Global Lab Updates – 14th January 2021
0

Global Lab Updates – 14th January 2021

Jan 14 Tansie  
Share this

Node War Revamp

  • The Node War system has been changed. A big update was released on Global Lab Servers on November 20, 2020, but there are more changes, so we will once again guide you through the new revamp of Node Wars.
    • The node war system was created centering on a specific node selected for each day of the week. This will now change into <Territory Units>. For example, on Mondays, all nodes in Balenos will be held, and on Tuesdays, all nodes in Serendia are held.
    • A <Start node> is set in each territory. If you participate in an initial War, you must participate at the starting node War. After successful occupation of a start node, you can gradually expand your power to other nodes connected to the occupied area. For example, if Guild A occupies the starting point <Balenos Forest>, in the next node War, it is a kind of ‘Eating Ground’ that allows you to challenge the War for the connected <Bartalli Farm> node.
    • The entire territory of the server where the node War is in progress is changed to a PvP area. (However, safe areas are still excluded from this rule, and in the case of fortresses and attached buildings, it is possible to strike between guilds participating in the node.)
    • ※ For example, if the Guild A that occupied the northern plains of Serendia and the Guild B that occupied Alejandro Farm built a fortress in the Costa Farm node and attacked it, the C Guild that occupied the Costa Farm node and the Northern Plains of Serendia A Guild, Alejandro Farm B Guild can hit fortresses and attached buildings built in Costa Farm node.
    • The maximum number of nodes that a guild can occupy in a territory is 10.
    • As before, you can participate in a Siege war when you occupy one node in Tier 2-4.
    • If you occupy the node of one territory including the starting point, you cannot participate in a War of a different territory.
    • Information on the starting node of each territory can be found by clicking the node War information on the world map (M).

 

▲ Flag shape marks the starting point

 

▲ Guilds that have occupied the starting point can advance to the node connected to the node.

You can check the connection information of each node by clicking the node on the world map.

 

  • The ability to designate the ‘center node (main node)’ of the occupied node has been added.
    • When you have two or more nodes, you can designate one of them as the center node.
    • When two or more nodes are captured without a center node, the most recently occupied node is automatically designated as the center node.
    • The center node can be freely designated when the node War is not in progress, and cannot be changed during the node War.
    • When using the ‘Gather Up’ skill while occupying multiple nodes, it will move you to the center node. (If you own a node is less than 2 Using the “Gather Up” will be taken to the fort or building forts of owned node in the same way as before.)
    • When the center node is destroyed, all occupied strongholds are destroyed and all occupied nodes are liberated.
    • ※ Guilds that are occupying more than two node must take this into account when setting up their center node.
  • The node War has been changed to proceed on the days set for each territory
    • node Wars are held three times a week for each territory
Day of the week Zone
Monday Balenos Calpheon Kamasylvia
Tuesday Serendia Mediah
Wednesday Calpheon Valencia
Thursday Mediah Balenos Kamasylvia
Friday Valencia Serendia
Sunday All Regions

 

  • The composition of node for each territory has been changed.
    • The total number of nodes has been changed from 108 including Kamasylvia node to 107.
    • Both Balenos and Serendia territories have been changed to tier 1.
    • The nodes of Calpheon, Mediah, and Valencia have been changed to tiers 2-4.
    • The maximum number of participants in each node War has been changed to 100.
Balenos (Tier 1)
Type of node Location Tier
3 starting nodes Cron Castle Tier 1 – Easy
Elder’s Bridge Tier 1 – Easy
Western Guard Camp Tier 1 – Medium
4 general node Ehwaz Hill Tier 1 – Medium
Toscani Farm Tier 1 – Medium
Wolf hills Tier 1 – Hard
Wale Farm Tier 1 – Hard
Total 7

 

Serendia (Tier 1)
Type of node Location Tier
4 starting points Eastern Border Tier 1-Easy
Southern Neutral zone Tier 1-Easy
Biraghi Den Tier 1-Easy
Serendia Shrine Tier 1-Medium
9 general node Alejandro Farm Tier 1-Medium
Moretti Plantation Tier 1-Medium
Castle Ruins Tier 1-Medium
Bradie Fortress Tier 1-Medium
Northern Plain of Serendia Tier 1- Hard
Glish Ruins Tier 1-Hard
Northwestern Gateway Tier 1-Hard
Costa Farm Tier 1-Hard
Bloody Monastery Tier 1-Hard
13 total

 

Calpheon
Type of node Location Tier
5 starting points Bree Tree Ruins Tier 2
Calpheon Castle Site Tier 2
Longleaf Tree Sentry Post Tier 2
Keplan Hill Tier 3
Trina Fort Tier 4
19 general node Primal Giant Post Tier 2
Quint Hill Tier 2
Khuruto Cave Tier 2
Oze Pass Tier 2
Abandoned Quarry Tier 2
Mansha Forest Tier 2
Witch’s Chapel Tier 2
Marni Farm Ruins Tier 2
Saunil Camp Tier 3
Abandoned Land Tier 3
Caphras Cave Tier 3
North Abandoned Quarry Tier 3
Treant Forest Tier 3
Northern Kaia Mountain Top Tier 3
Behr Riverhead Tier 3
Rhua Tree Stub Tier 3
Anti-Troll Fortification Tier 4
Rhutum Outstation Tier 4
Dias Farm Tier 4
24 total

 

Mediah
Type of node Location Tier
5 starting points Hasrah Cliff Tier 2
Sarma Outpost Tier 2
Marni’s 2nd Lab Tier 2
Helms Post Tier 2
Stonetail Horse Ranch Tier 4
16 general node Abandoned Iron mine 2단계
Wandering Rogue Den 2단계
Tungrad Forest Tier 2
Sausan Garrison Tier 2
Mediah Northern Gateway Tier 2
Splashing Point Tier 2
Canyon of Corruption Tier 3
Omar Lava Cave Tier 3
Mane’s Hideout Tier 3
Kamasylve Temple Tier 3
Elric Shrine Tier 3
Mediah Shore Tier 3
Soldier’s Grave Tier 3
Aweakening Bell Tier 3
Asula Highland Tier 4
Kusha Tier 4
21 total

 

Valencia
Type of node Location Tier
5 starting points Gorgo Rock Belt Tier 2
Areha Palm Forest Tier 2
Bashim Base Tier 3
Ivory Wasteland Tier 3
Ibellab Oasis Tier 3
21 general node Altinova Gateway Tier 2
Taphtar Plain Tier 2
Roud Sulfur Works Tier 2
Ivero Cliff Tier 2
Rock post Tier 2
Waragon Nest Tier 2
Pilgrim’s Haven Tier 2
Pilgrim’s Sanctum: Abstinence Tier 2
Ancado Coast Tier 2
Northern Sand Dune Tier 2
Gavinya Great Crater Tier 3
Cadry Ruins Tier 3
Pujiya Canyon Tier 3
Kmach Canyon Tier 3
Desert Naga Temple Tier 3
Rakshan Observatory Tier 3
Barhan Gateway Tier 3
Pilgrim’s Sanctum – Obedience Tier 4
Altas Farmland Tier 4
Valencia Castle Ruins Tier 4
Roud Sulfur Mine Tier 4
26 total

 

  • Kamasylvia node War has been newly added.
    • The Kamasylvia node consists of tier 2-4 nodes.
Kamasylvia
Type of node Location Tier
4 starting points Caduil forest Tier 2
Gyfin Rhasia Temple Tier 2
Ash Forest Tier 2
Poly Forest Tier 3
12 general node Manshaum Forest Tier 2
Acher Guard Post Tier 2
Loopy Tree Forest Tier 2
Tooth Fairy Forest Tier 2
Shady Tree forest Tier 3
Mirumok Ruins Tier 3
Lemoria Beacon Towers Tier 3
Southern Kamasylvia Tier 3
Grandiha Tier 3
Navarn Steppe Tier 4
Tooth Fairy Cabin Tier 4
White Wood Forest Tier 4
16 total

 

● The method of obtaining tax before node and occupation has been changed as follows.

Before change after
Acquired immediately upon occupation After occupation ~ Taxes accumulated during the occupation of the node/territory

Automatic acquisition at a specific time every day

 

  • A loot shop has been added that can be used by guilds who have won the node War.
    • The loot shop can be used for the’Bagulas Potia’ that appears in front of the winning stronghold after all the node Wars the guild participated in are over.
    • Bagulas Potia can only be used for 30 minutes after appearing
    • The items that can be purchased at the loot shop vary by node Tier, and are as follows.
Item name Price Tier to purchase node Limit number of purchases
Essence of glory 30 million silver coins Tier 3, Tier 4 One Purchase Only
Essence of Courage 30 million silver coins Tier 1, Tier 2, Tier 3, Tier 4
Caphras’ Stone Box-50 75 million silver coins Tier 2, Tier 3, Tier 4
Honorable loot chest 10 million silver coins Tier 1, Tier 2, Tier 3, Tier 4
Enchanted Parchment (+20) 1 million silver coins Tier 1, Tier 2, Tier 3, Tier 4
Enchanted Parchment (+25) 2 million silver coins Tier 1, Tier 2, Tier 3, Tier 4
Enchanted Parchment (+30) 5 million silver coins Tier 2, Tier 3, Tier 4
Enchanted Parchment (+35) 10 million silver coins Tier 2, Tier 3, Tier 4
Enchanted Parchment (+40) 20 million silver coins Tier 3, Tier 4
Refreshing orange juice 100,000 silver coins Tier 1, Tier 2, Tier 3, Tier 4 Up to 10 purchases
Sweet orange juice 100,000 silver coins Tier 1, Tier 2, Tier 3, Tier 4
Orange juice 100,000 silver coins Tier 1, Tier 2, Tier 3, Tier 4
Mass of pure magic 2 million silver coins Tier 1, Tier 2, Tier 3, Tier 4 One Purchase Only

 

  • Three new crystals that can be produced through the essence of glory that can be purchased at the loot shop have been added.
    • * True Honorable Glory Crystal – Special Evasion
    • * This honorable glory crystal – special evasion
    • * Won Honorable Glory Crystal – Special Evasion
material result
Essence of Glory x1

Forest Wrath x1

10 Magic Shards

Infinite Magic Crystal-Special Evasion x1

 

Simple Alchemy

Jin, Bon, Won Honorable Glory Crystal
-Special Evasion

1 out of 3 can be obtained

  • Jin, Bon, Won Honorable Glory Crystal
    • The effects of special evasion are as follows.
Item name effect
True Honorable Glory Crystal
-Special Evasion
Special Evasion 10%

Max HP +100

Honorable Glory Crystal
-Special Evasion
Special Evasion 10%

Max HP +50

Won Honorable Glory Crystal
-Special Evasion
Special Evasion 10%

Max HP +30

  • This crystal of honorable glory
    • You can obtain one shard of glory by using the following materials, including the shard of glory, and the crystal of honorable glory-You can obtain special evasion. There is.
material result
Glory Fragment x20

10 Magic Shards

Infinite Magic Crystal
-Special Evasion

 

Simple Alchemy

True Honorable Glory Crystal
-Special Evasion

 

  • Two new crystals that can be produced through the essence of the container that can be purchased from the loot shop have been added.
    • * Crystal of Honorable Courage – Acried
    • * Crystal of Honorable Courage – Olukas
material result
Essence of Courage x1

Accrad’s Crystal x1

10 Magic Shards

 

Simple Alchemy

Crystal of Honorable Courage-Acried
Essence of Courage x1

Olucas’ Crystal x1

10 Magic Shards

 

Simple Alchemy

Crystal of Honorable Courage-Olukas
  • Crystal of Honorable Courage
  • Crystal of Acrid and Honorable Courage
    • The effects of Olucas are as follows.
Item name effect
Crystal of Honorable Courage-Acried All Accuracy +3

Additional Monster Attack +7

Attack Speed ​​+1%

Cast Speed ​​+1%

Crystal of Honorable Courage-Olukas All Accuracy +3

Additional Human Attack +7

Attack Speed ​​+1%

Cast Speed ​​+1%

 

  • Items that can be exchanged for shining honorary medals, life tonics have been added.
Before exchange After exchange
3 shiny medals of honor Life tonic x1
    • If you use a life tonic, perfume, elixir, and elixir, the maximum health increase effect is improved by +100.
    • Perfume, elixir, and elixir mixed with the life tonic can only be used in node war and occupation war.
    • Perfume, elixir, and elixir that can be applied to life’s tonic are as follows.
Item Before Change
After Change
Fragrance of Courage + Tonic of Life Max HP +200 Max HP +300
Giant’s Elixir + Life Tonic Max Health +150 Max HP +250
Kalk’s Elixir + Life Tonic Max HP +100 Max HP +200
Spirit’s Fragrance Elixir + Life Tonic Max HP +300 Max HP +400
Deep Sea Elixir + Life Tonic Max HP +100 Maximum Life +200

  • New siege weapon items have been added.

Classification item Production ceremony Production result effect
Cannonball Kzarka Cannonball 5 cannonballs

Latent Kzarka Energy x1

5 Kzarka Cannonballs Damage increased by 30%
Nouver Cannonball 5 cannonballs

Latent Nouver Energy x1

5 Nouver Cannonballs 20% increase in damage to attached buildings
Kutum Cannonball 5 cannonballs

Potent Kutum’s Energy x1

5 Kutum Cannonballs 10% reduced Attack Speed ​​when hit
Karanda Cannonball 5 cannonballs

Latent Karanda Energy x1

5 Karanda Cannonballs 10% slower movement speed when hit
Ballista Arrow [Guild] Arrow for Kzarka Ballista [Guild] Ballista Arrow x2

Latent Kzarka Energy x1

[Guild] Kzarka Ballista Arrow x2 Damage increased by 30%
[Guild] Arrow for Nouver Ballista [Guild] Ballista Arrow x2

Latent Nouver Energy x1

[Guild] 2 arrows for Nouver Ballista Gate damage increased by 20%
[Guild] Arrow for Kutum Ballista [Guild] Ballista Arrow x1

Potent Kutum’s Energy x1

[Guild] 2 arrows for Kutum Ballista 20% reduced attack speed when hit
[Guild] Karanda Ballista Arrow [Guild] Ballista Arrow x1

Latent Karanda Energy x1

[Guild] Karanda Ballista Arrow x2 20% slower movement speed when hit
Magic Arrow [Guild] Kzarka vs. Shinki Arrow [Guild] 5 arrows for Singi

Latent Kzarka Energy x1

[Guild] Kzarka vs. Shinki Arrow x5 Damage increased by 50%
[Guild] Nouver vs. Shinki Arrow [Guild] 5 arrows for Singi

Latent Nouver Energy x1

[Guild] Nouver vs. Shinki Arrow x5 Vehicle damage increased by 20%
[Guild] Kutum vs. Shinki Arrow [Guild] 5 arrows for Singi

Potent Kutum’s Energy x1

[Guild] Kutum vs. Shinki Arrow x5 10% reduced Attack Speed ​​when hit
[Guild] Karanda vs. Shinki Arrow [Guild] 5 arrows for Singi

Latent Karanda Energy x1

[Guild] Karanda vs. Shinki Arrow x5 10% slower movement speed when hit
Flame Tower Oil [Guild] Kzarka Enhanced Flame Tower Oil [Guild] Enhanced Flame Tower Oil x5

Latent Kzarka Energy x1

[Guild] Kzaka Enhancement Flame Tower Oil x5 Damage increased by 50%
[Guild] Nouver Enhanced Flame Tower Oil [Guild] Enhanced Flame Tower Oil x5

Latent Nouver Energy x1

[Guild] Nouver Enhanced Flame Tower Oil x5 Vehicle damage increased by 20%
[Guild] Kutum Enhanced Flame Tower Oil [Guild] Enhanced Flame Tower Oil x5

Potent Kutum’s Energy x1

[Guild] Kutum Enhanced Flame Tower Oil x5 10% reduced Attack Speed ​​when hit
[Guild] Karanda Enhanced Flame Tower Oil [Guild] Enhanced Flame Tower Oil x5

Latent Karanda Energy x1

[Guild] Karanda Enhanced Flame Tower Oil x5 10% slower movement speed when hit
The new node War is undergoing final testing to be introduced to the official server. As early as next week, there will be a participation event where you can participate with the GM, and we will introduce it to the official server noted on feedback later. We look forward to your participation and interest.
In addition to the contents released today, we will briefly introduce the contents that we are further developing. First, the world map ‘Faction’ that allows you to more visually check the guilds that own the node as the node Wars are in progress for each territory. In addition, ‘mark’ is being prepared, and the ‘Phase 1 node Preset’ function is being created to make it a little more accessible for new guilds that are about to enter the first tier. The node preset is a form that automatically constructs from the fortress to the annexed building by selecting and activating a predetermined location. This function is only supported for the first tier.
In addition, new devices are being prepared so that the patterns or aspects of similar wars can be very diverse. In addition to reinforcing sub-buildings such as reinforced shells using the boss energy released today, each guild’s new guild skill (not a method of acquiring points, but a form that can be used depending on the war situation or victory of the node War) They are also preparing additionally. We will do our best to make it a more fun and fierce Node War, and we ask for your many opinions.

Dark Clouded Kutum – World Boss Update

  • When a Dark Clouded Kutum appears in the sand stone chamber, the artifact device that was asleep in the stone chamber is activated.
    • The rooms of the stone chamber have different functions, and the functions are as follows.

A room that purifies Kutum

  • Dark Clouded Kutum emits 2 powerful dark clouds to adventurers every so often.
  • To clear this, the adventurer must purify the dark clouds at the location of the appropriate stone chamber.
  • In addition, if there are 3 or more adventurers in the stone chamber who successfully cleared the dark clouds, the artifact reacts and gives powerful power for a certain period of time.
  • However, if you enter the stone chamber in the opposite direction to the dark cloud that you are stuck on, the power of the artifact will work in the opposite direction and you will be caught in the dark cloud that leads to death.

 

▲ In order to purify Kutum’s dark clouds, you must move to the same room as the color of the dark clouds on which you are hanging.

 

A room that weakens kutum

  • When Kutum falls below a certain life force, it summons ancient weapons to protect itself and absorbs power from the basement of the stone chamber.
  • If you defeat the ancient weapon summoned by Kutum, you can get a ‘dream piece’ with a certain probability, and the artifact works by putting a ‘dream piece’ in the ‘ancient eye’ in the huge room of the stone chamber.
  • If you have successfully activated the artifact, Kutum will be weakened by the artifact’s power and will not move for a certain period of time.
  • However, if you can’t defeat ancient weapons or activate artifacts within a certain period of time, Kutum will be strengthened and will give adventurers more powerful attacks.

 

▲ An ancient weapon summoned by Kutum to protect himself, falling below a certain life force.

 

▲ A relic that was operated by putting the’dream piece’ acquired after killing the ancient weapon summoned by Kutum into the’Ancient Eye’

 

  •  A new item, ‘Kutum’s Power Stone’, which can be obtained by killing Dark Clouded Kutum, has been added.
    • Kutum’s power stone can be attached to the alchemy stone slot.
    • When using Kutum’s Power Stone, the condensed Kutum’s power is unlocked and damage is done to the surrounding area.
    • Kutum’s Power Stone can no longer be used when its durability is exhausted.

 


▲ Using Kutum’s power stone

Dark Clouded Kutum, has the highest difficulty among the three previously updated bosses. Compared to Bloodstained Nouver, the boss’s patterns and movements are a bit easier. Difficulty is high in a different sense because adventurers need to collaborate a little depending on the situation. Instead, we prepared a little special loot when you succeeded in subjugation, so I hope that it will be new to your challenge.

 

Bartali Farm Update – Escaped Chicken Quests

  • In the morning, they start to escape from the Bartali Farm.
    • A new repeat quest ‘[Repeat] Escaped Chickens’ has been added.
    • You can receive and complete repeated quests every 4 hours through Emma Bartali at Bartali Farm.
    • In the morning of Black Desert World Time, 10 Chickens escape from the chicken coop at Bartali Farm.
    • The escaped Chicken is very timid and feels threatened when approaching it and easily escapes.
    • If you sit and approach and wait at a certain distance, the chicken will lay eggs and run away.
    • Eggs can be obtained through interaction, and there is a chance to obtain a golden egg. Earned eggs can be exchanged for eggs to Emma Bartali.
Before exchange After exchange

1 fresh egg

40 eggs

1 golden egg

250 eggs

  • He lays eggs twice and cannot run away anymore due to his full strength. At that time, you can capture and take it to Emma Bartali to complete the quest.
Quest name Quest reward
[Repeat] Chicken who escaped 200 eggs

Contribution EXP 100

  • ※ However, if you already have a trapped chicken in a bag, you cannot capture it.
 

▲ The Chickens escape in the morning

▲ If you get closer, Chickens will run away

▲ Sitting and waiting to lay eggs


▲ He lays an egg twice and cannot escape with all his strength.

Other Changes

Content Changes

  • Duvencure and O’Draxxia Warehouse Keepers have begun lending containers.
  •  The probability of a mole appearing during farming has changed depending on the number of plants occupying the fence.

Quest/Knowledge Changes

  • The name of the Heidel clown Lich, who meets at the ossuary hill during the Velia main quest, has been modified so that it does not overlap with the prison.
  • One copper key has been added to the reward for completing the quest of'[Head] Chief Kias’.
  • Quest list (O) window → Repeated quest tab'[Lv.60] Odylita Berti’s helper’ typos have been corrected.
  • The adventure and knowledge exploration dialogue conditions during interaction with Alustin have been modified so that they are not exposed when the main quest is in progress.
  • ‘Curse of the Ossuary’ has been modified to guide Houtman’s quest directions.
  • ‘Center of Excavation’ quest completion goal text has been changed more clearly and has been changed to talk with the new Goblin Worker Captain’Santorion’.
  • ‘[Awakening] Traces of Edana’ Quest completion goal text has been changed more clearly.
  •  The quest ‘Leaving People’ that can be accepted from the Black Spirit has been moved from the main quest to the recommended quest, and the name of the quest has been changed to'[Epheria] Leaving People’.
  • The bug that the image of the knowledge that can be obtained by interacting with the tombstones behind Edan located in the ancient stone chamber is different from the real one has been corrected.
  • While the main quest is in progress, it has been modified so that you can not see the conversation related to securing the trade route by talking to Smallko.
  • Serendia Quarter Request as a Nova character'[Select] Serendia’s Hero’ or'[Select] I don’t want to hear any more!’ After selecting, the dialogue has been modified more naturally when accepted in the quest of’Callis of Chaos’ in Calpheon.
  • After the reorganization, the main quest has been modified so that you can acquire knowledge of a splendid treasure trove.
    • After completing the quest'[Head] Owner of the Viragi Wild Plants’ from the Serendia Quarter Quest “[Selection] Your Own Conditions”, go to Etunar, the manager of the Viragi Wild Plants exploration base, to obtain a [knowledge] splendid treasure trove. can.
  • ‘Processing Expert #5, finally…’ The bug that the quest does not proceed normally has been corrected, and the bug that the completion target phrase and the acceptance dialogue differ has been corrected.
  • Mediah main quest has been modified so that the dialogue starts naturally with Noah Arkham, NPC in Abun village.
  • After completing the quest’Calis’ Gift’, the conversation with Nella Encarosha NPC has been modified to start naturally.
  • It has been modified so that the repeated dialogue is not exposed when interacting with the altar of the wizard.

User Interface Changes

  • When setting the font size, the bug that the system message related to the previously completed request was displayed has been corrected.
  • The appearance of the black star armor and the armor of the dead god has also been changed to be exposed in the dye (J) window.
    • However, it is not possible to apply dyeing as before. 
  • Fixed a bug where the placement of the quest UI was unnatural after the guild quest progressed.

System Changes

  • The gamepad play function has been enhanced.
    • Each character’s skill use and key matching have been optimized to suit the pad play. You can connect and use technology using the same control keys as your PC.
    • When playing with a game pad, PvE is possible a little more easily by turning on the option’Enhanced Battle Accessibility’ mode.
    • Gamepad settings can be done through ESC settings, game settings → interface settings → gamepad → gamepad usage.
    • With this setting, most of the UI will be completely changed to suit gamepad operation. (You can use various UI functions necessary for game play, but some UIs such as the integrated exchange require you to use a keyboard and mouse)
  • The volume of the video played in the game has been adjusted.


▲ Gamepad settings enabled

 

▲ Gamepad operation keys manual

 

▲ Ring menu displayed at the bottom of the screen when setting the game pad

 

▲ Ring menu to set various functions

Class Changes

All Classes

  • The basic attack power of a summon by all characters has been set to not exceed the summoner’s attack power.
    • In order to control a pet, the pet’s attack power must be equal to the pet’s basic attack power for the pet to be 100% efficient.
      Ex) Gor’s basic attack power is 100. If the notation damage of the location is 50, Gor’s damage is also limited to 50, and the damage of the servitor Gor is applied only when the notation damage of the location is 100 or higher.
  • After wearing all costumes as a set, it has been improved to output exclusive movements when waiting.
  • Skill Add-ons have been changed so that a total of 6 skills can be selected, regardless of succession and awakening.
The skill specialization has been changed so that you can select and use 6 skills regardless of whether they are succession or awakened. It had to be done in parallel when the technical specialization was reorganized, but it was very late. We apologize to those who have been waiting for this feature a lot, and although it was late, I hope it has little meaning.
 

Guardian

  •  The bug that a black square appears on the floor when using a certain Elbid skill has been fixed.

Nova

  • The Black Spirit Rage skills has been expanded to be used in Royal Fencing: Remise, Swooping Ring, and Star’s Call Skills.
    • Each skill can be used by additionally pressing the Left Click or Right Click key while 10%, 25%, and 50% of the Black Spirit’s Rage are stacked.
    • When using each skill, you can get special effects such as adding the number of hits and increasing the attack range.

Succession

  • The bug that the summon duration was applied to 30 minutes has been corrected.
  • The bug in which the Kratum’s assault skill was activated even when the skill was locked in succession has been corrected.
  • When acquiring the River: Called Infantry II, III  skills, the bug that all defense increase effects applied in the protected state of Kratum did not apply has been corrected.
  • When acquiring the Kang: Called Infantry II, III skills, even if you summoned Axian, the bug that life and divine power were not recovered from the succession skills has been fixed.

Leave a comment

You must be logged in to post a comment.