Guilds Guide

Jun
07

Guilds Guide

Navigation

Clan vs. Guild

How to create/disband a Guild

How to upload a Guild Icon

Recruitment & Contracts

Tax & Welfare

Guild Activity

Ranks & Permissions

Bank & Store

Quests

Skills

Territory Ownership

PVP & War

Housing

Galley Ship


Clan vs. Guild

Clans are purely for social gatherings and can can accommodate up to 15 people. Anyone can create a Clan by talking to the Guild NPC. Once you have created a Clan you can invite other players by going up to them and using the clan invite option. Clans can also be disbanded at any time by opening the clan window. You cannot change the leadership of a Clan.

Guilds are much larger and can accommodate up to 100 people. Guilds can also declare wars and take part in sieges. You can change the leadership of a Guild for the price of 20,000,000 guild funds if the leader has not been active for 30 days.


How to create/disband a Guild

To create a guild you will need 100,000 silver. Talk to a Guild Manager NPC to create a guild. If you already have a Clan you can upgrade it to a guild but it will require the same amount of silver. You will keep the clan name when you upgrade to a guild and you will need to assign a contract to each of your members.

Guild names can have up to 10 characters and can not include swear words or special characters.

Guilds start off with 80,000 silver in the guild bank. These funds can only be controlled by the guild leader and can not be used for personal use.

To disband a guild, the guild must have no members.


How to upload a Guild Icon

Images must be 60×60 pixels and .png files.

To upload the the image put it in your “Documents/Black Desert” folder with the name “Gmark.png”.

Next you will need to buy a guild emblem token from the Guild Manager NPC. This costs 100,000 silver. Once you have the token go to your guild window by pressing “G” and click “Apply Guild Emblem”.


 Recruitment & Contracts

  • To invite another player to join your guild, go up to them and click the guild invitation interaction. To become a member of a guild, the player will need to sign a contract.
  • If a member is kicked from the guild while still under the contract, they will be paid three times the amount of their salary.
  • If a member leaves the guild while still under the contract, they will have to pay the contract fee as a cancellation charge. If the member cannot afford the fee, they will not be able to leave the guild.

Once a contract runs out, the member is free to leave the guild with no penalty and the guild leader is free to kick the member with no penalty. You can only join a new guild 24 hours after leaving your last guild.

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Below are a list of all the standard guild contracts.

Duration Contract Fee Salary
1 day 1,000 silver 500 silver
7 days 7,000 silver 3,500 silver
14 days 14,000 silver 7,000 silver
30 days 30,000 silver 15,000 silver

Contracts can be renewed 24 hours after they were given by the guild leader or officers. Only the guild leader can renew officer contracts or quartermaster contracts. 

If the guild does not have enough funds to pay a members salary, guild features will begin to disable and worsen as time goes on. Some features that will be disabled are: guild quests, contribution reward rates and member contracts. If the guild is also under siege, they will only be able to defend, they will not be able to attacking the opposing guild structures.

When guild funds are negative, any of the guilds members as well as the leader can put silver into the guild bank. Members that are still under contract can also leave freely without having to pay the contract fee.


Tax & Welfare

Tax and Welfare is currently only on the KR client.

Guild tax is automatically collected every Sunday at 00:00 on a Monday.

If the guild funds are less than 1 billion, the guild does not have to pay taxes.

Guild funds

Amount of tax due

1 to 4.9 billion silver

1% of guild funds

5 to 9.9 billion silver

3% of guild funds

10 to 19.9 billion silver

5% of guild funds

20 to 29.9 billion silver

7% of guild funds

30 to 49.9 billion silver

10% of guild funds

50 to 89.9 billion silver

15% of guild funds

90 billion silver or higher

20% of guild funds

Each Monday at 00:00 a welfare payement is also automatically given to the guild. 

The larger the guild size, the more welfare will be paid to the guild.

Guild size

Welfare payment

Small

100 million silver

Medium

200 million silver

Large

300 million silver

Extra large

400 million silver

However, guild welfare is only paid if there are more than 10 guild members are connected at the time of payment.

Guild Activity

To gain guild activity, you must have an active contract. You will gain guild activity every time you contribute to your guild experience. This can be done by leveling up a profession, gaining contribution points or increasing your maximum energy. The fastest way to earn a lot of guild activity is by contributing to guild missions.

In the Guild Member Status window, there are two numbers in white and green which indicate a members activity points in the guild. 

  • White numbers are your total activity and will carry across if you change guild but will be halved.
  • Whilst the green number is the amount you have earned whilst under your current contract. The green number will reset every time you take a new contract.

Each time you earn 100 activity points, you are able to earn a 1% raise for your next contract renewal (max 100% / 10,000 activity points).
For example: If you are on a 7 day contract with 7,000 silver a day, and you earn 10,000 activity points, you can then be offered any other contract with a 100% raise, such as a 7 day contract with 14,000 silver a day, or a 30 day contract with 60,000 silver a day.


Ranks & Permissions

There are currently 4 ranks in a guild. These are shown below with with the permissions each rank has.

Guild Leader:

  • Change the guild icon
  • Invite a member to the guild
  • Renew any rank contracts
  • Adjust any rank contracts
  • Accept and complete guild quests
  • Construct or dismantle forts
  • Use siege weapons
  • Declare and revoke wars
  • Bid on guild houses
  • Use the guild store
  • Learn guild skills
  • Use guild skills
  • Give members protection buff
  • Disband the guild

Officer:

  • Invite a member to the guild
  • Renew member rank contracts only
  • Accept and complete guild quests
  • Construct or dismantle forts
  • Use siege weapons
  • Declare and revoke wars
  • Use the guild store

Quartermaster:
  • Use the guild store
  • Use siege weapons

Member: 

  • No permissions

Bank & Store

The guild bank/funds can only be accessed by the guild leader and are used to pay salary of members. Daily salary will be distributed each day at midnight and the guild member must accept the salary the same day.

The guild store can be accessed by the guild leader and officers. Items offered on the store include: cannons, cannon balls, traps, ships, forts and Pledge of the Blood.

The guild store can be accessed by Quartermasters, Officers or the Guld Leader, using a Supply Depot in a Node War/Siege. The following guild store items can be useful for Node War/Siege:

Items

Use

Potions

These pots can only be used during Node War/Siege.

[Practice] Lynch Cannon & Practice Cannonball

Used to practice firing cannon balls

It cannot be used during a Node War/Siege.

It does not harm enemies.

Traps

Traps deal damage to enemies when they are stepped on. There are different types: Ankle, Flame, Stun, Venom.

They can be installed around your fort. Three traps per person can be installed.

Elephant Trap

When you step on the trap with an elephant, the rider will be thrown off.

You can install three elephant traps per person, just like regular traps.

Fort & Command Post

A fort/command post must be built to participate in Node War/Siege.

There are different sized fort/command posts with diferent HP amounts: Square Fort, Strong Square Fort, Sturdy Square Fort, Sturdy Octagonal Fort.

Siege Defense Tower

Protects the area around the Fort/Command Post

Can only be built before Node Wars/Siege.

Siege Buildings

These can be placed around your fort/command post to help defend. Siege buildings include: Barricades, Supply Depot, Recovery Center, Hwacha, Flame Tower, etc.


Quests

Guild quests are quests that the Guild Master selects from the Guild Missions Menu for the guild to complete together. These quests will show up on the guild menu on the 3rd tab, which you can open by pressing “G”.

Guild quests are available to all guilds and can taken by another guild. The available quests will change every 10 minutes and are different on every channel. A guild can only take as many as 5 quests a day and must be online to accept and complete them.

The number of guild quests available to you depends on the size of the guild. Larger quests give more rewards.

The guild menu will give a description of the quest objective, the amount of time you have to complete the quest and the gold reward.

Other rewards the guild will earn from guild quests include guild experience and guild boss scrolls. Guild experience is required to unlock guild skills.

 


 

Skills

Each time a guild member earns Contribution experience or completes a guild quest, the guild earns experience as well. When the guild levels up, the Guild Master can invest points into guild skills and unlock them.

There are passive skills which are applied immediately after the guild leader has put points into them, and there are also active skills which require an item called “Pledge of the Blood”. The item can be bought in the guild store and can only be used by the guild leader. All members with a guild contract will receive the buff as soon as points are put into the skill.

Guild Skill Calculator


Territory Ownership

Guilds can own and fight over Nodes and Regions to control them and take a cut of the Auction House taxes, or collect more resources with workers. These are known as “Node Wars”.

There are two types of Nodes a guild can control:

  • Resource Nodes – Controlling a resource node will allow you to collect more materials when using a worker at that particular node.
  • Tax Nodes – Controlling a tax node will allow you to take a cut of the Auction House taxes. This silver will go directly into the guild bank and is the main source of income for larger guilds. This silver can be used to pay their member salaries or upgrade the guild.

There are also some nodes which will give you both of these bonuses.

Guilds must take part in node wars twice a week to control and keep a node.  A guild can control up to 10 nodes at once.

To compete for a certain territory, a guild must build a siege tower inside the node. The Guild Master can buy the design for the tower at a Guild Manager NPC. The tower must then be built by workers using materials gathered by guild members.

The winning guild of a Node War is the last to have their siege tower still standing. The guild will then receive the bonuses of controlling a node until the next Node War begins. Siege towers must be rebuilt, from scratch, for each Node War.


PVP & War

To declare war on another guild you will need 1,000,000 silver in the guild bank. You can declare war on up to 4 different guilds at the same time. If the guild doesn’t declare back, it will cost the declaring guild 300,000 silver every 2 hours of the war. Guild war information can be seen in the guild window by pressing “G”. Any guild can declare war at any time regardless of their members levels or guild points.

Once you have declared war, both guilds can PvP each other freely in combat areas without karma penalties. The guild leader can cancel the war after a least an hour, by pressing the “Stop” button in the guild window.

All members will automatically take part in the War. The guild master can select up to 10 members, using a guild skill (20 members at max guild skill), to be exempt from guild wars. If a member is declared as “exempt” this cannot be changed for at least 24 hours. The Guild Master and Guild Officers cannot be “exempt” from guild wars.


Housing

Guild housing is available in Cities only and unlike normal housing, you do not purchase the guild house with contribution. Instead the Guild Master must bid on the housing using funds from the guild bank.

Once the guild housing auction starts announcements are made in-game and bids can be placed at the Auction House NPC. The guild that wins the bid will be able to use the housing for 14 days, but can bid again and potentially own the same guild house forever if they are always the highest bidder. Losing bidders can retrieve their funds again by visiting the Auction House NPC.

Each day the guild must pay additional upkeep funds, which will be equal to the amount the guild bid. If the guild does not have enough funds in the guild bank to pay this upkeep fee, the Guild Master can use their personal silver to pay.

Guild skill points can be invested into the guild house, allowing you to:

  • Train Elephants – Captured baby elephants can be raised, bred and trained at the guild house.
  • Build Ships – You can craft a Galley Registration at some guild houses.
  • Craft items – All members can use the guild house to craft items by pressing [L] to open the crafting window. Members can also send their workers to the guild house to work for the guild.
  • Expand the guild warehouse storage – All members can use the guild warehouse storage inside the Guild House.

If the guild loses the guild house, their progress and items will be saved. These items cannot be used by other guilds, but will be accessible again to you when your guild purchases a new guild house.

 

Galley Ship

The Galley is a guild ship which can be used by officers or the guild master. Galleys have 4 cannons on each side and can only be built at certain guild housing or by completing the quest [Guild] I have a Dream. You use [Guild] Cannon Ball for Ship to use the cannons on the ship, these are sold at a guild Wharf NPC. Unlike the other ships, the galley is repairable and you can also use workers on the ship for additional stats.

What you will need

To begin, you will need the following guild skills (total of 17 skill points):
  • Building Boat Lv. 1 – This skill will allow you to craft the ship registration. The skill costs 10 guild skill points.
  • Building Boat Lv. 2 – This skill will allow you to craft blue grade ship parts. The skill costs 2 guild skill points.
  • Fully Prepared – This skill will allow you to craft the item [Guild] Origin of Wind. The skill costs 5 guild skill points.

You will also need the following materials:


Finally, you will need one of the following guild houses:
  • Guild House – Olvia
  • Guild House – Velia
  • No. 1, Guild House – Altinova
  • No. 2. Guild House – Altinova
These are currently the only Guild houses that allow you to craft a galley.
For more information on guild housing, click here to view our guide

The total guild funds required to buy all the materials is 205,930,000 silver. Therefore, I would recommend gathering as many materials as you can before bidding on a guild house. Once you have everything listed above, place the materials into the guild bank and go to the guild house crafting window by clicking on the guild house from you map. You can send a maximum of 200 workers to work on the ship at once. Only one ship can be crafted per day, with a total of three ships available per guild.

Ship Stats

Weight Limit: 4,000 LT
Durability (HP): 1,000,000
Lifespan (Stamina/Power): 1,000,001
Cargo Load: 5
Acceleration: 100%
Speed: 100%
Turn: 100%
Brake: 100%

As mentioned in the introduction, the Galley can be repaired and it also has the “Power” stat, unlike other ships.

It has HP which is repairable using Ship Repair Material, crafted by chopping Plywood (any) x2. Using this will recover 5,000 HP and it does not have a cooldown, but takes 30 seconds to apply the heal. If the boat’s HP reaches 0 it will disappear and can be recovered at the Wharf. 

It’s Lifespan (Stamina/Power) depletes when sailing, similar to other mounts such as horses. If the boat’s lifespan reaches 0 the boat will move significantly slower. You can use the [Guild] Breezy Crystal item, which is bought from guild Wharf NPCs, to recover 10% of the Max Power. This is instant but has a cooldown of 60 minutes.

You can also craft a more powerful version of this item called the [Guild] Origin of Wind. This item recovers 50% of the Max Power and only has a 30 minute cooldown. The recipe is: [Guild] Breezy Crystal x2, [Guild] Sticky Glue x2, [Guild] Sea Monster’s Neidan x2.

Equipment

All equipment can be enhanced using Black Stone (Armor) to enhance to +5, then Concentrated Magical Black Stone (Armor) to enhance up to +10. If the enhancement fails from +5 and up, the level will go down by 1.

List of equipment you can buy from Guild Wharf NPCs:
  • [Guild] Galley: Bronze Prow Statue – The Bronze Prow costs 7 million silver and will give your ship DP +10, Speed +1% and can be enhanced for an increase of DP +1, Speed +0.5% each time.
  • [Guild] Galley: High Wind Sail – The High Wind Sail costs 6.5 million silver and will give your ship Max Power +1000, Turn +1% and can be enhanced for an increase of Max Power +200, Turn +0.2% each time.
  • [Guild] Galley: Maria Cannon – The Maria Cannon costs 8 million silver and will give your ship AP +10, HP +1000 and can be enhanced for an increase of AP +1, HP +500 each time.
  • [Guild] Galley: Enhanced Shield – The Enhanced Shield costs 8.5 million silver and will give your ship DP +10, Weight Limit +100 LT and can be enhanced for an increase of DP +1, Weight Limit +10 LT each time.

List of equipment you must craft (using a guild house – requires the guild skill Building Boat Lv. 2):
  • [Guild] Galley: Steller’s Sea Eagle Prow – The Sea Eagle Prow will give your ship DP +20, Speed +2% and can be enhanced for an increase of DP +1, Speed +0.8% each time.
    • Crafting recipe: [Guild] Clearance Permit x50, [Guild] Ficy Workshop Special Bronze Ingot Box x60, [Guild] Sticky Glue x50, [Guild] Sea Horn x2
  • [Guild] Galley: Cloud Breeze Sail – The Cloud Breeze Sail will give your ship Max Power +2000, Turn +2% and can be enhanced for an increase of Max Power +400, Turn +0.4% each time.
    • Crafting recipe: [Guild] Clearance Permit x50, [Guild] Lavania Finest Flax Cloth Bundle x150, [Guild] Tough Silk Thread x250, [Guild] Stormy Rope x50
  • [Guild] Galley: Sophia Cannon – The Sophia Cannon will give your ship AP +20, HP +5000 and can be enhanced for an increase of AP +1.5, HP +3000 each time.
    • Crafting recipe: [Guild] Clearance Permit x50, [Guild] Goddess’s Tear Crystal x4, [Guild] Special Iron Ingot from Calpheon Workshop x16, [Guild] Sandy Ingot x80
  • [Guild] Galley: Enhanced Blue Plating – The Enhanced Blue Plating will give your ship DP +20, Weight Limit +150 LT and can be enhanced for an increase of DP +1.5, Weight Limit +20 LT each time.
    • Crafting recipe: [Guild] Clearance Permit x50, [Guild] Trent Treant Plywood x120, [Guild] Crude Decoration x40, [Guild] Cloudy Timber x50

Workers

You can use workers on your sailboat to increase your ship stats:
  • Human Sailor
    • Sold by Guild Wharf NPCs
    • Price: 2,500,000 silver
    • Increases stat: Acceleration +1%
  • Dwarf Sailor
    • Sold by Guild Wharf NPCs
    • Price: 2,500,000 silver
    • Increases stat: Turn +1%
  • Goblin Sailor
    • Sold by Guild Wharf NPCs
    • Price: 2,500,000 silver
    • Increases stat: Speed +1%
  • Giant Sailor
    • Sold by Guild Wharf NPCs
    • Price: 2,500,000 silver
    • Increases stat: Braking +1%

To promote the workers, you will need 1000 Amity with Dichzy Borne at Lema Island. This will unlock the Sailor Promotion quests which you must complete to gain the skilled contracts, increasing the worker stats to +3%. You must also buy contract renewals from the Guild Wharf NPC to extend the length of your worker’s contract.

Skills

You will need a certain level of sailing skill to use special skills on your sailboat. Skills also use up your ships power stat.

Sailing Skill Skill Name What it does How to use it
Beginner 1 Ram Travels forwards for 5 seconds and rams into targets to damage them. Stops the ship for 2 seconds afterwards. Q
Apprentice 1 Power Accel. Use whilst the ship is standing still to quickly accelerate for 8 seconds then return to the ships maximum speed. SPACE + W
Skilled 1 Breezy Sail Accelerate the ship for 10 seconds then returns the ship to it’s maximum speed. SHIFT + W
Professional 1 Swift Retreat Quickly reverse the ship S
Artisan 1 Abrupt Turn Quickly turn on the spot S+ A/D
Master 1 Smooth Turn Quickly turn whilst moving A/D
Guru 1 Bullseye Shortens cannon reloading time Passive

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