Skill name |
official server |
Global Lab |
 Tackling Rock |
– Knockback upon successful collecting hit – Gather, front guard at the start of the skill – 30% movement speed reduction for 5 seconds
– Cooldown time not applied when activated while sprinting or lava piercing is in use
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– Knockback upon successful hitting (applies only to monsters) – Front guard while using skills – 30% movement speed reduction for 5 seconds * Not applied during cooldown time – Cooldown time applied when activated while sprinting or lava piercing is used, front guard applied – Removed gathering action (adjusted damage accordingly) – Front guard when continuously activated – Changed to fit the Skill description in practice |
 Beastly Wind Slash, Extreme: Beastly Wind Slash |
– Hit rate -3/-3/-2/-2% (excluding seconds)
– 28% damage reduction in PvP – 31.2% damage reduction in True PvP
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– Accuracy +0% (excluding seconds) – Damage adjustment (excluding seconds) – 50% damage reduction in PvP – 50% damage reduction during true PvP |
 Ultimate: Beastly Wind Slash |
– Can be used continuously with flying beast wind slicing
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– Can’t use flying beast wind slicing continuously – Delete skills |
 Storming Beast |
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– Hit the same number of objects even when activated with a knee kick |
 Seizing Fear |
– Increase Critical Strike Chance +10% – All hit rate increase +7% |
– All defense +20 – All hit rate increase +5% |
 Fierce Strike |
– Recover 5 Fighting Spirit when used when fighting spirit is insufficient
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– Recovers 50 fighting spirit when used when fighting spirit is insufficient – You can move immediately after the 2nd hit and the last hit |
 Claw Scar |
– I~V step-by-step acquisition skills – 15 Bleeding damage every 3 sec for 27 sec.
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– One-step Skill – Removes 15 bleeding damage every 3 sec for 27 sec. – Add 20 to decrease all defense for 10 seconds |
 Headbutt |
– Melee accuracy +15% for 10 seconds for 2 hits and strong headbutts – Activates after collecting strong headbutts |
– Removed additional hit, melee hit rate +15% for 10 seconds upon successful hit – Can be activated without gathering strong headbutts |
 Ultimate: Frenzied Destroyer |
– Cannot be activated alone
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– Can be activated alone – Changed to fit the Skill description in practice |
  Wrath of the Beast, Wrath of the Beast |
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– Increased attack range |
 Smack Down |
– 12 seconds cooldown
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– 15 seconds cooldown – Attack by direction only when left click + arrow key is pressed |
 Feral Stampede |
– Collectable – Critical Strike Chance +40% (applies to monsters only) – 11 seconds cooldown
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– Delete collects – Critical Strike Chance +40% – 8 seconds cooldown – Flow: Smoothly linked with storm slicing, slashing, and headbutting skills |
 Beast Roar |
– Knockdown on successful last hit |
– Knockdown on successful last hit (applies to monsters only) |
 Fearsome Tyrant |
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– Can be linked smoothly with other skills |
  Fearsome Tyrant, Prime: Fearsome Tyrant
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– Stun on first successful hit – Stun when the last hit is successful |
 Falling Rock |
– Ability to register skill slots – Stun on successful hit
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– Cannot register skill slot – Bound upon successful hitting – Changed to the flow skill of the predator’s hunting skill – Cannot be activated while using other skills – Skill damage adjustment – Attack range adjustment – Super Armor – Evasive movement, evasion, flow: smoothly linked with the storm slicing Skill |
 Rock Smash |
– 20 seconds cooldown |
– 25 seconds cooldown |
 Undertaker |
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– Changed camera direction – Smooth linkage with other skills |
 Rooting |
– 40 seconds cooldown |
– 35 seconds cooldown |
 Evasion |
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– Increased movement distance |
Prime: Beast Form
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– Stronger effect when used in the ‘Ferocious Feral’ state |
 Prime: Beastly Wind Slash |
– Apply finishing blow effect – Decreases all defense by 15 for 10 seconds when finishing blow is activated – Decreased 1 hit in PvP – Reduced number of hits during cooldown – Float upon successful slamming hit (applies to monsters only) – Air Smash – Beast movement when used in beast state – 30% movement speed reduction for 10 seconds upon successful slamming hit
– 20% increase in movement speed for 10 seconds when using Down Slam – PvP first hit damage reduced by 55.6/55.6/55.7/27.6% – PvP shoot damage reduction 44.4/44.4/44.4/44.3%
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– As the finishing blow has been changed, the finishing blow effect has been removed, and the damage has been adjusted. – Decreases all defense by 20 for 10 seconds upon successful hit – No reduction in number of hits during PvP – No reduction in number of hits during cooldown – Float on successful hit * Not applied during cooldown time – No movement of the beast (Transmission: Activated when Hunting the Weak is used) – 30% movement speed reduction for 10 seconds upon successful hitting * Not applied during cooldown time – 20% increased movement speed for 10 seconds upon successful hitting * Not applied during cooldown time – 65/65/65/75% damage reduction in PvP
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 Prime: Beastly Wind Slash III, IV
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– Hit damage 944/1105% x 6 – Strike down hit damage 944/1105% x5 |
– Hit damage 1012/1300% x 6 – 1012/1300% x5 hit damage |
 Prime: Fierce Strike
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– Decreases all defense by 15 for 10 seconds upon successful hit – Float upon successful additional hit
– PvP first hit damage reduced by 27.6/27.6/27.6/27.5% – PvP additional hit damage reduction 24.1%
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– Decreases all defense by 15 for 10 seconds when hitting is successful – Float upon successful additional hit * Not applied during cooldown time – PvP first hit damage reduced by 27.6/27.6/27.6/37.4% – PvP additional hit damage reduction 24.1/24.1/24.1/34.4% – Changed the range to attack around the character as well |
 Prime: Tackling Rock
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– Collectable – Knockback upon successful collecting hit
– 30% movement speed reduction for 5 seconds upon successful hitting
– Counter attack
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– Removed collect, apply additional hit in case of collision – Knockback upon successful hitting (applies only to monsters) * Not applied during cooldown time – 30% movement speed reduction for 5 seconds upon successful hitting * Not applied during cooldown time – Air Attack – Cooldown time applied when activated while sprinting or lava piercing is used, front guard applied – No consumption of front guard and stamina when continuously activated – 40% damage reduction in PvP |
 Prime: Predatory Hunt
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– Changed skill behavior – Increased movement distance when continuously activated – As the finishing blow has been changed, the finishing blow effect has been removed, and the damage has been adjusted. – Transforms into a beast when using skills – 35% damage reduction in PvP |
 Prime: Fearsome Tyrant
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– Final blow action – When the skill ends, the effect of ‘Raging Feral’ is applied – Reduced number of hits by 5 in PvP – Super Armor at the start of the skill – Hit damage 826/1033/1342% x 14 – Hit damage from horseback 826/1033/1342 x 6
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– The finishing blow action has been changed to a basic effect (including Black Spirit skills) – When the skill ends, the ‘Raging Feral’ effect does not apply. – No reduction in number of hits during PvP – Super Armor in all moves – Hit damage 925/1157/1503% x 14 – 925/1157/1503% x 14 hit damage on horseback – Changed the damage reduction rate in PvP – Movement speed reduction effect is applied for all hits |
 Prime: Lava Piercer
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– Can also be activated with Shift+Space bar during lava piercing cooldown – Beastization and movement of the beast while in the wild state |
 Prime: Ancient Wave
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– Collectable – Hit damage 1262% x 7, – 1956% x 7 damage when collecting is completed
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– Removed collecting, adjusting damage accordingly – Hit damage 1562% x7 – Unification of scope with the widest range of Skills – Beastization and movement of the beast while in the wild state |
 Prime: Devastation
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– Hit damage 1489% x 6
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– Hit damage 1489% x 10 – PvP damage reduction rate change |
 Prime: Raging Thunder
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– When the last hit is successful, all defense is reduced by 15 for 10 seconds – Based on III damage, 1065% x 1, up to 61 hits – III Last Hit Damage 1065% x 2
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– Decreases all defense by 15 for 10 seconds when the last hit is successful – III standard damage 1195% x 1, max 61 hits – III Last Hit Damage 1195% x 2 – Characters do not collide |