Clan vs. Guild
Clans are purely for social gatherings and can only accommodate up to 15 people. Anyone can create a Clan by talking to the Guilds NPC. Once you have created a Clan you can invite other players by going up to them and using the clan invite option. Clans can also be disbanded at any time by opening the clan window. You cannot change the leadership of a Clan.
Guilds are much larger and can accommodate up to 100 people. Guilds can do guild missions, can benefit from sea monster hunting and can craft guild specific mounts such as the guild elephant and galley. Guilds can also declare wars and take part in sieges. You can change the leadership of a Guild for the price of 20,000,000 guild funds if the master has not been active for 30 days.
How to create/disband a Guild
To create a guild you will need 100,000 silver. Talk to a Guild Manager NPC to create a guild. If you already have a Clan you can upgrade it to a guild but it will require the same amount of silver. You will keep the clan name when you upgrade to a guild and you will need to assign a contract to each of your members.
Guild names can have up to 10 characters and can not include swear words or special characters.
Guilds start off with 80,000 silver in the guild bank. These funds can only be controlled by the guild master and can not be used for personal use.
To disband a guild, the guild must have no members.
How to upload a Guild Icon
Images must be 60×60 pixels and .png files.
To upload the the image put it in your “Documents/Black Desert” folder with the name “Gmark.png”.
Next you will need to buy a [Guild] Emblem Certificate from the Guild Manager NPC. This costs 100,000 silver. Once you have the token go to your guild window by pressing “G” and click “Apply Guild Emblem”.
Guild Emblems are only updated every Monday.
Recruitment & Contracts
- To invite another player to join your guild, go up to them and click the guild invitation interaction. You can also invite a member by clicking their name in the chat box. You do not need to be in the same channel to invite someone to your guild. To become a member of a guild, the player will then need to sign a contract.
- If a member is kicked from the guild while still under the contract, they will be paid three times the amount of their daily pay.
- If a member leaves the guild while still under the contract, they will have to pay the penalty fee as a cancellation charge. If the member cannot afford the fee, they will not be able to leave the guild.
When a player is first recruited into a new guild, they are given the rank “Apprentice” and are unable to receive guild bonus payout (incentive). They are unable to be promoted during this time as well. After 14 days, the player will automatically be promoted to a General rank member.
Once a contract runs out, the member is free to leave the guild with no penalty and the guild master is free to kick the member with no penalty. You can only join a new guild 24 hours after leaving your last guild.
Below are a list of all the standard guild contracts.
Duration | Daily Pay | Penalty Fee |
1 day | 1,000 silver | 500 silver |
7 days | 7,000 silver | 3,500 silver |
14 days | 14,000 silver | 7,000 silver |
30 days | 30,000 silver | 15,000 silver |
180 days | 180,000 silver | 90,000 silver |
365 days | 365,000 silver | 182,500 silver |
Contracts can be renewed 24 hours after they were given by the guild master or officers. Only the guild master can renew officer contracts or quartermaster contracts.
Contracts can also be upgraded over time to give up to a maximum of 5 million silver a day. This is done by increasing your guild activity and getting your contract renewed with a raise.
If the guild does not have enough funds to pay a members daily pay, guild features will begin to disable and worsen as time goes on. Some features that will be disabled are: guild quests, contribution reward rates and member contracts. If the guild is also under siege, they will only be able to defend, they will not be able to attacking the opposing guild structures.
When guild funds are negative, any of the guild members as well as the master can put silver into the guild bank. Members that are still under contract can also leave freely without having to pay the contract fee.
Support Funds and Tax
Each Monday at 00:00 a support payment is also automatically given to the guild.
The larger the guild size, the more funds will be paid to the guild.
Guild size | Support payment |
---|---|
Small | 100 million silver |
Small | 100 million silver |
Small | 100 million silver |
Small | 100 million silver |
Medium | 200 million silver |
Large | 300 million silver |
Extra large | 400 million silver |
However, guild support funds are only paid if there are more than 10 guild members are connected at the time of payment.
In addition, for Guilds with Guild Funds over 20 billion Silver, Guild Welfare Reserves tax rates will be taken every Monday at 00:00.
Guild Funds | Tax |
---|---|
1 – 4.9 Billion Silver | 1% of Guild Funds |
5 – 9.9 Billion Silver | 3% of Guild Funds |
10 – 19.9 Billion Silver | 5% of Guild Funds |
20 – 29.9 Billion Silver | 10% of Guild Funds |
30 – 49.9 Billion Silver | 15% of Guild Funds |
50 – 89.9 Billion Silver | 20% of Guild Funds |
For example: if the Guild Funds are over 90 billion Silver, then 20% (18 billion silver) will be taken for the Guild Welfare Reserves.
Guild Bonus Payout (Incentive) and Points
Guild Bonus Payout is only available for guilds with at least 30 members (excluding apprentice members). The Guild Bonus can be used weekly (resets every Sunday at 00:00) and must be between 10% – 40% of the total Guild Funds. If the bonus is over 500 million, then a 50% tax is applied. If the bonus is over 1 billion silver, a 70% tax is applied.
When participating in certain Guild Activities, such as Guild bosses, missions, node wars, PVP wars, and other guild events, guild members can earn “points” towards their Bonus Payout.
The Guild Leader and Advisor can set up how many points each of these activities is worth. Node Wars are always set to 10 points each.
Guild members can also apply for Guild Points through the “Guild Point Form”.
Points are obtained when the form is approved by the guild master, adviser, or secretary.
Point forms will be submitted automatically when participating in Node/Conquest Wars.


Once the Guild Master or Advisor is ready to Distribute the Bonus Payment, the level (1 – 10) of each member is automatically calculated based on their points. This is used to calculate the amount of silver each player receives. The higher level, the higher cut they receive out of the total bonus.
All members (excluding apprentice members) will be paid.
The Guild Master and Advisor can also freely change the levels of an individual member, or the points criteria for the different levels.
Guild Activity
To gain guild activity, you must have an active contract. You will gain guild activity every time you contribute to your guild experience. This can be done by leveling up a profession, gaining contribution points or increasing your maximum energy. The fastest way to earn a lot of guild activity is by contributing to guild missions.
In the Guild Member Status window, there are two numbers in white and green which indicate a members activity points in the guild.
- White numbers are your total activity and will carry across if you change guild but will be halved.
- Whilst the green number is the amount you have earned whilst under your current contract. The green number will reset every time you take a new contract.
Each time you earn 100 activity points, you are able to earn a 1% raise for your next contract renewal (max 100% / 10,000 activity points).
For example: If you are on a 7 day contract with 7,000 silver a day, and you earn 10,000 activity points, you can then be offered any other contract with a 100% raise, such as a 7 day contract with 14,000 silver a day, or a 30 day contract with 60,000 silver a day.
Ranks & Permissions
There are currently 10 ranks in a guild. These are shown below with the permissions each rank has.
- Guild Master – limited to 1 per guild
- Advisor – limited to 1 per guild
- Secretary – limited to 1 per guild
- Guild Staff – limited to 3 per guild
- Mission Specialist
- Officer
- Quartermaster
- Cannoneer
- General Member
- Apprentice
Upon joining a guild, all members are automatically assigned to Apprentice, and automatically promoted to General Member 7 days after joining the guild.
Apprentice members can use the guild storage, guild processing, and guild shop, but cannot receive Guild Bonus Payout (incentive)
In addition, if the Guild Master is offline for 15 days, the Advisor, Officer, Secretary and Guild Staff can appoint themselves as the Guild Master.
✔ |
Appointing a new Guild Master
There are two options to change the Guild Master
- The Guild Master can appoint a Officer/Advisor as a new Guild Master
- The Guild Storage and inventories of Leader´s characters must be empty of guild related items, guild cannot own any node, 50% of guild funds will be paid.
- If Guild Master had been offline for 15+ days, an Appoint Master button will appear to Officers/Advisor, whoever clicks the button first, will be appointed as new Guild Master, 20,000,000 of guild funds will be paid.
Bank & Store
The guild bank/funds are used to pay the salary of members or buy items from the guild shop. Daily salary will be distributed each day at midnight and the guild member must accept the salary the same day.
The guild store can be accessed by the guild lmaster, officers and quartermasters. The guild master can use the guild funds with no limits, but must set an allowance for any other member to be able to use funds in the store. For example, 10 million silver can be allocated to a member to use as allowance. Once this has been used up, it must be given again by the guild master.
Items offered on the store include: cannons, cannon balls, traps, ships, forts and Pledge of Blood.
The guild store can be accessed by Quartermasters, Officers or the Guld master, using a Supply Depot in a Node War/Siege. The following guild store items can be useful for Node War/Siege:
Items |
Use |
---|---|
Potions |
These pots can only be used during Node War/Siege. |
[Practice] Lynch Cannon & Practice Cannonball |
Used to practice firing cannon balls It cannot be used during a Node War/Siege. It does not harm enemies. |
Traps |
Traps deal damage to enemies when they are stepped on. There are different types: Ankle, Flame, Stun, Venom. They can be installed around your fort. Three traps per person can be installed. |
Elephant Trap |
When you step on the trap with an elephant, the rider will be thrown off. You can install three elephant traps per person, just like regular traps. |
Fort & Command Post |
A fort/command post must be built to participate in Node War/Siege. There are different sized fort/command posts with diferent HP amounts: Square Fort, Strong Square Fort, Sturdy Square Fort, Sturdy Octagonal Fort. |
Siege Defense Tower |
Protects the area around the Fort/Command Post Can only be built before Node Wars/Siege. |
Siege Buildings |
These can be placed around your fort/command post to help defend. Siege buildings include: Barricades, Supply Depot, Recovery Center, Hwacha, Flame Tower, etc. |
Guild Missions
Guild Missions are quests that the Guild Master or Officers, or Mission Specialist can select from the Guild Missions Menu. These quests will show up on the guild menu on the 3rd tab, which you can open by pressing “G”.
The available quests will change every 10 minutes and are different on every channel. A guild can only take as many as 10 misisons a day and must be online to accept and complete them. You can only do one guild mission per channel at a time.
The number of guild quests available to you depends on the size of the guild. Larger quests give more rewards and more guild exp/gold.
The guild menu will give a description of the quest objective, the amount of time you have to complete the quest and the gold reward.
Other rewards the guild will earn from guild quests include guild experience and guild boss scrolls. Guild experience is required to unlock guild skills.
Guild members can also gain individual rewards by contributing towards a guild mission. Guild activity is earned to upgrade your guild contract, and you can also earn extra silver depending on your contribution to the mission.
For the silver reward, you can obtain up to half of the silver of the guild funds set for guild mission rewards. The silver will be divided between all the guild members that participated. This silver reward is deducted from the Guild funds and can be collected using the “Collect Wage” button on the Guild Missions tab.
For a full list of Guild Missions I recommend checking BDOCodex here: https://bdocodex.com/us/guildquests/
Guild Skills
Each time a guild member earns Contribution experience or completes a guild quest, the guild earns experience as well. When the guild levels up, the Guild Master can invest points into guild skills and unlock them.
There are passive skills which are applied immediately after the guild master has put points into them, and there are also active skills which require an item called “Pledge of Blood”. The item can be bought in the guild store for 3k silver each and can only be used by the guild masteror officers. All members with a guild contract will receive the buff as soon as points are put into the skill.
Node/Siege Wars (War Heroes)
I highly recommend checking out our Node War guide for an indeph look into how Node wars work, how to build your fort, how to prepare for a node war and strategies during the nodewar.
Guilds can own and fight over Nodes and Regions to control them and will earn silver for controlling a node. These are known as “Node Wars” or “Siege Wars”.
To compete for a certain territory, a guild must build a fort inside the node territory. The Guild Master or Officers can buy the design for the tower at a Guild Manager NPC.
The winning guild of a Node War is the last to have their siege tower still standing. The guild will then receive the bonuses of controlling a node until the next Node War begins and they will automatically take part to defend their node.
To participate in a Node War/Seige, each member must change their “Participation” to Yes in the guild member list window. Afterwards, you can collect your reward by clicking “Collect Reward” at the bottom of the window. You will receive Shining Medal of Honor x1 – x5 depending on if you win the war or not. These can be exchanged for various items.
If you have room in your guild for more members, you can hire “War Heroes” to fight for your guild during Node wars and conquest wars and receive rewards. The amount of war heroes you can hire depends on the tier of Node War you are participating in.
Node War | War Heroes |
Tier 1: Beginner | None |
Tier 1: Intermediate | None |
Tier 2 | 3 |
Tier 3 | 4 |
Tier 4 | 5 |
War Heroes are given a different contract that lasts until 24:00. The contract is automatically terminated and cannot be cancelled early.
When you join as a War Hero, a certain percentage of the guild funds are given to you as a down payment (up to 10 million silver) when you leave the guild. If you win, a victory reward will be given as well (up to 20 million silver). If the territory is liberated or the guild did not participate in the warfare, the money will be return to the guild at 24:00.
PVP & War
To declare war on another guild you will need 1,000,000 silver in the guild bank. You can declare war on up to 4 different guilds at the same time. If the guild doesn’t declare back, it will cost the declaring guild 300,000 silver every 2 hours of the war. Guild war information can be seen in the guild window by pressing “G”. Any guild can declare war at any time regardless of their members levels or guild points.
There are certain rules for declaring wars on others guilds:
- If a guild owns a node, they cannot declare on other guilds that do not currently have a node and no other war decs. The message “not ready for war” will be displayed when trying to war them.
- Guilds with no war declorations (received or declared) can declare upon, or receive decs from, other guilds that also have no war declorations (recieved or declared).
Once you have declared war, both guilds can PvP each other freely in combat areas without karma penalties. The guild master can cancel the war after a least an hour, by pressing the “Stop” button in the guild window.
All members will automatically take part in the War. The guild master can select up to 10 members, using a guild skill (20 members at max guild skill), to be protected from guild wars. If a member is given “protection” this cannot be changed for at least 24 hours. The Guild Master and Guild Officers cannot have “protection” from guild wars.
Vacation Status
Vacation status can now be given to a member of the guild. The member must place themself in Vacation status (you can’t place someone else in it). Members who are on Vacation will not receive any guild benefits and will not affect the number of guild members, but they are still in the guild. If you are on vacation, you cannot receive daily salary, participate in guild missions, declare war, recruite members, or kick members. You also cannot participate in Node/Siege wars or be a War hero.
To go on Vacation or return, click the Vacation/Return button in the Guild Information window. At least 4 hours must pass after you click return to participate in a Node war/siege. If a War hero is taking your place, you cannot return until the contract expires as you will not have a spot in the guild.
Guild Bosses
- Accepting Boss Subjugation Guild Missions depends on the size of the Guild.
- If the Guild size is Large, the guild can only activate Large Boss Subjugation Guild Missons.
Name of Boss | How to obtain | Available |
Ferrid | Collect 4 pieces of „Lava Chief Summon Scroll Piece“ by completing Boss Subjugation Guild Missions | Once a week |
Ancient Puturum | Collect 4 pieces of „Ancient Puturm Summon Scroll Piece“ by completing Boss Subjugation Guild Missions | Once a week |
Giant Mudster | Collect 4 pieces of „Giant Mudster Summon Scroll Piece“ by completing Boss Subjugation Guild Missions | Once a week |
Khan | Collect 4 pieces of „Khan Summon Scroll Piece“ by completing Fishing / Sea Monster Guild Missions | Once a week |
Griffon | Visit Guild Manager NPC and Exchange 20x Essence of Fury for „Operation Orders from Kamasylvia“ | Can be summoned as many times as obtained scrolls |
(Awakened) Muskan | Visit Guild Manager NPC and Exchange 15x Essence of Fury for [Guild]Muskan of Madness Summon Scroll or [Guild] Awakened Muskan of Madness Summon Scroll | Can be summoned as many times as obtained scrolls |
Mirumok Offin Tett | Complete a Quest „Watcher of Mirumok Ruins“ Available only for Officers and up, resets every 3 days | Can be summoned as many times as obtained scrolls |
Guild Base Server
The Guild Master can select the Guild’s Base server. You can only change teh base server once every 30 days.
When the guild base server is selected, all guild members are able to switch between the any channels within the guild base server’s group without the 10 minute cooldown for switching channels.
Eg. If your Guild Base server is set as Mediah 4, you can swap between Mediah 4, 5 and 6 without any cooldown.
Before | After | Group |
Balenos 1 | Balenos 1 | 1 |
Balenos 2 | Balenos 2 | |
Balenos 3 | Balenos 3 | |
Balenos 4 | Balenos 4 | 2 |
Balenos 5 | Balenos 5 | |
Balenos 6 | Balenos 6 | |
Serendia 1 | Serendia 1 | 3 |
Serendia 2 | Serendia 2 | |
Serendia 3 | Serendia 3 | |
Serendia 4 | Serendia 4 | 4 |
Serendia 5 | Serendia 5 | |
Serendia 6 | Serendia 6 | |
Calpheon 1 | Calpheon 1 | 5 |
Calpheon 2 | Calpheon 2 | |
Calpheon 3 | Calpheon 3 | |
Calpheon 4 | Calpheon 4 | 6 |
Calpheon 5 | Calpheon 5 | |
Calpheon 6 | Calpheon 6 | |
Mediah 1 | Mediah 1 | 7 |
Mediah 2 | Mediah 2 | |
Mediah 3 | Mediah 3 | |
Mediah 4 | Mediah 4 | 8 |
Mediah 5 | Mediah 5 | |
Mediah 6 | Mediah 6 | |
Valencia 1 | Valencia 1 | 9 |
Valencia 2 | Valencia 2 | |
Valencia 3 | Valencia 3 | |
Valencia 4 | Valencia 4 | 10 |
Valencia 5 | Valencia 5 | |
Valencia 6 | Valencia 6 | |
Kamasylvia 1 | Kamasylvia 1 | 11 |
Velia 1 | Kamasylvia 2 | |
Velia 2 | Kamasylvia 3 | |
Velia 3 | Kamasylvia 4 | 12 |
Velia 4 | Kamasylvia 5 | |
Velia 5 | Kamasylvia 6 | |
Velia 6 | Rulupee 1 | Cannot be selected as base server |
Housing (Guild Elephants)
Guild housing is available in Cities only and unlike normal housing, you do not purchase the guild house with contribution. Instead
Guild Houses are obtained by participating in the Guild House Auction.
A guild house auction takes place every 2 weeks on Fridays at 16:00 CET for EU, and 16:00 EST/13:00 PDT for NA.
The auction lasts 24 hours and the guild master must place a bid at the Guild Manager NPC using the guild funds. You can place up to 3 bids but it is a blind auction, meaning you can’t see what price other guilds have set. If you are the highest bid, you will get a message saying “Your bid of x Silver has been placed as the highest bid”.
If you win the auction then your guild now owns the house for 2 weeks. You must also pay a maintenance fee every day at midnight, this fee is automatically taken from your guild funds and depends on the price you bid for the house. If you were unsuccessful in the auction then you can retrieve your bid by speaking to the Guild Manager NPC.
Owning a
guild house allows you to:
- Train Elephants – Captured baby elephants can be raised and upgraded at the guild house using the Elephant Nursery. Check out our Elephants guide here!
- Build Ships – You can craft a Galley Registration at some guild houses.
- Craft items – All members can use the guild house to craft guild items by pressing [L] to open the crafting window and using the Guild Crafting option.
Galley Ship
The Galley is a guild ship that can only be used by officers or the guild master.
A guild can have up to 3 Guild Galley ships, but you can only obtain 1 through a quest and must craft the other 2 ships using a Guild House.
You will also need 3 different Guild skills (17 points total) to build and use your Guild Ship:
- Building Boat Lv. 1 – This skill will allow you to craft the ship registration. The skill costs 10 guild skill points.
- Building Boat Lv. 2 – This skill will allow you to craft blue-grade ship parts. The skill costs 2 guild skill points.
- Fully Prepared – This skill will allow you to craft the item [Guild] Origin of Wind to restore cannon ammo. The skill costs 5 guild skill points.
More information about the Guild Galley and how to craft it can be found in our Guild Galley Ship Guide.