Workers in Black Desert Online are used to collect resources so you don’t have to spend your own energy. You can send them off to collect many types of resources such as ores, logs and other elementary items. Workers are also used to craft items from properties you have purchased such as refineries and shipyards.
The effectiveness of workers can be described by colour, just like how items are. Effectiveness orders from (lowest to highest).
- Grey workers
- Green workers
- Blue workers
- Yellow workers
- Orange workers
You can see the stats for every worker when you go to hire one. There are different races you can hire such as humans, giants and goblins. They all have different stat distributions; Goblins have low action strength but high work speed where giants are the polar opposites with low work speed and high action strength. Humans are the middle ground between the two races.
The definitions for the stats are:
- Work Speed
- How fast your worker will work for each task.
- Action Strength
- How many jobs your worker can complete before he needs a good feed (food).
- The likeliness of getting rare items while gathering.
- Move Speed
- How fast you worker will travel to places.
Before you can hire any workers you need to have enough beds to sleep them in the town. To get beds you need to purchase “housing” lots which requires CP (Contribution Points) to buy. To quickly find housing lots in your town you can sort the houses with the filter located top right of your town interface. The town interface is accessible by pressing the map (“M” by default) and clicking on the town you want.
For more information on purchasing property have a look at our purchasing property section.
Every city should have a NPC dedicated for “Work Commissioning. You can find the closest work commissioner by pressing the magnifying glass located on the top left of the screen.
Once you find the NPC, talk to him and there should be an option to contract workers. It has a picture of a red shopping cart on it.
It will cost 5 energy points to have a look at your workers stats. If you don’t like the worker you get, you will have to spend an additional 5 energy for another one by clicking on “Browse workers”.
You can see the name and type of worker you get on the top. Here I have a green worker, human labourer.
Click “Hire” and that worker is now yours!
The worker you hire will be stuck in the town you hire it in. If you really need a worker to work at another city, you will have to connect the two cities together via nodes and your worker has to travel there and back.
Before you can get your worker to work you need to find something for it to do. Once you have identified a resource you want to work on you have to connect it to the town. To do this you have to link the node with the resource to the town node. For information on nodes click here.
Once the adventure node AND the production node is invested in, there should be a golden thread linking the production node to the town. To get your workers working on the resource just click on the production node and this interface should come up.
The interface shows you the available workers that can work in the production node. It also shows you the duration and the number of times you want to job to be repeated. If you click on “(1)change” the game will prompt you to state how many times you want the job repeated. In this case, the maximum times a job can be repeated is constrained by the action strength of your worker.
Every time your worker finishes its job, it will put the gain in your warehouse. Remember to have enough space in your warehouse for your new items or you will just lose it. If you log out and your worker is still working, it will continue to work on its current job but it will not continue with the next.
Another type of work your worker can do is processing. In refineries you need workers to work Crude Stone into Blackstone Powder. To do this, you click on your refinery that you have purchased and just click “Production Management”. This should be very similar to other types of processing households.
Your workers will run out of energy after a while depending on their action strength. You will have to feed them specific items to replenish there energy. Items such as beer, oatmeal and fish fillet chips which recovers 2, 5 and 5 action strengths respectively. You can buy these items in the “Food” section in the auction house or you can craft them. Have a look at our auction house guide and recipes.
To feed your workers just click on the recover button next to your workers statuses, then right-click the food.
Your workers gain hidden skills and levels when it completes jobs. After a while you will be able to upgrade your workers. Promoting workers, if it succeeds, will increase you worker by a colour. Green upgrades to blue and then to yellow etc. Every time you promote your worker, it will have to sit an exam for 24 hours. After those 24 hours it might go up a rank if it passes the examination. The promotion icon can be seen next to the “Recovery” button on the status bar.
Skills can be seen when you hover your cursor over your workers in the list. There you can see the hidden and unlocked skills your worker has. Obtaining skills is completely random, you have no power over what skill you want.
Named Workers are NPCs that you can hire. Named Workers are yellow grade (professional) and have special abilities. However, you must earn 500 amity with the NPC beforehand to be able to hire them using a special contract (15,000 silver).
It’s also important to note that Named Workers cannot be promoted to artisan/legendary rank and are bound to the city that is listed in their contract. You can however, have multiple of the same worker if you repeat the mini-game with the NPC. Named Workers are also better than the level 1 workers you can hire at a Work Supervisor.
Below is a list of all the possible Named Workers you can hire.
Green stats are highlighted to show the best possible worker for that particular stat.
Click the NPCs name to view their location on our map.
|Parcci||Finto Farm||Velia||Giant||Node work speed +5||45||2.5||5||30|
|Sterie||Balenos Forest||Velia||Giant||Refinery specialty work speed +5||40||2.5||5||30|
|Novara||Toscani Farm||Velia||Human||30% recovery chance to recover 1 energy||50||3||15||15|
|Vongole||Loggia Farm||Velia||Goblin||30% chance of increasing recovery by +3 during recovery||70||4||5||10|
|Darifu||Bartali Farm||Velia||Goblin||Ship/Carriage/Horse gear production speed +5||80||3.5||5||10|
|Bravant||Trent||Trent||Goblin||30% of increasing recovery by +3 during recovery||75||4.5||5||8|
|Tarte||Gabino Farm||Trent||Human||Tool production speed +5||50||3.2||15||15|
|Sixto||Keplan||Keplan||Human||Cannon/Siege weapon production speed +5||45||2.5||10||25|
|Khaora||Falres Dirt Farm||Keplan||Goblin||Refinery work speed +5||70||4||10||10|
|Acher||Extraction Mill||Heidel||Giant||Reform speed +5||50||2||5||30|
|Diochre||Elda Farm||Heidel||Giant||Gives a low chance of returning 100% of 1 crafting material||55||2.5||5||25|
|Alzath||Moretti Plantation||Heidel||Human||Work speed +5||45||3||20||13|
|Torres||Alejandro Farm||Heidel||Goblin||Gives a low chance of returning 100% of 1 crafting material||75||3.5||5||12|
|Jugruta||Lynch Ranch||Heidel||Goblin||30% recovery chance to recover 2 energy||85||4||5||8|
|Bercchio||Northern Wheat Plantation||Calpheon||Giant||Furniture production speed +5||40||2.8||5||30|
|Navara||Abandoned Land||Calpheon||Giant||Polishing workshop speed +5||60||3||15||15|
|Tirol||Dias Farm||Calpheon||Goblin||Mass production speed +5||90||3.5||5||5|
|Bohamuti||Ahto Farm||Tarif||Giant||Tool production speed +5||50||2.5||5||25|
|Jamure||Kasula Farm||Tarif||Goblin||Node work speed +5||70||3.5||5||12|
|Kudran||Shuri Farm||Altinova||Human||Gives a low chance of returning 100% of 1 crafting material||45||3||20||13|
|Sakun||Omar Lava Cave||Altinova||Giant||Mass production speed +5||45||2||5||30|
|Savarin||Stonetail Horse Ranch||Altinova||Goblin||Refinery specialty work speed +5||85||4||5||8|
|Digh||Erdal Farm||Shakutu||Goblin||Mass production speed +5||80||4||5||8|
|Aktor||Valencia Plantation||Sand Grain Bazaar||Giant||30% recovery chance to recover 1 energy||45||2||5||30|
|Sateeshi||Fohalam Farm||Sand Grain Bazaar||Human||Refinery specialty work speed +5||45||3||20||13|
|Feo||Bazaar Farmland||Valencia||Goblin||Ship/Carriage/Horse gear production speed +5||70||3.5||5||12|
|Dalib||Shakatu||Valencia||Giant||Ship/Carriage/Horse gear production speed +5||55||2.5||5||25|
|Kadier||Atlas Farmland||Valencia||Human||Cannon/Siege weapon production speed +5||45||3||20||13|
This guide was written by Ranjiko. Full credit goes to him for this amazing guide. If you are interested in writing guides to be featured on our website, send an email to email@example.com