Skill Add-On Guide
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Skill Add-On Guide

Aug 03 Tansie  
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Skill Add-ons are unlocked after level 50 and can be used to give 2 extra stats on a skill. You can have up to 6 add-ons which unlock at level 50, 52, 54, 56, 58 and 60. You are given 3 add-ons for your main hand skills, and 3 awakening add-ons.


When you use an add-on, you will be able to choose 2 stats from a list, which will give you a stat bonus each time you use that skill. Check out the Skill Add-On Outcomes section at the end for more specifics.

How to select your Skill Add-ons

The Skill Add-On System can be accessed via a Skill Instructor NPC. You can find the closest Skill Instructor by clicking the NPC Magnifying Glass (to the left of your mini-map), then clicking “Skill Instructor” at the top.

Once you are at the Skill Instructor, click the “Skill Add-On” option and select the skills you would like to add stats to. You can choose up to two effects to apply each skill. These will activate every time you use the skill and will appear on your buff bar. When you have finished selecting the skill and it’s effects, click “Skill Add-on to confirm your choices.

You can check a skills awakening stats in the skill window (K) by hovering over the skill.

Changing your Skill Add-ons

iconYou can consume a Memory Fragment to change one Skill Add-on and/or it’s effects. You may also use the item, Cliff’s Skill Add-On Guide or Secret Book of Old Moon which allows you to freely change add-ons without using Memory Fragments.


Cliff’s Skill Add-On Guide is available one of two ways:

Challenge Rewards

  • Play Time +500 Hours will give Cliff’s Skill Add-On Guide (30 Day)

  • Play Time +10,000 Hours will give Cliff’s Skill Add-On Guide (30 Day)

Secret Book of Old Moon is available from the pearl store only:

  • Pearl Store (F3) > Travel Aid > Temp. Buff > 1,250 Pearls

    It’s important to note that your Skill Add-Ons will remain the same even if you reset your skill build.

    Complete Skill Add-On List


    All classes can now choose any of the add-on effects listed below. However, each ability is placed into Tier 1, Tier 2, or Tier 3 and depending on the tier of the skill, the strength of the effect will change.

    For example: if you use the monster damage add-on with “Charging Wind”, which is a a tier 3 ranger skill, you will receive a Monster Damage +30 buff when you use the skill. But if you use monster damage with “Dash Kick”, which is a tier 2 ranger skill, you will recieve a Monster Damage +20 buff.

    Self Buffs
    7 second duration
    Debuffs (for target)
    10 second duration
    Other
    Monster Damage +10 / 20 / 30 PVP Damage -5 / 10 / 15 Inflict Bleed damage 50 / 100 / 150
    per 3 sec for 15 sec
    PVP Damage +5 / 10 / 15 All Defenses -10 / 15 / 20 Recover HP per hit 5 / 10 / 15
    All Defenses +10 / 15 / 20 Evasion -3% / 4% / 5% Recover MP per hit 10 / 20 / 30
    Evasion +3% / 4% / 5% Accuracy -3% / 4% / 5% Reduce MP for target per hit 5 / 10 / 15
    Accuracy +3% / 4% / 5% Attack Speed -4% / 7% / 10% 10% / 15% / 20% chance to Downsmash
    Critical Hit Rate +10% / 20% / 30% Movement Speed -4% / 7% / 10% 10% / 15% / 20% chance to Airsmash
    Attack Speed +4% / 7% / 10% Back Attack Damage +2% / 3% / 5%
    for 5 sec
    Movement Speed +4% / 7% / 10% Down Attack Damage +2% / 3% / 5%
    for 5 sec
    Air Attack Damage +2% / 3% / 5%
    for 5 sec
    Critical Hit Damage +2% / 3% / 5%
    for 5 sec

    5 comments

    • Jun 18, 2016 @ 20:44 pm

      Any chance this will be updated with Musa/Maewha and Ninja/Kinochi?

    • May 3, 2016 @ 12:16 pm

      So some wizard skills make eneyms stronger like decrising their atack speed and som meka u weaker like casting time increase?

    • Mar 13, 2016 @ 23:44 pm

      I just want to say: FUCK THIS SYSTEM!!!

      100 Awakens later still not the HP on Hit for Raging Thunder.

      Really, fuck this system!

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