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Wild Horse Population Increased
- The wild horse ecosystem has been revitalized, leading to an increase in the wild horse population in some habitats.
Yar Matchmaking Added
- A matchmaking feature has been added to the Yar minigame.
- The Yar mini-game has been improved so that it can be enjoyed with adventurers from other servers.
- You can enjoy a match by selecting it through the existing Yar Battle Invitation menu.
- The match difficulty is 5 stars (★), and you have 4 chances to draw cards.
- Yar Matchmaking has been added so that you can check your match history immediately.
- Opponents in a Yar Matchmaking are matched regardless of each other’s records.

- Fixed an issue where the lock icon was intermittently not visible on cards saved by the opponent (cards not drawn again) when drawing cards during a Yar match.
- Fixed an issue where the difficulty was not selected when the star-shaped area was chosen on the Yar Battle invitation screen.
- Fixed an issue where the mouse cursor would not become active when a Yarr Battle invitation was received.
Arena of Solare Hall of Fame
- The image of the adventurer who achieved 1st place in each class during the Arena of Solare regular season has been displayed in the Hall of Fame.
- When interacting with the ‘Knight of Solare’ in the Hall of Fame, you can consume 20 Energy and ‘Great Knight’s Blessing’ gain the buff effect.
- Great Knight’s Blessing: +10% Breath Experience gain for 10 hours
- When interacting with the ‘Knight of Solare’ in the Hall of Fame, you can consume 20 Energy and ‘Great Knight’s Blessing’ gain the buff effect.


Class Tag Rotation
- The tagged class rotation period for Sage and Hashashin classes has been extended.
- Before change: Until the scheduled maintenance on July 15, 2026 (Korea) and July 16, 2026 (Global).
- After change: Until the scheduled maintenance on July 29, 2026 (Korea) and July 30, 2026 (Global).
Item Changes
- [Event] The storage location of Valentine’s Catalyst has been changed from the Pearl Bag to the Regular Bag.
- Fixed an issue where ‘Florin’s Secret Book’ could not be crafted using Simple Alchemy (L) with [Event] Valentine’s Catalyst and Item Drop Rate Increase Scroll held in the Pearl Bag.
Altar of Blood – New Level Added
- The Altar of Blood ‘The Third Abyssal Vision’ has been added.
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- In the Illusion of the Abyss, devices that allow you to predict spawn locations or events have been removed. Since it requires a high level of proficiency, special caution is necessary.
| The Illusion of the Third Abyss | |||
|---|---|---|---|
| Minimum matching AP | Recommended total AP | Minimum matching DP | Recommended total DP |
| 395 | 1895 | 450 | 760 |
- Upon completing the 3rd Abyssal Vision, you will obtain the weekly reward ‘Blood Spoils: Abyssal Vision’, and upon opening it, you can obtain the following rewards.
| Bloodstained Spoils: Vision of the Abyss (Weekly Completion Reward) |
|
| Guaranteed acquisition upon opening | Obtained according to a specified probability upon opening |
|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Resplendent Origin of Dark Hunger
Advice of Valks (+100) Trace of Nature x25-30 Sealed Black Magic Crystal x60-65 Caphras Stone x80-85 Ancient Spirit Dust x80-85 Black Stone x125-130 Gold Bar Box x5 (Can obtain 3 to 10 1kg gold bars upon opening)
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![]() ![]() ![]() ![]() ![]() ![]() Advice of Valks (+300)
Advice of Valks (+250) Advice of Valks (+200) Resplendent Origin of Dark Hunger x5 Resplendent Essence of Devouring x10 Gold Bar Box x15 (Can obtain 3 to 10 1kg gold bars upon opening)
|
- You can obtain ‘Bloodstained Welcome – Abyssal Illusion‘ upon completing the 3rd Abyssal Vision for the first time.
- First Step of Blood: Upon opening the Illusion of the Abyss, you will obtain x1 ‘Resplendent Origin of Dark Hunger’ and x2 ‘Gold Bar Box (can obtain 3 to 10 Gold Bars of 1kg each)’.

Sea Monster Hunting Loot Improvements
| Monster Type | Changes |
|---|---|
![]() Margoria Pirate Fleet
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![]() Rekrashan
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![]() Goldmont Pirate Crew
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Black Shrine (Solo) – Songakshi Improvements
- The damage reduction value (defense) of Songakshi Calamity level 8 – 10 has been reduced.
- Calamity 8: Approximately 2.9% decrease compared to the previous level
- Calamity 9: Approximately 1.7% decrease compared to the previous level
- Calamity 10: Approximately 4.6% decrease compared to the previous level
- The HP of Songakshi C8-10 has increased by 16.6% compared to the previous level.
- The icon for ‘Frost of Resentment in May/June’ has been corrected so that it now appears in the harmful (debuff) effects area instead of the beneficial (buff) effects area.
Backgrounds, NPCs, Effects, Cutscenes
- The skill description for the skill ‘Unexpected Luck’ of the worker Diocre, obtainable through amity, has been clearly improved.
| Before change | After change |
|---|---|
| Low chance to return 100% of 1 crafting material Very low chance of returning 100% of one crafting material 100% return of 1 type of crafting material with an extremely low probability |
When crafting, there is a 0.5% chance that one of the materials will be selected with equal probability and returned 100%. When crafting, there is a 0.3% chance that one of the materials will be selected with equal probability and returned 100%. When crafting, there is a 0.1% chance that one of the materials will be selected with equal probability and returned 100%. |
Monster Zone Info UI Improvement
- A recommended monster zone feature has been added to the Monster Zone information UI.
- Based on your character’s total AP stat, you can receive recommendations for monster zones within a range of ±50 from your current AP
- Using the recommended Monster Zones feature filters the list to show only those that meet your criteria, making it easier to identify Monster Zones suitable for your AP
- However, the recommendation criterion is total AP, and defense power is not included in the recommendation conditions.
- The recommended total AP regardless of UI settings . is calculated as a value that includes the monster’s additional AP and the species additional AP of monsters appearing in each Monster Zone

System and other UI Changes
- The background video for the game login screen and server selection lobby screen has been changed.
- The NEW tag for the Edania Journal has been removed from Menu (ESC) – Adventure (F5) – Family Adventure Log.
Bug Fixes
- Fixed an issue where a black box was displayed around the character in certain environments.
- Fixed an issue where the trade route for the [Ocean] Rainbow Coral Ornament was displayed in the 4th → 5th stage filter in the barter information.
- The intermittent stuttering that occurred when changing characters during World Boss spawn times has been alleviated.
- Fixed an issue where the health of the Zephyros Shadow Knight was not reset after disappearing during combat in certain situations.
- Fixed an issue where it was possible to aim at Beelzebub when it was in a state where it could not be damaged.
- Fixed an issue where progress was intermittently impossible during a specific gimmick in the battle against Atoraxion Yorunakia’s Brekahim.
- Fixed an issue where it was not possible to dye an outfit twice in a row when dyeing it for the first time with Merv’s Palette.
- Fixed an issue where all warehouse items were displayed in a disabled state when the warehouse was reopened immediately after processing non-stackable items two or more times.
- The phenomenon where seawater was rising in some areas of Crow’s Nest Mountain has been fixed.
- The issue where the ‘Starfish’ gathering UI appeared in areas near the ‘Northwest Calpheon’ coast where there were no starfish has been improved.
- Fixed an issue where armor effects were not visible when a character was revived immediately after death.
- Fixed an issue where occupation battle system messages were also displayed when general system messages were enabled.
Class Bug Fixes
- [Warrior] Fixed an issue where the chain to the Severing Thrust skill during the 2nd hit of Prime: Forward Slash or Ultimate: Forward Slash in Succession state was slower than other hits.
- [Maehwa] Fixed an issue where the Black Spirit: Petal Swirl skill could be used even during its cooldown in certain situations.
- [Striker] Fixed an issue where a system message appeared and the skill was not used when using Endless Fight in certain situations.
- The Spirit cost for the Endless Fight skill has been removed. Accordingly, the base damage of the Endless Fight skill will be changed to the damage triggered when Spirit is consumed.
- [Striker] Fixed an issue where the animation was awkward when chaining the Endless Fight skill after Fallout.
- [Corsair] Fixed an issue where the effect of Corsair’s Heart-catcher Patraca skill was not visible when Effect Optimization settings were enabled.
- [Seraph] The spacing of the names of the skills below has been changed so that they can be expressed more naturally as skill names.
- Bladewall, Rising Slash, Fling Kick, Shoudersmite, Crossing Slash, Impelling Surge, Oblique Rising Slash









































