Nodes Guide
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Nodes Guide

Jul 26 Tansie  
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Introduction

Nodes are locations on the map which will unlock once you discover that area for the first time. Nodes can be connected to each other, using Contribution Points. Connecting nodes together are required to make a decent profit from trading, and can unlock the ability to have workers gather resources for you from a node. A node connection is often referred to as a “worker empire”.

You can also invest energy into a node and level it up to give additional bonuses such as an increased item drop rate when killing monsters at that particular node. or higher chances of success when having conversations with the NPCs in that town. 


Types of Nodes

There are currently two categories of Nodes. These are: Adventure Nodes and Resource Nodes. Adventure nodes have a “Node Manager” NPC which is used to connect nodes together and provide information about the node. You can click the icon of an Adventure node to reveal the housing options there and also view any Resource nodes that may be there. Resource nodes are nodes you can then invest in seperately to send your workers to and they will gather the resources at the node.

Adventure Nodes

Icon Adventure Node Information
city

City Node
City Nodes are locations on the map where there is a city. The current cities in the game are: Velia, Heidel, Calpheon, Altinova, Vlaencia, Grana and Duvencrune. 

Cities always have a storage keeper and a marketplace director NPC, which allows you to access the Central Market Warehouse.
Cities also cost 0 contribution points and are automatically invested into when you discover them.
Cities always have properties you can invest in for things like: Player housing, Storage Space, Worker Lodging and Workshops.
town

Town Node
There are two different types of Town Nodes. You have the ones with a blue icon, and the ones with a grey icon.

Blue Town Nodes cost 0 contribution points and are automatically invested into when you discover them. They also have a storage keeper.
The only exception to this rule is Northern Wheat Plantation, which costs 2 contribution points and does not have a storage keeper.
The current Blue Town Nodes are: Port Epheria, Northern Wheat Plantation, Olvia, Trent, Old Wisdom Tree, Keplan, Glish, Tarif, Sand Grain Bazaar, Muiquinn, Arehaza Town, Shakatu, Illiya Island and Port Ratt
Towns usually have properties you can invest in for things like: Player housing, Storage Space, Worker Lodging and Workshops.
Village


Town Node
There are two different types of Town Nodes. You have the ones with a blue icon, and the ones with a grey icon.

Unlike Blue Town Nodes, the Grey Town Nodes do cost contribution points to invest into.

The current Grey Town Nodes are: Florin, Western Guard Camp, Behr, Tooth Fairy Cabin, Kusha, Abun, Ancado Inner Harbor and Lema Island

Towns usually have properties you can invest in for things like: Player housing, Storage Space, Worker Lodging and Workshops.
gateway
Gateway Node

These nodes usually cost 3 contribution points to invest in. They have no special use to them other than to help you connect to other nodes further away.
connect
Trade Node
Trade nodes usually have a Trade Manager in the area.

Trade nodes occassionally have properties you can invest in for things like: Player housing, Storage Space, Worker Lodging and Workshops. Investing in storage space or worker lodging from one of these nodes will increase your storage/workers for the city or town in that region.

Trade nodes can also have Resource nodes (subnodes). Click the Trade Node icon to view any subnodes that it might have.
connect2
Connection Node
Connection nodes are the same as Trade Nodes but do not have a Trade Manager NPC and do not have properties you can invest in. They are simply used to connect to other nodes in the area.

Connection nodes can have Resource nodes (subnodes) though. Click the Connection Node icon to view any subnodes that it might have.
danger

Danger Node
Danger Nodes are the same as Connection nodes, but are usually in an area where you can find monsters in the world.

Danger nodes can have Resource nodes (subnodes). Click the Danger Node icon to view any subnodes that it might have.

You can also invest energy into a Danger node to give you an item drop rate increase from the monsters in that area (more info further in the guide).


Resource Nodes

Icon Resource Node Information
farm
Gathering/Farming
Gathering and Farming nodes have the same icon.

Gathering nodes can have materials such as: Mushrooms, Silk Honey Grass, Fig, Teff, Sunrise Herbs, etc.

Farming nodes can have materials such as: Olive, Aloe, Grape, Pumpkin, Wheat, Barley, Potato, Corn, Strawberry, etc.

Production
There are not many production nodes in the game.
There is the Cooking Honey Production node at Alejandro Farm, and then the Chicken Meat and Egg Production nodes at FInto Farm and Bartalli Farm,
forest
Lumbering
Lumbering Nodes can have timber and sap for different types of trees. For example, there is a Lumbering Node at Goblin Cave which gives you Ash Timber. Sometimes you can even obtain planks from them, which is a processed version of timber. 

There are also other materials that can be obtained from Lumber Nodes, such as: Spirit’s Leaf, Monk’s Branch, Bloody Tree Knot, Red Tree Lump and Cactus materials.
mine
Mining
Mining Nodes can have ores for different metals.

There are also other materials that can be obtained from Mining Nodes, such as: Rough Opal, Rough Crystals, Powder of Flame, Powder of Earth, Mythril, Coal, Powder of Crevice, Powder of Darkness, etc.

Excavation
Excavation Nodes usually cost higher contribution and can give you different kind of Traces (Trace of Battle, Trace of Memory, Trace of Earth, etc.). Traces are usually highly desired and are worth a good amount of silver, making many Excavation Nodes a must have when you are building your worker empire. The Excavation node at Star’s End is also heavily desired because it is the only way to get Mass of Pure Magic, which is an item required for the Black Star Weapons.

You should send Human workers to Excavation nodes because there is only a chance of obtaining Traces, and Humans have the highest luck, meaning more chance of obtaining Traces.

However, Excavation nodes require you to speak to the Node Manager of the Adventure node they are connected to, and usually cost a certain amount of energy to unlock.

Fish Drying Yard
Fish Drying Yard Nodes are only located in the sea. They can be used to obtain different types of dried fish, which is useful for players who do the Cooking life skill.

Specialties
Specialties Nodes are located on certain Adventure Nodes and require a Rank #1 house in the area to use, meaning it is not available to most players. Specialties Nodes can give you Trade items that you can sell to a Trade Manager for extra profit.
office
Investment Bank
Investment Bank Nodes are located on Cities and Town Adventure Nodes. They usually do not cost any contibution points, but require a Rank #1 house in the area to use, meaning it is not available to most players. Investment Bank Nodes require you to invest a certain amount of gold bars, then after 24 hours you can either receive the same amount of silver back, or a higher amount of silver. There are a couple Investment Banks that aren’t locked behind Rank #1 houses, but these have a lower chance of you obtaining any profit and are not worth investing into.

 


How to connect Nodes

When connecting nodes  you must start from certain Towns or a City you have discovered, then work your way out. Cities and some Towns are automatically invested in already and don’t cost any contribution points. Adventure Nodes that can be connected will have a white line from one to the other. Nodes that are currently connected will have a yellow line joining them together. 

connectednodes

To connect nodes you must first go to the Node Manager NPC. To find the node manager you can right-click the node icon to set a pathfinder. Once you are at the node manager, speak to him/her and press “Node Management”.

This will open the map and show any Resource nodes that the adventure node also has. If there are nodes you haven’t discovered that can also be connected to the node you are at, the locations will be shown on the map. 

In the top left corner a window will appear showing all the node information such as the territory and node managers name. It will also show the amount of contribution points it will cost to invest in the node.

To connect the nodes, click “Invest Contribution”.

If you have a value pack running, you do not need to go to the Node Manager and can simply open the map and left click a node to open this window and invest in it directly, but this will cost 10 energy per node.



To cancel the connection between nodes you can open the map at any time, click on the node icon, then click “Withdraw”.  If you withdraw Contribution points from a node, you will lose the current node level and it will go back to 0 if you invest in it again at a later date.



Sometimes you can also get an error when trying to withdraw contribution points from a node. “You Cannot retrieve Contributions Points from the Node while the Worker is working” will show if you have a worker currently at the Resource node. It can also appear though if you have a worker from another town/city that must pass through the connected node. So for example, if you are sending a worker from Velia to Heidel, you must have Velia and Heidel connected in your worker empire and cannot disconnect a node which is linking the two, until that worker has stopped working. If you receive the error, you will need to follow your node connections from the node you want to withdraw from and see if there are any workers who must pass through the node.

Leveling Up Nodes

Once you have invested in a node, you can click the node again to further invest into it using energy. Each time you invest energy it will cost you 10 energy and will increase the exp of the node. The highest level you can get to is level 10 and requires a total of 3200 energy to get there!

If the node is a town or city, then leveling up the node will give you an advantage when making conversations (Amity) with NPCs in that particular town.

All other nodes will have their item drop chance increased for the monsters you kill at that particular node. For example, at a level 10 node you have a 50% item drop increase but it is only triggered for 10% of the monsters deaths. So the buff will only be applied every 10 mobs you kill.

All of this information can be found by hovering over the question mark (?) next to the level of your node.


Energy Needed Level of Node Item Drop Rate Increase
0 1 +5%
100 2 +10%
200 3 +15%
400 4 +20%
650 5 +25%
1000 6 +30%
1400 7 +35%
1900 8 +40%
2500 9 +45%
3200 10 +50%


Nodes Map

Check out our BDFoundry Interactive Map for all of the nodes up to and including the O’Dyllita update.

 

 

2 comments

  • Oct 2, 2017 @ 9:12 am

    Thanks for the post, but I have one question:

    Does the investment of energy improve the worker profit of farm/mines explotations?

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