Global Lab Updates – 5th November 2021
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Global Lab Updates – 5th November 2021

Nov 05 Tansie  
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Class Reboots

Hello, this is Black Desert Studio.

Through the Black Desert Research Lab last week, the first reboot of characters was applied. A lot of adventurers who enjoy each class are giving a lot of feedback.
Thank you very much.

Although the first stage of each character has been made, I think there are still many shortcomings. Now, over the next few weeks, I will do my best to develop it so that more people can repay the affection they have for their character by focusing on the end without being shaken. (We patch every week, but it is difficult to include everything in one week. Even if it is not enough, we will continue to patch every week, so we would appreciate your feedback.)

Additionally, as mentioned at the outset, we are seeing and hearing a lot of feedback as we work on this reboot. Many of these opinions are related to the following topics, and there are many things that need to be judged carefully.

  • Overbalance of grab and guards
  • Balance the number of defense judgments per class and the effects of crowd control
  • PvE difference in classes and pet damage
  • 3 minute buff and basic passive effect
  • Resistances

Through this character reboot, we are improving and upgrading the performance of the existing classes, the so-called ‘old character’.

We would like to provide additional guidance on the future direction of the above content.

However, this content is not from the Black Desert Lab,
Please note that information will be provided through the official website of each country.

We will do our best until the end to achieve better results. thank you.

The class reboots will be released on the live servers once they are completed for all the classes.
Before using the skills of rebooted classes on the Black Desert Global Lab, please make sure to reset your character’s skills to minimize any possible issues.
Patch notes related to the class reboot on the Black Desert Global Lab will be translated to other languages and released afterward.

All Classes

  • The bug that the falling motion was displayed while using the movement skill has been fixed.
When using skills in battle or moving, the character’s movement skills stop depending on the terrain, making it somewhat inconvenient for characters to fight or move. With today’s update, we’ve increased the base height at which the drop action is exposed by the terrain, and mitigated this inconvenience.

Ranger

  • Succession: Call from Sky has been changed to activate faster.

Sorceress

Succession

  • Prime: Black Wave skill has been changed as follows.
    • A front guard effect has been added while using the skill.
    • The floating effect when the first hit of the skill is successful has been removed.
    • The down smash effect that was applied when using the skill has been changed to apply only to the last hit.
Prime: Black Wave skill has been changed to use the floating status abnormality in connection with the invincible skill such as the Night Crow skill, but by applying the opinions of adventurers who want to attack stably, it has been changed to a front guard effect so that it can be used more stably. Changed.

 

Awakening

  • The phenomenon in which the awakening skill was not activated intermittently when using the Soul Harvest skill in a pre-awakening state has been corrected.

Berserker

  • Fearsome Tyrant, Prime: Fearsome Tyrant, Ire of Beast, and Wrath of Beast have been changed to match the actual attack range.
  • In beast state: Prime: Ancient Wave, the direction of the Prime: Tackling Rock skill has been changed.
  • In beast state: the direction of Lava Piercer, Prime: Lava Piercer skill has been changed.
  • After some skills, when linking the Titan Blow skills, fixed the problem that the front guard effect was not applied even though the Core: Titan Blow skill was acquired.
  • When using the Smack Down skill, left-click + arrow keys must be pressed to attack in each direction.
  • Corpse Storm skills have been changed as follows.
    • It has been changed so that it is no longer a skill that grabs opponents.
    • It has been changed to a skill that can be activated while using the Smack Down and Rock Smash skills.
    • It has been changed so that it cannot be activated by skill slots.
    • The cooldown based on Absolute skill has been changed from 23 seconds to 20 seconds.
    • Skill damage and hit rate has been adjusted.
  • Feral Stampede skills have been changed as follows.
    • Charging has been removed.
    • The critical hit rate has been changed to apply in PvP.
    • Cooldown changed from 11 seconds to 8 seconds.
    • Flow after using the skill: It has been improved to smoothly link with the Flow: Windstorm, Shake Off, and Headbutt skills.
  • Changes have been made so that the collision does not apply when using the Beastly Wind Slash skill in the state of the beast.
  • It has been changed so that it does not push the enemy back when using the Beastly Wind Slash skill while in a beast state.
  • Prime: Unstoppable beast skill has been changed so that you can immediately get the effect of increasing the critical strike chance.
  • Every time you get the effect of running wild, it has been changed so that you can acquire the effect of increasing the critical strike chance of the Prime: Unstoppable Beast skill.
  • The bug in which the Giant Leap skill was activated more than twice when used as a retreating leap has been corrected.
  • FIt has been changed to return to the standby posture of the Flame Buster skill even after using the Flow: Ancient Power skill.
  • The cooldown has been changed so that the cooldown time is applied after the first fire of the Flame Buster skill. If the cooldown of the Flame Buster skill is returned during continuous activation, the normal Flame Buster fire is fired.

Tamer

Main weapon

  • Heilang riding status has been changed so that it is not released when the mental strength is less than 10%.
  • It has been improved so that it can be linked with the evasive movement and theDivine Beast’s Step skill after the first hit while using the Heilang: Throat-Burn skill.
 

Successsion

  • It has been improved so that it can be linked to the next skill after 1 hit while using the Prime: Throat-Burn skill.
    • Evasion, Divine Beast’s Step, Heilang: Upward Claw, Heilang: Fearful Trembling
  • After the next skill: It has been improved to smoothly link the Prime: Roaring skill
    • Jolt Wave, Prime: Jolt Wave
    • Prime: Lightning of Earth
    • Prime: Upward Claw
    • Flash, Flash Stance Shift
  • The mounting status has been changed so that if you awake when mounting after Prime: Summon Heilang, the mounting status is canceled.

 

Awakening

  • Flow: Full Moon skill has been improved so that it can be used in any direction of the four directions.
  • All directions: The resonance skill has been changed as follows.
    • Changed to a standalone skill that can be activated separately.
    • The operation keys of the skill have been changed.
    • Skill effects and damage have been renewed.
    • Changed to the flow skill of the four directions skill.
    • The duration of the resonance effect obtained when using the four directions has been changed from 15 seconds to 5 minutes.

  • Fixed the issue where damage was not applied when hitting the Black Spirit: Echo Pierce skill.
  • Fixed the issue where you could not get the resonance effect of the Core: Legendary Beast Dance skill when you acquire the four directions.

Musa

  • Steel Gale skill has been changed as follows.
    • After using the skill, It has been improved so that it can be linked with the Rising Storm: Blaze skill.
    • Skill cooldown has been changed from 20 seconds to 15 seconds.
  • Stub Arrow skill has been changed as follows.
    • The length of time that can be maintained for a crafted battle has been increased from 30 seconds to 1 minute.
    • Changed so that the number of squadrons possessed decreases after firing the squadron.
    • The Stub Arrow skill has been changed so that it does not activate when left-clicking is pressed.
  • A Projection summon has been added to the Inferno Slash skill
  • When using the Chase skill, it has been changed so that it is not affected by the increase or decrease of movement speed.
  • The bug that the PvP damage reduction rate of the Projection III skill Summon Hit Damage was incorrectly displayed and has been corrected.

Maehwa

  • When left-clicking after the Chaos: Red Moon skill is maintained, Chaos: Red Moon skill has been improved to activate.
  • Chaos: Crimson Gust skill has been changed as follows.
Before change after change
20 seconds cooldown
air attack
float
15 seconds cooldown
down attack
down smash
    • Absolute: Blooming after using Chaos: Crimson Gust skill, It has been improved to be smoothly linked with Prime: Sticky Snowflake skill.
  • Roundhouse Kick, Sweep Kick, Blind Thrust skill has been changed to activate after all attacks are applied.
  • The phenomenon in which the Arrow Grapple skill did not activate after the Roundhouse Kick, Sweep Kick skill has been corrected.
  • Stub Arrow skill has been changed as follows.
    • The length of time that can be maintained for a crafted battle has been increased from 30 seconds to 1 minute.
    • Changed so that the number of squadrons possessed decreases after firing the squadron.
    • The Stub Arrow skill has been changed so that it does not activate when left-clicking is pressed.
  • When using the Chase skill, it has been changed so that it is not affected by the increase or decrease of movement speed.
  • The attack speed increase effect of the Reverse Scale skill has been deleted, and the attack speed increase effect has been added to the Moonrise skill.
  • The attack range has been changed to increase when collecting is completed when using the Petal Bloom skill.
  • The attack range of Flow: Moonlight Dash has been increased.
  • The phenomenon that some skills were not linked to Chase skills after some skills has been fixed.
  • When using the skill Flow: Frostflower, if there is an enemy right in front of it, it has been changed to attack immediately.
  • Moonrise III ~ IV skill damage has been adjusted.
skill name Before change after change
Moonrise III 1 hit damage 956% x 4
2 hit damage 956% x 4
1 hit damage 1006% x 4
2 hit damage 1006% x 4
Moonrise IV 1 hit damage 1086% x 4
2 hit damage 1086% x 4
1 hit damage 1206% x 4
2 hit damage 1206% x 4

Valkyrie

  • The cooldown and hit rate of the Verdict: Lancia Iustitiae I ~ IV skills have been changed.
Before change after change
20/18/16/14 seconds cooldown
Hit Rate +3%
3 levels of skill specialization
15/13/11/9 seconds cooldown
Hit Chance +3/5/6/8%
2nd stage of skill specialization
  • Terra Sancta skill has been changed as follows.
Before change after change
11 seconds cooldown
2nd stage of skill specialization
12 seconds cooldown
3 levels of skill specialization
Sentence: Reduced the cooldown of Lancia of Justice skill so that it can be used more often in PvE situations. As the cooldown time decreased, the 3rd level skill specialization was changed to 2nd level, and the cooldown time of the sacred earth skill was changed so that the 3rd level skill specialization could be used.
  • Strong Defense skill have been changed as follows.
    • The skill name has been changed to the Strong Counterattack skill.
    • A 30% reduction in movement speed has been added upon successful hitting.
    • A 20% reduction in attack speed has been added upon successful hitting.
    • The operation keys of the skill have been changed.
  • The damage applied when using Holy Strike skill during the cooldown has been increased by about 30% compared to the previous one.

Ninja, Kunoichi

Main weapon

  • Shuriken Blocking skills have been changed as follows.
    • Changed so that the defensive action is maintained even if you do not hold the Q keystroke. It can be canceled by re-entering the Q key while the defensive action is maintained.
    • The link to other skills during the Shuriken Block state has been changed naturally.
  • Flow: Sky Stepping skill has been changed as follows.
    • The speed of linking when continuously using skills has been improved.
    • Fixed the issue where the character’s movements were exposed unnaturally when linking after using certain skills.
  • In certain circumstances, when left-clicking while sprinting, the Wind Slash skill, not the Ghost Greeting skill, has been changed to be activated as before.
    • Accordingly, the description of the skill has also been changed to match the actual activation method.
Before change after change
Left click while sprinting
Left-click on certain skills
Shift + ↑ + left click
Left click while sprinting under certain circumstances
Left-click on certain skills
  • When the buff effect of the Target Chase skill is applied and you hold only the arrow keys or the Shift key after using Ghost Step, it has been changed to link to normal movement as before.
  • The link speed of the Ninjutsu: Concealment skill that is activated when the space bar is pressed after the Smoke screen skill has been changed to the same speed as before.
  • Ninjutsu: Shadow Clone, Prime: Shadow Clone rear movement distance has been reduced.
  • The effect effect of the Ninjutsu: Shadow Clone I~III skill has been modified to match the attack range of the actual skill.
  • When using the ←/→ linkage of the Ninjutsu: Block Jump skill, it has been changed to switch to a brief stealth state.
  • Brace skill has been changed to be activated even when pressing Shift + Space bar.
  • The effect that pushes away monsters when a successful hit of the Shadow Explosion, Prime: Shadow explosion and Fatal Blow skills has been deleted.
  • The phenomenon that the cooldown time was reset when using the skill Heart Aiming during the cooldown has been corrected.
  • When throwing a shuriken in the air, the phenomenon in which the effect of the exposed shuriken was unnaturally exposed has been corrected.
  • After using the skills below, the phenomenon in which the Shadow Clone skill was linked with ↓ + right-click has been fixed.
    • Ghost Step
    • Shadow Slash
    • Ankle Cutter

Kunoichi

Main weapon

  • The cooldown of the Assassin’s Trail skill has been reduced from 30 seconds to 20 seconds.
  • The cooldown of the Ninjutsu: Ankle Splitter skill has been reduced from 22 seconds to 15 seconds.

Succession

  • The [[Release: Ghost] effect can be activated even when the [Ninjutsu: Ghost, Spirit] and [Ninjutsu: Ghost, Soul] buff effects are applied.
  • The additional blow of the Prime: Tendon Cutter skill is changed to automatically move and attack to a nearby target the same as before, and the Prime: Tendon Cutter skill has been changed to be activated only on the last hit.
  • The effect of pushing back monsters when hitting the Prime: Fatal Blow skill has been removed.
  • The timing of applying the additional blow of the Prime: Fox Claw skill has been changed to match the character’s movement, and the link to some skills has been changed naturally after using the skill.
  • Prime: Fox Claw skill has been changed so that it can be used continuously at the same speed even when used continuously during the cooldown period.

Awakening

  • It has been changed to activate as an additional hit when the Moon Storm skills are linked while using the skills below.
    • Sah Spree of Sonan, Delighted Blast, Lunar Dash
  • The Lethal Spin Spree skill has been changed as follows.
    • The skill description has been modified so that all hits are triggered even if the skill does not hold the Shift + Left-click keystrokes.
    • Changes have been made to enable linkage to some other skills while using skills.
Before change after change
Shift + left click
Additional rotation attack while holding left click
Hit Damage 1169% x 12
Extra Hit Damage 1169% x 8
Shift + left click
Hit Damage 1169% x 20
  • The Lunar Dash skill has been changed as follows.
    • The Suicide Fall skill has been modified so that it can be activated whilst in the forward motion of Lunar Dash, even during the skill’s cooldown.
    • The hitting command has been changed from right-click to left-click, and it has been changed to enable linkage with hitting motion while moving.
    • The sense of speed for the attack action of the skill has been improved.
  • Chain Crash: Sah Chakram skill has been changed as follows.
    • The speed of skill attacks and the speed of linking to other skills after using the skill has been increased.
    • Skill cooldown and stamina consumption have been reduced as follows.
Before change after change
15 seconds cooldown

250 stamina cost

12 seconds cooldown

200 stamina consumption

  • Lunatic Discus skill has been changed as follows.
    • The critical strike chance applied only to monsters of the skill has been increased from 40% to 100%.
    • It has been changed to allow recovery of stamina while using skills.
    • The attack range has been changed so that the maximum damage is applied to all ranges the skill hits, and the description of the number of hits has been changed as follows.
Before change after change
1382% x 1 for knockback hit damage, up to 3 hits
Spinning Strike Damage 1382% x 11
Hit Damage 1382% x 14
    • The defense determination and status abnormal effects of Lunatic Discus skill have been changed as follows.
Before change after change
Forward guard before attack
Knockback on successful hit (applies to player only)
Forward guard while using skill
  • The cooldown time of the Danse Macabre skill has been reduced from 15 seconds to 9 seconds, and the resource consumption of the skill has been changed as follows.
Before change after change
Requires Fighting 40 Requires Endurance 150
  • The number of hits and resources consumed by Halo skill have been changed as follows.
Before change after change
Requires Endurance 200
Hit Damage 1204% x 2
1204% x 3 when using skills while in Crimson Sword
50 demands
Hit Damage 1204% x 4
  • After using the Halo skill, the linkage speed to other skills has been increased.
  • The defensive posture has been changed to maintain the defensive posture when activating the forward Ghost Step skill that can be linked while using the Lunar Veil skill with Shift + ↑.

Ninja

Main weapon

  • The phenomenon that the stamina was abnormally decreased when attacking while moving the Shuriken Throw skill left/right/rear has been fixed.
 

Succession

  • Prime: Heart Aiming has been added.


Jin: Aiming for Heart, which is used as the main skill in Ninja Succession, has been strengthened with Strength: Aiming for Heart, and a hit buff has been added to increase instantaneous assassination ability and make up for insufficient hits.
  • The Gaze Posture skill has been changed as follows.

The ninja succession was able to fight using a gaze posture that could move forward and defend. In order to strengthen this part, we have enabled the use of Forward Gaze Stance on the Steel: Rotating Blade. In addition, it is possible to use the rearward gaze posture after the Prime: rampant, Prime: heavy rain, and Jin: shadow division.

 

  • The phenomenon that the character’s movement slows down when hitting the Ninjutsu: Blade Spin I ~ Prime skill has been alleviated.
  • Prime: Blade Spin skill has been changed as follows.
    • Improvements have been made so that the gaze posture action is activated when the right-click input is maintained after using the skill.
    • The critical hit chance applied in PvE of the skill has been increased to 50%.
  • After using the smokescreen skill: The activation speed of the Fox Claw skill has been increased.
  • The attack range of Prime: Black Moonlight skill has been improved so that it is applied equally in all hits.
  • The stamina consumption of the Prime: Evasive Shuriken Malice skill has been reduced from 150 to 100.
  • Critical Hit Chance +50% effect applied in PvE has been added to Prime: Red Rain skill.

Awakening

  • The Sudden Decapitation skill has been changed as follows.
    • 10% attack speed increase effect has been added for 10 seconds when using skills.
    • A front guard effect has been added when using skills.
    • Floating and bounding effects have been changed to apply only to monsters when using skills.
    • When acquiring the Core: Sudden Decapitation skill, the floating and bound effects have been changed to apply to other adventurers as well.
  • The Drastic Measure skill has been changed as follows.
    • Super Armor effect has been added when hitting skills.
    • The bound effect when hitting a skill has been changed so that it only applies to monsters.
    • The bound effect has been changed to apply to other adventurers when acquiring the Core skill of both sides.
  • Vacuum Slash skill has been changed as follows.
    • Improvement has been made so that when the F operation key is pressed after using the skill, the skill’s 4 hits will be activated.
    • The forward guard effect has been added to the skill’s 4 hits.
    • When the skill hits 4, the number of hits has been added by 2 hits.
    • The down attack effect has been added to the skill.
  • When acquiring the Core skill of Murderous Intent, the duration of the super armor effect has been increased.
  • The activation speed of the Seamless skill has been increased.
  • Flow: Mach Explosion skill has been changed as follows.
    • Improvement has been made so that when you hold the right-click after using the Flashing Light skill, the Flow: Mach Explosion skill is activated.
    • After the Flow: Mach Explosion skill, the link to other skills has been improved so that it continues smoothly.
  • The phenomenon in which the movement slows down when hitting the Serpent Ascension skill has been alleviated.

Striker

  • Flow: Stalking Wolf skill has been changed as follows.
    • The ability to instantly approach the opponent with one hit of the skill has been added.
    • The floating effect on one hit of the skill has been removed.
    • After using Taeback Kick skill: It has been improved to link the Flow: Stalking Wolf skill.

Mystic

  • The amount of damage and number of hits of the dragonizze effects on Rising Dragon, Sea Burial and Wave Orb skills have been changed.
  • The phenomenon that the Elvia: Severed Fate skill did not work has been fixed.
  • Fixed the issue where the damage reduction value was abnormally exposed during PvP in the description of the Black Spirit: Rising Dragon skill.
  • Fixed the issue where the damage reduction mark was not exposed during PvP in the Sea Burial skill.

Lahn

Succession

  • The cooldown of the Succession: Flow: Nimbus Stride skill has been changed to 30 seconds.
  • Prime: Furious Chase skill has been changed as follows.
    • After using the skill: It has been improved to link more smoothly with the Prime: Blooming Nether Flower skill.
    • Improvements have been made so that when a skill is used during the cooldown, the link to other skills is activated more smoothly.
    • Fixed the issue where, when linking the Spring Breeze skill after using the skill, the Pendulum Kick skill was activated first.
  • The link to the following skills has been improved to be activated more smoothly after using the Prime: Cymbidium skill.
    • Prime: Blooming Nether Flower, Prime: Furious Chase

Awakening

  • Fixed the issue where the abnormal status effect was applied to monsters repeatedly when using Flow: Dancing with Death skill.
  • Fixed the issue where the No Collision effect was not applied at the start when using the Nimbus Stride skill while in awakening.
  • The cooldown of Bleeding Hearts has been changed.
    Before change after change
    Cooldown time of 9 seconds 7 seconds cooldown

  • The phenomenon in which the 1st hit of the Tailspin skill was activated when linking the Tailspin skill after using the 1st hit of the Eradication skill has been corrected.

 

Shai

  • Even in the talent state, Ya-ho! has been improved to be able to use the skill.
  • Fixed the issue where the buff effect of the Outta My Way! skill did not apply to allies when you have 2 or more Florin Leaves

Other Class Changes

  • The test monsters placed in the free arena have been changed to character types.
    • UI for CC count has been added so that you can practice PvP combos on test monsters.
Existing test monsters were not enough targets to practice PvP combos. Adventurers no longer need to call in their acquaintances and hold them for a long time when checking out PvP combos or major changes. Through the additional CC count UI, we have prepared for adventurers to enter PvP more easily, so please visit the free arena more often.

 

  • When summoning a Black Spirit (/) with a character with a level of 30 or lower, it has been changed so that it does not attract the attention of monsters.
  • If the screen is temporarily stopped while the character is invulnerable, the phenomenon in which the invulnerability state is abnormally maintained has been corrected.
  • When you click the Create New Character button on the character selection screen, you can select whether or not to create a season character along with a season character benefit guide.
    • This UI can only be viewed by adventurers who can create season characters.

 

Guild Changes

  • [Guild] Drilling reward has been changed.
    • [Guild] The rewards obtained when the driller completes drilling have been changed as follows.
Before change after change
Faded Trader’s Chest x 1
Fossil Fragment with Traces of Time x 2
Relic of the Nameless Warrior x 1
[Guild] Covenant of Blood x 10
Faded Trader’s Chest x 1
Fossil Fragment with Traces of Time x 4
Relic of the Nameless Warrior x 1
Secret Treasure Chest x 1
[Guild] Covenant of Blood x 20
[Guild] Red Magical Crystals x 2
    • [Guild] The reward obtained when the drilling machine is destroyed without completing drilling has been changed as follows.
Before change after change
Faded Trader’s Chest x 1
Fossil Fragment with Traces of Time x 1
Relic of the Nameless Warrior x 1
[Guild] Covenant of Blood x 6
Faded Trader’s Chest x 1
Fossil Fragment with Traces of Time x 2
Relic of the Nameless Warrior x 1
Secret Treasure Chest x 1
[Guild] Covenant of Blood x 10
[Guild] Red Magical Crystal x 1

    • [Guild] Red Magical Crystal can be crafted to make ‘[Guild] Ancient Tank Shell’.
How to make material item result item
Machining (L) – Machining [Guild] Red Magical Crystal x 1
Melted Iron Shards x 15
Powder of Flame x 10
Black Stone Powder x 15
[Guild] Ancient Tank Shell
  • [Guild] drawings that can be obtained when completing the guild mission: The number of drilling items acquired has been changed from 3 to 4.

Siege/Node War Changes

Today’s Black Desert Lab update finally introduces the improved Ballista along with a new tank that will be active in Conquest Wars. First of all, the ancient tank can be acquired by destroying the military wagons that appear at random locations in the occupation war zone from the time the occupation war is in full swing. It is designed to be coveted by many guilds, as it grants great power to take over. However, in order to acquire the ancient tank, you have to deal the most damage to the military wagon, so a strategy to take the tank by inflicting damage to the military wagon while dealing with other guilds that have flocked to acquire the tank becomes important.

In addition, the improved ballista has been improved for the point that it was burdensome to join the main force due to its slow movement, and now the damage has also been changed to a threatening level, so that the siege side can use it more threateningly in the occupation battle.
And now the lord guild/confederation can participate in battles with other territories. As long as you participate as a ‘Songju’, you cannot participate in your own territories, and you can invade other territories and work with the goal of liberation. Also, if the liberation is successful, you will be able to use the loot merchant, including the Brilliant Medal of Honor.

In addition, in today’s update, convenience improvements have been made that many adventurers participating in the Conquest War have requested for improvement.
Now, when constructing a fortress to participate in the Conquest War, you can check the installation area on the screen by clicking the Show Node/Conquest War installation area button.
Even during the occupation war, it is possible to understand at a glance where the occupation zone is connected through the world map,
You can tell through the world map without directly checking whether the inner and outer gates on the Mercury side have been destroyed.

 

Along with the changes in Conquest Wars, the rules of Node Wars also change. Now, as originally intended, Node Wars will allow more adventurers to participate, and stat restrictions will be introduced in Tier 2 and 3 so that you can progress gradually. In fact, the ability limit is against the character’s growth goal, so we were very careful about introducing it too. However, based on the experience and data of Domination during the pre-season, we came to the conclusion that it would be much better in the current situation to reduce the burden on equipment and provide an environment where more people can participate. Therefore, the ability limit was applied to the 2/3 Tier as well. However, this limit will be slightly modified depending on the situation or the average growth of adventurers.

In addition, a limit on the number of Node Wars has been added. The reason we initially set the group with 100 people is that it was designed based on land grabbing, so it is easy to defend when we occupy multiple bases, and on the other hand, we intend to open a way to deal with the number of people even if our skills are a little lacking. It was. However, after checking the data for the last few months, we decided it was right to set the limit again in consideration of the average number of participants. We considered reducing the number of bases, but we decided that it was more important to induce more guilds (federations) to participate, so we introduced a limit on the number of people. Since it is applied along with the ability limit, we will continue to check the situation after the patch, and if necessary, we will consider gradually increasing the number of people limit.

Lastly, in response to your opinion that you want to enjoy Node Wars more often, we have changed it to run for 5 days (Sun, Mon, Tue, Wed, Thu) instead of the set 3 days.

  • A new siege weapon, an ancient tank, has been added to the Conquest War. The ancient chariot was created by the secret experiment of Hexe Moa, the witch of the ancient Orzeca, a kingdom destroyed by greed.
    • The Ancient Tank can be obtained by destroying the military wagon with the <Ancient Tank> that appears only during the Conquest Wars of Calpheon, Mediah, and Valencia.
    • Military wagons appear at random locations between 2 and 1 hour after the start of the occupation war, and the guild with the highest contribution to destroying the military wagons will take ownership of the ancient tank.
    • Two people are required to use the ancient tank, one person moves the ancient tank and the other person controls the tank gun to fire to the desired location and hit the enemy.
    • ‘[Guild] Ancient Tank Shell’ is required to fire a tank cannon, and you can make a shell by crafting the ‘Red Magical Crystal’ material obtained from the guild drilling.
    • Ancient chariots can effectively attack gates, barriers, barrier gates and barricades, and are vulnerable to attacks by elephants and horses.
    • If an ancient tank remains at the end of the Conquest War, the ancient tank will be automatically destroyed.
    • ※ Items that can summon a tank obtained by destroying a military wagon <carrying an ancient tank> have a validity period of 1 hour.
  • The siege weapon before the occupation, the Ballista, has been improved as follows.
    • Ballista’s movement speed and rotation speed have been increased by 50% compared to before.
    • The speed of ballista’s basic operations (stop while moving, move again after stopping, etc.) has been increased by 50% compared to before.
    • When hitting the castle gate with a ballista, the damage has been increased by 30% compared to the previous one.
    • When hitting a character with a ballista, the damage has been increased by 20% compared to before.
    • Damage has been increased by 30% compared to before when hitting the Fortress/Command Post/Field HQ with the Ballista.
    • Damage has been increased by 100% when using Ballista to hit annexes such as supply stations, recovery stations, and cannon observation stations.
    • ※ As before, only guilds that participated as a siege guild before the occupation can construct, produce, and use the Ballista Works.

  • The function to display the occupation area has been added.
    • The display of the base installation area in the upper right corner of the game screen has been changed to the display of the Node War/Conquest War installation area.
    • If the display of the Node War/Conquest War installation area is enabled, the area where the Node War/Conquest War is in progress is visually displayed.
  • In the World Map (M) window, a function has been added to display the areas where you can build a fortress/command post/field command post before occupation.
    • World Map (M) – Node War/Conquest War Information Filter – You can check by clicking the Conquest War Territory button.

  • In the World Map (M) window during the Conquest War, a display indicating the status of the outer and inner gates of Calpheon, Mediah, and Valencia castles has been added.
    • If the castle gate is destroyed, it will be marked as destroyed.
  • The Castle Guild/Alliance occupying the territory has been changed so that it can participate in the Node War of another territory.
    • ※ However, you cannot participate in the Node Wars in the Balenos/Serendia Territories, which are the tier 1 bases, and in the occupied territory.
    • The castle guild/confederation can participate in the Node War, but cannot occupy the Node.
    • * Therefore, if you win the Node War you participated in, the Node will be freed .
    • The conditions for victory in the Node War are the same as before, and apply when there is one last guild’s fortress remaining at the participating base.
    • When the Guild/Alliance participates in a Node War, they can acquire a brilliant medal of honor appropriate to the Node War Tier they participated in according to the victory/liberation/defeat results.
    • If the Guild/Alliance wins the Node War, they cannot occupy the Node, but they can use the loot shop that matches the Node War Tier they participated in.
  • The date of participation in the base for each territory has been changed.
Before change after change
3 days set in the territory In all territories except Friday/Saturday
Sunday, Monday, Tuesday, Wednesday, Thursday

 

  • Changes have been made so that each Node War Tier is divided by territory.
    • Mediah Territory has been changed to Tier 2 base, Valencia Territory to Tier 3 base, and Calpheon and Kamasylvia Manor to Tier 4 base.
Young name Node War Tier
Balenos Tier 1 Easy (same as before)
Serendia Tier 1 Medium (same as before)
Mediah Tier 2
Valencia Tier 3
Calpheon Tier 4
kamasylvia Tier 4
  • The maximum number of people who can participate has changed according to each Tier of Node War.
    • The existing 100 participants in Tier 1-4 Node Wars have been changed as follows.
Node War Tier number of participants
Tier 1 Easy (Balenos Territory) 25 people
Tier 1 Medium(Serendia Territory) 30 people
Tier 2 (Media Territory) 40 people
Tier 3 (Valencia Territory) 50 people
Tier 4 (Kamasylvia Territory) 50 people
Tier 4 (Calpheon Territory) 100 people
  • Tier 2 and Tier 3 Node Warfare was introduced to limit stats.
    • The stat limits applied to Node Wars are as follows. (Each limit stat is based on the final stat that you can check in the My Stats UI.)
Tier 2 Node War Tier 3 Node War
Attack Power 346 463
Damage reduction 277 333
Evasion 796 830
Accuracy 697 722
Damage Reduction Rate 16% 20%
Accuracy Rate
15% 20%
Evasion Rate 15% 20%
All resistance 30% no limit
Special evasion rate 20% 30%

 

UI Changes

  • ESC (new) menu – The name of the alliance member can also be turned on and off through the guild/clan member name view setting in the game settings window. Accordingly, the name of the corresponding setting item has also been changed.

 

  • When using the pad-only UI, the following items have been added and modified so that the growth pass can be used more smoothly.
    • A shortcut banner for growth path has been added to the right side of the menu window.
    • A notification has been added so that you can check the growth pass icon at the top right of the game screen when you use the growth pass content for the first time and when there is a reward for completing a goal.
    • When starting the growth pass for the first time, snapping has been fixed to be placed on the ‘Start’ button.
  • When using the pad-only UI, the design has been changed to more intuitively use the automatic character movement, vehicle sprint, and rapid cruise automatic use function UI.
  • A legend has been added in the Server Selection UI to show what each icon representing the status and characteristics of the server means.
  • When the season character usable item guide UI is exposed, the guide UI has been changed to disappear when the bag is closed.

Other Changes

Content

  • It has been added so that you can check the name of the author of the post when you mouse over the scroll that moves to the Adventurer’s Note in the Growth Pass UI.
  • A description of each reward has been added so that you can better understand the value of the reward received through the Today’s Connection Reward UI.
  • When the Today’s Connection Reward UI disappears, the Black Spirit’s Gift Box icon in the lower right corner has been added to flash.
  • An effect has been added to improve the usability of the Summon Device Activation UI that can summon the Crystal Summon Scroll of the Ancient Ruins.
    • When you are ready to register a Summon Scroll, the effect is output to the item slot.
    • When a summons is registered in the item slot, the effect is output toward the center circle.
    • When it is in a summonable state, the effect is output to the center of the UI and the activation button.
  • Imperial Cuisine/Alchemy Crafting Delivery has been changed so that it can be delivered regardless of the quantity set for each territory and server, and the delivery notification message provided at specific times has been changed

Before change after change
The imperial crafting/fishing delivery manager in each estate has started receiving deliveries. The Imperial Fishing Delivery Manager of each territory has started to receive the delivery.



System Changes

  • Database optimization work in progress.

Bug Fixes

  • [Wizard] The exclusive action that is displayed when wearing the Sleepless Sun costume has been changed.
  • [Striker] The exclusive action displayed when wearing the Fiery Boy costume has been changed.
  • A typo in the description at the bottom of the fairy growth window has been corrected.
  • When storing Marni’s Stone in the warehouse, the phenomenon that the icon of the item was displayed abnormally has been corrected.
  • Fixed the issue where unnatural vegetation was exposed in Glish 3 and the Hermit Forest area.
  • The phenomenon that certain collections were unnaturally exposed in the uneven rocky area has been corrected.

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