- Solare Legacy system has been added.
- When the Arena of Solare Ranked Match ends, 1 Solare Legacy point is recorded for the class that played the Ranked Match.
- The recorded Solare Legacy score is accumulated per class, not per character within the family. Therefore, Solare Legacy score is shared among characters of the same class.
- Additionally, the recorded Solare Legacy score accumulates over the entire season.
- When the Solare Legacy score obtained for each class reaches a certain level, the Solare Legacy emblem for that class changes according to its rank.
- However, in addition to the Solare Legacy score, the minimum number of wins required for each emblem’s rank must be met for the rank to change.
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|
I: Opening of War
0 points or more
0 wins or more
|
II: Courage 150 points or more
30 wins or more
|
III: Fighting Spirit 300 points or more
100 or more wins
|
IV: Indomitable 600 points or more
200 or more wins
|
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|
|
V : Valor 1200 points or more
400 or more wins
|
VI: Proof 1800 points or more
600 or more wins
|
VII: Glory 3000 points or more
1,000 or more wins
|
※ Solare Legacy record is the score accumulated over all seasons in the corresponding class.※ Hover your mouse over the question mark icon to view the rank information.

- With the addition of the Solare Legacy System, the Arena of Solare UI has been changed.
- Buttons for View Family and View Class have been added to the top left.
- The Family↔Class status changes every time the button is pressed.
- In Class status, you can check Solare Legacy information (Solare Legacy score, Class record) instead of Solare’s Emblem.
- The Family↔Class status changes every time the button is pressed.
- Buttons for View Family and View Class have been added to the top left.

- The acquired Solare Legacy Emblem is displayed in the following UI.
- Arena of Solare Main UI

- Arena of Solare Battle Start Screen

- Arena of Solare match results screen upon victory (not displayed upon defeat).

Class Tag Rotation
- The class tag rotation has been changed to Ranger and Corsair.
- During the period below, you can transfer items to the Ranger or Corsair classes for just 1 silver coin.
- Start: October 28, 2026 (Korea), after scheduled maintenance on October 29, 2026 (Global)
- End: Before scheduled maintenance on November 18, 2026 (Korea), November 19, 2026 (Global)
- During the period below, you can transfer items to the Ranger or Corsair classes for just 1 silver coin.
World Boss Rawr-Rawr
- Field boss Rawr-Rawr has been changed to a World boss.
- Rawr-Rawr appears every day at 19:30, and after 5 minutes have passed since his spawn, energy begins to overflow in certain areas of Naxion. If you infuse your flintlock pistol with the energy from that area, you can inflict powerful damage on Rawr-Rawr.
- Boss Rawr-Rawr will appear starting Thursday, October 29, 2026, and the appearance time varies by service area.
- Rawr-Rawr appears every day at 19:30, and after 5 minutes have passed since his spawn, energy begins to overflow in certain areas of Naxion. If you infuse your flintlock pistol with the energy from that area, you can inflict powerful damage on Rawr-Rawr.

- The weekly quest ‘[Weekly] Get Rawr-Rawr Loot’ for obtaining Rawr-Rawr rewards has been added.
- This quest can be accepted and completed at Narcion with a character of level 2 or higher.
- You can check this quest in the Repeat Quest tab of the Quest window – ‘[Combat][Weekly] Boss’s Roar: Rawr-Rawr’.
| Quest Name | Quest Objective | Quest Reward |
|---|---|---|
| [Weekly] Get Rawr-Rawr Loot | Obtaining Rawr-Rawr Loot |
Contribution Experience 300,
Rawr-Rawr Reward Box
|
- You can obtain the following items from the Rawr-Rawr Reward Box.
![]() Items obtainable when opening the Rawr-Rawr Reward Box
|
||
|---|---|---|
| Guaranteed acquisition | Obtainable according to specified probability | |
![]() ![]() Wildspark x100 – 120
Black Gem x3 – 5
Fire Horn x3 – 5 Caphras Stones x2 – 6 Sharp Black Crystal Shard x35 – 40 Black Gem Fragment x5~10 Spirit Pouch of Ferocious Beast x5~10 Gold Bar 100G x15~18
Gold Bar 10G x13~16 Gold Bar 1G x10~15 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Rawr-Rawr’s Heart x1
Breath of Narcion x1 – 2 Sethra’s Artifact – Hunting Mastery x1 Red Earth Bloodstone x10~15 Concentrated Magical Black Gem x1 Gold Bar 1,000G x1~2
Sethra’s Artifact – Hunting EXP x1
Forest Fury x1
|
|
- Upon defeating the World Boss Rawr-Rawr, the following additional rewards will be given to adventurers ranked within the top 20 for contribution to the defeat.
| Top 5 in treatment contribution | 6th to 20th place in treatment contribution |
|---|---|
![]() ![]() ![]() ![]() Wildspark x5 – 10
Rhino Meat x30 – 50
Rhino Blood x30 – 50 Rhino Hide x30 – 50 Gold Bar 100G x3 – 5 Gold Bar 10G x4 – 8 Gold Bar 1G x5 – 10 |
![]() ![]() ![]() ![]() Wildspark x5 – 10
Rhino Meat x20 – 30
Rhino Blood x20 – 30 Rhino Hide x20 – 30 Gold Bar 100G x1 – 2 Gold Bar 10G x2 – 4 Gold Bar 1G x4 – 8 |
- The effects that increase with the first improvement of the Gauche Rawr-Rawr’s heart have been changed as follows.
| Item name | Before change | After change |
|---|---|---|
|
[Hunting] Gauche Master Matchlock
[Hunting] Gauche Marni Sniper Rifle
|
Max durability +50 | Max durability +200 |
- The Gauche Rawr-Rawr’s Heart 2nd Improvement Formula has been added.
| Crafting materials | Maximum durability before change | Maximum durability after change |
|---|---|---|
|
[Hunting] Gauche Master Matchlock
or
[Hunting] Gauche Marni Sniper Rifle
+
Gauche Rawr-Rawr’s Heart
|
350 | 600 |

Fugitive Khalk in Inner Edania
- In Edania: Inner, Khalk and Gargoyles have started appearing in Voidekaia
|
Major Loot
|
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|---|---|---|---|
|
Khalk, consumed by despair
|
|||
|
Breath of the Endtimes
|
Wildspark
|
Sharp Black Crystal Shard
|
Caphras Stone
|
|
Black Gem Fragment
|
Khalk’s Wings |
Fugitive Khalk’s Skin
|
Spirit Pouch of Ferocious Beast
|
|
Fugitive Khalk’s Horn
|
Corrupted Khalk’s Essence (NEW)
|
Khalk’s Blood (NEW)
|
|
| Gargoyle consumed by despair | |||
|
Breath of the Endtimes
|
Wild Star
|
Sharp Black Crystal Shard
|
Caphras Stone
|
|
Black Gem Fragment |
Spirit Pouch of Ferocious Beast
|
Khalk’s Blood (NEW)
|
|
- When defeating a Khalk consumed by despair, there is a very low chance that a Khalk emitting a strong aura will appear, and you can obtain significantly more loot from that Khalk.
- The probability applies equally regardless of life skill level.
|
Khalk, consumed by despair
(common)
|
Khalk, consumed by despair
(A powerful energy is felt)
|
|---|---|
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- Corrupted Khalk’s Essence and Khalk’s Blood are new items that can be obtained from Khalk inside Edania.
- Corrupted Khalk’s Essence is used as a material to craft the new item ‘Perfume of Obsession’.
- The central market prices are as follows.
- Upper Limit: 2 million silver coins
- Lower limit: 500,000 silver coins
- The central market prices are as follows.
- Khalk blood can substitute for the blood of bears, trolls, ogres, dinosaurs, etc., and is used as an ingredient for various alchemies.
- Corrupted Khalk’s Essence is used as a material to craft the new item ‘Perfume of Obsession’.
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- A defensive perfume
‘Perfume of Obsession’ has been added.
- Unlike regular perfumes, Perfume of Tenacity can only be crafted using items obtained from hunting Khalk.
![]() Perfume of Obsession
|
|
|---|---|
| Production method (simple alchemy) | effect |
|
Perfume of Khalk x1
Corrupted Khalk Essences x10
Shining Powder x3
|
All resistance +10%
All damage reduction +15
Max HP +300
Movement speed +5%
Stamina +300
Duration: 20 minutes
Cooldown: 10 seconds
(Cannot be used with other perfumes)
|
- Immortal: Perfume of Obsession has been added, which prevents the effect of Perfume of Obsession from disappearing even upon character death.
- You can craft Immortal: Perfume of Obsession by performing simple alchemy with Perfume of Obsession and 6 Oils of Corrupt Immortality.
![]() Immortality: Perfume of Obsession
|
|
|---|---|
| Recipe #1 (Simple Alchemy) | Production Recipe #2 (Simple Alchemy) |
| Immortal: Perfume of Khalk x1 Corrupted Khalk Essences x10 Shining Powder x3 |
Perfume of Obsession x1
Corrupt Oil of Immortality x6
|
- The price cap for some items on the central market has been changed.
| Item name | Before change | After change |
|---|---|---|
|
Fugitive Khalk’s Skin
|
8,350,000
|
25,000,000
|
![]() Coral crystals
|
9,000,000
|
12,500,000
|
![]() Perfume of Khalk
|
14,500,000
|
30,000,000
|
![]() Immortal: Perfume of Khalk
|
155,000,000
|
315,000,000
|
Agris Coins Exchange
- Traces of Tachyon (a total of 5 types) have been found throughout the Edania: Inner region.
- You can obtain special rewards by discovering traces of Tachyon.
- The trace of tachyon can start at the point where the blue effect is exposed.
- After discovering the traces of Tachyon and passing the test to obtain Edana’s legacy, you can obtain Agris’s Gold Coins and Knowledge (XV, XXX, XLV, LX, LXXV).
- The number of exchanges for the following items of Agris’s Gold Coins has been increased.
| Level | Item name | Before change | After change |
|---|---|---|---|
| Level 4 | Sealed Black Magic Crystal | 20 exchanges | 25 exchanges |
| Caphras Essence | 8 exchanges | 10 exchanges |
Quest and Terrain Changes
- All old Calpheon main quests have been removed, with the exception of the currently available ‘[Calpheon] Hero of Calpheon’ main quest.
- Accordingly, characters currently progressing through the Calpheon Old main quests can now proceed starting from the first quest of ‘[Calpheon] Hero of Calpheon’, regardless of their progress level.
- The Altar of Agris in the Edania Aphrodon region has been added, and the unnatural movement on the altar has been fixed.
UI Changes
- Information has been added to check the remaining number of revivals under the energy UI selected by party members within the Black Shrine (Party) content.

- Marni’s combat statistics UI has been modified.
- The highlighting color for the combo box list has been changed.
- The height of the top filter area has been adjusted to be more centered.
- The position of the ascending/descending sort arrows in the details has been adjusted to a more natural location.
- The UI of the button area at the bottom of the equipment UI, where you can view the effects of currently applied functions, has been changed.
- A description has been added to view the effects of the currently applied refinement stone.
※ This information cannot be verified on the Black Desert Research Lab and is scheduled to be applied to the official server.

DirectX 12 and FSR 3.1
- DirectX 12 support has been newly added.
- You can continue to use the existing DirectX 11, and when running the game, you can choose between DirectX 11 and DirectX 12.
- DirectX 12 is a technology that enables more efficient utilization of the performance of the latest graphics hardware, providing a foundation for improving the overall graphics processing efficiency and performance of games.
| Effect | Details |
|---|---|
| Laying the foundation for future graphics quality and performance improvements | A DirectX 12-based rendering environment has been established to enable future additional graphics optimization and the application of new graphics technologies. |
| Improvement in graphics processing efficiency | The task processing structure between the CPU and GPU is improved to reduce unnecessary burdens on graphics processing. |
| The foundation is improved to process graphics calculations more efficiently in environments where multiple characters and objects are displayed. | |
| Improvement of graphic resource management structure | The processing structure has been changed to allow for more granular management of texture and graphic resources. |
| A foundation has been laid to efficiently utilize GPU memory and graphics resources. |
※ Performance changes resulting from the application of DirectX 12 may vary depending on the PC specifications, graphics card and drivers, and in-game environment.
※ FSR version 3.1 can only be applied in a DirectX 12 environment.
※ If the game cannot run in DirectX 12, it will run in DirectX 11. You can check the DirectX version in the game settings.
※ FSR version 3.1 can only be applied in a DirectX 12 environment.
※ If the game cannot run in DirectX 12, it will run in DirectX 11. You can check the DirectX version in the game settings.
- A menu has been added to the Black Desert Launcher to allow selecting the DirectX version.
- You can open the ‘Settings’ window by pressing the gear icon at the top of the launcher and select the DirectX version.

- AMD FSR Technology version 3.1 has been added.
- Upscaling Image Quality Improvement: Detail rendering of characters, backgrounds, and distant objects has been improved.
- Staircase effect reduction: Improved to render object outlines more naturally.
- Improved screen stability: Screen shaking and flickering while moving have been reduced.
※ ADM FSR 3.1 applies to both the PC and Console versions of Black Desert.
※ FSR 3.1 can be applied in Windows 10 22h2 or later, DirectX12 environments.
※ This update does not support the AMD FSR 3.1 frame generation feature.
※ You can compare the FSR 1.0 / FSR 3.1 screens by sliding the arrow in the center of the image.
- In FSR version 3.1, an option to adjust screen clarity is added.

※ You can slide the arrow in the center of the image to compare the differences based on the sharpness settings.
- The upscalers currently available for each environment are as follows:
| environment | upscaler |
|---|---|
| DirectX 11 | FSR 1.0 (FSR 3.1 not usable) |
| DirectX 12 |
FSR 3.1 (FSR 1.0 cannot be used)
Available on Windows 10 22H2 or later
|
| platform | environment | upscaler |
|---|---|---|
| PC Remastered or higher | Cases where FSR 3.1 cannot be used | FSR 1.0 |
|
DirectX 12 support
windows 10 22H2
|
FSR 3.1 (FSR 1.0 cannot be used) | |
| Console |
Existing FSR 1.0 operable environment
|
FSR 3.1
|
Bug Fixes
- Fixed an issue where Godslayer’s weapon dyeing was not applied correctly after using the Godslayer: Force Palm attack skill.
- Fixed an issue where the character would flicker when moving near certain structures in the Land of Abundance in the Aphrodon region.
- The unnatural appearance of some NPCs at the Angavou Outpost has been fixed.
- The issue where certain monsters were pushing and attacking adventurers in Marni’s Secret Chamber at the Hermesia Outer Fortress hunting ground has been fixed.
- Fixed an issue where mounts could not be summoned from the Walls of Hermesia location.
- Fixed an issue where certain stones were in awkward positions near the Cantusa Desert.
- The issue where it was possible to move inside the wall through a specific structure in the coastal cave has been fixed.
- The issue where there was awkward terrain under the river bridge in Tungrad Forest has been fixed.
- The issue where Ebenrus’s Noll containing the Tears of the Sea could be moved to a warehouse in another territory has been fixed.
- [Hermesia ] Fixed an issue where quests that could not be accepted were displayed in the main quests.
- Fixed an issue where the [Title] Comrade of the Black Dragon was not obtained upon completing the ‘[Hermesia ] Descendant of the Black Dragon’ quest, which is available for the Drakania class.
- Fixed an issue where the [Title] Comrade of the Golden Dragon was not obtained upon completing the ‘[Emesia] Descendant of the Golden Dragon’ quest, which is available for the Guardian class.
- The issue where the ‘Blood-stained Letter’ knowledge could not be acquired has been fixed.
- If you have not completed the ‘[Event][Weekly] Reopened Portal’ quest, a button has been added that allows you to return to Marni’s Suspicious Playground by speaking to the Wormhole Generator in the basement.
- Fixed an issue where system messages did not appear when hitting a fortress with a cannon.
- Fixed an issue where the headset would not automatically reconnect when reconnected during voice chat.
- [Pad Mode] Fixed an issue where snapping appeared unnatural when selecting a territory in the warehouse UI.
- [Pad Mode] Fixed an issue where the X button was visible in the upper right corner of the Arena of Solare ranking UI.
- [Pad Mode] Fixed an issue where an X button appeared in the top right corner of the Arena of Solare Other Adventurer Information UI.
- [Pad Mode] Fixed an issue where the key guide did not appear in the Arena of Solare Other Adventurer Information UI.
Class Changes
Corsair
Main Weapon, Succession
Riding Waves- The Storming Gale skill has been improved to connect smoothly after using the Riding Waves skill.
- The damage of the following skills has been adjusted.
| Skill name | Before change | After change |
|---|---|---|
| Absolute: Crashing Wave |
1st hit damage 4883% x 1
2nd hit damage 3329% x 2 Additional hit damage 6658% x 1 Damage application ratio for 1st hit in PVP: 63.75% Damage application ratio of 2nd hit in PVP: 44.89% Additional hit damage application ratio in PVP: 44.89% |
1st hit damage 4883% x 1
2nd hit damage 3807% x 2 Additional hit damage 7614% x 1 Damage application ratio for 1st hit in PVP: 63.75% Damage application ratio of 2nd hit in PVP: 39.25% Additional hit damage application ratio in PVP: 39.25% |
| Prime: Wave Pout |
Hit damage 7636% x 2
Damage application ratio in PVP: 28.35% |
Hit damage 9086% x 2
Damage application ratio in PVP: 23.82% |
| Prime: Ocean’s Pearl |
Explosive hit damage 11352% x 2
Damage application ratio in PVP: 36.69% |
Explosive hit damage 12827% x 2
Damage application ratio in PVP: 32.47% |
| Prime: Cap’n’s Orders: Open Fire! |
Hit damage 9598% x 2
Damage application ratio in PVP: 31.04% |
Hit damage 11517% x 2
Damage application ratio in PVP: 25.86% |
| Wave Blast |
Hit damage 7707% x 2
Damage application ratio in PVP: 35.61% |
Hit damage 8,631% x 2
Damage application ratio in PVP: 31.79% |
| Prime: Wipe Out |
1st hit damage 7597% x 1
Last hit damage 10129% x 2 Damage application ratio in PVP: 31.32% |
1st hit damage 8080% x 1
Last hit damage 10612% x 2 Damage application ratio in PVP: 29.89% |
| Prime: Storm Surge |
1st hit damage 3696% x 1, max 2 hits
Last hit damage 3696% x 2 Damage application ratio in PVP: 43.47% |
1st hit damage 4058% x 1, max 2 hits
Last hit damage 4058% x 2 Damage application ratio in PVP: 39.59% |
Class Bug Fixes
- Fixed an issue where all MP/WP/SP resources would be consumed 15 seconds before the start of the match if the maximum values of Arena of Solare exceeded a certain threshold.





































