DAMAGE
Hourglass of Death
[SHIFT] + [F]
This skill has a 13 second cooldown and gives a AP +20 buff for 10 seconds when used. It has a forward guard at the beginning of the skill and then an iframe in the time where your character disappears. The skill also has bound CC on successful hits and down attack damage.
Piercing Tornado
[W] + [RMB]
Piercing Tornado creates a tornado of sand which quickly sweeps you forwards and any enemies hit are inflicted with a float CC on succesful hits. The skill also has an air attack. It has an 8 second cooldown and has a +20% critical hit chance.
Purge
[SHIFT] + [LMB]
This skill has a cooldown of 8 seconds and has +100% critical hit chance but has no protection on it. On good hits it will inflict a float CC and is also an air attack and has air smash. The skill can also be used to pull in enemies (PVE only). You can skill cancel directly into Purge by using Sand Divider (S + F). The skill can sometimes conflict with Sand Slicer if used this way. You can also use the skill and then your dash, Sand Warp (SHIFT+W/A/S/D) before the attack goes off, to repostion. This skill has got a large range and is a great mobility skill. You can use a direction key during the charge animation and your character will dash in that direction. Doing this uses your pre-awakening dash cooldown meaning that if you are in awakening you have a seperate cooldown on your iframe. This trick is great for gap closing.
Haladie Throw
[S] + [RMB]
This skill has a cooldown of 4 seconds but can be used whilst off cooldown. It gives an all AP +20 buff for 10 seconds on good hits and also has a stiffness CC, but both of these do no apply if the skill is used during cooldown.

Arid Assault
[E] after Haladie Throw
This skill has a 13 second cooldown and can inflict floating on good hits as well as an air attack. It is known as your “Block Jump” and once you’ve hit a target using Haladie Throw, you get the 20 AP buff, you then have 10 seconds to use this skill to jump to your target and it will consume the AP buff. To use the skill after Haladie Throw you must hit a target but using it after other skills doesn’t always require you to hit something. For example, you can use Arid Assault [E] straight after Hourglass of Death (SHIFT + F), and can also use Arid Assault after the awakening skill, Piercing Fang to switch into preawakening.
Aal’s Breath
Hotbar only
This skill has a cooldown of 20 seconds and will throw sandstorms out which will chase enemies to deal damage and will even chase stealthed enemies to reveal them. The skill must be used from hotbar but you can also use the skill whilst in awakening to switch directly to preawakening. The skill has super armor while you are casting it. You can cancel the long animation of Aal’s Breath by using Sand Slicer [LMB] straight afterwards or using Sand Warp [SHIFT + W/A/S/D]
Shadow Splitter
[S] + [LMB]
Shadow Splitter gives HP regen on each successful hit and also debuffs enemies hit with DP -20 for 5 seconds. The skill does not have any protection on it.
Ridge Reaver
[SHIFT] + [RMB]
Ridge Reaver has a cooldown of 8 seconds and can hit up to 10 targets. When used, the skill gives a +30% Critical hit chance buff for 10 seconds and you also have super armor duing the skill. It has a knockdown CC on good hits (PVE only) and is also a down attack and down smash. The skill has a long charge animation, but you can use any skill to cancel into it. For example, you can use Sand Slicer [LMB after dash] or Piercing Tornado (W+F) and then Ridge Reaver to cast it without the inital charge.
Tail Cutter
[RMB] after certain skills
This skill has a cooldown of 5 seconds but can be used off cooldown to deal less damage. Each successful hit gives MP regen and the skill also has a down attack and Super Armor protection (nullified if used during cooldown). The skill can be used after most skills but cannot be put on your hotbar.
Sand Divider
[S] + [F]
This skill has a cooldown of 3 seconds but can be used off cooldown. It has a +100% critical hit chance and also gives a +9% accuracy buff for 10 seconds when you use the skill, but both of these do not apply if the skill is used whilst on cooldown. The skill also has a float CC on successful hits when used off cooldown and has air attack damage, but the skill is completely unprotected.
Quicksand
[SHIFT] + [E]
This skill has a cooldown of 14 seconds and can hit up to 10 targets. It creates a huge sand blast which can stun (PVE only) and then knockdown on the last hit. The skill also has super armor protection. This skill is one of your Black Spirt rage skills which increases damage dealt and also adds a 20% Attack/Casting and Movement speed debuff for 10 seconds to the enemies hit. You can also use Chosen Blade (SHIFT + Q) directly afterwards to flow both skills together.

Flow: Sand Prison
[Passive]
This skill is an automatic passive for Quicksand which adds an effect when used that will debuff enemies with Attack/Casting speed and movment speed -20% for 10 seconds. The skill will pull enemies (PVE only) and spin them so that their back is facing you (PVE only).
Chosen Blade
[SHIFT] + [Q]
This skill has a cooldown of 13 seconds and Critical Hit Chance of +50%. It can inflict a stiffness CC at the very beginning before the attack, then a knockdown CC on the very last hit. It also has down attack damage but is completely unprotected. You can use Quicksand (SHIFT +E) or Ridge Reaver (SHIFT + RMB) and then Chosen Blade to flow the skills together.
Descent
Hotbar only
This skill has a +100% critical hit chance and can hit up to 10 targets. It must be used from the hotbar and can also be used to switch directly from awakening to preawakening. The skill has super armor and a knockdown CC on good hits (PVE only), as well as down attack and air attack. The skill will also pull and spin enemies in PVE. This skill is one of your Black spirit rage skills which increases the damage dealt and adds a debuff effect to enemies with -20 DP, -15% Accuracy and -15% Evasion rate for 20 seconds.
Haladie Assault
[W] + [F]
This skill has a cooldown of 6 seconds and can hit up to 10 targets. It has a +100% ciritical hit chance when used in PVE and +50% critical hit chance when used in PVP. The skill has super armor when being used, is a down attack skill and will debuff enemies hit by -20 DP for 10 seconds.
Aal’s Dominion
[SPACE] during Aal’s Protection, Mirage, Shadow Splitter, Haladie Throw
This skill has a cooldown of 6 seconds and can hit up to 10 targets. It has a +100% critical hit chance and inflicts a pain effect on good hits which deals 50 damage every second for 10 seconds. The skill also has a float CC and is an air attack. The skill can be used during Aal’s Protection [Q], Mirage [S+Q], Shadow Splitter [S+LMB] or Haladie Throw [S+RMB] by pressing [SPACE]. The skill cannot be placed on your hotbar.

Paradise Beckons
[RMB] after Aal’s Dominion, Arid Assault, Hourglass of Defiance
This skill can be used after Aal’s Dominion, Arid Assault or Hourglass of Defiance by pressing [RMB]. The skill has a 100% Critical Hit Rate and a knockdown CC on good hits. It is also a down smash and heals a small amount of HP.
Rupture
[RMB]
This skill has a cooldown of 5 seconds and can hit up to 10 targets. It has a +50% Critical hit chance and inflicts pain damage on good hits which deals 50 damage every second for 10 seconds. The skill also has a floating CC and knockback CC on good hits and is a down attack and air attack. You can also cast it after Shadown Splitter or Purge by pressing [RMB] to flow the skills together.
Inquisition (Awakening)
[S] + [LMB]
This skill has a 8 second cooldown but the cooldown can be ignored to spam the skill. It gives an All Accuracy +3% buff for 10 seconds as well as recovering some HP on hit and knocking down targets on the first 3 hits if they are successful. All of these are nullified if the skill is used whilst it is on cooldown.
Dune Slash (Awakening)
[SHIFT] + [F]
Dune Slash has a 9 second cooldown. It will debuff enemies who are hit with -10 DP for 10 seconds, as well as a stiffness CC on good hits and knockdown CC on the very last hit.

Flow: Dune Strike (Awakening)
[F] after Dune Slash
This skill can be used after Dune Slash to deal extra damage and also inflict an All Evasion Crate -9% for 10 seconds on good hits. Both skills are unprotected however.
Sin Splitter (Awakening)
[W] + [RMB]
This skill has a 9 second cooldown and leaps your character forwards to deal damage in front of you. It recovers a small amount of MP for every good hit and also has a Bound CC on good hits. The skill has no collision whilst you are moving forwards and also has a down attack and air attack. Putting this skill on your hotbar allows you to switch directly from preawakening to awakening.
Collapse (Awakening)
[S] + [RMB]
This skill has a 9 second cooldown. It has a floating CC on good hits and will also pull targets in PVE. The skill also has a down attack and air attack. Using Retribution [Q] before this skill flows really well because it will shortens the animation of Collapse. You can also instant cast Collapse if you use Dune Slash or Flow: Dune Strike beforehand, or if you dash backwards or to the right.
Ensnaring Sands (Awakening)
[SHIFT] + [LMB]
This skill has a 12 second cooldown. It has super armor protection and will debuff enemies with Movement Speed -15% for 10 seconds. The skill will also pull and Bound CC enemies but only in PVE. You can cancel the skill early using Sand Warp [SHIFT + W/A/S/D]

Flow: Condemnation (Awakening)
[LMB] during Ensnaring Sands
This skill can be used during Ensnaring Sands to add extra damage by holding [LMB]. You can also use this flow after Dune Slash [SHIFT + F] and Serpent’s Coil [SHIFT + RMB]. To use the skill after Serpent’s Coil you must hold [LMB] and [RMB]. It has a 100% Critical Hit Rate and also super armor protection whilst using the skill. It will also Knockdown enemies on good hits in PVE.
Serpent’s Coil (Awakening)
[SHIFT] + [RMB]
This skill has a 15 second cooldown. It debuffs enemies with all accuracy rate -3% for 10 seconds. The skill has super armor whilst being used and can also knockdown enemies when used in PVE.

Flow: Voracity (Awakening)
Passive
This skill will automatically activate when you use Serpent’s Coil. The skill adds extra damage. It has a Critical Hit Rate of +100%, super armor protection and a down attack and down smash.
Crown Kick (Awakening)
[S] + [F]
This skill has a 6 second cooldown. It inflicts bound CC on good spin hits and also has a down smash on the last hit, as well as a down attack and air attack. You can use this skill directly after your grab skill and it will not add to the CC timer. This trick allows you to do extra damage and also has the chance to trigger a downsmash to extend your combo.
Retribution (Awakening)
[Q]
This skill has a 8 second cooldown. It has a lingering forward guard and also recovers HP for every good hit. It has a Knockback CC and will also pull and spin the target but all of these only apply in PVE. Putting this skill on your hotbar allows you to switch directly from preawakening to awakening. The skill flows really well into Collapse [S + RMB] because it will shortens the animation of Collapse. You can also cancel the skill early using Sand Warp [SHIFT + W/A/S/D].
Piercing Fang (Awakening)
[RMB] during certain skills
This skill has a 5 second cooldown and can only be used during certain skills, such as Dune Slash [SHIFT + F], by pressing [RMB] afterwards. It gives an All AP +20 buff to you for 10 seconds, has a down attack and also a Critical Hit Rate of 100%. You can also use Piercing Fang and then press [E] to use Arid Asssault and swap into preawakening.
Paradise Surge (Awakening)
[W] + [F]
This skill has an 18 second cooldown but the skill can be used whilst it is on cooldown and can recover some MP. The skill costs 250 stamina to use and will leap your character forwards, then attack. The distance you move is reduced if the skill is used whilst on cooldown. It has super armor protection but only if the skill is used whilst it is not on cooldown. It also has a stiffness CC in PVE when used whilst not on cooldown. Putting this skill on your hotbar allows you to switch directly from preawakening to awakening. You can also use Sand Warp [SHIFT] + [W/A/S/D] before Paradise Surge to cancel the animation at the beginning of the skill.

Way of Aal (Awakening)
Passive
This skill will automatically activate when you use Paradise Surge but only if Paradise Surge is not on cooldown. The buff allows you to use Paradise Surge again at maximum distance but will consume 400 stamina instead of 250 stamina.
Prime: Shadow Splitter (Succession)
[S] + [LMB]
Prime: Shadow Splitter gives HP regen on each successful hit and also debuffs enemies hit with DP -20 for 5 seconds. The skill does not have any protection on it.
Prime: Purge (Succession)
[SHIFT] + [LMB]
This skill has a cooldown of 8 seconds and has +100% critical hit chance but has no protection on it. On good hits it will inflict a float CC and is also an air attack and has air smash. The skill can also be used to pull and spin enemies (PVE only). You can skill cancel directly into Purge by using Sand Divider (S + F). The skill can sometimes conflict with Sand Slicer if used this way. You can also use the skill and then your dash, Sand Warp (SHIFT+W/A/S/D) before the attack goes off, to repostion.
Prime: Ridge Reaver (Succession)
[SHIFT] + [RMB]
Prime: Ridge Reaver has a cooldown of 8 seconds and can hit up to 10 targets. When used, the skill gives a +30% Critical hit chance buff for 10 seconds and you also have super armor duing the skill. It has a knockdown CC on good hits (PVE only) and is also a down attack, air attack and down smash. The skill has a long charge animation, but you can use Prime: Sand Slicer [LMB after dash] or Piercing Tornado (W+F) and then Prime: Ridge Reaver to cast it without the inital charge.
Prime: Chosen Blade (Succession)
[SHIFT] + [Q]
This skill has a cooldown of 13 seconds and Critical Hit Chance of +50%. It can inflict a stiffness CC at the very beginning before the attack, then a knockdown CC on the very last hit. It also has down attack damage but is completely unprotected. You can use Quicksand (SHIFT +E) or Ridge Reaver (SHIFT + RMB) and then Chosen Blade to flow the skills together.
Prime: Aal’s Breath (Succession)
Hotbar only
This skill has a cooldown of 20 seconds and will throw sandstorms out which will chase enemies to deal damage and will even chase stealthed enemies to reveal them. You also turn into one of the tornadoes for 7 seconds and your character disappears. You have super armor during this time and also have super armor while you are casting it at the very beginning. You can cancel out of the skill by using Sand Slicer [LMB], using Sand Warp [SHIFT + W/A/S/D] or any other skill placed on your hotbar.
Prime: Quicksand (Succession)
[SHIFT] + [E]
This skill has a cooldown of 14 seconds and can hit up to 10 targets. It creates a huge sand blast which can stun (PVE only) and then knockdown on the last hit. The skill also has super armor protection. You can also use Chosen Blade (SHIFT + Q) directly afterwards to flow both skills together.
Prime: Descent (Succession)
[SHIFT] + [C]
This skill has a +100% critical hit chance and can hit up to 10 targets. The prime version has higher ranger and can be used by pressing [SHIFT + C] and can also be placed on your hotbar. The skill has super armor and a knockdown CC on good hits (PVE only), as well as down attack and air attack. The skill will also pull and spin enemies in PVE.
Prime: Aal’s Dominion (Succession)
[SPACE] during Aal’s Protection, Mirage, Shadow Splitter, Haladie Throw
This skill has a cooldown of 6 seconds and can hit up to 10 targets. It has a +100% critical hit chance and inflicts a pain effect on good hits which deals 50 damage every second for 10 seconds. The skill also has a float CC and is an air attack. The skill can be used during Aal’s Protection [Q], Mirage [S+Q], Shadow Splitter [S+LMB] or Haladie Throw [S+RMB] by pressing [SPACE]. The skill cannot be placed on your hotbar.
Prime: Dune Slash (Succession)
[S] + [C]
Prime: Dune Slash has a 7 second cooldown. It will debuff enemies who are hit with -20 DP for 10 seconds, as well as a floating CC on good hits and a forward guard protection.
Prime: Binding Spirals (Succession)
Hotbar only
This skill has a 10 second cooldown. It will debuff enemies with all DP -20 for 10 seconds each time the skill hits. The skill also has a stiffness CC on the first and second hit.