Story Exchange Guide

Oct
10

Story Exchange Guide

Navigation

Introduction

Basics of Story Exchange

Types of Goals

Connections

Spending Intimacy

Introduction

Story Exchange is used to increase the intimacy between you and an NPC. Intimacy can also be earned by greeting NPCs and is used to unlock various things. To greet an NPC go up to them and press “F1”, this will use energy but is a fast way to earn a little bit of intimacy. Greeting an NPC will use 3 energy and earn you 3 Intimacy. Some items at a NPC’s store may be grayed out if you don’t have enough intimacy. Intimacy does not share across all NPCs. In this guide I will be using the NPC “Lorenzo Murray” who is the Stablehand in Velia Town. If you are looking for a fast and easy way to buy starter horse equipment, such as stirrups, I would recommend gaining Intimcay with this NPC because it has an easier Story Exchange mini-game and you don’t need a lot of knowledge.

Basics of Story Exchange

To begin Story Exchange, you will need 10 energy and you may also need to gain knowledge of the town/city before you can talk with the NPC. The more knowledge you have will also increase the number of available topics there are.

For more information on Knowledge, view our Knowledge guide.

Interact with the NPC by pressing “R” then click “Story Exchange” to open the interface. In the bottom left corner you can see your current Intimacy with the NPC. Just above this you can also see your “Status of Interest” which is the other NPCs in the town that you have unlocked as topics for story exchange. To unlock more topics you need to gain knowledge of the NPCs.

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The Story Exchange interface will have the NPCs zodiac sign with circles for each topic and lines connecting them. This is the order that each topic will be spoken about. The topics will be shown in the bottom right corner. Right-click a topic to add it to the conversation then press start when you have filled all the spaces. You can do this up to 3 times before the mini-game is complete.

Each topic has a a certain amount of interest and favor which can be seen by placing your mouse over the topic. The amount of intimacy points you earn for each conversation is based on the interest you collect during the game. As the conversation is carried out, you will get a response from the NPC, either a happy or sad face. You will not receive any interest or favor points if you get a sad face reaction. When you place your mouse over the topic a window will pop-up and show you the average amount of interest and favor with the “Efficiency” of the topic showing the amount you usually earn by using this topic. The percentage on the interest is the amount of times this topic has received a happy reaction.

At the top of the screen you will also be given a different goal to fulfill. If you fail to meet the requires of the goal you will lose your intimacy points and the conversation will end. If you fulfill the goal you can choose to either end Story Exchange and keep the intimacy points you earned, or continue and risk losing them.

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Types of Goals

Aroused Interest Count

Completing this goal requires you to get enough happy reactions during the conversation. Depending on the way it is worded you may also need to get the happy reaction so many times in a row. For example: “Goal: Interest NPC 2 times straight” means you will need to get a happy reaction from him 2 times in a row to pass the goal. You want to pick topics with high interest to complete this goal. In the screenshot below you can see that the goal is to “Arouse interest 4 times straight”, so I picked topics with high interest. The topic “Marsella” has an interest of 41 and under “Efficiency” we can see that I have a 100% chance of success with this topic.

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Aroused Interest Fail Count

The aim of this goal is to get the number of sad face reactions required. Although this means you won’t receive any/many points, it will keep you in the mini-game and you won’t need to spend another 10 energy to continue. To complete this goal, pick topics with low interest. For example I used the topic “Pullvio” because it has an interest of 3 and the “Efficiency” shows I have had a 9% chance of achieving a happy reaction with this topic.

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Accumilated Favor

The aim of this goal is to collect as much favor as possible. Pick topics with high favor and average or high interest to complete this goal. This goal doesn’t usually earn you a lot of intimacy points but passing it will keep you in the mini-game.

Maximum Favor

This goal requires you to earn a happy reaction with one topic giving you a high amount of favor. For example, in the image below, the goal states “Get maximum favor over 38”. We can see that Zealda gives an average of 32 – 37 favor. However, if you look under the “Efficiency” heading I have not had much favor in the past with this topic so I instead I used a different topic with more chance of success.

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I managed to earn 51 maximum favor by using different topics, so I passed the goal.

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Talk Freely

This goal means you can talk about anything and you will pass to the next round. To get as many intimacy points as possible, pick topics with high interest and try to make connections between the topics.

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Connections

Connections can be made between the topics to earn extra interest or favor points. Connections are shown between topics via a glowing line. Each topic has a “Chained Efficiency” heading which will tell you how to use the connections. Some topics may have no connections. In the screenshot below the “Santo Manji” topic states “After 2 turn, Favor of conversation will be increased 3 for 4 turn”. Although it’s badly translated, this tells us that by placing the topic in the second slot we will earn an extra 3 favor on the topic in slot 4. In this screenshot you can also see that I have a connection between 3 topics. You can see the glowing lines between these and you can also place your mouse over the topic to see how much extra favor points I am earning from this connection. In this example I am earning an extra 4 points which can be seen as “+4” in blue.

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Spending Intimacy

NPC stores may have some items which say “Required Interest”. Once you have the amount of intimacy you will be able to buy these items for the price shown. Intimacy points with that NPC will also be consumed when you buy the item. If the NPC does not run a store, they may offer you a rare item, provide a new quest, or give you new knowledge. In the screenshot below you can see that I can now buy 3 new items which were previously grayed out. These are the “Shabby Hide Saddle”, “Mild Steel horseshoe” and “Shabby leather stirrups”. You can see how much required interest these cost under the name of the item. Each of these cost 100 intimacy points and you can see your current amount of intimacy in the bottom left corner.

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4 Comments

  • Profile photo of Amanal
    Apr 25, 2016 @ 8:30 am

    For the story mission I just greated the NPC until I ran out of energy. ?

  • Profile photo of Drewbey
    Mar 18, 2016 @ 19:07 pm

    The triangles show how much amity you need to unlock things. A red triangle (the more common) means you need amity above the number next to it. A blue triangle means you need amity below the number next to it. So 200 red triangle means you need an amity rating of 201 or above to unlock.

    This seems bugged on some NPCs, sometimes you have to go back the next day or so to get the quest/item/knowledge you unlocked. Or there’s another mechanic that I’m not privy to.

  • Profile photo of Scinful
    Mar 9, 2016 @ 8:18 am

    Information about the red triangle would be helpful for me as well. I can’t seem to find the answer anywhere.

  • Profile photo of ITPaladin
    Mar 1, 2016 @ 9:40 am

    You need to explain what the red triangle is for in front of the points required to get a quest/knowledge/store/etc when you hover your mouse over the item on the wheel.

    I suspect it is indicating there is something more needed as I get past this score and still not given the reward.

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