- A Guild Fame system has been added, which can be earned through various guild activities and provides benefits applicable to the entire guild based on accumulated points.
Gain Guild Fame
- Guild Fame can be earned through guild members and guild activities.
- Guild Fame can be accumulated up to a maximum of 1,000,000.
| Activity | Guild Fame gained per activity |
|---|---|
| For every guild member logged in | 50 |
| Complete Guild Mission 1 time | 1,000 |
| Defeat 1 type of Guild Boss | 10,000 |
| Guild League Victory | 500 |
| Blue Battlefield Victory | 5,000 |
| Win a Node War (Tier 1) | 5,000 |
| Win a Node War (Tier 2) | 25,000 |
| Win a Node War (Unlimited) | 35,000 |
| Victory in Conquest War (Tier 1) | 50,000 |
| Victory in Conquest War (Tier 2) | 75,000 |
| Victory in Conquest War (Unlimited) | 100,000 |
| Victory in the Wars of the Roses | 150,000 |
Accumulated Guild Fame Benefits
- Guild Fame allows you to receive various benefits applicable to the entire guild based on accumulated figures.
- Each passive skill consumes 1 Guild Point upon acquisition.
- The daily salary additional bonus is a method where an additional bonus amount is paid to the set daily salary.
- Example) If daily salary is 5 million silver and accumulated guild fame is 900,000 or more: Earn a total of 50 million silver (daily salary 5 million + additional bonus 45 million).
- The daily salary additional bonus does not consume guild funds.
| Cumulative Guild Fame | Increase daily guild mission recharge count (Total number of charges) |
Daily pay extra bonus | Guild Skill |
|---|---|---|---|
| 900,000 | +1(20) | 900% |
![]() [Passive Skill – Extermination Expert]
Monster additional attack power +8 |
| 800,000 | +1(19) | 800% |
![]() [Passive Skill – Light Footsteps]
Max weight increased by +100LT Added ‘Honorable’ Guild Missions for Hunting, Life, and Trade
|
| 700,000 | +1(18) | 700% |
![]() [Passive Skill – Refined Hands]
Life Skill Mastery +50 |
| 600,000 | +1(17) | 600% |
![]() [Passive Skill – Guidance of Fortune]
Increased item drop probability by +20%
|
| 500,000 | +1(16) | 500% |
![]() Enhanced Blessing of Fortuna
|
| 400,000 | +1(15) | 400% |
![]() Enhanced Guru’s Touch
|
| 300,000 | +1(14) | 300% |
![]() Enhanced State of Nothingness
|
| 200,000 | +1(13) | 200% |
![]() [Passive Skill – Energetic Hands]
Life Experience Gain +50% |
| 100,000 | +1(12) | 100% |
![]() [Passive Skill – Mercenary’s Pledge]
Combat Experience Gain +100% |
| 50,000 | +1(11) | 50% | – |
| – | 0(10) | 0% | – |
- A menu has been added to the Guild UI to check the benefits, disadvantages, and increase/decrease history based on Guild Fame.

-
- You can check the benefits and disadvantages associated with guild Fame , as well as the currently applied effects, by clicking the Guild Fame Benefits and Disadvantages button to the left of Guild Fame.

-
- A ‘Fame’ tab has been added to the usage history button to the right of Guild Fame, allowing you to check the history of increases and decreases in Guild Fame.

- The effects of the guild skills ‘Fortuna’s Blessing’, ‘Sage’s Touch’, and ‘Realm of Nothingness’, which are enhanced based on guild fame, are as follows:
- Due to the addition of new guild skills, the placement of skills in the Guild (G) – Guild Skills tab has been changed.
| Before change | After change |
|---|---|
![]() Blessing of Fortuna
Item drop probability +20% / Knowledge drop probability +15% / Higher-level knowledge drop probability +2%
|
![]() Enhanced Blessing of Fortuna
Item drop probability +30% / Knowledge drop probability +15% / Higher-level knowledge drop probability +2%
|
![]() Guru’s Touch
Life Skill Experience Gain +50% / Life Skill Mastery +50
|
![]() Enhanced Guru’s Touch
Life Skill Experience Gain +75% / Life Skill Mastery +75
|
![]() State of Nothingness
Combat Experience Gain +200% / Skill Experience Gain +50% / Karma Recovery +15%
|
![]() Enhanced State of Nothingness
Combat Experience Gain +300% / Skill Experience Gain +75% / Karma Recovery +15%
|

- Silver rewards for Guild Missions have been adjusted, and ‘Honorable’ missions have been added to the Hunt/Life/Trade Guild Missions, which can be undertaken when Guild Fame is 800,000 or higher.
- Honorable Guild Missions yield silver coins per attempt, and other rewards are the same as regular missions.
- The following guild missions, which were not progressing well due to low preference, have been removed.
- Black Shrine Hwanghae Normal Difficulty Quest
- Log / Rough Stone Gathering Request
- The number of objectives for the Unknown Catalyst acquisition mission has been adjusted.
- Before change: 80 (Small), 160 (Medium), 240 (Large), 360 (Extra Large)
- After change: 150 (Small), 300 (Medium), 450 (Large), 600 (Extra Large)
- For fishing missions, the time limit for completing each mission has been increased by 1 hour.
- The new guild raid bosses, Gumiho and Duoksinni, are scheduled to be added in a future update.
Consume Guild Fame
- Guild Fame is consumed when using the following functions.
- Guild Fame can be reduced by as much as -2,000,000.
- If Guild Fame is less than 0, the Guild Name changes to red.
- If your guild Fame is less than 0, you cannot participate in Conquest War or War of the Roses, and members of that guild cannot participate as war heroes for another guild..
- Guild Fame can be reduced by as much as -2,000,000.

-
- However, guild fame will not drop below 0 due to any reduction other than the declaration of war function.
| Guild Fame Consumption | ||
|---|---|---|
| Activity | Fame cost per attempt | Terms of use |
| War Declaration | 400,000 | Fame -1,600,000 or more |
| Reset Base Server Setup Cooldown | 100,000 | Fame 100,000 or more |
| Recharge the summon count for one existing Guild Raid boss | 25,000 | Fame 25,000 or more |
| Additional Command to Gather Skill | 25,000 | Fame 25,000 or more |
| Golden Bell | 20,000 | Fame 20,000 or more |
- In addition, guild fame decreases by a specified amount every Monday at 00:00 depending on the size of the guild.
| Guild size | Decrease amount |
|---|---|
| Small | -2500 |
| Medium | -5000 |
| Large | -7500 |
| Extra Large | -10000 |
Guild Ranking UI Change
- The Guild Ranking UI has been changed as follows.
- Guild Reputation and Weekly Guild Fame acquisition items have been added.
- The Decisive Battle Score, Score, Guild Introduction, and Guestbook sections have been deleted.

Guild War
- You can declare a Guild War by spending Guild Fame.
- 400,000 Guild Fame is consumed upon declaration.


-
- You can declare a guild war when there are 10 or more members online. However, responding to a declared guild war is possible without any conditions.
- There are no restrictions on the size or number of members of the guild subject to the declaration.
- You can declare Guild War to up to 6 guilds at the same time.
- You can declare war on guilds with less than 0 guild fame without consuming guild fame.
- You cannot declare a Guild War when your Guild Fame is below -1,600,000.
- The declaration of war lasts for 6 hours.
- However, if the opponent responds to the war, the war will continue for 7 days.
- You cannot declare war on a guild that has already declared war for 48 hours.
- You cannot declare a Guild War for 7 days after creating a guild.
- There is a 5-minute waiting period from the declaration of war until it actually begins.
- When war is declared, the fame value changed due to the war is displayed in the Guild (G) UI.
- You can check records of war declarations in the Guild (G) – Guild Records menu.
- The following changes have been made regarding the existing Guild War.
- Changes have been made so that guild funds are not consumed when declaring a guild war.
- The guild war withdrawal function has been removed.
- The guild member protection feature has been removed.
- War Heroes have been changed so that they cannot participate in the war.
Guild League Season
- The Guild League Intensive Week will take place after the next official server maintenance.
- The new regular season of the Guild League is scheduled to run for four weeks starting Wednesday, August 26, 2026.
| Guild League Intensive Week Schedule |
|---|
|
Korea: After scheduled maintenance on August 5, 2026 (Wed) ~ Before scheduled maintenance on August 12, 2026 (Wed)
Global: After the scheduled maintenance on August 6, 2026 (Thu) ~ Before the scheduled maintenance on August 13, 2026 (Thu)
|
Item Changes
- The following items have been changed so that they cannot be sold in the shop.
Ancient Hammer – PEN (V)
Ancient Hammer – HEX (VI)
Ancient Blackstone – PEN (V)
Ancient Blackstone – HEX (VI)
Ancient Black Stone – SEPT (VII)
- A new crafting formula for the Obsidian Hammer has been added.
- You can obtain 200 Cron Stones by processing (L) – heating.
- The Obsidian hammer is removed when heated.
- You can obtain 200 Cron Stones by processing (L) – heating.
New World Boss – Dark Bonghwang
- Rumors are being heard that a strange and frightening energy is occasionally felt from the dwellings of Sangoon, Uturi, Bulgasal, and the Golden Pig King, the world bosses of the Land of the Morning Light.
- When World Bosses Sangoon, Uturi, Bulgasal, and Golden Pig King appear, the new World Boss Dark Bonghwang will appear instead according to a specified probability.
- The Dark Bonghwang appears in the existing Land of the Morning Light World Boss location.
- When World Bosses Sangoon, Uturi, Bulgasal, and Golden Pig King appear, the new World Boss Dark Bonghwang will appear instead according to a specified probability.

- The main loot obtainable by defeating the Dark Bonghwang is as follows:
| Top 1-20 in Damage Contribution | Top 21-50 in Damage Contribution | Damage contribution within 51st to 90% | Damage contribution exceeding 90% ~ within 100% |
|---|---|---|---|
|
Guaranteed Rewards Embers of the Primordial x4
Flame of the Primordial x1 |
Guaranteed Rewards Embers of the Primordial x3
Rewards based on specified probability Flame of the Primordial x1 |
Guaranteed Rewards Embers of the Primordial x2
Rewards based on specified probability Flame of the Primordial x1 |
Guaranteed Rewards Embers of the Primordial x1
Rewards based on specified probability Advice of Valks (+40) x1 |
- The Dark Bonghwang Feather, a trophy obtained from defeating the Dark Bonghwang, can be exchanged for the following items with Heo Seung-won, the <High-End Merchant> in Yukjo Street, Land of the Morning Light.
- The exchange list is displayed only if you have a Dark Bonghwang Feather in your Inventory(I).
| Item name | Number of Dark Bonghwang Feathers Required |
|---|---|
![]() Bountiful Feast
|
3 |
![]() Traditional Tea & Snacks
|
3 |
![]() Assorted Kimchi
|
3 |
![]() Yeolgujatang
|
3 |
![]() Mystical Herbal Medicine
|
3 |
![]() Refined Feast
|
1 |
![]() Assorted Kimchi
|
1 |
![]() Tricolor Namul
|
1 |
![]() Gujeolpan
|
1 |
![]() Mellow Herbal Medicine
|
1 |
- You can obtain a large amount of Essence of Dawn from the Tears of the Dark Bonghwang through the following processing formula.
- If you process 10 times the amount of crafting materials and 1 Black Stone Powder together, you can obtain 10 times the result through mass production.
| Processed food – Simple Alchemy | Result | |
|---|---|---|
|
Tear of the Dark Bonghwang x1 + Essence of Dawn – Black Spirit Rage x1
|
![]() Essence of Dawn – Black Spirit’s Rage x30
|
|
|
Tear of the Dark Bonghwang x1 + Essence of Dawn – Accuracy x1
|
![]() Essence of Dawn – Accuracy x30
|
|
|
Tears of the Dark Bonghwang x1 + Essence of Dawn – Damage Reduction x1
|
![]() Essence of Dawn – Damage Reduction x30
|
|
|
Tear of the Dark Bonghwang x1 + Essence of Dawn – Evasion x1
|
![]() Essence of Dawn – Evasion x30 |
|
- The number of times you can exchange Primordial Crystals with the Morning Land Boss Seal has been changed.
- Before change: 4 times
- After change: 8 times
Monster Changes
- [Dark Seeker’s Retreat] Fixed an issue where the next stage of monsters would not be summoned if the first appearing individual was quickly defeated upon the reappearance of the Screaming Dark Follower.
- The respawn time of the Screaming Darkness Follower monster has been adjusted.
- [Gavinya Coastal Cliff] Changed so that the Sulfur Rock Colossus and Sulfur Stone Colossus awaken together upon the first attack after the Sulfur Volcano Colossus awakens.
Marni’s Combat Analyzer

- Marni’s Combat Analyzer has been added.
- You can view Marni’s Combat Analyzer at Menu (ESC) – Character (F2) – Marni’s Combat Analyzer.
- If ‘Hide UI on Hit’ is enabled in the game settings while using the Combat Analyzer, the Combat Analyzer UI is hidden upon being hit, but the recording does not end.
- However, the widget that appears when you press the small window open button is not hidden even if the ‘Hide UI on hit’ option is enabled.

※ With the addition of Marni’s Combat Analyzer, the damage display setting in the Black Desert Lab has been removed.
※ With the addition of Marni’s Combat Analyzer, changes have been made so that effects such as Charge, Pull and Push, Monster Spin, and Eye Draw are applied with minimal damage.
※ The Marni Combat Analyzer does not operate while mounted on a mount, including the Heuklang.
※ Down Smash and Air Smash cannot be verified in Marni’s Combat Analyzer in the Black Desert Research Lab and are scheduled to be updated on the official server.
Bug Fixes
- [Musa] Fixed an issue where the chest area of the Citrus outfit appeared to be cut out when changing to a specific body type through customization.
- [Agent] The issue where the left effect of the Monarch Revolver and Black Star Revolver was misaligned has been improved.
- Fixed an issue where the appearance of a fallen carriage placed in a specific location was loading late.
- The issue where the number of attempts allowed for the Blood Altar content was indicated as 5 has been fixed.
- If monsters intermittently fail to appear normally in the Zephyros Castle hunting grounds, the Lava Zone Hatchery has been removed and improved to ensure they reappear.
- Fixed an issue where the category name ‘[Adventure Support] Bag Expansion!’ in the Recommended Requests tab was displayed awkwardly.
- The knowledge icons below used in Agent Succession Requests have been modified.
- An old name, Gannicus
- The boy left alone, Edward
- Codename, Grim Reaper
- The agent’s deal with Marni
- Fixed an issue where the damage dealt by Breath of Grass and Song of the Wind from Solare’s Spear was being applied.
- Improvements have been made to display wagons or horses connected to them in the stable window of the World Map (M).
- The timing for defeating the Golden Pig King Eight/Nine/Ten has been improved to start more accurately at the actual start of the battle.
- The order of fences in my garden list has been modified to appear in the order they were installed.
- The quest ‘[Deep-Rooted Hand] Gatherer Across the Sea’ has been changed so that it can be accepted even if you possess the ‘Deep-Rooted Hand’ knowledge.
- The textures and UI of the exchange warehouse and bags have been improved.
- Fixed an issue where the explanation regarding summoning authority was unnatural in the description of the Guild Boss Raid summon.
- Fixed an issue that could very rarely cause problems on the game server during Yar progression.
- Fixed an issue where some base/capture battle related system messages were not displayed in the base/capture battle system message section.
- Change Appearance in Specific Situations (F4) – Fixed an issue where the Pearl outfit worn by the character was not visible when taking a portrait.
- [Pad Mode] Fixed an issue where the PC version description would not disappear after being displayed when viewing details following the “Charge” option in Ella Serbin’s Landscape.
- [Pad Mode] Fixed an issue where treasure maps surfacing from the deep sea could not be used with a gamepad.
- [Pad Mode] Fixed an issue in the King Weapon Crafting UI where snapping into empty slots was possible in a specific way when there were 4 or more Black Star weapon materials.
- [Pad Mode] Fixed an issue where snapping was awkward in the Capture Battle status board UI.
- [Pad Mode] Fixed an issue where the key guide was missing from the pop-up window that appears when Yar matching is complete.
- [Pad Mode] The key guide in the pop-up window that appears when Red Battlefield matching is complete has been improved.
Class Changes
Agent
Reaper’s Barrage- The character has been improved to rotate according to the camera direction during the 1st to 4th hits of the skill.
- However, immediately before the skill’s strike, the attack is triggered in the direction the camera is facing.
Firearms Mastery- Improvements have been made to allow for a faster transition from the reload animation to the basic movement animation after the final hit.
Flow: Reposition- It has been improved so that it does not pass through monsters when activated forward.
- Accordingly, the description regarding monster collisions while moving has been changed to “no character collisions when moving backward, left, or right.”
Mozambique Drill- It has been changed so that it can be activated during the cooldown.
- During the cooldown, the skill’s damage is reduced, and critical hit chance effects are not applied.
- The acquisition levels of the lower stages for the following skills acquired during the growth phase have been adjusted.
- Mozambique Drill I: Acquisition Level 5 → 1
- Aerial Suppressing Fire I: Acquisition Level 8 → 6
- Mayhem I: Acquisition Level 12 → 7
- Evasive Detonation I: Acquisition Level 16 → 7
Class Bug Fixes
- The skill descriptions for repeatable effects (poison, bleeding, pain, health recovery, mana recovery, etc.) have been changed to indicate the number of times they are applied during their duration.
- Fixed an issue where the repeatedly applied effect was intermittently applied 1 to 2 times less than usual.
- [Ranger] Fixed an issue where Attack Power increased by 1 upon acquiring the Succession: Feathers of Lemoria skill.
- To maintain this effect, the attack power increase of the Prime: Spirit’s Blessing III skill has been changed from 2 to 3.
- [Ninja] The attack speed increase effect of the Prime: Shadow Blade skill has been transferred to Succession: Shadow of Darkness. You now gain the attack speed increase effect immediately upon Succession.
- [Lahn] When using the Core: Eradication skill in place, the movement distance was longer compared to when the Core: Eradication skill was not acquired; this issue has been fixed.
- [Nova] Fixed an issue where the dismount effect was not applied upon a successful hit with the Black Spirit: Royal Fencing: Remise skill.
- [Agent] Improved to stop movement more quickly when stopping while moving left or right in non-combat stance.
- [Agent] Improved an issue where enemies at close range could not be hit intermittently when using the Flow: Dash ‘N Fire skill forward.
- [Agent] Fixed an issue where the phrase stating that it is not affected by attack speed was not displayed in the description of the Blink skill.
- [Agent] The issue where the effect appeared awkward when using the Flow: Bullet of Truth skill has been improved.
- [Agent] Fixed an issue where stamina was not recovering while using the Suppressive Shot skill.









































