Atoraxxion Dungeon Guide
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Atoraxxion Dungeon Guide

Jun 02 Tansie  
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Introduction

Atoraxxion is a co-op dungeon for a party of 5 players, with strategies, puzzles and a final boss to defeat. The dungeon was created by a Sage in the past as a last effort to train before the Black Spirits arrived in the world. Atoraxxion is divided into 4 different themes: Desert, Ocean, Canyons and Forest, with each theme having it’s own unique mechanics. The first theme to be released will be the desert theme, and each theme will increase in difficulity as they are released. Unlike other grind spots in Black Desert, the dungeon does not drop trash loot and only drops items needed to progress through the dungeon to the final boss. Players then get rewards for defeating the final boss and completing the weekly quests. However, the dungeon is not a “typical” dungeon style either and not completely instanced until the final boss.

How to enter the Dungeon

To initially enter the dungeon you will need to complete the Atoraxxion main questline “[5-person Co-op] The Last Stronghold, Atoraxxion”. This is a family quest which has the following requirements to begin:

  • Level 57 or higher
  • Completed Black Spirit Main Quest (I’s Invitation)
  • Have knowledge of “Seal of the Black Sun“, which is obtained from the Mediah questline
  • Completed class Awakening or Succession questlines

After completeing the questline you will have knowledge to create the Talibre’s Tear” (Entrance Ticket) then take the ticket to the gate at Ancient Stone Chamber.

To create additional Talibre’s Tear you need the following items and then need to heat them:

  • Fire Horn x49
  • Trace of Despair x49
  • Powder of Flame x49
  • Black Stone Powder x49
  • Clear Liquid Reagent x49

There are three difficulty options when entering the dungeon:

  • Elvia Server – recommended 280 Kutum AP and 340 DP – death penalties for all areas except boss
  • Normal Server recommended 250 Kutum AP and 300 DP  – no death penalties
  • Season Server – recommended DUO Tuvala gear – no death penalties

Progressing through the Dungeon

Once you are inside the dungeon, the normal monsters are like a normal grind spot and players can see eachother if they are on the same channel. However, the final boss will be focused and faced in a seperate instance for your party only. If you die to the normal monsters in the dungeon you will have a PVE death penality if you are on the elvia server, however there is no penalty to dying on the final boss and no death penalties for the normal and season servers.

The normal monsters in the dungeon are Ancient Weapons called Cetus, Monoceros, Lacerta, Creomar, and Putrakium. Each monster has a special mechanic which makes them easier to defeat. The monsters do not drop normal loot/trash, but drop items required to create keys needed to advance through the dungeon. Each item is affected by item drop increase buffs.

There are 2 mini-boss monsters called Krahtenn and Ahtenn which have a chance of spawning when defeating normal monsters in a specific zone. Krahtenn has a chance of spawning when defeating monsters in the Vaha’s Heart zone and Ahtenn has a chance of spawning in the Vaha’s Head zone.

The dungeon is split into several zones and each is blocked by a dark dawn barrier. To advance into each zone you must collect a key. In order to advance to the final boss room, all five party members must possess a “Lucretia Dagger” key item.

All loot except final boss rewards and “Lucretia Dagger” are deleted when you leave the dungeon.




Zone Name Key Item How to make
Vaha’s Sky
Vaha’s Storm
Vaha’s Heart Vaha’s Dried Fang Processing (L) > Simple Alchemy:

Vaha’s Cold Thorn x10

  • Obtained from Ancient Weapon Monsters in Vaha’s Sky and Vaha’s Storm
Vaha’s Head Vaha’s Burning Fang Combine Items in inventory
  • Vaha’s Dried Fang
  • Searing Heart Piece
    • Obtained from Krahtenn monster in Vaha’s Heart zone
Vaha’s Garden Vaha’s Twisted Fang Combine Items in inventory
  • Vaha’s Burning Fang
  • Frozen Shell of Reason
    • Obtained from Ahtenn monster in Vaha’s Head zone
Vaha’s Cradle
(final boss room)
Lucretia Dagger Combine Items in inventory
  • Vaha’s Twisted Fang
  • Vaha’s Whispering Bell
    • Obtained from Ahtenn monster in Vaha’s Head zone

Extra Vaha’s Cold Thorn materials can be exchanged for party elixir buffs at the Supply Depots in Vaha’s Sky and Vaha’s Heart zones. However, the buffs cannot be used in the final boss fight.

Required Item Exchanges for Item Effect
Vaha’s Cold Thorns x5 [Party] Vahmalkea: Emerging Star x1 HP Recovery Greatly Increased for 20 sec
Vaha’s Cold Thorns x5 [Party] Vahmalkea: Rainbow Bridge x1 Movement Speed +30% for 20 sec
Vaha’s Cold Thorns x5 [Party] Vahmalkea: Captured Sunset x1 +100% resistance to monster CC effects for 20 seconds
Vaha’s Cold Thorns x2 Vahmalkea Matchlock x1 Needed to defeat Putorium

Atoraxxion NPC/Supply Depot – You can repair or buy potions and other items here

 

Map of Atoraxxion


Click image to view full size

Monster Mechanics


Each of the monsters has a special mechanic which makes them much easier to defeat.

Monoceros

  • Monoceros is one of the easiest mechanics. All you have to do is pull Monoceros over the cracks that appear on the floor so that he is hit by the steam. This will weaken his DP and make him much easier and faster to kill.

Cetus

  • Cetus will stop moving and begin to charge. A red text message will appear at the top of the screen when Cetus is charging. During the charge, use a skill with FLOAT CC to disable the monster and deal much more damage. A white text message will appear if you use the float at the correct time.

Creomar

  • Cremoar is immune to damage and will only take damage from back attacks. He will also do a charging skill which will deal a lot of AoE damage around him when he is charging.

Lacerta

  • Lacerta will summon additional monsters throughout the fight. After the monsters have been summoned he will attempt to empower them and will start to charge his skill. Red text will appear at the top as a notice when this is happening. During the charge, use a skill with KNOCKDOWN CC to interupt him and also weaken him. A white text message will appear if you correctly CC him at the right time.

Putrakium

  • Putrakium and the birds he summons can only be killed using the matchlocks. To get the matchlock you must exchange Cold Thorns x2 at the NPCs in Atoraxxion – check our map for their locations.

Krahtenn

  • Krahtenn will charge lightning attacks throughout the fight. To stop the lightning attack you must hit him with a matchlock to CC him and damage his power core. The power core has a seperate HP and once destroyed he will become weaker and not do the charged lightning attack anymore, making him much easier to deal with. To get the matchlock you must exchange Cold Thorns x2 at the NPCs in Atoraxxion – check our map for their locations.

Ahtenn

  • This mini-boss requires you to kill the spires around the room to weaken him. There are 3 spires in a triangle shape with the sphere from the puzzle in the middle. The spires have different names: Arrogance, Deceit, Hypocrisy. During the fight Ahtenn will try to empower himself using one of the spires and the name of the spire will appear at the top in a red text. You must kill the correct spire to CC Ahtenn and stop him from dealing more powerful attacks.

 

Puzzle Walkthroughs


There are 5 puzzles to complete during the questline through Atoraxxion and there are also 3 hidden puzzles you can complete for knowledge.


1st Puzzle – Balance Scales

  • For this puzzle there are 2 beams on either side that must be balanced.
  • You will find 6 boxes in the area which must be placed on the platforms in front of the scales to balance them
  • The boxes are different weights so you will need to trial and error to find the perfect balance and combination
  • The scales will only move when all boxes are placed on the ground

 

2nd Puzzle – Ancient Weapon

  • This puzzle has an ancient weapon in the middle which will start to perform attacks when activated by talking to the sphere
  • If the ancient weapon swings to the left, that is position 1 which is the left platform
  • If the ancient weapon swings to the right, that is the position 2 which is the middle platform
  • If the ancient weapon swings the ground, that is the position 3 which is the right platform
  • There will be 11 attacks in total but the last 3 attacks are always the same and the platforms will light up at the same time. These last 3 attacks are just to show you which attack is for which platform.
  • You only need to remember the first 8 attacks and then stand on the correct platforms in order. It helps to write the number sequence in chat. If you stand on the correct platform the light will appear to confirm this is correct, if you stand on the wrong platform nothing will happen and you will need to start again.

3rd Puzzle – Blue and Red Lights

  • When you arrive at this puzzle you will see 4 columns in a row. When you activate the puzzle by interacting with the sphere, red and blue lights will appear on the columns randomly in an order.
  • You need 1 person in your party to remember the order of the blue lights, and one party member to remember which columns had all the red lights.
  • At the end of the sequence, one colour will be shown on all 4 columns at the same time and this is the colour you must copy in the correct order.
  • Talk to each column in the correct order to complete the puzzle. If you are correct then the column will flash yellow, if you are incorrect you will need to activate the sphere and start again


4th Puzzle – Platforms

  • This puzzle is currently bugged on some channels. If you are not able to interact with the sphere at all (before doing the puzzle) then you will need to swap channel
  • This is the easiest puzzle but requires 5 party members
  • There are round platforms north, east, south and west of the sphere. 4 people need to stand on each platform while 1 person stands in the middle at the sphere to complete their quest.
  • Then the players must swap places 1 by 1 so that everyone can complete their quest.


5th Puzzle – Intruder Device

  • This puzzle can be found in the centre of Vaha’s Head zone. There is a large sphere in the middle and then 4 columns around the sphere.
  • Behind each column is a button you can stand on to activate the columns and make them turn on.
  • All 4 columns must be activated at the same time so that there are all 4 beams of light pointing at the sphere.
  • When all 4 columns are activated the device will be switched on and monsters will appear in waves
  • Kill all the monsters in each wave to summon the mini-boss Ahtenn. He will drop the items needed to get into the final boss room.

Hidden Puzzle – Jumping Puzzle

  • This puzzle can be found in Vaha’s Storm near the river. Use the mini-map in the image below as a reference.
  • This puzzle requires at least 3 people to complete
  • Once you arrive you will see 2 platforms and the sphere in the middle. When you stand on one of the platforms a yellow light will appear on top of it to show that the platform is activated.
  • You must activate the platforms in different combinations to make the other platforms above move in certain ways.
  • Stand on the left platform only and interact with the sphere to bring the first platform down so that your party member can stand on it. Then do the same again to make the platform move back up again.
  • Other combinations:
    • Stand on the right platform only and interact with the sphere
    • Stand on both platforms and interact with the sphere (if you move fast you can activate it with only 2 people at the bottom)
    • Interact with the sphere without standing on any platforms
  • Use trial and error to move the platforms so that your party member can jump to the end of the puzzle. The jumps are not hard and are mostly falling down onto a lower platform.
  • Once your party member reaches the end there will be a cube to interact with. The cube will fall to the ground so that all party members can interact with it for the knowledge.


Hidden Puzzle – Sequence

  • This puzzle can be found in Vaha’s Head, which is the area where Ahtenn can be found. There are 2 hidden puzzles in this area and both can be found by climbing up the side of Vaha’s Head.
  • This puzzle is very simple and all you have to do is interact with the sphere to begin. Then slowly stand on each of the platforms in the order shown below. When you stand on the first platform, the column at the opposite side will show a beam of light and the platforms you stand on will get a yellow light on them to show they are activated. Make sure you move slow enough so that the light appears on each of the platforms.
  • Once you have done the sequence shown below you will get the message to say that the puzzle has been completed successfully and you can interact with the sphere again to get the knowledge.

Hidden Puzzle – Tetris Cubes

  • This puzzle can be found in Vaha’s Head, which is the area where Ahtenn can be found. There are 2 hidden puzzles in this area and both can be found by climbing up the side of Vaha’s Head.
  • For this puzzle there are 3 different answers and the correct solution depends on the floating cubes above the puzzle. Use the images below to find the correct solution.
  • To start, interact with the sphere. This will activate the cubes so that you can talk to them and change the pattern on them.
  • There are 4 options when interacting with the cubes:
    • Pitch Dark = changes the cube back to default
    • A Warm Touch = changes the cube to the I marking
    • Fading Memories = changes the cube to the II marking
    • Recovered Life = changes the cube to the square marking
  • When the cubes match the correct solution you will get a message at the top of the screen and will be able to interact with the sphere to get the knowledge

 


Final Boss

The final boss has 3 phases and if you die you cannot ressurect during the battle. If all party members die then the boss will reset and can be challenged again. Dying to the boss does not have a death penalty. You can buy additional pots in the final boss room before starting the fight.

Current known strategy for the boss:

Click to show Boss Strategy (contains spoilers)

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  • Phase 1:
    • For the first phase, Lucretia will appear on the left and Urchios appears on the right.
    • Player A and Player B should get aggro of Lucretia and keep her in the corner of the room.
    • Player C and Player D should get aggro of Urchios and pull them to the opposite corner.
    • Keep the 2 monsters seperate because they will reset when they are close to eachother and try to keep them at the same HP as eachother throughout the fight.
    • Additional trash monsters spawn in the middle of the room and Player E will deal with these. If the trash monsters are near Lucretia or Urchios they will heal them. Player E must hit the 3 pillars in the room to spawn circles on the floor. The trash monsters must die within the circles or the bosses will not be able to take damage.
    • When both of the bosses reach 50% HP they will merge into 1 boss and go into Phase 2
  • Phase 2:
    • Throughout the fight, orbs will appear like a fairy and will follow the player. There are coloured pillars in the corners of the room and you must take the orb to the correct colour. If the orbs are not taken to the correct colour fast enough then additional mobs will spawn. However be careful when using dashes or moving too quickly because the orb may stop following.
    • Moving floating rocks are all around the room and act like bombs which will explode when touched to deal damage and knockdown.
    • When the monster reaches 50% HP he will go into phase 3.
  • Phase 3:
    • For phase 3 you can just put as much damage as possible into the boss.
    • Lightning beams will appear at your location when the notice appears at the top so quickly move to avoid being hit. Don’t stand on these beams or you will die to them as they deal a lot of damage over a short amount of time. The beams will remain for the rest of the fight so you should pull the boss to each corner around the room in a circle so you still have areas that are safe.

Quests and Rewards

There are 3 quests available and each can be completed once per week. However, to obtain the quests you need to spend 20,000 Agris Fever Points for each quest. If you accept the quests then the points are deducted immediately and are not restored if you abandon the quest.

In addition, you must also complete another weekly quest BEFORE entering the final boss room in order to obtain a ‘Lucretia’s Imperfect Ruby‘ and ‘Lucretia’s Chipped Ruby‘. These two items are required to complete the quests for the rewards, meaning you can obtain dungeon rewards up to twice a week.

NPC name and Location Quest name How to Complete Rewards
Vaha’s Garden – Sol Magia [Weekly] Lucretia’s Ruby Completes automatically
  • ‘Lucretia’s Imperfect Ruby’
  • ‘Lucretia’s Chipped Ruby’

 

Quest Name How to Complete Reward
[Weekly] Vestige of Immortality Bestowed by Vaha Obtain [Elvia] Key of the Sunless Dawn by defeating the final boss

Give Lucretia’s Imperfect Ruby x1

Vahmalkea: Desert Chest
[Weekly] Vestige of an Era Bestowed by Vaha Obtain [Elvia] Key of the Sunless Dawn by defeating the final boss

Give Lucretia’s Chipped Ruby x1

Vahmalkea: Hystriah Chest
[Weekly] Vestige of a Moment Bestowed by Vaha Obtain Key of the Sunless Dawn by defeating the final boss

Give Lucretia’s Chipped Ruby x1

Vahmalkea: Aakmah Chest

 

Vahmalkea: Desert Chest
  Item name Quantity
Always Obtained [Elvia] Vaha’s Rare Box
(open to randomly obtain up to TRI)
  • Tungrad Necklace
  • Laytenn’s Power Stone
  • Tungrad Earring
  • Ring of Crescent Guardian
  • Basilisk Belt
x1
Maha’s Fragment
  • Exchange x1 for 100G Gold Bar
x10
Dehkima: Token of the Oath x30
Yona’s Fragments x5 – 10
Explorer’s Compass Part x1
Scroll written in ancient language x1
pure vanadium crystals x1 – 2
pure titanium crystals x1 – 2
Trace of Ascension x5 – 10
Ancient Spirit Powder x15 – 20
Chance of Obtaining Upgraded Compass Parts x1
Golden Tears of the Desert
  • Used to create new earring
x1
Black Spirit’s Claw Piece x1

 

Vahmalkea: Hystriah Chest
Item name Quantity
Always Obtained Vaha’s Rare Box
(open to randomly obtain up to PRI)
  • Tungrad Necklace
  • Laytenn’s Power Stone
  • Tungrad Earring
  • Ring of Crescent Guardian
  • Basilisk Belt
x1
Maha’s Fragment
  • Exchange x1 for 100G Gold Bar
x8
Dehkima: Token of the Oath x10
Yona’s Fragments x3 – 8
Explorer’s Compass Part x1
scrolls written in ancient language x1
pure vanadium crystals x1 – 2
pure titanium crystals x1 – 2
Trace of Ascension x3 – 8
Ancient Spirit Powder x10 – 15
Chance to Obtain Upgraded Compass Parts x1
Golden Tears of the Desert
  • Used to create new earring
x1
Black Spirit’s Claw Piece x1

 

Vahmalkea: Aakmah Chest
  Item name Quantity
Always Obtained Vaha’s Rare Box
(open to randomly obtain up to PRI)
  • Tungrad Necklace
  • Laytenn’s Power Stone
  • Tungrad Earring
  • Ring of Crescent Guardian
  • Basilisk Belt
x1
Maha’s Fragment
  • Exchange x1 for 100G Gold Bar
x3
Dehkima: Token of the Oath x5
Yona’s Fragments x2 – 5
Explorer’s Compass Part x1
Scroll Written in Ancient Language x1
Pure vanadium crystals x1
Pure titanium crystals x1
Trace of Ascension x2 – 5
Ancient Spirit Powder x5 – 10
Chance to Obtain Upgraded Compass Parts x1
Golden Tears of the Desert
  • Used to create new earring
x1
Black Spirit’s Claw Piece x1

 


Season Server Weekly and Rewards


Players on the Season server can also attempt the dungeon by accepting and completing the following quest at level 57 or higher:

Quest Starting NPC Objectives Completion NPC Rewards
[Co-op][Weekly] Vestige of the Rifts Bestowed by Vaha Fughar Conquer Atoraxxion: Vahmalkea

Check Vaha’s Time Capsule

Vaha’s Time Capsule Vahmalkea: Rift Chest

 

Vahmalkea: Rift Chest
Items Quantity
Always Obtained Rift’s Echo x1
Time-filled Black Stone x200
 Tuvala Ore x30
Refined Magical Black Stone x30
Advice of Valks (+30) x1
Advice of Valks (+20) x2
[Season] Rift’s Thorn x5
Chance to Obtain PRI – TRI Tuvala Accessory x1
Frozen Tides Black Stone x1

 


Dehkima: Token of the Oath Exchange

Dehkima: Token of the Oath tokens can be exchanged for the following items at an Old Moon NPC in each town:

Dehkima: Token of the Oath Exchange
Number required Exchange List
x1 Memory Fragment x2
x1 Caphras Stone x1
x2 Mass of Pure Magic x1
x2 Enchanted Scroll (+20) x1
x5 Enchanted Scroll (+30) x1
x10 Ancient Magic Crystal of Crimson Flame – Power x1
x10 Ancient Magic Crystal of Nature – Adamantine x1
x10 Black Magic Crystal Box x1
x15 Enchanted Scroll (+40) x1
x100 Crystal of Elkarr x1
x1000 Weapon Exchange Coupon Set of 3

(once per family)

 


New Earring – Vaha’s Dawn

 





Vaha’s Dawn is a new earring that arrived with Atoraxxion. The stats of the earring are the same as Black Distortion Earrings but can be crafted using Processing > Heating.

The crafting recipe is:

  • Magical Shard x50 – obtained by heating yellow grade black magic crystal
  • Yona’s Fragments x10 – obtained by heating yellow grade accessories, rare drop from monsters or from the Vaha’s Rare Chest reward box when completing Atoraxxion quests
  • Melody of the Stars x10 – obtained by melting enhanced blue grade accessories (PRI = 1, DUO = 5, TRI = 25)
  • Golden Tears of the Desert x1  – obtained by chance from the Vaha’s Rare Chest reward box when completing Atoraxxion quests




Icon Item Name Stats
icon Vaha’s Dawn AP: 6
Accuracy: 6
PRI Vaha’s Dawn AP: 9
Accuracy: 8
Damage Reduction: -1
DUO Vaha’s Dawn AP: 12
Accuracy: 10
Damage Reduction: -2
TRI Vaha’s Dawn AP: 15
Accuracy: 12
Damage Reduction: -3
TET Vaha’s Dawn AP: 18
Accuracy: 14
Damage Reduction: -4
PEN Vaha’s Dawn AP: 21
Accuracy: 16
Damage Reduction: -5

Knowledge

There is a total of 140 knowledge entries to collect from the dungeon and two quests you can obtain from the NPC inside Atoraxxion which will give a once per family quest to collect 50 knowledge entries and 130 knowledge entries. Both these quests will reward you with the new Vaha’s Dawn earring and an Enchanted Scroll.

To collect all of the knowledge you will need to do multiple runs through the dungeon for monster knowledge. You will also need to complete the main story questline for Atoraxxion and solve all of the puzzles, including the hidden puzzles. Once you have completed all the puzzles and the story questline you will unlock the Atoraxxion – The Last Tome by speaking to your Black Spirit and completing his special event quest. This tome allows you to gain extra knowledge from some of the puzzles and other interactions throughout the dungeon.

Once you have the Tome, you can gain the additional knowledge by interacting with the various objects in Atoraxxion. The video below shows all the knowledge locations. You can gain some of the knowlege without the Tome but will not get the additional knowledge to complete the 130 knowledge quest.

Whilst you are killing monsters in Atoraxxion, you can also drop an item called Vaha’s Circuit of Special Information. You can buy the Ancient Weapon Blueprints from the NPCs in Atoraxxion for 1 million silver. When you combine these two items together you can make a special Blueprint which will give you random Atoraxxion knowledge when opened. You can also exchange 10 of these to obtain a specific knowledge entry of your choice.

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