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La Orzeca Landscape Paint
- Changes have been made so that La Orzeca’s Paint can be obtained as loot in the monster zones below.
- However, La Orzeca’s landscape painting does not apply in the monster zones below.
| Ash Forest | Olun’s Valley | Tunkta | Thornwood Forest |
| Crypt of Resting Thoughts | [Dehkia’s Lantern] Thornwood Forest | [Dehkia’s Lantern] Tunkta | [Dehkia’s Lantern] Ash Forest |
| [Dehkia’s Lantern II] Ash Forest | [Dehkia’s Lantern] Olun’s Valley | [Dehkia’s Lantern II] Olun’s Valley |

- After the official server update, you can select La Orzeca paints when opening the Landscape Paint Selection Box or the [Event] Landscape Paint Selection Box.
Item Changes
- Functional clothing using Merv’s Silver Needle has been improved so that it can be distinguished by an icon.
| Example) Pavilla outfit using Merv’s Silver Needle |
|---|
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- The descriptions for crafted and functional costume items using Costume Exchange Vouchers have been improved, and a note has been added stating that Black Spirit’s Claws cannot be used.
Monster Zone Changes
Top-tier Monster Zone Adjustments – Hermesia Inner Castle
- The Hermesia Inner Castle Monster Zone has been removed from the top-tier monster zone list.
- Accordingly, the item drop rates in the Hermesia Inner Castle Monster Zone have been changed as follows.
| Monster | Changes |
|---|---|
| Markthanan’s Servant, Markthanan’s Daughter |
|
| Subjugated enforcement officer slave |
|
| Subjugated miner slaves, subjugated transporter slaves |
|
| etc |
|
-
- As the ‘#Top-tier Monster Zone’ tag has been removed from the Hermesia Inner Castle Monster Zone, the following items can no longer be obtained.
| Refined Origin of Hunger | Refined Essence of Devouring | Crimson Primordial Pigment – Sovereign | Violet Primordial Pigment – Sovereign |
| Violet Primordial Pigment – Edana | Twilight Primordial Pigment – Edana | Crimson Primordial Luster – Sovereign | Violet Primordial Luster – Sovereign |
| Violet Primordial Luster – Edana | Twilight Primordial Luster – Edana | Corrupt Oil of Immortality |
Event Horizon
- The special gimmick in the first wormhole of the Event Horizon Monster Zone has been modified so that it does not occur.
- Modified so that a special gimmick occurs at 1.3 times the probability in the third wormhole.
- If the special gimmick did not occur in the second wormhole, it has been modified so that the special gimmick occurs in the third wormhole with a probability of approximately 2.1 times.
Leveling Aid Quests Removed
- Changes have been made so that the following growth support requests can no longer be accepted.
- As these quests can no longer be accepted, they have been removed from the quest log (O) – Recommended quest list.
- However, quests that are already in progress can be processed and completed.
| [Leveling Aid] Breaking through Limits | [Leveling Aid] PEN (V) Blackstar Weapon | [Leveling Aid] TET (IV) Kharazard Accessory |
| Crescent Moon Guild’s trade proposal | [PEN (V) Boss Equipment] : Best Deal | Radiant Armor Enhancement Stone: Oquilla Earth Crystal I |
| Radiant Weapon Enhancement Stone: Okilua Azure Crystal I |
Backgrounds, NPCs, Effects, Cutscene Changes
- In the item description for Divine Power Coin, an explanation regarding the NPCs eligible for trash item exchange has been added to the acquisition location section.
Conquest War, Node War
- It has been changed so that you cannot create a guild alliance while you have applied to participate in a node war.
Ship and Barter Improvements
- A feature has been added that allows you to use the wharf remotely while on board a large vessel.

- You can use the following features of the existing wharf manager even without disembarking from the ship.
- Conversation, quest acceptance, and completion
- Store buying and selling
- Mount Equipment and Durability Repair
- Modified so that mounts can be healed even when unmounted in the stable/wharf UI.
- Wharf functions (repair and resupply, crew management, cargo loading)
※ However, story exchange, dropping off at the wharf, and remote retrieval are not possible through this function.
- The repair and supply functions of the Wharf manager NPC have been integrated into a single button.

- The ability to sell warehouse items in the ‘Cargo Loading’ menu has been added via the remote Wharf feature.

- Distance indicators have been added to the barter information to show the distance to each trade route.

- A ‘Go to Nearby Village/Wharf’ button has been added to the barter information window.
- Accordingly, the ‘Go to Nearby Village/Wharf’ button in the large ship’s cargo information window has been removed.

- Improvements have been made to provide a more natural route when navigating by ship.
- Accordingly, issues such as the vehicle being unable to move forward on certain paths during automatic movement (T) have been fixed.
Treasure Codex Added
- The treasure codex has been added.
- You can check the Treasure Codex in Menu (ESC) → Adventure (F5).
- Treasures containing masterpiece commissions are displayed in the treasure codex.
- The treasure codex displays the original completion date of completed treasures.
- If you possess multiple copies of the same treasure, the completion date of the first treasure created will be displayed.
- The initial completion date will be added to treasures that were already completed prior to the official server update.
- You can check the achievement rate in the list based on whether you possess the core crafting materials.
- If you select Monster Zone Information or Acquisition Method from the list, you can check the information of Monster Zone where treasure materials can be obtained.
- If you press Yaz’s Combination Pouch button while possessing all the materials required to craft the treasure, the combination pouch opens with the materials automatically registered.


- A treasure codex button has been added to Allan Serbin’s Landscape painting.
- It has been improved so that selecting the name of Allan Serbin’s landscape painting allows you to check Monster Zone information regarding treasure materials obtainable in that area.
UI Changes
- The following notice has been added to the bottom of the boss information UI.
- ※ World Bosses appear on all servers except Olvia, Arsha, and Arsha: Anon.
- Explanations regarding the Enhancement Log have been added to the My Info (P) → Log UI.
- The Fairy Appearance and Skill Change window has been improved to allow viewing the Fairy’s appearance and name.
- When using Pad Mode, the default ring menu items have been improved to match the latest version of Black Desert.
- If you have separately changed the ring menu settings and are using them, those settings will be retained.
System Changes
- Stability has been enhanced when updating the status of crops in the farming garden.
Bug Fixes
- Fixed an issue in the Hermesia Inner Castle Monster zone where subjugated Carrier Slaves would intermittently fail to die when Marktanan’s Black Crystal went berserk and absorbed surrounding Black Crystals.
- Fixed an issue where players would intermittently die outside the ‘Great Steps’ questline if they failed during the ‘[Hermesia] Traces of the Intruder’ quest.
- Fixed an issue where pathfinding was not working properly during the Hermesia quests ‘[Hermesia] Going Back Is Also an Way’ and ‘[Hermesia] Another Path’.
- Fixed an issue in the Magaia Temple hunting grounds where Divine Shards were hitting multiple times under certain circumstances.
- Fixed an issue where some messages were not displayed during the ‘[Magaia] Prayer of Truth’ quest.
- Fixed an issue where the movement direction of some believers heading toward the Tower of Will was unnatural during the ‘[Magaia] Prayer of Truth’ quest.
- Fixed an issue where the battle against Elion, the boss of the ‘[Magaia] Judgment’ quest, would not proceed smoothly upon failure of a gimmick.
- Fixed an issue where a notification message was displayed whenever the completion conditions for an Elvia region quest in the Sanctuary of Hexa in Elvia’s Domain were met.
- Fixed an issue where the Elvia’s Area notification window was displayed upon completing the quest objectives for ‘[Elvia Daily] The Crying Sound Heard Every Night’ and ‘[Elvia Daily] The Blackened Sanctuary’ or clicking ‘Find Path’.
- The location of the box in the ‘Trace of Tachyon XXIX’ quest has been modified.
- The issue where beads intermittently clumped together in the ‘Trace of Tachyon XCIV’ quest has been fixed.
- In the ‘Trace of Tachyon’ quest, a green light spreading effect has been added when acquiring the bead.
- Fixed an issue where Fairy could equip skills with unpurchased Fairy appearances upon leveling up.
- Fixed an issue where durability consumption notifications for flintlocks and sniper rifles were not displayed.
- The posture change UI icon that appears when holding a household tool has been changed from a fishing icon to an icon representing household equipment.
- Fixed an issue where an awkward message was displayed when attempting to process an item in Bag(I) due to insufficient empty slots.
- Fixed an issue where equipment could not be equipped when attempting to drag and drop different equipment into certain slots in the equipment UI.
- Fixed an issue where Crystal of Dawn – Life Experience and Crystal of Clearness were not obtained when skinning Sheep, Feathered Wolf, Perina, and Elephant (excluding Rock Elephant) type monsters.
- Due to this phenomenon, we plan to provide a bundle that allows you to obtain Crystals of Clearness with a specified probability by checking your tanning records from after the regular maintenance on August 27, 2025 (Wed) to before the regular maintenance on September 22, 2026 (Tue).
- Fixed an issue where certain items could be collected more than once at specific locations in Altinova.
- Fixed an issue where fish with incorrect origins were caught when fishing at a specific location in the Junaid River in the Ulukita region.
- Fixed an issue where other adventurers’ furniture was intermittently displayed outside the manor upon entering.
- Changes have been made so that other adventurers cannot visit the manor from within the manor’s interior buildings.
- It has been modified so that purchasing a manor is not possible while inside the manor.
- Fixed an issue where the All Guild UI appeared in an awkward position when pressing Guild (G) and then View All Guild Rankings while not in a guild.
- The Alchemy Stone Charge item in the Quick Shortcut Settings has been changed to Alchemy Stone Polishing/Growth.
- The description displayed when hovering the mouse over the ‘?’ button in the upper right corner of the Living Equipment tab has been improved.
- Fixed an issue where the warning message appeared awkward when creating a party recruitment post with the recruitment limit set to less than the current party size.
- Fixed an issue where the location of the Edania internal bookshelf was displayed awkwardly in the Adventure Log bookshelf UI.
- The design of the Edania Adventure Log UI has been partially improved.
- The description for the “Share Request Information” button in the Request(O) menu has been updated.
- [Pad Mode] Fixed an issue where tool slots were exposed in the combat equipment tab.
- [Pad Mode] Fixed an issue where the weapon slot icon for Shai’s Pearl Outfit Awakening looked awkward.
- [Pad Mode] Fixed an issue where the key guide displayed when using Faded Ancient Relics was truncated.
Class Changes
All Classes
Class Bug Fixes
- [Berserker] The typo in the skill description for the skill ‘Flow: Ancient Power’ has been corrected.
- [Corsair] Fixed an issue where the ability ‘Wind-piercer Patraca’ would activate slowly when used in the ability slot.
- In addition, the description of the key input has been changed to match the actual key input.
- [Wukong] Improved so that the ‘Extend Longer!’ skill can be chained after Magnus skill ‘Strike ‘Em!’.
- [Agent[ Fixed an issue where if used the Prime: Hexround: Engage skill while moving backward in combat stance, then immediately triggered another skill from quickslot, you would become unable to use skills using normal key inputs after.
- [Seraph] Fixed an issue where skills could not be chained to other skills during certain combat idle animations.
- It has been improved so that monsters cannot target summoned creatures, excluding Heuklang, Gorr, Tett, Arne, and Marg.
- Examples) Woosa’s Cloudrise, Blood Flower / Nova’s Thornwood Guards / Hashashin’s Sand Tornado, etc.












