Hashashin Class Guide
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Hashashin Class Guide

Aug 07 Tansie  
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Last updated: 7th August 2020


(Information about Hashashin is currently very limited but this guide will be updated as we continue to test the class on Global Labs!)


Hashashin Pre-creation starts on August 26th for EU/NA PC and will be released on September 2nd.



Introduction

Remember that class guides are a rough explanation of the class, designed to give you an idea of the class and what you should be aiming for. You should really adapt the guide and follow your own instincts to match your play-style! I also highly recommend looking at as many different sources as possible and gathering as much information as you can about your class before deciding what is best for you and how you play. The class discords are a great place to start, most have their own guides and resources as well as plenty of skilled players willing to help with questions.

The Hashashin class is a male assassin class which uses a Shamshir as his main weapon and a Haladie offhand (double bladed dagger). He is Aal’s warrior, who is the god worshipped in Valencia. With Aal’s powers he is able to manipulate sandstorms to quickly escape from danger or suppress his opponents. This also gives him an advantage in the desert, where he can travel slightly faster than other classes and has a slightly higher resistance to the desert diseases.

He has a fast paced combat style which is very fluid and precise. Awakening information is very limited at the moment, but at level 56 he will be able to better harness the power of Aal, allowing him to receive the hidden power of god. His awakening weapon will be a double sided sword, as shown in the teaser trailer video below

DIFFICULTY

PVP

PVE

SIEGE


Check out the video below to see the trailer, showing an example of character combat.

Source: https://www.youtube.com/channel/UCcO-TjLkDNzvYrlPkOHgnfA/videos

PROS

  • Fast paced combat
  • Lots of debuff skills
  • High Critical Hit Rate on most skills
  • Evasion builds may be viable due to Q block scaling with evasion and his passive evasion buffs
  • Good mobility
  • Strong in PVE due to large AOE and down attacks on skills
  • Has S block in both preawakening and awakening

CONS

  • Character stands still for some animations which make you vulnerable to a well timed grab
  • Lack of protected CC in Awakening
  • No grab in succession kit



Succession


Hashashin Succession can be unlocked after level 56 after speaking to the Black Spirit and completing the Succession quest under the suggestions tab. This will give you a totally seperate skill tree that enhances your main hand skills and only has a few awakening skills. Your awakening weapon still effects your succession damage but is not as much of a priority. You can get away with using a Green/Blue grade TRI Ultimate weapon without losing too much damage. This is because only 30% of your Awakening AP is applied to the damage of Succession skills, as well as the additional item stats, such as Human/Species Damage and Accuracy.

Succession has faster combos and good movement as well as ranged attacks. The Succession kit has a good amount of ranged CC and an extra iframe dash compared to awakening. Whilst Awakening has more protected damage skills and even higher mobility as well larger AoE, making awakening better for lower end spots. The Awakening kit also has a grab skill whilst succession does not. I recommend trying out both playstyles and seeing which you prefer. In each section of the guide you can find additional information about succession skills.



Skills



Pre-Awakening skill build – Level 55 (649 skill points): https://bdocodex.com/us/skillbuilder/124809

Post-Awakening skill build – Level 56 (994 skill points): https://bdocodex.com/us/skillbuilder/124808

Core skill build – Level 60 (1317 skill points):https://bdocodex.com/us/skillbuilder/124810

End-Game skill build – Level 60 (1641 skill points): https://bdocodex.com/us/skillbuilder/124811
Always prioritize Awakening skills before leveling your Absolute Skills.

Succession skill build – Level 60 (945 skill points): https://bdocodex.com/us/skillbuilder/124814

Succession End-Game skill build – Level 60 (1861 skill points): https://bdocodex.com/us/skillbuilder/124816

Skills may change before the class is released and may be different from the descriptions below.

  • Keys in square brackets [] mean that you tap the key. For example, [Q] means you tap Q once.
  • Keys in round brackets () mean that you hold the key. For example, (HOLD Q) means you hold Q until the next step. (PERMAHOLD Q) means you hold Q throughout the combo.
  • Keys separated by a “+” symbol should be used at the same time. For example, [Q] + [LMB] means you tap Q and LMB at the same time.
  • Keys separated by a “>” symbol show the order you should follow out the steps. For example, [Q] + [LMB] > [F] means you tap Q and LMB at the same time, then tap F
  • [LMB] refers to left-clicking with your mouse, [RMB] refers to right-clicking with your mouse.

GENERAL

Shamshir Training
[LMB]

This skill is your auto attack. It is leveled automatically without costing skill points. Each hit gives MP regen when successful and also inflicts pain damage every 1 second for 10 seconds.

Aal’s Protection
[Q]

Aal’s Protection is a forward guard with no damage. It has a 1 second cooldown and will also buff you with +20 AP for 10 seconds if you successfully block an attack. The block also scales with Evasion.

Mirage
[S] + [Q] whilst using Aal’s Protection

This skill has a cooldown of 5 seconds and can be used to teleport behind your enemy but you must successfully block an attack for it to trigger the skill. It has an effect which deals 50 pain damage every 3 seconds for 30 seconds. The skill also has forward guard at the beginning of the skill and then a superarmor. It also has a stun CC on a successful counterattack.

Seer of the Sands
[Passive]

This skill is a passive which increases your Max MP by +150 and Max Stamina by +300.

Pilgrim of the Sands
[Passive]

This skill is your passive and gives Evasion Rate +1% buffs each time you level it up.

Savior of the Sands
[Passive]

This skill is your passive and gives an All Accuracy Rate +1% buff each time you level it up.

Ruler of the Sands
[Passive]

This skill is one of your passives and gives extra resistances to desert diseases and faster movement speed in the desert.

Jujudo Traning (Awakening)
[LMB]

This skill is your awakening auto attack. Each hit recovers a small amount of MP.

Aal’s Prophecy (Awakening)
[SHIFT] + [Q]

This skill is your awakening buff and has a 3 minute cooldown. It gives Critical Hit Rate +30%, All Accuracy Rate +15% and Attack Speed +20% for 30 seconds. You also have Super Armor whilst casting the skill. Putting this skill on your hotbar allows you to switch directly from preawakening to awakening.

Snake Trap (Awakening)
[SHIFT] + [E]

This skill is your grab skill and has a 13 second cooldown. It can hit a maximum of 10 targets and will inflict bound on good hits. The grab has a long animation which can leave you vulnerable in group PVP if you aren’t careful. You can cancel the animation using your dash [SHIFT + W/A/S/D], but only if the grab is unsuccessful.

Prime: Apostle (Succession)
Hotbar only

This skill is your successsion buff and has a 3 minute cooldown. It gives All Accuracty Rate +15%, All Resistances +30% and Ignore All Resistances +30% for 30 seconds. You also have Super Armor whilst casting the skill.

Prime: Savior of the Sands (Succession)
[Passive]

This skill is your passive and gives an All Accuracy Rate +1% buff each time you level it up.

Prime: Seer of the Sands (Succession)
[Passive]

This skill is a passive which gives a passive Ignore All Resistances +5% buff.


MOBILITY

Sand Warp
[SHIFT] + [W/A/S/D]

This skill is a dodge/evasion skill with a cooldown of 1.5 seconds. It gives a Evasion +6% buff when used and does not have any collision whilst moving. If you are still when using the skill then it has super armor at the beginning on the animation and then an iframe whilst you are invisible and super armor again at the end. If you use the skill whilst moving then the full skill is an iframe. Taking Ultimate: Sand Warp, simply allows you to use Sand Warp to cancel many skills that you can’t without the ultimate version.

Sand Slicer
[LMB] after certain skills

Sand Slicer is a quick damage skill that can be used after Sand Warp by pressing [LMB] or other skills such as Sand Divider [S + F]. It can also be used after Flow: Sand Warp to switch directly from awakening to preawakening. It has a 3 second cooldown. The skill has +70% critical hit chance and also gives a +10% attack speed buff for 10 seconds when used. It is also a down attack skill with down smash and inflicts a stun CC on good hits.

Hourglass of Defiance
[F]

This skill can be used to remember your current location and create a gust of sand there. It can then be used again within 20 seconds by pressing [F] to go back in time and return to your previous position. You can return to your location multiple times within the first 20 seconds. It has a cooldown of 30 seconds and after that you must place a new location. The skill also has super armor when used.

Flow: Sand Warp (Awakening)
[SHIFT] + [W/A/S/D]

This skill allows you to use Sand Warp whilst in awakening and if you are in preawakening you will switch to awakening when you dash. You can also use Sand Slicer [LMB] after the awakening dash to switch directly from awakening to preawakening.

Flow: Hourglass of Defiance (Awakening)
[F]

This skill allows you to use Hourglass of Defiance whilst in awakening. It can be used to remember your current location and create a gust of sand there. It can then be used again within 20 seconds by pressing [F] to go back in time and return to your previous position. You can return to your location multiple times within the first 20 seconds. It has a cooldown of 30 seconds and after that you must place a new location. The skill also has super armor when used.

Prime: Sand Slicer (Succession)
[LMB] after certain skills

Prime: Sand Slicer is a quick damage skill that can be used after Sand Warp by pressing [LMB] or other skills such as Sand Divider [S + F]. It has a 3 second cooldown. The skill has +100% critical hit chance and also gives a +10% attack speed buff for 10 seconds when used. It is also a down attack skill with down smash and inflicts a stun CC and down smash on good hits as long as it is not used whilst on cooldown.

Prime: Sand Warp (Succession)
[SHIFT] + [W/A/S/D]

The Prime version of Sand Warp allows you to dash a second time by casting Prime: Sand Warp straight after Sand Warp. You are invincible at the beginning of the skill and then have Super Armor at the very end. The Prime version has a 5 second cooldown and uses 150 stamina.

 

DAMAGE

Hourglass of Death
[SHIFT] + [F]

This skill has a 13 second cooldown and gives a AP +20 buff for 10 seconds when used. It has a forward guard at the beginning of the skill and then an iframe in the time where your character disappears. The skill also has bound CC on successful hits and down attack damage.

Piercing Tornado
[W] + [RMB]

Piercing Tornado creates a tornado of sand which quickly sweeps you forwards and any enemies hit are inflicted with a float CC on succesful hits. The skill also has an air attack. It has an 8 second cooldown and has a +20% critical hit chance.

Purge
[SHIFT] + [LMB]

This skill has a cooldown of 8 seconds and has +100% critical hit chance but has no protection on it. On good hits it will inflict a float CC and is also an air attack and has air smash. The skill can also be used to pull in enemies (PVE only). You can skill cancel directly into Purge by using Sand Divider (S + F). The skill can sometimes conflict with Sand Slicer if used this way. You can also use the skill and then your dash, Sand Warp (SHIFT+W/A/S/D) before the attack goes off, to repostion.

Haladie Throw
[S] + [RMB]

This skill has a cooldown of 4 seconds but can be used whilst off cooldown. It gives an all AP +20 buff for 10 seconds on good hits and also has a stiffness CC, but both of these do no apply if the skill is used during cooldown.

Arid Assault
[E] after Haladie Throw

This skill has a 13 second cooldown and can inflict floating on good hits as well as an air attack. It is known as your “Block Jump” and once you’ve hit a target using Haladie Throw, you get the 20 AP buff, you then have 10 seconds to use this skill to jump to your target and it will consume the AP buff. To use the skill after Haladie Throw you must hit a target but using it after other skills doesn’t always require you to hit something. For example, you can use Arid Assault [E] straight after Hourglass of Death (SHIFT + F), and can also use Arid Assault after the awakening skill, Blood Poison to switch into preawakening.

Aal’s Breath
Hotbar only

This skill has a cooldown of 20 seconds and will throw sandstorms out which will chase enemies to deal damage and will even chase stealthed enemies to reveal them. The skill must be used from hotbar but you can also use the skill whilst in awakening to switch directly to preawakening. The skill has super armor while you are casting it. You can cancel the long animation of Aal’s Breath by using Sand Slicer [LMB] straight afterwards or using Sand Warp [SHIFT + W/A/S/D]

Shadow Splitter
[S] + [LMB]

Shadow Splitter gives HP regen on each successful hit and also debuffs enemies hit with DP -20 for 5 seconds. The skill does not have any protection on it.

Ridge Reaver
[SHIFT] + [RMB]

Ridge Reaver has a cooldown of 8 seconds and can hit up to 10 targets. When used, the skill gives a +30% Critical hit chance buff for 10 seconds and you also have super armor duing the skill. It has a knockdown CC on good hits (PVE only) and is also a down attack and down smash. The skill has a long charge animation, but you can use any skill to cancel into it. For example, you can use Sand Slicer [LMB after dash] or Piercing Tornado (W+F) and then Ridge Reaver to cast it without the inital charge.

Tail Cutter
[RMB] after certain skills

This skill has a cooldown of 5 seconds but can be used off cooldown to deal less damage. Each successful hit gives MP regen and the skill also has a down attack and Super Armor protection (nullified if used during cooldown). The skill can be used after most skills but cannot be put on your hotbar.

Sand Divider
[S] + [F]

This skill has a cooldown of 3 seconds but can be used off cooldown. It has a +100% critical hit chance and also gives a +9% accuracy buff for 10 seconds when you use the skill, but both of these do not apply if the skill is used whilst on cooldown. The skill also has a float CC on successful hits when used off cooldown and has air attack damage, but the skill is completely unprotected.

Quicksand
[SHIFT] + [E]

This skill has a cooldown of 14 seconds and can hit up to 10 targets. It creates a huge sand blast which can stun (PVE only) and then knockdown on the last hit. The skill also has super armor protection. This skill is one of your Black Spirt rage skills which increases damage dealt and also adds a 20% Attack/Casting and Movement speed debuff for 10 seconds to the enemies hit. You can also use Chosen Blade (SHIFT + Q) directly afterwards to flow both skills together.

Flow: Sand Prison
[Passive]

This skill is an automatic passive for Quicksand which adds an effect when used that will debuff enemies with Attack/Casting speed and movment speed -20% for 10 seconds. The skill will pull enemies (PVE only) and spin them so that their back is facing you (PVE only).

Chosen Blade
[SHIFT] + [Q]

This skill has a cooldown of 13 seconds and Critical Hit Chance of +50%. It can inflict a stiffness CC at the very beginning before the attack, then a knockdown CC on the very last hit. It also has down attack damage but is completely unprotected. You can use Quicksand (SHIFT +E) or Ridge Reaver (SHIFT + RMB) and then Chosen Blade to flow the skills together.

Descent
Hotbar only

This skill has a +100% critical hit chance and can hit up to 10 targets. It must be used from the hotbar and can also be used to switch directly from awakening to preawakening. The skill has super armor and a knockdown CC on good hits (PVE only), as well as down attack and air attack. The skill will also pull and spin enemies in PVE. This skill is one of your Black spirit rage skills which increases the damage dealt and adds a debuff effect to enemies with -20 DP, -15% Accuracy and -15% Evasion rate for 20 seconds.

 

Haladie Assault
[W] + [F]

This skill has a cooldown of 6 seconds and can hit up to 10 targets. It has a +100% ciritical hit chance when used in PVE and +50% critical hit chance when used in PVP. The skill has super armor when being used, is a down attack skill and will debuff enemies hit by -20 DP for 10 seconds.

Aal’s Dominion
[SPACE] during Aal’s Protection, Mirage, Shadow Splitter, Haladie Throw

This skill has a cooldown of 6 seconds and can hit up to 10 targets. It has a +100% critical hit chance and inflicts a pain effect on good hits which deals 50 damage every second for 10 seconds. The skill also has a float CC and is an air attack. The skill can be used during Aal’s Protection [Q], Mirage [S+Q], Shadow Splitter [S+LMB] or Haladie Throw [S+RMB] by pressing [SPACE]. The skill cannot be placed on your hotbar.

Paradise Beckons
[RMB] after Aal’s Dominion, Arid Assault, Hourglass of Defiance

This skill can be used after Aal’s Dominion, Arid Assault or Hourglass of Defiance by pressing [RMB]. The skill has a 100% Critical Hit Rate and a knockdown CC on good hits. It is also a down smash and heals a small amount of HP.

Rupture
[RMB]

This skill has a cooldown of 5 seconds and can hit up to 10 targets. It has a +50% Critical hit chance and inflicts pain damage on good hits which deals 50 damage every second for 10 seconds. The skill also has a floating CC and knockback CC on good hits and is a down attack and air attack. You can also cast it after Shadown Splitter or Purge by pressing [RMB] to flow the skills together.

Blade of the Fallen (Awakening)
[S] + [LMB]

This skill has a 8 second cooldown but the cooldown can be ignored to spam the skill. It gives an All Accuracy +3% buff for 10 seconds as well as recovering some HP on hit and knocking down targets on the first 3 hits if they are successful. All of these are nullified if the skill is used whilst it is on cooldown.

Sand Dune (Awakening)
[SHIFT] + [F]

Sand Dune has a 9 second cooldown. It will debuff enemies who are hit with -10 DP for 10 seconds, as well as a stiffness CC on good hits and knockdown CC on the very last hit.

Flow: Sand Dune (Awakening)
[F] after Sand Dune

This skill can be used after Sand Dune to deal extra damage and also inflict an All Evasion Crate -9% for 10 seconds on good hits. Both skills are unprotected however.

Cursed Blade (Awakening)
[W] + [RMB]

This skill has a 9 second cooldown and leaps your character forwards to deal damage in front of you. It recovers a small amount of MP for every good hit and also has a Bound CC on good hits. The skill has no collision whilst you are moving forwards and also has a down attack and air attack. Putting this skill on your hotbar allows you to switch directly from preawakening to awakening.

Crash Collapse (Awakening)
[S] + [RMB]

This skill has a 9 second cooldown. It has a floating CC on good hits and will also pull targets in PVE. The skill also has a down attack and air attack. Using Gelation [Q] before this skill flows really well because it will shortens the animation of Crash Collapse.

Sand Swamp (Awakening)
[SHIFT] + [LMB]

This skill has a 12 second cooldown. It has super armor protection and will debuff enemies with Movement Speed -15% for 10 seconds. The skill will also pull and Bound CC enemies but only in PVE. You can cancel the skill early using Sand Warp [SHIFT + W/A/S/D]

Flow: Condemnation (Awakening)
[LMB] during Sand Swamp

This skill can be used during Sand Swamp to add extra damage by holding [LMB]. You can also use this flow after Sand Dune [SHIFT + F] and Snake Charm [SHIFT + RMB]. To use the skill after Snake Charm you must hold [LMB] and [RMB]. It has a 100% Critical Hit Rate and also super armor protection whilst using the skill. It will also Knockdown enemies on good hits in PVE.

Snake Charm (Awakening)
[SHIFT] + [RMB]

This skill has a 15 second cooldown. It debuffs enemies with all accuracy rate -3% for 10 seconds. The skill has super armor whilst being used and can also knockdown enemies when used in PVE.

Flow: Binge (Awakening)
Passive

This skill will automatically activate when you use Snake Charm. The skill adds extra damage. It has a Critical Hit Rate of +100%, super armor protection and a down attack and down smash.

Parietal Kick (Awakening)
[S] + [F]

This skill has a 6 second cooldown. It inflcits bound CC on good spin hits and also has a down smash on the last hit, as well as a down attack and air attack.

Gelation (Awakening)
[Q]

This skill has a 8 second cooldown. It has a lingering forward guard and also recovers HP for every good hit. It has a Knockback CC and will also pull and spin the target but all of these only apply in PVE. Putting this skill on your hotbar allows you to switch directly from preawakening to awakening. The skill flows really well into Crash Collapse [S + RMB] because it will shortens the animation of Crash Collapse. You can also cancel the skill early using Sand Warp [SHIFT + W/A/S/D].

Blood Poison (Awakening)
[RMB] during certain skills

This skill has a 5 second cooldown and can only be used during certain skills, such as Sand Dune [SHIFT + F], by pressing [RMB] afterwards. It gives an All AP +20 buff to you for 10 seconds, has a down attack and also a Critical Hit Rate of 100%. You can also use Blood Poison and then press [E] to use Arid Asssault and swap into preawakening.

Paradise Rush (Awakening)
[W] + [F]

This skill has an 18 second cooldown but the skill can be used whilst it is on cooldown and can recover some MP. The skill costs 250 stamina to use and will leap your character forwards, then attack. The distance you move is reduced if the skill is used whilst on cooldown. It has super armor protection but only if the skill is used whilst it is not on cooldown. It also has a stiffness CC in PVE when used whilst not on cooldown. Putting this skill on your hotbar allows you to switch directly from preawakening to awakening. You can also use Sand Warp [SHIFT] + [W/A/S/D] before Paradise Rush to cancel the animation at the beginning of the skill.

Leader (Awakening)
Passive

This skill will automatically activate when you use Paradise Rush but only if Paradise Rush is not on cooldown. The buff allows you to use Paradise Rush again at maximum distance but will consume 400 stamina instead of 250 stamina.

Prime: Shadow Splitter (Succession)
[S] + [LMB]

Prime: Shadow Splitter gives HP regen on each successful hit and also debuffs enemies hit with DP -20 for 5 seconds. The skill does not have any protection on it.

Prime: Purge (Succession)
[SHIFT] + [LMB]

This skill has a cooldown of 8 seconds and has +100% critical hit chance but has no protection on it. On good hits it will inflict a float CC and is also an air attack and has air smash. The skill can also be used to pull and spin enemies (PVE only). You can skill cancel directly into Purge by using Sand Divider (S + F). The skill can sometimes conflict with Sand Slicer if used this way. You can also use the skill and then your dash, Sand Warp (SHIFT+W/A/S/D) before the attack goes off, to repostion.

Prime: Ridge Reaver (Succession)
[SHIFT] + [RMB]

Prime: Ridge Reaver has a cooldown of 8 seconds and can hit up to 10 targets. When used, the skill gives a +30% Critical hit chance buff for 10 seconds and you also have super armor duing the skill. It has a knockdown CC on good hits (PVE only) and is also a down attack, air attack and down smash. The skill has a long charge animation, but you can use Prime: Sand Slicer [LMB after dash] or Piercing Tornado (W+F) and then Prime: Ridge Reaver to cast it without the inital charge.

Prime: Chosen Blade (Succession)
[SHIFT] + [Q]

This skill has a cooldown of 13 seconds and Critical Hit Chance of +50%. It can inflict a stiffness CC at the very beginning before the attack, then a knockdown CC on the very last hit. It also has down attack damage but is completely unprotected. You can use Quicksand (SHIFT +E) or Ridge Reaver (SHIFT + RMB) and then Chosen Blade to flow the skills together.

Prime: Aal’s Breath (Succession)
Hotbar only

This skill has a cooldown of 20 seconds and will throw sandstorms out which will chase enemies to deal damage and will even chase stealthed enemies to reveal them. You also turn into one of the tornadoes for 7 seconds and your character disappears. You have super armor during this time and also have super armor while you are casting it at the very beginning. You can cancel out of the skill by using Sand Slicer [LMB], using Sand Warp [SHIFT + W/A/S/D] or any other skill placed on your hotbar.

 

Prime: Quicksand (Succession)
[SHIFT] + [E]

This skill has a cooldown of 14 seconds and can hit up to 10 targets. It creates a huge sand blast which can stun (PVE only) and then knockdown on the last hit. The skill also has super armor protection. You can also use Chosen Blade (SHIFT + Q) directly afterwards to flow both skills together.

Prime: Descent (Succession)
[SHIFT] + [C]

This skill has a +100% critical hit chance and can hit up to 10 targets. The prime version has higher ranger and can be used by pressing [SHIFT + C] and can also be placed on your hotbar. The skill has super armor and a knockdown CC on good hits (PVE only), as well as down attack and air attack. The skill will also pull and spin enemies in PVE.

Prime: Aal’s Dominion (Succession)
[SPACE] during Aal’s Protection, Mirage, Shadow Splitter, Haladie Throw

This skill has a cooldown of 6 seconds and can hit up to 10 targets. It has a +100% critical hit chance and inflicts a pain effect on good hits which deals 50 damage every second for 10 seconds. The skill also has a float CC and is an air attack. The skill can be used during Aal’s Protection [Q], Mirage [S+Q], Shadow Splitter [S+LMB] or Haladie Throw [S+RMB] by pressing [SPACE]. The skill cannot be placed on your hotbar.

Prime: Sand Dune (Succession)
[S] + [C]

Prime: Sand Dune has a 7 second cooldown. It will debuff enemies who are hit with -20 DP for 10 seconds, as well as a floating CC on good hits and a forward guard protection.

Prime: Sand Swamp (Succession)
Hotbar only

This skill has a 10 second cooldown. It will debuff enemies with all DP -20 for 10 seconds each time the skill hits. The skill also has a stiffness CC on the first and second hit.



Skill Combos


The following skill combos are very basic combos/cancels and some additional tips/tricks for your class. I recommend using video guides to learn more complex skill combos, because it is much easier to see exactly what you should be doing, rather than reading it and trying to wrap your head around it all. There are some recommended skill combo videos in the Useful Links section and the end of the guide!

  • Keys in square brackets [] mean that you tap the key. For example, [Q] means you tap Q once.
  • Keys in round brackets () mean that you hold the key. For example, (HOLD Q) means you hold Q until the next step. (PERMAHOLD Q) means you hold Q throughout the combo.
  • Keys separated by a “+” symbol should be used at the same time. For example, [Q] + [LMB] means you tap Q and LMB at the same time.
  • Keys separated by a “>” symbol show the order you should follow out the steps. For example, [Q] + [LMB] > [F] means you tap Q and LMB at the same time, then tap F
  • [LMB] refers to left-clicking with your mouse, [RMB] refers to right-clicking with your mouse.



Required skills: Flow: Sand Warp, Paradise Rush, Leader, Sand Slicer, Haladie Assault, Cursed Blade
(AWAKENING COMBO)

[SHIFT] + [W] > [W] + [F] > [W] + [F] > [SHIFT] + [W] > [LMB] > [W] + [F] > [SHIFT] + [W] > [W] + [RMB] > [SHIFT] + [W]

This is an example of a mobility combo you can use but Piercing Tornado and Sand Slicer are unprotected.


Required skills: Snake Trap, Blade of the Fallen, Blood Poison, Sand Dune, Flow: Condemnation, Snake Charm
(AWAKENING COMBO)

[SHIFT] + [E] > [S] + [LMB] (1 hit) > [RMB] > [SHIFT] + [F] > [LMB] > [SHIFT] + [RMB]

This is an easier awakening PVP combo starting with your grab. There is a Gif showing the combo (made by Night_Strike from the Hashashin Discord)


Required skills: Snake Trap, Blade of the Fallen, Blood Poison, Sand Dune, Flow: Condemnation, Descent
(AWAKENING COMBO)

[SHIFT] + [E] > [S] + [LMB] (1 hit) > [RMB] > [SHIFT] + [F] > [LMB] > (Quickslot: Decent)

This is an easier awakening PVP combo starting with your grab. It is the same as the one above but using Descent to finish instead. There is a Gif showing the combo (made by Night_Strike from the Hashashin Discord)


Required skills: Snake Trap, Blade of the Fallen, Sand Dune, Flow: Sand Dune, Blood Poison, Sand Slicer, Purge, Ridge Reaver, Quicksand
(AWAKENING COMBO)

[SHIFT] + [E] > [S] + [LMB] (1 hit) > [SHIFT] + [F] > [F] > [RMB] > [LMB] > [SHIFT] + [LMB] + [SHIFT] + [LMB] + [S] > [SHIFT] + [RMB] > [SHIFT] + [Q]

This is an awakening PVP combo starting with your grab. Full credit goes to Shakybay for this combo. There is a Gif showing the combo (made by Night_Strike from the Hashashin Discord)


Required skills: Snake Trap, Blade of the Fallen, Sand Dune, Flow: Sand Dune, Blood Poison, Sand Slicer, Ridge Reaver, Aal’s Dominion, Paradise Beckons,  Piercing Torando
(AWAKENING COMBO)

[SHIFT] + [E] > [S] + [LMB] (1 hit) > [SHIFT] + [F] > [F] > [RMB] > [LMB] > [SHIFT] + [RMB] > [SPACE] > [RMB] > [W] + [RMB]

This is an awakening PVP combo starting with your grab. There is a Gif showing the combo (made by Night_Strike from the Hashashin Discord)

 


Required skills: Sand Dune, Blood Poison, Crash Collapse, Sand Swamp, Flow: Condemnation, Snake Charm, Flow: Binge
(AWAKENING COMBO)

[SHIFT] + [F] > [RMB] > [S] + [RMB] > [SHIFT] + [LMB] > [SHIFT] + [RMB]

This is an awakening PVE combo for higher end grind spots such as Aakman. Start with Sand Dune and then into Blood Poison to debuff targets with -20 DP and buff yourself with +20 AP. You then want to get the mobs on the floor so for this example we use Crash Collapse for the Float CC, and then Sand Swamp and Snake Charm for the down attack damage. You can also use both of the flows for extra damage and a down smash.




Required skills: Sand Warp, Prime: Sand Warp, Piercing Tornado, Haladie Assault, Sand Slicer
(SUCCESSION COMBO)

[SHIFT] + [W] > [W] + [RMB] > [SHIFT] + [W] > [W] + [F] > [SHIFT] + [W] > [LMB]

This is an example of a mobility combo you can use but Piercing Tornado and Sand Slicer are unprotected.



Required skills: Sand Divider, Prime: Aal’s Breath, Haladie Throw, Arid Assault, Prime: Sand Slicer, Prime: Ridge Reaver, Prime: Aal’s Dominion, Paradise Beckons, Prime: Descent
(SUCCESSION COMBO)

[S] + [F] > (Quickslot: Prime: Aal’s Breath) > [S] + [RMB] > [E] > [LMB] > [SHIFT] + [RMB] > [SPACE] > [RMB] > [SHIFT] + [C]

This is an example of a PVP combo using succession. Use Sand Divider at the beginning of the combo for an accuracy buff if it is safe to do so because the skill is unprotected.



Required skills: Sand Divider, Prime: Aal’s Breath, Haladie Throw, Arid Assault, Prime: Sand Slicer, Prime: Ridge Reaver, Prime: Chosen Blade
(SUCCESSION COMBO)

[S] + [F] > (Quickslot: Prime: Aal’s Breath) > [S] + [RMB] > [E] > [LMB] > [SHIFT] + [RMB] > [SHIFT] + [Q]

This is an example of a PVP combo using succession. It is an alternative of the one above.



Required skills: Sand Divider, Prime: Purge, Prime: Ridge Reaver, Piercing Tornado, Prime: Sand Slicer, Prime: Descent
(SUCCESSION COMBO)

[S] + [F] > [SHIFT] + [LMB] > [SPACE] > [SHIFT] + [RMB] > [W] + [RMB] > [S] + [F] > [LMB] > [SHIFT] + [C]

This is another PVP combo using succession.





Locked Skills


These are the skills I recommend locking:
Evasion


To lock a skill, press the lock icon on the bottom right of each skill icon in the skill window (K).


Hotbar Skills


These are the minimum skills I recommend putting on your hotbar

Awakening:
Aal’s Breath, Descent, Gelation, Aal’s Prophacy, Paradise Rush, Cursed Blade


Succession:
Prime: Sand Swamp, Prime: Aal’s Breath, Prime: Apostle




Skill Add-ons


Below are some examples of viable skill add-ons you can take. I recommend experimenting with your add-ons and figuring out what is best for you, because it really depends on your personal preference and how you play your class. If you’re simply not sure what to take then you can blindly follow the examples below and they will still be effective.

PVP Skill Add-ons [Awakening]


[Level 50] Haladie Assault

Movement Speed -7% for 7 sec. for target
Attack Speed +4% for 5 sec. for self


[Level 52] Piercing Tornado

All Accuracy +3% for 12 sec. for self
Inflicts 50 Burn Damage per 3 sec. for 9 sec. for target


[Level 54] Descent

PVP Attack +10 for 5 sec. for self
All Accuracy +5% for 12 sec. for self


[Level 56] Blade of the Fallen

Critical Hit Rate +20% for 9 sec. for self
Inflicts 45 Pain Damage per 3 sec. for 12 sec. for target


[Level 58] Sand Dune

PVP Attack +10 for 5 sec. for self
All Accuracy +5% for 12 sec. for self


[Level 60] Blood Poison

All Accuracy +5% for 12 sec. for self
Inflicts 56 Poison Damage per 3 sec. for 18 sec. for target

PVE Skill Add-ons [Awakening]


[Level 50] Haladie Assault

Attack Speed +4% for 5 sec. for self
Inflicts 54 Pain Damage per 3 sec. for 12 sec. for target


[Level 52] Paradise Beckons

Attack against monsters +30 for 8 sec. for self
All Accuracy +5% for 12 sec. for self


[Level 54] Tail Cutter


Attack against monsters +25 for 8 sec. for self
Inflicts 50 Bleeding Damage per 3 sec. for 15 sec. for target


[Level 56] Sand Dune

Attack Speed +7% for 5 sec. for self
All Accuracy +5% for 12 sec. for self


[Level 58] Blood Poison

Attack against monsters +25 for 8 sec. for self
Inflicts 56 Poison Damage per 3 sec. for 18 sec. for target


[Level 60] Sand Swamp

Attack against monsters +30 for 8 sec. for self
All Defense +20 for 10 sec. for self

Weapons/Armor

The best weapons in the game are currently dropped from World Bosses.
For more information on this click here to view our World Bosses guide.

Primary Weapons:

Rosar Shamshir
The Rosar Shamshir is what you should be aiming for to level your character. You should enhance it to at least +7 for leveling and then PRI or higher as soon as possible if you don’t have Liverto/Kzarka. Aim to buy a +15 Rosar weapon if you can to save your enhancing resources. Ideally you will want to buy or make it ultimate (yellow) to close the AP difference as well. Make sure you also make use of the gem slots to get your Attack Speed and Critical Hit up to 5.

Another alternative is the Styd Shamshir for leveling if you are having trouble obtaining a Rosar Shamshir. This weapon can be bought from a Blacksmith and will give you 18 – 22 AP as well as a lot of accuracy.

 Liverto Shamshir
Liverto is the fourth strongest mainhand and much easier to obtain and enhance than Kzarka. I personally would not invest in a Liverto because it will just slow your progression. Go to a kzarka as early as possible. If you do already have liverto and have already invested into it, you will want to upgrade it to PRI or higher as soon as possible. I would recommend getting it to TRI at most and then you really want to switch to Kzarka. The liverto has slightly more AP than Rosar, but it also has a Critical Hit Rate +3 item effect.

 Kzarka Shamshir
Kzarka is the main weapon you will be using. It has the same AP as Liverto but more accuracy and an Attack Speed +3 item effect.

 Offin Tett’s Radiant Shamshir
Offin Tett weapons are usually not worth investing in because of the loss in accuracy. It can help you push to the next AP bracket but at higher AP brackets the extra AP you get is smaller and you’ll be losing hit chance % at the same time on both your preawakening and your awakening. So really you’re actually losing damage overall since you won’t be hitting the enemy as much (unless they are full DR). Offin Tett can be good when you reach certain AP brackets and if your class doesn’t depend on accuracy as much as others, but if you’re unsure whether you should be using this weapon or not, it’s much safer to just use Kzarka.

 Blackstar Shamshir

Blackstar is considered the current best in slot mainhand weapon with higher base AP than Kzarka. It must be crafted using items in Star’s End and then following a questline. The weapon is also harder to enhance so most players only switch to Blackstar once they already have TET Kzaraka and very high AP with no easier upgrades. It has a Damage to All Species +10 and Attack Speed +3 item effect, as well as other bonuses when enhanced. The weapon cannot be enhanced with Caphras stones though. Blackstar is considered best for PVE at endgame but eventually a PEN Kzarka will outscale.


Offhand Weapons:

Kutum Haladie
This weapon gives a mixture of AP and DP with added monster damage and accuracy. The Kutum weapons also have a 10% ignore resistance. The higher AP makes this weapon a best in slot for PVE and is also good for PVP in late game. When you are 261 (using Nouver) it is actually better to use Nouver in PVE as well because of the bonus AP given in the AP brackets. Once you reach over 261 AP (with Kutum) it is better to switch back to Kutum for PVE. More information about AP and DP brackers can be found here

It also has 2 crystal slots. The Kutum Haladie can also be modified using an Inverted Hearth of Garmoth to give extra stats (Max HP +150, Max Stamina +100, Special Attack Evasion Rate +10%).

Nouver Haladie
Nouver is currently considered the best in slot choice for PVP until you reach very high AP brackets. You should aim to have TRI gear before switching to this offhand. The weapon gives pure AP and an all resistance +10% item effect and can be modified using an Inverted Hearth of Garmoth to give extra stats (Max HP +150, Max Stamina +100, Special Attack Evasion Rate +10%).

When you are 261 (using Nouver) it is actually better to use Nouver in PVE as well because of the bonus AP given in the AP brackets. Once you reach over 261 AP (with Kutum) it is better to switch back to Kutum for PVE. More information about AP and DP brackers can be found here



Armor:

The best armor in the game is currently dropped from Bosses. You will want to aim to get the boots and gloves first.


icon Griffon’s Helmet (helmet) – dropped from Griffons in Kamaslyvia.
iconDim Tree Spirit’s Armor (chest) – dropped from Dim Tree Spirit.
icon Bheg’s Gloves (gloves) dropped from Bheg.
icon Urugon’s Shoes (shoes) – dropped from Urugon (Gaifinrasia Raid Captain Scroll).
icon Giath’s Helmet (helmet) alternative choice – dropped from Giath.
icon Muskan’s Shoes (shoes) alternative choice– dropped from Monastery Leader.
iconLeebur’s Gloves (gloves) alternative choice


The best in slot armor for Hashashin is Griffon’s Helmet, Dim Tree Spirit’s Armor, Bheg’s Gloves and Urugon’s Shoes.

The full set will give you Maximum MP/WP/SP +100, Maximum HP +200, Max Stamina +200, Attack Speed +1, Casting Speed +1, Movement Speed +1 and All Resistances 5%. You will also get higher Accuracy, Evasion and Damage Reduction from these pieces.

Hybrid Evasion builds may also be viable on Hashashin due to his [Q] block scaling with Evasion and his passive Evasion buffs. For an Evasion build you will want to use Muskan’s Shoes and Leebur’s Gloves. More information can be found in the example builds section further in the guide.

In the mean time you should be using one of the following armor sets:

A popular armor choice for new players is to go full Grunil set because it increases your maximum HP and will give you 2 socket slots on each piece, along with extra AP +7 set bonus. Another advantage of using this set is that it is viable on any class, allowing you to swap to another class easily.

Full Heve set is also a very popular choice and what I would recommend to a new player because it has an easier transition to boss gear. As soon as you get one boss item with Grunil, you lose the set bonuses which Grunil weaker.

Another alternative is to use is the Akum set. It has comparable stats to boss armor and also a very useful set effect that gives Damage Reduction and Hidden AP. If you are unable to get boss armor, then the Akum set is a good cheap alternative that will be good for both PVP and PV. Investing in this set may slow you down in your progression towards softcap, but is much cheaper once you factor in repairing and enhancing.

 

 

Accessories


There are a lot of choices available when it comes to accessories and it really depends on what you can get your hands on.

Earrings:

If available I recommend using the Asula’s Crimon Eye Earrings (Asula Set) if you are new to the game, this gives you 7 AP and also has very good set bonuses. Otherwise use Bares earrings for 2 AP and switch to Witch’s Earring as soon as possible for the 5 AP.

You want to aim for DUO/TRI Witch’s Earrings (9 AP/11 AP) before swapping to a DUO Tungrad Earrings (11 AP) because of the huge difference in cost. Tungrad Earrings are one of the best earrings you can get. The other alternative is Black Distortion Earrings which give the highest amount of AP (21 AP at PEN), but reduce your DP as well.

The Capotia Earring is also worth mentioning. It is available at level 62+ only but is a very good earring because of it’s high AP. It makes a perfect backup for enhancing and is essentially a free TRI Tungrad Earring.

Base DUO TRI / TRI / TRI / DUO TET / TRI / TET TRI / TET
7 AP 9 AP 10 / 11 / 8 /11 AP 10 / 13 / 13 AP 15 / 15 AP
icon icon iconiconiconicon iconiconicon iconicon



Item Name

Base Stats

Enhance Increase

icon

Bares Earring

2 AP

1 AP

icon

Jarette’s Earring

(Jarette Set)

4 AP

4-Piece Set Bonus: Attack +5

6-Piece Set Bonus: Attack +10

Accuracy 2
Hidden Evasion 1

Cannot be Enhanced

icon

Asula’s Crimon Eye Earring

(Asula Set)

7 AP
Health 25

3-Piece Set Bonus: Health +300

5-Piece Set Bonus: Acurracy +20

Cannot be Enhanced

icon

Blue Coral Earring

4 AP

Max MP/WP/SP +25
Accuracy 2

2 AP
Accuracy 2

icon

Red Coral Earring

2 AP

Accuracy 14

Max Stamina +50

2 AP

Accuracy +4

icon

Witch’s Earring

5 AP
Accuracy 2

2 AP
Accuracy 2

icon

Blue Whale Molar Earring

5 AP

Max HP +100
Accuracy 2

2 AP
Accuracy 2

icon

Fugitive Khalik’s Earring

5 AP

Max Stamina +50

Max MP/WP/SP +50
Accuracy 2

2 AP

Max Stamina +20

Max MP/WP/SP +20
Accuracy 2

icon

Tungrade Earring

7 AP

Black Spirit Rage +10%
Accuracy 2

2 AP
Accuracy 2

icon

Capotia Earring

13 AP
Accuracy 8

Accuracy 1 (alternating)
DP 1 (alternating)

icon

Black Distortion Earring

6 AP
Accuracy 6
0 DP

3 AP
Accuracy 2
– 1 DP



Rings:
If available I recommend using the Asula’s Crimon Eye Ring (Asula Set) if you are new to the game, this gives you 7 AP and 2 DP as well as damage reduction and strong set bonuses. Otherwise use Bares rings for 2 AP and switch to Mark of Shadow as soon as possible for the 5 AP.

Sahazad’s Ring of Monarch is also available through the Valencia part I and II quests. It can’t be enhanced but it is a good alternative until you can get Ring of Crescent Guardian or Mark of Shadow to PRI/DUO.

The current best in slot, is a Tungrad Ring.

The Capotia Ring is also worth mentioning. It is available at level 61+ only but is a very good ring because of it’s high AP. It makes a perfect backup for enhancing and is essentially a free TRI Ring of Crescent Guardian.

Base PRI PRI / DUO DUO / TRI TRI TET / TET
5 AP 7 AP 8 / 9 AP 11 / 11 AP 14 AP 17 / 18 AP
icon icon iconicon iconicon icon iconicon



Item Name

Base stats

Enhance Increase

icon

Bares Ring

2 AP

1 AP

icon

Jarette’s Ring

(Jarette Set)

4 AP

4-Piece Set Bonus: Attack +5

6-Piece Set Bonus: Attack +10

Accuracy 2
Hidden Evasion 1

Cannot be Enhanced

icon

Asula’s Crimson Eye Ring

(Asula Set)

7 AP
2 DP
Damage Reduction +2

3-Piece Set Bonus: Health +300

5-Piece Set Bonus: Acurracy +20

Cannot be Enhanced

icon

Blue Coral Ring

5 AP

Max MP/WP/SP +25
Accuracy 2

1 AP
Max MP/WP/SP +5
Accuracy 2

icon

Mark of Shadow

5 AP
Accuracy 2

2 AP
Accuracy 2

icon

Sahazad’s Ring of Monarch

7 AP

Max HP +25

Cannot be Enhanced

icon

icon

Ring of Crescent Guardian
OR
Eye of the Ruins Ring

5 AP
Accuracy 2

3 AP
Accuracy 2

icon

Capotia Ring

14 AP
Accuracy 8

Accuracy 1 (alternating)
AP 1 (alternating)

icon

Tungrad Ring

6 AP
Accuracy 2

3 AP
Accuracy 2



Necklace:

If available I recommend using the Asula’s Crimon Eye Necklace (Asula Set) if you are new to the game, this gives you 11 AP and 3 DP as well as damage reduction and an amazing set bonus. Otherwise use Bares Necklace for 4 AP and enhance this to DUO/TRI for 8 AP/10 AP. Enhancing a Bares Necklace is much cheaper than using an un-enhanced BiS necklace. You then want to swap to a DUO Serap’s or PRI Ogre/Tungrad.

The Manos Necklaces are also an alternative for PvP, if you don’t have a DUO Seraps already, due to their item effects. I personally wouldn’t bother with them though because you will want as much AP as possible.

Base PRI DUO / PRI TRI / DUO TRI / TRI TET
11 AP 12 AP 16 / 15 AP 20 / 20 AP 25 / 25 AP 30 AP
icon icon iconicon iconicon iconicon icon



Item Name

Base Stats

Enhance Increase

icon

Bares Necklace

4 AP

2 AP

icon

Jarette’s Necklace

(Jarette Set)

7 AP
Accuracy 2
Hidden Evasion 1

4-Piece Set Bonus: Attack +5

6-Piece Set Bonus: Attack +10

Cannot be Enhanced

icon

Asula’s Crimson Eye Necklace

(Asula Set)

11 AP
3 DP
Damage Reduction +3

3-Piece Set Bonus: Health +300

5-Piece Set Bonus: Acurracy +20

Cannot be Enhanced

icon

Ancient Guardian Seal

(Ancient Weapon Core Set)

6 AP

3 DP

Set Effect: Accuracy +20
Accuracy 4
Damage Reduction 3

2 AP

1 DP
Accuracy 4
Damage Reduction 1

icon

Manos Necklace – Topaz

6 AP

Knockdown/ Bound Resistance +30%
Accuracy 4

3 AP

Knockdown/ Bound Resistance +2%
Accuracy 4

icon

Manos Necklace – Ruby

6 AP

Grapple Resistance +30%
Accuracy 4

3 AP

Grapple Resistance +2%
Accuracy 4
icon

Manos Necklace – Emerald

6 AP

Stun/Stiffness/ Freezing Resistance +30%
Accuracy 4



3 AP

Stun/Stiffness/ Freezing Resistance +2%
Accuracy 4



icon

Manos Necklace – Diamond

6 AP

Resistance to all status anomalies +10%
Accuracy 4

3 AP

Resistance to all status anomalies +1%
Accuracy 4

icon

Manos Necklace – Sapphire

6 AP

Knockback/ Floating Resistance +30%
Accuracy 4

3 AP

Knockback/ Floating Resistance +2%
Accuracy 4

icon

Sicil’s Necklace

7 AP

3 DP
Evasion 3
Hidden Evasion 6

3 AP

2 DP
Evasion 2
Hidden Evasion 4

icon

Serap’s Necklace

8 AP

Max HP +50
Accuracy 4

4 AP
Accuracy 4

icon
icon

Ogre Ring
OR
Latenn’s Power Stone

10 AP
Accuracy 4

5 AP
Accuracy 4

icon

Tungrad Necklace

10 AP

Black Spirit Rage +20%
Accuracy 4

5 AP

Accuracy 4


Belt:

If available I recommend using the Asula’s Crimon Eye Belt (Asula Set) if you are new to the game, this gives you 6 AP and has amazing set bonuses. Otherwise use Bares Belt for 2 AP and swap to Tree Spirit Belt as soon as possible for more AP and high accuracy.

You want to aim for a PRI/DUO Tree Spirit Belt before swapping to DUO Basilisk’s because it is much cheaper and easier to get hold of. Basilisk’s Belt and Valtarra are very good belts but Tungrade is currently the best in slot.

Base DUO TRI / PRI DUO TRI / TRI TET
6 AP 7 AP 9 / 8 AP 11 AP 14 / 14 AP 17 AP
icon icon iconicon icon iconicon icon

Item Name

Base Stats

Enhance Increase

icon

Bares Belt

2 AP

Weight Limit +40

1 AP

icon

Jarette’s Belt

(Jarette Set)

4 AP

Accuracy 2
Hidden Evasion 1

4-Piece Set Bonus: Attack +5

6-Piece Set Bonus: Attack +10

Cannot be Enhanced

icon

Asula’s Crimson Eye Belt

6 AP

Weight Limit +100 LT

3-Piece Set Bonus: Health +300

5-Piece Set Bonus: Acurracy +20

Cannot be Enhanced

icon

Ancient Weapon Core

(Ancient Guardian Seal Set)

4 AP

4 DP

Weight Limit +60 LT
Damage Reduction 4
Accuracy 2

Set Effect: Accuracy +20

1 AP

1 DP

Weight Limit +10 LT
Damage Reduction 1
Accuracy 2

icon

Tree Spirit Belt

5 AP

Accuracy +6

Weight Limit +80 LT

2 AP

Accuracy +10

icon

Basilisk’s Belt

5 AP

Weight Limit +80 LT
Accuracy 2

3 AP

Accuracy 2

icon

Valtarra Eclipsed Belt

5 AP

Health 0
Weight Limit 80LT
Accuracy 2

3 AP

Health 25
Accuracy 2

icon

Tungrad Belt

6 AP

Black Spirit’s Rage 20%
Weight Limit 80LT
Accuracy 2

3 AP

Accuracy 2

Sockets (Crystals)

These are an example of the best sockets for your class. Magical Crystal of Infinity – Evasion has been tested and proven to give more survivability than JIN/BON Cobelinus crystals and is also much cheaper. You can also swap precision crystals for Crystal of Elkarr

iconBlack Magic Crystal – Precision x2
(weapon)

Accuracy +8, Ignore All Resistance 10%

iconCorrupted Magic Crystal x2
(sub-weapon)

Critical Hit Damge +10%, All AP +2, All Damage Reduction -2, 2 set: Critical Hit Damage +2%

iconHAN Magic Crystal – Hoom x2
(helmet)

Hoom 4 set – 8 Accuracy, 7% Resistance, 420 HP, 10 Damage Reduction, 8 Evasion

iconMagical Crystal of Infinity – Evasion x2
(chest)

Special Attack Evasion Rate +10%

iconJIN Black Magic Crystal – Viper x2
(gloves)

Attack Speed +1, Casting Speed +1, Accuracy 20

iconHAN Magic Crystal – Hoom x2
(shoes)

Hoom 4 set – 8 Accuracy, 7% Resistance, 420 HP, 10 Damage Reduction, 8 Evasion


These are an example of some cheaper crystals for your class if you don’t have as much to spend and want to go cheap crystals that will aid you while grinding.

iconMagic Crystal of Infinity – Precision x2
(weapon)

All Accuracy +8

icon Magic Crystal of Infinity – Critical x2
(sub-weapon)

Additional Critical Hit Damage +10%

iconMagic Crystal of Infinity – Agility x2
(helmet)

All Evasion +8

iconMagical Crystal of Infity – Evasion x2
(chest)

Special Attack Evasion Rate +10%

iconMagic Crystal of Infinity – Assault x2
(gloves)

Attack Speed +2

iconMagic Crystal of Infinity – Swiftness x2
(shoes)

Movement Speed +2

Consumables

When grinding, use Simple Cron meal and either Beast’s or Giant’s Draught depending on the area you are grinding.

For PVP, it is recommended to use Exquisite Cron meal because it is now better than using a four food rotation. If Exquisite Cron meal is unavailabe for some reason, you can use the following: Knight Combat Rations, Kamaslyvia Special, Valencia Special and then King of Jungle Hamburger in that order.

The recipes for these are:

ICON RESULT INGREDIENTS USE
Knight Combat Rations Dark Pudding x1, Ham Sandwich x1, Fruit Wine x1, Meat Croquette x1 All Attack +5, Damage against human race +5, All Damage Reduction +5 for 120 minutes
icon Special Kamasylvia Meal Rainbow Button Mushroom Sandwich x1, Coconut Pasta x1, Fig Pie x1 , Fruit Wine x2, Rainbow Button Mushroom Cheese Melt x1 Max HP +150, Max Stamina 200, Back Attack Damage +5% for 110 minutes
Special Valencia Meal Teff Sandwich x1, King of Jungle Hamburger x1, Couscous x1, Fig Pie x2, Date Palm Wine x2 Nullifying all Resistances +4%, Resistance against all Debuffs +4%, All Evasion +10, Decrease of damages from Monsters -6% for 110 minutes
icon King of Jungle Hamburger Teff Bread x4, Pickled Vegetables x2, Lion Meat x4, Nutmeg x3 Ignores All Resistance +3%, Critical Hit Damage +5% for 110 minutes


If you don’t have 5 Critical Hit Rate then you may want to swap Margoria Seafood for the Kamaslyvia Meal because it’s very important to have 5 Critical Hit Rate. Make sure you use Margoria Seafood last because it has the smallest duration and you want to keep all your buffs up as long as possible.

The recipe for Margoria Seafood Meal is:

ICON RESULT INGREDIENTS USE

icon
Margoria Seafood Meal Prawn salad x1, Steamed Prawn x1, Stir-Fried Oyster x1, Butter-Roasted Lobster x1, Fruit Wine x2
Weight limit +50LT, Movement speed +2, Critical Hit Rate +2, Max HP +100 for 90 minutes

For your elixir, you will want to use the Cron Draught, Giant’s Draught. To create this, press “L” then select “Simple Alchemy” and add the ingredients listed below. You do not need any alchemy/processing profession level to craft these.

Cron Draughts will replace any elixir buffs you have used and cannot be stacked with other elixirs (excluding Perfume of Courage, Perfume of Swiftness, Elixir of Deep Sea, Khalk’s Elixir, Spirit Perfume Elixir, Whale Tendon Elixir or Tough Whale Tendon Elixir).

If you consume a Draught Elixir whilst another one has already been used, it will replace the first Draught Elixir. Cron meals and Cron Draughts (elixirs/alchemy) can be used together.

Also, when crafting Cron Draughts, you can substitute ingredients with higher grade ingredients. For example: instead of using Elixir of Shock x3, you can use Elixir of Strong Shock x1.


ICON RESULT INGREDIENTS USE

icon
Giant’s Draught Elixir of Fury x3,
Elixir of Shock x3,
Elixir of Penetration x3,
Tears of the Falling Moon x1
All AP +10,
Max HP +150,

All Special Attack Extra Damage +10% ,
Movement Speed +3,
Critical Hit +3,

Max Stamina +200
Duration: 15 minutes



Useful Links and Credits

I would like to give a quick shoutout to Night_Strike in the Hashashin discord for allowing us to use the combo gifs he made and for being very active and helpful in the Hashashin community. Shakybay has also spent a lot of time on the class to make combos and share information. I recommend checking out his Youtube Channel for Hashashin videos (he also does Musa videos and other useful game tips as well).

Other useful links:


Change Log

  • 03/07/2020 – posted the first version of the guide
  • 11/07/2020 – updated skills section based on testing on Global Lab
  • 11/07/2020 – added skill combos and an example of pvp skill addons, locked skills and hotbar skill sections, included information about evasion builds
  • 23/07/2020 – updated skill names and descriptions for EU/NA translations, updated skill and weapon images, added awakening and succession skills
  • 24/07/2020 – added a few awakening combos
  • 02/08/2020 – corrected skill descriptions for preawakening skills
  • 07/08/2020 – updated combos, updated skill addons, added information about succession, added skill build examples, updated links and credits

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