Monster Changes
- Additional ways to obtain the titles listed below have been added.
- Titles: ‘Saunil Destroyer’, ‘Ornithologist’, ‘Demonic Eyes’, ‘Naked’, and ‘Puturum Executor’
| Title | How to obtain a title | |
|---|---|---|
| Saunil Destroyer | Defeat the ‘Sharp Saunil Siege Captain’ in Saunil Camp [Elvia] 24 times. | |
| Dr. Bird |
After completing the quest ‘[Valencia] Edana’s Descendants’, you can summon the ‘Ancient Puturum Who Regained His Power’ by accepting the quest ‘Ancient Puturum Who Regained His Power’ from Akman <Exploration Base Management> Atosa. Defeat the ‘Ancient Puturum Who Regained His Power’ a specified number of times.
|
1 kill |
| The Devil’s Gaze | 2 kills | |
| Naked | 3 kills | |
| <The Puturum Executor> | 4 kills | |
- During the battle of Black Temple – Donghae (solo) – Oduksini level 8/9/10, if you survive a fatal attack that occurs when you fail to attack with a specific mechanic, the battle will now continue without stopping.
- However, at this time, the dark spirit enters a berserk state with increased attack and defense power.

War of the Roses
Wars of the Roses – Rules of Participation Changes, Improvements
| Leader (Commander) Guild | 3rd Legion | |
|---|---|---|
| How to apply for participation | ESC Menu – War (F7) – War of the Roses | |
| Number of participants |
Guild (alliance) members of each faction,
including war heroes 30-100 people [Changed]
|
Up to 200-270 people per faction [Changed] |
| Application time for participation | Saturday 00:00 ~ Sunday 00:10 After Sunday 00:10, the leader guild announcement |
After the announcement of the leader guild, Sunday 00:10 ~ Sunday 15:05 |
|
Guilds (alliances) declared as leaders must confirm the number of participants in the leader guild by 15:05 on Sunday [New]
Guilds (alliances) declared as leaders must confirm their commanders by 15:05 on Sunday (no changes allowed after confirmation).
|
||
| Application conditions for participation | Any guild/alliance that has won at least one node/conqust war in the past two weeks can apply. (Excluding the lowest level restricted base victory in the node war) (Points earned upon victory are accumulated, cumulative points is selected) and the guild/alliance with the highest |
The total of the attack power and defense power must be 700 or more. (The higher number among the main weapon/awakening weapon is added to the defense) |
| Application fee | Guild (leader’s guild) fund of 5 billion silver coins [Changed] * Returned if not selected |
500 million silver coins * Returned if not selected |
| Selection process after application | Sunday 00:10 The guild with the highest cumulative score will be selected. |
Sunday 3:05 PM Random selection from applicants |
| Participating camp | Randomly selected from Kamasylvia and Odylita | |
| Note |
After selection, you can participate by clicking the ‘Participate’ button on the server where the War of the Roses is in progress, just like in the node war/conquest war.
|
The additional participants selected to replace the insufficient number of participants in the leader’s guild will belong to the 3rd Legion and will receive the 3rd Legion’s rewards. [New]
|
- A system for selecting additional participants for the 3rd Legion has been added to compensate for the insufficient number of participants in the War of the Roses Leading Guild.
- When the number of participants in the leader’s guild is less than 100, additional members of the 3rd Legion will be selected to make up for the missing number of participants.
- However, only when the number of participants in the 3rd Legion exceeds 200 (400 in total) for each faction, additional participants from the leader’s guild will be selected.
- Since the role of the leader guild is important, there must be at least 30 participants belonging to the leader guild, and accordingly, the maximum number of additional selections is 70.
- Accordingly, the maximum number of participants in each faction’s 3rd Legion has been changed to 200-270.
- The additional participants selected to replace the insufficient number of participants in the leader’s guild belong to the 3rd Legion, and the rewards are also received as rewards from the 3rd Legion.
| Example 1 | Example 2 |
|---|---|
|
Number of participants in the leader guild (alliance) A: 30 Number of participants in the leader guild (alliance) B: 70 600 applicants for the 3rd Legion |
Number of participants in the leader guild (alliance) A: 30 Number of participants in the leader guild (alliance) B: 70 100 applicants for the 3rd Legion |
|
Kamasylvia 30 members of the leader guild + 270 members of the 3rd legion = 300 members Odylita 70 members of the leader’s guild + 230 members of the 3rd Legion = 300 members *100 applicants from the 3rd Legion who were not selected will not be able to participate. |
Kamasylvia 30 members of the leader guild + 50 members of the 3rd legion = 80 members Odylita 70 members of the leader guild + 50 members of the 3rd legion = 120 members |
- The application fee for the leader’s guild has been changed from 10 billion to 5 billion silver.
- Team chat will be activated starting from 15:05 on Sunday when the 3rd Legion Adventurer Selection (number of participants) is confirmed
- The Leader Guild will be able to check the guild information of the 3rd Legion Adventurers through the War of the Roses Platoon Composition UI.

- The Platoon composition UI has been improved to allow you to check the Arena of Solare rank of adventurers who are not logged in.
War of the Roses – Sanctuary count adjustments, buff effects changes, and participation reward adjustments

- The number of sanctuaries in the War of the Roses will be adjusted from 10 to 7 per faction.
- Accordingly, the positions of some abandoned cannons have been adjusted.
- Some of the monster composition and locations that appear when occupying a sanctuary have been changed.
- There are a total of 14 sanctuaries in the War of the Roses, and monsters appear in each sanctuary.
- Immediately after the War of the Roses begins, a neutral sanctuary called the “Lightless Relic” appears in each sanctuary except for the first sanctuary of each side, and the “Lightless Relic” does not attack adventurers.
- Ornette, the commander-in-chief of Odor Castle, has had his attack power increased by approximately 1.8 times.
- <Commander-in-Chief> Narsilan, <Commander-in-Chief> Sephyr
- To capture each enemy-occupied sanctuary, you must defeat the monsters that appear in the sanctuary. When you defeat the monsters, the friendly guardian monsters of your faction will appear.
- The locations of the guardian monsters that appear in each sanctuary are fixed.
- When you attack a sanctuary occupied by enemy forces and successfully capture it as an ally’s sanctuary, the guardian monster that appears will receive an invincibility effect for 3 minutes.
| Kamasylvia Faction Guardian Monster | Odylita Faction Guardian Monster |
|---|---|
|
Urgon Ronin Nak Bryushka Griffin [deleted] Mirunomok Fadus Warrior Fadus Shaman Padus bowman |
Colossus of Olun Ulutuka The Dark Knight Calc [delete] Touro Berserker Ahib Salun Wolf Spearmaster Ahib Salungom Spearman Ahib Demon Warrior |
- The Sanctuary buff effect obtained when occupying a Sanctuary has been changed.
- When all sanctuaries are occupied, the total amount of sanctuary buff effects that can be obtained previously remains the same.
| Kamasylvia (Onette – Narsilan Sanctuary) |
Odylita (Odor – Sephyr Sanctuary) |
||
|---|---|---|---|
| Sanctuary number | Existing buff effect | Sanctuary number | Existing buff effect |
| 1 |
Maximum HP +2000 All attack power +28 All damage reduction +28 |
1 |
Maximum HP +2000 All attack power +28 All damage reduction +28 |
| 2 |
Black Spirit’s Rage Recovery +1%
Increases natural HP recovery by +100
|
2 |
Black Spirit’s Rage Recovery +1%
Increases natural HP recovery by +100
|
| 3 |
Increases natural HP recovery by +50
All evasion +20
|
3 |
Increases natural HP recovery by +50
All evasion +20
|
| 4 | All evasion +8 | 4 | All evasion +8 |
| 5 |
Attack speed +2%
Movement speed +2%
|
5 |
Attack speed +2%
Movement speed +2%
|
| 6 |
Movement speed +3%
All accuracy +20
|
6 |
Movement speed +3%
All accuracy +20
|
| 7 | All accuracy +8 | 7 | All accuracy +8 |
- The rewards you can earn by participating in the War of the Roses have been adjusted.
| Leader (Commander) Guild | 3rd Legion |
|---|---|
|
Victory
|
|
![]() [Flourishing Victory Reward]
Gold Bar of the Glorious Battlefield 10,000G x4
Gold Bar of the Glorious Battlefield 1,000G x5 (New) Blazing Loot Box x7 Item Collection Increase Scroll x7 Chilling Fragment x30 Medal of Glory x65 Caphras Stone x300 Trace of Thunderbolt x30 → 40 |
![]() [Blossoming Victory Reward]
Gold Bar of the Glorious Battlefield 10,000G x2 → 3
Gold Bar of the Glorious Battlefield 1,000G x5 (deleted) Blazing Loot Box x4 Item Collection Increase Scroll x4 Chilling Fragment x20 Medal of Glory x65 Caphras Stone x200 Trace of Thunderbolt x10 → 20 + According to the number of mission successes
|
|
Liberation
|
|
![]() [Flourishing Battle Reward]
Gold Bar of the Glorious Battlefield 10,000G x3
Gold Bar of the Glorious Battlefield 1,000G x5 (New) Blazing Loot Box x6 Item Collection Increase Scroll x5 Chilling Fragment x20 Medal of Glory x45 Caphras Stone x200 Trace of Thunderbolt x25 → 35 |
![]() [Blossoming Battle Reward]
Gold Bar of the Glorious Battlefield 10,000G x1 → 2
Gold Bar of the Glorious Battlefield 1,000G x5 (deleted) Blazing Loot Box x4 Item Collection Increase Scroll x4 Chilling Fragment x10 Medal of Glory x45 Caphras Stone x200 Trace of Thunderbolt x7 → 15 + According to the number of mission successes
|
|
Defeat
|
|
![]() [Flourishing Resolve Reward]
Gold Bar of the Glorious Battlefield 10,000G x2 → 3
Gold Bar of the Glorious Battlefield 1,000G x5 (deleted) Blazing Loot Box x5 Item Collection Increase Scroll x3 Chilling Fragment x20 Medal of Glory x45 Caphras Stone x150 Trace of Thunderbolt x20 → 30 |
![]() [Blossoming Resolve Reward]
Gold Bar of the Glorious Battlefield 10,000G x1 → 2
Gold Bar of the Glorious Battlefield 1,000G x5 (deleted) Blazing Loot Box x3 Item Collection Increase Scroll x3 Chilling Fragment x10 Medal of Glory x45 Caphras Stone x150 Trace of Thunderbolt x5 → 10 + According to the number of mission successes
|
Quest, Knowledge Changes
- To facilitate smoother completion of the ‘Ancient Ruins Investigation’ quest, the NPC who accepts the quest has been changed.
- Additionally, the location that can be checked with the ‘quest Area Display Function’ has been improved to make it easier to check the request goal.
- Some of the dialogue between the Olvia Academy Zelpinis NPC and Lakiaro has been modified.
- The issue where the following knowledge could not be acquired in the Land of the Morning has been fixed.
- Whale Island, Water Ghost Rock, Drifting Boat, Old Book
- The [Weekly] Preparation for Departure quest, which can no longer be accepted due to the reorganization of the Sycraia Underwater Ruins, has been removed from the quest list.
Background, NPC, effects, cutscenes
- NPC Liana of Altinova Metropolis has moved to near the main gate stable keeper for the convenience of adventurers looking for her.

- Some of the dialogue displayed when first talking to the NPCs below has been changed.
- Marian, Kael, Hamid, Jackson
- An issue where the background around Gaifinrasia Temple was displayed awkwardly has been fixed.
- Sycraia Underwater Ruins – Added effects to distinguish the hunting grounds and underwater boundaries in the lower levels.

UI Changes
- <Trade Management> A ‘Sell Same Type’ feature has been added to allow you to select the desired types of trade items from your bag and sell them all at once to the NPC.
- You can sell only those items in bulk by clicking the ‘Sell Same Type’ button for the desired trade item in the price table UI.
- This feature is activated when the bargaining game is successful, and when the button is clicked, an effect is displayed that intuitively shows the button’s location in the price table.

- After entering the world map (M), press the Ctrl key to display the shortcut tooltip.
- Pressing the key indicated in the tooltip along with Ctrl or Ctrl+Shift will open the corresponding menu.
- You can change the key to your desired one by pressing the gear button at the bottom right and selecting ‘World Map Shortcut Key Settings’.
- However, the Ctrl and Ctrl+Shift combination keys are fixed and cannot be changed.


- The ‘Captain’s Command (Minigame)’ UI has been changed to not be displayed when boarding a galley cabin of another guild within the alliance.
System Changes
- The loading speed of Arena of Solare replay feature has been improved.
- The stability of the snowboard and Arena of Solare replay feature has been improved.
Bug Fixes
- [Lahn][Woosa] The issue where the shoulder pattern of the Dan-A costume was awkwardly exposed has been fixed.
- The issue where maximum health was intermittently limited in the Blue Battlefield has been fixed.
- The issue where the World Map (M) could only be closed using the ESC key when clicking to close the base work progress information UI has been fixed.
- The issue where the warehouse icon that can be seen by clicking on a major city on the World Map (M) would disappear after entering the production base has been fixed.
- The issue where the ‘Hide Fairy’ setting was not applied in the Requiem Fairy and Soul Fairy appearance states has been fixed.
- The issue where the amount of Black Stones obtained when extracting Black Stones from armor items was less than the actual amount obtained has been fixed.
- Fixed an issue where annexes could not be installed in certain locations on Lake Kaia during the Occupation War.
- The issue where the increased value was set to +10 instead of +9 when using the Refined Origin of Predation with a Reinforcement Probability Increase value of 291 has been fixed.
- Fixed an issue where scrolling would not work properly in the Fairy Cooking/Elixir Auto-Use Settings UI if selectable items were only in the lower categories.
- The issue where the [Daily][Hunting] Wild Edania quest could be accepted while the [Daily][Hunting] Wild Naxion quest was being accepted has been fixed.
Class Changes
Sorceress
Main weapon, Succession
- Damage application rate in PvP has been changed.
| Before change | After change |
|---|---|
| Damage applied ratio in PvP is 40% |
Damage applied ratio in PvP is 32%
|
- Damage application rate in PvP has been changed.
| Before change | After change |
|---|---|
| Damage applied rate in PvP is 29.5% | Damage applied rate in PvP is 33.92% |
- Damage application rate in PvP has been changed.
| Before change | After change |
|---|---|
| Damage applied rate in PvP is 31.81% |
Damage applied rate in PvP is 33.4%
|
- The damage application rate of Spinning Strike in PvP has been changed.
| Before change | After change |
|---|---|
| Damage application rate of spinning strike in PvP is 27.48% |
Damage application rate of spinning strike in PvP is 31.09%
|
Tamer
Main weapon, Succession
- The skill’s cooldown has been changed from 60 seconds to 20 seconds.
- The effect that significantly reduces the damage taken by the Tamer while riding the Heuklang has been removed, and the damage reduction rate for the Tamer while riding the Heuklang has been changed to be applied as 10%.
- Added a +20% critical hit chance effect (applies to players only).
- Added the ability to perform a forward movement attack when left-clicking after Heuklang: Throat-Burn
- Changed to have a separate damage amount when learning the Prime: Summon Heuklang skill.
| Before change | After change |
|---|---|
| Charge hit damage 1347% x 4 |
Charge hit damage 2735% x 4 (when learning the Black Wolf Summoning skill)
|
- Added the ability to recover 200 health for a total of 5 times while using the skill.
- The +36 evasion effect for 10 seconds when using a skill has been removed.
- The effect has been transferred to the Heuklang: Scratch skill.
- The description of the control keys has been changed to Q → Hold Q to match the actual control of Void Lightning and Heuklang: Void Lightning.
- Added an effect that increases all evasion by +36 for 10 seconds when using a skill.
- Added +50% critical hit chance effect.
- When a hit is successful, the amount of health recovered has been increased from +38 to 150.
- The stiffness effect on successful hits has been changed to only apply to monsters.
- Changed so that the damage dealt is reduced when used during the cooldown.
- Changed to have a separate damage amount when learning the Prime: Summon Heuklang skill.
| Before change | After change |
|---|---|
| Hit Damage 1775% x 2 |
Hit Damage 3605% x 2
|
- Improved to allow faster combos after using Heuklang: Evasion.
- The attack range of the skill has been moved forward to match the effect, and the hit has been changed to be applied at the point where Heuklang actually attacks.
- The +20% critical hit chance effect, which was only applicable to monsters, has been changed to only apply to players.
- When the skill is activated, it has been changed to activate with a quick movement, just like when used in conjunction with other skills.
- Accordingly, when the skill is activated, it attacks forward without moving backwards.
- After using the skill, when you left-click, you will move forward and perform the dashing strike of the Heuklang: Leaf Slash skill.
- The +36 effect that increases all evasion for 10 seconds when using a skill has been removed.
- The effect has been transferred to Heuklang: Evasion Skill.
- When a hit is successful, the status effect has been changed from Floating (applies only to monsters) to Knockdown.
- The skill’s cooldown has been changed from 5 seconds to 2 seconds.
- Added an effect that increases all evasion by +36 for 10 seconds when using a skill.
- After using the skill, the Heuklang: Trample skill has been improved to allow for quick movement.
- After using the skill, Heuklang: Whiplash skill has been improved to allow for faster chaining.
- The movement distance when used backwards has been increased to match the movement distance when used left/right.
- When right-clicking A/D after evasion, Heuklang: Scratch will be activated instead of Heuklang: Whiplash according to the input control key.
- The bound effect when a skill hits successfully has been changed to only apply to monsters.
- The skill’s strike range has been changed to match the actual effect.
- Added an effect that increases magic attack power by +22 for 10 seconds when using the skill.
- The +20% critical hit chance effect for 10 seconds when using the skill has been removed.
- The amount of health recovered upon a successful hit has been increased from +50 to 125.
- Added the effect of +20% critical hit (applies to players only) when learning the Prime: Summon Heuklang skill
- Added knockback effect when hit successfully.
- When acquiring the skill Prime: Surging Tide, the effect can be activated up to 2 times, so the same effect applies when additionally activated.
- Improved so that when you hit an enemy with a charge while charging, the last hit damage is immediately applied.
- Added an effect that reduces all evasion by -36 for 10 seconds when a hit is successful.
- Added a 20% movement speed reduction effect for 5 seconds when a hit is successful.
- When using the skill, it has been changed to consume 200 stamina instead of 80 spirit.
- The 200 stamina consumed for additional activations remains the same as before due to the effect that can be activated up to 2 times when acquiring the skill Prime: Surging Tide
- The effect of reducing all damage by -20 on a successful hit has been changed to -25.
- The amount of health recovered upon a successful hit has been increased from +60 to 175.
- After using the skill, Improved to allow faster linking of the skill Heuklang: Throat-Burn
- The text for critical hit chance has been changed to read “Not applied during cooldown” to match the actual skill effect.
- Added a down smash effect to the skill.
- The speed of skill movements and camera effects have been changed.
- Down attack effect added to the skill.
- The control keys for the skill have been changed from Shift + E to Shift + C to match the same control keys for the skill of the Tamer
- The skill’s strike range has been changed to match the actual effect.
- Added a stun effect when a hit is successful.
- When a hit is successful, the health and mental power recovery effect for each hit has been removed.
- Changed so that it can be linked to Evasion and Scratch skills at any time while moving.
- Improved the rotation of the Heuklang towards the camera when starting the skill.
- The speed at which the Heuklang rotates towards the camera while moving has been increased.
- After using other skills, Improved to allow faster chaining with the Heuklang: Surging Tide skill.
- After using the skill, the Heuklang: Trample skill has been improved to allow for quick movement.
Kunoichi
Awakening
- After using Lunar Dash, it has been improved to connect smoothly with the following skills.
- Tendon Cutter, Ghost Step, Halo, Half Moon Slash
- Improved to connect smoothly after using other awakening skills.
- Changed so that you must maintain the aimed state to move to the target.
- The time it takes for invincibility to take effect has been increased by approximately 0.16 seconds.
- The skill’s cooldown has been changed from 7 seconds to 6 seconds.
- The distance and speed at which moonlight travels have been increased.
- Improved so that using a skill leads to a smooth transition to another skill.
- The damage of the skill has been changed.
| Before change | After change |
|---|---|
|
Moonlight Strike Damage 2607% x 1
Moonlight Blast Hit Damage 2607% x 2
|
Moonlight Strike Damage 4067% x 1
Moonlight Explosion Hit Damage 4067% x 1
|
- The movement that canceled the movement of throwing the Sah Chakram after a certain skill has been removed, and it has been changed to always move after throwing the Sah Chakram
- Accordingly, the activation speed of the skill has been increased.
- Changed so that damage is applied even when throwing the Sah Chakram
- The movement method has changed so that even if you use the skill, you cannot pass through the target, and if you collide with an enemy while moving, the skill ends on the spot.
- Accordingly, the ability to stop movement by left-clicking has been removed.
| Before change | After change |
|---|---|
![]() |
![]() |
- When using a skill, an effect of +24 to all evasion for 10 seconds is added.
- The status effect has been changed from floating to knockdown.
- Air attack effect has been removed.
- Added the ability to link by holding right-click after using the Penumbral Blade skill.
- The activation speed of the skill has been increased.
- After using the skill, the following skills have been improved to smoothly connect with the skills of Ghost Step, Penumbral Blade, and Flow: Block Jump.
- The damage of the skill has been changed.
| Before change | After change |
|---|---|
|
PvP damage application rate 29.57%
|
PvP damage application rate 35%
|
- The damage of the skill has been changed.
| Before change | After change |
|---|---|
|
Critical hit chance +100% (applies to monsters only)
Damage applied ratio in PvP: 50.85% |
Critical hit chance +100%
Damage applied rate in PvP is 37.7% |
- The skill’s melee attack power increase effect has been changed from +12 to +24.
Guardian
Main weapon, Succession
- The amount of health recovered when a hit is successful with a one-handed attack skill has been changed from +100 to 200.
- The amount of health recovered when a hit is successful with a two-handed attack skill has been changed from +200 to 400.
- All damage reduction +20 effects applied when using skills have been changed to apply as +40 when in succession state.
- The damage reduction increase effect applied to allies and yourself within the area when using the skill has been removed.
- Changed so that damage is applied while maintaining the area.
- Accordingly, enemies hit while maintaining the area will have the effect of the skill: Succession: Dragon’s Calling applied.
- However, the effect of the skill “Succession: Dragon’s Calling” that restores HP upon a successful hit does not apply.
- The damage reduction rate while using the skill in Super Armor state has been changed to 30%.
- Super Armor effect added.
- Added an effect that restores your own health by +2500 when using a skill.
- The attack range of the skill has been changed to match the actual effect.
- The skill’s cooldown has been changed from 20 to 50 seconds.
- Added a forward guard effect while using the skill.
- All speed reduction effects on successful hits have been removed.
- Changed so that attacks are always applied at the designated location regardless of the aiming point.
- The attack range of the 2nd hit has been increased.
- The skill’s cooldown has been changed from 18 seconds to 9 seconds.

- A forward guard effect has been added when using the skill, and the bound effect has been changed to apply only to monsters.
- Down smash effect has been removed.
- When a hit is successful, the melee damage reduction effect has been changed to -20 to all damage reduction.
- When acquiring a skill, the Juggernaut: Smite skill will be activated instead of the Sturdy Smite skill.
- The skill’s cooldown has been changed from 22 seconds to 9 seconds.
- Added the ability to activate instead when the skill Mountain’s Echo I is on cooldown.
- Added a smooth connection to the Rockslide I skill after using the skill.
- Added the ability to link to the Rockslide II skill after using the skill.
Sage
Main weapon, Succession
- The skill’s defense judgment has been changed from Super Armor to Forward Guard.
Drakania
Main weapon, Succession
Azure Onslaught I ~ Absolute
- The stiffness effect of the skill has been changed to apply only to monsters.
- However, in the case of inheritance, the Succession: Azure Onslaught skill has been added to maintain the stiffness effect.
Awakening
- A Super Armor effect has been added while using the skill. Accordingly, the knockdown effect has been changed to only apply to monsters.
- The skill has been changed to always activate with increased movement distance. Consequently, 150 stamina will always be consumed when the skill is activated.
- Changed so that the character no longer rotates according to the camera rotation from the moment movement begins while using the skill.
- The damage application ratio of the skill Dragonblood: Tip of the Scale IV in PvP has been changed.
| Before change | After change |
|---|---|
| Damage applied ratio in PvP: 41.27% |
Damage applied ratio in PvP is 30%
|
- The damage application ratio of the Black Spirit: Tip of the Scale skill in PvP has been changed.
| Before change | After change |
|---|---|
| Damage applied ratio in PvP: 41.26% |
Damage applied rate in PvP: 24.8%
|
- A forward guard effect has been added while using the skill. Consequently, the stun effect has been changed to only apply to monsters.
- Down smash effect has been removed.
| Before change | After change |
|---|---|
| Damage applied ratio in PvP is 40.93% |
Damage applied rate in PvP is 32.3%
|
- A Super Armor effect has been added while using the skill. Accordingly, the floating effect has been changed to only apply to monsters.
- When learning the skill of Core: Tectonic Slam, the floating effect is also applied in PvP.
- The damage application ratio of the Hexeblood: Savage Decree III skill in PvP has been changed.
| Before change | After change |
|---|---|
|
Damage application rate for 1st and 2nd hits in PvP is 39.71%
Damage application rate for 3 hits in PvP is 46.94%
|
Damage applied to 1st and 2nd hits in PvP is 40%
59% damage application rate for 3 hits in PvP
|
- Damage application rate in PvP has been changed.
| Before change | After change |
|---|---|
| Damage applied ratio in PvP: 41.05% |
Damage applied ratio in PvP is 46.5%
|
- Damage application rate in PvP has been changed.
| Before change | After change |
|---|---|
|
Damage application rate for 1st and 2nd hits in PvP is 43.1%
Damage applied to 3 hits in PvP is 45.75%
|
Damage application rate for 1st and 2nd hits in PvP is 44%
51% damage application rate for 3 hits in PvP
|
- 1. When a hit is successful, the floating effect has been changed to knockdown.
- 1 When a hit is successful, the air attack is deleted and the down attack is applied to both the 1st and 2nd hits.
- Added super armor effect while using the skill.
- The activation speed of the skill has been increased.
- The attack range of the skill has been increased to match the effect.
- The movement distance of the skill has been reduced.
- Changed so that it can be linked to other skills after the attack is applied.
Class Bug Fixes
- [Guardian] An issue where the description of the Succession: Juggernaut skill did not match its actual effect has been corrected.
- [Guardian] The issue where the description of Omua’s Circle did not match the actual effect has been corrected.
- [Drakania] The issue where the amount of stamina consumed when using the Fate Beckons skill was less than the amount indicated in the skill description has been fixed.
- [Drakania] Fixed an issue where the floating effect would not be applied intermittently when the Storm Piercer skill was used immediately after another skill.
- [Kunoichi][Ninja] The description of the operation of skills that can only be used by Ninja or Kunoichi has been supplemented.
- [Kunoichi] Fixed an issue where the Moonlight skill would occasionally move beyond the targeted target and attack.
- [Kunoichi] The phenomenon where the description of the spinning effect that was not applied remained in the description of the Danse Macabre skill has been fixed.
- [Kunoichi] The description of the Delighted Blast, Flow: Pinwheel Fury has been modified to display the description related to the summoned entity separately.
- [Wizard][Witch] The skill description has been improved to make it easier to understand the effects of the skill that is strengthened when summoning a watchman during awakening.
- Wizard – Aqua Jail Explosion, Hellfire, Cataclysm, Flow: Arne’s Guidance, Bolide of Destruction
- Witch – Equilibrium Break, Fissure Wave, Thunder Storm, Voltaic Pulse, Yoke of Ordeal

















