All classes can now choose any of the add-on effects listed below. However, each ability is placed into Tier 1, Tier 2, or Tier 3 and depending on the tier of the skill, the strength of the effect will change.
For example: if you use the monster damage add-on with “Charging Wind”, which is a a tier 3 ranger skill, you will receive a Monster Damage +30 buff when you use the skill. But if you use monster damage with “Dash Kick”, which is a tier 2 ranger skill, you will recieve a Monster Damage +20 buff.
Self Buffs 7 second duration |
Debuffs (for target) 10 second duration |
Other |
Monster Damage +10 / 20 / 30 |
PVP Damage -5 / 10 / 15 |
Inflict Bleed damage 50 / 100 / 150 per 3 sec for 15 sec |
PVP Damage +5 / 10 / 15 |
All Defenses -10 / 15 / 20 |
Recover HP per hit 5 / 10 / 15 |
All Defenses +10 / 15 / 20 |
Evasion -3% / 4% / 5% |
Recover MP per hit 10 / 20 / 30 |
Evasion +3% / 4% / 5% |
Accuracy -3% / 4% / 5% |
Reduce MP for target per hit 5 / 10 / 15 |
Accuracy +3% / 4% / 5% |
Attack Speed -4% / 7% / 10% |
10% / 15% / 20% chance to Downsmash |
Critical Hit Rate +10% / 20% / 30% |
Movement Speed -4% / 7% / 10% |
10% / 15% / 20% chance to Airsmash |
Attack Speed +4% / 7% / 10% |
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Back Attack Damage +2% / 3% / 5% for 5 sec |
Movement Speed +4% / 7% / 10% |
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Down Attack Damage +2% / 3% / 5% for 5 sec |
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Air Attack Damage +2% / 3% / 5% for 5 sec |
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Critical Hit Damage +2% / 3% / 5% for 5 sec |