Life Skill Gear Integration
- A Lifeskill Integration UI has been added, allowing you to equip all life equipment, including tools, clothing, accessories, artifacts, and muskets.
- The Lifeskill Integrated UI features slots where items for each lifeskill category can be equipped.
- Accessories, Alchemy Stones, and Orbs of Clearness apply their effects to all life skills even if only one is equipped, while other items must be equipped individually for each life skill to receive their stats.
List of equippable items by lifeskill category
| All life skills | |||
|---|---|---|---|
| Alchemy Stone of Imperfect Life | Solid Life Alchemy Stone | Sharp Life Alchemy Stone | Luminous Life Alchemy Stone |
| Splendid Life Alchemy Stone | Shining Life Alchemy Stone | Life Spirit Stone | Khan’s Heart: Life |
| Luminous Khan’s Heart: Life | The Heart of the Magnificent Khan: Life | Shining Khan’s Heart: Life | Ent’s Tears |
| Floramos necklace | Logia’s Necklace | Geranoa’s Necklace | Manos necklace |
| Prione necklace | [PC Bang] Flaviano Necklace | Floramos ring | Ring of Logia |
| The Ring of Geranoa | Manos Ring | Prione ring | [PC Bang] Flaviano Ring |
| Floamos belt | Logia’s Belt | Geranoa’s belt | Manos Belt |
| Prione belt | [PC Bang] Flaviano Belt | Floramos Earrings | Logia’s Earrings |
| Geranoa’s Earrings | Manos Earrings | Prione earrings | [PC Bang] Flaviano Earrings |
| The Jewel of Clear Water | |||
| Gathering | |||
|---|---|---|---|
| apprentice collecting suit | Skilled Gathering Suit | Professional collecting suit | Logia Gatherer’s Clothes |
| Carta gathering suit | Manos Gatherer’s Clothes | [PC Bang] Flaviano Gatherer’s Clothes | [PC Bang] Flaviano Homi |
| Logia’s hoe | [Event] Stella’s Hoe | Hoe | Manos Hoe |
| Doster’s hoe | Doster’s steel hoe | [Event] Ar’s Hoe | Magic-infused hoe |
| Improved hoe | [PC Bang] Demihar Homie | [PC Bang] Flaviano Pickaxe | Doster’s steel pickaxe |
| Logia’s Pickaxe | [Event] Stella’s Pickaxe | pick | Magic-infused pickaxe |
| Improved pickaxe | Manos Pickaxe | [PC Bang] Demihar Pickaxe | [PC Bang] Flaviano Logging Axe |
| Doster’s Steel Lumberjack | Logia’s Lumberjack | [Event] Stella’s Logging Axe | logging axe |
| Manos Logging Axe | Magic-infused logging axe | [PC Bang] Demihar Lumberjack | [PC Bang] Flaviano Tanning Knife |
| Doster’s steel tanning knife | Logia’s tanning knife | [Event] Stella’s Tanning Knife | tanning knife |
| Manos tanning knife | Magic-infused tanning knife | [PC Bang] Demihar Tanning Knife | [PC Bang] Flaviano Butcher’s Knife |
| Doster’s steel butcher knife | Logia’s butcher’s knife | [Event] Stella’s Butcher’s Knife | butcher’s knife |
| Manos butcher knife | Magic-infused butcher’s knife | [PC Bang] Demihar Butcher’s Knife | [PC Bang] Flaviano Sap Collection Tool |
| Doster’s Steel Sap Gathering Tool | Logia’s Sap Collection Tool | [Event] Stella’s Sap Collection Tool | sap collection tool |
| Manos sap collection tool | Magic-infused sap collection tool | [PC Bang] Demihar Sap Collection Tool | Demihar Homi |
| Demihar’s Lumberjack | Demihar Sap Collection Tool | Demihar tanning knife | Demihar butcher knife |
| Demihar Pickaxe | |||
| Processing | |||
|---|---|---|---|
| craftsman’s clothes | Logia craftsman’s clothes | Carta craft clothes | Manos craftsman’s clothes |
| [PC Bang] Flaviano the Craftsman’s Clothes | Manos processed stone | Tecton’s Processed Stone | Logia’s Processed Stone |
| Fishing | |||
|---|---|---|---|
| apprentice fishing suit | Skilled Fishing Suit | Professional fishing suit | Manos Fisherman’s Clothes |
| Creo Fisherman’s Clothes | Logia Fisherman’s Clothes | Logia Fishing Chair | Creo Fisherman’s Chair |
| Manos Fishing Chair | [PC Bang] Flaviano Fisherman’s Clothes | Creo fishing chair | Creo’s sturdy fishing chair |
| fine harpoon | thick harpoon | Ash tree float | Maple tree float |
| fishing rod | thick fishing rod | old fishing rod | steel fishing rod |
| Golden fishing rod | Seji fishing rod | Balenos fishing rod | Epeeria Fishing Rod |
| Calpheon Fishing Rod | Media fishing rod | Florin fishing rod | Termian Fishing Rod |
| Grandpa sledding fishing rod | Fishing rod of a cool breeze | Dreaming Starlight Fishing Rod (30th) | [Event] Krio’s Fishing Rod |
| Fugar’s fishing rod | |||
| Hunting | |||
|---|---|---|---|
| Manos Hunter’s Garb | Robau’s hunting suit | Logia Hunter’s Clothes | Hunter’s clothes |
| [PC Bang] Flaviano Hunter’s Outfit | Logia Hunting Bag | Robau hunting bag | Manos Hunting Bag |
| [Contribution] Practice Matchlock | [Hunting] Beginner Matchlock | [Hunting] Apprentice Matchlock | [Hunting] Skilled Matchlock |
| [Hunting] Specialized Matchlock | [Hunting] Master Matchlock | [Event] Frosty Matchlock | [Event] Hans’s Well-worn Matchlock |
| [Event] Bubbling Matchlock | [Event] Beginner Hunter’s Flintlock | [Hunting] Master Matchlock | [Hunting] Steadfast Master Matchlock |
| Matchlocks for the supply of the Knights of Delphe | Baamachia’s matchlock | Berti’s matchlock | Rando-pyo matchlock gun |
| An Adventurer’s Matchlock | [Hunting] Sniper Rifle | [Hunting] Training sniper rifle | [Hunting] Marni Sniper Rifle |
| [Hunting] Steadfast Marni Sniper Rifle | |||
| Cooking | |||
|---|---|---|---|
| chef’s clothes | Manos Chef’s Clothes | Loroju’s chef’s uniform | Logia Chef’s Clothes |
| [PC Bang] Flaviano Chef’s Outfit | Logia ladle | Loroju ladle | Manos ladle |
| Alchemy | |||
|---|---|---|---|
| Alchemist’s Clothes | Manos Alchemist’s Clothes | Gorgas’s Pension Suit | Logia Alchemist’s Clothes |
| [PC Bang] Flaviano the Alchemist’s Clothes | Logia flask | Gorgas flask | Manos Flask |
| Training | |||
|---|---|---|---|
| Trainer’s clothes | Manos Trainer’s Clothes | Logia Trainer’s Clothes | Izauro’s Training Suit |
| [PC Bang] Flaviano Trainer’s Outfit | Logia Horse Whip | Izauro Horse Whip | Manos’s Whip |
| Fugar’s Whip | [PC Bang] Manos Whip | ||
| Trading | |||
|---|---|---|---|
| Apprentice Trader’s Clothes | Skilled Trader’s Clothes | Professional trader’s clothes | Silver-embroidered merchant’s clothes |
| Farming | |||
|---|---|---|---|
| Silver-embroidered farmer’s clothes | farmer’s clothes | ||
| Sailing | |||
|---|---|---|---|
| Professional sailing suit | Manos Navigator’s Clothes | Thrulk’s sailing suit | Logia Navigator’s Clothes |
| [PC Bang] Flaviano the Navigator’s Clothes | Logia Voyage Log | Thrulk’s Logbook | Manos Voyage Log |
- For Artifacts, Lightstones, and Lightstone combination effects, effects will not be applied upon equipping except for those listed below.
- Common effects apply only to the installed Lifeskills.
- Example) When equipping a Life Skill Mastery Increase artifact to Gathering → Only Gathering Mastery increases
- Common effects apply only to the installed Lifeskills.
| Lifeskill | Applied Effect | ||||
|---|---|---|---|---|---|
| Common | Increase in life skills mastery | Increase in life EXP | |||
| Gathering | Increase gathering mastery | increase Gathering EXP | Increased gathering level | Increase the chance of obtaining all gatherables | |
| Fishing | Increase fishing mastery | Increase fishing EXP | Increased fishing level | Reduce automatic fishing time |
Increased chance of catching specific fish species
(Treasure, Rare, Large, etc.)
|
| Hunting | Increase hunting mastery | Increase hunting EXP | |||
| Cooking | Increase cooking mastery | Increase in cooking EXP | Reduce cooking time | ||
| Alchemy | Increased alchemy mastery | Increase in alchemy EXP | Alchemy time reduction | ||
| Processing | Increase in processing mastery | Increase in processing EXP | Processing success rate | ||
| Training | Increase in taming mastery | Increase in training EXP | Increase mount EXP | ||
| Trading | Increase in trading mastery | Increase trading EXP | |||
| Farming | Increase farming mastery | Increase farming EXP | |||
| Sailing | Increase sailing mastery | Increase sailing EXP | Reduced chance of encountering a ghost ship | Increase sailor EXP | |
| Bartering | Increase bartering mastery | Increase in bartering EXP | |||
- Changed so that equipping a flintlock no longer occupies the primary or secondary weapon outfit slots.
- It has been improved so that a matchlock can be equipped even in combat stance.
- The artifacts that can be equipped by lifeskill category are as follows.
- Common is an artifact that can be equipped in any life equipment slot, regardless of the type of life.
- The common part of Sethra’s Artifact only applies to the equipped life EXP and mastery.
| Lifeskill | Artifact Name | ||
|---|---|---|---|
| Common | Sethra’s Artifact – Life EXP | Sethra’s Artifact – Life Skill Mastery | Margahan’s Artifact |
| Gathering | Sethra’s Artifact – Gathering EXP | Sethra’s Artifact – Gathering Mastery | Sethra’s Artifact – Gathering Chance |
| Fishing | Sethra’s Artifact – Fishing EXP | Sethra’s Artifact – Fishing Mastery | |
| Hunting | Sethra’s Artifact – Hunting EXP | Sethra’s Artifact – Hunting Mastery | |
| Cooking | Sethra’s Artifact – Cooking EXP | Sethra’s Artifact – Cooking Mastery | |
| Alchemy | Sethra’s Artifact – Alchemy EXP | Sethra’s Artifact – Alchemy Mastery | |
| Processing | Sethra’s Artifact – Processing EXP | Sethra’s Artifact – Processing Mastery | Sethra’s Artifact – Processing Success Rate |
| Training | Sethra’s Artifact – Taming EXP | Sethra’s Artifact – Taming Mastery | Sethra’s Artifact – Mount EXP |
| Trading | Sethra’s Artifact – Trading EXP | ||
| Farming | Sethra’s Artifact – Farming EXP | ||
| Sailing | Sethra’s Artifact – Sailing EXP | Sethra’s Artifact – Sailing Mastery | |
| Bartering | Sethra’s Artifact – Barter EXP | ||
- As only Earth Lightstones are equipped in Lifeskill Artifacts, some Lightstone combination formulas and effects are changed as follows.
| Lightstone combination effect | Lightstone Combo [Before Change] | Lightstone Combo [After Change] |
|---|---|---|
|
Delotia
Life EXP : +17%
|
Lightstone of Flora: Wildlife Lightstone of Flora: Wildlife Lightstone of Wind: Fortune Iridescent Lightstone |
Lightstone of Flora: Wildlife Lightstone of Flora: Wildlife Lightstone of Flora: Wildlife Iridescent Lightstone |
|
Hand of Manos
All Mastery : +30 |
Lightstone of Flora: Paradise Lightstone of Flora: Paradise Lightstone of Wind: Fortune Iridescent Lightstone |
Lightstone of Flora: Paradise Lightstone of Flora: Paradise Lightstone of Flora: Paradise Iridescent Lightstone |
|
Fortress of Nature
Life EXP : +12% All Mastery : +20 |
Lightstone of Flora: Wildlife Lightstone of Flora: Paradise Lightstone of Wind: Fortune Iridescent Lightstone |
Lightstone of Flora: Wildlife Lightstone of Flora: Paradise Lightstone of Flora: Wildlife Iridescent Lightstone |
|
Scurrying Weasel
Gathering Item Drop Rate : +5% Gathering EXP : +10% Gathering Mastery : +20 Gathering Level : +1 ※ The existing ‘Movement Speed +3%’ effect is removed. |
Lightstone of Flora: Plains Lightstone of Flora: Forest |
Lightstone of Flora: Plains Lightstone of Flora: Forest |
|
Yawning Hedgehog
Gathering Item Drop Rate : +10% Gathering EXP : +10% Gathering Mastery : +20 Gathering Level : +1 ※ The existing ‘Energy Recovery +1’ effect is removed.
|
Lightstone of Flora: Plains Lightstone of Flora: Forest |
Lightstone of Flora: Plains Lightstone of Flora: Forest |
|
Choice & Focus: Gathering
Gathering Mastery : -500 Gathering EXP : +35% |
Lightstone of Flora: Plains Lightstone of Flora: Plains Lightstone of Wind: Mind Iridescent Lightstone |
Lightstone of Flora: Plains Lightstone of Flora: Plains Lightstone of Flora: Wildlife Iridescent Lightstone |
|
Crouching Predator
Hunting EXP : +7% Hunting Mastery : +15 ※ The existing ‘Attack Speed Potential, Critical Hit Potential +1 Stage’ effects are removed.
|
Lightstone of Flora: Trap Lightstone of Flora: Track |
Lightstone of Flora: Trap Lightstone of Flora: Track |
|
Blink of an Eye
Critical Hit Chance : +8% Hunting EXP : +10% Hunting Mastery : +20 Attack Speed Level : +2 (Removed) Critical Hit Level : +1 (Removed) |
Lightstone of Flora: Trap Lightstone of Flora: Track |
Lightstone of Flora: Trap Lightstone of Flora: Track |
| Choice & Focus: Hunting Hunting Mastery : -500 Hunting EXP : +35% |
Lightstone of Flora: Trap Lightstone of Flora: Trap Lightstone of Wind: Mind Iridescent Lightstone |
Lightstone of Flora: Trap Lightstone of Flora: Trap Lightstone of Flora: Wildlife Iridescent Lightstone |
| Nibbles Auto Fishing Time : -15% Fishing EXP : +10% Fishing Mastery : +20 Fishing Level : +1 |
Lightstone of Flora: Bite Lightstone of Flora: Patience |
Lightstone of Flora: Bite Lightstone of Flora: Patience |
| Whaling Chance to Catch Big Fish : +6 Fishing EXP : +10% Fishing Mastery : +20 Fishing Level : +1 |
Lightstone of Flora: Bite |
Lightstone of Flora: Bite Lightstone of Flora: Paradise |
| Sharp-eyed Seagull Chance to Catch Rare Fish : +5 Fishing EXP : +10% Fishing Mastery : +20 Fishing Level : +1 |
Lightstone of Flora: Bite Lightstone of Flora: Patience |
Lightstone of Flora: Bite Lightstone of Flora: Patience |
| Choice & Focus: Fishing Fishing Skill -500 Fishing experience gain +35% |
Lightstone of Flora: Bite |
Lightstone of Flora: Bite |
| Fundamentals of Cooking Cooking Time : -2 sec Cooking EXP : +10% Cooking Mastery : +25 (upgraded from 20) ※ The existing ‘Maximum Carrying Weight +30LT’ effect is removed. |
Lightstone of Flora: Secret Lightstone of Flora: Stir |
Lightstone of Flora: Secret Lightstone of Flora: Stir |
| Choice & Focus: Cooking Cooking Mastery : -500 Cooking EXP : +35% |
Lightstone of Flora: Secret |
Lightstone of Flora: Secret |
| Choice & Focus: Training Training Mastery : -500 Training EXP : +35% |
Lightstone of Flora: Gallop Lightstone of Flora: Gallop Lightstone of Wind: Mind Iridescent Lightstone |
Lightstone of Flora: Gallop Lightstone of Flora: Gallop Lightstone of Flora: Wildlife Iridescent Lightstone |
| A Fragment of a Star Alchemy Time : -2 sec Alchemy EXP : +10% Alchemy Mastery : +25 (upgraded from 20) ※ The existing ‘Maximum Carrying Weight +30LT’ effect is removed. |
Lightstone of Flora: Time Lightstone of Flora: Malleable |
Lightstone of Flora: Time Lightstone of Flora: Malleable |
| Choice & Focus: Alchemy Alchemy Mastery : -500 Alchemy EXP : +35% |
Lightstone of Flora: Time Lightstone of Flora: Time Lightstone of Wind: Mind Iridescent Lightstone |
Lightstone of Flora: Time Lightstone of Flora: Time Lightstone of Flora: Wildlife Iridescent Lightstone |
| Choice & Focus: Sailing Sailing Mastery : -500 Sailing EXP : +35% |
Lightstone of Flora: Uncharted Lightstone of Flora: Uncharted Lightstone of Wind: Mind Iridescent Lightstone |
Lightstone of Flora: Uncharted Lightstone of Flora: Uncharted Lightstone of Flora: Wildlife Iridescent Lightstone |
| Clang! Clang! Processing Success Rate : +20% Processing EXP : +10% Processing Mastery : +25 (upgaded from 20) ※ The existing ‘Maximum Carrying Weight +30LT’ effect is removed. |
Lightstone of Flora: Tool Lightstone of Flora: Deft |
Lightstone of Flora: Tool Lightstone of Flora: Deft |
| Choice & Focus: Proccessing Processing Mastery : -500 Processing EXP : +35% |
Lightstone of Flora: Tool |
Lightstone of Flora: Tool Lightstone of Flora: Tool Lightstone of Flora: Wildlife Iridescent Lightstone |
- The crafting recipes for <Canine Tooth> and <Blacksmith’s Blessing> will be removed from the Lightstone Combination crafting recipes.
| Deleted Lightstone Combinations | |
|---|---|
|
Canine Tooth
Critical Hit Chance : +8% Hunting EXP : +10% Hunting Mastery : +20 Attack Speed Level : +2 Critical Hit Level : +1 |
Blacksmith’s Blessing Extra AP Against Monsters : +5 Monster Damage Reduction : +5 Durability Reduction Resistance : +30% |
- As the Blacksmith’s Blessing Lightstone combination effect has been removed, the durability of the following items has been increased by 4.5 times.
- Accordingly, the current remaining durability of the following items will also be increased by 4.5 times upon the official server update.
| Item name | Durability before change | Durability after change |
|---|---|---|
| Triple-Float Fishing Rod | 30 | 135 |
| Grandpa Cron’s Fishing Rod | 2000 | 9000 |
| Cool Wind Fishing Rod | 1000 | 4500 |
| Dreamy Starlight Fishing Rod | 9000 | |
| Splendid Golden Fishing Rod | 200 | 900 |
| Splendid Silver Fishing Rod | 150 | 675 |
| Crio’s Fishing Chair | 100 | 450 |
| Crio’s Sturdy Fishing Chair | 100 | 450 |
Unequipping and Transfer of Equipped Gear
Removed Alchemy Stone Durability
- With the integration of life equipment, Alchemy Stones can now be equipped separately for combat and life, and their durability has been removed.
| Combat alchemy stone with removed durability | ||
|---|---|---|
| Imperfect Alchemy Stone of Destruction | Sturdy Alchemy Stone of Destruction | Sharp Alchemy Stone of Destruction |
| Resplendent Alchemy Stone of Destruction | Splendid Alchemy Stone of Destruction | Shining Alchemy Stone of Destruction |
| Imperfect Alchemy Stone of Protection | Sturdy Alchemy Stone of Protection | Sharp Alchemy Stone of Protection |
| Resplendent Alchemy Stone of Protection | Splendid Alchemy Stone of Protection | Shining Alchemy Stone of Protection |
| [Event] Behelit Alchemy Stone | Destruction Spirit Stone | Guardian Spirit Stone |
| Vell’s Heart | Ramones’s Alchemy Stone of Destruction | Ramones’s Alchemy Stone of Protection |
| Perilla’s Star | Kutum’s Power Stone | Ator’s Power Stone |
| Khan’s Heart: Destruction | Khan’s Heart: Guardian | [Event] Tachros’s Spirit Stone |
| Blessed Sharp Alchemy Stone of Destruction | Blessed Resplendent Alchemy Stone of Destruction | Blessed Splendid Alchemy Stone of Destruction |
| Blessed Vell’s Heart | Blessed Khan’s Heart: Destruction | Blessed Sharp Alchemy Stone of Protection |
| Blessed Resplendent Alchemy Stone of Destruction | Blessed Perilla’s Star | Blessed Khan’s Heart: Guardian |
| Exalted Sharp Alchemy Stone of Destruction | Exalted Resplendent Alchemy Stone of Destruction | Exalted Splendid Alchemy Stone of Destruction |
| Exalted Vell’s Heart | Exalted Khan’s Heart: Destruction | Exalted Sharp Alchemy Stone of Protection |
| Exalted Resplendent Alchemy Stone of Protection | Exalted Splendid Alchemy Stone of Protection | Exalted Perilla’s Star |
| Exalted Khan’s Heart: Protection | Blessed Ator’s Power Stone | Exalted Ator’s Power Stone |
| Behelit’s Heart | Resplendent Khan’s Heart: Destruction | Splendid Khan’s Heart: Destruction |
| Resplendent Khan’s Heart: Protection | Splendid Khan’s Heart: Protection | Blessed Resplendent Vell’s Heart |
| Blessed Splendid Vell’s Heart | Blessed Shining Vell’s Heart | Blessed Resplendent Khan’s Heart: Destruction |
| Blessed Resplendent Khan’s Heart: Protection | Exalted Resplendent Vell’s Heart | Exalted Splendid Vell’s Heart |
| Exalted Shining Vell’s Heart | Exalted Resplendent Khan’s Heart: Destruction | Exalted Splendid Khan’s Heart: Destruction |
| Exalted Resplendent Khan’s Heart: Protection | Exalted Splendid Khan’s Heart: Protection | Exalted Shining Khan’s Heart: Protection |
| [PC Cafe] Sharp Spirit Stone of Destruction | ||
| Life Alchemy Stone with removed durability | ||
|---|---|---|
| Life Spirit Stone | Imperfect Alchemy Stone of Life | Sturdy Alchemy Stone of Life |
| Sharp Alchemy Stone of Life | Resplendent Alchemy Stone of Life | Splendid Alchemy Stone of Life |
| Shining Alchemy Stone of Life | Treant’s Tear | [Event] Stella’s Spirit Stone |
| Khan’s Heart: Life | Resplendent Khan’s Heart: Life | Splendid Khan’s Heart: Life |
| Shining Khan’s Heart: Life | ||
- Due to the durability removal update, the item usage validity period for [Event] Tachros’s Spirit Stone and [Event] Stella’s Spirit Stone will be changed to 7 days.
- Spirit Stone items with changed expiration dates will be provided in the form of boxes that can be opened and used after the scheduled maintenance.
- Items with 0 durability will be deleted.
- Spirit Stone items with changed expiration dates will be provided in the form of boxes that can be opened and used after the scheduled maintenance.
- As the Alchemy Stone was changed to an item effect upon equipping, the item effect of Kutum’s Power Stone has been changed.
- Before Change: Reduces the defense of damaged monsters by 10 for 30 seconds
- After change: All Attack Power +10
- Items with 0 durability will be deleted.
- Items and quests related to Spirit Stones will be deleted.
- The crafting recipes (Alchemy, Processing) for Spirit Stone items will be removed.
- The material item ‘Reagent of Spirit Affinity’, which can be used to craft Spirit Stones, will be removed.
- The quest ‘[Repeat] Alustin’s New Experiment’, which allows you to obtain the ‘Reagent of Spirit Affinity’ item, will be removed.
- Integrated Currency – The exchange items for Radiant Spirit Stone of Destruction and Radiant Spirit Stone of Protection, which can be exchanged for 1,000 Immortal Tokens, will be removed.
- Integrated Currency – Among the contents of the Passionate Loot Box, which can be exchanged for 30 Sylvia’s Tokens, the Splendid Spirit Stone Shard of Destruction and the Splendid Spirit Stone Shard of Protection will be removed.
- The item that can recharge the durability of the Alchemy Stone will be removed and converted into silver coins of equivalent value.
- The Alchemy Stone Charge item is removed from the contents of the box from which the Alchemy Stone Charge item can be obtained.
- The item obtained by processing Destruction/Guardian/Life Spirit Stones has been changed from ‘Mysterious Spirit Powder’ to ‘Alchemy Stone Fragment’.
- You can obtain 10 to 18 Alchemy Stone Fragments depending on your processing proficiency.
- The material required to craft the Breath of All Things and Tear of Elion items has been changed from ‘Mysterious Spirit Powder’ to ‘Ancient Spirit Powder’.
- The crafting formula that allowed obtaining ‘Mysterious Spirit Powder’ using Karanda’s Heart and Kutum’s Heart has been removed.
- The exchange formula that allowed you to exchange Layla’s Petals for ‘Mysterious Spirit Powder’ through the Kamasilve Temple NPC Teia has been removed.
|
Items to be deleted
|
|
|---|---|
| Vell’s Fine Powder | Mystical Spirit Powder |
| Box of 1 Vell’s Fine Powder | Box of 20 Vell’s Fine Powder |
| [Event] Box of 10 Vell’s Fine Powder | |
|
Box items removed from components
|
|
|---|---|
| Honorable Tier 2 Loot Chest | Passionate Loot Box |
| Honorable Tier 3 Loot Chest | Passionate Loot Box |
| Honorable Tier 4 Loot Chest | Loot Chest Imbued with Determination |
| Vell Reward Bundle (Advanced) | Honorable Loot Chest |
| Vell Reward Bundle (Intermediate) | [Event] Bundle that captures Vell’s roar |
| [Event] Vell Reward Bundle (Advanced) | [Event] Bundle that captures Baby Vell’s roar |
| [Event] Vell Reward Bundle (Intermediate) | [Event] Red Horse Lucky Pouch |
| [Event] Box of Happiness | |
|
Breath of All Creations [Crafting Recipe]
|
|
|---|---|
|
existing
|
change
|
|
Energy of All Creations x1
Oil of Fortitude x20
Mystical Spirit Powder x20
|
Energy of All Creations x1
Oil of Fortitude x20
Ancient Spirit Dust x10 (Changed)
|
|
Elion’s Tears [Crafting Recipe]
|
|
|
existing
|
change
|
|
Tears of War x1
Mystical Spirit Powder x100
|
Tears of War x1
Ancient Spirit Dust x50 (Changed)
|
Jewel of Clear Water – New Crystal
- A new item, the Jewel of Clear Water, has been added.
- The Jewel of Clear Water is an equipped item designed to replace the Crystal of Dawn – Life EXP item.
- The Jewel of Clear Water can be equipped in Life Skill equipment and can be found in the accessory slot section at the bottom of the Life Skill tab.
| Item | Details | Equip location |
|---|---|---|
![]() Jewel of Clear Water |
![]() |
![]() |
- The Crystal of Clearness, used to enhance the Jewel of Clear Water, has been added.
- You can obtain the Crystal of Clearness in the following ways.
| Crystal of Clearness | |||
|---|---|---|---|
| Processed materials | Processing method | Acquired items | Integrated exchange price |
![]() Essence of Dawn x1
Trace of Nature x30
Magical Lightstone Crystal x500
|
Processing – Heating |
![]() Crystal of Clearness x1
|
Upper limit: 300,000,000
Lower limit: 75,000,000
|
- The information on the enhancement stages of the Jewel of Clear Water is as follows.
- The Jewel of Clear Water is enhanced with the Crystal of Clearness, and there is a 100% chance of success when attempting enhancement.
| Jewel of Clear Water | ||||
|---|---|---|---|---|
| Enhancement stage | Effect | Number of required enhancement materials | Exchange lower limit | Exchange upper limit |
| 0 | Life EXP +4% | 1 | 75,000,000 | 300,000,000 |
| 1 | Life EXP +8% | 1 | 150,000,000 | 600,000,000 |
| 2 | Life EXP +12% | 1 | 225,000,000 | 900,000,000 |
| 3 | Life EXP +16% | 1 | 300,000,000 | 1,200,000,000 |
| 4 | Life EXP +20% | 1 | 375,000,000 | 1,500,000,000 |
| 5 | Life EXP +24% | 1 | 450,000,000 | 1,800,000,000 |
| 6 | Life EXP +30% | 6 | 900,000,000 | 3,600,000,000 |
| 7 | Life EXP +36% | 6 | 1,350,000,000 | 5,400,000,000 |
| 8 | Life EXP +42% | 6 | 1,800,000,000 | 7,200,000,000 |
| 9 | Life EXP +48% | 6 | 2,250,000,000 | 9,000,000,000 |
| 10 | Life EXP +55% | 20 | 3,750,000,000 | 15,000,000,000 |
| 11 | Life EXP +62% | 20 | 5,250,000,000 | 21,000,000,000 |
| 12 | Life EXP +69% | 20 | 6,750,000,000 | 27,000,000,000 |
| 13 | Life EXP +76% | 20 | 8,250,000,000 | 33,000,000,000 |
| 14 | Life EXP +83% | 20 | 9,750,000,000 | 39,000,000,000 |
| 15 | Life EXP +90% | 20 | 11,250,000,000 | 45,000,000,000 |
- 3 types of Dawn Crystal – Life EXP (WON/BON/JIN) have been removed.
- Upon the official server update, Crystal of Clearness items equivalent to the deleted crystals will be distributed to the Black Spirit’s Safe – Mailbox.
- JIN Dawn Crystal – Life EXP → 25 Crystal of Clearness
- BON Dawn Crystal – Life EXP → 5 Crystal of Clearness
- WON Dawn Crystal – Life EXP → 1 Crystal of Clearness
- Upon the official server update, Crystal of Clearness items equivalent to the deleted crystals will be distributed to the Black Spirit’s Safe – Mailbox.
- The following knowledge information has been changed.
- Before Change: WON Dawn Crystal – Life EXP
- After change: Crystal of Clearness
- The following knowledge has been deleted.
- JIN Dawn Crystal – Life EXP
- BON Dawn Crystal – Life EXP
Merv’s Silver Needle and Knot
- Merv’s Silver Needle and Knot items, which can extract the functions of functional clothing, have been added.
- You can obtain knots with each function by processing existing functional pearl outfits.
- Each knot item can be equipped to life equipment.
- To activate the knot effect extracted from functional clothing, you must use ‘Black Spirit’s Claw’ on the Pearl outfit.
- Example) You must equip the Black Spirit’s Claw on the Lifeguard outfit after using it for the knot effect to activate.
- Functional Pearl outfits obtained through processing have the same wearing effects as regular Pearl outfits and can receive Pearl outfit set effects.
- Exploration discovery distance +10m
- +10% death penality resistance
- Amity gain +10%
- Jump height +0.5m
- The ‘Attack/Casting Speed Potential +2 level’ effect of the Bear Necessities outfit cannot be extracted with Merv’s Silver Needle.
- The effects of the Bear Necessities Hat and Bear Necessities Knot do not overlap.
- The effects of the Venia riding cap and the Venia knot do not overlap.
- Merv’s repair tools cannot be used on functional clothing made with Merv’s silver needles.
| Type | Uses | Source of acquisition |
|---|---|---|
![]() Merv’s Silver Needle
|
Functional clothing made with knots |
Purchase from the Old Moon Manager NPC
(Purchase Price: 10 million silver coins)
|
![]() Grand Bear Knot
|
Attached to hunting equipment Hunting EXP +30% |
Process the materials below (L) – Crafting
|
![]() Agris knot
|
Attached to farming equipment Farming EXP +30% |
Process the materials below (L) – Crafting
|
![]() Pavilla knot
|
Attached to alchemy equipment Alchemy EXP +15% |
Process the materials below (L) – Crafting
|
![]() Venesil (Karki) knot
|
Attached to processing equipment Processing success rate +3% |
Process the materials below (L) – Crafting
or Merv’s Silver Needle x1 |
![]() Canape knot
|
Attached to cooking equipment Cooking EXP +15% |
Process the materials below (L) – Crafting Merv’s Silver Needle x1 |
![]() Venia knot
|
Attached to training equipment Mount EXP +30% |
Process the materials below (L) – Crafting Merv’s Silver Needle x1 |
- Changes have been made so that the quest objective for Olvia Academy’s ‘[Combat Lecture] Relics and Lightstones’ will not be completed if life-related relics are equipped during the quest.
※ Details regarding the integration of life equipment cannot be found on the Black Desert Research Lab and are scheduled to be applied to the official servers.
Monster Changes
- Coral Crystals and Blue Whale Oil can now be obtained from Khan and Vell.
- The name of blue whale oil has been changed to ocean oil.
- Accordingly, some item and knowledge descriptions have been changed.
- You can obtain 1 Ocean Oil and 2 Coral Crystals from Khan and Vell’s reward bundles.
- However, this applies only to rewards obtained from Guild Raid Khan and World Boss Vell after the update, and does not apply to reward bundles you already possess.
- The name of blue whale oil has been changed to ocean oil.
- With the removal of defense from hunting outfits, the defense of combat equipment has been revamped so that it is applied as is during hunting.
- Accordingly, the damage calculation method for hunting monsters has been newly adjusted to ensure that the damage is similar to the level when the existing hunting suit defense is applied.
- When defeating Lyngbkr, the amount of Sailor experience points obtainable has been reduced by 75% compared to the previous amount.
- When defeating Lyngbkr, the Ocean Fame obtained has been reduced by 75% compared to the previous amount.
- The order of monsters appearing after the message ‘Flames of doubt burn in the brazier’ in the Magaia Temple Monster Zone has been changed.
- Now, the battle utilizing the ‘Protected Pact’ buff appears first, and the battle with the Priest of Annihilation appears third.
- When Ibedor appears in the Event Horizon Monster Zone, nearby Despair-Corrupted Edanas will be hidden.
- Fixed an issue where the Despair-Infested Edana monster appearing through the Wormhole object in the Event Horizon Monster Zone would die immediately upon appearance.
Backgrounds, NPCs, Effects, Cutscene Changes
- The names of some regions within the ‘Event Horizon’ have been changed to ‘Singularity’.
Siege War/Node War Changes
- A stat restriction item is added to the Tiier 1 capped Node War stats, and some skills are restricted.
- For maximum Black Spirit’s Rage, you can obtain up to the maximum limit of 500% through Rage Transfer.
- However, the increase in natural HP regeneration, stamina, maximum Black Spirit Rage, Black Spirit Rage recovery, special additional damage, and critical hit chance obtained by the character through skills (both active and passive) will be applied beyond the limit.
| Tier 1 Stat Limit | ||
|---|---|---|
| Type | Stat | Limit value |
| Existing limit values | Attack power | 395 |
| Damage reduction | 335 | |
| Accuracy | 650 | |
| Evasion | 738 | |
| Damage reduction rate | 20% | |
| Accuracy rate | 0% | |
| Evasion rate | 0% | |
| Maximum HP | 6,500 | |
|
New limit values
(NEW)
|
Natural health regeneration | 5 |
| Stamina | 2,100 | |
| Maximum Black Spirit’s Rage | 100% | |
| Black Spirit’s Rage Recovery Amount | 0.15% per second | |
| Special additional damage | 20% | |
| Critical Hit Chance | 20% | |
| Skill limitations | ||
|---|---|---|
| Asadal’s Blessing, Asadal’s Wrath, Taebaek’s Blessing |
- In Tier 1 and 2 restricted Node Wars, the maximum HP increase effect obtained by a character through skills has been changed to apply beyond the limit value.
Node War Fort Tier Adjustments
- The fortress levels within each territory for node wars have been standardized to 5.
- Upon final capture of each fort, rewards will be distributed identically based on the existing Tier 5 fortress standards.
- When 2 fortresses are created in the occupation mode, 2 fortresses are created randomly from 6 nodes, and one of them becomes a question mark.
- In terms of construction methods, the fortress tier changes, but the limit on the number of participants per day remains the same as before.
Changes to some rules of Node War (Occupation mode)
- In the node war occupation mode, the time when the node war territory is divided and the time when the number of fortresses is determined have been standardized to 15 minutes before the start of the node war.
| classification | Before change | After change |
|---|---|---|
| Division of territory | 20:45 | 20:45 |
| Number of fortresses confirmed | 20:50 |
- The time condition for the final remaining time for the fortress to turn into a question mark during a node war has been changed.
- Accordingly, the time at which the game can end has also changed when the last remaining time fortress changes to the question mark fortress.
| Change the time condition for the last remaining time fortress’s end time to change to a question mark. |
|
|---|---|
| Before change | After change |
| When the last remaining time for the fortress is 10 minutes or more, the end time changes to a question mark. | When the last remaining time for the fortress is 5 minutes or more, the end time changes to a question mark. |
| Change the point at which the last remaining time fortress can be terminated when it changes to a question mark fortress. | |
|---|---|
| Before change | After change |
| 10 minutes after changing to Question Mark Fort~ | 5 minutes after changing to Question Mark Fort~ |
- The defense power of the castle gates in the occupation battle has been increased by 20% compared to the previous level.
- The amount of damage adventurers inflict on the castle gate has been reduced by 60% compared to before.
- The defense power of fortresses and command posts in Unlimited Node War/Siege War has been increased by approximately 20% compared to before.
- The defense power of annex buildings in Unlimited Node War/Siege War has increased by approximately 4.1% compared to the previous level.
- The amount of damage ships inflict on fortresses, command posts, and outbuildings has been significantly reduced.
UI Changes
- Search and filter functions have been added to Marni’s Private Realm UI.

- The ‘Recruitment Representative’ field in the Party/Platoon Finder menu has been modified to display the family name instead of the character name.
- The cheering action and UI animation have been removed when acquiring the Primordial Spark or the Black Crystal of Condensed Magic Power.
- In the World Map (M), the location of the Edania: Inner Territory icon has been moved so that it does not overlap with other icons.
- The description displayed when hovering the mouse over the Dawn’s Modification slot in the Modification Equip UI has been modified.
- The ‘New’ icon has been removed from the Atoraxion region change UI.
- The color of the daily pay with Guild Fame applied in the Guild (G) UI has been changed.
- [Pad Mode] The key guide for the ‘Turn Notification UI On/Off’ function in Marni’s Secret Room UI has been changed.
System Changes
- Mitigation work has been carried out on some factors that could have caused server instability.
- The method of reflecting activity levels based on guild missions has been changed so that they are reflected all at once after the mission is completed.
Bug Fixes
- [Scholar] Fixed an issue where certain parts of the Lifeguard Gloves were awkwardly exposed.
- [Agent] Fixed an issue where the chest area was awkwardly exposed when wearing the Citrus outfit after body shape adjustment.
- The description of the ‘Purified Divine Power’ debuff, obtained by approaching the brazier in the Temple of Magaia hunting grounds, has been modified to reflect the actual damage taken.
- Fixed an issue where monsters would not appear if the main target party member died during the boss battle in the Scales of Judgment hunting ground.
- Fixed an issue where flame effects remained in the air during combat in ‘[Weekly] Qualification for the Throne: Battle of Aresion’.
- A typo in the guide description for the knowledge obtainable on Cheongsa Island, Dongjuk Seodang Knowledge, has been corrected.
- The unnatural terrain on the seabed of Cheongsa Island has been improved.
- The unnatural terrain in the Ergo area and the Aigal Mountains has been improved.
- The issue where the description for Linbak’s Horn was awkward has been fixed.
- Fixed an issue where Linbak Colony monsters appeared abnormally in certain situations.
- The issue where the item description appeared awkward in the Panokseon Cheongun equipment crafting ceremony has been fixed.
- Fixed an issue where the Black Spirit dialogue assisting with quest acceptance was not displayed during the Olvia Academy Combat Lecture.
- Fixed an issue where information regarding Caphras Breakthrough was not displayed when checking equipment descriptions in the “View Other Character Equipment/Inventory” section.
- Fixed an issue where unused items would flash when continuously clicking the Family Bag or Enhancement Bag tabs.
- Fixed an issue where ‘Story Exchange (4)’ was activated when quickly pressing the space bar while entrusting 4 items to the Calpheon Warehouse Keeper.
- The issue where switching between Korean and English within the game could not be performed has been alleviated.
- Fixed an issue where the game did not run properly in certain environments using graphics cards GTX 1050 or lower.
- The quest names for Remnants of Aresion VI and Remnants of Emesia VI have been changed to Remnants of Aresion IV and Remnants of Emesia IV to match the order of the quests.
- Fixed an issue where only certain areas were displayed when the ‘Top-tier Hunting Ground’ tag was selected in the Hunting Ground Information UI.
- [Pad Mode] Fixed an issue where the Guild Strategy Guide World Map status remained when entering the World Map (M) after leaving a guild.
- [Pad Mode] Fixed an issue where the region button and key guide overlapped in the hunting ground information.
- [Pad Mode] Fixed an issue where, when interacting with the Throne of Edania NPC to open the Throne of Edania UI, checking the reward description using the LT or RT buttons would display an item description different from the reward for that throne.
- [Pad Mode] Fixed an issue where the effect extraction key guide overlapped with the existing key guide on the dyeing screen.
- [Pad Mode] When using the item transfer function from Bag to Family Bag, the maximum transferable quantity is now entered by taking weight into account when the Max Quantity button is pressed.
- [Pad Mode] The key guide for ‘Turn Notification UI On/Off’ in Marni’s Secret Room has been changed.
Class Changes
Tamer
Main Weapon, Succession
Prime: Moonlight Strike- Changes have been made so that stamina is not restored while using skills.
Prime: Legendary Leap- Stamina consumption has been changed from 200 to 150.
Awakening

Moonlight Strike I~III, Flow: Full Moon- Changes have been made so that stamina is not restored while using skills.
Maehwa
Main Weapon, Succession
- The damage of the following skills has been adjusted.
| Skill Name | Before change | After change |
|---|---|---|
| Prime: Blind Slash |
Hit damage 5251% x 2
Damage application ratio in PVP: 46.24% |
Hit damage 5514% x 2
Damage application ratio in PVP: 44.03% |
| Prime: Whirlwind Cut |
Hit damage 1682% x 2, total 3 attacks Sign Sword status strike damage 1682% x 2, max 3 hits |
Hit damage 1766% x 2, total 3 attacks Sign Sword State Strike Damage 1766% x 2, Max 3 Hits |
| Prime: Red Moon |
1 Hit Damage 2788% x 2 |
1 Hit Damage 2927% x 2 |
| Red: Red Moon |
1 Hit Damage 4182% x 4 |
1 Hit Damage 4391% x 4 |
| Prime: Blooming |
Hit damage 6486% x 1 |
Hit damage 6810% x 1 |
| Red: Blooming |
Hit damage 14587% x 2 |
Hit damage 15316% x 2 |
Awakening
- The damage of the following skills has been adjusted.
| Skill name | Before change | After change |
|---|---|---|
| Oppression |
Hit damage 4043% x 2
Damage application ratio in PVP: 36.2% |
Hit damage 4164% x 2
Damage application ratio in PVP: 35.15% |
| Petal Swirl |
Hit damage 8590% x 2
Damage application ratio in PVP: 37.13% |
Hit damage 8848% x 2
Damage application ratio in PVP: 36.05% |
| Moonrise |
1 Hit Damage 5005% x 2
2 Hit Damage 5005% x 2 Damage application ratio per hit in PVP: 36.78% Damage application ratio for 2 hits in PVP: 40.37% |
1 Hit Damage 5115% x 2
2 Hit Damage 5115% x 2 Damage application ratio per hit in PVP: 35.99% Damage application ratio for 2 hits in PVP: 39.5% |
| Frost Pillars |
Hit damage 7505% x 2
Damage application ratio in PVP: 32.06% |
Hit damage 7730% x 2
Damage application ratio in PVP: 31.13% |
| Tenacious Edge |
Hit damage 6052% x 1, max 3 hits
Damage application ratio in PVP: 31.53% |
Hit damage 6234% x 1, max 3 hits
Damage application ratio in PVP: 30.61% |
| Chain: Moonrise |
1 Hit Damage 2089% x 1
2 Hit Damage 2089% x 1 3 Hit Damage 3508% x 4 Last hit damage 3508% x 2 Damage application rate in PVP: 37% |
1 Hit Damage 2152% x 1
2 Hit Damage 2152% x 1 3 Hit Damage 3613% x 4 Last hit damage 3613% x 2 Damage application ratio in PVP: 35.92% |
| Petal Bloom | Hit damage 9291% x 2 Charging Strike Damage 11810% x 3 Damage application ratio in PVP: 29.89% |
Hit damage 9570% x 2 Charging Strike Damage 12164% x 3 Damage application ratio in PVP: 29.02% |
Striker
Awakening
Endless Explosion- The effect of recovering +200 HP per hit upon a successful strike has been changed to +125.

Fallout, Endless Fight- A health recovery effect has been added upon successful hit.
- Fallout: Recover +220 Health per hit upon successful strike
- Endless Fight: Recover +230 HP per hit upon successful strike
Drakania
Awakening

Extinction, Doombringer- A WP (MP) recovery effect has been added upon successful hit.
- Extinction: Recovers WP +75 per hit upon successful strike
- Doombringer: Recovers WP +30 per hit upon successful strike.
Scholar
Main weapon
Attraction- To mitigate the phenomenon where movement is intermittently impossible even on flat ground when linked with Gravity Anchor – Attraction skill, the following changes have been made.
- The Gravity Anchor skill has been changed so that it is no longer affected by attack/cast speed increases/decreases.
- Accordingly, the base activation speed of the skill has been increased by 25%.
- The Gravity Anchor appearing via the Gravity Anchor skill has been changed to be installed faster.
- The duration of the Gravity Anchor that appears with the Gravity Anchor skill has been reduced from about 7.7 seconds to about 5 seconds.
- The Gravity Anchor skill has been changed so that it is no longer affected by attack/cast speed increases/decreases.
Class Bug Fixes
- [Guardian, Drakania] Fixed an issue where the Black Spirit’s Rage could not be used to proceed with mechanics in certain situations while defeating bosses in Edania: Inner with the Succession Guardian or Awakened Drakania classes.
- [Seraph] Modified so that the Dauntless Will skill activates regardless of the cooldown of the Vanguard Chase skill.
- [Agent] Fixed an issue where the front guard effect was not applied when using the Prime: Hexround: Engage skill while moving backward.
- [Agent] Fixed an issue where the next skill could not be activated for a short time if hit by a status effect while using the Prime: Hexround: Engage skill.
- [Agent] Fixed an issue where the idle animation showing the magic bullet did not appear in the non-combat idle state when wearing the Pearl outfit.














In the current base battle occupation system, the time for territories to be divided and the time for the number of fortresses to be finalized were different. 




