Atoraxxion Dungeon Guide: Sycrakea
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Atoraxxion Dungeon Guide: Sycrakea

Oct 06 Tansie  
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Introduction

Sycrakea is the second part of the Atoraxxion co-op dungeon, designed for a party of 5 players, with strategies, puzzles and a final boss to defeat. Atoraxxion is divided into 4 different themes: Desert, Ocean, Canyons and Forest, with each theme having it’s own unique mechanics.

The current dungeon themes are Vahmalkea (Desert) and Sycrakea (Ocean). Each theme will become harder so I recommend starting with our Vahmalkea guide if you haven’t entered the dungeon and completed it before.

Unlike other grind spots in Black Desert, the dungeon does not drop trash loot and only drops items needed to progress through the dungeon to the final boss. Players then get rewards for defeating the final boss and completing the weekly quests. However, the dungeon is not a “typical” dungeon style either and not completely instanced until the final boss.

How to enter the Dungeon

To initially enter the dungeon you will need to complete the Atoraxxion main questline “[5-person Co-op] The Last Stronghold, Atoraxxion”. This is a family questline and you can obtain the first quest “[Atoraxxion] Edan’s Letter” from your black spirit which has the following requirements to begin:

  • Level 57 or higher
  • Completed “The Last Stronghold, Atoraxxion: Vahmalkea” questline

After completeing the questline you will have knowledge to create the Talibre’s Tear” (Entrance Ticket) then take the ticket to the gate at Ancient Stone Chamber.

To create additional Talibre’s Tear you need the following items and then need to heat them:

  • Fire Horn x49
  • Trace of Despair x49
  • Powder of Flame x49
  • Black Stone Powder x49
  • Clear Liquid Reagent x49

There are three difficulty options when entering the dungeon:

  • Elvia Server – recommended 280 Kutum AP and 340 DP – death penalties for all areas except boss
  • Normal Server recommended 250 Kutum AP and 300 DP – no death penalties
  • Season Server – recommended DUO Tuvala gear – no death penalties

Make sure to select the Sycrakea option to enter Sycrakea directly. You can also enter Sycrakea after completing the Vahmalkea zone’s final boss.

Progressing through the Dungeon

Once you are inside the dungeon, the normal monsters are like a normal grind spot and players can see eachother if they are on the same channel. However, the final boss will be focused and faced in a seperate instance for your party only. If you die to the normal monsters in the dungeon you will have a PVE death penality if you are on the elvia server, however there is no penalty to dying on the final boss and no death penalties for the normal and season servers.

The normal monsters in the dungeon are Ancient Weapons. Each monster has a special mechanic which makes them easier to defeat. The monsters do not drop normal loot/trash, but drop items required to create keys needed to advance through the dungeon. Each item is affected by item drop increase buffs.

There are 3 mini-boss monsters called Berurah, Serpen and Apocros, which must be summoned and defeated to obtain the key items needed to move through each zone. To summon the bosses you will need drops from the normal monsters in each zone.

The dungeon is split into several zones and each is blocked by a dark dawn barrier. To advance into each zone you must collect a key. In order to advance to the final boss room, all five party members must possess a “Yolun Dagger” key item.

Zone Name Key Item Required How to obtain
Syca’s Scale
Syca’s Grave Syca’s Arid Tentacle Processing (L) > Simple Alchemy:
  • Syca’s Frigid Scale x4
  • Egg of an Arid Epoch x2

To create a Yolun Piece of Envy to summon Berurah.
Berurah can then drop the Syca’s Arid Tentacle when killed.

Syca’s Glare Syca’s Burning Tentacle Processing (L) > Simple Alchemy:
  • Syca’s Frigid Scale x4
  • Egg of a Fearful Epoch x2

To create a Yolun Piece of Cruelty to summon Serpen.
Serpen can then drop the Syca’s Burning Tentacle when killed.

Syca’s Garden Yolun Dagger Combine in inventory:
+ + +
  • Yolun Piece of Envy
  • Yolun Piece of Cruelty
  • Syca’s Arid Tentacle
  • Syca’s Burning Tentacle

To create a Syca’s Contorted Tentacle to summon Apocros.
Apocros can then drop the Yolun Dagger when killed.

Syca’s Cradle
(final boss room)
Corrupt Yolun Dagger Combine in inventory:

  • Yolun Dagger
  • Syca’s Contorted Tentacle

To create a Corrupt Yolun Dagger.

(All party members require Corrupt Yolun Dagger to enter Syca’s Cradle)

Atoraxxion NPC/Supply Depot – You can repair or buy potions and other items here

 


Map of Dungeon

Click image below for full screen


Monster Mechanics


Each of the monsters has a special mechanic which makes them much easier to defeat.

Lahtron

  • This monster will drain your mana if you are attacked by it or stand in the large yellow bubble it spawns.


Cartios

  • Cartios is a scorpion looking monster. A text message will appear at the top of the screen when Cartios is charging. During the charge the monster will put it’s tail into the ground and deal strong attacks in front of it and around the tail. Whilst Cartios is charging, the tail will be either green or yellow. The tail will be yellow at the start and you will see the effect flowing from the tail to the scorpions body. Then the effect on the tail will swap direction and change to green. Only attack the tail when it is yellow and stop attacking when it turns green. The tail will then change back again to yellow and can be hit again. If you hit and stop hitting at the correct times the charging device will be destroyed.

Lykina

  • Lykina requires coordination with your party to kill. When Lykina tries to absorb power, a bubble will appear and 3 monsters will appear around it to power the bubble in the middle. Your party must kill all 3 monsters within a short time to stop Lykina from being able to absorb their power. If you successfully kill the monsters in time then Lykina will fail to absorb and become weak. The monster will now die much easier and quicker.

Beruha: Mini-boss

  • Beruha is the first mini-boss in the Syca’s Scale zone. You must use the Yolun Piece of Envy to summon him. The mechanic for this boss is to use the fish (Pisces) to cool him down and put out the fire underneath when the message appears to say he is heating up.

Serpen: Mini-boss

  • Serpen is the second mini-boss in the Syca’s Grave zone. For this monster you will need Yolun Piece of Cruelty to summon him. The mechanic for this boss is to destroy the pillars around the area when the red text notification appears to say Serpen is controlling the device.
  • Pearls of the Deep Sea are also in this area and inside the nest. There will be a notification to say that Serpen is doing a breath attack. If you have the Pearl you can stand in front of Serpen before the attack to petrify him and deal a lot of damage in that time.

Apocros: Mini-boss

  • Apocros is the final mini-boss before you move into the Syca’s Garden and onto the final boss. This monster flies around the room and will only come down once all the pillars around him are deactivated.
  • To deactivate the pillars, you will need to hit the Lahtron mobs around the room to make them run away from you. Once they stop running they will create a bubble which will deactivate the pillar if they are on top of it. Move all the Lahtron monsters so that one is on each pillar.
  • Once all the pillars are deactivated using this method, Aprocros will fall to the floor and can be hit until he reaches 50% HP.
  • An additional monster will spawn which you must kill to continue with the boss. Once the additional monster is killed you can do the same method to bring the boss to 30%.
  • Once the boss reaches 30%, the pillars will not deactivate anymore from the monsters and can be hit instead. Kill all the pillars to bring Apocros down for the last time.

 

 

Puzzle Walkthroughs


There are 5 puzzles to complete during the questline through Atoraxxion and there are also 2 hidden puzzles you can complete for knowledge.

 

1st Puzzle – Activating Towers

  • For this puzzle there are 9 towers you can interact with
  • When you interact with a tower it will activate and will pop up
  • When a tower activates all the towers around it will deactivate
  • You must deactivate all the towers then interact with the middle tower to activate all the towers at the same time and complete the puzzle

2nd Puzzle – Platforms and Lights

  • For this puzzle you will see 4 cubes in front of you and 3 platforms in a triangle shape.
  • In another area nearby (check the minimap in my screenshot for help) you will find the rest of the puzzle.
  • In the second area, there are 4 cubes with symbols on them (I, II, ¬, ㅁ, or blank). There are also 3 pillars which will light up when you stand on the platforms in the first area.
  • You must stand on the 4 platforms in front of the cubes in the extra area to make the cubes in the first area change. The cubes must match.
  • Once the cubes match each other, stand on the 3 platforms in the first area to light up the pillars. Different combinations will make the lights change. Once all the lights are on, an interactable object will appear in front of the pillars which will give the knowledge and complete the main story quest.
  • If there are 3 lights lit up on the pillar then the lights will turn back off again.
  • The combinations for the lights are completely random, but here is an EXAMPLE:
    • Left Platform = +1 to the right pillar
    • Middle Platform = +1 to the left and right pillars
    • Right Platform = +2 to the left pillar and +1 to the middle pillar


3rd Puzzle – Floating Cubes

  • For this puzzle there are 5 floating cubes in total.
  • The idea of this puzzle is to hit the cubes one at a time and interact with the Stellagia in the middle after each one to check the cube which is on its own. The cube that is on its own shows how many of the cubes currently have the correct number on them.
  • Once all cubes have the correct number the puzzle will be complete.

4th Puzzle – Tower Order

  • For this puzzle you will see 8 towers on the rocks opposite the Stellagia used to activate the puzzle.
  • When you activate the puzzle, the towers will light up in a random order. Once all the towers have lit up, hit each one in the same order they activated.

5th Puzzle – Colours

  • This hidden puzzle can be found in Syca’s Query before the last mini-boss.
  • There will be floating objects with a colour effect: white, orange, yellow, purple, pink and green
  • Interacting with the floating objects will make them swap position vertically
  • Interacting with the Stellagia will make all of them rotate clockwise
  • When you activate the Stellagia, a beam will shoot from one of the white objects and will hit the opposite object. When the beam goes through the object, it will come out of the other object with the same colour. The goal is to arrange the objects so that the beam goes through all of them and back to the other white object.
  • The easiest and fastest way to solve this puzzle is by simply interacting with the middle to turn all the objects once, then flip them twice. A demostration can be found here – thanks to /u/cransis for this solution

Hidden Puzzle – Number Sequence

  • This hidden puzzle can be found in Syca’s Scale, which is the first area.
  • For this puzzle you will need 2 people.
  • You will see a big  block of cubes and 2 platforms next to the sides of the block. There will also be 4 floating cubes.
  • Activate the puzzle by talking to the Stellagia. Once activated, the block of cubes will change to reveal numbers which will be different on each side of the block.
  • One person must stand near the first platform, and another on the other platform. The platforms will reveal the order by showing a symbol: either I, II, ¬ or . These match the symbols below the floating cubes.
  • As the block of cubes changes to show a number, the symbol on the platforms will reveal as well. Each player must note the number shown on the block and the symbol so you can work out the correct order.
  • The numbers will not show in the correct order. For example, you may see the symbol and then the II symbol in that order. Each side shows a different number and a different symbol.
  • Once all 4 numbers have been shown, you must add the numbers together for each symbol
  • Hit the floating cubes so that the cubes count upwards and match the numbers for the puzzle
  • Example: Player 1 sees the number 4 and the symbol on the platform, Player 2 sees the a 0 and the symbol on their platform. So the number you must put on the floating cube above is 4.
  • Example: Player 1 sees the number 5 and the I symbol on the platform, Player 2 sees the number 2 and the I symbol on their platform. So the number you must put on the floating cube above I is 7.



Hidden Puzzle – Jumping

  • This hidden puzzle can be found in Syca’s Scale, which is the first area.
  • Use the mini-map in the screenshot below to help you find the location of the bridge
  • Interact with the Dopplenus to begin the puzzle and obtain a reduced falling damage buff
  • Three yellow rings can be seen below and will move. You must jump at the correct time to go through all 3.
  • The thread will appear unwater and you can interact with the thread to gain the knowledge for this extra puzzle
  • For an easy path to climb back up, swim east down the water and climb up the rocks.



Final Boss

The final boss in Syca’s Cradle is called Maleficent Centilutos and will require you and your party to utilize the power supply devices around the boss room. The power supply is divided into 4 levels and as each level rises, Centilutos’ defense is weakened, but his attacks become stronger. You will need to balance this well to defeat him.

Floating Cubes and Prisons:

  • During the entire boss fight, a floating cube may appear around the room and yellow balls of light will start to move towards it. Standing near the floating cube will deal high amounts of damage. To make the cube disappear you need to block the lights going to the cube. You can stand in front of the moving light to block it and make it disappear.
  • At random times, a prison can spawn above a players head. If you get stuck inside the prison you will be perma stunned until a party member kills the prison by attacking it. Tamer and Wizard/Witch pets can also free you from the prison themselves so make sure they are out.


Glowing Fish:

  • Once the boss reaches around 90%, the”fish” phase will start.
  • 6 fish will spawn all around the room. When the fish spawns, it may glow yellow. If the fish glows yellow, you must kill it before it reaches the boss. If the fish does not glow yellow, you leave the fish to walk to the boss. There will be 5 glowing fish and only one regular fish.
  • If an incorrect fish lives or dies, the party will be wiped. You can use “V” if you do this part wrong and change the power level to 4 to kill the fish faster.
  • The view distance is small so stand near the fish when it spawns. You won’t be able to see the glow on the fish next to you so don’t be tricked by it. Equipping a Chenga Tome for the extra view distance can help for this phase.
  • The best strategy for this phase is to all split up and each take your own fish. If your fish glows, then you kill it. If the fish doesn’t glow then you move to the fish that no one is attacking. After your fish dies, help your teammates.

Squids and Power Stone:

  • This part is being referred to as “Squid game” and happens when the boss reaches 80%.
  • You may need to use remastered settings and/or make sure effects are turned on at 100%.
  • There are 6 light beams and the thickest and darkest one is the one you want. There should also be a water effect under the correct light beam. You kill the glowing squids around the room and one of them will drop a power stone. You then use the power stone on the darkest light beam. Be careful not to get CC’d whilst casting the power stone. Your teammates should be protecting you from the fish.
  • For this phase, you can put all pets away and dedicate one person to loot the item. My party had one person checking all the light beams while the others killed the squid, then one person looted and went to the correct beam.

Colours:

  • This phase starts when the boss is 70% and a harder version will also happen later in the boss fight when the boss is around 30 – 40% HP. You can see when this phase starts because there will be a colourful blast/pulse around the boss before it starts.
  • There will be 5 colours: yellow, blue, red, white and green.
  • If you look at the walls where the light beams go you can see the colours on the walls. One person each picks a colour and counts how many times the boss changes to that colour.
  • You go to the wall with the colour that showed up the most to get the buff and that will make you immune to the attack.
  • When you get the buff you will get a bubble around your character. You can move away from the wall as soon as you have the bubble since the buff lasts for a while. Do not stack for too long under the wall in case a prison appears and traps everyone.
Tombstones:
  • There are 2 tombstones opposite each other around the edge of the boss room.
  • When the vacuum skill is used by the boss, go behind the tombstone to avoid the attack afterwards.
  • There is an extra part later in the boss fight when the boss reaches 50% HP.
  • There will be one of 3 patterns shown on the tombstone, arrows, triangle or 8. Only pay attention to the pattern shown in the middle of each tombstone. The floor will also have these patterns in each of the 6 sections and will reveal the pattern before hiding it again, so you have to remember which area has which pattern on the floor.
  • If the triangle is shown on one of the tombstones, you need to stand on the triangles on the floor for that half of the room. If an 8 is shown on the other tombstone, you need to stand on the 8 symbol on the floor on that half of the room.
  • For this phase, split your party into 2 groups. Each player must stand on the symbol for their half of the room only.

Scorpions:

  • 3 scorpions appear towards the end of the boss fight (20% HP or less) and may spawn more than once towards the end of the boss fight. The strategy is to attack the back of the scorpion and it will die once it reaches around 50% HP.
  • Split up to kill all the scorpions and then help the others when your scorpion is dead.

Light Beams:

  • There are light beams you have to kill in the room towards the end of the boss fight (20% HP or less). Check everywhere around the room to find the source of the beam. At this point there will be lots of AoE and damage from the boss so you have to act quickly and carefully.

 

Quests and Rewards

There are 4 quests available, however you can only complete up to 2 quests a week. Each quest will cost 10,000 Agris Fever to obtain and the agris will not be refunded if you abandon the quest. The weekly quests reset every Thursday (00:00 UTC).

  • Case 1 – If character A completed [Weekly] Sycrakea: Abyssal Chest (Elvia Realm server), character B can proceed with [Weekly] Sycrakea: Astran Chest (Elvia Realm server).
  • Case 2 – If character A completed [Weekly] Sycrakea: Abyssal Chest (Elvia Realm server), character B can proceed with [Weekly] Sycrakea: Prottia Chest I (normal server).
  • Case 3– If character A completed [Weekly] Sycrakea: Prottia Chest I (normal server), character B can proceed with [Weekly] Sycrakea: Prottia Chest II (normal server).
  • Unlike Vahmalkea you can complete the weekly quests as long as you have the “Key of the Sunken Dawn” which is looted from the final boss.

 

Quest Name How to Complete Reward
[Weekly] Sycrakea: Abyssal Chest Obtain and hand over [Elvia] Key of the Sunken Dawn by defeating the final boss

Complete the quest Savior of the Sunken Dawn: Abyss

Sycrakea: Abyssal Chest
[Weekly] Sycrakea: Astran Chest Obtain and hand over [Elvia] Key of the Sunken Dawn by defeating the final boss

Complete the quest Savior of the Sunken Dawn: Astran

Sycrakea: Astran Chest
[Weekly] Sycrakea: Prottia Chest I Obtain and hand over Key of the Sunken Dawn by defeating the final boss

Complete the quest Savior of the Sunken Dawn: Prottia I

Sycrakea: Prottia Chest
[Weekly] Sycrakea: Prottia Chest II Obtain and hand over Key of the Sunken Dawn by defeating the final boss

Complete the quest Savior of the Sunken Dawn: Prottia II

Sycrakea: Prottia Chest

 

[Elvia] Sycrakea: Abyssal Chest
  Item name Quantity
Always Obtained [Elvia] Syca’s Rare Box
(open to randomly obtain up to DUO)
  • Tungrad Ring
  • Vaha’s Dawn
  • Ethereal Earring
x1
Maha’s Fragment
  • Exchange x1 for 100G Gold Bar
x10
Dehkima: Token of the Oath x30
Abyssal Essence x1
Ancient Relic Crystal Shard x1
Trace of Battle x5 – 10
Ancient Spirit Powder x15 – 20
Chance of Obtaining Rich Merchant’s Ring Piece x1
Golden Tears of the Desert
  • Used to create new earring
x1
Fragment of the Deep Sea x1

 

[Elvia] Sycrakea: Astran Chest
Item name Quantity
Always Obtained Syca’s Rare Box
(open to randomly obtain)
  • Tungrad Ring
  • Vaha’s Dawn
  • Ethereal Earring
x1
Maha’s Fragment
  • Exchange x1 for 100G Gold Bar
x8
Dehkima: Token of the Oath x10
Abyssal Essence x1
Ancient Relic Crystal Shard x1
Trace of Battle x3 – 8
Ancient Spirit Powder x10 – 15
Chance to Obtain Rich Merchant’s Ring Piece x1
Golden Tears of the Desert
  • Used to create new earring
x1
Fragment of the Deep Sea x1

 

Sycrakea: Prottia Chest
Item name Quantity
Always Obtained Syca’s Rare Box
(open to randomly obtain)
  • Tungrad Ring
  • Vaha’s Dawn
  • Ethereal Earring
x1
Maha’s Fragment
  • Exchange x1 for 100G Gold Bar
x3
Dehkima: Token of the Oath x5
Abyssal Essence x1
Ancient Relic Crystal Shard x1
Trace of Battle x2 – 5
Ancient Spirit Powder x5 – 10
Chance to Obtain Rich Merchant’s Ring Piece x1
Golden Tears of the Desert
  • Used to create new earring
x1
Fragment of the Deep Sea x1

 


Dehkima: Token of the Oath Exchange

Dehkima: Token of the Oath tokens can be exchanged for the following items at an Old Moon NPC in each town:

Dehkima: Token of the Oath Exchange
Number required Exchange List
x1 Memory Fragment x2
x1 Caphras Stone x1
x2 Mass of Pure Magic x1
x2 Enchanted Scroll (+20) x1
x5 Enchanted Scroll (+30) x1
x10 Ancient Magic Crystal of Crimson Flame – Power x1
x10 Ancient Magic Crystal of Nature – Adamantine x1
x10 Black Magic Crystal Box x1
x15 Enchanted Scroll (+40) x1
x100 Crystal of Elkarr x1
x1000 Weapon Exchange Coupon Set of 3

(once per family)

 


New Earring – Vaha’s Dawn





Vaha’s Dawn is a new earring that arrived with Atoraxxion. The stats of the earring are the same as Black Distortion Earrings but can be crafted using Processing > Heating.

The crafting recipe is:

  • Magical Shard x50 – obtained by heating yellow grade black magic crystal
  • Yona’s Fragments x10 – obtained by heating yellow grade accessories, rare drop from monsters or from the Vaha’s Rare Chest reward box when completing Atoraxxion quests
  • Melody of the Stars x10 – obtained by melting enhanced blue grade accessories (PRI = 1, DUO = 5, TRI = 25)
  • Golden Tears of the Desert x1 – obtained by chance from the Vaha’s Rare Chest reward box when completing Atoraxxion quests




Icon Item Name Stats
icon Vaha’s Dawn AP: 6
Accuracy: 6
PRI Vaha’s Dawn AP: 9
Accuracy: 8
Damage Reduction: -1
DUO Vaha’s Dawn AP: 12
Accuracy: 10
Damage Reduction: -2
TRI Vaha’s Dawn AP: 15
Accuracy: 12
Damage Reduction: -3
TET Vaha’s Dawn AP: 18
Accuracy: 14
Damage Reduction: -4
PEN Vaha’s Dawn AP: 21
Accuracy: 16
Damage Reduction: -5

Knowledge

There is a total of 140 knowledge entries to collect from the dungeon and two quests you can obtain from the NPC inside Atoraxxion which will give a once per family quest to collect 50 knowledge entries and 130 knowledge entries. Both these quests will reward you with the new Vaha’s Dawn earring and an Enchanted Scroll.

Quests NPC Objectives Rewards
[Atoraxxion] Recover the Knowledge of Sycrakea I Syca’s Scale Exchange Sol Magia Learn 50 or more Knowledge related to Sycrakea; Enchanted Scroll (+70)
Vaha’s Dawn x1
1,000 Contribution EXP
Title
[Atoraxxion] Recover the Knowledge of Sycrakea II Syca’s Scale Exchange Sol Magia Learn 130 or more Knowledge related to Sycrakea; Enchanted Scroll (+130)
Vaha’s Dawn x1
1,000 Contribution EXP
Title

To collect all of the knowledge you will need to do multiple runs through the dungeon for monster knowledge. You will also need to complete the main story questline for Atoraxxion and solve all of the puzzles, including the hidden puzzles.

Check our Imgur album for some of the known knowledge locations:

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