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Central Market Price Changes
- The maximum prices on the central market for the following material items have been changed.
![]() ![]() ![]() ![]() ![]() ![]() Bloods
| ||
|---|---|---|
| Type | Upper limit before change | Upper limit after change |
| deer blood | 21,700 | 50,000 |
| pig’s blood | 17,900 | 50,000 |
| sheep’s blood | 14,800 | 50,000 |
| goat blood | 18,900 | 50,000 |
| Cows Blood | 17,000 | 50,000 |
| Rama blood | 20,800 | 50,000 |
| Waragon blood | 26,500 | 50,000 |
| Wolf’s blood | 17,000 | 50,000 |
| Rhinoceros blood | 27,400 | 50,000 |
| Cheetah Dragon Blood | 26,500 | 50,000 |
| Flamingo blood | 24,600 | 50,000 |
| Fox blood | 30,000 | 50,000 |
| Weasel blood | 25,000 | 50,000 |
| Marmot blood | 25,000 | 50,000 |
| Scorpion blood | 25,500 | 50,000 |
| Raccoon blood | 25,000 | 50,000 |
| Monkey blood | 23,600 | 50,000 |
| Lion’s blood | 29,300 | 50,000 |
| Troll blood | 26,500 | 50,000 |
| Bear blood | 20,800 | 50,000 |
| rock elephant blood | 29,300 | 50,000 |
| Yak blood | 23,600 | 50,000 |
| Tiger Blood | 21,700 | 50,000 |
| Ogre Blood | 28,300 | 50,000 |
| Dinosaur blood | 28,300 | 50,000 |
| lizard blood | 22,700 | 50,000 |
| Cuckoo’s blood | 20,800 | 50,000 |
| Cobra blood | 24,600 | 50,000 |
| Worm blood | 20,800 | 50,000 |
| bat blood | 22,700 | 50,000 |
![]() ![]() ![]() ![]() Meat
| ||
|---|---|---|
| Type | Upper limit before change | Upper limit after change |
| lion meat | 40,000 | 100,000 |
| snake meat | 40,000 | 100,000 |
| Scorpion meat | 40,000 | 100,000 |
| soft whale meat | 43,400 | 500,000 |
| Crocodile meat | 43,400 | 500,000 |
![]() Empty bottles
| ||
|---|---|---|
| Type | Upper limit before change | Upper limit after change |
| Clear empty bottle | 5,500 | 10,000 |
| solid empty bottle | 11,000 | 30,000 |
| Shining empty bottle | 22,000 | 60,000 |
Purified Lightstone Improvement
- The simple alchemy that allowed obtaining Purified Lightstones from the artifacts below has been removed, and it has been changed so that Purified Lightstones can now be obtained by exchanging them with Dalisign.
- As the method of acquiring Purified Lightstone has changed, the item descriptions for Marsh’s Artifact, Lesha’s Artifact, Kehel’s Artifact, and Sethra’s Artifacthave been modified.
- In the existing simple pension, you could obtain 1 to 2 purified light stones, but it has been changed so that you can obtain 2 guaranteed through exchange.
| Guide to the Artifact List | ||
|---|---|---|
| Lesha’s Artifact – Melee Damage Reduction | Lesha’s Artifact – Melee Evasion | Lesha’s Artifact – Magic Damage Reduction |
| Lesha’s Artifact – Magic Evasion | Lesha’s Artifact – All damage reduction | Lesha’s Artifact – All Evasion |
| Lesha’s Artifact – Monster Damage Reduction | Lesha’s Artifact – Ranged Damage Reduction | Lesha’s Artifact – Ranged Evasion |
| Marsh’s Artifact – Melee Attack Power | Marsh’s Artifact – Melee Hit | Marsh’s Artifact – Magic Attack Power |
| Marsh’s Artifact – Magic Hit | Marsh’s Artifact – Additional damage to monsters | Marsh’s Artifact – Ranged Attack Power |
| Marsh’s Artifact – Ranged Hit | Sethra’s Artifact – Processing EXP | Sethra’s Artifact – Processing Success Rate |
| Sethra’s Artifact – Crafting Mastery | Sethra’s Artifact – Trading EXP | Sethra’s Artifact – Fishing EXP |
| Sethra’s Artifact – Fishing Skill | Sethra’s Artifact – Trade EXP | Sethra’s Artifact – Life EXP |
| Sethra’s Artifact – Life Skill Mastery | Sethra’s Artifact – Hunting EXP | Sethra’s Artifact – Hunting Mastery |
| Sethra’s Artifact – Alchemy EXP | Sethra’s Artifact – Alchemy Mastery | Sethra’s Artifact – Cooking EXP |
| Sethra’s Artifact – Cooking Mastery | Sethra’s Artifact – Cultivation EXP | Sethra’s Artifact – Taming EXP |
| Sethra’s Artifact – Taming Mastery | Sethra’s Artifact – Gathering EXP | Sethra’s Artifact – Gathering Mastery |
| Sethra’s Artifact – Gathering Chance | Sethra’s Artifact – Mount EXP | Sethra’s Artifact – Sailing EXP |
| Sethra’s Artifact – Sailing Mastery | Kehel’s Artifact – Max Health | Kehel’s Artifact – Maximum Endurance |
| Kehel’s Artifact – Increases maximum Black Spirit’s Rage | ||

- The lower limit price of purified lightstones on the central market has been adjusted.
Purified Lightstone of Fire
Purified Lightstone of Earth
Purified Lightstone of Wind
Purified Lightstone of Flora
Purified Lightstone
| Lower limit before change | Lower limit after change |
|---|---|
| 8,250,000 | 4,500,000 |
Title Changes
- Some title items where the title color could not be checked in the item description have been improved so that the color can be checked.
| Before change | After change |
|---|---|
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Dehkia Lantern Loot Improvements
- Changes have been made so that ‘Dehkia Fragments’ and ‘Void Tainted Whispers’ can be obtained in all Dehkia monster zones.
- In accordance with the above changes, the drop rate for Dehkia Fragments in [Dehkia’s Lantern] Mirumok Ruins has increased by approximately 3.7 times compared to before.
| Monster Zone | Added items |
|---|---|
| [Dehkia’s Lantern II] AshForest |
![]() Void Tainted Whispers
|
| [Dehkia’s Lantern II] Olun’s Valley | |
| [Dehkia’s Lantern] Cadry Ruins |
![]() ![]() Dehkia Fragments, Void Tainted Whispers
|
| [Dehkia’s Lantern] Crescent Shrine | |
| [Dehkia’s Lantern] Olun’s Valley | |
| [Dehkia’s Lantern] Ash Forest | |
| [Dehkia’s Lantern] Tunkuta | |
| [Dehkia’s Lantern] Thornwood Forest | |
| [Dehkia’s Lantern] Cyclops Land | |
| [Dehkia’s Lantern] Roud Sulfur Mine | |
| [Dehkia’s Lantern] Pila Ku Jail | |
| [Dehkia’s Lantern] Hystria Ruins | |
| [Dehkia’s Lantern] Aakman Temple |
Edania Monster Zone Loot Improvements
- The following items can now be obtained in the Aetherion Castle monster zone
Distorted Fragment of Origin
Silent Fragment of Origin
Distorted Crystal of Origin
Silent Crystal of Origin
- The drop rate of the following items has been increased in the Nymphamare Castle monster zone.
Distorted Fragment of Origin – Approx. 29% increase
Silent Fragment of Origin – Approx. 67% increase
Distorted Crystal of Origin – Approx. 44% increase
Silent Crystal of Origin – Approx. 10% increase
Worker Changes
- The effect of the Worker’s Frugal Skill has been changed.
| Before change | After change | |
|---|---|---|
| Thrifty A | 10% chance to return 10% of 1 type of material when crafting | When crafting, there is a 1.5% chance that one of the materials will be selected with equal probability and returned 100%. |
| Thrifty B | 7% chance to return 10% of 1 material when crafting | When crafting, there is a 1% chance that one of the materials will be selected with equal probability and returned 100%. |
| Thrifty C | 5% chance to return 10% of 1 material when crafting | When crafting, there is a 0.7% chance that one of the materials will be selected with equal probability and returned 100%. |
Conquest War Reward System Improvements
- The distribution rules for the activity reward system, which allows for additional rewards based on the duration and performance of the siege and defense in the Media and Valencia Conquest battles, have been changed, and the activity rewards have been increased.
- Before Change: Distributed equally among guild (alliance) members who participated in the occupation battle (Activity reward: 200 billion silver)
- After Change: Distributed and paid to guild (alliance) members who participated in the occupation battle at a 1/100 ratio (Activity reward: 300 billion silver)
| Performance Reward Distribution Rules | |
|---|---|
| When the defense is successful | The defending guild (alliance) obtains all activity rewards (distributed 1/100 to participating guild (alliance) members). |
| If defense fails | Obtain a portion of the activity rewards based on the duration of defense (distributed at a 1/100 ratio to participating guild (alliance) members). |
| When the siege is successful | Excluding the time spent defending the castle from the activity rewards, the activity rewards are distributed among the remaining siege guilds (alliances) based on their performance. In other words, Performance Reward – Reward for Defense Duration = Remaining Performance Reward / Distributed to participating Siege Guilds (Alliances) based on performance (Participating Guild (Alliance) members receive 1/100 of the reward). ※ Rewards will not be distributed to guilds (alliances) with an activity score of 0. |
Guild Galley Damage Adjustment
- The damage from the ramming skill of the Galley and the Improved Galley has been reduced by approximately 92.5%.
- The amount of durability consumed when the Guild Galley uses Ram has been changed.
- Before change: 20,000 per hit
- After change: 1,500 per hit
- The amount of durability consumed when the Guild Galley uses Ram has been changed.
UI Improvements
- Character memos created in World Map Family Management have been improved to be visible above character names in the game exit window and character selection window.
- However, the memo function can be created and modified in World Map (M) → Family Character Management, just as before.
- Notes created on the world map are saved on a PC (client) basis, and will not appear when accessing from a different environment.

- The fishing UI has been improved so that the fish encyclopedia icon is also not visible when minimized.
Bug Fixes
- Fixed an issue where the ‘Knight of the Sun Outfit Box’ could not be opened with the Seraphim class, displaying the message ‘No item found’.
- Fixed an issue where some paper background objects placed in the Land of Morning were not appearing.
- Modified so that the Guestbook Management tab in Guild Information is not visible when the user has the authority to post Guild Introduction or Promotion/Recruitment.
- An awkward phrase in the description of obtaining the [Manor] Fountain of Grace drinking fountain from the Badain NPC has been corrected.
- Fixed an issue where the following knowledge could not be obtained in the Atoraxion region.
- The Kaibelan cube containing a heartfelt confession, an ancient fishbowl
- Fixed an issue where monsters in Hexa Sanctuary [Elvia] and Lutum Outpost [Elvia] could attack high-level mounts under certain circumstances.
- Dong: Fixed an issue where Karoxia of the Immortal Abyss was repeatedly losing her stance.
- Land of the Morning – Donghaedo (Personal) Modified so that the battle time is displayed when a specific gimmick starts during the Duoksinni Eight, Nine, and Ten battles.
- Fixed an issue where the character appeared unnatural when entering the Knowledge Window while equipped with specific weapons, such as the musket or Trina battle axe.
- The issue where water at a certain distance appeared unnatural has been fixed.
- The issue where an awkward step stool was installed inside Room 1 at Epeeria 2-1 has been improved.
- Fixed an issue where the pet group setting could not be set up to 5 pets in certain situations.
- Fixed an issue where text was truncated when adding more than 30 meads in the Fairy Growth UI.
- Fixed an issue where there was a space after the worker in Ail Village in the worker list.
- Fixed an issue where the Pearl Shop (F3) character appearance and other adventurer appearances looked awkward on certain equipment when NPC ranged detail settings were turned off.
- [Pad Mode] The description of menu switching content in the Ring Menu settings has been modified.
Class Changes
Musa
Main Weapon, Succession
Succession: Rising Storm: Blaze- Added a feature that links to the Prime: Retaliation skill when holding down the left mouse button after using the skill.
Rising Storm: Blaze, Succession: Rising Storm: Blaze- The cooldown has been changed from 10 seconds to 9 seconds.
Prime: Blind Slash- The cooldown has been changed from 8 seconds to 6 seconds.

Storm Slash, Gale Slash- The cooldown has been changed from 15 seconds to 10 seconds.
Prime: Carver- The special damage effect has been changed from Speed Attack to Air Attack.
- Changed so that PvP damage is also reduced when used during the cooldown.
- PVE damage during the skill’s cooldown has been reduced by approximately 44.4% compared to before.
Prime: Cyclone Slash- The damage applied during the cooldown has been changed as follows.
- PVE Damage: Increased by approximately 36% compared to before
- PvP Damage: Reduced by approximately 42% compared to previous level
- The damage of the skill has been changed as follows.
| Skill name | Before change | After change |
|---|---|---|
| Prime: Divider IV |
Hit damage 2690% x 2, maximum 2 hits
Additional hit damage 4956% x 2 PvP damage application rate 31.99% |
Hit damage 2905% x 2, max 2 hits
Additional hit damage 7547% x 2 PvP damage application rate 24.78%
|
| Prime: Backstep Slash III |
Hit damage 3127% x 2
PvP damage application rate 60.98% |
Hit damage 3909% x 2
PvP damage application rate 48.78%
|
| Prime: Gale III |
Hit damage 8444% x 2
PvP damage application rate 29.96% |
Hit damage 8866% x 2
PvP damage application rate 36.7%
|
| Prime: Carver |
Hit damage 2525% x 2
PvP damage application rate 43.39% |
Hit damage 3030% x 2
PvP damage application rate 36.16%
|
| Prime: Cyclone Slash III |
Damage from Carver: Typhoon skill 2131%
PvP damage application rate of Carver: Typhoon skill 51.78% |
※ Changed to be applied equal to the damage of the additional hit of the Prime: Cyclone Slash III skill.
The PvP damage application ratio is also applied in the same way.
|
| Prime: Retaliation |
Hit damage 1546% x 2
3866% x 2 additional hit damage upon acquiring Retaliation: Decapitation PvP damage application rate 57.41% |
Hit damage 3943% x 2
Additional hit damage 3943% x 2 when acquiring Retaliation: Decapitation
PvP damage application rate 39.4% |
| Pouncing Dragon |
1st hit damage 3084% x 2
2nd hit damage 3084% x 2 PvP damage application rate 43.15% |
1st hit damage 3886% x 2
2nd hit damage 3886% x 2
PvP damage application rate 32.24% |
| Storm Slash |
Hit damage 3442% x 4
PvP damage application rate 60.65% |
Hit damage 3821% x 4
PvP damage application rate 54.63%
|
Awakening

Projection, Flow: Extra Credit- The attack range of Slash Strike and Energy Strike has been adjusted.
- Changes have been made so that slashing and energy strikes can be applied simultaneously the closer you are to the warrior.
- When acquiring the Projection III skill, the attack judgment of the sword energy effect applied to some skills has been adjusted so that the maximum hit can be applied more easily.
One Step Back- Improved to be smoothly linked with the Projection or Flow: Extra Credit skill after using the skil
- The damage of the skill has been changed as follows.
| Skill name | Before change | After change |
|---|---|---|
| Projection III and Flow: Extra Credit |
Hit damage 1298% x 2
Additional hit damage 4896% x 1, max 3 hits PvP damage application ratio of strike damage 60.65% PvP damage application rate of additional hit damage 33.12% |
Slash damage 5386% x 1
Energy Strike Damage 5386% x 1, Max 2 hits
PvP damage application rate 29.67% |
Maehwa
Main Weapon, Succession
Prime: Blind Slash- An effect has been added that increases attack speed by +5% for 10 seconds upon a successful hit.
Decapitating Dragon- The +5% attack speed increase for 10 seconds upon successful hit has been removed.
Prime: Whirlwind Cut- When chaining Razorblade Corolla after the third hit, it has been improved so that it follows immediately after all hits of Prime: Whirlwind Cut have landed.
Ultimate: Whirlwind Cut- The cooldown has been changed from 8 seconds to 7 seconds.
Prime: Blind Slash- The cooldown has been changed from 8 seconds to 7 seconds.
- The damage of the skill has been changed as follows.
| Skill name | Before change | After change |
|---|---|---|
|
Prime: Carver IV
Red: Carver IV
|
Hit damage 2675% x 2
Additional hit damage 5348% x 2 PvP Damage Application Rate: 35.61% |
Hit damage 2809% x 2
Additional hit damage 5615% x 2
PvP Damage Application Rate: 33.91% |
| Red: Divider III |
Hit damage 3826% x 1, max 13 hits
PvP Damage Application Rate: 35.03% |
Hit damage 4017% x 1, max 13 hits
PvP Damage Application Rate: 33.36%
|
| Red: Red Moon III |
1 Hit Damage 3983% x 4
Last hit damage 5975% x 2 PvP Damage Application Rate: 33.04% |
1 Hit Damage 4182% x 4
Final hit damage 6274% x 2
PvP Damage Application Rate: 31.47% |
| Decapitation IV Red: Decapitation IV |
Hit damage 2371% x 2
Additional hit damage 4743% x 2 PvP Damage Application Rate: 35.96% |
Hit damage 2490% x 2
Additional hit damage 4980% x 2
PvP Damage Application Rate: 34.24% |
| Red: Blooming III |
Hit damage 13892% x 2
PvP Damage Application Rate: 29.89% |
Hit damage 14587% x 2
PvP Damage Application Rate: 28.47%
|
Drakania
Awakening
Sundering Roar IV (Dragonblood) - The reuse cooldown has been changed from 12 seconds to 10 seconds.
- The damage of the skill has been changed as follows.
| Skill name | Before change | After change |
|---|---|---|
|
Spiteful Soul IV (Hexeblood)
|
1 hit damage 6156% x 1, max 2 hits
2 Hit Damage 6156% x 1 3 Hit Damage 5131% x 2 PvP Damage Application Rate: 45.93% |
1 hit damage 6464% x 1, max 2 hits
2 Hit Damage 6464% x 1
3 Hit Damage 5388% x 2 PvP Damage Application Rate: 43.74% |
|
Savage Decree III (Hexeblood)
|
1 Hit Damage 3878% x 2
2 Hit Damage 3878% x 2 3 Hit Damage 5467% x 2 Damage application ratio for 1st and 2nd hits in PvP: 40% Damage application ratio for 3 hits in PvP: 59% |
1 Hit Damage 4072% x 2
2 Hit Damage 4072% x 2
3 Hit Damage 5740% x 2 Damage application ratio for 1st and 2nd hits in PvP: 38.09% Damage application ratio for 3 hits in PvP: 56.19% |
|
Tectonic Slam III (Hexeblood)
|
Hit damage 3252% x 2
PvP Damage Application Ratio: 57.96% |
Hit damage 3415% x 2
PvP Damage Application Rate: 55.19%
|
|
Storm Piercer (Hexeblood)
|
1 Hit Damage 4826% x 2
2 Hit Damage 4826% x 1, Max 2 Hits 3 Hit Damage 4034% x 2 Damage application ratio for 1st and 2nd hits in PvP: 44% Damage application ratio for 3 hits in PvP: 51% |
1 Hit Damage 5067% x 2
2 Hit Damage 5067% x 1, Max 2 Hits
3 Hit Damage 4236% x 2 Damage application ratio for 1st and 2nd hits in PvP: 41.91% Damage application ratio for 3 hits in PvP: 48.57% |
|
Crackling Flame (Hexeblood)
|
Hit damage 5591% x 2
PvP Damage Application Rate: 40.68% |
Hit damage 5871% x 2
PvP Damage Application Rate: 38.74%
|
|
Sundering Roar IV (Hexeblood)
|
1 Hit Damage 7350% x 2
2 Hit Damage 7350% x 2 PvP Damage Application Ratio: 40.66% |
1 Hit Damage 7718% x 2
2 Hit Damage 7718% x 2
PvP Damage Application Rate: 38.7% |
|
Flow: Concealed Claw (Hexeblood)
|
Hit damage 9687% x 2
PvP Damage Application Rate: 46.5% |
Hit damage 10171% x 2
PvP Damage Application Rate: 44.29%
|
|
Storm Maul (Hexeblood)
|
1 Hit Damage 1276% x 2
2 Hit Damage 3190% x 2 PvP Damage Application Ratio: 73.67% |
1 Hit Damage 1340% x 2
2 Hit Damage 3350% x 2
PvP Damage Application Rate: 70.15% |
|
Extinction III (Hexeblood)
|
Hit damage 7507% x 2
PvP Damage Application Rate: 35.47% |
Hit damage 7882% x 2
PvP Damage Application Rate: 33.78%
|
|
Doombringer (Dragonblood)
|
1 Hit Damage 5084% x 3
2 Hit Damage 5084% x 3 PvP Damage Application Rate: 18.2% |
1 Hit Damage 5338% x 3
2 Hit Damage 5338% x 3
PvP Damage Application Rate: 17.33% |
|
Tip of the Scale IV (Dragonblood)
|
Hit damage 8479% x 2
PvP Damage Application Rate: 30% |
Hit damage 8903% x 2
PVP Damage Application Ratio: 28.57%
|
|
Spiteful Soul IV (Dragonblood)
|
1 Hit Damage 2689% x 2
2 Hit Damage 4931% x 2 3 Hit Damage 4931% x 2 PvP Damage Application Rate: 29.42% |
1 Hit Damage 2823% x 2
2 Hit Damage 5178% x 2
3 Hit Damage 5178% x 2 PvP Damage Application Rate: 28.02% |
|
Savage Decree III (Dragonblood)
|
1 Hit Damage 1998% x 2
2 Hit Damage 5967% x 2 PvP Damage Application Rate: 42% |
1 Hit Damage 2098% x 2
2 Hit Damage 6265% x 2
PvP Damage Application Rate: 40% |
|
Storm Piercer III (Dragonblood)
|
Hit damage 8557% x 2
PvP Damage Application Rate: 38% |
Hit damage 8985% x 2
PvP Damage Application Rate: 36.19%
|
|
Crackling Flame (Dragonblood)
|
1 Hit Damage 4293% x 2
2 Hit Damage 4293% x 2 PvP Damage Application Rate: 39.29% |
1 Hit Damage 4508% x 2
2 Hit Damage 4508% x 2
PvP Damage Application Rate: 37.42% |
|
Tectonic Slam (Dragonblood)
|
Hit damage 8262% x 2
PvP Damage Application Rate: 34% |
Hit damage 8675% x 2
PvP Damage Application Rate: 32.38%
|
|
Sundering Roar IV (Dragonblood)
|
Hit damage 9648% x 1, max 5 hits
PvP Damage Application Rate: 27.63% |
Hit damage 10130% x 1, max 5 hits
PvP Damage Application Rate: 26.31%
|
|
Flow: Cloud’s Strife (Dragonblood)
|
Hit damage 10151% x 2
PvP Damage Application Rate: 35.53% |
Hit damage 10659% x 2
PvP Damage Application Rate: 33.84%
|
|
Aerial Burst (Dragonblood)
|
Hit damage 4485% x 2
PvP Damage Application Rate: 30.75% |
Hit damage 4709% x 2 PvP Damage Application Rate: 29.29% |
Corsair
Awakening
Entangling Vortex- The travel distance of the skill has increased by approximately 60% compared to the existing one.
- Accordingly, it has been changed so that stamina is not restored when using the Entangling Vortex skill.
Close Quarters: Suppress- The skill addon level has been changed from level 1 to level 2.
- Accordingly, the reuse cooldown has been changed from 5 seconds to 6 seconds.
- The critical hit chance increase effect when using a skill has been changed from 24% to 40% for 10 seconds.
Cap’n’s Orders: Open Fire!- The reuse cooldown has been changed from 12 seconds to 10 seconds.
Class Bug Fixes
- [Musa] Fixed an issue where it was not possible to chain into the Carver skill after the Prime: Gale, Prime: Blooming, and Prime: Cyclone Slash skills.
- [Musa] Fixed an issue where the Prime: Gale skill could not be chained when the Prime: Crust Crusher skill was activated with the Serene Mind effect.






















