Valkyrie Class Guide
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Valkyrie Class Guide

Jun 14 Tansie  
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Last updated: 14th June 2020


(Some parts of this guide, such as skill descriptions are skill under development and will be coming at a later date, you can easily find this information in-game)



Introduction

Remember that class guides are a rough explanation of the class, designed to give you an idea of the class and what you should be aiming for. You should really adapt the guide and follow your own instincts to match your play-style! I also highly recommend looking at as many different sources as possible and gathering as much information as you can about your class before deciding what is best for you and how you play. The class discords are a great place to start, most have their own guides and resources as well as plenty of skilled players willing to help with questions.

The Valkyrie class is a slow moving “tank” class that can do a lot of damage with high AP. They are a typical “sword and board” class that also has some support skills, used to heal allies or buff them. At level 56, Valkyrie unlocks their awakening weapon which is the Lancia. Valkyrie is an easy class to pick up and learn but to really master the class you will need to put a lot of time into learning all their mechanics.

DIFFICULTY

PVP

PVE

SIEGE

Valkyrie is a strong class in 1v1s and small scale, and can also be strong in large scale, but their lack of super armor makes it very hard for them to disengage after dropping all of their damage in a fight. In low end PVE, Valkyrie struggles more than other classes because they don’t have the speed to go from pack to pack as well as others. They do get much better at high tier PVE however, such as Mirumok, Gyfin, Hystria and Aakman.

Check out the video below to see some examples of character creation and combat.

Source: https://www.youtube.com/channel/UCcO-TjLkDNzvYrlPkOHgnfA

PROS

  • High damage
  • Supportive skills
  • Can move whilst blocking
  • Strong in all PVP
  • Strong in high end PVE
  • Tanky Class

CONS

  • Slow in low end PVE due to stamina issues
  • Requires stamina management
  • Limited protected mobility
  • Lack of lingering super armor
  • Hard to engage/disengage in large scale


Succession


Valkyrie Succession can be unlocked after level 56 after speaking to the Black Spirit and completing the Succession quest under the suggestions tab. This will give you a totally seperate skill tree that enhances your main hand skills and only has a few awakening skills. Your awakening weapon still effects your succession damage but is not as much of a priority. You can get away with using a Green/Blue grade TRI Ultimate weapon without losing too much damage. This is because only 30% of your Awakening AP is applied to the damage of Succession skills, as well as the additional item stats, such as Human/Species Damage and Accuracy.

As with most classes, succession is considered better for PVE at endgame grinding spots but lacks the clear in mid games spots. Succession has high damage and is much better for small skirmishes and 1v1 situations. It also has more protected CC and a slightly stronger block but at the cost of mobility. You do get a much simplier kit, reducing the difficulty of Valkyrie and a lower entry level for gear. Unlike other successions, the Valkyrie succession skills also don’t cost as much, making succession viable for new players to try.



Skills

Pre-Awakening skill build – Level 55 (493 skill points): https://bdocodex.com/us/skillcalc/77756/
If you’ve just reached level 50 or you’re still leveling, use this build to put you in the right direction of what skills you should be using. Prioritize the following skills in this order: Celestial Spear (use Crit and Monster damage skill add-ons), Shield Throw, Sword of Judgement, Breath of Elion, Shield Chase.

Make sure you reset your skills at level 56 though because you will need skill points for your awakening skills and will only really need the support skills from pre-awakening.

Post-Awakening skill build – Level 56 (650 skill points): https://bdocodex.com/us/skillcalc/88524/

Low-Tier skill build – Level 59 (1252 skill points): https://bdocodex.com/us/skillcalc/88525/

Core skill build – Level 60 (1641 skill points): https://bdocodex.com/us/skillcalc/88527/

End-Game skill build – Level 60 (1652 skill points): https://bdocodex.com/us/skillcalc/88528/
Always prioritize Awakening skills before leveling your Absolute Skills.


Succession skill build – Level 56 (669 skill points): https://bdocodex.com/us/skillcalc/101724

Succession Low-Tier skill build – Level 58 (1144 skill points): https://bdocodex.com/us/skillcalc/101731

Succession High-Tier skill build – Level 60 (1698 skill points): https://bdocodex.com/us/skillcalc/101729

Succession End-Game skill build – Level 60 (1873 skill points): https://bdocodex.com/us/skillcalc/101733


  • Keys in square brackets [] mean that you tap the key. For example, [Q] means you tap Q once.
  • Keys in round brackets () mean that you hold the key. For example, (HOLD Q) means you hold Q until the next step. (PERMAHOLD Q) means you hold Q throughout the combo.
  • Keys separated by a “+” symbol should be used at the same time. For example, [Q] + [LMB] means you tap Q and LMB at the same time.
  • Keys separated by a “>” symbol show the order you should follow out the steps. For example, [Q] + [LMB] > [F] means you tap Q and LMB at the same time, then tap F
  • [LMB] refers to left-clicking with your mouse, [RMB] refers to right-clicking with your mouse.
  • Red skill names are optional.
  • Blue skill names are awakening skills (level 56+).
Skill descriptions are still in development and you should either skip this section or take it with a grain of salt.
    GENERAL

    Valkyrie Slash
    [LMB]

    This is your auto attack skill. This skill is useful for regenerating your divine power if it’s low and at higher grades, it’s damage and the amount of divine power you regenerate will increase. However, due to it’s lack of damage, I wouldn’t recommend maxing this skill.

    Charging Slash
    [LMB] while sprinting

    This skill can be used whilst sprinting to perform an instant slash and. It does regenerate some divine power but I wouldn’t recommend maxing it because you won’t use it often.

    Forward Dash
    [LMB] + [W]

    Forward Dash will move you forwards and swing as you move. It deals more damage than Valkyrie Slash and is a better way of restoring divine power if you are low.

    Sideways Cut
    [LMB] + [A] OR [D]

    This skill will strafe you to the side as well as swinging your sword in that direction. It will also turn the target so that it’s back is facing you. This is useful for dealing back attacks for extra damage. It restores some divine power but to be honest I wouldn’t bother maxing it because it deals low damage.

    Evasion
    [SHIFT] + [A] OR [S] OR [D]

    This skill is one of your dodges. You can also use it by double tapping [W] to go forwards. This skill will roll you in the direction you chose.

    Vow of Trust
    (HOLD SPACE) + (HOLD SHIFT)

    This skill will quickly regenerate your divine power at the cost of your stamina. It doesn’t have a cool down but will leave you vulnerable whilst casting it.

    Breath of Elion
    [SHIFT] + [E]

    Breath of Elion will heal yourself and allies, as well as giving you a movement speed buff and restoring some divine power. It does have a long cool down of 40 seconds so make sure you do not waste this skill.

    Fitness Training
    Passive

    This skill is your passive. It will increase your maximum health and also gives you higher defense.

    KICKS/GRABS

    Flurry of Kicks
    [F]

    This skill will kick enemies, knocking them up before knocking them down on the ground. It will regenerate some divine poer and at higher rank will increase the amount it regenerates.

    Flying Kick
    [F] + [S]

    This skill can also be used by pressing [F] whilst sprinting. The skill will cause you to jump and kick at the target, knocking them back and regenerating some of your divine power.

    Punishment
    [E]

    This skill is your grab skill. It will grab a target then slam them down on the floor, knocking down the target and other monsters in your close proximity. Higher grade will increase the range of the knockdown.

    SHIELD COUNTERS/BLOCKS

    Guard
    [Q]

    This skill will activate your defense stance and block incoming damage. You can hold the block until your stamina runs out, and your stamina will regenerate when you stop blocking. Successfully blocking an attack will regenerate a lot of divine power. You can move in all directions whilst in defense stance and will also receive a defense buff. Valkyrie relies heavily on her shield for most of her attacks.

    Shield Counter
    [RMB]

    This skill allows you to strike a counter attack after successfully blocking incoming damage.

    Shield Throw
    [S] + [Q]

    This skill throws your shield forwards, hitting enemies and turning them so that their back is facing you. It also stuns the target and can be used on cool down, but will not stun if it is. This skill is one of your most used skills whilst leveling and is also good whilst grinding.

    Just Counter
    [LMB] + [W]

    This skill inflicts a bleed effect on the target as well as flinching them. It also regenerates a lot of divine power and will automatically put you back in defense stance after the skill. It can be used on cool down, but will not flinch enemies or automatically put you back in defense stance.

    Skyward Strike
    [SPACE]

    You can use this skill whilst in defense stance, or by pressing [RMB] while sprinting. The skill will knock enemies up and regenerate a lot of divine power.

    Shield Chase
    [SHIFT] + [W] OR [A] OR [S] OR [D]

    You can use this skill whilst in defense stance, or directly after any of your other shield skills. This skill is your main mobility skill. It dashes you in a direction of your choice and will automatically put you back in defense stance after the skill. This skill combos well with others and is useful for chasing down targets. It’s important to note that this dash will not ignore collision, unless going backwards.

    DAMAGE

    Severing Light
    [LMB] + [RMB]

    This skill will widely swing at enemies in front of you, turning them around so that their back is facing you. This skill will restore some health at the cost of divine power, and at higher grade will increase it’s damage and health regeneration. This skill has an ultimate which will let you swing again, this time knocking down enemies.

    Sword of Judgement
    [RMB] + [S]

    Sword of Judgement will lunge you forwards, striking a target 3 times, with the final blow knocking down enemies and dealing damage based on your current divine power. The skill does not have a cool down but will quickly drain your divine power if spammed.

    Counter
    [LMB] + [S]

    This skill will strike upwards, knocking up enemies and dealing an air attack. You can use the skill on cool down, but it will not knock up.

    Sharp Light
    [LMB] + [SHIFT]

    Sharp Light will stab at a target, knocking them down with 100% critical chance rate. It can be spammed due to the amount of divine power you will regenerate whilst using this skill, but will not knockdown targets, and only deal 50% of it’s potential damage.

    Divine Power
    [SHIFT] + [F]

    Divine Power is a slow swing, knocking down all enemies in your close proximity. The higher grade of this skill will inflict a debuff on enemies hit, reducing their attack speed, whilst dealing bonus damage scaling off your current divine power.

    Heaven’s Echo
    [SHIFT] + [Q]

    This skill is your AoE taunt. It will aggro nearby enemies as well as giving you a defense buff and nearby allies a smaller defense buff. This skill can be used on cool down to pull other monsters, but will not refresh the buff.

    Righteous Charge
    [W] + [F]

    This skill is another of your mobility skills. It will charge you forwards, hitting a target on impact. At higher grade, it’s damage and the distance of the charge will increase. At max grade, it will also deal bonus damage scaling from your current divine power, as well as knocking back enemies.

    Celestrial Spear
    [S] + [E]

    This skill summons a spear from the sky which will damage and knockdown enemies. It will also give you a critical chance buff and slow the targets hit. This skill is good to cast whilst chasing, because of it’s slow and the fact that it is a ranged skill. It does have a cooldown, which cannot be ignored, and can be a little hard to aim at first.

    Judgement of Light
    Skill Bar

    This skill is your 100% Black Spirit Rage skill. It will summon a spear from the sky, dealing a quick burst of damage and knocking down enemies. Whilst using the skill, you will temporarily go into defense stance so that you are not vulnerable, despite having to stand still whilst casting.

    Shining Dash
    Skill Bar

    This skill is your 200% Black Spirit Rage skill. The skill will dash you forwards and hit targets on impact. It has a 100% critical chance rate and it’s final hit will also knock down. This skill is good to use in PvP on a single target, but it does have a long cool down which cannot be ignored. Due to this, I personally wouldn’t recommend taking the skill, because it also costs 28 skill points, which in my opinion are better spent in other skills. If you do want to take this skill for PvP, make sure you have already got your main build and maxed all of your most important skills.



    Skill Combos


    The following skill combos are very basic combos/cancels and some additional tips/tricks for your class. I recommend using video guides to learn more complex skill combos, because it is much easier to see exactly what you should be doing, rather than reading it and trying to wrap your head around it all. There are some recommended skill combo videos in the Useful Links section and the end of the guide

    • Keys in square brackets [] mean that you tap the key. For example, [Q] means you tap Q once.
    • Keys in round brackets () mean that you hold the key. For example, (HOLD Q) means you hold Q until the next step. (PERMAHOLD Q) means you hold Q throughout the combo.
    • Keys separated by a “+” symbol should be used at the same time. For example, [Q] + [LMB] means you tap Q and LMB at the same time.
    • Keys separated by a “>” symbol show the order you should follow out the steps. For example, [Q] + [LMB] > [F] means you tap Q and LMB at the same time, then tap F
    • [LMB] refers to left-clicking with your mouse, [RMB] refers to right-clicking with your mouse.

    iconicon
    Required skills: Counter, Shield Throw

    [S] + [LMB] > [S] + [Q]

    Shield throw is a skill which can be cancelled into, making the combo much faster. Learning this important combo will allow you to perform a fast (but unprotected) stun in PVP. It’s also an important skill for grinding in both early and late game.


    iconiconicon
    Required skills: Shield Throw, Celestrial Spear
    [S] + [Q] > [S] + [E] > [S] + [Q]

    If you pull this off right, you pretty much drop the spear from Celestrial Spear the second your shield starts to return. This also works with the Spinning Shield version on both throws.


    iconicon
    Required skills: EX: Celestrial Spear, Sword of Judgement
    [S] + [E] > [S] + [RMB]

    With EX: Celestrial Spear you get to drop a second spear down every 15 seconds. Because this counts as 2 hits of a combo, Sword of Judgement will instantly drop the third hit if it is after 2 Spears.


    iconicon
    Required skills: Just Counter, Sword of Judgement
    [W] + [LMB] > [S] + [RMB]

    This works by stabbing forward 2 or 3 times then switching from W + Left Click > S + Right Click. You will do another little hit before a Condemning Sword third hit.


    iconicon
    Required skills: Righteous Charge, Charging Slash, Just Counter
    [W] + [F] > (HOLD W) + [LMB]

    After Righteous Charge (W + F) hold W + Left Click and you will transition into Just Counter. You can also add the Sword of Judgement from the last combo onto this.

    iconiconiconiconiconiconiconiconicon
    Required skills: Counter, Shield Throw, Celestial Spear, Shield Chase
    [S] + [LMB] > [S] + [Q] > [S] +[E] > [S] + [Q] > [A/D] + [RMB] > [S] + [LMB] > [S] + [Q] > [SHIFT] + [A/D] > [S] + [LMB] > [S] + [Q]

    This is a starter pre-awakening combo which is perfect for practising all of the shield throw cancels.


    iconiconiconiconiconiconiconiconiconiconiconicon
    Required skills: Purificatione, Sacrum Ferit, Flow: Lucem Fluxum, Sanctitas de Enslar, Celestial Spear, Promptness, Castigatio, Hastiludium, Blitz Stab, Ultimate: Blitz Stab, Verdict: Lancia Iustitiae, Flow: Revelation Sanctus (Awakening combo)
    [SHIFT] + [LMB] > [RMB x3] > [RMB] > [F] > [S] + [E] > [SPACE] > [S] + [LMB x2] > [W] + [F] > [W] + [RMB] > [SHIFT] + (HOLD RMB)

    This is a starter PVE combo for grinding.


    iconicon icon icon icon icon icon icon
    Required skills: Punishment, Sharp Light, Celestial Spear, Promptness, Castigatio, Terra Sancta, Hastiludium, Blitz Stab (Awakening combo)
    [E] > [SHIFT] + [LMB] > [S] + [E] > [SPACE] > [S] + [LMB] > [S] + [RMB] > [W] + [F] > [W] + [RMB]

    This is a basic grab combo. Begin by using your grab to get through a Super armor/frontal guard then knowdown and use celestial spear for the crit buff. Then swap to awakened and use the rest of the skills for damage.



    Locked Skills


    These are the skills I recommend locking to help prevent messing up combos during PVP:
    Evasion, Shield Strike, Severing Light, Glaring Slash, Flying Kick, Flurry of Kicks*

    iconiconiconiconicon

    To lock a skill, press the lock icon on the top of each skill icon in the skill window (K).

    *Flurry of Kicks can be useful/situational but if you are a beginner if is safer to just lock the skill to avoid potential conflicts with other skills


    Skill Add-ons


    Below are some examples of viable skill add-ons you can take. I recommend experimenting with your add-ons and figuring out what is best for you, because it really depends on your personal preference and how you play your class. If you’re simply not sure what to take then you can blindly follow the examples below and they will still be effective.

    PVP Skill Add-ons [Awakening]

    icon[Level 50] Celestial Spear

    (MUST HAVE)

    All Critical Hit Rate +20% for 9 sec. for self
    PVP Attack +5 for 5 sec. for self

    icon
    [Level 52] Righteous Charge

    PVP Attack +10 for 5 sec. for self
    All casting speed +10% for 5 sec. for self

    icon
    [Level 54] Shield Throw


    Inflicts 50 bleeding Damage per 3 sec. for 15 sec.
    All movement speed +10% for 10 sec. for self


    icon[Level 56] Promptness

    (MUST HAVE)

    PVP Attack +5 for 5 sec. for self
    Casting Speed +4% for 5 sec. for self

    icon
    [Level 58] Hastiludium

    PVP Attack +10 for 5 sec. for self
    All Accuracy +3% for 12 sec. for self

    icon
    [Level 60] Terra Sancta

    Inflicts 59 Bleeding Damage per 3 sec. for 15 sec.
    Casting Speed +10% for 5 sec. for self

    PVE Skill Add-ons [Awakening]

    icon[Level 50] Celestial Spear

    (MUST HAVE)

    Attack against monsters +20 for 8 sec. for self
    All Critical Hit Rate +20% for 9s. For self

    icon
    [Level 52] Sharp Light

    Instantly Recover 30 HP per hit
    Attack against monsters +25 for 8 sec. for self

    icon
    [Level 54] Shield Throw


    Attack against monsters +20 for 8 sec. for self
    All movement speed +10% for 10 sec. for self

    icon
    [Level 56] Promptness


    All Accuracy +3% for 12 sec. for self
    Casting Speed +4% for 5 sec. for self

    icon
    [Level 58] Hastiludium

    Movement Speed +7% for 10 sec. for self
    All Accuracy +3% for 12 sec. for self

    icon
    [Level 60] Terra Sancta

    All Accuracy +5% for 12 sec. for self
    Casting Speed +10% for 5 sec. for self

    PVP Skill Add-ons [Succession]

    icon
    [Level 50] Counter


    All Defense +15 for 10 sec. for self
    Casting Speed +7% for 5 sec. for self

    icon
    [Level 52] Sharp Light

    PVP Attack +10 for 5 sec. for self
    Critical Hit Rate +20% for 9 sec. for self

    icon
    [Level 54] Shining Dash


    PVP Attack +15 for 5 sec. for self
    Casting Speed +10% for 5 sec. for self

    icon
    [Level 56] Purifictatione


    Movement Speed +4% for 10 sec. for self
    Casting Speed +4% for 5 sec. for self

    icon
    [Level 58] Celestial Spear

    PVP Attack +5 for 5 sec. for self
    Critical Hit Rate +20% for 9 sec. for self

    icon
    [Level 60] Sanctitas de Enslar

    All Defenses +20 (must have)


    PVE Skill Add-ons [Succession]

    icon
    [Level 50] Counter

    All Defense +15 for 10 sec. for self
    Casting Speed +7% for 5 sec. for self

    icon
    [Level 52] Sharp Light

    Attack against monsters +25 for 8 sec. for self
    Critical Hit Rate +20% for 9 sec. for self

    icon
    [Level 54] Shining Dash

    Casting Speed +10% for 5 sec. for self
    Movement Speed +10% for 10 sec. for self

    icon
    [Level 56] Purifictation

    Casting Speed +4% for 5 sec. for self
    Movement Speed +4% for 10 sec. for self

    icon
    [Level 58] Celestial Spear

    Attack against monsters +20 for 8 sec. for self
    Critical Hit Rate +20% for 9 sec. for self

    icon
    [Level 60] Sanctitas de Enslar

    All Defenses +20 (must have)



    Absolute Skills

    Below are the recommended Absolute Skills you should take:

    iconAbsolute: Heaven’s Echo – Requires level 58 (25 Skill Points)
    iconAbsolute: Breath of Elion – Requires level 56 (25 Skill Points)
    iconAbsolute: Celestial Spear – Requires level 59 (33 Skill Points)
    iconAbsolute: Shield Throw – Requires level 58 (25 Skill Points)
    iconAbsolute: Punishment – Requires level 56 (25 Skill Points)


    Optional Absolute Skills you can take if you have extra skill points:

    iconAbsolute: Ultimate Righteous Charge – Requires level 59 (27 Skill Points)
    iconAbsolute: Sword of Judgement – Requires level 59 (35 Skill Points)
    iconAbsolute: Divine Power – Requires level 59 (30 Skill Points)
    iconAbsolute: Sharp Light – Requires level 59 (25 Skill Points)
    iconAbsolute: Just Counter– Requires level 59 (24 Skill Points)
    iconAbsolute: Judgment of Light – Requires level 60 (50 Skill Points)
    iconAbsolute: Shining Dash – Requires level 58 (35 Skill Points)



    Rabam Skills

    Level 56 – [SHIFT] + [X]
    Celestrial Cry – Requires [Heaven’s Echo III] and [Breath of Elion III]
    Celestrial Smite – Requires [Heaven’s Echo III] and [Celestrial Spear IV]

    Both skills are good choices and it is completely down to preference. At low AP Celestrial Smite is recommended because it does more damage, whilst the heal can be better at higher AP. I recommend placing your rabam skills on your hotbar.

    Level 57 – [SHIFT] + [Z]
    Divine Slam – Requires [Divine Power IV] and [Sword of Judgment IV] (Preferred Choice)
    Divine Descent Requires [Divine Poer IV] and [Elion’s Blessing]

    Divine Slam is prefered because Divine Descent is considered quite mediocore due to its long cooldown for what the skill gives you. You don’t need to get this Rabam immediately because it cost a lot of skill points. Honestly it is ok if you don’t take this rabam at all because you won’t be missing out on much. I recommend placing your rabam skills on your hotbar.



    Weapons/Armor

    The best weapons in the game are currently dropped from World Bosses.
    For more information on this click here to view our World Bosses guide.

    Primary Weapons:

    iconRosar Longsword
    The Rosar Longsword is what you should be aiming for to level your character. You should enhance it to at least +7 for leveling and then PRI or higher as soon as possible if you don’t have Liverto/Kzarka. Aim to buy a +15 Rosar Longsword if you can to save your enhancing resources. Ideally you will want to buy or make it ultimate (yellow) to close the AP difference as well. Make sure you also make use of the gem slots to get your Attack Speed and Critical Hit up to 5.

    Another alternative is the Styd Longsword for leveling if you are having trouble obtaining a Rosar Longsword. This weapon can be bought from a Blacksmith and will give you 18 – 22 AP as well as a lot of accuracy.

    iconLiverto Longsword
    Liverto is the fourth strongest mainhand and much easier to obtain and enhance than Kzarka. I personally would not invest in a Liverto because it will just slow your progression. Go to a kzarka as early as possible. If you do already have liverto and have already invested into it, you will want to upgrade it to PRI or higher as soon as possible. I would recommend getting it to TRI at most and then you really want to switch to Kzarka. The liverto has slightly more AP than Rosar, but it also has a Critical Hit Rate +3 item effect.

    iconKzarka Longsword
    Kzarka is the main weapon you will be using. It has the same AP as Liverto but more accuracy and an Attack Speed +3 item effect.

    iconOffin Tett’s Radiant Longsword
    Offin Tett weapons are usually not worth investing in because of the loss in accuracy. It can help you push to the next AP bracket but at higher AP brackets the extra AP you get is smaller and you’ll be losing hit chance % at the same time on both your preawakening and your awakening. So really you’re actually losing damage overall since you won’t be hitting the enemy as much (unless they are full DR). Offin Tett can be good when you reach certain AP brackets and if your class doesn’t depend on accuracy as much as others, but if you’re unsure whether you should be using this weapon or not, it’s much safer to just use Kzarka.

    iconBlackstar Longsword

    Blackstar is considered the current best in slot mainhand weapon with higher base AP than Kzarka. It must be crafted using items in Star’s End and then following a questline. The weapon is also harder to enhance so most players only switch to Blackstar once they already have TET Kzaraka and very high AP with no easier upgrades. It has a Damage to All Species +10 and Attack Speed +3 item effect, as well as other bonuses when enhanced. The weapon cannot be enhanced with Caphras stones though. Blackstar is considered best for PVE at endgame but eventually a PEN Kzarka will outscale.

     


    Offhand Weapons:


    iconVangertz Shield
    Vangertz Shield is your accuracy offhand and is a good choice if you are a beginner because in the earlier stages of the game, having more accuracy allows you to grind in areas that are a bit above your level. You should enhance it to at least +7 for leveling and then PRI or higher as soon as possible. Aim to buy a +15 if you can to save your enhancing resources. Ideally you will want to buy or make it ultimate (yellow) as well.

    iconAxion Shield
    Axion Shield is a very viable option and highly recommended if you’re a beginner. It is excellent for PVE because it has high AP. You should enhance it to at least +7 for leveling and then PRI or higher as soon as possible. Aim to buy a +15 if you can to save your enhancing resources. Ideally you will want to buy or make it ultimate (yellow) as well to close the AP gap between Axion and Nouver.

    iconKite Shield
    Kite Shield is your DP offhand and is viable for DP builds. The shield has benefits to survivability but it will highly decrease your damage and is only worth investing in once you already have high AP for grinding.



    iconKutum Shield
    This shield gives a mixture of AP and DP with added monster damage and accuracy. The Kutum weapons also have a 10% ignore resistance. The higher AP makes this weapon a best in slot for PVE and is also good for PVP in late game. When you are 261 (using Nouver) it is actually better to use Nouver in PVE as well because of the bonus AP given in the AP brackets. Once you reach over 261 AP (with Kutum) it is better to switch back to Kutum for PVE. More information about AP and DP brackers can be found here

    It also has 2 crystal slots. The Kutum dagger can also be modified using an Inverted Hearth of Garmoth to give extra stats (Max HP +150, Max Stamina +100, Special Attack Evasion Rate +10%).

    iconNouver Shield
    Nouver is currently considered the best in slot choice for PVP until you reach very high AP brackets. You should aim to have TRI gear before switching to this offhand. The shield gives pure AP and an all resistance +10% item effect and can be modified using an Inverted Hearth of Garmoth to give extra stats (Max HP +150, Max Stamina +100, Special Attack Evasion Rate +10%).

    When you are 261 (using Nouver) it is actually better to use Nouver in PVE as well because of the bonus AP given in the AP brackets. Once you reach over 261 AP (with Kutum) it is better to switch back to Kutum for PVE. More information about AP and DP brackers can be found here


    Awakening Weapons:

    icon Schzeriel Lancia
    This is a green grade weapon which is sold by some Blacksmith/Arms dealers. You will also receive a +10 Schzeriel Lancia when you complete your awakening quests. This weapon has lower AP than the other options but it is still viable for PvE due to it’s Damage Against Every Species +5 item effect. It’s also much cheaper to enhance and repair max durability than the other options so if you don’t have a lot of money or participate in a lot of PvP, then this weapon is a good alternative until you get Dandelion.

    icon Piece of Purification Lancia
    Piece of Purification is a blue grade weapon which is given to you when you complete the awakening quests. The only ways to obtain this weapon is through the quest or night vendor. This makes is hard to obtain and it can be more expensive to repair. The awakening weapon is good for PvP and has higher AP than the Piece of Purification. It also has a Damage Against Human +7 item effect which is good for PVP.

    icon Dragon Slayer Lancia
    Dragon Slayer weapons are very comparable to the Dandelion weapons with their stats. They have slightly less AP but are much cheaper to repair and much less hassle. However, the Dragon Slayer weapons cannot be placed on the marketplace and must be crafted by the player themselves.

    icon Dandelion Lancia
    Dandelion weapons are the BiS awakening weapons. It has much higher AP but it is only obtainable from a Dandelion Weapon Box (Karanda world boss loot) or from the night vendor.


    Armor:

    The best armor in the game is currently dropped from Bosses. You will want to aim to get the boots and gloves first.


    icon Griffon’s Helmet (helmet) – dropped from Griffons in Kamaslyvia.
    iconDim Tree Spirit’s Armor (chest) – dropped from Dim Tree Spirit.
    icon Bheg’s Gloves (gloves) dropped from Bheg.
    icon Urugon’s Shoes (shoes) – dropped from Urugon (Gaifinrasia Raid Captain Scroll).

    icon Giath’s Helmet (helmet) alternative choice – dropped from Giath.
    icon Muskan’s Shoes (shoes) alternative choice– dropped from Monastery Leader.



    The best in slot armor for Valkyrie is Griffon’s Helmet, Dim Tree Spirit’s Armor, Bheg’s Gloves and Urugon’s Shoes.

    The full set will give you Maximum MP/WP/SP +100, Maximum HP +200, Max Stamina +200, Attack Speed +1, Casting Speed +1, Movement Speed +1 and All Resistances 5%. You will also get higher Accuracy, Evasion and Damage Reduction from these pieces.

    In the mean time you should be using one of the following armor sets:

    A popular armor choice for Valkyrie is to go full Grunil set because it increases your maximum HP and will give you 2 socket slots on each piece, along with extra AP +7 set bonus. Another advantage of using this set is that it is viable on any class, allowing you to swap to another class easily.

    Full Heve set is also a very popular choice and what I would recommend for new players because it has an easier transition to boss gear whilst. As soon as you get one boss item with Grunil, you lose the set bonuses which Grunil weaker.

    Another alternative is to use is the Akum set. It has comparable stats to boss armor and also a very useful set effect that gives Damage Reduction and Hidden AP. If you are unable to get boss armor, then the Akum set is a good cheap alternative that will be good for both PVP and PV. Investing in this set may slow you down in your progression towards softcap, but is much cheaper once you factor in repairing and enhancing.


    Accessories

    There are a lot of choices available when it comes to accessories and it really depends on what you can get your hands on.


    Earrings:

    If available I recommend using the Asula’s Crimon Eye Earrings (Asula Set) if you are new to the game, this gives you 7 AP and also has very good set bonuses. Otherwise use Bares earrings for 2 AP and switch to Witch’s Earring as soon as possible for the 5 AP.

    You want to aim for DUO/TRI Witch’s Earrings (9 AP/11 AP) before swapping to a DUO Tungrad Earrings (11 AP) because of the huge difference in cost. Tungrad Earrings are one of the best earrings you can get. The other alternative is Black Distortion Earrings which give the highest amount of AP (21 AP at PEN), but reduce your DP as well.

    Red Coral Earrings are also very good because they give accuracy and also have a bit of AP. I would only recommend using Red Coral Earrings if the earring is DUO or higher though or you will miss out on too much AP.

    The Capotia Earring is also worth mentioning. It is available at level 62+ only but is a very good earring because of it’s high AP. It makes a perfect backup for enhancing and is essentially a free TRI Tungrad Earring.

    Base DUO TRI / TRI / TRI / DUO TET / TRI / TET TRI / TET
    7 AP 9 AP 10 / 11 / 8 /11 AP 10 / 13 / 13 AP 15 / 15 AP
    icon icon iconiconiconicon iconiconicon iconicon



    Item Name

    Base Stats

    Enhance Increase

    icon

    Bares Earring

    2 AP

    1 AP

    icon

    Jarette’s Earring

    (Jarette Set)

    4 AP

    4-Piece Set Bonus: Attack +5

    6-Piece Set Bonus: Attack +10

    Accuracy 2
    Hidden Evasion 1

    Cannot be Enhanced

    icon

    Asula’s Crimon Eye Earring

    (Asula Set)

    7 AP
    Health 25

    3-Piece Set Bonus: Health +300

    5-Piece Set Bonus: Acurracy +20

    Cannot be Enhanced

    icon

    Blue Coral Earring

    4 AP

    Max MP/WP/SP +25
    Accuracy 2

    2 AP
    Accuracy 2

    icon

    Red Coral Earring

    2 AP

    Accuracy 14

    Max Stamina +50

    2 AP

    Accuracy +4

    icon

    Witch’s Earring

    5 AP
    Accuracy 2

    2 AP
    Accuracy 2

    icon

    Blue Whale Molar Earring

    5 AP

    Max HP +100
    Accuracy 2

    2 AP
    Accuracy 2

    icon

    Fugitive Khalik’s Earring

    5 AP

    Max Stamina +50

    Max MP/WP/SP +50
    Accuracy 2

    2 AP

    Max Stamina +20

    Max MP/WP/SP +20
    Accuracy 2

    icon

    Tungrade Earring

    7 AP

    Black Spirit Rage +10%
    Accuracy 2

    2 AP
    Accuracy 2

    icon

    Capotia Earring

    13 AP
    Accuracy 8

    Accuracy 1 (alternating)
    DP 1 (alternating)

    icon

    Black Distortion Earring

    6 AP
    Accuracy 6
    0 DP

    3 AP
    Accuracy 2
    – 1 DP



    Rings:
    If available I recommend using the Asula’s Crimon Eye Ring (Asula Set) if you are new to the game, this gives you 7 AP and 2 DP as well as damage reduction and strong set bonuses. Otherwise use Bares rings for 2 AP and switch to Mark of Shadow as soon as possible for the 5 AP.

    Sahazad’s Ring of Monarch is also available through the Valencia part I and II quests. It can’t be enhanced but it is a good alternative until you can get Ring of Crescent Guardian or Mark of Shadow to PRI/DUO.

    The current best in slot, is a Tungrad Ring.

    The Capotia Ring is also worth mentioning. It is available at level 61+ only but is a very good ring because of it’s high AP. It makes a perfect backup for enhancing and is essentially a free TRI Ring of Crescent Guardian.

    Base PRI PRI / DUO DUO / TRI TRI TET / TET
    5 AP 7 AP 8 / 9 AP 11 / 11 AP 14 AP 17 / 18 AP
    icon icon iconicon iconicon icon iconicon


    Item Name

    Base stats

    Enhance Increase

    icon

    Bares Ring

    2 AP

    1 AP

    icon

    Jarette’s Ring

    (Jarette Set)

    4 AP

    4-Piece Set Bonus: Attack +5

    6-Piece Set Bonus: Attack +10

    Accuracy 2
    Hidden Evasion 1

    Cannot be Enhanced

    icon

    Asula’s Crimson Eye Ring

    (Asula Set)

    7 AP
    2 DP
    Damage Reduction +2

    3-Piece Set Bonus: Health +300

    5-Piece Set Bonus: Acurracy +20

    Cannot be Enhanced

    icon

    Blue Coral Ring

    5 AP

    Max MP/WP/SP +25
    Accuracy 2

    1 AP
    Max MP/WP/SP +5
    Accuracy 2

    icon

    Mark of Shadow

    5 AP
    Accuracy 2

    2 AP
    Accuracy 2

    icon

    Sahazad’s Ring of Monarch

    7 AP

    Max HP +25

    Cannot be Enhanced

    icon

    icon

    Ring of Crescent Guardian
    OR
    Eye of the Ruins Ring

    5 AP
    Accuracy 2

    3 AP
    Accuracy 2

    icon

    Capotia Ring

    14 AP
    Accuracy 8

    Accuracy 1 (alternating)
    AP 1 (alternating)

    icon

    Tungrad Ring

    6 AP
    Accuracy 2

    3 AP
    Accuracy 2



    Necklace:

    If available I recommend using the Asula’s Crimon Eye Necklace (Asula Set) if you are new to the game, this gives you 11 AP and 3 DP as well as damage reduction and an amazing set bonus. Otherwise use Bares Necklace for 4 AP and enhance this to DUO/TRI for 8 AP/10 AP. Enhancing a Bares Necklace is much cheaper than using an un-enhanced BiS necklace. You then want to swap to a DUO Serap’s or PRI Ogre/Tungrad.

    The Manos Necklaces are also an alternative for PvP, if you don’t have a DUO Seraps already, due to their item effects. I personally wouldn’t bother with them though because you will want as much AP as possible.

    Base PRI DUO / PRI TRI / DUO TRI / TRI TET
    11 AP 12 AP 16 / 15 AP 20 / 20 AP 25 / 25 AP 30 AP
    icon icon iconicon iconicon iconicon icon



    Item Name

    Base Stats

    Enhance Increase

    icon

    Bares Necklace

    4 AP

    2 AP

    icon

    Jarette’s Necklace

    (Jarette Set)

    7 AP
    Accuracy 2
    Hidden Evasion 1

    4-Piece Set Bonus: Attack +5

    6-Piece Set Bonus: Attack +10

    Cannot be Enhanced

    icon

    Asula’s Crimson Eye Necklace

    (Asula Set)

    11 AP
    3 DP
    Damage Reduction +3

    3-Piece Set Bonus: Health +300

    5-Piece Set Bonus: Acurracy +20

    Cannot be Enhanced

    icon

    Ancient Guardian Seal

    (Ancient Weapon Core Set)

    6 AP

    3 DP

    Set Effect: Accuracy +20
    Accuracy 4
    Damage Reduction 3

    2 AP

    1 DP
    Accuracy 4
    Damage Reduction 1

    icon

    Manos Necklace – Topaz

    6 AP

    Knockdown/ Bound Resistance +30%
    Accuracy 4

    3 AP

    Knockdown/ Bound Resistance +2%
    Accuracy 4

    icon

    Manos Necklace – Ruby

    6 AP

    Grapple Resistance +30%
    Accuracy 4

    3 AP

    Grapple Resistance +2%
    Accuracy 4
    icon

    Manos Necklace – Emerald

    6 AP

    Stun/Stiffness/ Freezing Resistance +30%
    Accuracy 4



    3 AP

    Stun/Stiffness/ Freezing Resistance +2%
    Accuracy 4



    icon

    Manos Necklace – Diamond

    6 AP

    Resistance to all status anomalies +10%
    Accuracy 4

    3 AP

    Resistance to all status anomalies +1%
    Accuracy 4

    icon

    Manos Necklace – Sapphire

    6 AP

    Knockback/ Floating Resistance +30%
    Accuracy 4

    3 AP

    Knockback/ Floating Resistance +2%
    Accuracy 4

    icon

    Sicil’s Necklace

    7 AP

    3 DP
    Evasion 3
    Hidden Evasion 6

    3 AP

    2 DP
    Evasion 2
    Hidden Evasion 4

    icon

    Serap’s Necklace

    8 AP

    Max HP +50
    Accuracy 4

    4 AP
    Accuracy 4

    icon
    icon

    Ogre Ring
    OR
    Latenn’s Power Stone

    10 AP
    Accuracy 4

    5 AP
    Accuracy 4

    icon

    Tungrad Necklace

    10 AP

    Black Spirit Rage +20%
    Accuracy 4

    5 AP

    Accuracy 4


    Belt:

    If available I recommend using the Asula’s Crimon Eye Belt (Asula Set) if you are new to the game, this gives you 6 AP and has amazing set bonuses. Otherwise use Bares Belt for 2 AP and swap to Tree Spirit Belt as soon as possible for more AP and high accuracy.

    You want to aim for a PRI/DUO Tree Spirit Belt before swapping to DUO Basilisk’s because it is much cheaper and easier to get hold of. Basilisk’s Belt and Valtarra are very good belts but Tungrade is currently the best in slot.

    Base DUO TRI / PRI DUO TRI / TRI TET
    6 AP 7 AP 9 / 8 AP 11 AP 14 / 14 AP 17 AP
    icon icon iconicon icon iconicon icon

    Item Name

    Base Stats

    Enhance Increase

    icon

    Bares Belt

    2 AP

    Weight Limit +40

    1 AP

    icon

    Jarette’s Belt

    (Jarette Set)

    4 AP

    Accuracy 2
    Hidden Evasion 1

    4-Piece Set Bonus: Attack +5

    6-Piece Set Bonus: Attack +10

    Cannot be Enhanced

    icon

    Asula’s Crimson Eye Belt

    6 AP

    Weight Limit +100 LT

    3-Piece Set Bonus: Health +300

    5-Piece Set Bonus: Acurracy +20

    Cannot be Enhanced

    icon

    Ancient Weapon Core

    (Ancient Guardian Seal Set)

    4 AP

    4 DP

    Weight Limit +60 LT
    Damage Reduction 4
    Accuracy 2

    Set Effect: Accuracy +20

    1 AP

    1 DP

    Weight Limit +10 LT
    Damage Reduction 1
    Accuracy 2

    icon

    Tree Spirit Belt

    5 AP

    Accuracy +6

    Weight Limit +80 LT

    2 AP

    Accuracy +10

    icon

    Basilisk’s Belt

    5 AP

    Weight Limit +80 LT
    Accuracy 2

    3 AP

    Accuracy 2

    icon

    Valtarra Eclipsed Belt

    5 AP

    Health 0
    Weight Limit 80LT
    Accuracy 2

    3 AP

    Health 25
    Accuracy 2

    icon

    Tungrad Belt

    6 AP

    Black Spirit’s Rage 20%
    Weight Limit 80LT
    Accuracy 2

    3 AP

    Accuracy 2




    Sockets (Crystals)

    These are an example of the best sockets for your class and the ones that I like to use. They do cost a significant amount of silver. There are lots of different combinations of crystals you can use. More information and crystal setups can be found in the example gear build section below.

    icon Black Magic Crystal – Precision x2
    (weapon)

    Accuracy 8, Ignore All Resistance 10%

    iconValtarra Spirit’s Crystal x1
    (sub-weapon)

    Max HP +150 & All AP +5 & Extra Damage Against Kamasylvian Monsters +3

    iconHAN Magic Crystal – Hoom x1
    (sub-weapon)

    Hoom 4 set – All Damage Reduction +5, Max HP +150, All Evasion +4, All Accuracy +8, All Resistance +3%

    iconHAN Magic Crystal – Hoom x2
    (helmet)

    Hoom 4 set – All Damage Reduction +5, Max HP +150, All Evasion +4, All Accuracy +8, All Resistance +3%

    iconBON Magic Crystal – Cobelinus x2
    (chest)

    Max HP +150, Weight Limit +20 LT, All Damage Reduction +3

    iconJIN Black Magic Crystal – Viper x2
    (gloves)

    Attack Speed +1, Casting Speed +1, Accuracy 20

    iconWON Magic Crystal – Hystria x1 (HOOM HERE x1 or Hyria x2 or RBF x1 and Hystria x1 if you p2w)
    (shoes)

    Weight Limit +20 LT, Movement Speed +2, Max Stamina +150

    iconHAN Magic Crystal – Hoom x1
    (shoes)

    Hoom 4 set – All Damage Reduction +5, Max HP +150, All Evasion +4, All Accuracy +8, All Resistance +3%

    These are an example of some cheaper crystals for your class if you don’t have as much to spend and want to go cheap crystals that will aid you while grinding.

    iconMagic Crystal of Infinity – Precision x2
    (weapon)

    All Accuracy +8

    icon Magic Crystal of Infinity – Critical x2
    (sub-weapon)

    Additional Critical Hit Damage +10%

    iconMagic Crystal of Infinity – Memory x1
    (helmet)

    Casting Speed +2

    iconAncient Magic Crystal of Enchantment – Agility x1
    (helmet)

    All Evasion +20

    iconAncient Magic Crystal – Cobelinus x2
    (chest)

    Max HP +100 & Weight Limit +20LT

    iconAncient Magic Crystal – Viper x2
    (gloves)

    Attack Speed & Casting Speed +1

    iconMagic Crystal of Infinity – Swiftness x2
    (shoes)

    Movement Speed +2






    Example Gear Builds

    I highly recommend using BDOPLANNER.COM to help you plan your build and track your progression.

    The build you choose completely depends on your playstyle and what role you want to play in PVP. Below are some example builds to help you decide what is best for you.

    Leveling build: link
    Here is what to aim for when leveling and before you get your boss gear. You should focus on enhancing your weapons first and then your armor. Try to also ultimate all your pieces as soon as possible, especially your armor because it will give quite a big DP boost.

    Click image below to enlarge




    Low-Tier build: link
    Here is a low-tier build to use if you are looking to improve your gear before you get boss gear. You may want to use Red Coral Earrings or Witch’s Earrings instead but they can be quite expensive compared to the rest of the gear.

    Click image below to enlarge





    Mid-tier build: link
    Here is a mid-tier build to use once you have boss gear. You want to aim to get TRI as soon as possible and then work on your accessories. You want to try to make sure ou have a minimum of 300 accuracy when using Nouver. You can also use a TET heve and TRI Muskan’s shoes instead but Griffon’s and Urugon’s shoes are currently considered best in slot in the gear meta.

    Click image below to enlarge




    Softcap build: link
    It takes a long time to get to this stage, and there are lots of small improvements and other accessories you will use along the way, but this is ideally your end game build for PVP.

    For PVE, you want to be using a TET Kutum with Critical Hit crystals. Once you reach 261 AP with Nouver, you will want to stop using Kutum for PVE however, until you reach 265 AP with Kutum. After many tests, it is confirmed that Nouver performs better than Kutum in these brackets.

    You may also want to consider starting to put Caphras stones into your gear for bonus stats to help you get to the next AP bracket. Begin by getting level 4 in your main hand for the extra 4 AP. Then you will want to move on to putting level 2 into each armor piece before getting them all up to level 4 as well.

    Click image below to enlarge




    End-game build [FULL AP]: link
    Here is what to eventually aim for if you are going for a full AP build. It takes a long time to get to this stage, and there are lots of small improvements and other accessories you will use along the way, but this is ideally your end game build for PVP. Make sure to put Caphras stones into your equipment for extra stats and turn your Nouver into a Fiery Nouver.

    For PVE, you want to be using a Kutum with Critical Hit crystals. Once you reach 261 AP with Nouver, you will want to stop using Kutum for PVE however, until you reach 265 AP with Kutum. After many tests, it is confirmed that Nouver performs better than Kutum in these brackets.

    Click image below to enlarge




    End-game build [HYBRID DR]: link
    Here is what to eventually aim for if you are going for a full DP build. It takes a long time to get to this stage, and this particular build uses items which are not included in the other builds, such as Rosar Vambraces, Heve Helmet and Heve Gloves. I would not recommend starting with this build, and only trying it out yourself when your other gear is at a high enhance (at least softcap). It is particularly good against classes which stack a lot of AP. For your accessories, you should prioritize Centaurus Belt, Bensho Necklace, Manos Earrings, and finally Cadry Rings last.

    This build is full defense and perfect for defending your team. If you have glass cannon classes on your team, should as a Wizard, you should stay close to them and focus on protecting them. This build is mostly used for node wars and siege PVP.

    Click image below to enlarge







    Consumables

    When grinding, I recommend using the Simple Cron Meal. It offers various bonuses and is also the only food which will give you an skill points experience buff. If the cron meal isn’t available, you can use EXP Elixirs and Milk Tea, then other food of your choice such as Margoria Seafood and Serendia Special. It really depends on your preference.

    For your food rotation in node wars/siege, I would recommend using Knight Combat Rations, Kamaslyvia Special, Valencia Special and then King of Jungle Hamburger in that order. This requires a 2 hour preperation. If you are late or lazy, you can use Exquisite Cron Meal. I would also recommend using the Giant’s Draught or party elixirs.

    The recipes for these are:

    ICON RESULT INGREDIENTS USE
    Knight Combat Rations Dark Pudding x1, Ham Sandwich x1, Fruit Wine x1, Meat Croquette x1 All Attack +5, Damage against human race +5, All Damage Reduction +5 for 120 minutes
    icon Special Kamasylvia Meal Rainbow Button Mushroom Sandwich x1, Coconut Pasta x1, Fig Pie x1 , Fruit Wine x2, Rainbow Button Mushroom Cheese Melt x1 Max HP +150, Max Stamina 200, Back Attack Damage +5% for 110 minutes
    Special Valencia Meal Teff Sandwich x1, King of Jungle Hamburger x1, Couscous x1, Fig Pie x2, Date Palm Wine x2 Nullifying all Resistances +4%, Resistance against all Debuffs +4%, All Evasion +10, Decrease of damages from Monsters -6% for 110 minutes
    icon King of Jungle Hamburger Teff Bread x4, Pickled Vegetables x2, Lion Meat x4, Nutmeg x3 Ignores All Resistance +3%, Critical Hit Damage +5% for 110 minutes

    In addition, you may want to use Perfume of Courage (buff lost on death) and Tough Whale Tendon Elixirs. Usually these are not required for node wars.

    Other buffs you may want to collect can be found here: [link]


    Useful Links


    Change Log

    • 08/08/2015 – posted the first version of the guide
    • 13/06/2020 – reworked the guide completely

    6 comments

    • Nov 13, 2016 @ 15:06 pm

      @Case S means the S button, the button you use to move backwards. With good timing you won’t move backwards or only a little bit.

      A valk can do pretty much damage to enemies, especially with the combos. The shield throw with celestial spear combo can make short work of enemies before they have any chance to attack. And a valk can evade as well, so the lack of dodging ain’t a real problem.
      Since a valk have plenty of AP already i wouldn’t go for bares accessory, but hesus instead to increase DP. Otherwise you will have a huge gap between DP and AP. I wouldn’t choose taritas in my opinion, since a valk doesn’t really benefit from it. Extra hp is nice, but not necessary, since a valk is a strong char anyway. Taritas is more suited for the more mobile classes like the ranger, tamer and kunoichi, since they lack defense.
      I use currently a full luck of fortuna by the way, which works well.

    • Feb 25, 2016 @ 4:11 am

      Buy ‘S’ they mean Shift, right?

    • Aug 28, 2015 @ 0:51 am

      @chimichanga Leveling up strength only increases your characters weight limit. Levelling health will increase hp and mp and can be done by eating food. I like to use Honey Week because it’s cheap. I’m not totally sure on the numbers but I think it’s 10 mp/dp per level of health? I’ll have to change the post if it says strength instead of health 😛

    • Aug 9, 2015 @ 17:15 pm

      Or do you mean leveling up the Health by eating food? (I heard health increases hp and mp/dp/etc)

    • Aug 9, 2015 @ 3:56 am

      How much extra dp does 1 level of strength give?

    • Aug 8, 2015 @ 22:13 pm

      Great job on the guide Zach 🙂 Make sure you set your account up now so we can add you to the contributors 😉

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