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Combat Level and EXP Revamp
Max Level Expansion
- The maximum level a character can achieve has been expanded from 70 to 75.
- Once you reach level 75, experience points will no longer increase.
- Even if you can no longer earn experience points after reaching level 75, the experience points that can be given to the character set through the character switching function will accumulate as before.
- During the scheduled maintenance on October 7 (Korea) and October 8 (Global), all unclaimed experience points will be deleted from the character switching settings UI. Please take note of this and make sure to claim all experience points for your switched character before the update.
Additional stats for characters level 70 or higher
- Upon reaching level 70 or higher, the following additional stats have been added.
- From level 70, you can receive +3 to additional monster attack power and monster damage reduction.
- In addition, this stat applies to characters with the character tag enabled, regardless of level.
- Example) If Level 72 Character A and Level 66 Character B are set to tag, the additional monster attack power (9) and monster damage reduction (9) based on the level of the character with the higher level (A) are applied to the character with the lower level (B) as well.
| Level | Extra AP against Monsters | Monster Damage Reduction |
|---|---|---|
|
70 |
3 | 3 |
| 71 | 6 | 6 |
| 72 | 9 | 9 |
| 73 | 12 | 12 |
| 74 | 15 | 15 |
| 75 | 18 | 18 |
※ These additional stats do not stack.
- You can also check additional stats based on your level through ‘View Detailed Stats’ in the ‘My Stats UI’.
- Example) Additional monster attack power and monster damage reduction applied at level 75

Improvements to My Info (P) window
- The My Info (P) window has been improved to allow you to view more detailed information about the level and experience points of your currently logged-in character.
- You can now check not only the level of the character you are currently logged in with, but also your current experience points and the amount of experience points required to reach the level.
- The existing self-introduction area has been removed, and you can set your self-introduction in the portrait area at the top left.

Combat Experience System Overhaul
- The combat experience point system has been revamped.
- The combat experience required to reach the next level has been changed across all level ranges.
- The experience points gained from defeating all monsters have been adjusted.
- The combat experience points obtainable through quests have been adjusted.
- The experience points obtainable per level through Black Spirit training have been changed.
- A feature has been added to limit the maximum combat experience points obtainable when defeating a single monster based on the level.
- The maximum amount of combat experience that can be obtained at once is limited, including the effect that increases combat experience gain.
|
Level range | Maximum experience point ratio obtainable per monster defeat |
|---|---|
|
1~5 |
About 20% |
| 6~10 | About 18% |
| 11~15 | About 16% |
| 16~20 | About 14% |
| 21~25 | About 12% |
| 26~30 | About 10% |
| 31~35 | About 8% |
| 36~40 | About 6% |
| 41~47 | About 5% |
| 48~49 | About 3.5% |
| 50~55 | About 2% |
| 56~61 | About 0.2% |
| 62~ | About 0.01% |
Monster Zone Information UI
- Information regarding the monsters appearing in each monster zone and the experience points obtainable upon defeating them has been added to the monster zone details.
- The ‘#High Combat Experience Gain’ tag has been removed from the monster zone information.

Monster Information UI
- The monster information UI at the top of the screen has been improved to allow checking the monster’s level.

※ This information cannot be verified on the Black Desert Research Lab and is scheduled to be applied to the official server.
Benefits based on the level difference between monsters and players
- The color rules for monster names have been changed based on the level difference between the adventurer and the monster.
- The monster name color range based on level difference has been reduced from a total of 11 levels to 7 levels.
- If the adventurer’s level is higher than the monster’s level, a benefit has been added so that they take less damage when attacked by the monster.
- For every 1 point higher the player’s level is than the monster’s level, an additional +3 monster damage reduction effect is applied when attacked by that monster.
- This effect applies up to a maximum difference of 3 levels, allowing you to receive a maximum monster damage reduction of +9.
- For every 1 point higher the player’s level is than the monster’s level, an additional +3 monster damage reduction effect is applied when attacked by that monster.
| Level difference | Monster Name Color |
|---|---|
| When the adventurer’s level is 3 or more lower than the monster | ![]() |
| When the adventurer’s level is 2 lower than the monster | ![]() |
| When the adventurer’s level is 1 lower than the monster | ![]() |
| When the adventurer and the monster are the same level | ![]() |
|
When the adventurer’s level is 1 higher than the monster
(Monster damage reduction +3 applied)
|
![]() |
|
When the adventurer’s level is 2 higher than the monster
(Monster damage reduction +6 applied)
|
![]() |
|
When the adventurer’s level is 3 or higher than the monster’s
(Monster damage reduction +9 applied)
|
![]() |
Gaining combat EXP through combat content
- The ‘Battle Secret Book’ item has been added, which allows you to gain combat experience when participating in the PVE and PVP combat content below.
- When using each type of Combat Secret Book, the amount of Combat EXP obtainable at level 66 is as follows:
| Item | Experience gain based on level 66 | Terms of Use and Attribution Information |
|---|---|---|
![]() Combat Secret Manual (Small)
|
0.2% |
Usage Conditions: Level 60 or higher
(Bound to the family, can be stored in family inventory and storage)
|
![]() Combat Secret Manual (Medium)
|
1% | |
![]() Combat Secret Manual (Large)
|
7.5% | |
![]() Combat Secret Book (Extra Large)
|
15% |
- The PVE and PVP content where you can obtain Combat Secret Books is as follows:
| PVE content | ||
|---|---|---|
| Content | Achievement conditions | compensation |
| Black Shrine (Solo) | Defeated party boss | Combat Secret Book (Small) x1 |
| Black Shrine (Party) | Defeated party boss | Combat Secret Book (Small) x1 |
| Guild Boss Subjugation | Defeated Guild boss | Combat Secret Book (Medium) x1 |
| Altar of Blood | When the level is cleared | Combat Secret Book (Medium) x1 |
| PVP content | ||
|---|---|---|
| Content | Achievement conditions | compensation |
| Node war | Win / Loss |
Upon Victory: Combat Secret Book (Medium) x2
Upon defeat: Combat Secret Book (Small) x2
|
| Conquest war | Win / Loss |
Upon Victory: Combat Secret Book (Large) x1
Upon defeat: Combat Secret Book (Medium) x2
|
| War of the Roses | Win / Loss |
Upon Victory: Combat Secret Book (Extra Large) x1
Upon defeat: Combat Secret Book (Medium) x4
|
| Red Battlefield | Win | Combat Secret Book (Small) x1 |
| Guild League | Win | Combat Secret Book (Small) x1 |
| Arena of Solare Ranked Match | Win | Combat Secret Book (Small) x1 |
- Due to the level system revamp, adjustments have been made so that you receive experience point rewards at the same rate as before upon completing quests.
- The amount of combat experience points obtainable in the next main quest starting quarter has been adjusted.
| Ancient Stone Chamber | Land of the Morning Light | Mountain of Eternal Winter |
|---|---|---|
|
[Calpheon] Hero of Calpheon
Reach level 56 upon completing everything.
|
[Land of the Morning Light] The One Who Commands Taebaek
Reach level 56 upon completing everything.
|
[Mountain of Eternal Winter] In Search of the Flame That Burns the God Reach level 56 upon completing everything. |
- Adjusted so that you can reach level 60 upon completing all of ‘[Media] Rebirth of Darkness’.
- However, based on when starting ‘[Lv.51 Media] The Dark Energy Threatening Media’ at Lv.56.
- The amount of combat experience gained from the Olvia Academy Combat Course quest has been adjusted.
- During combat classes, if you complete the course starting at level 60 0.00%, you can gain enough combat experience points to reach level 61.
- The experience point rewards for main quests prior to the renewal have been uniformly adjusted to 100.
- The amount of combat experience points obtainable upon completing the following sub-quests has been adjusted.
| [Cooperation] Proof of Courage | [Training Request] Valtara – Holy Relic of the Ruins | [Repeat] Treatment of variant glutony |
| [Repeat] Small glutony treatment | [Repeat] Medium glutonychia treatment | [Repeat] Defeat the Giants |
| [Repeat] Defeat the Giant Fighter | [Repeat] Defeat the Giant Warrior | [Repeat] Hunt Hexa Soldiers |
| [Repeat] Hexa Warrior, Archer Hunt | [Repeat] Hexe Wolf Hunt | [Repeat] Hunting the Hexa Lizard |
| [Repeat] Owl, hunting small ents | [Repeat] Hunt Twin-Headed Ents | [Repeat] Screaming Ent Hunt |
| [Repeat] Root Ent Hunt | [Repeat] Hunt Old Tree Ents | [Combat Promotion] Forio Support |
| [Party Request] Powered Altar Imp | [Party Request] Powered-Up Swamp Fogan | [Party Request] Powered-Up Red Orc |
| [Party Request] Powered Harpy | [Party Request] Powered-Up Kuruto | [Party Request] Powered Miners |
| [Party Request] Powered Saunil | [Party Request] The Enhanced Hexe Sanctuary | [Party Request] Powered-Up Calpheon Temple Groups |
| [Daily] Eliminate threat to the village | Goblin Fighter | an honorable fight |
| small bee mead | Between Mission and Friendship | Mining Imp Eradication Operation |
| prickly soldier | Al Rundi and the rebel group | hideous fur coat |
| Secret mission | It’s still too early, *squeak* | The enemy right in front of you |
| bystander | Local resource management | Salty Mud Hunt |
| Noise! Frog | Stop the illegal assembly! | [Exclusive] Nak Sorcery Seal Stone |
| Blade of Vengeance | [Meggiman Extermination II] He’s stronger because he’s fat, isn’t he? | [Megiman Extermination III] The Unique Megiman |
| [Megiman Extermination IV] I shall accept that match | [Ent Extermination II] A Strange Tree? | [Ent Extermination III] The Giant Ent |
| [Ent Extermination IV] To prevent secondary damage.. | [Abandoned Monastery Extermination I] Say You’re Scared | [Abandoned Monastery Extermination II] Magic-using Enemies |
| [Abandoned Monastery Extermination III] Is this a rescue? | [Calpheon Temple Raid I] Dangerous Reconnaissance | [Calpheon Temple Raid II] Remnants of Kzarka |
| [Calpheon Temple Subjugation III] Reducing Faction Size | [Hexa Sanctuary Extermination II] The Identity of the Witch Tower | [Hexa Sanctuary Extermination III] Powerful Witch’s Soldier |
| [Hexa Sanctuary Subjugation IV] Purification of Hexa Sanctuary |
- An icon for detailed information regarding My Info (P) level has been added.
- If you click the button, you can check the detailed figures through the Adventurer’s Note.
- The “High Combat Experience Gain” and “High Skill Experience Gain” tags have been removed from the Hunting Ground Information UI.
- The recommended level has been added before the hunting ground name in the hunting ground information UI.
- The amount of Combat/Skill experience gained from the Body Enhancement buff effect obtainable at the campsite has been changed from 50% to 100%.
- The amount of Combat/Skill experience gained from the Adventure Blessing buff effect obtainable from NPC conversations or campsites has been changed from 15% to 30%.
- The effect of increasing combat experience gained by wearing 4 pieces of Pearl Outfit has been changed from 10% to 50%.
- The effect of increasing skill experience gained by wearing 6 pieces of Pearl Outfit has been changed from 10% to 50%.
Traces of Tachyon (Agris’s Gold Coin)
- New types of traces of Tachyon (a total of 8 types) have been discovered throughout the Edania: Inner region.
- You can obtain special rewards by discovering Tachyon’s legacy.
- Tachyon’s Legacy can start at the point where the blue effect is exposed.
- After discovering Tachyon’s legacy, if you pass the test to obtain Edana’s legacy, you can acquire Agri’s Gold Coin.
Character Tag Rotation
- The class tag rotation has been changed to Musa and Maehwa.
- During the period below, you can transfer items to the Musa or Maehwa classes for just 1 silver coin.
- Start: October 7, 2026 (Korea), after scheduled maintenance on October 8, 2026 (Global)
- End: Before scheduled maintenance on October 28, 2026 (Korea), October 29, 2026 (Global)
- During the period below, you can transfer items to the Musa or Maehwa classes for just 1 silver coin.
Item Changes
- The description of the silver coin item has been modified.
- Before change: The basic currency unit, silver coin.
- After change: It is silver, the basic currency unit used throughout the Black Desert continent.
- The description of the flower petal item dropped by Shushu has been modified.
- The term “pet” has been changed to “companion animal,” and the instructions for the exchange method have been improved.
- The icon for the Divine Power Coin item has been changed.
| Before change | After change |
|---|---|
![]() |
![]() |
Event Horizon Monster Zone Improvements
- Fixed an issue where Edana consumed by despair was intermittently not summoned during the monster zone reset process after defeating Ibedor.
- The placement and appearance method of Edana, consumed by despair, appearing on the Ibedor pursuit route has been adjusted.
- It has been changed so that it appears centered on the path taken by the fleeing Ibedor.
- It has been changed to appear randomly at multiple points along the chase path instead of at a fixed location.
- The types of failed Edana have been changed to be more diverse within a group.
- The number of Despair-Eating Edana appearing in the Infernal monster zones has been adjusted to be similar to that of other monster zones.
- Only if the Wormhole gimmick is completed, Edana consumed by despair will appear once in the path of the Ibedor pursuit route.
- The monster zone has been improved so that it resets more quickly if you stop hunting while Edana, consumed by despair, is appearing in the wormhole.
- The method of obtaining buffs (3 types of Ruined Timeline buffs and entry into the Dimensional Rift) acquired upon completing the Wormhole gimmick after defeating the Ancient Elf has been changed.
- Changes have been made so that you can obtain the buff by picking up the loot that spawns when you approach the buff acquisition point.
Edania Inner Main Story Improvements
- The following aspects of the Edania: Inner main quests have been improved.
| Types of Quest | Improvements |
|---|---|
| Edania |
|
| Aphrodon |
|
| Hermesia |
|
| Magaia |
|
| Aresion |
|
| Voidekea |
|
| etc |
|
Quest Improvements
- Changes have been made so that the following growth support quests can no longer be accepted.
- As these quests can no longer be accepted, they have been removed from the Quest(O) – Recommended quest list.
| [Return Event] Stepping Stone for a Leap I | [Return Event] Stepping Stone for a Leap II | [Return Event] Stepping Stone for a Leap III |
| [Return Event] Stepping Stone IV | [Return Event] Want to go to Velia Village? | [Return Event] Let’s find someone to help |
| [Return Event] A Familiar Face | [Return Event] Aileen’s Welcome | [Return Event] Exchange Manager Shiel’s Welcome |
| [Return Event] Reorganization | [Return Event] Ready to leave again | [Return Event] A New Beginning |
| [Return Event] Shall We Try Fishing? | [Return Event] Cryo’s Welcome | [Return Event] Mysterious Fish I |
| [Return Event] Mysterious Fish II | [Return Event] Mysterious Fish III | [Return Event] How to Eat Dried Fish Deliciously |
| [Return Event] Fishy Smell Removal | [Return Event] Making Juice | [Return Event] The Power of Tools I |
| [Return Event] Power of Tools II | [Return Event] Loud Noise | [Return Event] Let’s enjoy a diverse lifestyle |
| [Return Event] Black Spirit Reunited | [Return Event] Remembering Lv.20 Balenos | [Return Event] Remembering Lv.30 Serendia |
| [Return Event] LV.40 Remembering Calpheon | [Return Event] Lv.50 For a Long Journey | [Return Event] Lv.55 Hero’s Power |
| [Return Event] Lv.58 Adaptation Complete! | [Event] Agris Altar Dispatch Mission | [Event] Forest of Plunder Dispatch Mission |
| [Event] Southern Swamps Dispatch Mission | [Event] Awakened Red Nose Jersey | [Event] Awakened Geass Judgment |
| [Event] Awakened Beg Judge | [New/Returning] Mansha Forest Dispatch Mission | [New/Returning] Lake Kaia Dispatch Mission |
| [New/Returning] Hexe Sanctuary Dispatch Mission | [New/Returning] Awakened Red Nose Jersey | [New/Returning] Awakened Geass Judgment |
| [New/Returning] Awakened Beg Judge | [New/Returning] Cliff Weapon | [Event] Mansha Forest Dispatch Mission |
| [Event] Lake Kaia Dispatch Mission | [Event] Hexe Sanctuary Dispatch Mission | [Event] Awakened Red Nose Jersey |
| [Event] Awakened Geass Judgment | [Event] Awakened Beg Judge | [Event] Mansha Forest Dispatch Mission |
| [Event] Lake Kaia Dispatch Mission | [Event] Hexe Sanctuary Dispatch Mission | [Event] Awakened Red Nose Jersey |
| [Event] Awakened Geass Judgment | [Event] Awakened Beg Judge |
- Changes have been made so that you can accept the following quests if you have completed the ‘[Growth Support] Breakthrough’ quest.
- [Growth Support] PEN (V) Blackstar Weapon
- [Growth Support] TET (IV) Kharazard Accessory
UI Changes
- A Hyperboost banner has been added to the Menu (ESC) UI.
- The location of the Deep Digging and Shallow Digging descriptions in the Lakiaro mini-game UI has been changed.
- Arena of Solare UI – In the dedicated equipment settings, item descriptions have been changed to be displayed at the mouse position.
- In the stance change UI, the muzzles of the flintlock and sniper rifle stance icons have been modified to point toward the sky.
Bug Fixes
- [Female Class] Fixed an issue where hair appearances were displayed awkwardly on the “View Other Class Skills” screen in the Skill Window (K).
- Fixed an issue where tool slots were exposed in the item transfer UI.
- Fixed an issue where Ethan (Oroen)’s Travel Outfit Box could not be opened with the Agent class.
- Fixed an issue where large carriage lamps could not be equipped on the Peridot Forest Path carriage.
- Fixed an issue where horse equipment could not be equipped in the hotkey slot.
- Fixed an issue where Manos Processed Stones were not displayed in the Crafting Notes (F2).
- Fixed an issue where, when attempting to exchange a tool with depleted durability and a tool with full durability, two items would appear in the exchange list but only one could be exchanged.
- The safe zones in Arehaza Village, Dallaenaru, Sosan Garrison Dock, and the Eye of Okilua area have been expanded.
- The issue where the warehouse in the area was not exposed when loading cargo has been fixed as the safety zone in the above area has been expanded.
- Fixed an issue where a ship with crew members on the deck appeared to require repairs even though its health was at 100% when being repaired and resupplied.
- The direction of Bukpo Ferry Keeper Gyu-muk has been modified, and accordingly, the unnatural positioning when clicking the ship disembarkation button has been fixed.
- Fixed an issue where the “Sell All Junk” function did not work when using the shop via the Ferry Keeper feature.
- The issue where marine creatures would climb onto ships during movement has been fixed.
- Edania: Fixed an issue where the ‘Ascended to the Throne of Magaia’ title could not be obtained upon defeating the Elion boss during the main internal quest.
- Modified so that when Elion’s HP reaches 0% during the Phase 2 battle with Elion, the boss of the main quest and the Throne of Edana, it immediately leads to a cutscene.
- Fixed an issue where Marktanan’s health would intermittently appear full during the battle with Marktanan after accepting the ‘[Weekly] Qualification for the Throne: Emesia’ and ‘[Emesia] Encounter with the Wanderer’ quests.
- Fixed an issue where the name and health bar of the monster ‘Agris, Goddess of Abundance’ were displayed in cutscenes within the Weekly Throne Quest and Main Quest.
- Fixed an issue where loot could intermittently be obtained from the <Witness of the Apocalypse> Priest of the End monster in the Scales of Judgment hunting ground.
- Fixed an issue in the Aphrodon Temple hunting grounds where other adventurers could acquire the loot of monsters appearing after the message “Agris’s blessing rests upon the entire field” under certain circumstances.
- Fixed an issue in the Magaia Temple hunting grounds where other adventurers could acquire loot from monsters appearing after the message “Judgment is passed on sinners who have forsaken their faith” under certain circumstances.
- Fixed an issue where the background remained black when returning to the point before viewing the story during a cutscene in certain situations.
- [Guild] Fixed an issue where details regarding stages remained in the descriptions of auxiliary buildings for Node War/Capture War auxiliary construction tools.
- Since the method of claiming Conquest War rewards was changed to the Black Spirit’s Gift Box, an issue where additional rewards were being given to the top 5% of adventurers in certain situations has been fixed.
- We plan to provide compensation at a later date so that all adventurers who experienced this phenomenon can obtain the same quantity.
- Fixed an issue where textures behaved awkwardly when scrolling down the Guild Records tab in the Guild UI.
- The issue where the colors of the guild mark displayed in the guild UI and the guild guestbook were different has been fixed.
- Fixed an issue where the recipe for Elixir of Harmony – Edania was not displayed in the item descriptions for Magic-Infused Catalyst and Condensed Magic-Infused Catalyst.
- The issue where the natural HP recovery effect of the ‘Tears of Haetae’ item was incorrectly displayed as HP recovery amount in the Modified Equip UI has been fixed.
- Fixed an issue where the results window was truncated when gathering with Rakia.
- Fixed an issue where the mini-game screen would intermittently not be displayed during the hoe gathering mini-game.
- Fixed an issue where trade items obtained from Kuiper Cliffs, Terminal Shock Zone, Rhodosion Island, Alhena Island, and Auris Coast were acquired with the origin listed as Angabou Outpost.
- Ocean Oil and Coral Crystals have been added to the reward description for the Guild Boss Subjugation Khan.
- When the World Boss Gwent appears, nearby mutant troll monsters will be petrified and unable to move for 1 hour.
- The issue where you could not use Escape if you got stuck in the wooden fence next to the stairs inside the Angabou Outpost has been fixed.
- Fixed an issue where adventurer movement was restricted at specific locations in Iris Canyon.
- The issue where some backgrounds appeared awkward near the Land of Abundance in the Aphrodon region has been fixed.
- The issue where wallpaper applied to the interior of the manor was exposed on part of the exterior wall on the second floor of the Blue Mane Lion Manor has been fixed.
- Hunting Ground Information UI – Fixed an issue where the Sealed Black Magic Crystal, which cannot be obtained in the hunting ground, was included in the list of obtainable items in the Temple of Magaia.
- Fixed an issue where the position of the trees in the Temple of Aphrodon appeared awkward from a distance when the graphics quality was set to Low.
- The issue where the Oceanus Sea and Tiamat Sea were marked as bases on the world map (M) has been fixed.
- The method for changing the position of items/skills/social actions in the Bag, Warehouse, Skills, Social Actions, and Quick Slots has been changed.
- Before change: Drag, release the left mouse click, and then left-click on another slot.
- After change: Drag and drop while holding down the left mouse click
- Fixed an issue where some system messages related to Solare’s Window user settings battles appeared awkward.
- The text in the description at the bottom of the Treasure Codex UI has been modified.
- [Pad Mode] Fixed an issue where the effect position of the selected button appeared awkward in the Other Class Skills view.
- [Pad Mode] Fixed an issue where snapping would switch to Ella Serbin’s Landscape when using arrow keys after opening the Treasure Codex UI in Ella Serbin’s Landscape.
- [Pad Mode] Improved the Treasure Codex UI so that snapping is applied to Yaz’s Combination Pouch.
- [Pad Mode] Fixed an issue where a system message was intermittently displayed and workers could not be placed.
- [Pad Mode] Fixed an issue where the number pad would appear first when attempting to move stackable items that cannot be moved to the Reinforcement Bag/Family Bag.
Class Changes
All Classes
- Myeolsin: Designated Strike skill has been added.
- After completing all Edania: Inner main quests and acquiring the ‘New Era’ knowledge, you can obtain ‘[Secret Tome] God Destruction: Designated Strike’ at ‘Mercenary’s Footsteps’ located in Voidekea.
- When using the item [Vision Book] Annihilation: Targeted Strike, you can acquire the Annihilation: Targeted Strike skill.
| Examples of skill usage | Skill Description |
|---|---|
![]() ▲ Full operation of the technique
![]() ▲ When attacking immediately with a left click while using a skill
|
![]() |
※ This information cannot be verified on the Black Desert Research Lab and is scheduled to be applied to the official server.
- The character’s basic stats have been standardized.
- The items that are unified are Max HP, Natural HP Regeneration, All Attack Power, All Damage Reduction, and All Evasion.
- Accordingly, the following changes are applied based on level 75.
-
- The maximum HP of Sorceress, Lahn, Tamer, Kunoichi, and Ninja increases.
- The Magic Damage Reduction and Magic Evasion base stats for the Striker and Mystic will be changed as follows.
- Magic Damage Reduction – Adjusted downwards to match the melee and ranged damage reduction values.
- Magic Evasion – Melee and Ranged evasion values will be increased to match the Magic Evasion value.
- The values that increase according to the character’s level change as follows.
| item | Changes |
|---|---|
| Maximum HP |
|
| Natural health regeneration |
|
| All attack power |
※ Due to the above changes, the final attack power of Tamer and Wizard, who previously had high base attack power, will be lowered. To maintain the existing balance, the attack power increase effect for Tamer and Wizard will be transferred to other passive skills.
|
| Reduce all damage |
|
| All evasion |
|
- For maximum skill resources and natural skill resource regeneration, the level-based increase and recovery values have been adjusted to suit the characteristics of each class.
- Accordingly, the following changes are applied based on level 75.
- The maximum MP of Sorcerers and Hashashin increases.
- The maximum WP of Drakania, Kunoichi, and Ninja increases.
- Lahn’s maximum WP decreases.
- Accordingly, the following changes are applied based on level 75.
| item | Changes |
|---|---|
| Maximum skill resources |
|
| Natural recovery of skill resources |
|
- The stat increases from leveling up have been standardized, and the stats that previously differed by class upon leveling up have been transferred to separate passive skills.
- This passive skill is automatically acquired across levels 50, 55, 60, 65, and 70.
- Example) Warrior Class’s new passive skill ‘Warrior’s Memory’

-
- The stats obtained through the new passive skill are set based on reaching level 72 in the existing level system.
- Accordingly, characters who were below level 72 prior to the level system revamp update will see a slight increase in maximum HP if they learn all new passive skills.
- The stats obtained through the new passive skill are set based on reaching level 72 in the existing level system.
Valkyrie
Awakening
- The damage of the following skills has been adjusted.
| Skill name | Before change | After change |
|---|---|---|
| Purificatione III |
Hit damage 4500% x 3
Energy Explosion Strike Damage 4500% x 2
Damage application ratio in PVP: 36.66% |
Hit damage 5036% x 3 Energy Explosion Strike Damage 5036% x 2 Damage application ratio in PVP: 32.75% |
| Sanctitas de Enslar III | Mark Strike Damage 3027% x 1 Final hit damage 7567% x 2 Damage application rate in PVP: 23.2% |
Mark Strike Damage 3760% x 1 Final hit damage 9416% x 2 Damage application ratio in PVP: 18.64% |
| Blitz Stab | Hit damage 6719% x 2 Damage application ratio in PVP: 26.09% |
Hit damage 8568% x 2 Damage application ratio in PVP: 20.46% |
| Ultimate: Blitz Stab | Hit damage 6719% x 2 Damage application ratio in PVP: 26.09% |
Hit damage 8568% x 2 Damage application ratio in PVP: 20.46% |
| Flow: Divina Vult | Hit damage 7171% x 2 Damage application ratio in PVP: 30.15% |
Hit damage 9020% x 2 Damage application ratio in PVP: 23.97% |
Woosa
Succession

Prime: Quiet Waters, Prime: Cloudrise- The <Dark Cloud Effect> replaces the existing dark cloud with a new one if you regenerate a dark cloud in the same location.
Prime: Quiet Waters- The position of dark clouds generated by the ‘Cloud Flower’ skill has been adjusted as changes were made to prevent dark clouds from spawning in the same spot.
Prime: Cloudrise- When linked with the skills ‘Flitting Step’, ‘Yangban Step’, and ‘Wingbeat’, the attack speed of <Dark Cloud Effect> has been increased by 20% compared to before.
Class Bug Fixes
- [Berserker] Fixed an issue where the main weapon would not switch when using the ‘Ultimate: Fierce Strike’ or ‘Absolute: Fierce Strike’ skills in the slot while in the Awakening Standby Stance.
- [Berserker] Fixed an issue where the ‘Bestial Rage’ effect was not applied when using ‘Prime: Berserk Form’ without having learned the ‘Prime: Unstoppable Beast’ skill.
- [Wizard] When using ‘Bolide of Destruction’ and ‘Black Spirit: Bolide of Destruction’, the height judgment range for hitting targets lower than the caster has been increased.
- [Mystic] Fixed an issue where the attack power increase effect of the ‘Dragonize’ skill was not being replaced by its superior effect.
- [Striker] Fixed an issue where the attack power increase effect of the ‘Prime: Unleashing Potential’ skill was not being replaced by its superior effect.
- [Corsair] The demonstration video for ‘Wind-piercer Patraca’ in the Skill Screen (K) has been updated to match the actual attack animation.
- [Woosa] Fixed an issue where the damage dealt by the ‘Prime: Cloudrise’ skill was applied as a maximum of 11 hits, contrary to the skill description.
- [Woosa] Fixed an issue where the attack power increase effect of the ‘Prime: Butterfly Dream’ skill was not being replaced by its superior effect.
- [Woosa] The unnatural transition animation from the ‘Prime: Flurry’ skill to the ‘Prime: Inkwrath’ skill has been improved.
- [Seraph] Fixed an issue where camera and pad vibration effects were applied at regular intervals while holding a flintlock pistol.
- The notation indicating the recovery amount of Health, MP, WP, and SP—resources that naturally recover over time—has been standardized to ‘Health/MP/WP/SP Natural Recovery Amount’.






















