Global Lab Updates – 5th August 2022
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Global Lab Updates – 5th August 2022

Aug 05 Tansie  
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As mentioned in the recent Late Night Dev Talks, the expansion of the fairy’s maximum level, and ability ‘Generous Touch’, to automatically use buff items will be added.

Generous Touch is a skill that the Brilliant Fairy can learn, and it has the ability to automatically use food, elixir, draught, perfume, and other cosumables, up to 20 items. You can save 3 presets, so you can easily and automatically change the list of items to be used according to the adventurer’s play style, such as for PvE, PvP, and lifeskills. Similar to Agris Fever, the automatic use function can be turned on/off when desired, so please use it well when you do not need the automatic use function.

The Generous Touch lowered the probability of obtaining low level skills and distributed the chances equally, and the highly desired auto potion use skill (Miraculous Cheer V) and weight limit (Feathery Footsteps V) were kept the same as before. At the same time, even if you do not necessarily use the V level, we have made it fully usable, so we ask that you use it appropriately according to the situation of the adventurer.

We hope you enjoy the convenience of Black Desert with the Generous Touch of the fairy.

 

  •  The fairy’s maximum level has been increased from 40 levels to 50 levels.
    • Upon reaching Fairy level 50, skill slots increase by 1 space.
      • * As a result, when the fairy reaches level 50, she will have a chance to acquire one more skill according to the specified probability.

 

  •  The ‘Generous Touch’ skill that can be acquired by fairies of ‘Brilliant’ grade has been added.
Skill Name Skill Effect
Generous Touch I
Use 5 items automatically
Generous Touch II
Automatically use 8 items
Generous Touch III
Automatically use 12 items
Generous Touch IV
Automatically use 16 items
Generous Touch V
Automatically use 20 items
    • Generous Touch is a skill that can be acquired from the level 10 of the Brilliant Fairy.
    • The ‘Auto Use Setting’ function, which allows you to set the items to be used automatically in the fairy menu, has been added when you learn the skill of Generous Touch.
    • When the specified item is not in use through this function, you can automatically use the item you have.
    • Items that can be used automatically are as follows. The number of items that can be set at one time increases according to the skill level of Generous Touch.

Automatic use Note
Cron’s Set meal / Food Automatically use the selected food.
* You can choose only one type of cron set meal.
Elixir /  Draught
Automatically use the selected elixirs and draughts.
* You can select only 1 type of elixir.
Perfume One selected perfume will be used automatically.
Scrolls Automatically use the selected scroll.
* When selecting a higher scroll, the lower scroll will be deselected.
    • You can easily change the set auto-use settings through the preset 1~3 buttons at the top.

 

    • From the UI in the upper left corner, you can turn on/off the automatic use of cooking/elixirs and open the setting UI.
    • You can turn ON/OFF when left-clicking, and open the setting UI for automatic use when right-clicking.
      • * You can use it more conveniently if you set it as a simple shortcut key setting.
Auto use function ON Auto use function OFF

 

  •  With the addition of new fairy skills, the skill acquisition rate of the Brilliant Fairy has changed.
    • The probabilities of acquiring the Generous Touch skill depend on the skill status of the Brilliant Fairy, and you can check the skill acquisition probability of your fairy in the game.

 

Church Buffs and Villa Buffs

  •  The ability to hand over a silver coin to an NPC and receive a 300-minute buff has been added.
    • Accordingly, the phrase “(120 minutes)” has been added to the chat button that can receive the buff for 120 minutes.
 
    • You need 10,000,000 silver each to receive the attack/defense/experience buff for 300 minutes.
Classification Effect
Attack (300 minutes)
10,000,000 silver coins
All Attack Power +8, All Accuracy +8
Defense (300 minutes)
10,000,000 silver coins
All Damage Reduction +8, Max HP +150
Experience (300 minutes)
10,000,000 silver coins
Combat EXP gain +15%, Skill EXP gain +15%
    • The buff can be obtained from the following NPCs.
Town NPC
Velia Ottavio Ferre
Heidel Arsene
Calpheon Leona
Grana Merindola
Valencia Nerasabi Alom
Duvencrune Altar
Altinova Siegmond
Odraxxia Kindir
Eternal Winter Munch Cheg

 

  • A buff that allows you to receive [Villa] Life Discovery, [Villa] Skill and experience, and [Villa] Body Enhancement, which can be purchased through the Villa Invitation, has been added for 300 minutes each.
    • [Villa] Discovery of Life: 2,000,000 silver coins
    • [Villa] Skills and Experience: 3.3 million silver coins
    • [Villa] Body Enhancement: 10,000,000 silver coins

※ You cannot check the buff of the villa invitation at the Black Desert Research Lab, and it will be updated on the official server.

Terrmian Event Changes

  • The following improvements have been made to the event: Terrmian Sand Castle Ruins Grand Festival!
    • The 10 types of food that can be purchased at the night market have been modified to fit into the family bag.
    • Character behavior when eating night market food has been added.
    • The cooldown time of food at Papu’s Night Market has been changed. Accordingly, the item description has also been changed.
      • * Share cooldown time: Porolong fruit basket, fluttering petals, plump strawberry pie
      • * Share cooldown time: Seaweed Yogurt, Bubble Fruit Soup
      • ※ When using the Porolong Fruit Basket, you cannot use the plump strawberry pie together, but you can use the seaweed yogurt together.
    • The cooldown time of Sea Otter Night Market food has been changed so that it is not shared with each other. As a result, the relevant content in the item description has been deleted.
      • * Removal of shared cooldown time: Grilled eel with foot smell, Steamed pufferfish, stir-fried octopus covered in ink, deep-fried mutant claws, Fish scale oyster gratin
    • The basic movement of NPC Bedio in <Termian Night Market> has been changed.
    • <Termian Night Market> Puria, Melnia, and Bedio started soliciting more actively. Now you are one step ahead and sell items.
    • Fixed the issue where Papu & Sea Otter Chief did not appear during the clash at Terrmian Beach.
    • The phenomenon that Papu & Sea Otter Chief did not appear during the clash at Terrmian Beach has been fixed.
    • The cooldown time of the Transformation Book that can be used in the Terrmian Sand Castle Ruins has been reduced from 20 minutes to 1 minute.
    • The corresponding text has been added to the 8 types of disguise items that can be used in the Terrmian Sand Castle Ruins.
      • * At the end of the event, this item will be batch deleted.
    • The name of the Terrmian Event Reward Permanent Disguise Book has been changed.
      • * [Event] Fierce pine needle inspection disguise → [Udangtang] Fierce pine needle inspection disguise book
      • * [Event] Sublime Sea Urchin Master Disguise → [Udangtang] Sublime Sea Urchin Master Disguise Book
      • * [Event] Holy Jujube Priest Disguise → [Udangtang] Holy Jujube Priest Disguise
      • * [Event] Lone Conch Swordsman Disguise → [Woodangtang] Lone Conch Swordsman Disguise
      • * [Event] Scales of Fear Disguise → [Udangtang] Scales of Fear Disguise
      • * [Event] Disguise of the Gogo Sea Cucumber Priest → [Udangtang] Disguise of the Gogo Sea Cucumber Pries
    • The following text has been added to 6 types of Terrmian event reward permanent disguise items.
      • * This disguise book cannot inflict damage to monsters.
    • Fixed the issue where <Papu Empress> Papuraora and <Sea Otter General> Kryonia appearing in abnormal positions when the battle at Udangtang Sand Castle begins.
    • Changes have been made so that the vested looting privileges do not disappear even after a certain period of time has passed after the defeat of Papu and Sea Otters in Udangtang Sand Castle Ruins.
    • The phenomenon of awkward navigation when moving automatically in the Terrmian area has been fixed.
    • The phenomenon that silver coins were stored in the warehouse abnormally when selling goods at the Terrmian Night Market has been fixed.
    • The completion condition of the quest ‘[Event] Campfire for Tonight’ has been changed to be clearer with “Cut 5 Ash Logs”.
      • * In the description of the quest, information about NPCs who can purchase Lumbering Axes has been added.
    • In the quest ‘[Event] Grilled Fish on Campfire’, sea eel and herring have been improved so that they can be grilled in the campfire
    • It has been modified so that you can use functions such as menus in the game start guide UI when entering the burning sand castle
    • The [Event] Sunset and Purple Butterfly Fish that were previously caught in Papua Fishing Grounds and Crini Fishing Grounds, respectively, have been changed to be acquired with a 10% chance of obtaining the butterfly fish on the other side.
      • * The total acquisition probability of event fish is the same.

Conquest/Node War Changes

  • The ability to directly set the guild color classification before node war/conquest has been added.
    •   A button to set the guild color classification has been added to the occupied area item in the guild window.
    • The color can be set immediately after the start of the Node/Conquest War by guild commander or higher.
    • In the case of Node Wars, the guild participating in the color change UI is displayed as an anonymous name, and when a fortress is found, which guild is displayed.
    • If you change the color, the system message and chat message of which guild member changed will be displayed
    • 1 minute cooldown applies to color change.
    • In the case of a union composed of several guilds, they are distinguished by one color.

※ This function cannot be checked in the Black Desert Research Lab and will be updated on the official server.

 

 

Other Changes

Item Changes

  •  The exchange upper limit price of the items below has been adjusted.
    •  Spirit’s Perfume Elixir with Breath: 3.75 million silver coins
    • Ancient Power – Black Shard: 220 million silver coins
    • Ancient Seal – Red Piece: 300 Million Silver Coins  
  • During continuous collection of empty bottles, it has been improved so that continuous collection does not stop even if special collections are found, and the following text has been removed from the description of empty bottles.
    • If you find a special gathering, continuous gathering will stop.
  • When exchanging naru weapons and armor with the beginner black stones, it has been improved so that several can be exchanged at once.
  •  The names of Jade Lighthouse and Jade Breath have been changed to Jade Lighthouse and Jade Breath.

 

Monster Changes
  • The probability of obtaining Breath of Starlight Jade from the ‘Jade Starlight Forest’ in the Mountains of Endless Winter has been increased by 1.6 times.
  • The number of Breath of Starlight Jade that can be obtained from <Guardian of the Lost Winter> Erebok in the Mountains of Endless Winter has been increased from 1 to 3~4.


Quest Changes

  •  A daily repeat quest has been added to return the Nuvelicant costume to the sealed helmet and sealed armor form.
    • [Daily] Sealed Nuvelicant Helmet
      • * Suju NPC: Bert Bed Mountain
      • * Order conditions: Wear a Nuvelicant helmet, or keep it in a pearl ba
    • [Daily] Sealed Nuvelicant Armor
      • * Suju NPC: Bert Bed Mountain
      • * Order conditions: Wear Nuvelicant armor, or store in a pearl bag
    • If you hand over 2 Cantirnia Crystals and a Nuvelicant helmet or armor, you can obtain a sealed Nuvelicant helmet and armor, respectively.
    • ※ Cantirnia crystals can be purchased for 500 million silver each at Francia, the Ambassador of Odraxia.
  • Fixed the issue where the socketed La Orjeca Armor could not be delivered during the quest ‘[Daily] Original Form: La Orzeca Armor’, which can return La Orjeca Armor to La Orzeca Armor Box.
  • When the quest ‘Ella’s Gift’ is in progress, directions have been improved to guide all quest targets.
  • The phenomenon that the quest ‘Ravikel’s Test’ was not received normally under certain circumstances has been corrected.
  • Fixed the issue where you could not receive the ‘[PC Room][Daily] Old Moon Guild Subjugation Request’ quest that you can receive in the PC Room after completing the ‘[Season] Old Moon Guild Special Subjugation Request’ quest.
  • In the ‘Balenos Mountains’ area, the phenomenon that millennial plants at a specific location could not be collected has been fixed.
  • The phenomenon that some vegetation in the ‘Navan Meadow’ area looked awkward has been fixed.
  • The phenomenon that characters could get stuck in a specific location in the ‘Gyfin Rasia Temple Underground’ area has been fixed.
  • The phenomenon that characters could get stuck in a specific location in the ‘Biragi Wildlife’ area has been fixed.
  • Fixed the problem that the loading of the ‘Dead Moon Post’ area is not normal.
  • After exchanging items with NPCs, the phenomenon in which some of the NPC’s lines were not displayed in certain situations has been fixed.
  • The movement of seagulls and eagles has been improved naturally.

 

UI Changes

  • When the world map location is saved with Alt + number keys in the world map (M), the camera zoom-in state is also saved.
  • Improvements have been made so that the scroll button does not become too small when using the Find My Item function.
  • To prevent ‘Receive All Items’ in the Black Spirit’s gift box by mistake, the confirmation window can now be selected only with the mouse, not with the Enter key.

 

System Changes
  • Optimization of the part where frame drops could occur when the quest target monster is defeated has been optimized.
  • When entering the free duel in the Node/Conquest Server server, it has been changed so that it cannot be moved to the character selection window.

 

Bug Fixes

  •  Fixed the issue where the Undelete Character button on the character selection screen looked awkward while using the pad mode dedicated UI.
  • The awkward sentence of the following monster knowledge has been corrected
    • <Hanging Up> Erecanthus, <Immediate Conflict> Erecanthus, <Wearing Fresh Blood> Erecanthus, <Swallowing Tears> Erecanthus
  • Awkward sentences for the end of the Conquest War have been corrected.
  • Some awkward lines in the quest ‘Nurio’s Dream’ have been corrected.
  • Dark Red Fang Crystal – Dragon Warrior, Dark Red Fang Crystal – The phrase stating that you must possess the knowledge of Gaktunak in the item description for iron armor has been removed.

 

Class Changes

Warrior

Awakened Warrior is a well-balanced class in current PvP with agile movements, grip-based grip, and decent attack and defense. However, the movement speed reduction debuff of ‘Grave Digging’ is showing too much performance, so we have adjusted the duration and value, and all the defense increase buffs that make the warrior hard have too much performance, so we have adjusted them so that they do not overlap.

Main weapon

  •  When using the Great Sword Defense, Scars of Dusk, Dusk Slash, Merciless, War Cry, and Guard skills, all defense increase effects that are applied have been changed so that they do not overlap.
 

Awakening

  • Grave Digging
    • The speed reduction effect on successful hits of I~IV skills has been changed.
      • * Movement speed decreases by 30% for 10 seconds when hitting is successful → Movement speed decreases by 10% for 5 seconds when hitting is successful
      • * Attack speed decreases by 30% for 10 seconds when hitting is successful → Attack speed decreases by 10% for 5 seconds when hitting is successful
      • * Casting speed decreases by 30% for 10 seconds when hitting is successful → Casting speed decreases by 10% for 5 seconds when hitting is successful
 
 
 

Sorceress

Awakening

  • Cartian’s Nightmare
    • Added 40% Critical Strike Chance that only applies to monsters.
  • Swirling Darkness
    • Damage of skills I~III has been changed.
      • * 1 hit damage: 910/1011/1178%x5 → 910/1011/1178%x6
      • * 2nd hit damage: 997/1082/1272%x6 → 997/1082/1272%x6
      • * Damage reduction rate in PvP: 50% → 53%

 

 

Tamer

Awakening Tamer had its strengths in PvP, especially 1:1, due to its weakness to preemptive attacks and ambiguous defense decisions. Therefore, instead of removing the bound effect to <Beast Rampage>, a forward guard effect was added to increase stability, and when the existing <Resonance: Azure Dragon> effect was activated, the movement distance of <Moonlight Strike> was secured as a basic effect. Added advantages as entry skills. Lastly, when using the <Heilrang: Howling> skill, it has been improved so that it can counter the approaching opponent with the feeling that Heilang is protecting the golden tiger.

Succession

  • Prime: Roaring
    • Improvements have been made so that it can be activated by pressing the Shift + C key right away even in the standby state when other skills are not in use.

 

Awakening

  • Moonlight Strike
    • Improvements have been made so that the skill of the Beast Rampage is smoothly linked after using the skill.
    • When entering ↓ + left click after using a skill: Changed so that the skill of the Beast Rampage is activated before the skill of the Flow: Full Moon
    • While the <Legendary Beast Dance: Azure Dragon> effect is active, the effect of increasing the movement distance of the Moonlight Strike skill has been improved so that it is always applied to the Moonlight Strike skill even if the <Legendary Beast Dance: Azure Dragon> effect is not activated.


  • Evasion
    • The forward evasion movement has been changed to activate even if the evasion movement skill is locked in the awakening state.
  • Legendary Beast Dance: Resonance
    • It has been improved to a skill that can specialize in skills.
    • The duration of the resonance effect has been increased from 5 minutes to 1 hour.
  • Beast Rampage
    • Upon successful hitting, the bound effect has been changed to only apply to monsters.
    • A front guard effect has been added while using the skill.
    • The effect of the Core: Beast Rampage skill has been changed to Bound upon successful hitting.
  •   Heilang: Howling
    • The Heilang effect has been changed as follows.
      • * It has been changed to activate the Heirang effect by always moving to the side of  Tamer, even when aiming at the opponent.
      • * The damage of the Heilang effect has been changed as follows.
        • > All damage applies damage x 15 according to Heilang’s level → All damage applies damage x 1 according to Heilang’s level, up to 20 hits
      • * The attack range of the Heilang effect has been increased.
      • * The direction of the Heilang effect has been changed.
      • * Stiffness has been changed to apply while the Heilang effect lasts.

 

Musa

Succession

  • Prime: Cyclone Slash
    • PvE damage applied when the skill is on cooldown has been reduced by 28.6%.
  • Prime: Gale
    • PvE damage applied when skills I to III are on cooldown has been reduced by 36.2%.
  • Prime: Blooming
    • PvE damage applied when the skill is on cooldown has been reduced by 15.8%.

 

Maehwa

Awakening

  • Flow: Frostflower
    • The knockdown and down smash effects on successful additional hits of the skill have been changed to a down smash on a successful 1 hit, and knockdown on a successful additional hit.

 

 

Valkyrie

Main weapon

  • Shield Throw I ~ Absolute
    • Fixed the issue where Holy Power was not consumed when using the skill while the skill was on cooldown.

 

 

Kunoichi

Awakening Kunoichi increased the rotational attack speed of the ‘Lethal Spin Spree’, which can be called the representative skill, to further increase the usability, and improved the linkage between skill and skill so that it can be used more naturally. The damage of each skill has not been significantly adjusted, but the overall ability itself is expected to be much better as the speed and linkage of the action have been strengthened. (In addition, in the case of Succession Kunoichi, an upward adjustment is required in PvE and will be reflected in the borrower.)

Awakening

  •  It has been improved so that you can sprint when entering the evasion movement shortcut key (WW) in the state of awakening weapon.
    • The same applies even while the Target Chase skill effect is activated.
 
  • Lethal Spin Spree
    • The PvP damage reduction rate of IV skills has been changed from 63% to 59%.
    • The rotation attack speed of the skill has been increased.

    • When right-clicking while using skill, changed so that it can be linked with Flow: Wrath
    • When left-clicking after using a skill, the speed linked to Flow: Wrath has been increased.

 

 
  • Flow: Wrath
    • The movement speed of skills before attack has been increased.
  •  Sah Spree of Sonan
    • Damage reduction rate during PvP for I~IV skills has been changed.
      • * Damage reduction rate in PvP: 50.2/50.9/51.8/52.8% → 42.5%
    • Damage during the cooldown of I~IV skills has been increased to apply 55% of normal damage.
    • The movement distance of the skill has been reduced, and the resource consumed when using the skill has been changed from stamina consumption of 150 to stamina consumption of 40.
  • Lunar Dash
    • Skill’s stamina consumption has been changed as follows.
      • * Using skills consumes 300/280/250 stamina → consumes 200 stamina when using skills

 

 

Ninja

Awakening

  • Flow: Mach Explosion
    • It has been improved to a skill that can specialize in skills.
  •   It has been improved so that you can sprint when you press the evasion movement hotkey (WW) while in a weapon state.
    • The same applies even while the target pursuit skill effect is activated.
 

Succession

  • Prime: Dark Frenzy
    • The description below has been added so that the description of the skill’s command is the same as the actual one.
      • * Hold S + Right Click after using Prime: Red Rain
  • Prime: Beheading the Dead
    • The phenomenon in which the attack action/effect of the skill and the time at which the actual hit is applied were exposed differently when using the skill in place has been fixed.
  •  Black Spirit: Prime: Blade Spin
    • Fixed the issue where the attack was not triggered in the direction the camera was facing on the first hit when using the skill.

 

 

Striker

Succession Striker will be adjusted through the next week’s update.

Witch, Wizard

In the case of awakening positions and wizards, <Elementalization> has been changed to be linked among other skills, increasing the usability with the invincible effect while moving. Also, by increasing the damage of Mag, Ane, Gor and Tet, respectively, it has been improved to show a more powerful appearance in PvE when fighting using pets.

In addition, the cooldown of <River: Multiple Magic Arrows> has been reduced in the case of a lore location. This skill can be combined with other skills to achieve various effects, but it was difficult to utilize due to its ambiguous cooldown.

  •  Elementalization
    • The starting motion speed has been slightly increased.
    • The super armor effect while moving has been changed to super armor at the start of the skill and invincible while moving.
    • Improvements have been made so that the Elementalization skill are smoothly linked after using other skills.

 

 

Wizard

Awakening

  • Cataclysm
    • Marg effect damage has been changed.
      • * Marg effect damage: 1130% → 1300%
      • * Marg effect PvP damage reduction rate: 31% → 40%
  • Bolide of Destruction
    • Marg effect damage has been changed.
      • * Marg effect damage: 1130% → 1300%
      • * Marg effect PvP damage reduction rate: 31% → 40%
  •  Aqua Jail Explosion
    • Arne effect damage has been changed.
      • * Arne effect damage: 1208% → 1389%
      • * Damage reduction rate during PvP with Arne effect: 36.5% → 45.8%
  •   Flow: Arne’s Guidance
    • Skill damage has been changed.
      • * Hit damage: 763% → 839%
    • Damage reduction effect has been added during PvP.
      • * Damage reduction rate during PvP: 9.1% decrease

 

 

Witch

Succession

  • Prime: Multiple Magic Arrows
    • Skill cooldown reduced from 5 seconds to 4 seconds.
 

Awakening

  • Equilibrium Break
    • Gor effect damage has been changed.
      • * Gor effect damage: 1210% → 1392%
      • * Damage reduction rate during Gor Effect PvP: 31% → 40%
  • Flow: Gorr Roll
    • Skill damage has been changed.
      • * Hit damage: 765% → 842%
    • Damage reduction effect has been added during PvP.
      • * Damage reduction rate during PvP: 9.1% decrease
  •   Thunder Storm
    • Tett effect damage has been changed.
      • * Tet effect damage: 1147% → 1319%
      • * Damage reduction rate in PvP: 30.9% → 39.9%
  •   Flow: Voltaic Tett
    • Skill damage has been changed.
      • * Hit damage: 1147% → 1319%
      • * Damage reduction rate in PvP: 30.9% → 39.9% decrease

 

 

Dark Knight

Succession Dark Knight focuses on complementing performance in PvP. First, instead of changing the bound effect applied to <Prime: Lunacy of Vedir> to be applied only in PvE situations, we added super armor to <Prime: Air Strike> and front guard to <Prime: Ravage Rake>. Accordingly, we expect that the style of the Dark Knight of Succession, which must enter the enemy line and induce battle, will have a little more stability.
In addition, resource consumption (spirit/stamina) has been reorganized. First of all, as <Prime: Air Strike> has a super armor effect, it has been changed to a form that consumes stamina rather than mental strength. Finally, the stamina consumption of <Prime: Twilight Dash>, which was over-measured for the distance traveled, was also reduced from 300 to 200. Lastly, some of the movements linked to the <Prime: Nocturne> skill have been changed to <Prime: Kamasylvia Slash>, so that both skills can be used more evenly depending on the situation.

Succession

  • Prime: Kamasylvia Slash
    • When used in conjunction with the Dusk II skill, the phenomenon in which collecting damage was applied even if the collecting was not completed has been corrected so that normal damage is applied.
    • The 1 hit reduction effect of Prime: Kamasylvia Slash III skill in PvP has been changed so that the same damage is applied in PvP as in I~II skills.
 
  • Prime: Lunacy of Vedir
    • The bound effect has been changed to apply only to monsters upon successful hitting.

 
  • Prime: Air Strike
    • Super Armor effect has been added during attack.
    • The resource required to use the skill has been changed from 60 Spirit to 150 Stamina.

 

  • Unveiled Dagger
    • The resources required to use the skill have been changed as follows.
      • * Existing: Endurance 100/150/200/200
      • * Changed: Spirit 30/35/40/40
  • Prime: Twilight Dash
    • The resource required to use the skill has been changed from 300 Stamina to 200 Stamina.
  • Prime: Ravage Rake, Flow: Ravage Rake
    • The front guard effect has been added while using the skill.
    • The phenomenon in which the Flow: Ravage Rake skill cannot be activated while using the skill has been fixed.
  • Prime: Wheel of Fortune, Prime: Lunacy of Vedir
    • After using a skill, the speed of linking to other skills has been increased.
  • Prime: Obsidian Ashes
    • The bound effect of the IV skill’s successful hit has been changed to apply only to monsters, the same as for skills I~III.
    • Super Armor effect has been added while using skills.
  •  Prime: Nocturne, Prime: Kamasylvia Slash
    • The activation method of the skill has been changed as follows.
      • * existing
        • Right-click additional input after using Prime: Lunacy of Vedir, Prime: Twilight Dash, Flow: Vedir Strike, or Prime: Kamasylvia Slash. When additional right-click input is added, Prime: Nocturne is activated
      • * change 
        • After using Prime: Lunacy of Vedir, or Flow: Vedir Strike skill, if you right-click additionally, Prime: Nocturne is activated. 
        • Prime: Twilight Dash, Prime: Kamasylvia Slash skill’s charging hit is activated when additional right-click is input after the charging operation of Prime: Kamasylvia Slash.

 

Lahn

The succession column has been improved in a form that reduces the burden of preparation for attack and movement. First, we have completely removed the stamina consumption of <Eye of the Phoenix>, which is not a movement skill (replaced it with fighting spirit), and lowered the endurance requirement of <Dismemberment>, which increases attack power, to 100. And it has been changed to recover stamina during the rush attack of <Prime: Cymbidium>. (We will continue to check the stamina and ‘movement’ of the Succession column after the patch.) The Awakening column has strengthened its abilities in PvP. First of all, in the case of <Soul Raid>, the representative skill of awakening, the range and cooldown were lowered due to excessive performance at one time. And to make Lan’s attack more powerful, a 6% reduction in evasion rate has been added to <Tailspin>, and all defense reductions have been increased from 15 to 20 in <Earthly Pain>. Lastly, <Blood Moon Twist>, which had a relatively slow casting speed, can be linked after using <Bloody Stride> and <Flow: Vice> to increase the usability.

Main Weapon

  • Eye of the Phoenix
    • The resource required to use the skill has been changed from stamina consumption to 50 fighting spirit.
    • The fighting spirit recovery effect when a skill hit is successful has been changed to a vitality recovery effect when a successful hit is successful. 
      • Health Recovery: 15 / 15 / 15 / 25
  • Dismemberment
    • II ~ III, the stamina consumption of Jin skills has been changed.
      • * Endurance consumption 100/150/150/150 → 100
Before change after
※ It was filmed with a character based on stamina 2506.
※ It was filmed with a character based on stamina 2506.
 
  • Prime: Cymbidium
    • Improvements have been made to recover stamina during a skill charge attack.
 

Awakening

  • Eradication
    • Improvements have been made so that it can be smoothly linked to Nimbus Stride after the first hit.
Before change after
 
  • Taunting Death
    • Improvements have been made to restore stamina while using skills.
  • Bloody Stride, Flow: Vice
    • After using the skill, it has been improved to link smoothly with Blood Moon Twist.
Before change after
 
  • Deadly Dance
    • After using the skill, it has been improved so that it can be linked with the 2nd hit of the Earthly Pain skill.
  • Before change after
    ※ This is a demonstration video for monsters.
    ※ This is a demonstration video for monsters.
     

  • Earthly Pain
    • The effect of reducing all defense by -15 for 10 seconds has been changed to reducing by -20.
  • Soul Raid
    • Skill cooldown has been changed from 17 seconds to 15 seconds.
  •   Tailspin
    • A 6% reduction in all evasion rate for 10 seconds has been added when a skill hit is successful.

 

 

Archer

Archer’s <Full Bloom> has been changed to use <Flow: Grand Bloom> and utilizes long-range damage. However, this change was meaningful when dealing with a large number of monsters, but it was weak in the top hunting ground. Therefore, if you lock <Flow: Grand Bloom>, you can use <Full Bloom>, and the melee damage has been adjusted so that it can be used even in the top hunting ground.
  • Flow: Grand Bloom
    • Changed to be able to lock skill commands.
      • * If you lock the Flow: Grand Bloom command, it will be activated as a Full Bloom skill.
 
  • Full Bloom
    • Skill melee damage has been changed.
      • * Melee damage: 98% / 384% / 988% → 106% / 415% / 1067%
      • * Damage reduction rate during PvP: 45%/ 55%/ 65% → 49.2% / 58.3% / 67.5%

 

 

Shai

Shai has the highest number of hits and the highest defense reduction debuff for Florent skills. This point created synergy in the hunting ground where a small number of monsters had to be attacked for a long time, resulting in high efficiency. Shai wanted to adjust the part with excessively high efficiency while maintaining the above characteristics. We have lowered the excessive efficiency a bit, but we have made it possible to still maintain a strong feeling in hunting grounds that deal with a small number of monsters, such as Elvia: Gynt Hill or Gyfin Rasia Underground.
  • One-Two-Three
    • The PvE damage of hits 1 and 2 has been changed as follows. (PvP damage is the same as before.)
      • * 1,2 Hit Damage: 318% / 427% / 578% / 734% / 889% → 296% / 397% / 538% / 683% / 827%
      • * Damage reduction rate during PvP: 27.3% / 27.4% / 27.3% / 27.2% / 27.3% → 21.9% / 21.9% / 21.7% / 21.8% / 21.8%
  • Try This!
    • Skill damage has been changed as follows. (PvP damage is the same as before.)
      • * Hit damage: 1275% → 1122%
      • * Damage reduction rate in PvP: 20% → 9%
  • Hop-Three
    • Skill damage has been changed as follows. (PvP damage is the same as before.)
      • * Hit Damage: 493% / 769% / 1002% → 444% / 692% / 902%
      • * PvP damage reduction rate: 20% / 20% / 20% → 11.2% / 11.2% / 11.1%
  • Sun, Moon, Stars, Time to Shine!, Summer Rain, Shout to the Sky
    • The duration of the effect applied to allies and the effect applied to yourself has been changed to 60 seconds.
  • Cheer up!
    • Skill’s HP recovery increased from 200 to 300.

 

 

Guardian

Awakening Guardian has increased the damage of some skills to enhance PvE and PvP abilities. Especially in PvP, the behavior of <Neck Impaler> has been changed. <Neck Impaler> was intentionally composed of slow movements among catch-type skills, but due to the changes of various other characters, it is difficult to use it now. Therefore, we improved the usability by changing <Neck Impaler> to a slight forward movement instead of using it in place. In the case of the Guardian of Succession, the damage of major skills such as <Prime: Avalanche Strike> <Prime: Mountain Slam> <Prime: Mutilation> has been increased.

Awakening

  • Neck Impaler
    • When using the skill, it has been changed to catch the enemy by slightly approaching the front.
Before change after
 
  • God Incinerator
    • The damage of I~III skills has been changed as follows.
      • * Hit damage: 751/909/1056% x 14 → 938/1136/1320% x 14
      • * Damage reduction rate in PvP: 40/35/30% → 35%
  • Cleansing Flame
    • The effect of increasing the critical strike rate by 25% that only applies to monsters of I~IV skills has been changed to apply to players as well.
  • Searing Fang
    • The normal hit damage of skills I~III has been changed as follows.
      • * 1 hit damage 639/844/1049% x 4 → 798/1055/1311% x 4
      • * 1 hit fire damage 518/686/852% x 8 → 518/686/852% x 8
      • * 2nd hit damage 639/844/1049% x 8 → 798/1055/1311% x 8
      • * Normal damage reduction rate in PvP: 35% → 40%
      • * Fire damage reduction rate in PvP: 65% → 65%
 

Succession

  • Prime: Mountain Slam
    • Damage of I~IV skills has been changed. (PvP damage is the same as before.)
      • * Hit damage: 653/798/1086/1332% x 9 → 816/997/1357/1665% x 9
      • * Damage reduction rate in PvP: 40/40/40/47.9% → 52/52/52/58.3%
  • Prime: Avalanche Strike
    • Damage of skills I~III has been changed. (PvP damage is the same as before.)
      • * Hit damage: 914/1080/1236% x 7 → 1142/1350/1545% x 7
      • * Damage reduction rate in PvP: 40% → 52%
  • Prime: Mutilation
    • Damage of skills I~III has been changed. (PvP damage is the same as before.)
      • * Hit damage: 730/892/1054% x 8 → 949/1160/1370% x 8
      • * Damage reduction rate in PvP: 48% → 60%

 

 
 

Hashashin

The Legend of Succession has been improved to enable smooth hunting in some hunting grounds by adding a method to control the sand storm.
  • Aal’s Breath, Prime: Chosen Blade, Prime: Descent
    • The sand gusts summoned when using the skill have been changed to disappear when using the Haladie Throw skill.
Before change after
 
 

Nova

First of all, Succession Nova had the lowest ability in PvE. Accordingly, the damage of the SS and Axion, which are the core of the Nova of Succession, has been dramatically increased, and the overall PvE ability has been greatly increased. Awakening Nova’s <Brutal Ring> was initially designed as a skill that can be mainly used in PvE rather than PvP. However, at the present time, it was determined that this skill should be used in more diverse situations, so it can inflict a certain amount of damage in PvP, and restore the Breath of the Stars to speed up the <En Garde>, which is the core of Awakening Nova. Added. In addition, the main feature of Awakening Nova is that it shows explosive abilities in the state of acceleration, but it was difficult to use acceleration at the most important moment because it consumes a lot of stamina in the process of reaching <En Garde>. Therefore, the burden on stamina has been reduced in the accelerated state so that the awakening Nova can show movements that match it in the accelerated state.

Succession

  • Ice Fog
    • The phenomenon that the SS did not appear when linking with another skill after using a skill has been fixed.
    • The phenomenon in which the protection posture was not intermittently when using the skill has been fixed.

 

  • Prime: Passed Pawn
    • The damage of the SS of I ~ III skills has been changed. (PvP damage is the same.)
      • * SS damage: 1150% → 1438%
      • * Damage reduction rate in PvP: 65% → 72%
  • Prime: King of the Dead
    • Axian’s damage has been changed. (PvP damage is the same.)
      • * Axian damage: 1401% → 1611%
      • * Damage reduction rate in PvP: 70% → 73.9%
  • Prime: Fianchetto
    • A 25% critical strike chance that only applies to monsters has been added to skills I ~ III.
    • The number of last hits of skills I to III has been changed as follows. The PvP damage reduction rate is adjusted accordingly.
      • * Last number of hits: 4 hits → 6 hits
      • * PvP damage reduction rate: 54.54% → 69.68%
  • Prime: Frozen Darkness
    • The number of hits of 2 hits has been changed as follows. The PvP damage reduction rate is adjusted accordingly.
      • * Number of hits for 2 hits: 4 hits → 6 hits
      • * PvP damage reduction rate 47.83% → 65.2%

 

Awakening

  • Brutal Ring
    • PVP damage reduction rate has been changed.
      • * Damage reduction rate in PvP: 80% → 67
    • Upon successful hitting, +0.2% recovery effect of Breath of Stars has been added for each hit.
  •   Accel: Swooping Ring
    • The resource required to use the skill has been changed from 200 Stamina to 150 Holy Power.
  • Accel: Break Orbit
    • Skill’s stamina consumption has been changed from 150 to 100.

 

Sage

Succession Sage has improved performance in PvE. In particular, as the flexible movement of <Rift Chain> with the super armor effect was an advantage, the defense judgment effect was given to other skills accordingly. In response, the forward guard effect was added to <Prime: Spatial Fissure> and <Energized Thorn> to increase stability, and the damage of <Illusion Expansion> and <Spatial Collapse> skills was reduced to secure a certain level of attack ability even in the highest hunting grounds. In addition, <Prime: Spear Bolt> and <Prime: Rift Storm> have been improved so that they can be used more aggressively by removing debuffs and enhancing the effect of increasing magic attack power. Awakening Sage has reduced the stamina consumption of <Spear Bolt> and <Flow: Aftershock>, and has increased the PvE damage of some skills.

Succession

  • Prime: Ator’s Fist
    • Critical Hit Chance +50% effect against monsters has been added.
    • Added +25% Critical Chance to target players.
  • Prime: Spear Bolt
    • The skill’s magic attack power increase effect has been changed from 10 to 16.
    • The electric shock effect has been removed.
  • Prime: Rift Storm
    • Skill damage has been changed.
      • * 1 hit damage: 1099%x3 → 1318%x3
      • * 2nd hit damage: 1099%x8 → 1318%x8
      • * Damage reduction rate in PvP: 22% → 35%
    • The electric shock effect has been removed.
  • Prime: Spatial Fissure
    • The front guard effect has been added.
 
  • Prime: Spatial Collapse I~IV
    • Skill damage has been changed.
      • * Hit damage: 656/763/859/977×10 → 852/992/1117/1270×10
      • * Damage reduction rate in PVP: 44% → 56%
  • Prime: Illusion Expansion
    •   Skill damage has been changed.
      • * Hit damage: 1162×8 → 1336×8
      • * Damage reduction rate during PVP: 38% → 45%
  • Absolute: Realm of Anguish
    • Skill cooldown has been changed from 20 seconds to 15 seconds.
  • Gravity Rift
    • Skill damage has been changed.
      • * Hit damage: 325/397/507/598/793%x6 → 397/507/598/793/951%x 6
    • Critical Chance +50% effect has been added to the skill I ~ Absolute.
  • Energized Thorn
    • The front guard effect has been added.
 

Awakening

  • Lightning Prison
    • When left-clicking while using a skill, Flow: Interrogate has been improved to activate.
 
  • Rift Storm
    • Skill damage has been changed.
      • * Hit damage: 1322%x7 → 1322%x7
      • * Last hit damage: 1322%x5 → 1322%x7
      • * Damage reduction rate during PVP: 40% → 45%
  • Enlightening Bolt
    • Skill damage has been changed.
      • * <Arkenon Effect> Hit Damage :1282%x4 → 1282%x6
      • * <Akenon Effect> Damage reduction rate in PVP: 60% → 68%
  • Spear Bolt
    • Skill damage has been changed.
      • * Hit damage: 719/900/1002% → 827/1035/1152%
      • * Damage reduction rate in PVP: 68% → 72%
    •  Skill’s stamina consumption has been changed from 200 to 150.
  •   Flow: Aftershock
    •   Skill’s stamina consumption has been changed from 200 to 150.

 

 

Corsair

Succession

  • Prime: Wave Pout
    •   The attack range has been slightly increased.
  •  Riding Waves
    •   Added an invincible effect that does not take damage from monsters while using skills.
  • Prime: Cap’n’s Orders: Open Fire!
    •   After using the skill, W + Left-click, it has been improved so that the Flow: After the Storm skill is activated.
    • When using arrow keys + space bar after using a skill: changed so that it is possible to link to Flow: Wave Skedaddle skills.
  •  Prime: Wave Lash
    •   After using the skill, the speed of the link to the Storming Gale skill has been increased.
  •  Flow: Squall
    • It has been improved to a skill that can specialize in skills.
  •  Flow: Tide’s Kiss
    •   It has been improved to a skill that can specialize in skills.
 

Awakening

  • Pirate’s Life For Me
    •   Improvements have been made so that the members of the Pirates that appeared when using the skill change their attack target.
  • Light ‘Em Up, No Mercy, Scallywags!
    •   Improvements have been made so that when the skill is used, when the gunner’s companion is far away from the corsair, it moves closer to the corsair and continues the attack.
  •   Cap’n’s Orders: Open Fire!
    • Skill damage has been changed as follows.
      • * Damage : 977% / 1139% / 1409% → 1075% / 1253% / 1564%
      • * Damage reduction rate in PvP: 30% → 35%
  • Cap’n’s Orders: Cease Fire!
    • Skill damage has been changed as follows.
      • * Damage: 1409% → 1479%
      • * Damage reduction rate in PvP: 60% → 61%
 

 

Drakania

As Succession Dracania was strong in both attack and survivability, its ability to attack has been reduced. As the initial damage reduction rate itself was set too low, the attack power was adjusted to be similar to that of other characters even if the value was adjusted. In addition, Awakened Dracania continues to go through the process of checking both PvE and PvP, and we will continue to patch as needed.

Succession

  • Brimbolt Strike
    • The damage reduction rate during PVP of I ~ Absolute skills has been changed.
      • Damage reduction rate in PvP: 43% → 60%
  • Prime: Brimbolt Strike
    • The damage reduction rate during PVP of I~IV skills has been changed.
      • * PvP damage reduction rate: 53% → 58.6%
      • * Additional damage reduction rate during PvP: 10% → 20.8
    • Additional hits at maximum output have been changed from 3 to 2 times.
  • Prime: Blazing Strike
    • Damage reduction rate during PVP of skills I~III has been changed.
      • * Damage reduction rate in PvP: 36% → 58.4%
  • Prime: Sundering Claw
    •   Damage reduction rate during PVP has been changed.
      • * Damage reduction rate in PvP: 34% → 57.1%
  • Prime: Markthanan’s Flourish
    •   The down attack effect on successful 2 hits has been removed.
  • Prime: Dragon’s Fury
    • The effect of charging all ions when using a skill has been removed.
    • Ions are consumed when using a skill that emits ions even during the buff effect.
  •  Prime: Markthanan’s Scale
    •   Ions are not charged while using skills.
 
  • It has been changed so that the defense judgment is not maintained until the operation of switching to the standby position after all attacks are completed after using the skill.
Before change after

 

Awakening

  • Flow: Obliterate
    • The attack range of 2 hits has been increased.
    • After the 2nd hit of Storm Maul, it has been improved so that it can be smoothly linked with Hexeblood: Tectonic Slam.

 

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