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Class Tag Rotation
- The class tag rotation has been changed to Wukong and Lahn.
- During the period below, you can transfer items to the Wukong or Lahn classes for just 1 silver coin.
- Korea: After the scheduled maintenance on May 13, 2026 (Wed) ~ Before the scheduled maintenance in the first week of June 2026
- Global: From after the scheduled maintenance on May 14, 2026 (Thu) until before the scheduled maintenance in the first week of June 2026
New Treasure – Star of Nostos
- The nature spirits of the Black Desert world have discovered a mysterious power that opens the Gate of Return, where the six life-giving essences of nature harmonize into one.
- If you equip this mysterious stone ‘Star of Nostos’ at the campsite, you will have the ability to return to your residence and manor.
- Materials for crafting Star of Nostos have been added to be obtainable through gathering activities.
- The materials obtained can be processed into higher-tier materials, and finally, you can craft the Star of Nostos by combining 6 higher-tier materials.
- These items can be traded through the Central Market. (Maximum price limit: 3,000,000 Silver)
- When selling to a shop, you can sell each for 1,000,000 silver coins.
- The ‘rare gathering item acquisition probability’ and ‘increased acquisition quantity’ effects based on gathering mastery are applied.
- The ‘increased gathering amount effect’ of specific pets, such as hedgehogs, is applied.
- By activating ‘Green Artisan’, you can obtain a large amount of gathering materials through mini-games.
| Gathering Type | Acquired materials |
|---|---|
| Hoe gathering |
![]() Cracked Earth Fragment
|
| Chopping |
![]() Dry Wood Piece
|
| Sap Collection |
![]() Translucent Essence of Life
|
| Mining |
![]() Faint Ore Fragment
|
| Butchering |
![]() Faint Wild Spirit
|
| Tanning |
![]() Faint Nature Hide
|
| Higher material crafting recipe | |
|---|---|
| Materials (Simple Alchemy) | Result |
![]() ![]() Cracked Earth Fragment x1,000
Essence of Nature x100
|
![]() Earth’s Crystal
|
![]() ![]() Dry Wood Piece x1,000
Essence of Nature x100
|
![]() Tree of Time
|
![]() ![]() Translucent Essence of Life x1,000
Essence of Nature x100
|
![]() Essence of Life
|
![]() ![]() Faint Ore Fragment x1,000
Essence of Nature x100
|
![]() Ore Crystal
|
![]() ![]() Faint Wild Spirit x1,000
Essence of Nature x100
|
![]() Wild Spirit
|
![]() ![]() Faint Nature Hide x1,000
Essence of Nature x100
|
![]() Hide Imbuied with Nature
|
- If you arrange the 6 types of materials for the Star of Nostos obtained in the ‘Yaz’s Combination Pouch’ in the following order and combine them, the Star of Nostos will be completed.
- You must uncheck ‘Show Auto-sort’ in Yaz’s combination bag to be able to combine items.
![]() Star of Nostos
|
|
|---|---|
| Combination method | Star of Nostos |
![]() |
![]() |
- The method of using the Star of Nostos is as follows.
- After setting up the campsite, equip the Star of Nostos at the campsite.
- However, it can only be equipped near the installed campsite.
- After setting up the campsite, equip the Star of Nostos at the campsite.

- Clicking the [Move Residence] button in the Campsite UI displays a list of rented residences and manors. Selecting the residence or manor you wish to move to will transport you to that location.
- When moving, there is a 30-minute cooldown, which applies per character within the family.
- The reuse cooldown is reduced even after disconnecting.
- However, movement is only possible within the vicinity of the installed campsite.
- It can be used even while riding a mount, but the mount will not move.
- It cannot be used in manors where the rental period has expired.
- When moving, there is a 30-minute cooldown, which applies per character within the family.

- If you exit the residence or manor at the moved location, you will return to the installed campsite location.
- When you exit the game or change characters, the campsite is automatically retrieved, and the character returns to the location where the Star of Nostos was used.
- Even if you retrieve a campsite within a residence or manor, your character will return to the original campsite location when you go outside.
- If you accept and complete the quest from Valentine, the village chief of Florin, while possessing the Star of Nostos, you can obtain the following titles.
| Title |
|---|
| Home |
Gathering Lifeskill Revenue Increase
- The natural gathering ecosystem of Black Desert has become even richer with the power of the six life-giving essences.
- The acquisition amount or probability of some items obtainable by gathering field has been adjusted.
| Gathering Type | Items with adjusted acquisition amounts | Change history |
|---|---|---|
| Common | Trace of Nature | Amount obtained: 1 → 1~2 |
| Hoe gathering | Black Gem Fragment | Increase acquisition probability by 85% |
| Sharp Black Crystal Shard | Acquisition Probability: Increased by 669% | |
| Fruit of Nature | Amount obtained: 1 → 1~2 | |
| Fairy’s Breath | Acquisition Probability: Increase by 20% | |
| Lumbering | Log |
Amount obtained: 1~2 → 2~4
|
|
Bloody Tree Knot
Red Tree Lump
Spirit Leaf
Monk’s Branch
Old Tree Bark
|
Acquisition Probability: Increased by 26%
Amount obtained: 1 → 1~2
|
|
|
Caphras Stone
|
Increase acquisition probability by 107%
Amount obtained: 1 → 1~2
|
|
|
Ancient Spirit Dust
|
Increase acquisition probability by 107%
Amount obtained: 1 → 1~2
|
|
|
Sharp Black Crystal Shard
|
Acquisition Probability: Increased by 747%
|
|
|
Fairy’s Breath
|
Acquisition Probability: Increase by 10%
|
|
| Sap collection | Bloody Tree Knot Red Tree Lump Spirit Leaf Monk’s Branch Old Tree Bark |
Acquisition Probability: Increased by 26%
Amount obtained: 1 → 1~2
|
|
Caphras Stone
|
Acquisition Probability: Increased by 78%
Amount obtained: 1 → 1~2
|
|
|
Ancient Spirit Dust
|
Acquisition Probability: Increased by 78%
Amount obtained: 1 → 1~2
|
|
|
Sharp Black Crystal Shard
|
Acquisition Probability: Increased by 777%
|
|
| Fairy’s Breath | Acquisition Probability: Increase by 9% | |
| Mining | Rough stone | Amount obtained: 1~2 → 2~4 |
| Black Gem Fragment | Increase acquisition probability by 55% | |
|
Sharp Black Crystal Shard
|
Acquisition Probability: Increased by 528%
|
|
| Fairy’s Breath | Acquisition probability: Decrease by 7% | |
| Rough stone (coral stone crab) | Amount obtained: 1 → 1~2 | |
| Rusalka coral (coral dolmen crab) | Acquisition Probability: Increase by 10% | |
| Butchering | Black Gem Fragment | Acquisition Probability: Increased by 95% |
| Sharp Black Crystal Shard | Acquisition Probability: Increased by 1,345% | |
| Fairy’s Breath | Acquisition Probability: Increased by 36% | |
| Blood Collection | Black Gem Fragment | Acquisition Probability: Increased by 175% |
| Sharp Black Crystal Shard | Acquisition Probability: Increased by 1,361% | |
| Fairy’s Breath | Acquisition Probability: Increased by 36% | |
| Tanning | Black Gem Fragment | Increase acquisition probability by 105% |
| Sharp Black Crystal Shard | Acquisition Probability: Increased by 1,215% | |
| Fairy’s Breath | Acquisition Probability: Increased by 36% |
Fairy Breath Changes
- The name of Fairy’s Breath, which was previously obtained through gathering activities, has been changed as follows.
- Before change: Fairy’s Breath
- After change: Sleeping Fairy’s Breath
- With a new exchange ceremony
‘Fairy’s Breath’ was discovered.
| Fairy’s Breath required quantity | Exchange items | Number of acquired |
|---|---|---|
| 10 | Wild Grass | 30 |
| Log | 20 | |
| Rough Stone | 12 | |
| Fruit of Nature | 1 | |
| Trace of Nature | 1 | |
| Contribution EXP + Gathering EXP |
Contribution EXP: 900
Gathering EXP: 30
|

Item Changes
- The descriptions of the following items have been improved.
- Witch’s Delicacy
- Mysterious Catalyst
- Blush Leaf
- Discarded Glass Bottle
- Wild Spark
- Fairy’s Breath (Sleeping Fairy’s Breath)
- The usage descriptions for Ocean Barter Goods and Tier 7 Barter Goods have been improved to be accurate.
- Before change: Barter and shop sales
After change: Store sale
- Before change: Barter and shop sales
- According to the schedule, ‘Faded Battlefield Token’ is scheduled to be removed from the manage currency items.
- Korea: After the scheduled maintenance on Wednesday, May 13
- Global: After the scheduled maintenance on May 14 (Thu)
※ Upon deletion, any Faded Battlefield Tokens you possessed will be converted into 100G Gold Bars.
Monster Changes
- Loot that can be obtained by gathering after defeating the Edania Rock Elephant and the Valencia Female Elephant has been added.
| Hunting Monster | Type | Added loot |
|---|---|---|
Edania Rock Elephant |
Kill |
![]() Broken ivory
|
| Butcher |
![]() Rock elephant meat (2~4 pieces)
|
|
| Tanning |
![]() Elephant hide (7~10 pieces)
|
|
| Sap collection |
![]() Rock Elephant Blood (2~4)
|
|
![]() Valencia female elephant
|
Kill |
![]() Broken ivory
|
| Tanning |
![]() Elephant hide (3~5 pieces)
|
Conquest/Node War Changes
- The Conquest War results UI has been improved to display common rewards.

- Initial durability and recovery amount have been adjusted when constructing annex buildings.
- Before change: 0.1% at start of construction, 0.13% per second
- After change: 1% at the start of construction, 0.1% per second
- Fixed an issue where the death time/survival time of certain adventurers appeared awkwardly in the results UI upon the end of Node War/Conquest War
- Fixed an issue where fixed damage dealt by Flame Towers, Divine Arrows, Elephants, etc., in Node War/Conquest War was not reflected in the results UI.
- Fixed an issue where the guild name was displayed instead of the alliance name when successfully hitting an alliance-affiliated fortress or annex with a cannon.
- Fixed an issue where the participation time appeared awkward in the Conquest War results UI when only one alliance or guild participated in the Conquest War and it ended immediately.
- The issue where the guild displayed in the Conquest War score status looked awkward in the case of an Alliance has been fixed.
- [Pad Mode] Fixed an issue where Node War information was displayed differently on the World Map (M).
- [Pad Mode] Fixed an issue where the dpad moved in the opposite direction when checking Node War information on the World Map (M).
- [Pad Mode] Fixed an issue where Node War information was displayed in areas where Node Wars were not taking place.
UI Changes
- The previously used ‘Crafting Items’ and ‘Node Use’ functions have been added to the World Map (M) integrated search feature.
- You can view results by entering the name of a craftable item or searching by node purpose (e.g., horse gear crafting).

- The [Open with chat input window] feature has been added to the emoticon input UI.
- When this feature is enabled, the emoticon input UI opens along with the chat window.

- My residence list UI has changed.
Bug Fixes
- Fixed an issue where the [Seraph] ascension icon in Arena of Solare UI was displayed as an icon of a different class.
- The Edana candidate selection message has been fixed so that it is not displayed during the Solare’s Spear match.
- Fixed an issue where the boss information UI was not updating when returning to a normal server from instance spaces such as Solare and Red Battlefield.
- Fixed an issue where the Skill Window (K) UI appeared awkward when logging in with the same character on a different PC after changing the Succession/Awakening type in the Skill Window (K).
- The awkward movements of the Sorcerer, the descendant consumed by the Black Spirit, have been fixed.
- It has been modified so that when a character exits and re-enters the Altar of Blood while in a dead state, the character enters in a dead state.
- Fixed an issue where the scroll, buttons, and description overlapped in the description box of the Blood Altar UI.
- The phenomenon where you were moved to the center when approaching Ron’s Mirror in the 6th Vision of the Altar of Blood has been fixed.
- The effect appearing on the ground during the straight attack of the boss, Eoduksini, in Black Shrine – Donghaedo (Solo) has been modified to be more visible.
- The collision effects of some will-o’-the-wisps appearing during the battle against the bosses Duoksinni, Iljaesinni, through Chiljaesinni in Black Shrine – Donghaedo (Individual) have been removed.
- Fixed an issue where the text color would change when hovering the mouse over a long search term in the World Map (M) integrated search list.
- The description text for the World Map (M) integrated search bar has been modified.
- The description of the question mark icon in the World Map (M) integrated search bar has been updated.
- Fixed an issue where the quantity of trade goods stored in the warehouse could appear abnormal while checking the Barter Information UI during the Pier Keeper – Cargo Loading – Barter process.
- The Dark Rift menu has been removed from the menu (ESC).
- You can check information about the Rift of Darkness in the Boss Information UI at the bottom of the screen.
- The Boss View Angle Adjustment UI has been modified to take precedence over the Guild Invitation Notification UI.
- Fixed an issue where some pre-reorganization Balenos main quests remained even though they could no longer be progressed.
- Measures have been taken so that characters who were in the middle of the main quest can continue with the Balenos main quest after the remake.
- Fixed an issue where the colors of the experience and health gauges did not match between the Crew Management UI in the Menu (ESC) and the Crew Management UI in the Ship menu.
- Fixed an issue where moving to a specific location in the 2nd-floor residence at 2-2 Tarif Village would move you outside the door.
- Fixed an issue where the quest conditions for catching fish of a specific grade could be completed through activities other than fishing.
- [Pad Mode] Fixed an issue in the Warehouse UI where Snapping was assigned to the Royal Workshop Main UI instead of the Royal Workshop Base Management UI.
- [Pad Mode] Fixed an issue where snapping behaved awkwardly in UIs with scrolling.
- [Pad Mode] Improved the Hunting Ground Information UI so that the ‘Show Path (LS)’ key guide is not displayed when there is no pathfinding information for the currently selected hunting ground.
- [Pad Mode] Fixed an issue where selected emoticons were not applied to the chat window when typing in chat.
- [Pad Mode] A key guide has been added to the campsite UI.
Class Changes
Warrior
Main weapon

Ground Smash, Ultimate: Ground Smash- Improved to seamlessly connect to the following skills after using the skill.
- Seismic Strike, Frenzied Spear, Shield Assault, Shield Tide
Awakening
Burning Moxie- The range of recognizing surrounding enemies when attacking with the Awakening skill has been increased by 1.5 times compared to the previous level.
- The condition for the number of personnel receiving the effect based on the number of surrounding enemies has been changed from 1/3/9 to 1/5.
- The buff effect of reducing all damage by +20 based on the number of nearby enemies, which is identical to the +20 all damage reduction effect of the Great Sword Defense, Flow: Slashing the Dead skill, has been removed.
- An effect has been added to the skill below that restores health with each successful hit, depending on the number of surrounding enemies.
| Skill name | effect |
|---|---|
| Flow: Tempest | Restores 105/314 health per hit based on the number of nearby enemies (1/5). |
| Grave Digging | Recover 51/153 HP upon successful hit depending on the number of nearby enemies (1/5). |
| Flow: Slashing the Dead | Recover 51/153 HP upon successful hit depending on the number of nearby enemies (1/5). |
| Flow: Reckless Blow | Recover 51/153 HP upon successful hit depending on the number of nearby enemies (1/5). |
| ※ The +400 HP recovery effect when using the Pulverize skill is applied the same as before. ※ The +350 HP recovery effect for each successful hit of the Flow: Tempest skill is applied as before. ※ The +134 HP recovery effect for each successful hit of the Frenzied Strikes skill is applied as before. |
|
Frenzied Strikes- The knockdown effect upon the final successful hit has been changed to apply only to monsters.
- A frontal guard effect has been added while using the skill.
Core: Frenzied Strikes- The effect of acquiring the skill has been changed.
- Before change: Front guard while using skill
- After Change: Knockdown on successful final hit
- The PvP damage of the following skills has been changed.
| Skill name | Before change | After change |
|---|---|---|
| Flow: Reckless Blow | 36% damage application rate in PvP |
36% damage application rate in PvP before charging
Damage application rate in PvP after charging: 41.22%
|
Drakania
Common
Flow: Markthanan’s Wings- Stamina consumption has been changed from 400 to 250.
Awakening
Flow: Markthanan’s Wings- When used in awakening state, the movement distance will no longer decrease even during the cooldown.
Legacy- The reuse cooldown has been changed from 4 seconds to 2 seconds.
Hexeblood: Savage Decree- The launch effect upon the first successful hit has been removed, and a frontal guard effect has been added.
- Accordingly, the launch effect is applied when acquiring the Core: Savage Decree skill.
Hexeblood: Flow: Concealed Claw- A frontal guard effect has been added while using the skill.
Core: Extinction- The effect of acquiring the skill has been changed.
- Before change: Front guard while using skill
- After change: Super Armor while using skills
Core: Sundering Roar- The effect of acquiring the skill has been changed.
- Before change: Front guard while using skill
- After change: Super Armor while using skills
Hexeblood: Storm Maul- The defense judgment has been changed from invincibility while moving to invincibility while using skills → Super Armor.
Dragonblood: Sundering Roar- Down attack effect has been added.
- The PvP damage of the skills below has been changed.
| Skill name | Before change | After change |
|---|---|---|
| Dragonblood: Savage Decree III | PVP damage application rate 34.39% |
PVP damage application rate 42%
|
| Dragonblood: Storm Piercer III | PVP damage application rate 32.3% |
PVP damage application rate 38%
|
| Dragonblood: Doombringer | PVP damage application rate 13.97% |
PVP damage application rate 18.2%
|
| Dragonblood: Tectonic Slam | PVP damage application rate 28.08% |
PVP damage application rate 34%
|
Seraph
Common
Dauntless Will - A 6-second cooldown has been added.
- When using the Vanguard Chase skill additionally through the effect of Bold Will, the speed at which the character rotates toward the camera direction has been reduced.
Vanguard Chase- The effect of increasing movement speed by +15% for 5 seconds when using the skill has been removed.

Impelling Thrust, Sacra: Impelling Thrust- The travel distance of the skill has decreased by approximately 22.57%.
- The operation time of the skill has increased by approximately 1.72%.

Impelling Surge, Sacra: Impelling Surge- The travel distance of the skill has decreased by approximately 10.37%.
- The operation time of the skill has increased by approximately 8.13%.
- The knockback effect on successful hit (applies only to adventurers) has been removed.
Rising Slash- Super Armor effect has been added while using the skill.
Horizon Slash- The attack judgment of the skill has been changed as follows.
- Before Change: Knockback on 1st and 2nd successful hits
- After Change: Knockback on 2 successful hits
Mark of Judgment- Down smash effect has been removed.
- The following skills have been modified to include a health recovery effect for every successful hit.
| Skill name | Before change | After change |
|---|---|---|
| Horizon Slash |
Recover +500 HP per hit upon successful strike
(Total 3 hits)
|
Recover +200 HP per hit upon successful strike
(Total 3 hits)
|
| Flow: Impelling Slash |
Recover +100 HP with each successful hit
(Total 2 hits)
|
Recover +300 HP per hit upon successful strike
(Total 2 hits)
|
| Combo: Bone Breaker | – |
Recover +300 HP per hit upon successful strike
(Total 3 hits)
|
Purga: Sanguine Heart- The effect of the skill has been added to apply to the skills Purga: Mark of Purification and Purga: Judgment of Justice as well.
Purga: Dark Pursuit- The character has been improved to rotate according to the camera direction when using skills.
- Purga: Whirling Wrath and Purga: Seething Hatred have been improved to link smoothly after the skills.
Purga: Whirling Wrath - The defense judgment has been changed from Super Armor during skill usage → Forward Guard to Super Armor during skill usage.
Purga: Bursting Rancor - The defense judgment has been changed from Super Armor during skill usage → Forward Guard to Super Armor during skill usage.
Purga: Unveiled Enmity- The defense judgment has been changed from Super Armor during skill usage to Invincibility during skill usage → Super Armor.
Purga: Judgment of Justice- The travel distance of the skill has increased.
- The PvP application rate of the following skills has been changed.
| Skill name | Before change | After change |
|---|---|---|
| Absolute: Line Breaker | PVP damage application rate 35% |
PVP damage application rate 38%
|
| Absolute: Rising Slash | PVP damage application rate 35% |
PVP damage application rate 38%
|
| Absolute: Oblique Rising Slash | PVP damage application rate 40% |
PVP damage application rate 44%
|
| Absolute: Mark of Judgment | PVP damage application rate 23% |
PVP damage application rate 35%
|
| Flow: Impelling Slash | PVP damage application rate 36% |
PVP damage application rate 44%
|
| Flow: Shoudersmite | PVP damage application rate 41.25% |
PVP damage application rate 47%
|
Category and Rule Adjustments for Grapple Skills
- The definition of long-range grab techniques and the timing rules for preceding actions have been established.
| Types of catches | Before the grab judgment occurs Preceding operation time | Target Skill |
|---|---|---|
| Long-range grab | 0.5 seconds | Punishing Trap (Nova), Heart-catcher Patraca (Corsair Awakening) |
- The following skills have been adjusted based on the definition of long-range grab techniques and the precedence timing rules.
- [Nova] Punishing Trap
- Preceding action time before change: 0.57 seconds (when not Succession), 0.46 seconds (when Succession)
- Preceding operation time after change: 0.5 seconds
- [Corsair] Heart-catcher Patraca
- Preceding operation time before change: 0.657 seconds
- Preceding operation time after change: 0.5 seconds
- [Nova] Punishing Trap
- The grab range of close-range or dash grabs, which had short or wide grab ranges, has been adjusted.
- [Seraph] The grab hitbox range of the Gallows Grip skill has been reduced. (Approximately 33% compared to before)
- [Guardian] The grab hitbox range of the Neck Impaler skill has been reduced. (Approximately 33% compared to before)
- [Guardian] The grab hitbox range of the Chokeslam skill has been increased. (Approximately 50% compared to before)
- [Kunoichi/Ninja] The grab hitbox range of the Suicide Fall skill is increased. (Approximately 20% compared to before)
- The grab hitbox range applied when using the Suicide Fall skill in mid-air is reduced. (Approximately 15.7% compared to before)
- [Ninja] The grab hitbox range of the Flash Bondage skill has been reduced, and the width, which was previously narrower compared to other close-range grabs, has been increased. (Range reduced by 25%, width increased by 20%)
- The lead animations of grab techniques that had lead animation times that did not comply with the rules of grab techniques are modified.
- [Ninja] Fixed an issue where the pre-action time of the Flash Bondage skill was applied 0.11 seconds longer than intended.
- [Striker] Fixed an issue where the lead animation time of Massive Suppression used in gauntlet stance was applied 0.1 seconds longer.
- Fixed an issue where the lead animation time for other characters’ grab skill was applied slightly differently (0.01 seconds to 0.06 seconds).
- [Corsair] The Heart-catcher Patraca skill has been changed to have the same lead time regardless of which skill it is linked to.
- [Guardian] The Neck Impaler skill has been changed to have the same preceding action time regardless of which skill it is linked to.
- Grab skill, which previously had slightly different lead times when linked after other techniques, have also been changed to have the same lead time regardless of the linkage.
- Skills that previously had incorrect follow-up action timings (0.4 seconds) upon a failed grab have been corrected to comply with the rules.
- [Tamer] Fixed an issue where it was possible to chain to another skill within 0.4 seconds even if the grab failed when using the Soaring Kick skill.
- [Ninja] Fixed an issue where the Super Armor effect applied when failing to grab with the Flash Bondage skill was maintained for more than 0.4 seconds.
- Additionally, the issue where the follow-up action time applied when a grab failed was slightly shorter or longer has been fixed.
Class Bug Fixes
- [Warrior] Fixed an issue where the animation of the Piercing Spear skill appeared abnormal.
- [Warrior] Fixed an issue where additional health recovery effects were applied based on the number of surrounding enemies when using the Frenzied Strikes, Flow: Tempest skill.
- [Warrior] Fixed an issue where Spirit would be restored even if the hit was unsuccessful when using the Balance Strike, Solar Flare, Flow: Armor Break, and Flow: Knee Kick skills if there were enemies nearby.
- [Sorceress] Fixed an issue where the PVP application rate of the Prime: Darkness Released skill was displayed as a reduction rate.
- [Tamer] Fixed an issue where it was possible to chain into other skills before the hit was applied when using Skyreach or Trample.
- [Ninja] Fixed an issue where the invincibility effect was not applied immediately even after successfully grabbing with the Flash Bondage skill.
- [Valkyrie] Fixed an issue where the Super Armor timing of the Black Spirit: Terra Sancta skill was being applied for too short a duration.
- [Valkyrie] The issue where the 2nd hit of Succession: Ultimate: Severing Light would intermittently not activate while being hit has been alleviated.
- [Mystic] The issue where the name of the skill ‘Cestus Training’ was displayed as ‘Cestus Training’ in the ‘Fighting Spirit’ skill information has been fixed.
- [Drakania] Fixed an issue where the 2nd hit of the Hexeblood: Tip of the Scaleskill could not be chained into certain skills when used during its cooldown.
- [Wukong] Fixed an issue where, while in the Fighting Buddha state, the action of re-entering the Fighting Buddha state would not be deactivated even if the control keys for the Fighting Buddha skill were pressed in certain situations.




















Edania Rock Elephant 










Thank you boziee