caphras stones into your gear for bonus stats to help you get to the next AP bracket. Begin by getting level 4 in your main hand for the extra 4 AP. Then you will want to move on to putting level 2 into each armor piece before getting them all up to level 4 as well. 

Click image below to enlarge




End-game build [FULL AP]: link
Here is what to eventually aim for if you are going for a full AP damage build. It takes a long time to get to this stage, and there are lots of small improvements and other accessories you will use along the way, but this is ideally your end game build for PVP damage. You can also use one TRI Red Coral Earring and a Tree Spirit Belt for extra accuracy if you don’t have JIN crystals and lack a bit of accuracy.

This build is useful for small scale PVP and you can also use a Parrying Dagger for a bit of extra defenses in 1v1 situations. The build is also great for large scale PVP as a frontline damage dealer. Your aim is to use your Protective Area and other buffs then drop as much damage as you can onto the enemy. 

Click image below to enlarge




End-game build [DP/HYBRID]: link
Here is what to eventually aim for if you are going for a DP/Hybrid build. It takes a long time to get to this stage, and I would recommend starting with the Full AP build and only trying the DP build once you are at 261+ AP already. 

This build is full damage reduction and really good for large scale PVP where you are at the backline focusing on heals, buffs and CCing the enemy. It still has good damage as well. You can swap more items and gain higher evasion and higher DP overall, but witch benefits far more from damage reduction and this build is a perfect balance. To get past the 331 DP bracket you will need PEN armor.

Click image below to enlarge






CONSUMABLES

When grinding, use EXP Elixirs and Milk Tea, then other food of your choice such as Margoria Seafood and Serendia Special. It really depends on your preference and your crystals/stats.

For your food rotation in node wars/siege, I would recommend using  Knight Combat RationsValencia Special, Kamaslyvia Meal and King of Jungle Hamburger and in that order. You will need to also use Elixir of Shock so that you have 5 crit. If you can’t do this then you will need to use Margoria Seafood instead of Kamaslyvia Meal. You may also want to use the Special Valencia Meal and Special Kamaslyvia Meal so that it lasts 120 minutes.

The recipes for these are:

ICON RESULT INGREDIENTS USE
Knight Combat Rations Dark Pudding x1, Ham Sandwich x1, Fruit Wine x1, Meat Croquette x1 All Attack +5, Damage against human race +5, All Damage Reduction +5 for 120 minutes
Valencia Meal Teff Sandwich x1, King of Jungle Hamburger x1, Couscous x1, Fig Pie x2, Date Palm Wine x2 Nullifying all Resistances +4%, Resistance against all Debuffs +4%, All Evasion +10, Decrease of damages from Monsters -6% for 110 minutes
icon Kamaslyvia Meal Rainbow Button Mushroom Sandwich x1, Coconut Pasta x1, Fig Pie x1, Fruit Wine x2, Rainbow Button Mushroom Cheese Melt x1Max HP +150, Max Stamina +200, Back Attack Damage +5% for 110 minutes

icon
King of Jungle HamburgerTeff Bread x4, Pickled Vegetables x2, Lion Meat x4, Nutmeg x3
Ignores All Resistance +3%, Critical Hit Damage +5% for 110 minutes

ICON RESULT INGREDIENTS USE

icon
Elixir of ShockClown’s Blood x1,  Tiger Mushroom x5, Cedar Sap x7, Powder of Time x3 Cricital Hit Chance +2 for 5 minutes



USEFUL LINKS


CHANGE LOG

  • 21/11/2015 – posted the first version of the guide
  • 27/01/2017 – general update, added awakening skills, updataed skill builds, gear, added skill add-ons and example builds
  • 04/03/2018 – fixed broken links, added Absolute skills to the guide, updated skill builds
  • 05/03/2018 – changed gear recommendations to match current gear meta, updated consumables info
  • 01/05/2018 – fixed typo
  • 08/05/2019 – general update, guide has been completely updated (excluding example buils which will be updated soon)
  • 08/05/2019 – updated crystals, updated example builds
  • 16/05/2019 – added Dragon Slayer weapon and updated armor info

7 Comments

  • May 1, 2018 @ 16:58 pm

    Thank you for pointing this out @LisaKNight333 This has now been fixed 🙂

  • Apr 29, 2018 @ 1:59 am

    The heading for Crowd Control has a typo. Thanks for the awesome guides

  • Mar 4, 2018 @ 4:46 am

    Links have been fixed! Sorry about that, not sure why they stopped working to be honest. Thank you for letting me know. Absolute Skill recommendations have also been added as well as an update to the skill build info.

  • Mar 4, 2018 @ 1:22 am

    can’t open leveling build & mid tier build

  • Apr 9, 2016 @ 10:10 am

    I see at every class the same kind of accessoires, at least at those i play. I started myself with a sorceress, then also made a valkyrie, ranger, tamer and just recently a witch. But they all share here the banes accessoires. Now i know that this is more or less a rough example and you should built your own build. But what i actually miss are stats; what are the real strenght and weaknesses of each class and where do they rely the most on. For example: i would assume that a ranger would rely on accuracy, while a sorceress and a witch rely on casting speed and also make use of a big mana pole.

  • Mar 3, 2016 @ 13:53 pm

    Fixed! Sorry about the mistake.

  • Mar 3, 2016 @ 6:50 am

    I think the Pros & Cons section is wrong. It’s identical to the Ranger class guide page, and doesn’t really apply to the Witch.

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