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Godr-Ayed Weapon Removal
- God-Eyed weapons have been removed.
- The following items have been removed as God-Eyes can no longer be improved or strengthened.
- The Saar’s Sun Crystal and Saar’s Sun Gem items and crafting recipes will be removed.
- The Remnants of the Sun item and the quest ‘[Elvia] Unwelcome Cooperation’ from which it is obtained will be removed.
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- Accordingly, Caphras Stones and Ancient Spirit Powder have been added to be obtainable in the hunting grounds listed below.
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Target Monster Zone
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Giant’s Garrison [Elvia], Saunil Camp [Elvia]
Rhutum Outpost[Elvia], Hexe Sanctuary [Elvia]
Quint Hill [Elvia]
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- The quest to exchange Dahn’s Gloves and Ator’s Shoes has been changed as follows.
- However, exchange requests requiring crystallized despair will not change.
| Client Name | Existing required items | Changed required items |
|---|---|---|
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[Dahn Gloves] Exchange
[Ator’s Shoes] Exchange
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200 Scorching Sun Shard | 200 Primordial Crystals |
- During the regular maintenance on Wednesday, March 25, 2026, any Godr-ayed weapons and material items you possess will be removed, and the following items will be provided for each item you possess.
- Enhancement/improvement items are scheduled to be converted as follows.
- If you possess a non-tradable Godr-ayed weapon, you will be given a non-tradable Black Star weapon.
| Removed item name | Items given per unit |
|---|---|
| Godr-ayed Weapon | TET (IV): Black Star Weapon |
| PRI (I): Godr-ayed Weapon | TET (IV): Blackstar Weapon + 140,000,000 Silver |
| DUO (II): Godr-ayed Weapon | TET (IV): Blackstar Weapon + 320,000,000 Silver |
| TRI (III): God-Eyed Weapon | TET (IV): Blackstar Weapon + 1,000,000,000 Silver |
| TET (IV): God-Eyed Weapon | TET (IV): Blackstar Weapon + 3,000,000,000 Silver |
| PEN (V): God-Eyed Weapon | PEN (V): Black Star Weapon |
| Scorching Sun Shard | 5,000,000 silver |
| Scorching Sun Crystal | 50,000,000 silver Magical Shards x30 Blackstones x100 |
| Scorching Sun Gemstone | 5,000,000 silver Sharp Black Crystal Shard x2 Mass of Pure Magic x2 |
- If you possess an upgraded Godr-ayed weapon, additional upgrade items will be provided.
| Improved item name | Additional items provided per unit |
|---|---|
| Fiery God-Eyed Weapon | Garmoth’s Heart |
| Storm Devoured God-Eyed Weapon | Heart of Karanda |
| Earthshaking God-Eyed Weapon | Heart of Kutum |
- The following requests related to God-Eyed equipment have been removed.
- The acquisition methods for the following knowledge items, which were previously obtained through deleted quests, have been changed. Accordingly, the acquisition method guide displayed when the knowledge is not possessed has also been updated.
- Nameless Journal, Sealed Fallen God, God-Eyed Weapon
- The acquisition methods for the following knowledge items, which were previously obtained through deleted quests, have been changed. Accordingly, the acquisition method guide displayed when the knowledge is not possessed has also been updated.
| Removed quest |
|---|
| [God-Eyed Weapon] Call of Merindola, [God-Eyed Weapon] Threat of the Black Sun [God-Eyed Weapon] The Historian of Grandiha, [God-Eyed Weapon] Unexpected Trial [God-Eyed Weapon] There was no mention of this, [God-Eyed Weapon] The identity of the special book [God-Eyed Weapons] The Nameless God, [God-Eyed Weapons] The Remaining Story [God-Eyed Weapon] How to Reclaim Your Name, [Elvia] Saunil Battlefield Stained with Darkness |
Item Changes
- The description of the uses of the Concentrated Magical Black Gem has been changed to match the actual content.
- The materials required to craft and enhance the [Hunting] Marni Sniper Rifle have been changed to ‘Concentrated Magical Black Gem’.
- Accordingly, the descriptions for the enhancement of the [Hunting] Marni Sniper Rifle and [Hunting] Steadfast Marni Sniper Rifle items have also been changed.
※ The [Hunting] Marni Sniper Rifle can be crafted at the ‘Dokkebi Tool Workshop’ in ‘Land of the Morning Light – Dokkebi Forest’.
| classification | existing | change |
|---|---|---|
| Crafting materials |
+10 [Hunting] Sniper Rifle x1
Scorching Sun Gemstone x10
Mysterious Powder x1,000
Fire Horn x1,000
Resplendent Obsidian x10
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+10 [Hunting] Sniper Rifle x1
Concentrated Magical Black Gem x10 (Change)
Mysterious Powder x1,000
Fire Horn x1,000
Resplendent Obsidian x10
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| Enhancement materials | Scorching Sun Gemstone | Concentrated Magical Black Gem (Change) |
- The item description for the following Primordial Pigment has been updated to state that it cannot be extracted and that the existing pigment is deleted when a new pigment is used.
- Crimson Primordial Pigment – Sovereign
- Violet Primordial Pigment – Sovereign
- Violet Primordial Pigment – Edana
Schedule Update – Altar of Blood and Tag Improvement
Dark Energy Floodlands Improvements
- The effect of dark energy condensing upon defeating monsters possessed by the Black Spirit has been increased by 50%.
- With these changes, Titan, Manticore, and Beelzebub have been improved to appear earlier.
- The number of trash loot items obtainable when defeating Titan, Manticore, and Beelzebub has increased by 43% compared to before.
- The number of trash loot items obtainable when defeating Enslar, Cartian, and Caphras has increased by 21% compared to before.
- To prevent the Black Veil of the Dark Energy Floodlands from being drawn to each other, the position of the Veil has been slightly adjusted.
- The source object of the dark energy has been improved to appear faster.
- Valkyries possessed by the Black Spirit have been improved to recognize enemies attacking the source of dark energy more quickly.
- It has been changed so that if the Black Veil is not purified for a certain period of time while Titan, Manticore, Beelzebub, Enslar, Cartian, and Caphras are present, it will revert back to the Black Energy.
- The message indicating the imminent appearance of a named monster in the Dark Energy Floodlands has been changed to be more natural.
- Existing: I can feel the dark energy condensing.
- Change: I can feel the dark energy gathering.
※ This information cannot be verified on the Black Desert Research Lab and is scheduled to be applied to the official server.
Quest, Knowledge Changes
- Logs for the Eight/Nine/Ten Bosses have been added to the Adventure Log Boss Encyclopedia: Land of the Morning Light.
- Upon successfully defeating the boss at each difficulty level, you can obtain Grade 1 loot corresponding to the boss type and difficulty.
- After the update, you must successfully defeat the Eight/Nine/Ten Bosses to obtain rewards.
- Bari, Songaksi, Duoksinni, and Imoogi will be available for play later when the 8/9/10 difficulty levels are added.
- Improvements have been made so that when the conditions for collecting milk are not met during the ‘[Academy][Weekly Life] Milk and Cheese’ quest, the navigation now leads to the location of the cow in Olvia Village.
- A new base, ‘Frozen Orbit’, has been added to Edania.
- The Frozen Orbit can be connected from the Great White Point base.
- Wool production is possible at this production base.
- The Ludwig NPC has also been deployed to the Frozen Orbit.


Node/Conquest War Changes
- The damage dealt by the following ships to fortresses and annexes in node/capture battles has been reduced by approximately 86% compared to the previous amount.
- Epheria Sailboat
- Epheria Frigate
- Improved Epheria Sailboat
- Improved Epheria Frigate
- Epheria Carvael
- Epheria Galleass
- Epheria Carrack
- Panokseon
- The damage applied to fortresses and annex buildings in node/conquest battles by regular guild galleys has been doubled compared to before.
※ The same damage amount as before is applied to the Blue Battlefield Fortress.
UI Improvements
- A World Map production node information tab feature has been added.
- You can now check inactive and active production nodes in the production node information tab on the world map.
- Inactive Nodes: Nodes that are active production nodes but have no workers assigned are displayed in the list.
- Active Nodes: Nodes with workers deployed are displayed in the list.
- You can now check inactive and active production nodes in the production node information tab on the world map.

- The World Map (M) task progress information window has been improved to allow checking the destination of each worker currently working.

- Improvements have been made so that clicking on the name of a working worker’s node moves you to the world map.

- A feature to fully restore worker action points has been added.
- You can now restore the action points of all workers to their maximum at once.
- By using this feature, you can restore a worker’s action points to the maximum by consuming additional action point recovery items.
- However, Action Points are restored only up to the maximum, and any restoration amount exceeding the maximum is not applied.
- Example: When a worker’s action points are 33/35, feeding them Roasted Bird (recovers 3 action points) does not apply as 36/35, but as 35/35.

- We have improved the character switching UI so that the character list, which was previously displayed one line at a time, can now be viewed with more characters on a single screen.
- We have improved the system so that the character currently logged in is displayed first in the list.
- Characters currently logged in have a border texture applied around their portraits, making them easier to distinguish.
- The Guild Boss List UI has been revamped.
- Changes have been made so that 5 types of guild bosses can be viewed on one screen.
- The location finder button has been changed to an icon and moved to the side of each guild leader’s name.

Bug Fixes
- Fixed an issue where a message stating that there were no worker recovery items in the Family Bag was displayed in the full worker recovery UI in certain situations, even though the worker recovery items were actually in the Family Bag.
- Improvements have been made so that if the tendency in My Info (P) is less than 0, the icon changes and a description appears when the mouse hovers over it.
- The description displayed when hovering the mouse over the ‘Hunting Rewards’ button in the Black Shrine menu has been modified.
- The screen blur effect during phase transitions in the Black Shrine – Hwanghae-do (Party) battle has been modified to be more natural.
- The issue where the Incarnation of Corruption monster in the Starfall Hunting Ground <Black Star> was set to the ‘Kamasylvia’ race instead of the Ain race has been fixed.
- Some of the attack skills of the Orbita Failed Edana Awakened Valkyrie have been changed to more natural animations.
- It has been fixed so that the Deep Sea Breath buff cannot be obtained from pre-remake monsters left behind in the lower levels of the Sikraia Ruins for knowledge acquisition.
- [Title] The icon for Sikraia Soul Collector has been modified.
- Fixed so that failing to obtain World Boss loot is not included in the Spook appearance conditions.
- Fixed an issue where the notification at the top of the screen appeared awkward when an item failed to sell in the Imperial Auction.
- The buff auto-use icon has been changed to be displayed in the Red Battlefield.
- The issue where some NPCs in Grana Village were awkwardly placed has been fixed.
- Some of the dialogue regarding Rakiaro from the Olvia Academy Zelphinis NPC has been modified.
- The name of the NPC who completes the request below has been changed.
- [Atoraxion] Yorunakia Knowledge Restoration I
- [Atoraxion] Yorunakia Knowledge Restoration II
- The location of the Haeran NPC in the Eye of Oquilla <Rat Delegation> has been slightly adjusted.
- The name of the ‘Jaesaengwon’ knowledge has been changed to ‘Jesaengwon’.
- Fixed an issue where the knowledge effect was not removed when acquiring the ‘Gwanghwamun’ knowledge.
- The issue where the Tigris Island Barter Operator Perugia NPC was awkwardly placed has been fixed.
- Fixed an issue where knowledge effects were displayed in places where knowledge could not be acquired.
- The issue where the following knowledge could not be acquired has been fixed.
- Increased general store
- Either/or
- The knowledge image of the Tamir NPC has been changed.
- The bait has been removed from the item sales list of Todd, the fish merchant in Ail Village.
- The quest ‘To the Ruins of Sikraia’, which can be performed with the Momo NPC, has been changed so that it cannot be accepted while the early main quest ‘[Balenos] To Velia Village’ is in progress.
- Fixed an issue where it was impossible to interact with objects required to progress the Calpheon main quest ‘Ritual’ prior to the revamp.
- The issue where the appearance of wild horses appearing in certain locations was displayed awkwardly has been fixed.
- Fixed an issue in the Special Item Open UI where the ‘Use’ quantity was displayed as decreased by the number of identical items obtained when acquiring an item identical to a box opened.
- Fixed an issue where the system message lacked a comma for thousands separator when opening a probability item box.
- Fixed an issue where the stats of Guild Galleys and Improved Galleys were affected by Sailing Proficiency.
- The remaining number of maids/butlers alarm has been improved so that it is displayed even when the maid/butler group command function is disabled.
- Fixed an issue where Patrizio’s activity time was displayed awkwardly in the NPC search.
- [Pad Mode] Fixed an issue where the effect appeared in the default color (yellow) when entering the Pearl Shop after dyeing the effect.
- [Pad Mode] In Pad Mode, the character list scroll buttons have been changed from RT, LT to RS+Up/Down.
Class Changes
Ranger
Breezy Blade- The stamina consumed when using the skill has been changed from 150 to 50.
Flow: Rushing Wind- Changed so that 50 Stamina is consumed instead of Mental Power when using the skill.
Striker
Prime: Rampaging Predator- The duration of the forward guard has increased by approximately 0.23 seconds.
Prime: Wolf’s Hunger- Movement distance and activation speed have increased when triggering 2 or 3 hits.
- The reuse cooldown has been changed from 12 seconds to 8 seconds.
- Changes have been made so that stamina is not restored while using skills.
Prime: Discharge Energy- All evasion increase effects applied upon Spirit Release have been changed from +24 to +36 for 5 seconds.
- The HP recovery effect upon successful Spirit Release hit has been changed from 46 to 200 per hit.
- The HP recovery effect applied when using the Wolf’s Fang skill has been removed.
Succession: Crouching Wolf- The gathering process has been changed so that it automatically ends when the fighting spirit is fully restored.
- Changed so that HP is restored whenever you acquire Fighting Spirit while maintaining the charge.
- Health is restored by 300 each time, and you can restore up to 1200 health while 3 Fighting Spirits are restored.
Prime: Wolf’s Fang- The cooldown has been changed from 13 seconds to 8 seconds.
Wolf’s Explosive Fangs- After the skill, it has been changed so that you can link to the Prime: Wolf’s Fang skill by simply right-clicking.
- However, accordingly, you cannot link to the Adamantine skill after the Wolf’s Explosive Fangs skill.
Silent Step - Improvements have been made to ensure a smooth transition when linking from a skill to a skill.
Mystic
Prime: Hidden Claw- The damage application rate in PvP has been changed from 32.02% to 50.01%.
Prime: Wave Orb- The damage application rate of Spirit-consuming attacks in PvP has been changed from 28.74% to 33.17%.
Prime: Somersault- Super Armor effect has been added while using the skill, and the launch effect upon successful hit has been changed to knockback.
Dash Buster- The Super Armor effect has been removed.
Flow: Sky Rammer- The cooldown has been changed from 12 seconds to 7 seconds.
Wolf’s Frenzy- It has been changed so that it can be linked to Silent Step when used.
Prime: Fist Fury- The +25% Critical Hit Chance, which previously applied only to monsters, has been changed to apply to adventurers as well.
- The activation speed of skills has increased.
Drakania
Main Weapon, Succession
Succession: Markthanan’s Heart- Succession: Markthanan’s Heart skill has been changed as follows.
- The effect of the Succession: Markthanan’s Heart skill has now been changed to apply even when ions are consumed.
- Accordingly, when the Prime: Blazing Strike is activated by consuming ions, the effect of the Succession: Markthanan’s Heart skill is applied.
- The effect of the Succession: Markthanan’s Heart skill has now been changed to apply even when ions are consumed.
| Skills to which Succession: Markthanan’s Heart skill effects apply | |
|---|---|
| Before change | After change |
![]() Prime: Brimbolt Strike
Prime: Markthanan’s Flourish
Prime: Eviscerate
Prime: Sundering Claw
Prime: Ascent
Markthanan’s Scale
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![]() ![]() Prime: Brimbolt Strike
Prime: Markthanan’s Flourish
Prime: Eviscerate Prime: Sundering Claw Prime: Ascent Markthanan’s Scale Prime: Blazing Strike
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- Changed so that when using Prime: Markthanan’s Scale skill, HP is restored regardless of the maximum HP percentage.
- The amount of health restored and the skills to which health restoration applies have been changed.
| Prime: Brimbolt Strike, Prime: Markthanan’s Flourish, Prime: Eviscerate, Prime: Sundering Claw, Prime: Ascent, Markthanan’s Scale, Prime: Blazing Strike | |
|---|---|
| Before change | After change |
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Recover 500 12 times
(Total 6,000 recovery)
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Recover 1000 8 times
(Total 8,000 recovery)
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※ The recovery effect only restores up to 60% of maximum HP, and only half is restored if the skill is activated immediately.
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| Black Spirit : Prime: Markthanan’s Flourish | |
|---|---|
| Before change | After change |
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Recover 500 14 times
(Total 7,000 recovery)
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Recover 1000 12 times
(Total 12,000 recovery)
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※ Recovery effects only restore up to 75% of maximum HP.
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| Prime: Markthanan’s Scale, Black Spirit: Prime: Blazing Strike, Black Spirit: Blazing Strike | |
|---|---|
| Before change | After change |
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Recover 500 20 times
(Total 10,000 recovery)
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Recover 1000 20 times
(Total 20,000 recovery)
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※ There is no limit to the maximum HP percentage to which the recovery effect applies.
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Blazing Strike, Prime: Blazing Strike- The health recovery effect upon successful hit has been removed.
Prime: Dragonborn Constitution- When a skill effect is triggered, all speed reduction effects applied through skill specialization are also removed.
Prime: Dragon’s Fury- The effect that increased ion recovery upon successful hits with Prime: Abyssal Fang, Prime: Skewer, Prime: Markthanan’s Dominion, and Brimbolt Annihilation skills during their duration has been removed.
- Due to the effect of the Prime: Dragonborn Constitution skill, 3 ions are charged whenever all speed reduction effects are removed.
Awakening
Markthanan’s Heart- Markthanan’s Heart skill has been changed as follows.
- The amount of health restored and the skills to which health restoration applies have been changed.
| Dragonblood: Savage Decree , Dragonblood: Doombringer, Hexeblood: Extinction | |
|---|---|
| Before change | After change |
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Recover 200 4 times
(Total 800 recovery)
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Recover 400 3 times
(Total 1,200 recovery)
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※ Recovery effects only restore up to 50% of maximum HP.
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| Dragonblood: Sundering Roar, Dragonblood: Aerial Burst, Black Spirit: Fate Beckons | |
|---|---|
| Before change | After change |
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Recover 200 6 times
(Total 1,200 recovery)
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Recover 400 3 times
(Total 1,200 recovery)
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※ Recovery effects only restore up to 50% of maximum HP.
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| Black Spirit: Markthanan’s Flourish, Black Spirit: Tectonic Slam | |
|---|---|
| Before change | After change |
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Recover 200 10 times
(Total 2,000 recovery)
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Recover 400 8 times
(Total 3,200 recovery)
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※ Recovery effects only restore up to 70% of maximum HP.
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| Markthanan’s Scale | |
|---|---|
| Before change | After change |
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Recover 200 14 times
(Total 2,800 recovery)
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Recover 400 8 times
(Total 3,200 recovery)
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※ Recovery effects only restore up to 70% of maximum HP.
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| Black Spirit: Blazing Strike, Black Spirit: Doombringer | |
|---|---|
| Before change | After change |
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Recover 200 20 times
(Total 4,000 recovery)
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Recover 400 10 times
(Total 4,000 recovery)
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※ There is no limit to the maximum HP percentage to which the recovery effect applies.
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Hexeblood: Tip of the Scale- When linking skills after movement skills such as Pilgrim’s Steps, Refraction, and Storm Maul, the travel distance has been standardized to the longest distance.
Hexeblood: Tectonic Slam- After using the skill, the skill has been changed so that when linked to the Hexeblood: Tip of the Scale skill, it leads to 3 hits.
Core: Tip of the Scale- The defensive judgment effect applied when acquiring a skill has been changed from Front Guard to Super Armor.
Dragonblood: Tip of the Scale- When using the skill, the time the character can rotate according to camera rotation has increased.
Class Bug Fixes
- [Tamer] The issue where the Heuklang was intermittently invisible to other players when mounted via Prime: Summon Heuklang has been alleviated.
- [Ranger] Fixed an issue where the description related to the cooldown remained in the description of the Flow: Rushing Wind skill.
- [Ranger] Fixed an issue where the description of the Mental Power recovery effect upon successful hit in the Vine Knot skill description was displayed differently from the actual effect.
- [Ranger] Fixed an issue where stamina was consumed twice when chaining into the Breezy Blade skill after a backwards Breezy Blade upon acquiring Core: Breezy Blade.
- [Ninja] Fixed an issue where the knockdown effect was intermittently not applied when Shadow Slash was activated by canceling the preceding animation after using another skill.
- [Drakania] Fixed an issue where the chain to the next skill was slowed down upon acquiring Core: Tectonic Slam.
- [Drakania] Fixed an issue where, after learning the skill Core: Tectonic Slam, the follow‑up skill connection behaved differently than intended
- [Maegu] Fixed an issue where the knock-up effect was intermittently applied in PvP when activating the Black Spirit: Twirling Rhapsody skill to the left after acquiring the Core: Twirling Rhapsody skill.








