Global Lab Updates – 4th March 2021
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Global Lab Updates – 4th March 2021

Mar 04 Tansie  
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Dark Rift Changes

  • Ahib reports that Hadum’s black sun, which ruled Elvia’s sky, gradually expanded its territory and eroded even the Dark Rifts. The observations from the encroached dark rifts are as follows.
    • The appearance time of Dark Rift has been doubled compared to before.
    • You can acquire the Specter’s Energy from the Dark Rift.
    • However, in the Dark Rift, after about two weeks, all the energy of the black sun that covers the rifts are expected to disappear. The Ahibs curiously observe, and further strengthen their creed by defeating monsters of the darkness

User Interface Changes

  • The target tracking function has been changed so that it can be used not only by knowledge but also by subject.
    • You can set the tracking function setting only for the topics in the upper category of knowledge.
    • Targets corresponding to all knowledge of the selected subject are highlighted in light blue on the minimap.
  • When the game controller is set to use, it has been added so that you can use the view filter for each region and node level, and the day of the node war progress in the node war information tab of the world map.
  • The usage of family inventory has been changed.
    • If you select the Family Inventory tab when opening the bag, the Family Inventory item fields will change.
    • To move an item to the family inventory, you can move it by pressing the Move Item button.


Other Changes

Item changes

  • The icon of Kutum’s power stone item has been changed.


Background, NPC, Effect, Cutscene changes

  • When approaching or leaving the area of ​​Elvia, the background has been changed to change naturally.
  • The format of the video and Kzaka cutscene video that are exposed when the character is first accessed has been changed.

Bug Fixes
  • The bug that the shape of the hand was exposed awkwardly when a male character moves to the surface while diving has been corrected.
  • Ahib’s Griffon, which appeared in the Echo of the Rift, has been modified so that it does not follow too far.
  • The ancient Puturum appearing in the Echo of the Rift has been modified so that it does not follow too far.
  • Corrected the bug that graphics are unnaturally exposed in a specific area of ​​the Keithley Rock Belt.
  • The typographical error in the conditional phrase for the start of the adventure journal ‘Fugar’s Success Period’ has been corrected.
  • A typo in the description of the wine glass item containing the withered starlight has been corrected.
  • The bug of moving to the class introduction page when clicking the non-awakening video of some classes (K) has been corrected.
  • Fixed a problem where the list in the combo box was abnormally exposed if there was no target for the Old Moon Grand Prix ranking.

    Class Changes

    Warrior

    • New awakening skills that can be obtained at level 59 or higher Flow: Perforation has been added.
    The newly added ‘Flow: Perforation’ was designed in a direction to give you the option to continue combo by floating in addition to catching and matching after burning. It is expected that a little more various types of combos will be possible as the status abnormal effect can continue after the burning skill.
    Cooldown: 5 seconds

    Hit Damage 1100% x 4
    Accuracy +3%
    Maximum 10 targets
    Float on good hits
    Air Attack
    Damage reduced in PvP

    ● The bug that certain skills were abnormally linked after using the Upper Shield Strike skill has been corrected.

     

    Ranger

     

    Sorceress

    • Flow: Soul Cutting skill has been changed as follows.
      • This is the skill from last week’s global lab update
      • The direction of skill has been changed.
      • Changed so that it can be used even in the state of the main weapon.
      • Changed so that it can be linked even after the Shadow Eruption skill.
      • Changed so that it can be smoothly linked with the Night Crow skill while using the skill.

    Berserker

    • Flow: Ground Cry skill has been changed as follows.
      • This is the skill from last week’s global lab update
      • It has been changed so that it can be linked even after the Blasting skill 2 hits.
      • It has been changed so that it can be linked even while using Devastaion skill.
      • Changed so that it can be linked to Flow: Split Shot.
    • When landing from a high place to a low place using the Predatory Hunt I ~ Absolute level skill, the bug that continuous activation was impossible has been corrected.

    Tamer

    • Creave Cloud skill has been changed as follows.
      • This is the skill from last week’s global lab update
      • After using the skill, it has been improved so that it can be smoothly linked with the Leaves Dropping, Flow: Gust, and Allround Spinner skills.
      • A down smash effect has been added to the last hit.
      • The part where the skill description was wrong has been corrected.

     

    Musa

    • A new awakening skill that can be acquired at level 59 or higher has been added.
    Awakening Musa focused on options after Crust Crusher. The added ‘Cheoksa’ skill can be used in quick connection after Crust Crusher. You can use Flow: Foul Play to deal higher damage after Crust Crusher, and use the reticle skill when you need to respond to an opponent’s attack. In addition, by allowing it to be activated even while using Fiery Angel, it is possible to cause an abnormal condition according to the situation or to attack the opponent as a defense decision.

    RMB while using Crust Crusher or Fiery Angel
    LMB while using Flow: Backflow or forward Chase
    Quickslot available

    Cooldown: 7 seconds

    Hit Damage 1376% x 3, Max 2 Hits
    Critical Hit Rate +50%
    Maximum 10 targets
    All Accuracy +9% for 10 seconds upon using skill
    Super Armor
    Down Attack
    Damage reduced in PvP

     

    Maehwa

    • Flow: Frost Flower skill has been changed as follows.
      • It has been changed so that it can be activated even if it is not after a certain skill.
      • It has been improved to smoothly link when used after the Sticky Snowflake skill.
      • After 1 hit, it has been improved so that it can be smoothly linked with the forward Chase and Sleet Steps skills.
      • A down smash effect has been added to the additional hit.
      • It has been improved so that it can be smoothly connected with Flow: Moonlight Dash.

     

    Valkyrie

    • A new awakening skill that can be obtained at level 59 or higher has been added.
    Valkyrie is a skill that can continue to damage damage, retribution or divine smash. Also, this skill can be linked more quickly after the Sting-like skill.
    Cooldown: 5 seconds

    1st Hit Damage 1260% x2
    2nd Hit Damage 1260% x3
    Last Hit Damge 1280% x4
    Critical Hit Rate +50%
    Accuracy +3%
    Max 10 targets
    All DP -10 for 10 seconds on good hits
    Forward Guard during the skill
    Down Attack
    Damage reduced during PVP

    • Fixed the problem that the damage of 1 hit of Sanctitas de Enslar in awakening was applied abnormally.

     

     

    Kunoichi

    • A new awakening skill that can be obtained at level 59 or higher has been added.
    Kunoichi has added the’Raining Moonlight’ skill by pointing the direction in a shape that can cause great damage to a wide range other than the heeyeonmu. A skill that can be used as a main force in the awakening state has been added, allowing sufficient damage to be inflicted even when linking skills.
    S + E

    Cooldown: 8 seconds

    Hit Damage 754% x4
    Extra Hit Damage 1141% x7
    Critical Hit Rate +100% (PVE only)
    Critical Hit Rate +30% (PVP only)
    Accuracy +11%
    Max 10 targets
    Super Armor while using the skill
    Down Attack
    Damage reduced in PVP

     

    Ninja

    • A new awakening skill that can be obtained at level 59 or higher has been added to the border with the flash.
    Ninja has added the’Bound of Flash’ skill to inflict additional damage to unfinished opponents with powerful skills. The Lee Dragon Lantern skill is powerful, but the rest of the skills were insufficient to fill the damage amount of the Lee Dragon Lantern if you could not hit the opponent. To compensate for this part, the border touched by the flash was able to inflict powerful damage over a wide range.
    Cooldown: 8 seconds

    Hit Damage 672% x2
    Extra Hit Damge 1401% x6
    Critical Hit Rate +50%
    Accuracy +4%
    Max 10 targets
    Invincible while disappearing
    Stiffness on 1st good hit
    Down Attack
    Damage reduced in PVP

     

     

    Witch

    • New awakening skills that can be acquired at level 59 or higher have been added.
    Following the flooding skill, the’Gam Lightning’ skill has been added to deal more damage from a distance. In order to check the awakening position from a distance, the main weapon skill was mainly used, but it is now possible to inflict damage or check the awakening from a long distance enough even in the awake state.
    Cooldown: 7 seconds

    1st Hit Damage 1089% x5
    2nd Hit Damage 1089% xx5
    Critical Hit Rate +50%
    Accuracy +20%
    Max 10 targets
    Forward Guard
    Air Attack
    Down Attack
    Damage reduced in PvP

     

     

    Wizard

    • A new awakening skill that can be obtained at level 59 or higher has been added.
    Wizard’s blaze skill is a skill that attacks the opponent by charging in a forward guard state, but there is a condition that it must cause a collision to the target. In order to compensate for this part a little, the’Lava Burst’ skill was added, and it is possible to inflict high damage to nearby targets by allowing quick linkage without colliding during fire.
    Cooldown: 7 seconds

    Hit Damage 1422% x1, up to 10 hits
    Critical Hit Rate +100%
    Accuracy +20%
    Max 10 targets
    Deals 60 damage each 3 seconds for 18 seconds
    Super Armor
    Down Attack
    Damage reduced in PvP

     

    Dark knight

    • The Call of Disaster skill has been changed as follows.
      • This is the skill from last week’s global lab update 
      • The skill name has been changed to ‘Dark Star Cloud’.
      • After using the skill, it has been improved so that it can be smoothly linked with Trap of Vedir skill.
      • Added to be able to link after using Spirit Hunt and Trap of Vedir skill.
      • The bug that the stun effect was applied when the last hit was activated in the forward direction has been corrected.

     

    Striker

    • The Autumn Wind Fallen Leaves skill will be changed as follows.
      • This is the skill from last week’s global lab update
      • It has been improved so that it can be activated even in the state of power armor.
      • It can be activated after the Massive Suppression, Flow: Mass Destruction skill or through a skill slot.
      • Added to be able to link after Hell Break and Echo Spirit skill.
      • 10% down attack damage increase effect for 10 seconds when using skill has been added.
      • Defense decision changed from front guard to super armor.
      • The bug that the description of the floating effect was incorrect has been corrected.
     

    Mystic

     

    Lahn

    • The Binding Chain skill has been changed as follows.
      • This is the skill from last week’s global lab update
      • It has been improved so that it can be linked while using the Deadly Dance skill.
      • It has been improved so that it can be linked with 2 hits after a specific skill.
      • * You can link after using the Tailspin, Flow: Vice, Bleeding Hearts, Mangler, and Bridled Despair skills.
      • After using the skill, it has been improved so that it can be smoothly linked to Bleeding Hearts and Deadly Dance.
      • 1 hit crit chance has been changed from 25% to 100%.
     

    Archer

    • A new awakening skill that can be obtained at level 59 or higher has been added.
    Archer is designed with the addition of a skill that contains invincibility. In addition to capturing opportunities, a skill called’breeze’ has been added so that you can move quickly and fight invincibly against powerful attacks from enemies. With the invincibility verdict applied immediately, you can increase the distance while avoiding enemy attacks.
    Cooldown: 8 seconds

    Hit Damge 862% x3
    Critical Hit Rate +50%
    Accuracy +3%
    Max 10 targets
    Recover +20 MP per good hit
    Invincible at the start of the skill
    Super Armor while using the skill
    No collision while moving
    Damage reduced in PVP

     

     

    Shai

    • A new awakening skill that can be obtained at level 59 or higher has been added.
    We win! All of Shai’s talent skills had an effect applied to allies around the Shai. Due to this characteristic, it was sometimes difficult for Shai to chase and give a buff effect when an allied team moves fast. In order to change this situation,’We win!’ Skills have been added. By changing the performance to suit the situation, you can give buffs to allies at a distance, or debuff them to enemies from a safe place.
    Existing songs are played as variations for 5 minutes

    Do it Better!, Summer Rain, Time to Shine! Shout to the Sky, Sun, Moon, Stars
    – Increased area of effect
    – The way the song is delivered changes

    Misty Haze, Delusive Light
    – Super Armor does not apply
    – The way the song is delivered changes

    Forest’s Echo, Sun’s Fury, Earth’s Tremble
    – Can move while playing

    If you recast a skill whilst playing the vartation it will go back to the original skill

     

     

    Guardian

    • New awakening skill flow that can be obtained at level 59 or higher: Exhaustion has been added.
    The Guardian has added the’Flow: Exhaustion’ skill so that the oriental medicine can continue to attack while maintaining a strong concept. Attacks are linked by allowing continuous attacks after the flame of purification. In addition, it can be activated immediately after stepping on the thin ice so that it can be attacked immediately after moving the position.
    Cooldown: 7 seconds

    Hit Damage 1439% x6
    Critical Chance +100 (PVE only)
    Accuracy +3%
    Max 10 targets
    Bound on good hits
    Down Attack
    Damage reduced in PVP

     

     

    Hashashin

    • A new awakening skill that can be obtained at level 59 or higher has been added.
    Sergeant’s’Silent Gap’ skill has been added so that the Sergeant can continue the combo by rushing to the opponent instantly like the sand-stripping skill in the awakening state. It can be activated at any time after a certain skill, so that the combo can be linked after the surprise launch.
    Cooldown: 4 seconds

    Hit Damage 802% x4
    Critical Hit Rate +100%
    Max 10 targets
    Float on good hits
    Air Attack
    Damage reduced in PVP

     

     

    Nova

    • A new awakening skill that can be obtained at level 59 or higher has been added.
    Nova’s’Cruel Ring’ skill has been added so that he can attack immediately after pulling an opponent with the Star Ring skill. In addition, we have made it possible to attack in conjunction after the Freezing Ring or Cleave Ring skill, so that if the damage amount is insufficient with the previous skill, you can continue to attack.
    Cooldown: 9 seconds

    Hit Damage 1031% x6
    Critical Hit Rate +50%
    Accuracy +5%
    Max 10 targets
    Recover +0.4% Star’s Breath per good hit (does not apply during Accell)
    Bound on good hits
    Down Attack
    Damage reduced in PVP

    • Fixed the bug that the skill was activated whilst in the accel state, even if the Star’s Ring skill was locked.

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