Global Lab Updates – 3rd December 2021
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Global Lab Updates – 3rd December 2021

Dec 03 Tansie  
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This week is mostly a summary of the entire class reworks with a small amount of new changes

Due to the size of this patch, the post is mostly Google Translated and realistically will not be properly translated for some time, since it is far too much to go through for one person. I hope you can understand and I apologise for the delay (especially if your class is one of the last ones in the list).

Class Reboots

 

All Classes

  • A passive skill that can be acquired at level 62, Tenacity Skill, has been added.

  • The number of status abnormalities of the knockback Skill has been adjusted to 0.7.

 

  • When the next skill is activated, the attack determination according to the difference in terrain has been improved.
class Skill
Ranger Dodge Explosive Shooting Skill followed by Arrow Throwing Attack
Feather Riding the Wind, Pole: Feather Riding the Wind
Dark Knight Black Spirit: Black Ash
Guardian Mild Disdain, Dragonmaw, Limb mutilation, Limb amputation, Black Blood Slaughter
sage great collapse

 

  • The value of resistance applied during PvP has been changed to apply up to 80%, and the value for ignoring resistance has been changed to apply up to 80%.
official server Global Lab
– Resistance up to 60% in PvP
– Resistance ignore value is not the maximum resistance (60%) in PvP,
Applies from opponent’s maximum resistance (up to 100%)
– Resistance up to 80% in PvP
– Resistance ignore value is applied at maximum resistance (up to 80%) in PvP
  • The grip skills of all classes have been adjusted as follows.
official server Global Lab
– Super Armor while using skills only for some class skills

 

– Super Armor when successfully catching all class skills
– Reduced left and right range of skills
* Same as front range official server

 

  • If the guard is destroyed while using the guard and guard Skill moving backwards, the guard is destroyed and the guard cannot be restored.
    • If the guard gauge is 0, it has been changed so that it does not become a front guard even if you move backwards.
    • Changed so that the front guard effect is not applied during guard destruction.
  • The rules for the attack power of the pets have been changed.
    • All of the summoner’s attack power has been removed, and the summoner (character)’s attack power and additional attack power are applied as it is. Accordingly, the damage of the skills attacked by the pet has been adjusted.
    • The summoner’s critical hit chance has been changed so that the summoner’s critical hit chance stat is applied as it is.

Warrior

  • The appearance (customization) of the representative character of the Warrior class has been improved as follows.
    • One new face type and one hair type each have been added.
    • The default costume and portrait in the character creation window have been changed.
    • New customization is applied to the basic appearance when creating a character, and in the case of an already created character, changing the appearance through the Beauty (F4) function is applied.
    • * Existing face types and hairstyles will continue to be available in the future.

main weapon, succession

  • The following skills have been changed.
Skill name official server Global Lab

Executioner

– All attack power +20 added for 30 seconds

Jump Slash

– Increased movement distance
– Strong: Can be acquired in the state of learning Rotation Slicing
* However, damage and defense judgments are the same as for rotating slicing.

Upper Shield Strike

– Float on successful hit – Float upon successful hit (applies to monsters only)

Guard
– Can be registered in skill slots

 

– Cannot be registered in skill slot
– Withstands more damage than before
– Cannot be activated when the guard gauge is 0

Charging Thrust

– Automatically activates kick when hitting a skill – Automatically triggers kick only when F input is maintained
– Front guard while moving

War Cry I-III

– 3 seconds cooldown
– Decreases all DEF for 10 seconds upon successful hitting +7/13/20
– Scope of application ‘in front of the character’

 

– 60 seconds cooldown
– All DEF +7/13/20 for yourself/allies for 20 seconds
– Scope of Skill application ‘Circle around the character’
– Attracts the attention of nearby enemies

Counter II~III,
Absolute: Counter

– Down attack upon successful counterattack damage

– Activating rotation counterattack ‘Space bar + left click holding’

 

– Down attack upon successful rotation counterattack damage

– Activating rotation counterattack ‘keep space bar’
– When holding down the ↓ key, the defense action before attack is maintained for a long time.

Frenzied Dash,
Absolute: Frenzied Dash

– Knockback on successful hits 1 and 2
– Knockdown on successful last hit
– Float on successful hit
– Strike up when left-clicking while moving
– Added control key Shift + Q
– Improving hitting feeling
– Unification of true standard motion

Frenzied Dash
– 20 seconds cooldown

– Hit damage 730% +50 x 1, up to 3 hits

– 17 seconds cooldown

– Hit damage 730% x 6


Absolute: Frenzied Dash
– Hit damage 1314% x 2, up to 3 hits

– Requires fighting spirit 90

 

 

 

– Hit damage 1314% x 6

– Requires endurance 300

– Increased activation speed
– Increased rotation speed while moving

– Increased movement speed and movement distance before hitting


Strength Training
– Increase melee defense + 8
– Increase ranged defense +9
– Magic Defense +9
– Max HP +210
 

 

– All defense +20
– Max HP +300


Meditation
– Added new effect

Take Down I-Absolute
– 8 seconds cooldown – 15 seconds cooldown

Ground Slash
Prime: Ground Slash
– Unable to specialize in Skill – 2nd stage Skill specialization possible

Scars of Dusk
Absolute: Scars of Dusk
Prime: Scars of Dusk I~III
– Increased attack range
– Attacks connect faster when using a skill ↑

Prime: Scars of Dusk I~III

– Hit damage 938/1046/1154 x 4, max 2 hits
– Last hit damage 1220/1359/1450% x 5

 

– Hit damage 1220/1359/1450% x 4, max 2 hits
– Last hit damage 1220/1359/1450% x 7
* PvP damage and number of hits are the same as before
– Changed Skill description

Prime: Ground Smash I~IV

– Bound upon successful hitting (applies to monsters only)

– Decrease the number of hits by 2 in IV PvP

– Bound upon successful hitting
– No reduction in number of hits during IV PvP

– Increased attack range


Prime: Shield Strike
– Stun when the last hit is successful
– front guard
* Not applied during cooldown time
– Knockdown on successful last hit
– Front guard until the last blow
* Not applied during cooldown time

Prime: Heavy Strike I~III

– Hit damage 945/1122/1407% x 4, up to 3 hits

– Last hit damage 945/1122/1407% x 4, max 2 hits

– Hit damage 945/1122/1407% x 6, max 2 hits

– Last hit damage 945/1122/1407% x 8
– Damage reduction during cooldown

Prime: Counter

– Air attack when successful counterattack, energy counterattack damage
– Down attack upon successful counterattack damage
– Counter rotation when holding space bar + left click input

 

 

 

– Air attack when successful counterattack, energy counterattack damage
– Down attack upon successful rotation counterattack damage
– Counter rotation when holding space bar input
– Rotation counterattack, energy counterattack number of hits increased by 1 hit
– Energy counterattack attack range improved

– When ↓ input is maintained, the defensive action before attack is maintained for a long time.

Prime: Solar Flare

– Upon successful hit, all evasion rate is reduced by 6% for 10 seconds

Prime: Evasion

– 5 seconds cooldown – 3.5 seconds cooldown

Prime: Take Down

– 13 seconds cooldown – 15 seconds cooldown

Prime: Earth Tremor

– 15 seconds cooldown – 12 seconds cooldown
– Changed attack behavior, increased attack range

Prime: Ground Slash

– Energy hit damage attack range increased

Prime: Pulverize

– Critical Strike Chance +50%
  • Succession: War Cry skill has been added, and the skill effect when using the skill in the state of succession has been changed as follows.
existing Skill Global Lab
Skill name
War Cry

Succession: War Cry
Skill Description Name When using a skill, all DEF +20 to nearby allies for 20 seconds When using a skill, all DEF +20 to nearby allies for 20 seconds,
All ATK +10 for 20 seconds to self
  • A certain skill has been added to the basic effect/linked action of another skill.
    • Skills that have been changed to basic effects/linked actions of other skills have been deleted.
Removed Skills Skills with effects/linkages added
Sideways WP Cut

Sideways Cut I

Ultimate: Spinning Slash Spinning Slash
Instant Grapple Take Down
Ultimate: Chopping Kick Chopping Kick
Guard – Pressure 1 I, II Guard
Ultimate: Shield Charge, Double Shield Charge Shield Charge
Whirlwind Slash Spinning Slash
Successive Charging Slash I, II Charging Slash
Precise Thrust Deep Thrust
Jump Thrust
Double Jump Thrust
Exploding Jump Thrust
Ultimate: Deep Thrust
Whirlwind Strike Heavy Strike
Quick Heavy Strike
Charging Heavy Strike
Ultimate: Heavy Strike
Quick Charging Thrust Charging Thrust
Double Dash
Charging WP Slash (Deleted skill)
Charged Shield Strike
  • The skill damage has been changed as follows as the Charging Slash Skill includes the Successive Charging Slash I and II skills.
Before change Global Lab
Strike Damage 102% x 1 / Strike Damage 137% x 1 Continuous hit damage 222% / 264% / 448% / 1342% x 1, up to 2 hits
  • The additional damage effect of the skill has been changed as follows as the Deep Thrust Skill includes the ‘Ultimate: Deep Thrust’ Skill.
Before change Global Lab
When activated with a pole skill,
150% extra damage x 3
30 Bleeding damage every 3 sec for 18 sec on successful hit
  • The advanced skills ‘Shield Assault’ and ‘Shield Tide’, which can be acquired at level 57, have been changed from ‘Ultimate: Shield Charge’ to ‘Shield Charge II’.
  • Ease of use has been improved so that when the left-click + right-click command, which is the command for the swipe skill, is input, the skill activates naturally even if the left click is input a little later.
  • The feeling of hitting with kicks, dipping kicks, deep piercing jump attacks, and shield throwing Skills has been improved.
  • After using War Cry I~III skills, it has been changed to naturally link with some skills.
  • When using the Prime: Counter Skill, the behavior of the energy counterattack and rotation counterattack attack has been changed to be smooth.
  • After using the Spinning Slash I~IV, Absolute: Spinning Slash and Jump Slash Skills, the linkage to other skills has been improved smoothly.
  • After using the Piercing Spear skill, the link to other skills has been improved smoothly.
  • It has been improved to smoothly link with some Skills after using the Prime: Heavy Strike Skill.
  • Jump Slash, After the 2nd and 3rd hit of Prime: Scars of Dusk, Prime: Shield Strike Skill has been improved so that it can be linked with the last hit.
  • Strong: The three-hit action of the Shield Strike Skill has been changed so that it can be linked even after using the ‘Shoot Kick, Strong: Break the Ground’ Skill.
  • After using the ground slam Skill, the behavior leading to the standby position has been changed naturally.
  • The position of the effect exposed when using the echo of the battlefield has been changed naturally.
  • After using the echo of the battlefield skill, the speed of linking to other skills has been improved.
  • The behavior leading to the standby position after using the echo of the battlefield has been changed naturally.
  • Crazy Charge, Jin: The camera effect has been changed naturally when using Crazy Charge Skill.
  • When using Twilight Wound, if you rotate the camera before attacking, the direction the character is looking has been changed to match the camera.
  • The character’s direction change has been improved to be smoother than before when rotating the camera while using the Charge Stab skill.
  • In certain circumstances, when entering some skill commands that include right-clicking, the phenomenon in which the shield strike skill, not the skill, was activated has been fixed.
  • Prime: Fixed the issue where the connection to some other skills was not smooth when using the Ground Cleave III and IV skills outside of the cooldown time.
  • Strong after using a specific skill: Fixed the issue where the action was activated differently depending on whether the skill was on standby or not when 3 Strike Shield was linked.
  • Burning, thrust stab, mad dash, forward swordsmanship, shield vacuum, strong: Fixed the issue where the character’s movements were exposed unnaturally when using the ground breaking Skill in the air.
 

Awakening

  • The activation of all attacks in the awakening state has been changed to be activated after the attacks of other skills are applied.
    • However, the Great Sword Defense and Awakening: Goyen’s Great Sword skill is maintained so that it can be canceled at any time while the skill is in use.
    • ← or → + The awkward movement when linking other skills while left-clicking has been improved. Some skills are triggered late.
  • The following skills have been changed.
Skill name official server Global Lab

Burning Moxie
– Fighting spirit recovery +200
– All defense +20 for 10 seconds
– Fighting spirit recovery +500
– Movement speed +10% for 10 seconds

Solar Flare I-IV

– Strike Damage 680/776/867/953% x 4

– 15 burn damage every 3 seconds for 9 seconds on a successful hit

 

– Hit damage 748/931/1170/1430% x 5
– Upon successful hit, all evasion rate is reduced by 6% for 10 seconds
Increased movement distance
– Increased attack range

Flow: Overwhelm

– Hit damage 835% x 3

 

– Hit damage 1174% x 4

– Increased attack range


Merciless
– Changed attack range
– Increases the number of hits by 2 hits

Great Sword Defense
– Can be registered in skill slots – Cannot be registered in skill slot
– Cannot be activated when the guard gauge is 0

Flow: Hilt Strike
– Can be used as a skill slot
– Stun on successful hit

– All defense +20 for 10 seconds upon successful hit

– Cannot be used as a skill slot
– Stiffness upon successful hitting

– All hit rate increase +6% for 5 seconds upon successful hit

– Improved attack range


Flow: Reckless Blow
– 15 seconds cooldown

 

– 10 seconds cooldown
– Grinding Skill can be activated after using the skill
– Gathering speed increased
– Significantly increase the attack range of the completed gathering
– Slight increase in normal attack range
– Increases the number of hits of normal attacks by 1
– Can be activated after using Lead Chase 1 time

Flow: Armor Break
– Hit damage 1019% x 5

– Reduced number of hits during cooldown

 

– Hit damage 1347% x 5

– No reduction in number of hits during cooldown
– Attack range adjustment


Flow: Ankle Break
– Hit damage 813% x 5

 

– Hit damage 1147% x 5

– Improved range to attack wider forward


Flow: Slashing the Dead
– Slam damage from Grave Cleave skill x 5 – Slam damage from Tomb Cleave skill x 6
– Increased attack range
– Improved to trigger faster with other skills
– Super Armor section increased by about 0.3 seconds

Grave Digging
– 1389% x 5 damage from a down shot
– Black Spirit: Different skill level strike and damage rules

 

– 1389% x 6 hit damage
– Black Spirit: The rules for each level of attack and damage are the same.

– Black Spirit: Skill Super Armor section increased by 0.3 seconds
– Increased attack range


Frenzied Strikes
– Critical Strike Chance +100% (applies to monsters only)
– 1 hit damage 791/904/1018% x 4
– 2 hit damage 791/904/1018% x 4
– Last hit damage 791/904/1018% x 5

 

– Critical Strike Chance +50% (applies to monsters only)
– 1 hit damage 870/1084/1221% x 6
– 2 hit damage 870/1084/1221% x 6
– Last hit damage 870/1084/1221% x 6
– Increased last hit attack range
– Can be canceled with the leading chasing skill while the skill is activated

Kite: Split the sky
– 2 hit damage 1356% x 3

 

– 2 hit damage 1356% x 5
– Improving hitting feeling and movement
– Adjusted the attack range of the lift action

Pulverize
– Pushes the opponent away when a successful hit (applies to monsters only)
– Critical Strike Chance +25% (applies to monsters only)
– Increased attack range
– Critical Strike Chance +50% (applies to monsters only)

Flow: Tempest
– 12 seconds cooldown
– Critical Strike Chance +25% (applies to monsters only)
– Pushes the opponent away when a successful hit (applies to monsters only)
– Cooldown time of 9 seconds
– Critical Strike Chance +50% (applies to monsters only)
– Increased attack range

Flow: Knee Kick
– Damage balancing skill’s damage x 4

– Pushes the opponent away when a successful hit (applies to monsters only)

– Hit damage 1524% x 4
– Critical Strike Chance +100% (applies to monsters only)

Balance Strike
– Hit damage 1250% x 5 (applies to monsters only) – Hit damage 1250% x 3 (applies to monsters only)
– Unification based on travel distance III

Flow: Hilt Strike
– Hit damage 1300% x 2 (applies to monsters only) – Hit damage 1300% x 3 (applies to monsters only)
  • After using the Burning I~IV skill, the link speed to the Balance Strike skill has been improved.
  • Kite: It has been improved so that it does not activate when ‘when the ↑ key is pressed’ in the triggering conditions for the skill cleavage.
  • The sword barrier Skill has been improved so that other Skills can be linked even during the guard operation.
  • Flow: The Greatsword Barrier Skill has been improved so that it can be used immediately after using the Overwhelm Skill.
  • Flow: The knee kick Skill has been improved so that it is not activated when the ↓ key is pressed.
  • Flow: The phenomenon in which the movement distance is reduced when hitting while moving the skill Cleave the Dead has been improved.
  • Flow: It has been improved to activate the Greatsword Barrier (Q) skill after a successful reckless strike.
  • Kite: The command of the Sky Cleave skill has been changed to right-click among other skills.
  • Flow upon successful balancing strike: Hack Strike Skill has been improved to automatically activate quickly.
  • After the grave slicing hit, the linkage of other skills has been improved smoothly.
  • Black Spirit: Cleave the Dead The phenomenon that the sword barrier was activated during jumping has been corrected.
  • Greatsword barrier Skill and flow: Knee kick (F) or Flow: Armor breaking (space bar) The phenomenon in which resources were consumed abnormally when holding the input has been corrected.
  • Flow: After completing the gathering of Reckless Strike, in certain circumstances, the phenomenon that the gathering Skill was activated even after using a Skill other than the leading chase has been fixed.

 

Ranger

  • The appearance (customization) of the representative character of the Ranger class has been improved as follows.
    • One new face type and one hair type each have been added.
    • The default costume and portrait in the character creation window have been changed.
    • New customization is applied to the basic appearance when creating a character, and in the case of an already created character, changing the appearance through the Beauty (F4) function is applied.
    • * Existing face types and hairstyles will continue to be available in the future.
  • When attacking the enemy from behind, the back attack damage has been improved.

main weapon, succession

  • The earth summoning spirit damage buff has been removed and integrated into the basic skill of succession. Elemental Strike is now applied as an additional hit from this skill even without using a buff.
  • Evasive Landing Shot skills have been changed.
    • The behavior of the skill has been changed.
    • Damage and number of hits have been increased.
    • Down attack and down smash effects have been added.
Skill name official server Global Lab

Evasive Landing Shot
  • Flow: Bypassing Wind Skill has been reorganized.
    • The description of the skill has been changed.
    • The camera direction of the skill has been changed.
    • After using the skill, it has been improved so that it can be smoothly linked with the Tearing Arrow skill.
    • The character rotates in the direction of the camera when used while moving left and right.
Skill name official server Global Lab

Flow: Bypassing Wind
  • The following skills have been changed.
Skill name official server Global Lab

Will of the Wind
– I, III Decrease ranged defense for 5 seconds 4/8
– IV, Jinn decrease ranged defense for 10 seconds 8/12
– I, III Decrease ranged defense for 10 seconds 4/8

– IV, Jinn decreases ranged defense for 10 seconds 15/15

Will of Descending Wind

– Attack the designated location – Apply attack to the targeted location

* Attack is applied later by the time the arrow flies

Blasting Gust I~III,
Absolute, Ultimate I~III

– When hitting more than 2 people, the damage is evenly distributed to the target – Damage reduced by 5% when hitting more than 2 players in PvP

* Only 70% damage is applied when hitting 7 or more players

Blasting Gust I- Absolute

– Spiritual power required by true standard 52

 

– Pole: When you learn evasive shooting, you can shoot while moving.

* Arrow key + left click

* Accordingly, when using the Skill, the standard endurance required for Jin is 150

Prime: Ultimate: Blasting Gust

– Hit damage 754% x 3, up to 6 hits
– 59.9% damage reduction in PvP
– Knockdown on successful last hit

 

– Hit damage 830% x 3, up to 6 hits
– 63.6% damage reduction in PvP

– Knockdown on successful last hit (applies to monsters only)

– Down Attack

– Elemental damage applied when hitting

Spirit’s Shackles

– 10 seconds cooldown – 15 seconds cooldown

Tearing Arrow I-III,
Absolute, Ultimate I~IV
– Air Attack

– When hitting more than 2 people, the damage is evenly distributed to the target

– Down Attack

– Damage reduced by 5% when hitting more than 2 players in PvP
* Only 70% damage is applied when hitting 7 or more players
-Increase the speed of forward motion before firing


Prime: Tearing Arrow I~IV
– Strike damage upon completion of collecting
1032/1332/1452/1602% x 2, max 5 hits
– 6/6/5/5 second cooldown
– Consumes 100 stamina when maintaining collection
– Strike damage upon completion of collecting
860/1110/1210/1335% x 2, max 5 hits
– 8/8/7/7 seconds cooldown
– Consumes 200 stamina when maintaining collection (super armor)
– Super Armor while collecting

Prime: Regeneration

– Hit damage 1250% x 7
– 39.1% damage reduction in PvP
– 17 seconds cooldown
– Hit damage 1450% x 10
– 47.5% damage reduction in PvP
– 12 seconds cooldown

Prime: Nature’s Tremble

– Hit damage 1337% x 8
– 41.2% damage reduction in PvP
– 14 seconds cooldown
– Decreases all defense by 15 for 10 seconds
– Hit damage 1511% x 8
– 52.1% damage reduction in PvP
– 12 seconds cooldown
– Decreases all defense by 20 for 10 seconds
– Increased attack range

Descending Current
– Knockdown on successful hit (applies to monsters only) – Bound upon successful hitting (applies to monsters only)
* Not applied during cooldown time

Prime: Descending Current

– Knockdown on successful hit (applies to monsters only)

– 7/6/5 seconds cooldown

– I Accuracy -10% Effect

– II Accuracy -5% effect

– Bound upon successful hitting
– 12/11/10 seconds cooldown

 

Prime: Penetrating Wind

– 6 seconds cooldown

– Knockdown on successful hit (applies to monsters only)

 

– Reduced number of hits by 2 in PvP

– 7 seconds cooldown
– Stun on successful hit
* Not applied during cooldown time
– No reduction in number of hits during PvP

Evasive Landing Shot
– Changed skill behavior
– Increased damage and number of hits
– Down Attack
– Down smash

Charging Wind
– III~Jin 4 hits damage 314/388/776% x 2
– Collect IV – Jin 5 times, hit damage 811/1585% x 2
– III-Jin 4 hit damage 314/388/776% x 3
– Collect IV – Jin 5 times, hit damage 811/1585% x 3
– Applying Super Armor effect while collecting I~Jin skills
* Correspondingly, additional cooldown time, 6 seconds based on true
– Attack range gradually increases when collecting II~Jin
– Pole, Second, Jin:Second, Strong:Second Forward Guard effect added
* Effect not applied during cooldown

Prime: Charging Wind
– Knockback upon successful hitting (applies only to monsters)

– Knockdown on successful collecting hit (applies to monsters only)

– Knockback on successful hit
* Not applied during cooldown time
– Knockdown on successful collecting hit
* Not applied during cooldown time

Prime: Razor Wind
– Critical Strike Chance +20% (applies to monsters only)
* Not applied during cooldown time
– Critical Strike Chance +20%
* Not applied during cooldown time

Call of the Earth
– VI~X cooldown time 90/80/80/70/60 seconds
– Cannot be used in spirit sword state
– VI~X cooldown time 70/60/50/40/20 seconds
– Can be used in spirit sword state

Pinpoint
– I-Jin Required Endurance 100/100/100/100 I~III Required Spirit 20/30/40/50

Evasive Explosion Shot
– 15/13/11/9/12 seconds of cooldowns for I~III, True, and Steel – 13/11/9/7/7 seconds of cooldowns for I~III, True, and Steel

Wind Explosion Shot

– Decreased ranged defense for 10 seconds on successful hit 12

 

– 25% movement speed reduction for 10 seconds upon successful hitting
– Apply super armor effect until landing
– Pole: When evading shooting is linked, air evasion shooting is linked

Spirit Healing,
Dagger of Protection I~Absolute
– Mental recovery effect – Removed the MP recovery effect

Spirit Healing
– Max Endurance +300
– Spirit recovery +22
– Receive +68 Spirit for every hit when using Bow Mastery
– Max Endurance +300
– All attack power +6

Riding the Wind
– Requires Endurance 200
– Can be used in the air
– Requires stamina 150
– Can be used on the ground
* Separation with staggered wind Skill
  • The effects of other skills have been added to the basic effects of certain skills.
    • Skills with effects added have been removed.
Skill name Removed Skills
Charging Wind Flow: Wings of Freedom
Flow: Bypassing Wind Flow: Breath of Air I, II, Flow: Crossing Wind I, II
Penetrating Wind Flow: Sharp Feathers I, II, III, Flow: Kiss of the Wind
Blasting Gust Flow: Pinpointing Gust I, II
Evasive Explosion Shot Flow: Wings of Wind I, Flow: Wall Breaker I, II
  • It has been improved so that Skill specialization can be applied to the Ultimate: Blasting Gust and Descending Current Skills.
  • While moving using the wind-riding Skill, the collision has been changed so that it does not apply.
  • The firing behavior has been changed to match the wind path Skill.
  • Flow: When using ←, → + Shift while using wind riding Skill, it has been improved to use wind riding Skill.
  • River after using the wind riding Skill: It has been improved to activate in the gathering state when linking arrows that tear the breath.
  • ‘No collision while moving’ has been added to the description of the interlacing wind Skill.
  • When using the arrow key + left click while using other skills, the pole: Evasive shot has been changed to be activated first.
  • Pole: Wind Gathering, Second: Wind Gathering has been added so that it can be linked to an evasive landing shot after the Skill.
  • Strong: When the short-lived gale skill is used forward, the continuous activation speed has been increased.
    • Accordingly, the strong: short-lived gale skill during spinning kick has been changed so that it does not activate.
  • It has been improved so that the skills are smoothly linked by moving after using the skill, deepening the skill, and activating the skill registered in the skill slot.
  • It has been improved so that the character rotates in the direction of the camera when using the wind-riding Skill.
  • The phenomenon that invincibility was applied in the second activation when the Evasion Explosive Shot skill was activated during the cooldown has been corrected.
  • When using the evasive explosion shooting Skill, it has been improved to maintain invincibility even if used while changing directions.
  • Prime: The phenomenon in which all defense reduction effects of Mother Nature’s Thrilling skill were applied differently from the actual effect has been corrected.
  • Short-lived Flurry, Strong: The phenomenon in which mental power is not restored when the short-lived gale skill is used in certain situations has been corrected.
  • Short-lived Flurry, Strong: The phenomenon in which the amount of mental strength recovery was abnormal when moving the short-lived gale skill after acquiring the skill Extreme: Evasive Shot has been corrected.
  • Strong: Extreme: Fixed the issue where the spirit hit was applied to every hit when using the short-lived gale skill.

 

Awakening

  • Spirit Galaxy, Guardian Wind, and Steppe Wind skills have been added.
Skill name Skill description Preview

Spirit’s Galaxy

wind that protects

steppe wind
  • The following skills have been removed and changed to be applied as the basic effect of specific skills.
Removed Skills Skills applied as default effects
Flow: Piercing Wind Breezy Blade
Waltz of Wind
Flow: Rushing Wind
Flow: Heavenly Knot Vine knot
  • The following skills have been changed.
Skill name official server Global Lab

Guardian

– Command Shift + Q – Can be used as a skill slot

Wind Step

– 3 seconds cooldown

 

– 2 seconds cooldown
– Increased movement distance when used forward

Waltz of Wind

– 7 seconds cooldown
– III hit damage 1110% x 6
– 37% damage reduction in III PvP

 

– 5 seconds cooldown
– III hit damage 1060% x 6
– Strike damage reduction in PvP by 34.1%
– Increased attack range
– Skill slots can be activated in longbow and non-combat

Breezy Blade

– Hit damage 1120/1335/1510% x 4
– Strike damage reduction in III PvP 44.8%
– Reduced movement distance during cooldown
– Hit damage 896/1068/1208% x 4
– Strike damage reduction in III PvP 41.2%
– Increased attack range

Flow: Rushing Wind

– Hit damage 1425% x 6
– 31.9% damage reduction in PvP

– 6 seconds cooldown

– Hit damage 1185% x 6
– 18.1% damage reduction in PvP
– 4 seconds cooldown
– Increased attack range

Nature’s Tremble II~III

– Hit damage 1244/1376/1426% x 8
– Strike damage reduction in III PvP 46.7%
– 19/17/15 seconds cooldown
– Decreases all defense by 15 for 10 seconds upon successful hit
– Hit damage 1008/1144/1212% x 8
– III PvP damage reduction 37.3%
– 16/14/12 seconds cooldown
– Decreases all defense by 20 for 10 seconds upon successful hit
– Increased attack range

Regeneration
– Hit damage 1447% x 10
– 61.6% damage reduction in PvP

 

– Hit damage 1157% x 10
– 51.7% damage reduction in PvP
– Increased activation speed
– Increased attack range

Regeneration
<Nature’s Seeds>
– Hit damage 1581% x 6, max 2 hits
– Cannot be activated by skill slot in non-combat state
– Critical Strike Chance +100% (applies to monsters only)
– Hit damage 1106% x 6, max 2 hits
– Can be activated through skill slots even in non-combat status

Elven Rage I~IV
– Hit damage 817/978/1127/1384% x 6

– Recover +15 Spirit for each hit upon successful hit

– Hit damage 980/1124/1269/1522% x1, up to 6 hits
– Recover +50 HP for each hit upon successful hit
– Increased activation speed

Flow: Disillusion

– Apply all hits regardless of distance

Wailing Wind

– IV hit damage 1464% x 6
– 44.5% damage reduction in IV PvP
– IV hit damage 1244% x 6
– 34.6% damage reduction in IV PvP
– Apply all hits regardless of distance

Flow: Tempest

– Hit damage 1324% x 13
– Strike damage reduction in PvP 47.3%
– Hit damage 1060% x 13
– Damage reduction in PvP by 24.5%

Wind Blade

– 2nd hit damage 1426% x 7
– 45% damage reduction in 2 hits in PvP
– 2nd hit damage 1150% x 7
– 31.8% damage reduction in PvP
– 2 hit attack range increased
  • Links to other skills have been improved to be smoother after using the Re-creation skill.
  • When using the Wind Walk skill forward, the link to other skills has been improved.
  • Wind gait linkage while using certain skills has been improved to link more smoothly.
    • Nature’s Thrill, Spirit’s Wrath, Howling Wind Skills, Flow: Frenzy
  • Flow: Fixed the issue where the effect of status ailments targeting monsters was applied repeatedly when using the Wind Wind skill.
 

Sorceress

  • The appearance (customization) of the representative character of the Sorcerer class has been improved as follows.
    • One new face type and one hair type each have been added.
    • The default costume and portrait in the character creation window have been changed.
    • New customization is applied to the basic appearance when creating a character, and in the case of an already created character, changing the appearance through the Beauty (F4) function is applied.
    • * Existing face types and hairstyles will continue to be available in the future.

main weapon, succession

  • The following skills have been removed and changed to be applied as the basic effect of specific skills.
Removed Skills Skills applied as default effects
High Kick Shadow Kick
Guilty Conscience Midnight Stinger II
Eruption of Guilt Absolute, Prime: Midnight Stinger
Sharp Nails I – Absolute Dark Split
Shield of Darkness I-III Dark Trade I-III
Scattering Shadow (Deleted skill)
Low Kick
Sinister Shadow I-III
  • The following skills have been changed.
Skill name official server Global Lab

Imminent Doom
– 24 seconds cooldown – 18 seconds cooldown

Black Wave I~Absolute
– Increased hit range
– Unified range of all hits

Shadow Riot
– Added the effect of going back to the opponent

Dream of Doom
– Left click after order completion – Left click or right click after order completion

Dark Armor
– All defense +6
– All Evasion Rate +4%
– All Evasion Rate +10%
– Max Endurance +150

Dark Trade
– Increases all defense for 300 seconds 9/15/20
* Integrated Shadow Shield effect

Absolute: Bloody Calamity
– 30 seconds cooldown – 20 seconds cooldown

Claws of Darkness
– ↓ + left click – ↑ + left click
– Activate Fire of Darkness without using skills

Night Crow
– Invincible when used in the air
* Not applicable for continuous use in too high ground

Mark of the Shadow I-Absolute
– Increased attack range

Abyssal Blow
– Front guard at the start of the skill

Dark Backstep
– Front guard while using skills

Signs of Agony I-Absolute
– Activation speed increased
– Unification of projectile firing speed by stage
– Increased projectile rate of fire

Shadow Riot
– 10 seconds cooldown
– Accuracy +0%
– Air Smash
– Hit damage per piece 622% x 1
– Spirit recovery +60 for each piece
– 4 seconds cooldown
– Accuracy +9%
– Knockdown on successful hit
– Hit damage 622% x 4

Shadow Kick
– Required level 15 or higher
– 5 seconds cooldown

 

– Required level 1 or higher
– 4 seconds cooldown
– Accuracy +3%
– Increases Magical Accuracy +6% for 10 seconds

Absolute: Shadow Kick
– 5 seconds cooldown

 

– 2 seconds cooldown
– Accuracy +6%
– Increases Magical Accuracy +6% for 10 seconds

Black Wave I~Absolute
– Float on successful 1 hit

Prime: Black Wave I~III
– 52.7/52.7/60.6% damage reduction in PvP – 62.9/63/63% damage reduction in PvP
– Float on successful 1 hit (applies to monsters only)

Prime: Black Wave
– IV-based hit damage 1250% x 5, up to 4 hits
– Pushes the opponent away when a successful hit (applies to monsters only)

 

– Based on IV damage, 1375% x 6, up to 3 hits
– Float on successful 1 hit (applies to monsters only)
– Down smash when the last hit is successful

– Air Attack

– Increased hit range


Claws of Darkness I-Absolute, Prime: Claws of Darkness I-III
– Pushes the opponent away when a successful hit (applies to monsters only) – Removed knocking out opponent when hit (applies only to monsters)

Darkness Released
– Increased movement distance when using forward
* Same as before during cooldown time
– Change to range circle

Ultimate: Dark Flame
– Knockdown on successful last hit – Knockdown on successful last hit (applies to monsters only)

Shadow Eruption I-Jin
Prime: Shadow Eruption I~IV
– Super Armor

Ultimate: Shadow Eruption
– 20 seconds cooldown – 12 seconds cooldown

Shard Explosion
– Adds 4600% x 1 hit damage using 4 pieces

Prime: Bloody Calamity
– 20 seconds cooldown
– Hit damage 1013% x 6
– Damage 1013% x 3 when used immediately, up to 2 hits
– Last hit damage 1013% x 5

– PvP damage reduction 62.2%

– 16 seconds cooldown
– Hit damage 1418% x 6
– When used immediately, damage taken by 1418% x 3, up to 2 hits
– Last hit damage 1418% x 5
– Changed Black Spirit skill damage accordingly
– 73% PvP damage reduction

Prime: Dark Flame
– Hit damage 1204% x 3
– Additional hit damage 1204% x 3
– PvP damage reduction 74.8%
– Hit damage 1591% x 3
– Additional hit damage 1591% x 4
– PvP damage reduction 78.1%
– Increased hit range

Prime: Violation
– Critical Strike Chance +25% (applies to monsters only)
– 1065% of rotational hit damage x 6
– Additional hit damage 1224% x 6
– PvP rotation damage reduction 70.2%
– PvP additional hit damage reduction 58.9%
– Critical Strike Chance +25%
– Spin hit damage 1225% x 6
– Additional hit damage 1346% x 6
– PvP rotation damage reduction 74.1%
– PvP additional hit damage reduction 62.6%
– Decreased distance to push monsters

Prime: Shadow Eruption
– IV damage hit damage 1233% x 4 – IV damage hit damage 1356% x 4
– Super Armor

Succession: Imminent Doom
– 18 seconds cooldown – 14 seconds cooldown

Prime: Turn-back Slash
– Hit damage 947% x 2
– Last hit damage 1334% x 3
– Hit damage 947% x 3
– Last hit damage 1334% x 4

Prime: Claws of Darkness
– hit damage
622/710/721/754% x 3, max 3 hits
– PvP damage reduction 47.4/47.5/47.4/47.5%
– Pushes the opponent away when a successful hit (applies to monsters only)

 

– hit damage
715/852/937/1055% x 3, max 3 hits
– PvP damage reduction 55/55/60/60%
– Float on successful 1 hit (applies to monsters only)
– Front guard while using skills
* Not applied during cooldown time
– Air Attack

Succession: Dark Flame
– 15 seconds cooldown
– Knockdown upon successful additional hit
* Not applied during cooldown time
– PvP damage reduction 74.8%
– 12 seconds cooldown
– Knockdown on successful last hit (applies to monsters only)
– Change the range to hit the same point
– PvP damage reduction 78.1%
  • It has been improved so that it activates faster when using the Freed Dark skill forward.
  • It has been improved to activate more smoothly when linking with Burning of Darkness after using the Long Night Wipe Skill.
  • When linking the shadow ejection Skill with other Skills, it has been improved to link quickly.
  • Prime: It has been improved so that the effect of the Dark Wave I ~ III level Skill is applied more quickly.
  • River after using the following skills: It has been improved to enable the linkage of the Blood Plague Skill.
    • Prime: Destroying the Dead, Prime: Shadow Capture, Prime: Long Night, Succession: Drama: Fire of Darkness
  • Prime: After using the Long Night Throw Skill, the Shadow Kick Skill has been modified to be activated before the Shadow Eruption Skill.
  • Prime: When using the Dark Wave Skill, the phenomenon in which the number of hits increases if you immediately activate the last hit has been corrected.
 

Awakening

  • Flow: The crow charge skill has been changed to the crow wing skill.
existing Skill Global Lab
Skill name
Flow: Rushing Crow

Crow Wings
Skill description

– When using the skill, the effect of increasing the critical strike chance by 40% for 10 seconds is applied.
– Flow: The movement distance has been increased compared to the Raven Charge skill.

  • Soul harvest Skill has been changed.
Skill name official server Global Lab

soul harvest
  • The following skills have been removed and changed to be applied as the basic effect of specific skills.
Removed Skills Skills applied as default effects
Flow: Revived Nightmare Cartian’s Nightmare
  •  The following skills have been changed.
Skill name official server Global Lab

Flow: Revived Nightmare
– Enter the space bar during Cartian’s Nightmare

– Consumes 15 Dark Shards

– Shift + E
* Applied to Cartian’s Nightmare skill
– No Shadow Fragment consumption

Cartian’s Nightmare
– Damage reduction in PvP by 12.4/11.7/10.9/10%

 

– 20% damage reduction in PvP
– When using ←/→ + right-click, move left/right to use
* In this case, the next stage is activated by consuming 10 Dark Shards.

Flow: Night Crow
– 2 seconds cooldown – 1 second cooldown

soul harvest
– Space bar while using certain skills
– Hit damage 1008% x 2
– Additional hit damage: 1302% x 5
– 3 seconds cooldown
– Requires 100 endurance
– Available during cooldown time
– Knockback upon successful additional hit
– Air/Down attack when an additional hit is successful
– Increase Critical Strike Chance +24% for 10 seconds

 

– Shift + Q
– Hit Damage : 1331% x 4
– Additional hit damage: 1420% x 5
– 5 seconds cooldown
– Requires 50 Spirit
– Cannot be used during cooldown period
– Float upon successful additional hit
– Apply air/down attack all the time
– +5% cast speed increase for 15 seconds
– Creates 2 Dark Shards upon successful hit
– Strike linkage without holding Shift + Q

Grim Reaper’s Judgment
– Decreased number of hits by 1 in PvP
– Damage from using fragments or collecting additional Reaper status 1950% x 6
– 37.4% damage reduction in PvP
– No reduction in number of hits during PvP
– Damage from using fragments or collecting additional Reaper status 1950% x 7
– 43.7% damage reduction in PvP
– Dark Shard effect updated while collecting

Shadow Leap
-Additional effect to all attack power of Dark Shards – Removed all damage bonus effects from Dark Shards

Turn-back Slash
– In case of III PvP, the number of hits reduced by 2 hits – No reduction in number of hits during PvP
– Effect change

Cartian’s Protection
– Hit damage 437% x 1
– Can be registered in skill slots
– Hit damage 1337% x 3
– Cannot be registered in skill slot
– Cannot be activated when the guard gauge is 0

Vile Plan
– Stiffness upon successful hitting (applies only to monsters)
– Float upon successful additional hit (applies to monsters only)
– Hit damage 382% x 6
– front guard
– Stiffness upon successful hitting
– Float upon successful additional hit
– Hit damage 1340% x 6
* PvP damage reduction 35%

Flow: Requiem
– Increased movement speed while using skills

Violation
– Spinning Strike Damage 898/1021/1258% x 8
– Hit damage 898/1021/1258% x 5
– PvP rotation damage reduction rate 59.5/59.4/63.1%
– PvP shoot damage reduction rate 41.1/41.1/46.5%
– No damage reduction when used during cooldown

 

– Spinning Strike Damage 856/973/1199% x 8
– Strike damage 856/973/1199% x 5
– PvP rotation damage reduction rate 52%
– 52% PvP hit damage reduction rate
– Reduced damage when used during cooldown
-Increased down shot range
– Changed skill effect
– Activates backward when using skill ↓ + right-click input
* Adjusted PvP damage accordingly

Flow: Cry of Darkness
– 3 seconds cooldown
– Damage reduction in PvP by 40.2%
– 4 seconds cooldown
– 49.9% damage reduction in PvP

Dead Hunt
– Decreased number of hits by 2 in PvP – No reduction in number of hits during PvP
  • After using the shadow capture Skill, it has been improved to activate from the second hit when linking the dead hunting Skill.
  •  After using Soul Harvest Skill, it has been improved to be able to link to Soul Incision.
  •  It has been improved so that it can be linked as the last blow to harvest the soul after using the night crow skill in the sickle state.
  •  The skill has been improved so that the skill is activated without being canceled when linking with the night crow skill while using the dream of doom skill.
  • The camera rotation effect of the slash hit has been improved when using the Deadly Destroy skill while it is on cooldown. 
  • The phenomenon that the PVP damage reduction value of the Soul Harvest skill was not displayed has been corrected. 
  • The phenomenon in which the slashing blow of the deadly ravage Skill was applied before the hitting action has been corrected.

 

Berserker

  •  The appearance (customization) of the representative character of the Berserker class is being prepared.
    New face types and hairstyles for this class will be released along with the Black Desert Lab update or the official update of the character reboot.

 

main weapon, succession

  • Succession: Hunting the Weak skills have been added.
    • Additional effects are applied when used during lava burrowing.
    • You can get all defense increase effects when using skills.
    • Air attack is applied when hitting is successful.
Skill name Skill description

Succession: Hunting the Weak
  • Flow: Windstorm Skill has been reorganized.
Skill name official server Global Lab

Flow: Windstorm
  •  The following skills have been changed.
Skill name official server Global Lab

Tackling Rock
– Knockback upon successful collecting hit
– Gather, front guard at the start of the skill
– 30% movement speed reduction for 5 seconds

– Cooldown time not applied when activated while sprinting or lava piercing is in use

– Knockback upon successful hitting (applies only to monsters)
– Front guard while using skills
– 30% movement speed reduction for 5 seconds
* Not applied during cooldown time
– Cooldown time applied when activated while sprinting or lava piercing is used, front guard applied
– Removed gathering action (adjusted damage accordingly)
– Front guard when continuously activated
– Changed to fit the Skill description in practice

Beastly Wind Slash,
Extreme: Beastly Wind Slash
– Hit rate -3/-3/-2/-2% (excluding seconds)

– 28% damage reduction in PvP
– 31.2% damage reduction in True PvP

– Accuracy +0% (excluding seconds)
– Damage adjustment (excluding seconds)
– 50% damage reduction in PvP
– 50% damage reduction during true PvP

Ultimate: Beastly Wind Slash
– Can be used continuously with flying beast wind slicing – Can’t use flying beast wind slicing continuously
– Delete skills

Storming Beast
– Hit the same number of objects even when activated with a knee kick

Seizing Fear
– Increase Critical Strike Chance +10%
– All hit rate increase +7%
– All defense +20
– All hit rate increase +5%

Fierce Strike
– Recover 5 Fighting Spirit when used when fighting spirit is insufficient – Recovers 50 fighting spirit when used when fighting spirit is insufficient
– You can move immediately after the 2nd hit and the last hit

Claw Scar
– I~V step-by-step acquisition skills
– 15 Bleeding damage every 3 sec for 27 sec.

 

– One-step Skill
– Removes 15 bleeding damage every 3 sec for 27 sec.
– Add 20 to decrease all defense for 10 seconds

Headbutt
– Melee accuracy +15% for 10 seconds for 2 hits and strong headbutts
– Activates after collecting strong headbutts
– Removed additional hit, melee hit rate +15% for 10 seconds upon successful hit
– Can be activated without gathering strong headbutts

Ultimate: Frenzied Destroyer
– Cannot be activated alone – Can be activated alone
– Changed to fit the Skill description in practice

Wrath of the Beast, Wrath of the Beast
– Increased attack range

Smack Down
– 12 seconds cooldown – 15 seconds cooldown
– Attack by direction only when left click + arrow key is pressed

Feral Stampede
– Collectable
– Critical Strike Chance +40% (applies to monsters only)
– 11 seconds cooldown

 

– Delete collects
– Critical Strike Chance +40%
– 8 seconds cooldown
– Flow: Smoothly linked with storm slicing, slashing, and headbutting skills

Beast Roar
– Knockdown on successful last hit – Knockdown on successful last hit (applies to monsters only)

Fearsome Tyrant
– Can be linked smoothly with other skills

Fearsome Tyrant, Prime: Fearsome Tyrant
– Stun on first successful hit
– Stun when the last hit is successful

Falling Rock
– Ability to register skill slots
– Stun on successful hit
– Cannot register skill slot
– Bound upon successful hitting
– Changed to the flow skill of the predator’s hunting skill
– Cannot be activated while using other skills
– Skill damage adjustment
– Attack range adjustment
– Super Armor
– Evasive movement, evasion, flow: smoothly linked with the storm slicing Skill

Rock Smash
– 20 seconds cooldown – 25 seconds cooldown

Undertaker
– Changed camera direction
– Smooth linkage with other skills

Rooting
– 40 seconds cooldown – 35 seconds cooldown

Evasion
– Increased movement distance

Prime: Beast Form

– Stronger effect when used in the ‘Ferocious Feral’ state

Prime: Beastly Wind Slash
– Apply finishing blow effect
– Decreases all defense by 15 for 10 seconds when finishing blow is activated
– Decreased 1 hit in PvP
– Reduced number of hits during cooldown
– Float upon successful slamming hit (applies to monsters only)
– Air Smash
– Beast movement when used in beast state
– 30% movement speed reduction for 10 seconds upon successful slamming hit

– 20% increase in movement speed for 10 seconds when using Down Slam
– PvP first hit damage reduced by 55.6/55.6/55.7/27.6%
– PvP shoot damage reduction 44.4/44.4/44.4/44.3%

– As the finishing blow has been changed, the finishing blow effect has been removed, and the damage has been adjusted.
– Decreases all defense by 20 for 10 seconds upon successful hit
– No reduction in number of hits during PvP
– No reduction in number of hits during cooldown
– Float on successful hit
* Not applied during cooldown time
– No movement of the beast (Transmission: Activated when Hunting the Weak is used)
– 30% movement speed reduction for 10 seconds upon successful hitting
* Not applied during cooldown time
– 20% increased movement speed for 10 seconds upon successful hitting
* Not applied during cooldown time
– 65/65/65/75% damage reduction in PvP

Prime: Beastly Wind Slash III, IV
– Hit damage 944/1105% x 6
– Strike down hit damage 944/1105% x5
– Hit damage 1012/1300% x 6
– 1012/1300% x5 hit damage

Prime: Fierce Strike
– Decreases all defense by 15 for 10 seconds upon successful hit
– Float upon successful additional hit

– PvP first hit damage reduced by 27.6/27.6/27.6/27.5%
– PvP additional hit damage reduction 24.1%

– Decreases all defense by 15 for 10 seconds when hitting is successful
– Float upon successful additional hit
* Not applied during cooldown time
– PvP first hit damage reduced by 27.6/27.6/27.6/37.4%
– PvP additional hit damage reduction 24.1/24.1/24.1/34.4%
– Changed the range to attack around the character as well

Prime: Tackling Rock
– Collectable
– Knockback upon successful collecting hit

– 30% movement speed reduction for 5 seconds upon successful hitting

– Counter attack

 

– Removed collect, apply additional hit in case of collision
– Knockback upon successful hitting (applies only to monsters)
* Not applied during cooldown time
– 30% movement speed reduction for 5 seconds upon successful hitting
* Not applied during cooldown time
– Air Attack
– Cooldown time applied when activated while sprinting or lava piercing is used, front guard applied
– No consumption of front guard and stamina when continuously activated
– 40% damage reduction in PvP

Prime: Predatory Hunt
– Changed skill behavior
– Increased movement distance when continuously activated
– As the finishing blow has been changed, the finishing blow effect has been removed, and the damage has been adjusted.
– Transforms into a beast when using skills
– 35% damage reduction in PvP

Prime: Fearsome Tyrant
– Final blow action
– When the skill ends, the effect of ‘Raging Feral’ is applied
– Reduced number of hits by 5 in PvP
– Super Armor at the start of the skill
– Hit damage 826/1033/1342% x 14
– Hit damage from horseback 826/1033/1342 x 6

 

– The finishing blow action has been changed to a basic effect (including Black Spirit skills)
– When the skill ends, the ‘Raging Feral’ effect does not apply.
– No reduction in number of hits during PvP
– Super Armor in all moves
– Hit damage 925/1157/1503% x 14
– 925/1157/1503% x 14 hit damage on horseback
– Changed the damage reduction rate in PvP
– Movement speed reduction effect is applied for all hits

Prime: Lava Piercer
– Can also be activated with Shift+Space bar during lava piercing cooldown
– Beastization and movement of the beast while in the wild state

Prime: Ancient Wave
– Collectable
– Hit damage 1262% ​​x 7,
– 1956% x 7 damage when collecting is completed

 

– Removed collecting, adjusting damage accordingly
– Hit damage 1562% x7
– Unification of scope with the widest range of Skills
– Beastization and movement of the beast while in the wild state

Prime: Devastation
– Hit damage 1489% x 6 – Hit damage 1489% x 10
– PvP damage reduction rate change

Prime: Raging Thunder
– When the last hit is successful, all defense is reduced by 15 for 10 seconds
– Based on III damage, 1065% x 1, up to 61 hits
– III Last Hit Damage 1065% x 2
– Decreases all defense by 15 for 10 seconds when the last hit is successful
– III standard damage 1195% x 1, max 61 hits
– III Last Hit Damage 1195% x 2
– Characters do not collide
  • The following skills have been removed and changed to be applied as the basic effect of specific skills.
Removed Skills Skills applied as default effects

Flow: Boulder Crash

Tackling Rock

Flow: Beastly Maneuver

Flow: Beastly Instincts

Ultimate: Storming Beast

Storming Beast

Flow: Tearer

Headbutt

Flow: Stone Bash

Fierce Strike

Flow: Predator’s Avarice

Flow: Unseen Force

Flow: Beastly Maneuver III

Frenzied Destroyer

Flow: Beastly Maneuver II

Shake Off

Ultimate: Evasion

Evasion

Flow: Final Strike

Fierce Strike

Ultimate: Headbutt
(Deleted skill)
  •  Corpse Storm skills have been changed.
Skill name official server Global Lab

Corpse Storm
    •  It has been changed to a skill that can be activated while using catch-type Skills such as dipping and rock-lifting, rather than grabbing opponents.
    • It has been changed so that it cannot be activated by skill slots.
    • Cooldown has been changed from 23 seconds to 20 seconds based on Jin level.
    • Skill damage and hit rate has been adjusted. 
    • Damage reduction in PvP has been adjusted.

 

  • Weakling Hunt skills have been changed.
Skill name official server Global Lab

Weakling Hunt
    • The skill has been changed so that only the Shift + F keys can be activated.
    •  Cooldown time has been added.
    •  Skill damage has been adjusted.
    •  In PvP, the damage reduction rate is applied by 30%.
    • The attack range has been increased. 
    • Knockback status effect has been changed to apply at all stages.
    • Air smash effect has been added. 
    • 3 Strikes of Fierce Attack, Flow: When you press Shift + F while using Storm Cleave, Thunderstorm Left and Right, and Lava Penetration skills, the hunting skills for the weak will be activated before the attacks of the wild beasts. 
    • After using the skill, Evasion Move, Refuse, Hunt Predator, Flow: Improved to smoothly link with the Storm Cleave skill.

 

  • Prime: Final Strike Skill has been changed to Prime: Unstoppable Beast Skill.
existing Skill Global Lab
Skill name
Prime: Final Strike

Prime: Unstoppable Beast
major changes passive skills
Additional effects on other skills
active Skill
Buff applied when using skills
Skill description

– When you use a skill that transforms into a beast, it has been changed to immediately gain the ‘Ferocious Feral’ effect.
– While the ‘Ferocious Feral’ effect persists, some skills activate the movement of the beast.
– While the ‘Ferocious Feral’ effect lasts, 100 health is restored every 2 seconds for 20 seconds.
– Each time you enter the ‘Ferocious Feral’ state, you gain a 30% increase in critical strike chance for 10 seconds.

– The duration of the ‘Ferocious Feral’ effect has been changed from 10 seconds to 20 seconds.

  • It has been improved to rotate the character in the direction of the camera when using the fierce attack skill while in a beast state. 
  • River in the state of the beast: After using the ancient wave Skill, the transmission: It has been improved to smoothly link with the weak hunting Skill.
  • Changes have been made so that the collision does not apply when using the flying beast wind slicing Skill in the state of the beast.
  • It has been changed so that it does not push the enemy back when using the Wind Cleave skill while in a beast state.
  • Flow after the flying beast wind slicing Skill: It has been improved to smoothly link with the storm slicing and fierce attack skills.
  • Flow: It has been improved to smoothly link with the fierce attack Skill after the storm slicing Skill.
  • When using the avoidance movement Skill, the character rotates more smoothly depending on the camera direction
  • Prime: The description of the Beastization skill has been changed to match the actual effect.
  • Prime: The description of the flying beast wind slicing skill has been changed to match the actual effect.
  • Prime: After using the fierce attack Skill, Prime: Desolation, Prime: The ancient wave and movement have been changed to be smoothly linked.
  • Prime: The description of the rock push Skill has been changed to match the actual action.
  • Prime: It has been improved so that the character rotates in the direction of the camera when the last hit of the predator’s hunting. 
  • Prime: The lava drilling Skill has been changed to match the actual effect. 
  • The phenomenon that the invincibility effect on monsters was not applied when using the Evasion Movement skill under certain circumstances has been corrected.
  • The phenomenon that the thunderbolt Skill did not activate while using the fierce attack Skill in the beast state has been fixed.
  • The phenomenon that when using a fierce attack Skill after a specific attack in the state of a beast, the movement of the beast does not activate has been fixed.
 

Awakening

  • Flow: Burst cannon Skill has been added.
Skill name Skill description Preview

flow: burst

  •  Bon: Ground Cry Skill has been added.
Skill name Skill description Preview

Bon: Ground cry

  • Titan Blow Skill has been reorganized.

Skill name official server Global Lab

Titan Blow
    •  The attack method has been changed from attacking around the character to attacking by firing a long-range projectile
    • Skill activation speed has been increased.
    • The knockback effect upon successful hitting has been removed.
    • Gathering action and effects have been removed. The skill damage has been adjusted accordingly.
    • As the gathering was deleted, the front guard effect during gathering has been removed.
    • The effect of recovering health while using the skill has been removed.
    • Down smash effect has been added.
    • Cooldown has been changed from 20 seconds to 7 seconds based on level IV.
    • The skill specialization level has been changed from level 3 to level 2.
    • Counter attack has been removed and changed to down attack.
    • Earth Cry, Flame Cannon, Flow: Ancient Power, Flow: Thrash, Strike, and Colossus Foot Sit Shot skills have been changed to be linked from the second hit.
    • The attack method has been changed from attacking around the character to attacking by firing a long-range projectile.
    • Skill activation speed has been increased.
    • The knockback effect upon successful hitting has been removed.
    • Gathering action and effects have been removed. The skill damage has been adjusted accordingly.
    • As the gathering was deleted, the front guard effect during gathering has been removed.
    • The effect of recovering health while using the skill has been removed. 
    • Down smash effect has been added.
    • Cooldown has been changed from 20 seconds to 7 seconds based on level IV.
    • The skill specialization level has been changed from level 3 to level 2.
    • Counter attack has been removed and changed to down attack.
    • Earth Cry, Flame Cannon, Flow: Ancient Power, Flow: Thrash, Strike, and Colossus Foot Sit Shot skills have been changed to be linked from the second hit.
    • The amount of damage reduction in PvP has been changed from 49.2% normal damage reduction and 47.5% gathering damage reduction to 40% reduction.

 

  • The following skills have been removed and changed to be applied as the basic effect of specific skills.
Removed Skills Skills applied as default effects
Flow: Continuous Leap Giant’s Leap (can be activated 2 times in a row)
  • The following skills have been changed.
Skill name official server Global Lab

giant’s footsteps
– Can be activated by Shift + F
– You cannot sit down and shoot after being kicked with a knee kick.
– Decreases all defense by 15 for 10 seconds upon successful hit
– Cannot be activated with Shift + F
– Sit down shooting is possible after activation by knee kick
– Decreases all defense by 15 for 10 seconds when hitting is successful

flame cannon
– Collect hit possible

 

– Gathering cannot be hit, flow when gathering (right-clicking): Ancient power is activated
– Changed the activation method
* Right-click to cast, Left-click to fire
* Can fire immediately while casting when left-clicking fire
* Flow when right-clicking: Use ancient power Skill
– Cooldown time applied after first launch
* If the cooldown of the skill returns during continuous activation, fire a normal flame iron cannon

Flow: Ancient Power
– Cannot be used during cooldown period
– 13 seconds cooldown

 

– Available during cooldown time
– 6 seconds cooldown
* Damage adjusted accordingly
– Stamina consumption while collecting
– Knockdown/Air Smash/Down Smash is not applied even in Colossus Mode during the cooldown.
– Immediate flow when right-clicking during colossus mode: activates ancient power

devastation
– Strike damage 1099/1229/1359/1489% x 8
– 15 second cooldown based on IV
– Decrease the number of hits by 2 hits in PvP based on IV
– Hit damage 1099/129/1359/1489% x 4, max 3 hits
– 10 second cooldown based on IV
– No reduction in number of hits in PvP based on IV
– Same number of hits in all stages

Flow: Ancient Wave
– Colossal Strike Collecting Damage x 7

– Unable to specialize in Skill
– Pushes the opponent away when a successful hit (applies to monsters only)

– Hit damage 1956% x 7
– 45% damage reduction in PvP
– Skill specialization possible
– Unification of attack range with the widest range
* Adjusted PvP damage accordingly

giant leap
– Skills acquired in stages I~III – One-step Skill

flow: cry
– One-step Skill
– Based on III, all defenses are reduced by 15 for 10 seconds
– Changed the skill name to Ground Cry
– Skills acquired in stages I~III
– Based on III, all defenses are reduced by 20 for 10 seconds
– Damage reduction in PvP

Bone: Giant’s Leap
– Skills removed, Bones: Replaced with Crying Ground

flow: splitter
– 23 seconds cooldown
– Cannot be used during cooldown period
– Knockdown on successful hit

– Apply the damage of the Flame Cannon skill x 3

 

– 8 seconds cooldown
– Available during cooldown time
– Knockdown on successful hit
* Not applied during cooldown time
– Damage of Flame Cannon skill x 4 applied
– Flow Skill of ground cry Skill
* Prior art changes

Flow: Nanta
– Critical Strike Chance +30% (applies to players)
– Critical Strike Chance +50% (applies to monsters only)
– PvP first hit damage reduction 69.5%
– PvP last hit damage reduction 57.5%
– Invincible up to 1 or 2 hitting movements (applies to monsters only)
– Recover +5 fighting spirit for each hit
– Unable to specialize in Skill
– Critical Strike Chance +50%

– 42% damage reduction in PvP

– Removed invincibility effect
– Recover +15 fighting spirit for each hit
– Skill specialization possible
– Skill damage adjustment

  •  Flow: Thrash Skill has been improved so that it can be smoothly linked after flow: split cannon, ground lift, flow: formation destruction Skill.
  • It has been improved to smoothly link to movement and other skills after the devastation skill ends. 
  • Colossal Strike, Flow: Thrash, Destruction Skill has been changed to activate the ground lift Skill quickly when linking with the ground lift Skill.
  • Flow in the sprint start action: The lava drilling Skill has been changed to be activated before the formation destruction Skill. 
  • Black Spirit: Thrash, Black Spirit: Colossal Strike Skill description has been modified to match the changed Skill.
  • The phenomenon that the stiffness effect applied while holding the giant leap skill retreated was also applied in PvP has been fixed.

Tamer

  • The Tamer appearance (customization) of the representative character of the class is being prepared.
    New face types and hairstyles for this class will be released along with the Black Desert Lab update or the official update of the character reboot.

 

main weapon, succession

  •  Heilang has been changed as follows.
    • Heirang’s damage has been adjusted, and the description of Heilang’s summoning skill has been improved so that the damage of the hit he is attacking is displayed.
    • The behavior of Heilang at all stages has been changed to be the same as that of Kang: Heirang.
    • Status effects applied to all Heilang effects have been changed so that they are not applied when the skill that the effect is activated is on cooldown.
    • In the basic state, all basic attacks performed by Heilang have been changed so that the abnormal status effect is not applied.
    • Heirang’s critical hit chance has been removed and changed to apply Geumsoorang’s critical hit chance.
  • The skills that can be used when riding Heilang have been changed as follows.
    • Accordingly, all effects and operation keys applied after boarding Heilrang in the description of existing Skills have been deleted, and the names of existing Skills have been changed.
    • Skills that can be used while riding Heilang have been improved to be displayed separately.
Added skills that can be used by riding on Heirang Reorganization of the skills that can be used by riding on Heirang
Heilang: Whiplash
Heilang: Throat-Burn
Heilang: Fearful Trembling
Heilang: Legendary Beast’s Power
Heirang: Leaf Slash
Heilang: Void Lightning
Heilang: Scratch
Heilang: Lightning of Earth
Heilang: Surging Tide
Heilang: Roaring
Heilang: Trample
  •  Command Skill has been changed as follows.
    •  As the skill has been changed, the command: Wait, Command: Sit skill has been renamed to Command: Protect, Command: Help.

Command: Attack
All of Heilang’s basic attacks apply status effects.
When the Heilang effect is activated, if there is a targeted target, Heilang moves and attacks the target.
It uses more various types of basic attacks than the basic state.

Command: Protect
Heilang is always located in front of Geumsurang.
All of Heilang’s basic attacks apply status effects.

Command: Follow me
If Heilang is in the standby state, it will be changed to a boarding state.
All basic attacks do not apply status ailments.

Command: Help
Ignores all Heilang effect commands of the Golden Sumang and attacks by itself.
All of Heilang’s basic attacks apply status effects.
The attack that was previously used only for the Heilang effect command is used as a basic attack.
  •  Heilang: The breathing Skill has been reorganized.
Skill name official server Global Lab

Heilang: Throat-Burn
  •  The following skills have been removed and changed to be applied as the basic effect of specific skills.
Removed Skills Skills applied as default effects

Ultimate: Bolt Wave

Bolt Wave

Ultimate: Jolt Wave

Jolt Wave III, Absolute

Flow: Scatter Stance

Bolt Wave

Flow: Spray Scratch, Flow: Hidden Claw

Heilang: Scratch

Flow: Tree Bound

Flurry of Kicks

Flow: Geyser

Heilang: Surging Tide

Flow: Flashing Step

Flash


Flow: Water Slice

Upward Claw

Streaming Flow

Flowing Water
(Knockback effect also applied in PvP)
  • The following skills have been changed.
Skill name official server Global Lab

When mounting Heilang
– Boarding is canceled when the stamina is less than 10% – Boarding is not canceled when Spirit is less than 10%
– Increased movement speed while sprinting
– Changed to make it easier to change direction during basic movement

Evasive Attack
– Pushes the opponent away when a successful hit (applies to monsters only) – Removed knocking out opponent when hit (applies only to monsters)
– Damage adjustment

Void Lightning
– Added additional hit to the skill end action
– Adds 20% reduction in casting speed upon successful hit based on Jin
– Faster skill termination if Q input is not maintained

Air Lightning
– Increased rear movement distance
– Space Lightning’s additional hit damage applied
– Super Armor of Space Thunderbolt, Heirang effect applied
– Space Lightning’s attack speed and casting speed reduction effect applied

Scratch
– Different distance traveled by each skill level

– Pushes the opponent away when a successful hit (applies to monsters only)

– Unification of moving distance based on true stage
– Increased movement distance
– Removed knocking out opponent when hit (applies only to monsters)
– Removed the additional damage of maximum mental power that was applied only to stages I~IV
– Deleted air attack when linked after jumping

Flash: Pole Thrust
– Pushes the opponent away when a successful hit (applies to monsters only)

 

– Changed the Skill presentation
– Changed to the same level as the I~III striker’s Jin level
* Damage adjusted accordingly
– Unified attack range to the widest range

Flash: Stance Shift
– Recover +3 Spirit for each hit object – Recover +40 mental power according to the number of hits regardless of the object hit
* The amount of recovery will increase accordingly
– Changed the Skill presentation
– Changed to the same level as the I~II strikers Jin level
* Damage adjusted accordingly

Sharpening Claws
– I-IV step-by-step acquisition skills

 

– One-step Skill
– Flash: Changed to the flow Skill of turning posture
* Removed bleeding damage effect
* Removed additional mental power recovery effect
* Flash: Added decrease in opponent’s attack power when attacking with stance rotation
* Flash: Added increase in own attack power when attacking with stance rotation

Bestial Instincts
– All hit rate increase +6% – All hit rate increase +5%,
– Max Endurance +150

Heilang: Throat-Burn
– Cannot be registered in skill slot
– Knockback on successful hit
– 5 seconds cooldown
– Recovers life for each hit object
– Can be registered in skill slots
– Float on successful 1 hit (applies to monsters only)
– 7 seconds cooldown
– Recovers health according to the number of hits regardless of the hit object
* The amount of recovery will increase accordingly
– Change the behavior of skills
– Skill damage adjustment
– Front guard while using skills
– Air attack when 1 hit is successful
– Down attack when 2 hits are successful

Heilang: Surging Tide
– Decreased attack range when used during cooldown
– Decreased number of hits when used during cooldown

– Decreases movement speed by 20% when attacking even during cooldown based on True

– No reduction in attack range when used during cooldown
– No reduction in number of hits when used during cooldown
– 20% movement speed reduction is not applied when hitting during cooldown based on true
– Unification of attack range with the widest range

Heilang: Roaring
– Movement speed decrease by 30% when hitting Jin-based

– Float upon successful additional hit (applies to monsters only)
– Air attack when an additional hit is successful
* Not applied during cooldown time

– Movement speed decrease by 30% when hitting Jin-based
* Not applied during cooldown time

– Float upon successful additional hit
– Air attack when an additional hit is successful
– Increased activation speed
– Delete last action
– Damage adjustment
– Damage reduction during cooldown


Tree Climb
– Additional attack only when holding F input
– If there is no additional attack, invincibility is not applied during the return operation
* Recover stamina from the point in time when invincibility is not applied

Soaring Kick
– 10 seconds cooldown – 15 seconds cooldown

Prime: Void Lightning
– Hit damage 650/866/1101% x 13
– Additional hit damage 650/866/1101% x 13
– 23.8% damage reduction in PvP

– All defense +20 for 10 seconds

– 20% attack speed reduction for 10 seconds

– Float upon successful additional hit
– Air attack when an additional hit is successful

– Hit damage 840/1002/1230% x 13
– Additional hit damage 840/1002/1230% x 4
– 35% damage reduction in PvP
– Additional Hit Critical Chance +100%
* Not applied during cooldown time
– All defense +20 for 10 seconds
* Not applied during cooldown time
– 20% reduction in attack/cast speed for 10 seconds
* Not applied during cooldown time
– Faster skill termination if Q input is not maintained
– Additional hit is triggered when the skill ends
– Increased attack range

Prime: Surging Tide
– Reduced attack range and number of hits during cooldown
– Reduces all evasion rate by 6% for 10 seconds

– 20% movement speed reduction for 10 seconds

– No reduction in attack range and number of hits during cooldown
– Reduces all evasion rate by 6% for 10 seconds
* Not applied during cooldown time
– 20% movement speed reduction for 10 seconds
* Not applied during cooldown time
– Unification of every hit range with the widest range
– Slightly reduced attack range

Prime: Throat-Burn
– Available during cooldown time
– 5 seconds cooldown
– Stun on successful hit
* Not applied during cooldown time
– Cannot be used during cooldown period
– 7 seconds cooldown
– Float on successful 1 hit (applies to monsters only)
– Change the behavior of skills
– Skill damage adjustment
– Front guard while using skills
– Recovers health according to the number of hits regardless of the hit object
* The amount of recovery will increase accordingly
– Air attack when 1 hit is successful
– Down attack / down smash when 2 hits are successful

Prime: Lightning of Earth
– PvP 1,2 damage reduction 51.5%
– PvP 3 damage reduction 23.8%
– Recovers 10/12/15 HP for each hit when hitting 1/2/3
– Decreases all defense by 20 for 10 seconds

– Cannot recover stamina while using skills
– No damage reduction during cooldown

– 40% damage reduction in PvP

– Recover 50 HP for each hit
* Not applied during cooldown time
– Decreases all defense by 20 for 10 seconds
* Not applied during cooldown time
– Recover stamina while using skills
– Damage reduction during cooldown
– Only the last hit is activated when used
– Skill damage adjustment
– Unification of attack range with the widest range


Prime: Upward Claw
– Increases all hit rate by 9% for 10 seconds

– IV hit damage 1079% x 3, additional hit damage 1187% x 6
– 40% damage reduction in IV PvP

 

– Increases all hit rate by 9% for 10 seconds
* Not applied during cooldown time
– IV hit damage 1209% x 3, additional hit damage 1330% x 6
– 45% damage reduction in IV PvP
– Increased first hit attack range
– Unification to the widest attack range for additional hits

Prime: Roaring
– PvP first hit damage reduction 34.1/28.1/22.1/16.1%
– PvP additional hit damage reduction 40.1/40.1/40.1/40.9%
– 30% movement speed reduction for 10 seconds

– Critical Strike Chance +50% (applies to monsters only)
– 20 seconds cooldown
– No damage reduction during cooldown
– Float upon successful additional hit
– Air attack when an additional hit is successful

 

– 35/35/35/45% damage reduction in PvP

– 30% movement speed reduction for 10 seconds
* Not applied during cooldown time
– Critical Strike Chance +50%
– 16/14/12/10 seconds cooldown
– Damage reduction during cooldown
– Can be activated by Shift + C input
– Increased activation speed
– Delete last action
– Damage adjustment
– Unified based on attack range IV
– Down Attack


Prime: Jolt Wave
– Front guard while gathering – Front guard while using skills
  • After using the tree climbing skill, it has been improved so that it can be smoothly linked with other skills and movements.
  • After using the evasive movement Skill, it has been improved so that it can be smoothly linked with the tree climbing Skill. 
  • After using the left and right evasive movement Skill, it has been improved so that it can be smoothly linked with other skills and movements.
  • After the next skill: It has been improved to smoothly link the skills of the lion’s body.
    • Bang, Prime: Bang, Prime: Earth Thunder, Prime: Claw Raise, Flash, Flash: Turn Posture
  • The description of the space thunderbolt skill has been modified to match the action and actual effect.
  • The phenomenon that the directing and the actual attack range were applied differently when using the surf Skill during the cooldown has been corrected.
  • The phenomenon in which the Super Armor effect was not applied when the Space Lightning skill was started has been fixed.
  • Prime: The description of the space thunderbolt Skill has been modified to match the action and actual effect.
  • Prime: Fixed the issue where the Super Armor effect was not applied at the start of the space thunderbolt Skill.
 

Awakening

  • Ultimate: Echo Pierce Skill has been changed to the flow Skill of the Legendary Beast Dance: Echo Skill.
existing Skill Global Lab
Skill name
Ultimate: Echo Pierce

Legendary Beast Dance: Echo
Skill description
– If you use the four-way god dance Skill in each direction, you will be in a state of resonating with the four directions.
* Additional effects are applied according to the resonant four directions.
– It has been changed to a standalone skill that can be activated separately, and the control key has been changed.
  • The following skills have been removed and changed to be applied as the basic effect of specific skills.
Removed Skills Skills applied as default effects

Flow: Cloud Ride

Cloud Stomping
  • The following skills have been changed.
Skill name official server reboot

Cloud Stomping
– Requires 60 Spirit
– Accuracy +50%

– PvP normal hit damage reduction 35.5%
– PvP additional hit damage reduction 40.9%

– Requires 250 endurance
– Accuracy +20%
– Increases all hit rate by 15% for 3 seconds
– Skill damage adjustment
– Increased activation speed
– 1 hit attack range increased
– Basic activation of continuous hitting
– Increased movement distance
– 62% damage reduction in PvP

Beast Rampage
– Float upon successful additional hit
– 9.1% damage reduction in PvP
– Down smash when an additional hit is successful
– 20.9% damage reduction in PvP
– Additional hitting behavior change
– Flow after additional blow: Can be linked
– Increased attack range

Flow: Intimidation
– Increased attack range

Rain Curtain
– Cannot be activated when the guard gauge is 0

Garuda
– Air attack when an additional hit is successful
– Air smash upon successful additional hit
– Reduced number of hits by 3 hits in PvP
– PvP first hit damage reduced by 22.1/22.1/22%
– PvP additional hit damage reduced by 48.1/48.1/48%
– Down attack upon successful shooting
– Air attack upon successful knock-up strike
– No reduction in number of hits during PvP
– 60% damage reduction in PvP

Flow: Ascension
– Additional hit damage of low skill x 6
– Decreased number of hits by 2 in PvP

– Down attack upon successful shooting

– Hit damage 1302% x 6
– No reduction in number of hits during PvP
– 60% damage reduction in PvP
– Deleting take hit, down attack applied all the time

Moonlight Strike
– Decreased number of hits by 2 in PvP
– Damage reduction in PvP by 11.2/11.2/26%

 

– No reduction in number of hits during PvP
– 30/30/50% damage reduction in PvP
– Increased movement distance
– Unification based on the number of strikes in stages I and II III

Flow: Full Moon
– Requires endurance 300
– Rotate the opponent upon successful hitting (applies only to monsters)

– Reduced number of hits by 4 in PvP
– 46.9% damage reduction in PvP

– Required Spirit 80
– Rotate the opponent upon successful hitting (applies only to monsters) removed
– Bound upon successful hitting (applies to monsters only)
– No reduction in number of hits during PvP
– 60% damage reduction in PvP
– Down smash
– Changed skill behavior
– Increased attack range

Allround Spinner
– III, IV hit damage 903/1246% x 7
– III, IV additional hit damage 903/1246% x 4
– PvP damage reduction 61/61/61/64.8%
– III, IV hit damage 1085/1085% x 7
– III, IV additional hit damage 1446/1446% x 4
– PvP damage reduction 67.6/67.6/67.6/69.6%
– Additional hit range increased

Flow: Soaring Strike
– Apply damage x 6 of all-round attack Skill
– 18 seconds cooldown
– Cannot register skill slot
– Decreased number of hits by 2 in PvP
– Hit damage 1521% x 8
– 10 seconds cooldown
– Ability to register skill slots
– No reduction in number of hits during PvP
– Increased attack range
– PvP damage reduction 58%

Legendary Beast’s Dance: Shujak
– 80 burn damage every 3 seconds for 9 seconds on successful hit
– Pushes the opponent away when a successful hit (applies to monsters only)
– Critical Strike Chance +50% (applies to monsters only)
– 35/35/35/48.6% damage reduction in PvP
– Apply the following effects regardless of direction (based on level IV)
* Decreases movement speed by 30% for 5 seconds upon successful hitting
* Recovers HP and Spirit +8 for each hit upon successful hit

– Critical Strike Chance +50%
* Adjusted the damage reduction rate during PvP accordingly
– 50% damage reduction in PvP


Legendary Beast’s Dance: Hyunmu
– Increases all defense for 10 seconds when using skills 10
– Upon successful hitting, movement speed is reduced by 30% for 5 seconds
– Critical Strike Chance +50% (applies to monsters only)
– 35/35/35/48.6% damage reduction in PvP

Legendary Beast’s Dance: Blue Dragon
– Upon successful hit, HP and Spirit +8 are recovered for each hit.
– Upon successful hitting, movement speed is reduced by 30% for 5 seconds
– Critical Strike Chance +50% (applies to monsters only)
– 35/35/35/48.6% damage reduction in PvP

Legendary Beast’s Dance: Baekho
– Increases all defense for 10 seconds when using skills 10
– Upon successful hitting, movement speed is reduced by 30% for 5 seconds
– Critical Strike Chance +50% (applies to monsters only)
– 35/35/35/48.6% damage reduction in PvP

Ultimate: Echo Pierce
– Reduces the number of hits by 3 hits in III PvP
– PvP forward damage reduction 19.4%
– PvP rear hit damage reduced by 38%

 

– No reduction in number of hits in III PvP
– 70% damage reduction in PvP

– Attack range pole: Apply resonance stabbing skill range
* Activation speed pole: unified to before acquiring resonance stabbing
* Damage adjusted accordingly


Heilang: Howling
– 45 seconds cooldown
– Apply PvP damage of Heirang Summon skill

 

– 10 seconds cooldown
– 40% damage reduction in PvP
– Changes in Skill movements and directing
– Added damage from direct attack by golden tigers
  • Flow: The full moon Skill has been improved so that it can be used in any direction of the four directions.
  •  Flow: After using the full moon Skill, it has been changed to be linked with 3 hits of the skybong training and additional blows of the gods.
  • Flow: The description of the Ompo skill has been changed in detail.
  • The description of the low skill has been modified to match the action.

Musa, Maehwa

main weapon, succession

  • Stub Arrow Skill has been changed as follows.
    • It has been changed so that it cannot be used by registering it in the skill slot.
    • It has been changed so that it cannot be used during the cooldown period.
    • The first time you use the Skill, you can create and own a pyeonjeon.
    • After that, when you use the skill again, you can fire up to the number of guns you have.
    • * As a result, the cooldown has been changed to apply from the time the last battle was fired.
    • It has been changed so that you can use the pursuit Skill only by right-clicking ↑/↓ + right-click after using the battle Skill.
    • The side-by-side skill has been changed so that it does not activate when left-clicking is pressed.
    • The effect of 23% damage increase in PvP for side-fighting skills has been changed to 30% damage reduction in PvP.
    • Jin: The damage reduction effect of 20% in PvP of the battlefield skill has been changed to 30% in damage reduction in PvP.
Skill name official server As of 2021.12.03 R&D Center

Stub Arrow
  • Stub Arrow: Double Shot Skill has been changed as follows.
    • Changed to a passive skill.
    • If you use the Stub Arrow skill when you acquire the skill, the number of Arrow you create will increase by 1.
Skill name official server As of 2021.12.03 R&D Center

Stub Arrow: Double Shot
  • Stub Arrow: Evasive Shot, Charged Stub Arrow: Evasion Skill has been changed as follows.
    • Stamina cost changed from 150 to 200.
    • Charged Stub Arrow: Evasion has been deleted and Stub Arrow: Evasive Shot Skill has been integrated.
    • It can be activated only when there is a side battle that you have using the side-by-side skill.
    • Cooldown changed from 4 seconds to 12 seconds.
    • The special warfare has been changed to fire immediately when activated while in use.
Skill name official server As of 2021.12.03 R&D Center

Stub Arrow: Evasive Shot
  • Charged Stub Arrow: Evasion skills have been changed as follows.
    • The attack method has been changed from firing a projectile to a penetrating attack. The damage of the skill has been changed accordingly.
    • The collection has been changed so that it cannot be stopped.
    • After all hits have been applied, it has been changed so that it can be linked with other skills.
    • It has been changed to not be able to move while using the skill, and it has been changed to be able to move only by side-by-side: evasive shooting.
    • Charged Stub Arrow: Evasion, The 50% PvP damage increase effect of enhancement Skills has been changed to a 30% PvP damage reduction effect.
    • Jin: The 10% PvP damage reduction effect of Special Warfare skill has been changed to a 30% PvP damage reduction effect.
Skill name official server As of 2021.12.03 R&D Center

Charged Stub Arrow: Evasion
  •  Arrow Grapple Skill has been changed as follows
    • The behavior of the skill has been changed.
    • Skill damage has been adjusted.
    • It has been changed so that it can be activated even if the attack is not successful with one-on-one or special warfare skills.
    • A stun effect has been added upon successful hitting.
    • Added to be able to link after ascending kick, cut kick, cut kick, and turn kick hit.
    • The 60% damage reduction effect applied in PvP has been changed to a 10% damage reduction effect in PvP.
Skill name official server As of 2021.12.03 R&D Center

Arrow Grapple
  • Stub Arrow: Triple Shot Skills have been deleted.
  • When using the Chase Skill, the starting motion of the Skill has been changed so that the falling motion does not appear.
  •  Even if you succeed in defending during the casting of the fae stance, the fae Skill has been changed so that it does not automatically activate.

Musa

  • The appearance (customization) of the representative character of the warrior class has been improved as follows.
    • One new face type and one hair type each have been added.
    • The default costume and portrait in the character creation window have been changed.
    • New customization is applied to the basic appearance when creating a character, and in the case of an already created character, changing the appearance through the Beauty (F4) function is applied.
    • * Existing face types and hairstyles will continue to be available in the future.

 

main weapon, succession

  • Prime: Serene Mind skill has been reorganized.
    • When you use the following skills when you have the Silent Mind effect, additional effects will be applied as the basic effects of each skill.
    • * Additional effects applied when using Succession: Dragon Oreum: Fire, Prime: Storm, and Prime: Bloom have been integrated into the basic effects of these skills. 
    • From the skills that are applied with the serene mental effect, Prime: Wind Charm has been removed and Prime: Dragon Flame Skill has been added. 
    • The effect of the skill of Silent Mind now consumes the effect of Silent Mind while the skills of Succession: Dragon Oreum: Fire, Prime: Storm, Prime: Bloom, and Prime: Dragon Flame are on cooldown, leaving only the effect that can be activated.
Skill name official server As of 2021.12.03 R&D Center

Prime: Serene Mind

  •  The following skills have been removed and changed to be applied as the basic effect of specific skills.
Removed Skills Skills applied as default effects
Ultimate: Rising Storm Rising Storm
Ultimate: Chase Chase
Whirlwind Cut: Grinder Absolute: Whirlwind Cut
  •  The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Prime: Eye of the Storm

– Added 20% movement speed increase for 30 seconds
– Adds +15% to melee accuracy for 30 seconds

Carver

– Hit damage 126/156/198% x 2
– Additional hit damage 126/156/198% x 3
– Strike damage 126/156/198% x 4
– Activate the skill with the same movement
– Increased movement distance

Carver: Typhoon
– Cooldown time of 13 seconds
– Hit damage 240% x 5
– Additional damage equal to 6% of maximum fighting spirit
– 8 seconds cooldown
– Applies 3x of the additional hit damage of the Whirlwind skill when using the Angular skill.
– Prior art whirlwind I

Prime: Carver

– Decreases all defense by 15 for 10 seconds upon successful hit
– Hit damage 958% x 2
– Additional hit damage 958% x 3
– Decreases all defense by 20 for 10 seconds upon successful hit
– Hit damage 958% x 4
– Increased movement distance

Ultimate: Gale

– Additional damage equal to 10% of maximum fighting spirit when the last hit is successful – All attack power +10 for 10 seconds when using skills
– Increased attack range

Prime: Gale I

– Super Armor during 3-hit attack
– Down attack when 3 hits are successful
– Critical Strike Chance +30/40/50% (applies to monsters only)
– Float upon successful hit by 1

– When 3 hits are successful, all evasion rate is reduced by 12% for 10 seconds
– Pushes the opponent away when a successful hit (applies to monsters only)

 

– Super Armor
– Down Attack
– Critical Chance +30/40/50%

– Float on successful hit by 1 (applies to monsters only)
– 12% reduction in all evasion rate for 10 seconds upon successful hit
– Can be linked with 3 hits while using the pursuit Skill
– Increases the movement distance for 3 hits
– Increased attack range
– Decreased guard gauge when hitting is successful


Prime: Retaliation
– 15 seconds cooldown – 10 seconds cooldown
– First hit range/damage breakage: beheading and unification

Retaliation Stance
– Cannot be activated when the guard gauge is 0

Steel Gale

– 20 seconds cooldown – 15 seconds cooldown
– Dragon Oreum: Can be linked with fire Skill

Prime: Cyclone Slash

– Critical Strike Chance +30/40/50% (applies to monsters only)
– Additional Hit Critical Chance +30/40/50% (applies to monsters only)
– Bonus Strike Critical Chance +30/40/50% (only applies to players)

– Cannot be activated during cooldown time
– Can be used by registering in the skill slot
– Apply the effect of Tranquil Mind

– Critical Chance +30/40/50%

– Can be activated during cooldown time
– Cannot be used by registering in the skill slot
– Silent Mind effect not applied
* Silent mind effect is applied upon successful hit
– Additional hit attack range increased

Prime: Blooming

– Hit damage 754% x 4
– Additional hit damage 1255% x 12
– PvP first hit damage reduction 38.9%
– PvP additional hit damage reduction 67.3%
– Hit damage 1255% x 4
– Additional hit damage 1255% x 12
– 63.1% damage reduction rate in PvP

Prime: Rising Storm

– 11/11/10/9 seconds cooldown

 

– 10/9/8/7 seconds cooldown
– Increased attack range
– Decreased guard gauge when hitting is successful

Rising Storm: Blaze

– Apply all hits regardless of distance
– Increased attack range

Prime: Crust Crusher
– Silent mind effect on successful hit
– Cannot be activated during cooldown time
– 15% movement speed reduction for 10 seconds
– Silent Mind effect is not applied on successful hit
– Can be activated during cooldown time
* Tranquil mind effect

Prime: Divider

– Critical Strike Chance +50% (applies to monsters only)
– Air attack when an additional hit is successful
– Recovers HP by 5% of your maximum fighting spirit
– Stiffness when 2 hits are successful
– Pushes the opponent away when a successful hit (applies to monsters only)
– Critical Strike Chance +50%
– Air Attack
– Recover +50 HP for each hit upon successful hit
– Float upon successful hit by 1
– Decreases all defense by 20 for 10 seconds upon successful hit
– Activated only when the additional hit E key is pressed

Prime: Blooming

– Skill start action

– Stun on successful hit

– No skill start action
* Accordingly, invincibility is not applied at the start of the skill
– Stun when an additional hit is successful
– Apply all hits regardless of distance
* Adjusted PvP damage accordingly
– Activation speed increased

Prime: Blind Slash

– Unification of hit/additional hit range to the widest range

Blind Thrust

– Additional action when space bar/right-click – Removed extra action when space bar/right-click
  •   It has been improved so that it can be linked after the strong: retreating slash, strong: the last blow of the cut, and the strong: the initial blow. 
  • Strong: Improved so that each skill can be linked to a hurricane Skill after use.
  •  Gareum, Kang: The skill Gareum has been changed so that it does not activate while the ↓ key is pressed.
  • Strong: Kakashi, Strong: Left-click after 3 blows of Strong Wind: Improved so that the skills of Strong: Whirlwind can be linked.
  • Prime: Gareum 2 hits, Prime: 3 blows in a gust of wind, Prime: Retreat Slash, Prime: Break after the Skill, Prime: It has been improved to be smoothly linked with the Dragon Oreum Skill.
  • Strong: Breaking Skill, Kang: Gareum 2 hit , Strong: Retreat has been improved to enable linkage after slashing.
  • Strong: It has been improved to make it easier to change direction while using Super Heat.
  • The description of the pursuit Skill has been changed to match the actual effect. 
  • The description of the stone cutting Skill has been changed to match the actual action.

 

 

Awakening

  • The summoning sword strike of the blast chain Skill has been deleted. Summoning Swordsmanship has been changed to be added to other skills when you acquire Breaking Chain III level skill.
  • Flow: The Ongchu slicing Skill has been changed to the Yeom Hwancham Skill.
existing Skill As of 2021.12.03 R&D Center
Skill name

Flow: Nemesis Slash

Yeom Hwan Cham

Skill description
  • The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Musa’s Soul
– Added 20% movement speed increase for 30 seconds
– Adds +15% to melee accuracy for 30 seconds

Chase

– When used in the awakened state, invincibility time increases by 0.2 seconds

– Movement distance increased when using Chase forward in the awakened state


Flow: Dash Slash
– Hit damage 1048% x 4
– PvP first hit damage reduction 35.2%
– PvP last hit damage reduced by 47.4%
– Super Armor during attack
– Additional Hit Critical Chance +100%
– Decreases all defense by 15 for 10 seconds upon successful hit
– 8 seconds cooldown

 

– Hit damage 1258% x 4
– 40% damage reduction in PvP

– Removed Super Armor effect
– Critical Strike Chance +50%

– Decreases all defense by 20 for 10 seconds upon successful hit

– 5 seconds cooldown
– Increased attack range

– Knockdown on successful hit


Crosscut
– 1 rotation 536% x 5
– 2 turns 1139% x 3

– PvP first hit damage reduction 14.6/14.8/14.7/14.7%
– PvP last hit damage reduction 28.7/28.8/28.7/28.7%
– Reduced number of hits during cooldown
– Increases Critical Strike Chance +10% for 10 seconds when attacking in 2 turns

– 2 hits stiff when mastered

– 1 hit damage 1069% x 1, up to 5 hits
– 2 hit damage 1069% x 3
* Not applied during cooldown time
– 20% damage reduction in PvP

– No reduction in number of hits during cooldown
– Attack speed +10% for 10 seconds when using skills
* Not applied during cooldown time
– Float 2 hits upon learning this
– Activates two-hit sword strike when acquiring Strike Chain III
– Attacks all around the character in 1 hit
– Recover +50 fighting spirit per hit when 2 hits are successful
* Not applied during cooldown time
– Can be activated even in the state of a sword when Stone Cleave is locked

Flow: Foul Play

– Hit damage 1674% x 8
– 50.3% damage reduction in PvP
– Hit damage 1523% x 8
– 45.4% damage reduction in PvP
– Decreased guard gauge when hitting is successful

 Projection

– Summon hit damage 1002/1214/1403% x 3, max 3 hits
– Summon Critical Chance +100% (applies to monsters only)
– PvP normal hit damage reduced by 35.2/35.1/35.2%
– PvP summon damage reduction 41.6%
– Additional hit damage 724/877/1014% x 3, up to 3 hits

– PvP damage reduction 35.2/35.1/35.2%
– PvP additional hit damage reduction 18.5/18.5/18.6%

Fiery Angel

– Float on successful hit
– Strike is triggered when characters collide
– Float upon successful hit (applies to monsters only)
– No crashes while moving
– Super Armor while using skills

sword training
– Increase melee attack power +12
– Melee Evasion +10%
– All attack power +12
– Max Endurance +150
* Removed footwork training

Fiery Crevice

– Strike damage 1555/1733/1912 x 5
– Critical Strike Chance +50% (applies to monsters only)
– Bound upon successful hitting
– Available during cooldown time
– Hit damage 1120/1247/1377% x 7
– Critical Strike Chance +20/35/50%
– Knockdown on successful hit
– Cannot be used during cooldown period
– Increased attack range

Spinner

– 1, 2, 3 hit damage 481/573/666/1061% x 2
– Last hit damage 408/486/564/803% x 8
– PvP 1,2,3 hit damage reduction 22/22/22.1/44.3%
– PvP last hit damage reduction rate 8.1/8.2/8.2/26.7%
– Attack speed +10% for 10 seconds when using skills
– Float on successful 1 hit
– Pushes the opponent away when a successful hit (applies to monsters only)

 

– 1, 2, 3 hit damage 631/823/1016/1308% x 2
– Last hit damage 631/823/1016/1308% x 8
– PvP 1,2,3 hit damage reduction 30%
– PvP last hit damage reduction rate 30%
– Increases Critical Strike Chance +30% for 10 seconds when using skills
– Stun when 2 hits are successful
– Down smash when the last hit is successful
– Increases the attack range of some hits
– Increase continuous activation speed

Crust Crusher

– Hit damage 1105/1209/1311/1583% x 8
– Knockdown on successful hit
– Front guard until the movement before attack
– Decrease the number of hits by 2 in IV PvP
– Damage reduction in PvP by 33.9/33.9/33.9/41%
– 20/19/19/17 seconds cooldown
– Hit damage 1006/1100/1193/1441% x 8
– Knockdown on successful hit (applies to monsters only)
– Front guard while using skills
– No reduction in number of hits during IV PvP
– 42.8% damage reduction in PvP
– 18/16/14/12 seconds cooldown
– Increased attack range
– Down smash
– Decreased guard gauge when hitting is successful

Eradicate
-Right click during Yong Yeomjin, Inferiority
– Flow: Right click during Pacheon, forward pursuit
– Decreased number of hits by 2 in PvP
– 27% damage reduction in PvP
– ↑ + E key

– No reduction in number of hits during PvP
– 40% damage reduction in PvP

One Step Back

– Hit damage 730% x 4
– 2.7% damage reduction in PvP
– 9 seconds cooldown
– Stiffness upon successful hitting (applies only to monsters)

 

– Hit damage 1033% x 4
– 20% damage reduction in PvP
– 5 seconds cooldown
– Increased activation speed
– No crashes while moving
* Crash during cooldown
– Increased rear movement distance
– 50% movement speed reduction for 10 seconds
– Increased attack range when acquiring the skill of Breaking Chain III
– Added sword effect when acquiring the skill of Breaking Chain III.

Projection

– Summon Hit Damage 1002/1214/1403% x 11 – Additional hit damage 615/745/862% x 3, up to 3 hits
– Stiffness when additional hits are successful
– Increased activation speed
– Air Attack

Flow: Extra Credit

– 12 seconds cooldown
– Hit damage 972% x 2

– PvP normal hit damage reduced by 13.6%

– 10 seconds cooldown
– Strike Damage x 2 of Break Crushing Strike Damage
– Additional hit damage x 3 of additional hit damage, up to 3 hits
– Apply the damage of blast chain Skill in PvP

Flow: Backflow

– 12 seconds cooldown
– Decreased number of hits by 2 in PvP
– 8.2% damage reduction in PvP

 

– 7 seconds cooldown
– No reduction in the number of PvP hits
– 30% damage reduction in PvP
– Air Attack
– Addition of the sword effect that is activated when you acquire Breaking Chain III

Twister

– 2 seconds cooldown
– Requires stamina 150
– Critical Strike Chance +50% (applies to monsters only)
– Reduced number of hits by 3 hits in PvP
– 65.2% damage reduction in PvP

 

– 4 seconds cooldown
– Requires 100 endurance
– Critical Strike Chance +50%
– No reduction in the number of PvP hits
– 70% damage reduction in PvP
– Damage is not reduced during cooldown
– Apply air attack during cooldown

Counter Assassination

– Stun when counterattack is successful – Additional hit only triggers when Q key is held
– Decreases attack speed and casting speed by 25% for 10 seconds upon successful hitting

Below the Belt

– Additional Hit Critical Chance +100% – Critical Strike Chance +50%
– Increased attack range

Musa’s Resolve

– Hit damage 724% x 3 (applies to monsters only)
– 20 seconds cooldown
– Requires stamina 150
– Hit damage 1044% x 4
– 9 seconds cooldown
– Requires fighting spirit 40
– Attracts the attention of distant monsters when using skills

 

  • When the blast chain Skill is on cooldown, it has been improved so that the flow: Peak can be activated separately.
  • Flow: It has been improved so that it can be smoothly linked to the next Skill after using the peak and ripple Skills.
    • Pursuing, rudimentary, fierce fighting, warrior’s spirit, deepening Skill, extreme slicing, turning back, turning back
  • Flow: The skill has been changed so that the skill can be activated at any time when the operation key of the Pacheon skill is pressed.
  • It has been improved so that it can be linked to the pursuit Skill immediately after the attack of the dragon flame Skill.
  •  It has been improved to smoothly link with other skills after using the rhyme skill.
  • After one hit and retreat, the Yongyeomjin skill has been improved so that it can be activated smoothly.
  • It has been improved so that the character rotates according to the camera direction before the attack of the dragon flame Skill is applied.
  • Flow: Improved to allow the character to rotate in the direction of the camera before the attack is applied when using the Fireworks skill.
  • The phenomenon in which only 7 hits were applied to the last hit of the synthesizing attack Skill that is activated in a different posture has been corrected.
  • The description of the crosswalk Skill has been changed to match the actual action.

Maehwa

  •  The appearance (customization) of the representative character of the plum class has been improved as follows.
    •  One new face type and one hair type each have been added.
    •  The default costume and portrait in the character creation window have been changed.
    •  New customization is applied to the basic appearance when creating a character, and in the case of an already created character, changing the appearance through the Beauty (F4) function is applied.
    • * Existing face types and hairstyles will continue to be available in the future.

 

main weapon, succession

  •  Succession: The spirit of plum has been added.
    • Jin in the state of inheritance: Can be used after acquiring the spirit of plum blossom.
    • When the red sword state is activated, the cooldown time of Succession: Plum Blossom Spirit is reset.
    • When used in the state of red sword, the state of red sword is canceled and life is restored. However, it does not apply when the Spirit skill of Plum Blossom is on cooldown.
Skill name Skill description Preview

Tradition: The Spirit of Plum Blossom
  •  The red sword effect has been changed.
    • Skills that receive the red sword effect have been added to be displayed as a separate skill description.
    • The following information about applying/renewing/removing the red sword effect has been changed.
Effect name official server As of 2021.12.03 R&D Center
red sword – Strong: Reverse play, Strong: When using Gareum, the following effect is applied when 2/1 of red petals are used.
* Increases all attack power, increases all hit rate
– Strong in red sword state: Reverse pole super armor

 

– The following effect is applied the moment it becomes red sword state
* Increases all attack power, increases all hit rate
– Strong in red sword state: Garum Super Armor
– Prime: Renews the duration of red sword when beheading is used
* All attack power increase, all hit rate increase also updated
– Separate description of activation Skill in red sword state
– Succession: Removes the red sword when using the spirit of plum blossoms.
  • Prime: Charged Stub Arrow skill has been changed.
    • Cooldown changed from 6 seconds to 4 seconds.
    • The time to switch from a special warfare to a special warfare has been reduced.
    • The following effects have been removed.
    • * Movement speed decrease, evasion rate decrease 
    • The following effects have been added.
    • * 80 bleed damage every 3 seconds for 18 seconds
    • The knockback effect has been changed to a stun effect.
Skill name official server As of 2021.12.03 R&D Center

Prime: Charged Stub Arrow
  • Maehwa: Ascension to Heaven Skill has been changed.
    • All hit damage has been deleted, and it has been changed to a skill that changes the effect of the Tribulation: Red Moon skill.
    • Tribulation upon acquisition: The movement and attack range of the Red Moon skill are changed, and the 3rd hit does not apply Float.
    • * Accordingly, the number of hits of Tribulation: Red Moon in PvP is reduced by 2 hits.
Skill name official server As of 2021.12.03 R&D Center

Maehwa: Ascension to Heaven


  • Ultimate: Whirlwind Cut Skill has been changed.
    • The stiffness effect has been removed upon successful hitting, and it has been changed to a skill that applies the damage of the Tribulation: Red Moon skill.
Skill name official server As of 2021.12.03 R&D Center

Ultimate: Whirlwind Cut

  • Whirlwind Cut: Cyclone Skill has been changed.
    • Changed to a passive-type Skill that applies additional blows to all stone slash attacks.
    •  The acquisition level has been adjusted to level 50.
    •  Skill damage has been adjusted as follows.
    • During PvP, the damage reduction rate of 80% is applied.
Skill name official server As of 2021.12.03 R&D Center

Whirlwind Cut: Cyclone

  • Carver: Typhoon Skill has been changed.
    • The damage of the skill and the additional damage of the maximum fighting spirit have been removed, and the damage of each skill has been changed to a type of skill applied.
    • Cooldown has been removed.
    • Knockdown has been removed and down smash has been added. 
    • The attack range has been increased.
    •  Changed to apply down attack.
Skill name official server As of 2021.12.03 R&D Center

Carver: Typhoon

  • The following skills have been removed and changed to be applied as the basic effect of specific skills.
Removed Skills Skills applied as default effects
Ultimate: Chaos: Red Moon Chaos: Red Moon
Ultimate: Chase Chase
Whirlwind Cut: Grinder Ultimate: Whirlwind Cut
Ultimate: Maehwa: Decapitation (Deleted skill)
  • The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Prime: Blade of Maehwa
– Added 20% movement speed increase effect for 30 seconds
– All attack power +20 added for 30 seconds

Whirlwind Cut

– Jin hit damage 565% x 3

 

– Jin hit damage 895% x 3, a total of 3 attacks
– 30% damage reduction in PvP
– Increased left/right attack range

Chaos: Red Moon

– Damage reduction in I and II PvP 28.8/24.9/56% – 1, 3 hit attack range increased
– The last blow attacks all around the character
– Decreased guard gauge when hitting is successful
– Damage reduction in I,II PvP 29/25/40%

Carver

– Increased movement distance
– Instantly dash and attack
– Front guard during 1 hit attack
* Not applied during cooldown time

Backstab

– 12 seconds cooldown
– Stun on successful hit
– Pushes the opponent away when a successful hit (applies to monsters only)
– Hit damage 327% x 2
– Increases the number of hits upon victory
– 20 seconds cooldown
– Removed stun on successful hit
– Removed knocking out opponent when hit (applies only to monsters)
– Hit damage 1520% x 4
– No increase in number of hits when winning
– 40% damage reduction in PvP

Maehwa’s Will

– Can be registered in skill slots – Cannot be registered in skill slot

Retaliation Stance

– Cannot be activated when the guard gauge is 0

Chaos: Crimson Gust

– 20 seconds cooldown
– Air Attack
– Float on successful hit
– 15 seconds cooldown
– Down Attack
– Down smash

Retaliation

– Knockdown on successful hit – Knockdown on successful hit (applies to monsters only)

swordsmanship training

– Increase melee attack power +12
– Melee Evasion +10%
– All attack power +12
– All Evasion Rate +10%
* Removed footwork training

Carver, Prime: Carver 

– Front guard when used in a red sword state
* Not applied during cooldown time
– Front guard while using skills
* Not applied during cooldown time

Prime: Whirlwind Cut

– Hit damage 772% x 3, up to 3 hits
– PvP normal hit damage reduction 18.4%
– Stone-cutting: When acquiring a whirlwind
Additional hit damage 462% x 2, up to 3 hits
* Not applied during cooldown time
– Hit damage 901% x 3, total 3 attacks
– PvP normal hit damage reduced by 66.3%
– Stone Slash: When acquiring a whirlwind
901% x 2 extra for each hit

– Last hit Super Armor duration increased by 0.4 seconds
– Decreases all defense by -20 for 10 seconds
* Not applied during cooldown time

Prime: Blind Thrust

– Hit damage 608% x 4
– Additional hit when using the space bar or right-clicking
– Hit damage 1028% x 4
– Removed additional hits
– Unification of the attack range of all movements to front blind stabbing

Prime: Dragon Bite

– Reduced stamina consumption of continuous stabs in the state of the sine sword

Prime: Decapitation

– Hit damage 977% x 3
– PvP first hit damage reduction 59.2%
– PvP additional hit damage reduction 57.2/57.2/57.2/57.1%
– Increases the number of additional blows for stage IV
– Damage reduction during cooldown
– Decreased number of hits by 2 in PvP

 

– Hit damage 1388% x 3
– 63% damage reduction in PvP

– Increases the number of additional hits at all stages
– Slightly reduced damage during cooldown
– No reduction in number of hits during PvP
* Adjusted PvP damage accordingly
– Stun not applied in the state of red sword
– Super Armor even when only additional hits are activated in the red sword state
– Movement speed increased in the state of Sine Sword/Red Sword

Prime: Carver

– Hit damage 762% x 3
– Additional hit damage 765% x 6
– PvP damage reduction 18.4%
– speed attack
– Decreases all defense by 15 for 10 seconds
* Not applied during cooldown time
– Hit damage 1002% x 3
– Additional hit damage 1002% x 6
– PvP damage reduction 42.8%
– Air Attack
– Decreases all defense by 20 for 10 seconds
* Not applied during cooldown time
– Floating is not applied in the state of red sword
– Increased attack range
– Decreased guard gauge when hitting is successful

Prime: Divider

– Hit damage 722% x 3, up to 3 hits
– Additional hit damage 963% x 4
– Recover +30 HP for each hit upon successful hit
– Pushes the opponent away when a successful hit (applies to monsters only)

 

– Hit damage 1159% x 3, up to 3 hits
– Additional hit damage 1159% x 3
– Recover +60 HP for each hit upon successful hit
* Not applied during cooldown time
– Enhancement effect in the state of red sword
– Increased attack range in red sword state

Prime: Red Moon

– 9 seconds cooldown
– 64.3% damage reduction in PvP
– 7 seconds cooldown
– 62% damage reduction in PvP
– Changed attack range in red sword state
* Apply all hits regardless of distance
– Decreased guard gauge when hitting is successful

Prime: Blooming

– Skill start action

 

– No skill start action
* Accordingly, invincibility is not applied at the start of the skill
– Activation speed increased

Prime: Charged Stub Arrow

– 6 seconds cooldown
– Damage reduction in PvP by 18.4%
– Collect hit damage 932% x 3
– 4 seconds cooldown
– 50% damage reduction in PvP
– Reduced transition time from side-by-side to special

Prime: Sticky Snowflake

– Damage reduced by 20.9/20.9/21/21% in PvP – Damage reduced by 54/54/42.5/42.5% in PvP
– All hits apply to the widest range of skills
  • Retreat slashing Iriora Skill, Prime: It has been added so that it can be linked after the stigma.
  • Kang: When left-clicking after beheading is maintained, Kang: It has been improved to link up to the Snowball skill.
  • Tribulation: When left-clicking after the Red Moon skill is maintained, Tribulation: Red Wind skill has been improved to activate.
  • Tribulation: After using the Red Wind skill, it has been improved to smoothly link with the Flowering skill
  • Prime: After using the blooming Skill, chase, retreat, and strong: it has been improved so that it can be smoothly linked with the stigma Skill. 
  • The description of the stone cutting Skill has been modified to match the actual action. 
  • The phenomenon that Super Armor was not applied at the end of the chase when pursuing backwards in Pursuit II has been corrected.
  • Tribulation: Fixed the issue where the air attack was applied on the last hit when using the Red Moon Skill.
  • The phenomenon that air attack was applied when using the dagger Skill has been fixed.

Awakening

  •  Ice pick Skill has been added.
Skill name Skill description Preview

ice pick
  •  The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

General Apricot
– Added 20% movement speed increase effect for 30 seconds
– All attack power +20 added for 30 seconds

Chase
– Increased movement distance when using forward in awakened state
– When used in the awakened state, invincibility time increases by 0.2 seconds

Oppression

– 20 seconds cooldown – 9 seconds cooldown
– Significantly increases the range of attracting opponents (applies to monsters only)

Petal Drill

– Hit damage 1106% x 4

– 7 seconds cooldown based on III
– Decrease all defense by 10 for 10 seconds

– Hit damage 1106% x 4
– Additional hit damage 1106% x 6
– 5 seconds cooldown based on III
– Decreases all defense by 20 for 10 seconds
– Attack immediately when close to the enemy

Moonrise

– IV-based 1 hit damage 1086% x 3
– IV-based 2 hit damage 1041% x 4
– IV-based 3 hit damage 1041% x 3
* In this acquisition, one hit is stunned
– Recover +25 fighting spirit for each successful hit
* Not applied during cooldown time
– Critical Chance +0/10/20/30% (applies to monsters only)
– PvP damage reduction 23.4/23.4/23.4/10.4%

 

– Removed 1 hit based on IV (changed 2nd and 3rd hits to 1,2 hits)
– 1 hit damage based on IV 1206% x 4
– IV-based 2 hits 1206% x 4
* Super Armor while using this skill
– Recovers fighting spirit +25 for each hit upon successful hit
* Not applied during cooldown time
– Critical Chance +10/20/30/40%
– PvP damage reduction 34.8%
– Increased left and right attack range

Sticky Snowflake

– Hit damage 870/932/948/1111% x 4
– Apply the following effects to up to 7 people upon successful hitting
* 20% movement/attack speed reduction for 10 seconds
– Critical Strike Chance +25% (applies to monsters only)
* Not applied during cooldown time
– Strike damage 870/932/948/1111% x 7
* Adjusted damage during PvP and cooldown
– Applies the following effects to up to 10 people upon successful hitting
* 20% movement/attack speed reduction for 10 seconds
– Critical Strike Chance +25%
* Not applied during cooldown time
– Changed Black Spirit skill production

Frost Pillars

– Increase Critical Strike Chance +20% for 10 seconds
* Not applied during cooldown time
– Decreased number of hits by 2 in PvP

 

– Increase Critical Strike Chance +30% for 10 seconds
* Not applied during cooldown time
– No reduction in number of hits during PvP
* Adjusted PvP damage accordingly
– Increased attack range

 
Full Moon Wall

– Can be registered in skill slots – Cannot be registered in skill slot
– Cannot be activated when the guard gauge is 0

Flow: Tip of an Iceberg

– Hit damage 1503% x 5
– 13 seconds cooldown
– Hit damage 1503% x 8
– 7 seconds cooldown
– Increased attack range

Flow: Moonlight Dash

– Increased attack range

Petal Bloom

– Collect hit damage 1105/1467/1762% x 8
– Damage reduction in PvP by 39.1/39.1/40.6%
– Collect hit damage 1105/1467/1762% x 10
– 59.3% damage reduction in PvP
– Decreased guard gauge when hitting is successful
– Increased gathering speed
– Increased attack range upon completion of collecting

Sleet Steps

– Increase Critical Strike Chance +12% for 10 seconds
* Not applied during cooldown time
– All defense +20 for 10 seconds
* Not applied during cooldown time
– Increased movement distance

Stigma

– Increased rear movement distance
* Accordingly, the forward attack range increases

Flow: Frostflower

– All attack power +10 for 10 seconds

 

– All attack power +20 for 10 seconds
– Linked from 2 hits after stigma
– Knockdown upon successful additional hit

Flow: Cloud Stab

– Hit damage 960% x 6
– 16 seconds cooldown
– 21.5% damage reduction in PvP
– Can be linked after stigma
– Hit damage 1082% x 6
– 9 seconds cooldown
– 30% damage reduction in PvP
– Cannot be linked after stigma

Reverse Scale

– Increase attack speed +10% for 10 seconds – Removed +10% attack speed increase for 10 seconds
* Transfer to the effect of Ice Pick Skill
  • The following skills have been removed and changed to be applied as the basic effect of specific skills.
Removed Skills Skills applied as default effects
Flow: December Petal Drill Extra Strike
  •  Flow after the stigma Skill: To link with the Iceberg Strike Skill, you must press the F key once more to link it.
  • In order to link with the branding Skill after the Dal-Rising Skill, you have to press the F key once more to link it.
  • Frostfire Skill flow: It has been improved so that it can be linked with additional blows of the frostfire Skill after moonlight surge.
  • Flow: After the tip of the iceberg Skill, the Moon Rising Skill has been improved to link smoothly.
  • Flow after using Frostbite Skill: It has been improved so that it can be linked smoothly after the Moonlight Surge Skill.
  • Full bloom, flow after stigma Skill: Added to be linked with the tip of the iceberg Skill. 
  • Flow after stigma Skill: It has been improved so that it can be linked with the Moonlight Surge Skill.
  • Flow: After using the tip of the iceberg skill, the linkage with other skills has been improved so that it becomes smoother.
  • It has been improved so that the character rotates in the direction of the camera until just before the attack is applied when collecting is completed when using the flower full bloom Skill. 
  • Black Spirit: The phenomenon in which the attack range of the Snowball skill was smaller than that of the normal Snowball skill has been corrected.

Valkyrie

  •  The appearance (customization) of the representative character of the Valkyrie class has been improved as follows.
    • One new face type and one hair type each have been added.
    • The default costume and portrait in the character creation window have been changed.
    • New customization is applied to the basic appearance when creating a character, and in the case of an already created character, changing the appearance through the Beauty (F4) function is applied.
    • * Existing face types and hairstyles will continue to be available in the future.

main weapon, succession

  •  The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Shield Chase

– II, III cooldown 10/17 seconds – II, III cooldown time 9/13 seconds

Guard
– Can be registered in skill slots

 

– Cannot be registered in skill slot
– Withstands more damage than before
– Cannot be activated when the guard gauge is 0

Heaven’s Echo
– Increased the range that attracts attention from nearby enemies

Divine Power

– Bound upon successful hitting

– Strong III, IV cooldown 10/9 seconds

– Bound upon successful hitting (applies to monsters only)
– Super Armor
– Strong III, IV cooldown of 9/8 seconds

Prime: Divine Power
– PvP first hit damage reduction rate 21.3/21.2/21/1/21.3%
– PvP additional hit damage reduction rate 71.7/71.6/71.6/71.7%
– PvP first hit damage reduction rate 34.4%
– PvP additional hit damage reduction rate 71.6%

strength training

– Increase melee defense + 8
– Increase ranged defense +9
– Magic Defense +9
– Max HP +210
– All defense +20,
– Max HP +300

Ultimate: Divine Power

– Hit damage 1012% x 9
– 25 seconds cooldown
– Hit damage 1518% x 6
– 16 seconds cooldown
– Super Armor

Prime: Judgment of Light

– II, III cooldown 15 seconds

 

– II, III cooldown 14/13 seconds
– Increased attack range
– Critical Strike Chance +100% (applies to monsters only)
– Down smash

Prime: Sanctitas de Enslar

– Last hit damage 1588% x 3
– Invincible when moving in mid-air
– 12 seconds cooldown

 

– Last hit damage 1588% x 5
– Invincible at the start of the skill
– Cooldown time of 9 seconds
– Increased attack range
– Attracts the attention of nearby enemies when landing on the ground.

Prime: Purificatione

– Decreases all defense by 10 for 10 seconds upon successful hitting – Decreases all defense by 20 for 10 seconds upon successful hit

Prime: Shield Throw

– Hit damage 779/897/1015% x 5 – Hit damage 857/985/1116% x 5
* PvP damage is the same as before.

Prime: Glaring Slash

– Hit damage 581/685/846/1239% x 7
– Damage reduction in PvP 31.7/31.8/31.8/43.2%
– Hit damage 755/890/1099/1486% x 7
– Damage reduction in PvP 43.2/43.1/43.1/52.7%

Prime: Shining Dash

– front guard – Front guard while moving
– Super Armor during attack
  •  Prime: Judgment of Light has been changed as follows.
    • The skill has been improved to activate when Shift + C is input.
    • Improvements have been made so that the skill is activated quickly when you press Shift + C after using a specific skill. 
    • Succession: Shield Chase, Sword of Condemnation 3 Strikes, Prime: After using Enslar’s Holy Skill, Prime: Judgment of Light has been improved so that it can be activated.
    • The phenomenon that the stun effect was applied repeatedly has been fixed. 
    • Improvements have been made so that the following skills can be linked while using skills.
    • * Heavenly Spear, Prime: Heavenly Spear, Prime: Enslar’s Divinity, Evasion Movement, Shield Pursuit, Prime: Shield Pursuit 
  • After using the avoidance movement Skill, it has been improved to be able to link with the just charge Skill.
  • Strong: Sword of Condemnation 3 hits, Extreme: Sword of Condemnation has been improved to activate faster.
  • Strong after using Punishment Skill: It has been improved so that it can be linked with the Brilliant Light Charge Skill.
  • Strong after using evasive movement Skill: It has been improved to be able to link with the brilliant light rush Skill.
  • Strong after using evasive movement Skill: It has been improved to activate the skill more smoothly when using the Judgment of Light skill. 
  • The phenomenon that the down smash effect of Holy Strike was applied to all hits has been fixed.
  • The phenomenon that the character’s movement distance decreases when being attacked while using the shield pursuit Skill has been improved.
  • The behavior of the sky Strike skill has been changed. 
  • Kang: After using the skill of Heaven’s Spear, the link between Kang: Throwing a shield has been improved so that it activates more smoothly.
  • Strong: Sword of Conviction, Sword of Extreme Conviction, and Steel: The camera effect of judgment of light has been reduced.
  • Strong: Sword of Condemnation The phenomenon that the character stops when hitting 3 hits has been alleviated. 
  • Prime: Sword of Condemnation After 3 hits, Prime: Holy Power has been improved to activate more smoothly when linked with Skill. 
  • Prime: Fixed the phenomenon that the skill specialization was applied repeatedly to the flash slash Skill.

 

Awakening

  •  Flow: Ensla’s divine skill has been added.
Skill name Skill description Preview

Flow: Enslar’s Divinity
  •  The strong defense Skill has been changed to a Strong Counter Skill.
existing Skill As of 2021.12.03 R&D Center
Skill name

Strong Defense

strong counterattack

Skill description

– A 30% reduction in movement speed has been added upon successful hitting.
– A 20% reduction in attack speed has been added upon successful hitting.
– The operation keys of the skill have been changed.

  • Flow: Breath of Elion skill has been deleted, the following effects have been added to Elion’s Breath skill.
    • Increases Critical Strike Chance for you and nearby allies by 20% for 15 seconds when used in Lancia state
    • When used in Lancia state, super armor effect is applied to self and nearby allies for 3 seconds
Skill name official server As of 2021.12.03 R&D Center

Breath of Elion
  •  The following skills have been removed and changed to be applied as the basic effect of specific skills.
Removed Skills Skills applied as default effects
Flow: Breath of Elion Breath of Elion
* Available in Lancia status
Flow: Revelation Sanctus Verdict: Lancia Iustitiae
  • The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Purificatione

– Decreases all defense by 10 for 10 seconds upon successful hitting – Decreases all defense by 20 for 10 seconds upon successful hit

Guard

– Significantly reduces the effect of being pushed back when attacked

Noble spirit
– Control key E – Register and use the skill slot

Punishment
– Register and use the skill slot
– 10 seconds cooldown
– Can also be used as E in Lancia state
– 15 seconds cooldown

Verdict: Lancia Iustitiae

– 30/27/24/17 seconds cooldown
– Accuracy +3%
– 3 levels of Skill specialization
– 15/13/11/9 seconds cooldown
– II~IV hit rate +5/6/8%
– 2nd stage of specialization
– Increased attack range
– Air attack when the last hit is successful
– Down smash when the last hit is successful

Sanctitas de Enslar

– Last hit damage 938/1126/1324% x 5
– 14/13/12 seconds cooldown
– Bound when the last hit is successful (applies only to monsters)
– PvP damage reduction 25.1%
– Last hit damage 1125/1351/1588% x 5
* The damage of Black Spirit skills is the same as before.
– 12/11/9 seconds cooldown
– Knockdown on successful last hit (applies to monsters only)
– PvP damage reduction 30%
– Increased attack range
– Attracts the attention of nearby enemies when landing on the ground.

Death Line Chase

– 3 seconds cooldown

 

– 2 seconds cooldown
– Increased movement distance
* Distance during cooldown is the same as before

Hastiludium

– Increased last hit attack range

Sacrum Ferit

– Increases Critical Strike Chance +20% for 10 seconds when using 1 hit skill
– II~IV cooldown time 8 seconds
– Critical hit chance +80% for 5 seconds when using 1 hit skill
– II~IV cooldown time 7/6/5 seconds
* Damage reduction when used during cooldown
– Increased movement distance when using left or right
– Down Attack
– Increased attack range

Divina Inpulsa

– 1 hit damage 1260% x 2
– 2 hit damage 1260% x 3
– Last hit damage 1260% x 4
– PvP 1 hit damage reduction 31.7/31.8/31.8/43.2%
– PvP last hit damage reduction 35%
– 1 hit damage 1386% x 2
– 2 hit damage 1386% x 3
– Last hit damage 1386% x 4
– PvP 1 hit damage 41%
– PvP last hit damage reduction 55%
– Increased attack range

Flow: Revelation Sanctus

– 5 seconds cooldown
– Stiffness upon successful hitting
– speed attack
– 4 seconds cooldown
– Stiffness upon successful hitting (applies only to monsters)
– Down Attack
– Increased attack range
– Super Armor while using skills
– Increased movement distance

Flow: Lucem Fluxum

– All damage applies the damage of Holy Strike skill x 4
– 7 seconds cooldown
– Decreases evasion rate by 9% for 10 seconds upon successful hitting
– All damage applies the damage of Holy Strike skill x 7
– 8 seconds cooldown
– Increased activation speed
– Increased attack range

Wave of Light

– 25 seconds cooldown – 20 seconds cooldown

Castigatio

– 1, 2 hit damage 693/915/1137/1359% x 2
– 3 hit damage 693/915/1137/1359% x 3
– Critical Strike Chance +20% (applies to monsters only)
– 1, 2 hit damage 693/915/1137/1359% x 3
– 3 hit damage 693/915/1137/1359% x 4
– Critical Strike Chance +50% (applies to monsters only)
– Increased attack range

Terra Sancta

– 15 seconds cooldown
– 2nd stage of specialization
– 12 seconds cooldown
– 3 levels of Skill specialization
– Increased attack range

Blitz Stab

– Hit damage 1038% x 8
– 8 seconds cooldown
– 56.2% damage reduction in PvP
– Knockback on successful hit
– Hit damage 1566% x 6
– 7 seconds cooldown
– 65% damage reduction in PvP
– Knockdown on successful hit
– Increased attack range
– Immediate pole upon successful hit: Activation of blitz stabbing Skill
– Pole: Improving the link speed with the lightning stab Skill

Flow: Revelation Sanctus

– Floating effect when quick after chasing
Applies to monsters only

Ultimate: Blitz Stab

– All damage is applied by the damage of Lightning Strike skill x 8

– 8 seconds cooldown
– Knockdown on successful hit

– Hit damage 1409 x 6
– PvP damage reduction 65%
– 7 seconds cooldown
– Knockback on successful hit (applies to monsters only)
– Increased attack range
– Skill specialization possible
– Down Attack
  •  The speed of connection to Holy Strike Skill has been improved so that it activates more smoothly after using the speedy Skill.
  • Flow after using Holy Strike Skill: The link to the explosion of light Skill has been improved to be activated more smoothly.
  • Flow: After using the Explosion of Light skill, the links to Punishment, Lightning Stab, Purification Shield, and Holy Earth skills have been improved to be activated more smoothly.
  • The phenomenon that the front guard effect was not applied when moving backwards under certain circumstances has been fixed.
  • The phenomenon that the character’s movement distance decreases when being attacked while using the diagonal pursuit Skill has been alleviated
  • When moving forward after using the forward oblique chase Skill, the phenomenon that resistance to all status abnormalities except grabbing was not generated has been fixed.

Kunoichi, Ninja

Common to Kunoichi and Ninja

  • Ninjutsu: Block Jump Skill has been reorganized.



    •  When using the skill, a total of 3 wooden imitations are summoned in front in the shape of an equilateral triangle.
    • The existing ←/→ linkage attacks, which were triggered when linking back and forth, have disappeared, and a function has been added to move to the location of each clone when you press the ←/→ arrow key during a wooden split clone.
    • If you move to the location of the clone by pressing the ←/→ arrow keys once, you cannot move behind the enemy again, but you can link to other general skills.
Skill name official server As of 2021.12.03 R&D Center

Ninjutsu: Block Jump
  •  While using the shadow slash Skill, the key for connecting to the heart attack and smoke screen Skills have been changed as follows.
Activate smoke screen Skill heart attack trigger
Enter the space bar while using the shadow slash skill Left+Right click while using shadow slash Skill
  • The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Prime: Malicious Cut
– Increase Critical Strike Chance +30% for 30 seconds

Ghost Step
– Invincible -> Super Armor – invincible

Floor Sweeping, kick
– Cannot be used as a skill slot – Can be used as a skill slot

Ninjutsu: Shadow Stomp
– Shadow Faction buff that lasts for 7 seconds – Removed the Shadow Faction buff that lasts for 7 seconds
– Activates a smoke screen when entering the space bar

Ninjutsu: Shadow Clone
– Activate by pressing the space bar after stepping on the shadow
– Activates as a skill slot while the Shadow Faction buff is maintained
– Forward attack range
– Critical Strike Chance +100% (only for players)
– Used as a skill slot (Ninja, Kunoichi)
– ↓ + Right Click (Ninja, Kunoichi)
– Circular attack range around the character
– Critical Chance +100%
– Changed attack behavior

Suicide Fall
– 10 seconds cooldown – 15 seconds cooldown

Ninjutsu: Shadow Clone I~Absolute
– 18/16/14/13 seconds cooldown – 15/13/12/10 seconds cooldown

Heart Aiming
– 27 seconds cooldown of Jin skill
– Cannot be used during cooldown period
– 20 seconds of cooldown for Jin skills
– Cannot be used during cooldown period

Kunai Throw, Shuriken Throw
– Increased attack range when used in the air
* Succession Kunoichi is the same as before the rigidity range
– Added skill lock function

Ninja Evasion
– Invincible at the start of the skill, no description – Super Armor, description added at the start of the skill
– Increased jumping distance

Flash Slash
– Super Armor during attack – Super Armor while using skills
  • When using the space bar while using the Goblin Walk skill, it has been changed so that it can be linked to the Smoke Screen I~V skill.
  • It has been improved to maintain the sprint state by holding down the arrow keys or the Shift key after using Goblin Walk with the buff effect of target pursuit Skill applied. 
  • The sprint motion has been improved so that when you hold the arrow keys or the Shift key after using Goblin Walk, the sprint motion is linked naturally.
  •  The movement when using the floor sweep Skill continuously has been changed so that it is connected naturally.
  •  Flow: When using the sky step skill continuously in a non-combat state, the linkage behavior has been improved naturally.
  •  Flow: The character will fall naturally when attempting to reuse while using the sky step skill twice in a row.
  •  The attack behavior of the Shadow Faction skill has been changed to be more natural than before, and the linkage speed to other skills has been increased after using the skill.
  •  The link activation speed of the shadow stepping Skill has been increased after using the shadow faction Skill.
  • The sense of speed of the movement associated with successful catching of the dead fall Skill has been improved.
  • The sense of speed for the attack action of the goblin greeting skill has been improved.
  • The description of the defense check applied when using the skills below has been added to match the actual effect.
    • Ninjutsu: Stealth, Ninjutsu: Shadow of a goblin, Ninjutsu: Cutting tendons, Ninjutsu: Copy of a piece of wood, greeting from a goblin
    • ‘Invincible when the character is gone’
  • Ninjutsu: The effect that is produced when using the wooden split clone Skill in the air has been modified to match the actual skill effect.
  • The defense judgment description of some skills has been changed as follows. However, the actual effect applied is the same as before.
official server As of 2021.12.03 R&D Center
Invincible when disappeared Invincible when character disappears
  • The link speed of the smoke screen Skill that is activated by linking with the space bar after using a specific skill has been increased. 
  • The timing at which the smoke of the smoke Skill is applied has been changed to match the actual attack action, and the linkage speed to other Skills has been increased.
  • Vital Stab, Flow: The linkage speed of the shadow step Skill has been increased after using the multi-stage critical stab, shuriken stab, and heart aim Skills. 
  • The phenomenon in which the goblin greeting Skill, not the ankle slash Skill, was activated first when left-clicking the shift while sprinting, has been corrected. 
  • The phenomenon that the goblin greeting skill did not activate even if left-clicking while sprinting has been fixed in certain circumstances.
  • Ninjutsu after using the smoke screen skill by pressing the space bar after using a specific skill: When entering stealth mode, the phenomenon where the heart aim skill is automatically activated while holding the space bar has been fixed.
  •  When entering the stealth state through this operation, you have to re-enter the space bar to activate the heart aim Skill. 
  • Ninjutsu: When the stealth buff of the stealth Skill is applied, when using the Skill of ninjutsu: ghost shadow, the stealth buff of the shadow Skill has been modified to take priority.
    • In this case, the previously applied overlapping Ninjutsu: Stealth’s Stealth buff disappears.
  • Vital Stab, Flow: Fixed the issue where stamina recovery was not applied while using the multi-stage vital stab, shuriken stab, and heart attack Skills.
  • The phenomenon that the invincibility effect was applied when using the Goblin Greeting skill during the cooldown has been corrected. 
  • Ninjutsu: Fixed the issue where the attack power buff effect of the skill was not applied when quickly linking to another movement after using the wooden fragment clone Skill. 
  • Ninjutsu: Fixed the issue where stealth was not applied when ←/→ link of Ninjutsu: Split clone skill without acquiring stealth skill. 
  • Flow: Fixed the issue where the sound effect of the skill sounded awkward when using the deadly fall skill in the air after using the sky step skill.

Kunoichi

  • The appearance (customization) of the representative character of the Kunoichi class has been improved as follows.
    •  One new face type and one hair type each have been added.
    • The default costume and portrait in the character creation window have been changed.
    • New customization is applied to the basic appearance when creating a character, and in the case of an already created character, changing the appearance through the Beauty (F4) function is applied.
    • * Existing face types and hairstyles will continue to be available in the future.

main weapon, succession

  •  UI for displaying Kunoichi’s Skill resources has been added.

 

 

  •  The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Tendon Cutter, Absolute: Tendon Cutter
– Used as a skill slot

 

– Used as a skill slot
– Enter ↑ + Q
– When using ↑ while using a skill, slash strike is triggered forward

Ninjutsu: Shadow Explosion I~V, Absolute: Ninjutsu: Shadow Explosion
– Cooldown of 28/27/25/23/19/16 seconds – 22/21/20/18/16/12 seconds cooldown

Flash Slash
– When a direction key is pressed, it moves in that direction once and then attacks

Kunai Throw
– Increased attack range when used in the air
* Same as before the stiffness range

Kunai Block
– Cannot be activated when the guard gauge is 0

Killer Training
– All attack power +12
– All Evasion Rate +2.5%
– All hit rate increase +2.5%
– All attack power +12
– All Evasion Rate +10%
[Ninjutsu: Ghost], [Ninjutsu: Soul], [Ninjutsu: Spirit] – Effect applied when certain skill hits are successful – Effect applied when using a specific skill hit
[Release: Spirit+Ghost],
[Release: Ghost + Soul],
[Release: Soul + Spirit]
– Removes buff effect when activated
– Cannot be activated when all Ninjutsu buffs are applied
– No cancellation of buff effect when activated
– Can be activated with all Ninjutsu buffs applied
[Release: Spirit+Ghost] – Activated when using [Prime: Shadow Stomp] skill – Activated when using [Prime: Shadow Clone]
[Release: Ghost + Soul] – Activated when using [Prime: Shadow Clone] – Activated when using [Prime: Shadow Explosion] skill
[Release: Soul + Spirit] – Activated when using [Prime: Shadow Explosion] skill – Activated when using [Prime: Shadow Stomp] skill

Prime: Fox Claw
– Apply [Ninjutsu: Horn] buff effect when using skills
– Critical Strike Chance +50% (applies to monsters only)

Prime: Tendon Cutter
– Critical Strike Chance +25% (applies to monsters only) – Critical Strike Chance +100% (applies to monsters only)
– Apply [Ninjutsu: Horn] buff effect when using skills

Prime: Shadow Explosion
– 16 seconds cooldown
– Critical Strike Chance +25% (applies to monsters only)
– 9 seconds cooldown
– Critical Strike Chance +100% (applies to monsters only)

Prime: Shadow Clone
– Space bar after using Shadow Step
– Used as a skill slot
– Critical Strike Chance +100% (only for players)
– Forward attack range
– 13 seconds cooldown
– Decreased number of hits in PvP
– ↓ + right click
– Used as a skill slot
– Critical Chance +100%
– Circular attack range around the character
– 10 seconds cooldown
– No reduction in number of hits during PvP
– Activates a smoke screen when entering the space bar
– When using ↑ while using a skill, slash strike is triggered forward
– Changed skill behavior

Prime: Flash Slash
– I~III hit damage 1132%/1396%/1701% x 4
– IV hit damage 1652% x 7
– Stiffness before hitting
– 15 seconds cooldown

 

– I~III hit damage 1132%/1396%/1701% x 3, max 2 hits
– IV hit damage 1652% x 5, max 2 hits
– Stiffness when the first hit is successful
– 9 seconds cooldown
– When a direction key is pressed after the first hit, the attack moves in the corresponding direction
– Increased activation speed when hitting in place

Prime: Crescent Slash
– Invincible at the start of the skill – Super armor before attack
– Added Skill description

Prime: Shackles
– Hit damage 1774% x 5
– 20 seconds cooldown
– Hit damage 1431% x 7
– 12 seconds cooldown

Prime: Wheel of Wrath
– 2nd hit damage 1214% x 8
– When ninjutsu explodes, 2 hits damage 1214% x 12
– Cannot be activated during the cooldown of Ninjutsu Explosion Strike Damage

 

– 2nd hit damage 1387% x 8
– When ninjutsu explodes, 2 hits damage 1387% x 15
– Can be activated during the cooldown of Ninjutsu Explosion Strike Damage
* During cooldown and PvP damage same as before
– Round 2 attack range forward

Prime: Danse Macabre
Normal hit damage 924% x 4
– Hit damage when ninjutsu explodes 1871% x 6
– Normal hit damage 1288% x 8
– Hit damage when ninjutsu explodes 1871% x 8
* Same as before PvP damage

Absolute: Black Moonlight
– 20 seconds cooldown – 12 seconds cooldown
– Critical Strike Chance +100% (applies to monsters only)

Prime: Fatal Blow
– 7 seconds cooldown – 4 seconds cooldown

Prime: Shadow Stomp

– Reduces the number of PvP hits by 2 when ninjutsu explodes
  • Strong: After using the Shadow Faction Skill, the linkage speed to other Skills has been increased.
  • Strong: The link speed of the shadow stepping Skill has been increased after using the shadow faction Skill.
  • Prime: Shadow Step, Prime: After using Shadow Branch Skill, the link speed to smoke Skill has been increased. 
  • Tendon cutting, Jin: The activation speed has been increased when linking the tendon cutting Skill with W + Q after using a specific Skill. 
  • Strong: When connecting the tendon cutting Skill with ↑ + Q after using a specific Skill, the activation speed of the Skill has been increased. 
  • Strong: After using the ninjutsu deployment Skill, the linkage speed to some Skills has been increased. 
  • After using the shuriken piercing Skill, the linkage speed to other Skills has been increased. 
  • Strong: The speed linked from the 1st hit to the 2nd hit of the new rookie skill has been increased.
  • Tendon Cut, Prime: Ankle slash, Ilseom, Salmu, Sonan Sahamu, and Moonshine Skills have been changed so that the character’s movements are naturally linked when used in the air.
    • When using the Goblin greeting skill in the air, the character’s movements have been changed to be linked naturally.
  • The descriptions of the following Skills have been changed as follows to match the actual.
Skill/Effect Name official server As of 2021.12.03 R&D Center
Some skills that apply additional damage when ninjutsu explodes Additional hit damage when ninjutsu explodes Hit damage when ninjutsu explodes
Tendon Cutter Blade Strike Damage x 9
Slash Strike Damage x 6
Blade damage x 3, max 3 hits
Slash damage x 2, max 3 hits
  •  Succession: A description of the PvP damage reduction rate has been added to the description of the shuriken throwing Skill.
  • Succession: The description of the following skills of the Goblin Walk skill has been deleted.
    • ‘If you left-click while using [Goblin Walk] skill, you can link [Goblin Greeting] skill’
  • Tendon cutting, strong: The speed of the tendon cutting Skill has been slightly improved and changed to maintain the same sense of speed even when hitting the enemy.
  •  Strong: The last blow of the tendon cutting Skill has been changed to attack in the direction the character is actually looking, and it has been changed so that it can be activated during 1,2,3 hits.
  •  Ilseom, Prime: The sense of speed for the attack action of the Ilseom Skill has been improved. 
  • When using the shuriken throw Skill in the air, the speed of movement has been improved. 
  • Prime: Fixed the issue where the stamina consumed when using the crescent slash Skill was not displayed in the skill description.
  • Strong: The phenomenon that stamina did not recover while using the vital point stabbing Skill has been fixed. 
  • Prime: Fixed the issue where the character temporarily stopped when using the crescent slash Skill in a state of insufficient stamina. 
  • Prime: Fixed the issue where the character’s movements in the air were exposed unnaturally when using the Shadow Explosion skill after double jumping during the cooldown. 
  • In the state of Succession, the phenomenon in which the effect of throwing shurikens was activated even if you did not acquire the skill of throwing shurikens has been corrected.
  • Strong: The phenomenon in which some of the attack range of the shadow explosion Skill was applied differently from the actual effect effect has been corrected.
 

Awakening

  • Sah Spree of Sonan skill has been changed.

Skill name official server As of 2021.12.03 R&D Center

Sah Spree of Sonan I~IV
  • The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Crimson Eclipse
– Register and use the skill slot
– Available when entering E
– Register and use the skill slot

Suicide Fall
– Register and use the skill slot – Register and use the skill slot
– Can be used when entering E in the awakened state

Lunar Dash
– Stiffness upon successful hitting
– Front guard while using this skill when learning this
– Attack when left-clicking while using a skill
– Super Armor while using skills
– Stiffness upon successful hitting
– Attack when left-clicking or right-clicking while using a skill
– No character collision when using ↑ + E control keys

Lunar Veil
– Maintain defensive posture when walking with the command
– Cannot be activated when the guard gauge is 0

Sah Spree of Sonan I~IV
– Float on successful 2 hits
– Front guard when learning this
– Requires fighting spirit 25/30/35/40
– Hit damage 714/854/994/1134% x 3, up to 4 hits

– Down attack when 1 or 4 hits are successful
– Air attack when 2 or 3 hits are successful

– Front guard while using skills
– Float on successful first hit
– Requires stamina 150
– 1, 2 hit damage 714/854/994/1134% x 4
– Last hit damage 714/854/994/1134% x 6
– Down Attack
– Air Attack
– Increased last hit attack range
– 1 hit, last hit, forward movement attack
– 50% crit chance (applies to monsters only)

Half Moon Slash
– Hit damage 617/761/905/1149% x 3, max 2 hits – Hit damage 617/761/905/1149% x 2, max 2 hits
– 10% increase in attack speed for 10 seconds

Danse Macabre
– Increased throwing distance
– Increased maximum travel distance

Chain Crash: Sah Chakram

– Critical Strike Chance +50% (applies to monsters only) – Critical Strike Chance +50% (applies to monsters only)
– Critical Strike Chance +25% (applies to players)

Lethal Spin Spree
– IV hit damage 969% x 12
– IV additional hit damage 969% x 8
– PvP damage reduction rate 60.3%
– Hit damage 1169% x 12
– Additional hit damage 1169% x 8
– PvP damage reduction rate 56.3%
– Increased attack range

Flow: Chakram Rise
– Can be used as a skill slot in short sword status

Lunatic Discus
– Pushes the opponent away when a successful hit (applies to monsters only) – Rotate the opponent upon successful hitting (applies only to monsters)
  •  It has been improved so that it is possible to link to other Skills while using the half moon cutting Skill.
  • Linking speed to other Skills while using the Lunar Curtain Skill has been increased. 
  • After the first hit of Sonan Sahamu’s skill, the linkage speed to other skills has been increased. 
  • Flow after using Salmu and Rookie Rage skills: The speed of linkage to the Rage skill has been increased. 
  • Flow: The linkage speed to other Skills after using the journal journal Skill has been increased. 
  • Since the last hit of Sonan Sahamu, the linkage speed to other skills has been increased. 
  • The speed of connection to other awakening Skills has been increased after the awakening transition. 
  • The speed of the Moonlight skill action has been improved, and the link speed to other skills while using the skill has been increased.
  • Linking speed to other skills has been improved in the following situations.
    • After hitting the moonrise skill
    • Flow: after using the communal Skill 
    • After the last blow of the rookie classification Skill 
  • Flow: The sense of speed for the pre-attack movement of the Rage skill has been increased. 
  • It has been changed so that it can be activated after the hit is applied when linking with a specific skill after the last hit of the new rookie skill. 
  • Fixed the issue where the release was not smooth when canceling the defensive stance by re-entering the Q key while using the Lunar Curtain Skill.
  • Ilseom, Prime: Fixed the issue where the hit effect was not exposed when hitting the Ilseom skill. 
  • The phenomenon in which additional blows are triggered preferentially when linking the following skills while using the moonrise Skill has been corrected.
    • Sonan Sahamu, Half Moon Slash, Heeyeonmu

Ninja

  •  The appearance (customization) of the representative characters of the ninja class has been improved as follows.
    • One new face type and one hair type each have been added.
    • The default costume and portrait in the character creation window have been changed.
    •  New customization is applied to the basic appearance when creating a character, and in the case of an already created character, changing the appearance through the Beauty (F4) function is applied.
    • * Existing face types and hairstyles will continue to be available in the future.

main weapon, succession

  •  Prime: Heart Aiming Skill has been added.
Skill name Skill description Preview

Prime: Heart Aiming
  • The gaze posture skill has been improved.

Skill name As of 2021.12.03 R&D Center

gaze posture
  •  The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Killer Training
– All attack power +12
– All Evasion Rate +2.5%
– All hit rate increase +2.5%
– All attack power +12,
– All Evasion Rate +10%

Prime: Blade Spin
– Critical Strike Chance +15% (applies to monsters only)
– Quick skill casting when pressing the space bar
– Critical Strike Chance +50% (applies to monsters only)
– Automatically cast quick skills

Prime: Fox Claw
– 1 hit damage 743% x 4
– 2nd hit damage 743% x 2
– 3 hit damage 1652% x 4
– 1st and 2nd hit PvP damage reduction 55.6%

 

– 1 hit damage 965% x 4
– 2 hit damage 965% x 2
– 3 hit damage 1652% x 4
– 1st and 2nd hit PvP damage reduction 65.8%
– Critical Strike Chance +50% (applies to monsters only)
* Not applied during cooldown time

Prime: Black Moonlight
– All hits apply to the widest range of skills
– Critical Strike Chance +50% (applies to monsters only)

Prime: Red rain
– 1 hit damage 1000% x 1
– 2nd hit damage 1000% x 7
* 1,2 Hit PvP Damage Reduction 31.7%
– 1 hit damage 1200% x 1
– 2nd hit damage 1200% x 7
* 1st and 2nd hit PvP damage reduction 34.8%
– Critical Strike Chance +100% (applies to monsters only)

Prime: Dark Frenzy
– 1,2,3 hit damage 984% x 8/4/3
– Critical Strike Chance +40%
– 38.9% damage reduction in PvP

 

– 1,2,3 hit damage 1082% x 8/4/3
– Critical Strike Chance +50%
– 44% damage reduction in PvP
– Down Attack

Prime: Shuriken Flight
– Air smash on successful 2 hits – Removed Air Smash
– Critical Strike Chance +50% (applies to monsters only)

Prime: Shuriken Malice
– IV-based hit damage 1444% x 3
– 50.1% damage reduction in PvP
– IV-based hit damage 1444% x 5
– 68.9% damage reduction in PvP

Prime: Evasive Shuriken Malice
– Hit damage 1444% x 3
– Requires stamina 150
– 50.1% damage reduction in PvP
– Hit damage 1444% x 5
– Requires 100 endurance
– 68.9% damage reduction in PvP

Prime: Beheading the Dead
– IV-based hit damage 1309% x 2
– IV based additional hit damage 1309% x 5
– 59.1% damage reduction in PvP
– IV based hit damage 1409% x 5
– IV based additional hit damage 1409% x 5
– 71.3% damage reduction in PvP
  •  Prime: After using the enemy killing heavy rain skill, when holding ↓ + right-click, it has been improved to activate the strong: wild dance Skill.
  •  After using the smoke screen skill: The activation speed of the fox claw skill has been increased.
  •  Rotating Blade I ~ The phenomenon that the character’s movement slows down when hitting a strong skill has been alleviated.
  • The phenomenon that the stamina was abnormally reduced when attacking while moving the shuriken throwing skill left/right/rear has been fixed.
 

Awakening

  •  The following skills have been removed and changed to be applied as the basic effect of specific skills.
Removed Skills Skills applied as default effects
Vengeful Barrier Corrupt Sword Dance
  • Corrupt Sword Dance Skill has been changed.

Skill name official server As of 2021.12.03 R&D Center

Corrupt Sword Dance
  • Vacuum Slash Skill has been changed.
Skill name official server As of 2021.12.03 R&D Center

Vacuum Slash
  • The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Murderous Intent
– Super Armor time increases when you learn this
– Can be activated by skill slot in short sword state

Flow: Mach Explosion
– 17 seconds cooldown
– Blade Strike Damage 824% x 1
– Explosion Strike Damage 1422% x 7
– PvP Blade Strike Damage Reduction 16%
– PvP explosion damage reduction 40.6%
– 12 seconds cooldown
– Blade hit damage 1220% x 4
– Explosion Strike Damage 1620% x 7
– Reduced PvP blade damage by 43.3%
– PvP explosion damage reduction 47%

Vacuum Slash
– Front guard during 1, 2, 3 attack
– Slash damage 1100% x 4

 

– front guard
– Slash damage 1100% x 6
– Add Down Attack
– Attack range adjustment
– After 2 hits of short-lived charm/immorality sword dance, additional vacuum slash hits when F is input

Drastic Measure
– Super Armor while collecting
– Bound upon successful hitting
– Super Armor upon acquisition
– Super Armor
– Bound upon successful hitting (applies to monsters only)
– Bound upon acquisition

Seamless
– Increased activation speed

Serpent Ascension
– Hit damage 653/766/1161% x 7
– Blade Strike Damage 959/1038/1344% x 6
– PvP normal hit damage reduced by 37.1/36.9/52.2%
– PvP Blade Strike Damage Reduction 34.4/34.4/45.3%
– Hit damage 853/966/1361% x 7
– Blade Strike Damage 1159/1238/1544% x 6
– PvP normal hit damage reduction 51.8/50/59.2%
– PvP Blade Strike Damage Reduction 45.7/45/52.4%

Flow: Execution
– Attack range adjustment
– Apply all hits regardless of distance

Sudden Decapitation
– 2 hits, switching stance, and double-knife posture, bound when 2 hits are successful
– Float when 3 hits in the double sword stance are successful

 

– 2 hits, conversion stance, double sword stance, bounds when 2 hits are successful (applies to monsters only)
– Float when 3 hits in the double sword stance are successful (applies to monsters only)
– This acquisition also applies to bound/floating players
– Increased attack range
– Increase attack speed +10% for 10 seconds
– Front guard while using skills

Flash Bondage
– 18 seconds cooldown – 20 seconds cooldown

Sura ChaoSpree
– 25 seconds cooldown – 15 seconds cooldown
– Down Attack
Defend in Sura State
– When in a defensive state, the state is maintained
– Cannot be activated when the guard gauge is 0
  • Flow when right-clicking and holding after the boundary where the flash hits: It has been improved so that the sonic explosion is activated.
  • The phenomenon that the character slows down has been improved when using Lee Ryong Eunggong.

Wizard, Witch

main weapon, succession

  •  The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Mana Absorption
– Requires stamina 150
– Hit up to 3 objects
– Absorbs 40% of the target’s Spirit
– Stun when the last hit is successful
– No Endurance Required
– Hit up to 4 objects
– Absorbs 30% of target’s Spirit
– Targeted location attack
– front guard

Swift Earthquake

– 30 seconds cooldown – 20 seconds cooldown

Trembling Thunder

– 30 seconds cooldown – 20 seconds cooldown
– Down smash

Spellbound Heart
– 60 seconds cooldown – 30 seconds cooldown

Dagger Stab

– 18 seconds cooldown – 10 seconds cooldown

Magic Lighthouse

– 30/25/20 seconds cooldown
– Duration 20 seconds
– 25/20/15 seconds cooldown
– Duration 15 seconds

Resurrection

– Resurrect by interacting with a dead ally

 

– Resurrect one dead ally near you
* The target revived by the revive Skill becomes debilitated, and cannot receive the revive Skill when it is debilitated.

Prime: Multiple Magic Arrows
(Wizard)

– Increased attack distance

Prime: Bolide of Destruction

– Hit damage 1170% x 6
– 37.5% damage reduction in PvP
– Specified location attack
– Bound upon successful hitting (applies to monsters only)
– Hit damage 1273% x 8
– 50% damage reduction in PvP
– Aimed position attack
– Bound upon successful hitting

Prime: Earthquake: Destruction

– Hit damage 1156% x 8
– Additional hit damage 1156% x 10
– 20 seconds cooldown
– Hit damage 1271% x 8
– Additional hit damage 1271% x 10
– 15 seconds cooldown
– Critical damage +50% (applies to monsters only)

Prime: Earth Arrow

– Increased hit range
– increased arrow speed

Prime: Residual Lightning

– 10 seconds cooldown

 

– 9 seconds cooldown
– Effect improvement (Strong: Residual Lightning: Linkage)
– Cast speed increase (Strong: Residual Lightning: Linkage)

Prime: Lightning Storm

– 10 seconds cooldown
– Hit damage 1208% x 8 (strong: lightning storm: high pressure)
– 40% damage reduction rate during PvP (strong: lightning storm: high pressure)
– 9 seconds cooldown
– Hit damage 1380% x 8 (strong: lightning storm: high pressure)
– 45% damage reduction rate during PvP (strong: lightning storm: high pressure)

Prime: Voltaic Pulse

– Hit damage 1058% x 7
– Reduces all evasion rate by 15% for 10 seconds
– 26.9% damage reduction in PvP

 

– Hit damage 1258% x 7
– Reduces all evasion rate by 6% for 10 seconds
– 36% damage reduction in PvP
– Super Armor
– Critical Strike Chance +50% (applies to monsters only)

Prime: Aqua Jail Explosion
– Hit damage 591% x 13
– Reduces all evasion rate by 15% for 10 seconds
– Hit damage 709% x 13
– Reduces all evasion rate by 6% for 10 seconds

Prime: Frigid Fog: Disrupt

– Specified location attack
– Hit damage 723/868/1102% x 5
– Super Armor
– Upon successful hitting, movement speed is reduced by 50% for 5 seconds
– Aimed position attack
– Hit damage 867/1041/1322% x 5
– front guard
– Movement speed is reduced by 15% for 5 seconds upon successful hitting
– Rotate character according to camera change

Prime: Frigid Fog: Control

– Freeze on successful hit – Freeze on successful hit (applies to monsters only)

Prime: Equilibrium Break

– Hit damage 936% x 9
– 42.5% damage reduction in PvP
– Hit damage 1263% x 9
– 57.4% damage reduction in PvP
– Magic evasion is possible after using a skill

Prime: Fireball Explosion: Focus
– Increased hit range
  •  Strong after using Magic Evasion: If you use Elemental Flow as a control key, you can use it without any casting action.
  • Prime: When using the water curtain explosion Skill as a control key after space movement and magic movement, it has been improved so that it can be used without a casting action.
  • Prime: When using the Fireball of Destruction in conjunction with other skills, the casting speed of the skill has been increased.
  • Prime: Blizzard: The skill has been improved so that it activates faster when continuously using the area skill.
  • Prime: The additional hit of the Earth Arrow has been improved so that it is fired at the same time as the first hit.

Wizard

  • The main character appearance (customization) of the wizard class is being prepared.
    New face types and hairstyles for this class will be released along with the Black Desert Lab update or the official update of the character reboot.

Awakening

  • Baptism of Water, Call of Fire, and Elementalization skills have been added.
Skill name Skill description Preview

Baptism of Water

Call of fire

Elementalization

  • Summon: Watchman Mag, Summon: Watchman Ane The skills have been changed as follows.
    • You can acquire the effects of ‘Mag’s Wrath’ and ‘Ane’s Touch’ while Mag and Anne are summoned. 
    • When ‘Mag’s Wrath’ or ‘Ane’s Touch’ effects are being acquired, the following skills are strengthened.
effect Skill name Skill enhancement
Mag’s Wrath Cataclysm – Add 2 hits to Mag attack
Marg’s Wrath Bolide of Destruction – Add 3 hits to Mag attack
– Adds 50 burn damage every 3 seconds for 9 seconds on a successful hit
Arne’s hand Aqua Jail Explosion – Changed attack range
– Add +20 defense increase for 5 seconds when using skills
– Upon successful hitting, the effect is reduced by 20% of movement speed for 10 seconds.
Changed to 40% movement speed reduction for 10 seconds
Arne’s hand Chilling Wave – Changed Ane’s attack range
– Add 4 hits to Ane’s attack
  • Flow: Anne’s water flow Skill has been integrated with the water curtain explosion Skill.
    •  Flow: The PvP damage reduction rate of 12.8% applied to Ane’s Water Flow skill has been changed so that the PvP damage reduction rate does not apply.
  • Flow: Fire Fist Mag Skill has been integrated with Fire Fire Skill.
    • Flow: The PvP damage reduction rate of 12.7% applied to the Fire Fist Mag skill has been changed so that the PvP damage reduction rate does not apply.
  • Flow: Flame Breath Mag Skill has been integrated with Apocalypse Skill.
    • Flow: The 12.7% PvP damage reduction rate applied to the Flame Breath Mag skill has been changed so that the PvP damage reduction rate does not apply.
  • When Mag or Anne is summoned, it has been changed to follow the summoner first.
  • Sympathy: It has been changed to give priority to the summoner when using a call.
  • Sympathy: When using attack, it has been changed to attack a distant target.
  • The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Mental Training (Main Weapon)

– Cast speed increase +12% – Cast speed increase +10%
– All attack power +12

Flow: Magical Evasion

– 5 seconds cooldown

 

– 4 seconds cooldown
– Changed skill behavior
– Effect change according to the number of summons

Cataclysm

– <Mag Effect> damage 1045% x 4
– <Mag Effect> Critical Strike Chance +100% (applies to monsters only)
– <Mag Effect> Critical Strike Chance +40% (applies to players only)
– <Mag Effect> Hit Damage 775% x 4
– Cast speed +10% for 10 seconds when using skills

Bolide of Destruction

– Bound upon successful hitting with this skill
– Cast speed +10% for 10 seconds when using skills
– Knockdown upon successful hit with this skill

Flame Knot

– 10 seconds cooldown – 15 seconds cooldown

Chilling Wave

– Knockback on successful hit (applies to player only)

 

– Front guard while using skills
– Improvements so that other skills go out smoothly after using a skill
– Knockback on successful hit with this skill (applies to player only)

Aqua Jail Explosion

– Hit damage 448/515/583/748% x 13

– <Ane Effect> Hit damage 942% x 4
– <Ane Effect> Critical Strike Chance +100% (applies to monsters only)
– <Ane Effect> Critical Strike Chance +50% (applies to players only)
– Damage reduction in PvP 45.1/45/44.9/45.1%

– Hit damage 537/618/699/897% x 13

– <Ane Effect> Hit damage 763% x 4

– Damage reduction in PvP by 45.1/45/45.1/45%

Magma Bomb

– Hit damage 1422 % x 1, up to 10 hits

 

– Hit damage 1422% x 8
* PvP damage adjustment
– Apply all hits regardless of distance

Lava Field
– Hit damage 1500% x 23
– 51.9% damage reduction in PvP
– Hit damage 1000% x 23
– 27% damage reduction in PvP

Hellfire <Mag Effect>

– Hit damage 1040% x 5
– Critical Strike Chance +25% (Only applied to monsters)
– Hit damage 775% x 5

Flow: Arne’s Guidance

– Hit damage 1090% x 12
– Critical Strike Chance +50%
– Damage reduction 22.8% in PvP
– Hit damage 763% x 12

– No damage reduction in PvP

Flow: Aqua Bomb

– 8 seconds cooldown – 5 seconds cooldown
  • When using lava explosion Skill after fire or water bomb, the character rotates according to the camera direction.

Witch

  • The appearance (customization) of the representative character of the Witch class is being prepared.
    New face types and hairstyles for this class will be released along with the Black Desert Lab update or the official update of the character reboot.

main weapon, succession

  • Prime: Multiple magic arrow skills have been changed as follows.
Skill name Skill description

Prime: Multiple Magic Arrows
  •  The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

mental training

– Cast speed increase +12% – Cast speed increase +10%
– All attack power +12

Lightning Arrows

– Increased attack distance

– Increases the speed of using additional strikes

  • Lightning Arrow After casting the skill, if you hold the right click, the remaining lightning will be cast.
  • Strong when using space movement: If you use the flow of element Skill as a control key, you can use it without a casting action.

 

Awakening

  • Baptism of Lightning, Call of Earth, and elementalization skills have been added.
Skill name Skill description Preview

Baptism of lightning

Call of Earth

Elementalization

 

  • The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Flow: Magical Evasion

– 5 seconds cooldown

 

– 4 seconds cooldown
– Changed skill behavior
– Effect change according to the number of summons

Protection of Crevice

– Ends after a certain period of time when using Skill – Continue to use Skill
– Cannot be activated when the guard gauge is 0

Equilibrium Break

– Hit damage 641/713/785/1236% x 9
– Damage reduction in PvP 37.3/37.3/37.3/56.5%
– Critical Strike Chance +50% (applies to monsters only)
– <Gor Effect> Hit damage 962% x 4
– <Gor Effect> Critical Strike Chance +100% (applies to monsters only)
– <Gor Effect> Critical Strike Chance +50% (applies to players only)
– Hit damage 961/1069/1177/1322% x 9
– 53% damage reduction in PvP
– Critical Strike Chance +50%
– <Gor Effect> Hit damage 765% x 4

 

Fissure Wave

– Strike damage 710/792/875/1226% x 10
– <Perfect Signal> Stun when hit
– Float upon successful hit (applies to monsters only)
– Knockback upon successful earthquake strike (applies to player only)
– Pushes the opponent away when a successful hit (applies to monsters only)
– Air attack upon successful earthquake strike
– Hit damage 923/1029/1137/1287% x 10

– Knockdown on successful hit

– Down Attack
– Front guard while using this Skill

Flow: Gorr Rol

– Hit damage 1090% x 12
– Critical Strike Chance +50%
– 8.5% damage reduction in PvP
– Hit damage 763% x 12

– No damage reduction in PvP


Thunder Storm
– Strike damage 620/820/1222% x 6
– <Tet Effect> Hit damage 1012% x 4
– <Tet Effect> Critical Strike Chance +50% (applies to monsters only)
– <Tet Effect> Critical Strike Chance +25% (applies to player only)
– Damage reduction in PvP 34.2/34.1/45.2%
– Hit damage 868/1148/1405% x 6
– <Tet Effect> Hit damage 792% x 4

– 50/50/45.8% damage reduction in PvP

Flow: Voltaic Tett

– Hit damage 1008% x 5
– Critical Strike Chance +50% (applies to monsters only)
– Critical Strike Chance +25% (only for players)
– Damage reduction in PvP by 12.7%
– Hit damage 792% x 5

– No damage reduction in PvP


Voltaic Pulse
– Hit damage 795/915/1035/1400% x 7
– Damage reduction in PvP 33.5/33.6/33.5/44.6%
– Hit damage 954/1098/1242/1456% x 7
– Damage reduction in PvP by 33.5/33.5/33.5/44.6%

Yoke of Ordeal
– Hit damage 570/758/1116% x 12
– Damage reduction in PvP 42.8/47.6/59.6%
– Hit damage 826/1099/1339% x 12
– 62% damage reduction in PvP

Toxic Flood
– Hit damage 1500% x 23
– 51.9% damage reduction in PvP
– Hit damage 1000% x 23
– 27% damage reduction in PvP

 

  •  Summon: Watchman Gor, Summon: Watchman Tet The skills have been changed as follows.
    • You can obtain the ‘Blessing of Gor’ and ‘Descent of Tet’ effects while Gor and Tet are summoned.
    •  When the ‘Blessing of Gor’ or ‘Descent of Tet’ effect is being acquired, the following skills are strengthened.
effect Skill name Skill enhancement
Gor’s Blessing Equilibrium Break – Increased attack range
– Increase casting speed
– Add 2 hits to Gor attack
Gor’s Blessing Fissure Wave – <Perfect Signal> increased attack range
– <Perfect Signal> 3 hits added
Tet’s Descent Thunder Storm – Add 3 hits to Tet Attack
– Gives an electric shock effect when hitting
Tet’s Descent Voltaic Pulse – Current Pulse I~III damage x 3 hits
  •  Flow: The Perfect Signal skill has been integrated with the Wave of Rift skill.
  • Flow: The even float Skill has been integrated with the balance collapse Skill. 
    • Flow: The damage reduction rate of 12.8% in PvP, which was applied to the floating skill, has been changed so that the damage reduction rate is not applied in PvP.
  • Flow: Tet’s fury skill has been integrated with the thunderstorm skill.
    • Flow: The damage reduction rate of 12.7% in PvP, which was applied to the Floating skill, has been changed so that the damage reduction rate is not applied in PvP.
  • When summoning Tet or Gor, it has been changed to follow the summoner first.
  • Sympathy: It has been changed to give priority to the summoner when using a call.
  • Sympathy: When using attack, it has been changed to attack a distant target.
  • After the wave of cracks, ↓ + left and right clicks are held to activate <Perfect Signal>.

Dark Knight

  • The appearance (customization) of the representative character of the Dark Knight class is being prepared.
    New face types and hairstyles for this class will be released along with the Black Desert Lab update or the official update of the character reboot.
 

main weapon, succession

  • Flow: Air strike Skill has been added.
Skill name Skill description Preview
 

Flow: Airstrike

  • The Luscious Snare skill has been changed to the Illusion trap skill.
existing Skill As of 2021.12.03 R&D Center
Skill name

Luscious Snare

illusion trap

Skill description

– When the ←/→ + F operation key is pressed, the illusion trap skill is activated in the left and right directions in connection with the Twilight skill, respectively, and when used as a skill slot, it is activated in place.

– When activated in the left and right directions, a trap is created in the opposite direction of the character, respectively, and when activated in place, a trap is created at the character’s location.

  • The Repeated Annihilation Skill has been changed to the nocturne Skill’s flow Skill, Flow: Annihilate Darkness Skill.
existing Skill As of 2021.12.03 R&D Center
Skill name

Repeated Annihilation

Flow: Annihilate Darkness

Skill description

– In Nocturne, you can use the ←/→ input to move behind the enemy to perform a slash/pump attack.

  • The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Chain: Dusk
– Can be activated in addition to the linked action of Twilight I and II Skill

Obsidian Ashes,
Prime:Obsidian Ashes
– Improving the sense of speed of skill movements
– Can be activated in conjunction with Foggy Haze Skill while using the skill
– Improved link speed to other skills after using skills

Smoky Haze
– Conflict between characters and monsters while using skills – No collision between characters and monsters while using skills

Dark Shadow
– When connecting to another Skill after using a Skill
Defense buff effect not applied
– Can be registered in skill slots
– When connecting to another Skill after using a Skill
Link after applying the defense buff effect
– Cannot be registered in skill slot
– Cannot be activated when the guard gauge is 0

Spirit Combustion
– All hit rate increase +12%
– Magic Attack +10
– All hit rate increase +5%,
– Increase Critical Strike Damage +10%

Corrupt Ground
– Improved sense of speed
– The attack range of some hits has been changed to match the actual skill description

Absolute: Corrupt Ground
– Hit damage 1550% x 6 – Hit damage 1550% x 7

Absolute: Pervasive Darkness
– When linking execution Skill, it is linked after the Skill hit is applied.

While using Execution Skills Flow: Termination Skills
– After using the execution skill, hold ↓ + right-click -Keep right-clicking after using an enforcement skill

Prime: Wheel of Fortune
– Critical Strike Chance +50% – Critical Chance +0%
– Increased attack range

Prime: Ravage Rake
– 1 hit damage 714/867/1020/1173% x 2
– 2,3 hit damage 714/867/1020/1173% x 3

 

– 1 hit damage 714/867/1020/1173% x 3
– 2,3 hit damage 714/867/1020/1173% x 4
– Slightly increased attack range
– 2,3 hit speed improvement

Prime: Nocturne
– Increases the maximum range by approximately 23%

Prime: Air Strike
– Hit damage 997% x 3
– Additional hit damage 997% x 4
– Hit damage 1156% x 3
– Additional hit damage 1156% x 4
– Slight increase in the speed of movement before attack
(Maximum travel distance is the same as before)
– Additional guard damage when the first hit is successful

Prime: Kamasylvia Slash
– Increases the activation speed of twilight-linked attacks while collecting
– Possible linkage with thick fog Skill and attack

Prime: Lunacy of Vedir
– 12 seconds cooldown
– Critical Chance +100%

– Hit damage 1403% x 8 (based on level 3)

 

– 9 seconds cooldown
– Critical Strike Chance +50% (applies to players)
– Critical Strike Chance +100% (applies to monsters only)
– Hit damage 1403% x 8 (based on level 3)
– Link speed to other Skills increased
– Improved link speed with Twilight Skill
– Skill can be activated even when pressing Shift + Right-click
– Increased attack range

Prime: Spirit Legacy III
– 11 seconds cooldown
– Hit damage 1128% x 8
– 8 seconds cooldown
– Hit damage 1297% x 8

Prime: Twilight Dash
– Hit damage 1056% x 6
– Additional hit damage 840% x 6
– Critical Strike Chance +50%
– Hit damage 1173% x 6
– Additional hit damage 1056% x 6
– Critical Strike Chance +50% (applies to players)
– Activates in the direction the camera is facing

Prime: Slanted Balance
– 100% Critical Strike Chance that only applies to monsters
– Slightly increase the distance applied to the floating status

Prime: Slanted Balance,
Slanted Balance
– Added front guard effect
– Slightly improved the link speed with seeping darkness Skill

Prime: Enforcement
– Flow: Slightly improved linkage speed with execution Skill

Shadow Strike
– Changed so that links to other skills can only be activated after an attack
– The timing at which the attack is applied is changed to match the actual character’s movement
Air Strike, Twilight Dash, Trap of Vedir,
Spirit Hunt, Flow: Darkness Spread, Balance Strike
– When used in the air, the movement of the character is naturally linked
  • Strong: When Vedir’s Madness skill is linked with the skill control key after using the next skill, the sense of speed of the attack has been slightly improved.
    • Prime: Wheel of Destiny, Prime: Execution, Flow: Execution, Prime: Charm of Kamasylvia
  • Prime: Nocturne The phenomenon that when linking the following skills while using a specific skill while acquiring the skill, Prime: Nocturne was activated has been corrected.
  • * Claw Madness, Execution, Prime: Vedir’s Madness, Dark Bullet
  • Flow: The phenomenon that the floating effect of the execution Skill was applied in duplicate has been corrected.
 

Awakening

  • Flow: Darkness spread Skill has been added.
    •  Flow: After using the bombing Skill, if you hold the left/right click input, you can attack while moving forward/rearward.
Skill name Skill description Preview

Flow: Darkness Spread
  •  The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Twilight Dash
– Activates in the direction the camera is facing

Touch of Exploitation I-IV
– Hit damage 423/607/760/923% x 3, up to 4 hits
– Bound when the last hit is successful
– When acquiring this skill, ‘Front guard while using this skill’

 

– Hit damage 423/607/760/923% x 4, up to 3 hits
– Last hit damage 423/607/760/923% x 5
– Front guard while using skills
– When acquiring this skill, ‘Bound when the last hit is successful’
– Change the sense of speed of movement
Changed attack range
– Improved link speed with other Skills

Flow: Root of Catastrophe
– 11 seconds cooldown – 8.5 seconds cooldown
– Super Armor during attack

Seed of Catastrophe IV
– 9 seconds cooldown – 8 seconds cooldown

Grip of Grudge
– Hit damage 988% x 1, up to 8 hits – Hit damage 1251% x 9
– Increased attack range

Shadow Bullet II I~II, Absolute: Shadow Bullet
– Cannot be activated in awakened state – Can be activated in awakening state

Spirit’s Legacy
– Smoothly change the linkage motion with other skills

Spirit Hunt I~III
– Hit damage 932/1047/1338% x 4 – Hit damage 932/1047/1338% x 5

Dark Nebula
– 1 hit damage 1341% x 6
– 2nd hit damage 1341% x 4
– 1 hit damage 1341% x 5
– 2nd hit damage 1341% x 5

Flow: Bombardment
– After using forward, the behavior changes naturally when linking with other skills

Dusk: Hallucination
– Can be acquired in awakening state – Changed to the basic passive effect of Twilight I and II skills
  • Cluster of Despair Skill has been reorganized.
    • The attack range has been increased.
    •  You can link by right-clicking after using a specific skill.
    •  Linking speed has been improved when linking after using some skills.
Skill name official server As of 2021.12.03 R&D Center

Cluster of Despair
  •  The phenomenon of collision with other characters while moving when using the foggy haze Skill in the awakened state has been corrected.

 

Striker

  • The appearance (customization) of the representative character of the Fighter class has been improved as follows.
    •  One new face type and one hair type each have been added.
    • The default costume and portrait in the character creation window have been changed.
    •  New customization is applied to the basic appearance when creating a character, and in the case of an already created character, changing the appearance through the Beauty (F4) function is applied.
    • * Existing face types and hairstyles will continue to be available in the future.
 

main weapon, succession

  •  Grip increase Skill has been added.
    • Accordingly, the effect of increasing the catch success rate of the Drop Purgatory skill has been removed.
Skill name Skill description

increase in grip

  •  The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Flow: Ferocious Tooth

– Air Smash

Blood Fang

– Automatically activated when using Red Fang skill
– Increase Critical Strike Chance +5% for 10 seconds
– Automatically activated when using fighting spirit consumption skills
– When using a skill that consumes fighting spirit to increase damage, critical strike chance +30% for 10 seconds

follicle kidney

– Able to maintain collecting action – Delete collects
– Activation speed increased

Nanga Ascension

– For all knock-up damage, the damage of Maruoreum Skill is applied, hitting damage 1213% x 5

– Critical Strike Chance +100% (applies to monsters only)

– 48.2% damage reduction in PvP

– 1st hit damage 1320% x 4, 2nd hit damage 1320% x 5
– Critical Strike Chance +50%
– 50% damage reduction in PvP
– Increases the activation speed of 1 hit

Nanga entertainment hall

– 16 seconds cooldown
– 1st, 2nd hit damage 782% x 6
– 60.1% damage reduction in PvP

 

– 8 seconds cooldown
– 1st, 2nd hit damage 1082% x 6
– 69% damage reduction in PvP

– Increased attack distance

– Increased skill activation speed

– Unable to evade exposed claws or rear after 1 hit

blast bombardment

– 2 hit attack range increased
– Changed camera direction

heavy pressure

– 7 seconds cooldown – 15 seconds cooldown
– If you enter ↓ when grabbing fails, avoid backwards

Taebaek kick

– 38/38/20% damage reduction in PvP
– True PvP 3 hit damage reduction 30%
– 30% damage reduction in PvP
– Removed 1st and 2nd hits
* Skill damage adjustment
– Changed the Skill presentation
– Stiffness upon successful hitting
– Down smash

hell bungchu

– Can be used for 1st hit and 2nd hit

light bankruptcy

-Increased first hit activation speed
– Changed to gradually increase damage during continuous casting
* Damage adjustment
– Air Attack

Flow: Feather Clouds,
flow: landslide
– Maintain super armor until the end of the attack

crouching wolf
– When used by consuming 30 Fragments of Fighting Spirit
Increases attack speed by 20% for 10 seconds
– When used by consuming 30 Fragments of Fighting Spirit
Increases attack speed by 20% for 20 seconds

Taesan’s energy
– Increase all defense +10 – All defense +20,
– Critical Strike Chance +20%

Flow: Breaking Rock

– Bound upon successful hitting – Bound upon successful hitting (applies to monsters only)

Succession: homie girl
– Front guard while using skills

Tradition: History
– Bound upon successful hitting – Bound upon successful hitting (applies to monsters only)
– Front guard while using skills

Tradition: Flow: Ferocious Bite
– Air Smash  

Prime: Arangposhik
– Stun when 1 hit is successful – Stun on successful 1 hit (applies to monsters only)
– 2nd, 3rd stroke movement distance increased
– Super Armor during attack

Prime: Hungry Beast
– Decreased number of hits by 2 in PvP
– PvP damage reduced by 13.5%
– Reduced PvP damage by 48%

Prime: cyst kidney
– Attack range increase effect during Ki explosion
– Decreased number of hits when activated immediately instead of releasing spirit
– Stamina consumption while collecting
– Attack with the widest range in all situations
– Increased attack range
– Increased attack range upon completion of collecting
– Increased activation speed
– Flow: Stun effect is always applied even if you don’t finish hunting or gathering food

Prime: Great Wrath
– 4 hits to release the spirit
– Bound upon successful hitting (applies to monsters only)
– Different attack range for each hit
– Effect of increasing number of hits during ki explosion
– PvP damage reduced by 28%

 

– 6 hits to release spirit
– Bound upon successful hitting
– Applies to the range of the widest attack range for all attacks
– Greater increase in attack range during Ki Explosion
– Reduced PvP damage by 41%
– Prime: Apply the effect of energy release Skill
* After the release of vitality, Kang: Can be activated immediately
– 20% movement speed decrease for 10 seconds upon successful hitting

Prime: isometric
– II hit damage 1047% x 4,
Spirit release damage 1047% x 1, up to 2 hits
– III hit damage 1266% x 4,
1266% x 1 damage, max 2 hits
– II hit damage 1154% x 4,
Spirit release damage 1154% x 1, up to 2 hits
– III hit damage 1400% x 4,
Spirit Release Damage 1400% x 1, up to 2 hits
* PvP damage reduction rate change

Prime: Red Fang
– IV Strike Damage 1311% x 3, Spirit Release Damage 1311% x 2
– Reduced PvP damage by 40.7%
– IV Strike Damage 1415% x 3, Spirit Release Damage 1415% x 2
– Reduced PvP damage by 45%

Prime: take an ax
– Hit damage 821% x 7
– Critical Strike Chance +100% (applies to monsters only)
– Critical Strike Chance +50% (only for players)
– PvP damage reduced by 31.9%
– Hit damage 1105% x 7
* PvP damage reduction rate change
– Critical Chance +100%
– Reduced PvP damage by 49%

Steel: Knee Hammer
– All attack power +8/12/20 for 10 seconds when using skills

Strong: Isometric III, Strong: Bare Claw III
– Decreases all defense by 15 for 10 seconds – Decreases all defense by 20 for 10 seconds

Prime: Bare claws

– Invincibility time increased by 0.3 seconds
  • Crouching wolf, heavy pressure, purgatory drop, savagery, strong: The stamina consumed during backward evasion that can be activated while using the horrendous sabotage Skill has been reduced.
  • Strong after the cystic kidney Skill: It has been improved so that the cystic kidney Skill is activated immediately.
  • Succession: It has been changed so that stamina is consumed only 2 times in total when the island telegram Skill is activated in succession. 
  • When using Maru Oreum Skill, the falling motion has been changed so that the skill must be used from a higher place than before. 
  • It has been changed so that the falling motion does not occur at the beginning of the Skill when using the telegram and no-beginning Skill.
  • Prime: The phenomenon that the attack was triggered in the air when using the ax dipping skill from a high place has been improved.
  • Prime: The falling motion while using the ax dipping Skill has been changed so that the Skill must be used from a higher place than before.
  • Prime: If the ←/→ key is being pressed after the Skill of Geumgang, the Skill of Flow: Stop breathing has been improved so that it does not activate.
  • Hungry Beast, River after using Nanga Yeongwanjang Skill: It has been improved so that it can be smoothly linked with Hungry Beast Skill.
  • Taebaek Kick has been changed to apply the effect of increasing damage by consuming fighting spirit even when activating as a charge kick. 
  • History and flow since the use of Taebaek kick: It has been improved so that it can be linked with the explosive bang and ax shooting Skills.
  • Flow: Hard bankruptcy Skill has been changed as follows. 
    • It has been changed to activate from the second hit when linked after the exposed claw.
    • Flow after skill use: Improved so that it can be linked with ferocious teeth and gunfire skills.
    • Improvements have been made to smoothly link to other skills after using a skill.
    • It has been improved so that it can be linked after Taebaek Kick.
  • Flow: Interruption of breath, Linkage: Improvements have been made to smoothly link with advanced Skills after the All-Strike skill.
  • Flow after no-youngbo Skill: It has been improved so that it is smoothly linked with the super smashing Skill.
  • It has been improved so that it is linked to the Skill of hungry beasts after the non-emergency Skill in the state of the main weapon.
  • Strong after using Nanga Ascension skill: Improved to be able to link smoothly with the ax-taking Skill.
  • After the Kwonmu Bang Skill, Red Fang, Geumgang, Maruoreum, Hungry Beast, Kang: It has been improved so that it can be smoothly linked with the Hungry Beast Skill.
  • Huge Wrath, Autumn Leaves, and Rivers: After Vacuum Sphere Skill, it has been improved so that it can be smoothly linked with ax-taking and ax-taking.
  • Flow when holding right-click after Geumgang Skill: It has been improved so that it can be linked with the breathing stop Skill.
  • Flow when right-clicking after history description: It has been improved so that it can be linked with the explosion Skill.
  • Flow: Landslide 1 hit, Flow: Even after the tile breaking Skill, Flow: It has been improved so that it can be linked with a feather cloud.
  • Flow: Flow after using vacuum retraction Skill: It has been improved to smoothly link with light bankruptcy and exposed claw Skill.
  • Kidney Kidney, Strong: It has been improved so that it can be linked with the Kidney Kidney Extension Skill when left-clicking after using the Kidney Kidney Skill.
  • After the island telegram and no-young message, the Prime: It has been improved to smoothly link with the Skill of hungry beasts.
  • Strong: It has been improved to smoothly link with other skills after isometric.
  • Strong: Linkage when pressing the F key after isometric: Improved to link with the Whirlwind Skill.
  • Prime: After the exposed claw Skill, it has been improved to smoothly link with the telegram Skill.
  • Flow: Succession after Super Battle Smash Skill: It has been improved so that it can be linked with the homie girl Skill.
  • Flow: Left-clicking after the Super Battle Smash Skill has been improved to link with the Flow: Explosion Smash Skill.
  • Flow: After the Super Battle Smash Skill, Prime: Isometric, Prime: It has been improved to smoothly link with the Huge Wrath Skill.
  • Prime: After Arang Poshik Skill, Prime: It has been changed to move and attack when huge wrath is activated.
  • Prime: After the Arangpo-style Skill, it has been improved to link with the explosive bang and Taebaek kick.
  • Prime: It has been improved so that it is smoothly linked with the isometric Skill, the axe attack Skill, the knee hammer Skill, and the exposed claw Skill after the ax shooting Skill.
  • The phenomenon that the character momentarily slows down has been alleviated when hitting the opponent with the knuckle strike and vacuum ball skills.
  • Fixed the issue where stamina was not consumed when evading backwards while using Arangpo-style.
  • Strong: Fixed the issue where the front guard was applied even during the cooldown when the cyst kidney Skill was activated immediately.
  • Prime: The way the Hungry Beast skill approaches the enemy has been changed, and the phenomenon of getting stuck in the terrain has been alleviated.
 

Awakening

  • In the awakening state, when the following skills are consumed by consuming the fighting spirit, an effect has been added to let you know that the fighting spirit has been consumed.
  • Ground Cleave skill has been changed to Avatar’s Cry skill.
existing Skill As of 2021.12.03 R&D Center
Skill name

ground breaking

Devotion’s Cry

Skill description

 

– The behavior of the skill has been changed.

– Super Armor effect has been added.

– Cooldown has been changed to 7 seconds.

– Upon successful hitting, +50 HP recovery effect has been added for each hit.

– A stun effect that only applies to monsters has been added.

  • Flow: Chukjeok skills have been changed to dragons.
existing Skill As of 2021.12.03 R&D Center
Skill name

flow:

dragon isometric

Skill description

– The behavior of the skill has been changed.
– Separated into independent Skill and the operation key has been changed. The damage has been readjusted accordingly.
– The effect of increasing the damage by consuming the fighting spirit fragment has been added.
– Status effects applied in PvE have been changed from Knockdown to Float.
– Special damage changed from down attack to air attack.

  • The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

fallout
– Hit damage 1183% x 6
– Critical Strike Chance +50% (applies to monsters only)
– Reduced number of hits by 3 hits in PvP
– 29.8% damage reduction in PvP
– Hit damage 1542% x 6
– No reduction in number of hits during PvP
– 45% damage reduction in PvP
– Increased attack range
– Consuming fighting spirit fragments to increase damage

relentless struggle

– Stun on successful hit
– 1 hit damage 1066% x 3
– 2 hit damage 959% x 3
– PvP first hit damage reduction 37.1%
– PvP 2 hit damage reduction 47.5%
– Stiffness upon successful hitting
– Hit damage 1066% x 4
– Down smash
– 40% damage reduction in PvP

spiral bullet

– When skill III hits successfully, all defense is reduced for 10 seconds by 15

 

– When skill III hits successfully, all defense is reduced by 20 for 10 seconds
– Additional hit is triggered when left-clicking is held
– Bone: Increases the duration of the spiral bullet super armor effect

double body

– Hit damage 617% x 16 – Hit damage 1228% x 16
– Changed the direction of the Skill

drop purgatory
– 10 seconds cooldown – 25 seconds cooldown

explosive blow

– 1, 2, 3 hit damage 868/967/1041% x 3
– 4 hit damage 868/967/1041% 4

– Critical Chance +30/50/70% (applies to monsters only)
– Air attack when the last hit is successful

– Float when the last hit is successful

– Recover HP for each hit on successful hit +20/25/30

– 1, 2, 3 hit damage 916/1032/1201% x 3
– 4 hit damage 916/1032/1201% 4
* Reduced damage applied during cooldown
– Critical Chance +10/15/20%
– Air Attack
– Float upon successful hit by 1
– Upon successful hit, HP recovery +30 for each hit

Depth Collapse

– Down smash
– IV 1 hit damage 1248% x 6
– IV Last Hit Damage 1248% x 2
– Down smash when the last hit is successful
– IV 1 hit damage 1355% x 6, max 2 hits
– IV Last Hit Damage 1355% x 2
* PvP damage reduction rate change

ax

– III, IV hit damage 877/1282% x 7
– III, IV additional hit damage 877/1282% x 5
– 44.5% damage reduction in PvP
– III, IV hit damage 990/1372% x 7
– III, IV additional hit damage 990/1372% x 5
– 50% damage reduction in PvP

conversion right

– Endurance consumption 200/150/100/100

– Fighting spirit recovery +10/12/15/15 upon successful hit
– Decreases all defense for 10 seconds when the first hit is successful 10/12/15/15
– II~IV 1, 2 hit damage 799/955/1111% x 3
– II~IV 3 hits 799/955/1111% x 1, max 4 hits
– Damage reduction rate 59.7/60.6/61.3% in II~IV PvP

– Stamina consumption 150/100/50/50
– Fighting spirit recovery +15 upon successful hit
– Decreases all DEF for 10 seconds upon successful hitting 10/12/15/20
– II~IV 1, 2 hit damage 821/1032/1321% x 3
– II~IV 3 hit damage 821/1032/1321% x 1, max 4 hits
– Damage reduction rate 60.8/63.6/67.4% in II~IV PvP
– Doubles the recovery amount of Fighting Spirit fragments upon successful hitting

new report

– Active Skill
– Cooldown time
– Endurance consumption
– Passive skills
– Consumes stamina for a total of 2 times when using Island Telegram Skill consecutively
* Activation of island telegram after no warning in awakening state

hungry beast

– Different attack range for each hit
– Decreased number of hits by 2 in PvP
– Applies to the range of the widest attack range for all attacks
– No reduction in number of hits during PvP

no youngbo

– Increases invincibility/super armor by 0.2 seconds when used in awakened state

flow: hunting for prey

– When fragments are consumed in the state of gauntlets, the soul clone will attack rigidly. – When fragments are consumed in the state of gauntlets, the soul clone will attack rigidly.
(applies to monsters only)

flow: grazing

– Apply damage from hungry beasts in PvP – Added damage that fighters directly attack
* Changed the damage of the double soul to the effect of the double soul
– Changed skill behavior
– Can be activated separately during the cooldown of the Hungry Beast
– 45% damage reduction in PvP

fierce attack

– Ability to recover stamina when Super Armor ends

fierce assault,
Flow: headwind,
relentless struggle

– When there are 30 pieces of fighting spirit, consume 10 to increase damage – When there are 20 pieces of fighting spirit, consume 10 to increase damage
Hungry Beasts, Flow: Damage from the double spirits in skills except for prey and double spirits – 501% hit damage – Hit damage 932%
* Damage reduction in PvP
  •  Enhancement: Super Battle Smash Skill has been added. 
    • Flow in clairvoyant state with the corresponding skill acquired: If you use the super-defeat Skill, clade armor is maintained and activated.
Skill name Skill description Preview

Reinforcement: Super Smash
  • The PvP damage reduction rate of all ghosts in the awakening Skill below has been reduced from 60% to 78.5%.
    • Conversion Fist, Depth Collapse, Explosive Strike, Ax Loom
  •  The effect of the existing ground breaking Skill has been changed so that it is applied by default when you acquire Depth Collapse III and IV skills.
  • Existing flow: The effect of the slaughter skill has been changed to be applied as an additional blow when acquiring the ax slash III and IV skill.
    • Accordingly, the attack range of the Flow: Axe skill has been changed to be the same as the attack range of the ax Skill
  • If the guard is destroyed while moving backward in Avatar Advent state, it has been changed to move backward in Super Armor state.
  • Flow even in awakening state: It has been improved so that it can be linked with the Red Fang Skill after the first crush. 
  • The Taebaek kick skill has been changed so that it does not activate while the Shift key is pressed in the clairvoyant state. 
  • If you press the control key for the ax shooting Skill while using the island telegram or non-yeongbo Skill, it has been changed so that the ax shooting Skill takes precedence over the Taebaek kick Skill. 
  • If the purgatory drop Skill fails to catch, the backward evasion action triggered by the ↓ key press has been improved to be activated more quickly. 
  • Flow: After using the headwind Skill, the falling motion has been changed so that the Skill must be used from a higher place than before. 
  • It has been improved to link to the unrelenting struggle Skill when left-clicking after a fierce attack.
  • Flow: It has been improved to smoothly link with the ax shooting Skill after using the headwind Skill.
  • It has been improved to smoothly link to other skills while using the conversion card skill.
  • It has been improved so that it can be smoothly linked with other Skills while using the explosive burst Skill. 
  • It has been improved to smoothly link with other skills after the fierce attack skill.
  • It has been improved to smoothly link with other Skills and movements after backward avoidance in the awakening state.
  • In the awakening state, when using the fighting spirit fragment to use the non-eternal skill, it has been improved so that it can be smoothly linked to other skills later.
  • It has been improved to smoothly link with the Skill of hungry beasts after the island telegram and the silent message in the awakening state. 
  • When using the silent message in the awakening state, it has been improved to smoothly link with the skills of island telegram, flow: super war smashing, double soul clone, and hungry beast.
  • After the unrelenting struggle Skill, it has been improved to smoothly connect with the autumn leaves, vacuum retraction, revival, explosive continuous hitting, and fallout Skills.
  • The movement of the character descending from a high place has been changed naturally when using the fierce attack Skill as a continuous motion or linking after the spiral bullet Skill. 
  • Spiral bullets from a high place – The phenomenon of intermittently dropping motions in connection with a violent attack has been corrected.
  • The phenomenon in which the vacuum strike Skill is activated first even when the control key for the spiral shot Skill is pressed while sprinting has been fixed.
  • Axe Shooting, Bone: Axe Shooting, Black Spirit: Axe Shooting The phenomenon that the attack was triggered in the air when using the skills from a high place has been improved.
  • The phenomenon in which the falling motion appeared immediately when using the ax take from a certain height has been fixed. 
  • Hungry beasts have changed the way they approach enemies, so getting stuck in the terrain has been alleviated.

Mystic

  • The appearance (customization) of the representative characters of the Mystic class has been improved as follows.
    • One new face type and one hair type each have been added. 
    • The default costume and portrait in the character creation window have been changed.
    •  New customization is applied to the basic appearance when creating a character, and in the case of an already created character, changing the appearance through the Beauty (F4) function is applied.
    • * Existing face types and hairstyles will continue to be available in the future.

main weapon, succession

  • The description of the skill that consumes fighting spirit fragments has been changed to fighting spirit consumption.
    • * One fighting spirit is 10 pieces of fighting spirit.
  • Hot wind, earth collapse, grip strength increase Skill has been added.
Skill name Skill description Preview
sirocco
earth collapse
increase in grip

 

  •  The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Horpo

– Critical Strike Chance +25% (Only applied to monsters)
– 7 seconds cooldown
– Air Smash
– Critical Strike Chance +50% (applies to monsters only)
– 5 seconds cooldown
– Increased attack range

flow: hunting for prey

– Stiffness upon successful hitting (applies only to monsters) – Stiffness upon successful hitting

great wrath

– Critical Strike Chance +50% (applies to monsters only) – Critical Strike Chance +100% (applies to monsters only)
– Increased attack range

lagoon

– Increased attack range
– Strong Skill Critical Chance +10/15/20/25% (Only applied to monsters)

Geumgang

– Stiffness upon successful hitting – Stiffness upon successful hitting (applies only to monsters)

Maru Oreum

– Front guard while using skills

comb device

– Changed the attack range of 2 hits

Restraint

– 7 seconds cooldown – 15 seconds cooldown

emergency write-off

– Super Armor – Super Armor while using skills
– Ability to recover stamina during skill termination

Taesan’s energy

– all defense Increase +10 – All defense +20
– Critical Strike Chance +20%

Steel: vacuum retraction

– III hit damage 1156% x 6
– Damage reduction during cooldown
– III hit damage 1288% x 6
– No damage reduction during cooldown

Prime: Chiljingak III

– Strike damage 880% x 3
– Damage from consecutive hits 880% x 6
– Last hit damage 880% x 6
– 58.3% damage reduction in PvP
– Hit damage 1010% x 3
– Damage from consecutive hits 1010% x 6
– Last hit damage 1010% x 6
– 63.7% damage reduction in PvP

Prime: emergency angle

– Float upon successful 1 hit of strong skill – Increased movement distance
– Float when the last successful hit of a strong skill

Prime: Bare claws

– III, IV hit damage 516/632% x 3
– III, IV consecutive hit damage 516/632% x 4, up to 2 hits
– III, IV Last Hit Damage 516/632% x 3
– III, IV hit damage 516/632% x 3
– III, IV consecutive hit damage 516/632% x 4, up to 2 hits
– III, IV Last Hit Damage 516/632% x 3

Prime: Kwon Moo

– Critical Strike Chance +10% (applies to monsters only)

Prime: chief

– After using the skill ↑ + Right-click Flow: Advance – After use ↑ + Right-click flow: Attack Fist not activated
– Flow when right-clicking after use: Break tiles
– Increased activation speed
– Increased movement distance

Prime: Pogong

– Hit damage 968% x 7
– 1439% x 9 damage when fighting spirit is consumed
– PvP normal hit damage reduction 30%
– PvP fighting spirit consumption damage reduction 36%
– Hit damage 1602% x 7
– 1602% x 10 damage when fighting spirit is consumed
– PvP normal damage reduction by 48%
– PvP fighting spirit consumption damage reduction 55%
– HP recovery +200 when activated by consuming fighting spirit

Prime: narak bungchu

– 1 hit damage 413/620/930% x 4
– 2 hit damage 413/620/930% x 5
– 46% damage reduction in PvP
– 1 hit damage 623/935/1203% x 4
– 2nd hit damage 623/935/1203% x 5
– 55.1% damage reduction in PvP
– All attack power +8/12/20 for 10 seconds when using strong skills
  •  The duration of the defense determination effect of the non-zero Skill has been increased by 0.2 seconds.
  •  After using certain skills, the defense determination time during backward evasion has been increased by 0.2 seconds.
  •  It has been improved so that the increase in the amount of recovery of fighting spirit fragments is applied even when linking the true skill in the state of succession.
  • Prime: During the gathering of breaking skills, Kang: When connecting with exposed claws, after avoiding the rear, Kang: Breaking has been changed to automatically activate.
  • It has been improved so that the Skill can be used even in the state of the main weapon. However, it is converted to the awakening state when using the alarm.
  • Crouching Wolf, Flow: After using the Prey Hunting and Ambition Skills, the stamina consumption has been reduced when pressing the ↓ key to dodge backwards.
  • The awkward motion when lighting devices after the telegram has been improved.
  • When using the bolting Skill, it has been changed to move the same as when linked after the island telegram, even if used in the same place.
  • It has been improved to land directly on the ground when jumping from a high place. 
  • After using the telegram skill, the linkage has been changed to activate naturally when using the crouching wolf skill.
  • Strong: It has been improved to activate the vacuum retraction Skill when holding the ↑ + F key after using the emergency angle Skill. 
  • Prime: After the exposed claws, it has been improved so that the linkage of the island telegram and the zero message Skill is activated smoothly.
  • Prime: 1 hit with a dagger, Prime: After vacuum regression, Prime: It has been improved so that it can be smoothly linked with a hole.
  • Steel: It has been improved so that it can be smoothly linked with the Hopo Skill after vacuum retraction.
  • Succession: The description of the crouching wolf has been deleted and it has been unified as a normal crouching wolf. 
  • If you have 30 pieces of fighting spirit, Flow: Hunting for food is automatically activated, and it is activated without consuming pieces of fighting spirit as in the state of blue wave.

Awakening

  •  Dragon Kwon battered Skill has been changed to Dragon Kwon Strike Skill.
existing Skill As of 2021.12.03 R&D Center
Skill name

Long Kwon battered

Dragon Fist Strike

Skill description

 

– Changed to the action of stabbing a strong oriental regime.
– Cooldown changed from 3 seconds to 6 seconds.
– Skill damage has been adjusted.
– PvP first hit damage reduction rate has been changed from 54.1% and last hit damage reduction rate from 47.4% to 50%.

  •  Enhancement: As the skill of Arang Yuun has been deleted, the effect of the skill of Arang Yuun has been changed.
    • Arang Yuun can be used in awakening state
    • Increase the number of hits by 1 hit
    •  Hit up to 10 objects 
    • Accuracy +12% 
    • Invincible while using skills 
    • Applies stiffness upon successful hitting (applies only to monsters) 
    • Stun when the last hit is successful (applies to monsters only) 
    • PvP damage reduction changed from 13.6% to 75.1%
Skill name official server As of 2021.12.03 R&D Center

Arang Yuun
  •  The following skills have been removed and changed to be applied as the basic effect of specific skills.
Removed Skills Skills applied as default effects
Reinforcement: Arang Yuun Arang Yuun
flow: pore pogong
* Changed the damage from the Dragon’s blow to the amount of damage
  •  The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Dragon’s Eye
– 30% all speed reduction – Removed all speed reductions by 30%

Weather IV
– Critical Strike Chance +50% (applies to monsters only)
– Critical Strike Chance +25% (only for players)
– Damage reduction in I~IV PvP 55/55/55/27.1%
– In I~IV PvP, Dark Dragon damage reduction 40.1%
– Critical Strike Chance +50%

– 55% damage reduction in PvP


celestial angle
– Hit damage 1527% x 7 – Hit damage 1414% x 7

new report
– Active Skill
– Endurance consumption

 

– Passive skills
– Consumes stamina for a total of 2 times when using Island Telegram in succession
* In this case, all evasion rate increases +9% for 10 seconds
* Activation of island telegram after no warning in awakening state

lightning, torrent

– Reduced damage during cooldown – No damage reduction during cooldown

torrent

– Decreases all defense by 20 for 20 seconds on the first hit and the last hit
* Not applied during cooldown time
– Decreases all defense by 20 for 20 seconds on the first hit and the last hit

pogong
– 15/14/13 seconds cooldown
– II, II hit damage 1103/1202% x 7
– 46.9% damage reduction in PvP
– 13/12/11 seconds cooldown
– II, II hit damage 1213/1422% x 7
– 73% damage reduction in PvP
  • After the last hit of the lightning skill, the linkage of the breaking skill has been improved more quickly. 
  • If the guard is destroyed while moving backwards in Dragon Flower state, it has been changed to move backwards in Super Armor state.
  • Flow: The master skill has been changed to automatically activate when the leader is used.
    • Accordingly, the damage reduction rate in PvP has been changed from 35/35/55.4% to 62.6/67.9/74.7%.
    • Accordingly, the damage reduction rate of the PvP Dragon effect has been changed from 29.9/30/29.9% to 62.2/67.9/74.7%.
  • The vortex skill’s 2-3 stroke combo has been improved to be smoother
  • The phenomenon of momentary slowness when hitting the Earthquake skill has been alleviated.
 

Lahn

  •  A representative character appearance (customization) of the Lahn class is being prepared.
    New face types and hairstyles for this class will be released along with the Black Desert Lab update or the official update of the character reboot.

main weapon, succession

  •  The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

noble dignity
– No fighting spirit required
– Cannot be used during cooldown period
– Fighting spirit recovery +100/150/200 when using skills
– Requires fighting spirit 150
– Available during cooldown time
– HP recovery +150/200/250 when using skills
– When used during the cooldown, only the effect that slows down enemies is applied

cloud forest
– Clash with characters and monsters – No crashes when starting skills

flow: cloud forest
– 35 seconds cooldown – 30 seconds cooldown

Flow: Shinmu
– Knockdown on successful uplift and cut up hits – Knockdown upon successful uplift and cutdown (applies to monsters only)

straight leaf
– Attack speed increase +3.5%
– Movement speed +2.5%
* Steps of brightness
– Attack Speed ​​+10%
– Increase all hit rate by 5%,
* Removed footsteps of brightness

Prime: Piercing Heart
– 12 seconds cooldown
– 39.7% damage reduction in PvP
– 10 seconds cooldown
– 51.8% damage reduction in PvP

Prime: Ilgyeongguhwa
– After using 1 hit, strong: null linkage possible
– Kang: null, strong: softly activated when linked with a memorial service

Prime: flower show
– Prime: Can be linked with Salpuri Skill

Prime: spring breeze
– Prime: Can glide while using the flower show

 

– Prime: Flower Show, Tradition: Cloud Forest, Tradition: Flow: Glide is possible while using Cloud Forest
– River during downhill: Salpuri can be linked
– Upon acquiring III, it is possible to maintain a glide while using Cloud Forest Skill.

Prime: Tangakchu
– Prime: Gwimu, River, Flower Play, Prime: Activates softly when linked with a memorial service
– Activation speed increased
– Increased attack range
– Improved to hit one point
– 25% crit chance

Prime: Blooming Jihwa IV
– Hit damage 1124% x 1, up to 31 hits
– 62% damage reduction in IV PvP
– Hit damage 1236% x 1, up to 31 hits
– 65.5% damage reduction in IV PvP

Prime: distant
– 4 hit jump motion height reduced

Prime: Salpuri
– Super Armor while using skills
– Prime: tribute, Prime: softly activated when linked with blooming earth flowers

Prime: null
– Prime: Softly linked with commemoration Skills

Prime: Red Sword Dance
– When the first hit is successful, an additional 10% effect of additional guard damage is added.
  • The phenomenon in which the stiffness effect was not applied intermittently when using the Spirit Spear skill has been fixed.
 

Awakening

  •  The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

death dance
– Improved movement towards the camera while in use

Flow: Cutting
– Strike damage: 1279% x 10

 

– Hit Damage : 1151% x 10
– Changed attack range
– Can be linked with Piercing Heart skill

ghost snatch
– 11 seconds cooldown – 17 seconds cooldown
– Super Armor upon successful catch

piercing heart
– 12 seconds cooldown
– Throw hit damage 1119% x 1 Max 8 hits
– Pull hit damage 1119% x 1, up to 5 hits

 

– 9 seconds cooldown
– Throw Strike Damage 1008% x 8
– Pull hit damage 1008% x 1, up to 5 hits
– Improved to hit one point
– Activation of the soft system of the footsteps of the end after use

advent
– 10/9.5/9 seconds cooldown
– Knockdown on successful 1 hit
– 1 hit damage 885/1187/1418% x 4
– 2 hit damage 885/1187/1418% x 4

 

– Cooldown time of 9/8/7 seconds
– Float on successful 2 hits
– 1 hit damage 885/1187/1418% x 2
– 2 hit damage 885/1187/1418% x 6
– When used after 1 hit of Severing, Fire Demon, Death’s Dance, Blood Mood, Scream’s Ring, Earth Wound, it activates from the 2nd hit.

jazz
– 1st and 2nd hit attack range change
– 1 hit attack range increased

flow: main lamp
– Frenzy skill damage x 6 – Frenzy skill damage x 8

step of the end
– Requires Endurance 400
– Stiffness upon successful hitting
– Hit damage 703/854/1005/1156% x 6
– Requires fighting spirit 200
– Stiffness upon successful hitting (applies only to monsters)
– Hit damage 844/1024/1206/1387% x 6
– Increased attack range
– Increased activation speed during attack
– Super Armor
– Bones: Stiffness when acquiring Footsteps of the End
– Reduced the phenomenon of character freezing when hitting

wounds of the earth
– I-IV step-by-step acquisition skills
– Bone: You can acquire earth wounds
– One-step Skill
– Bone: Removed the wounds of the earth, Bone: Replaced it with the bridle of screams

bridle of screams
– One-step Skill

 

– Skills acquired by stage I~IV (same as before damage amount)
– Adjusted the hitting range to hit farther away
– Flow when right-click input is maintained after use: Linked to cutting Skill
(↓ + right-click input is not linked)
– Bone: Stun when acquiring the Ring of Scream

chain wheel
– I-IV step-by-step acquisition skills
– +15% attack speed for 10 seconds
– One-step Skill
– +15% attack speed increase for 15 seconds
– Bone: Chain wheel removed, Bone: Replaced with a demon
  • Immortal skills have been reorganized.
Skill name official server As of 2021.12.03 R&D Center

evil spirit
  •  Bone: Demon skill has been added.
Skill name Group alcohol Description Preview

Pattern: Noble

 

  • Shinwolmu Skill has been reorganized.

Skill name official server As of 2021.12.03 R&D Center

new moon radish
  • Black Spirit: Fixed the issue where the number of hits was less than the indicated number when using Piercing Heart skill.
  • Flow: The phenomenon that the knockdown effect of the zoma lamp was applied repeatedly has been corrected.
  • The phenomenon that the floating effect of the death dance Skill was applied repeatedly in certain hits has been fixed.
  • The phenomenon that the air smash effect of the Death Dance Skill was applied repeatedly in certain hits has been corrected.
  • The phenomenon that the air smash effect was not applied when using the Death Dance skill after a certain skill has been fixed.

Archer

  •  The archer class’s representative character appearance (customization) has been improved as follows.
    • One new face type and one hair type each have been added.
    • The default costume and portrait in the character creation window have been changed. 
    • New customization is applied to the basic appearance when creating a character, and in the case of an already created character, changing the appearance through the Beauty (F4) function is applied.
    • * Existing face types and hairstyles will continue to be available in the future.
  • When attacking the enemy from behind, the back attack damage has been improved.

main weapon

  • The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

observer
– All attack power +20 effect added for 30 seconds
– All hit rate increase +12% effect added for 30 seconds

Rush Arrow I~Jin
– 10%/15%/20% movement speed decrease for 10 seconds upon successful hitting
– Stiffness when 1 and 2 hits are successful (applies only to monsters)
– Knockdown on successful last hit

 

– Decreases all defense by 15 for 10 seconds upon successful hit
– Super armor before attack
– 8 seconds cooldown
– Movement before attack and continuous attack speed increase
– Can be linked with glide Skill during continuous attacks

Jin: Rush arrows
Hit damage 997% x 2, Max 8 hits Hit damage 1260% x 2, up to 8 hits

the origin of the earth
– Hit damage 101/178/334/494/788/1047% x 5
– Increases ranged attack power by 2/4/6/8/10/12 for 10 seconds when using skills
– Down smash
– Down Attack
Add gathering effect
Slightly increased speed before attack action
– When collecting is completed, attack is possible after linking the glide Skill
– 101/178/334/494/788/1047% x 5 hit damage before collecting complete
– 101/178/334/494/788/1047% x 10 hit damage when collecting is complete
– Increases ranged attack power by 12 for 10 seconds when using skills
– Super Armor while collecting

arrow that cuts the earth
– 2 attacks
– Hit damage 88/167/314/569/712/942% x 4/5/6/7/8/8, max 2 hits
– Knockback upon successful hit (applies to monsters only)

 

– single attack
– Strike Damage 88/167/314/569/712/1158% x 12
– Changed the pre-attack action to trigger faster than before
– where maximum damage is applied Improved attack range
– 65 Pain damage every 3 sec for 18 sec on successful hit

Sylvia’s Grace
– Increase Critical Strike Chance +12%
– Ranged attack power +10
– All hit rate increase +5%
– All attack power +12,

Rain of Arrows VI, Jin
– Improved range so that nearby enemies can also be hit

Jin: Rain of arrows
– Changed the number of hits in PvP to be the same as in PvE

cut out the dark
– Changed the operation to be concise
– Slightly increased movement distance
– Flow: Increase linkage speed with Shadow Rip Skill

Wing Kick, Soaring Spirit
– Changed to the flow Skill of the earth’s rise Skill

breeze, root rise
– Can be used even with a crossbow

land of judgment
– Hit damage 1031% x 2, up to 5 hits – Hit damage 1031% x 6
– where maximum damage is applied Improved attack range

Spirit’s Protection I~Jin
– Hit damage 84/132/257/382/522/758% x 1, up to 4/5/6/7/8/8 hits – Hit damage 84/132/389/573/842/1156% x 2, max 4/5/6/7/8/8 hits
  •  The breathing Skill has been changed to the flow Skill of a specific Skill.
official server reboot Skill to which flow is applied flow Skill effect

breathing: slow down

breathing: slow down
meteor shower Movement speed is reduced by 30% for 10 seconds when the meteor shower skill is successful
(Effect not applied during cooldown)

Breath: recovery

Breath: recovery
the origin of the earth Recover 300 HP upon completion of collecting Earth’s Primal Skills.

Breath: stunned

Breath: stigma
rain arrow Light stigma effect is activated for 3 seconds when the skill of Rain of Arrows is successful.
    • * The additional effects applied when acquiring the existing breathing skills have been integrated into the basic effects of the Spirit’s Breath skills.

  • Spirit blade Skill has been changed to wind blade Skill.
existing Skill As of 2021.12.03 R&D Center
Skill name
Spirit’s Blade

wind blade
Skill description
  • Breath: Fixed the issue where the additional damage applied to the Spirit’s Breath skill was lower than the skill description when acquiring the recovery skill.
 

Ascension

  • Flow: The flesh Skill of the light source has been added.
    •  The number of hits and attack range of the Sal III skill, which is in full bloom when the skill is acquired, will be changed.
Skill name Skill description

Flow: Flesh of Light Source
  • Brand flesh Skill has been added.
    • This skill applies the arrow damage of the Full Bloom I~III skills, and the following effects are additionally applied in addition to the Full Bloom skill effect when the hit is successful.
Skill name Skill description Preview

stigma flesh
  • The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

trajectory of light
– Camera effect intensity can be adjusted according to game screen settings

Meteor that cuts the light I~III
– 2 gathering movements
– Stiffness upon successful hit of one gathering
– Knockdown on successful double gathering
– 1 gathering action
– Knockdown on successful collecting hit
– Switches to an in-place attack motion while holding the E key

Meteor that cuts the light II~III
– 25/23 seconds cooldown – 20/15 seconds cooldown

light of extinction
– Hit damage 1756% x 7
– PvP damage reduction rate 25%
– Hit damage 1756% x 10
– PvP damage reduction rate 36.25%

open
– 1 hit damage 688% x 2
– 2 hit damage 688% x 2
– 3 hit damage 1032% x 2
– 1 hit damage 688% x 2
– 2 hit damage 1032% x 2
– 3 hit damage 1032% x 4

seize the opportunity
– 3 hitting movements
– 1 hit damage 872% x 2
– 2 hit damage 872% x 2
– 3 hit damage 872% x 3
– 1 hit action
– Hit damage 872% x 5

 


Brilliant Explosion IV
– Hit damage 1260% x 6
– PvP damage reduction rate 40%
– Hit damage 1260% x 8
– PvP damage reduction rate 46%

longing claws
– Additional hit damage 722% x 4, up to 1 hit – Additional hit damage 722% x 6
– Improving the sense of speed in attack movements

arrow that cuts through the source
– 24 seconds cooldown – 20 seconds cooldown

flow: guide of light
– 10% increase in attack speed for 10 seconds
  • The amount of damage applied during the cooldown of Blooming Flesh I~III skills has been changed to match the actual damage ratio indicated in the skill description.
  • After using the light of extinction Skill, glide, pole: The phenomenon of switching to the main weapon posture when linking the gust Skill has been corrected.
  • When using the breeze skill in the air, the character’s movements have been changed to be linked naturally.

 

Guardian: Improvements

main weapon, succession

  •  The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

Prime: Take out the claws
– Hit damage 816% x 3 – Hit damage 1216% x 5

Jin: Rebuke of Omeah
– Hit damage 705% x 8 – Hit damage 1131% x 8

Jin: Descent of Black Blood
– Hit damage 801% x 5 – Hit damage 1447% x 5

Flow: Black Blood Eruption
– Apply the damage of the Black Blood Realm skill x 4 – Apply the damage of the Black Blood Realm skill x 6

wind on the skin
– Critical damage increase +11.5% – Increase Critical Strike Damage +10%
– All attack power +12

Dejap I~Jin
– 8/8/7 seconds cooldown – 16/16/15 seconds cooldown

Prime: Realm of Black Blood
– Hit damage 519/667/815/1107% x 10
– I~III PvP damage reduction rate 35%
– IV PvP damage reduction rate 43.5%
– Strike damage 667/815/1107/1456% x 10
– I~III PvP damage reduction rate 44.75%
– IV PvP damage reduction rate 52%

Prime: fierce mutilation
– 1,2 Hit Damage 741/906/1071% x 3
– 3 hit damage 741/906/1071% x 4
– 4 hit damage 741/906/1071% x 5
– 1,2,3 hit damage 906/1071/1256% x 5
– Last hit damage 906/1071/1256% x 7

Prime: Cleave giant rocks
– 1,2 hit damage 813/1045/1277/1509% x 1, max 3 hits
– 3,4 hit damage 813/1045/1277/1509% x 1, max 4 hits
– PvP damage reduction rate 30%
– 1,2 Hit Damage 813/1045/1277/1509% x 4
– 3,4 hit damage 813/1045/1277/1509% x 6
– PvP damage reduction rate 37%

Prime: limb amputation,

Prime: Black Blood Slaughter

– Changed the attack range so that the maximum damage is applied in all ranges

Prime: Earth Slam
– Hit damage 508/653/798/1086% x 9 – Hit damage 653/798/1086/1332% x 9

Prime: Snow Mountain Gareum
– Hit damage 748/914/1080% x 7 – Hit damage 914/1080/1236% x 9

limb amputation,

black blood slaughter

– Corrected the phenomenon that Snow Mountain Separation was activated first when linking the fierce slicing skill after using the skill

Omeah’s rebuke
– Improvements have been made so that the link to other skills is smoothly connected after using a skill

fierce deception
– Improvements have been made so that the link to other skills is smoothly connected when used in the left direction.

 

Awakening

  •  The following skills have been changed.
Skill name official server As of 2021.12.03 R&D Center

light contempt
– 1,2 Hit Damage 564/682/793/910% x 3
– Fire damage 451/546/634/728% x 2, up to 4 hits
– Air Attack
– Fire damage 851/1013/1215/1431% x 5, max 2 hits

– Changed to apply maximum damage in all attack ranges


groaning teeth
– 1 hit fire damage 415/549/682% x 2, max 5 hits

 

– 1 hit fire damage 518/686/852% x 8
– Changed to apply maximum damage in all attack ranges

– Fixed a phenomenon in which the ignoring skill was activated when linking the fierce deception skill while using the skill


Hyosoo
– 7 seconds cooldown – 15 seconds cooldown

flames of destruction
– Hit damage 593/751/909% x 14 – Hit damage 751/909/1056% x 14

defensive posture
– Cannot be activated when the guard gauge is 0

Shai: Improvements!

  • Ya-ho! A skill has been added.
    • You can use the boost and jump functions by pressing F or the space bar while using a skill.
Skill name Skill description Preview

hey ho!
  • Taste the taste has been added.
Skill name Skill description Preview

taste it
  • The following skills have been changed.
Skill name official server Improvements and changes
all attack skills – Damage increased by 20%
All Skills for throwing florants – Increased attack range

Polchak, Degur
– found! Cannot be used while Skill is in use – found! Available while Skill is in use

polka
– Can be registered in skill slots – Cannot be registered in skill slot

degur
– Converts to Florent state when used in talent state

Gather!
– Gathering (R) interaction speed increased after using skills
  •  When using the following skills, the duration of the buff applied to yourself/ally has been increased to 60/30 seconds each.
Improved duration applied to self (60 seconds)
Improved duration applied to allies (30 seconds)

sun, moon and stars

shout high in the sky

We are the protagonists!

summer rain

all out!

Absorb Rage (Unique)

We are the protagonists!

summer rain
  •  In the talent state, while playing the Tutu, press the next key to enter Summer Rain, we are the main characters! It has been improved to be playable.
input control key play
→ + F
summer rain
← + F
We are the protagonists!
  • It has been improved so that if you enter a shift right-click command while using a specific skill in the Florent state, the finger lurch set Skill is activated instead of the one two set Skill. 
  • It has been improved so that the movement continues smoothly when continuous use of the forward and backward Skill. 
  • The phenomenon that stamina did not recover when stopping after moving has been fixed.

Hashashin, Nova, Sage, Corsair

  • Depending on the level of the next class, the effects of passive skills that can be acquired step by step have been changed as follows.
class Skill name official server As of 2021.12.03 R&D Center
ambassador monk of sand All Hit Chance +10%
All Evasion Rate +5%
All attack power +12
All Evasion Rate +10%
nova Kratum’s Energy All defense +12
+200 maximum health
All defense +20
Max HP +300
sage ancient wisdom All Hit Chance +10%
+5% to Cast Speed
+2% to all special damage
All hit chance +5%
Cast Speed ​​+10%
corsair romantic swordsmanship All attack power +10
Critical Damage Increase +2%
All Evasion Rate +4%
* Captain’s insight effect
All attack power +12
All Evasion Rate +10%
* Removed Captain’s Insight
  • The skills of the following classes have been changed as follows.
class Skill name official server As of 2021.12.03 R&D Center
ambassador snake trap 13 seconds cooldown 18 seconds cooldown
Aal’s Protection Cannot be activated when the guard gauge is 0
Aal’s Trap When the guard gauge is exhausted while using Skill
Guard breaking action is not output
Prime: Apostolic Covenant Increase Critical Strike Chance +30% for 30 seconds
Aal’s Grace All attack power +20 for 30 seconds
Increase Critical Strike Damage +15% for 30 seconds
nova Retribution Lasso I, Jin 20/15 seconds cooldown 25/20 second cooldown
Kratoum’s Protection Cannot be activated when the guard gauge is 0
sage detention 13 seconds cooldown 20 seconds cooldown
imaginary barrier Cannot be activated when the guard gauge is 0
corsair Sausal that traps the heart 15 seconds cooldown 17 seconds cooldown
  • [God of Death] Aal’s Breath and Prime: Fixed the issue where all the damage dealt by the summoned summons when using Aal’s Breath was applied as double the number of hits in PvP.

Other Changes

All Classes

  • When using the emergency evasion Skill, the sound effect has been changed so that other adventurers cannot hear it.

 

Item Changes

  •  A guide has been added so that you can check the probability that the enhancement level will decrease if enhancement fails when attempting to strengthen an accessory using a cron stone.
    (This update is updated on the official Korean server, and will be applied to the global server during regular maintenance of the borrower’s official server.)
    •  If you fail to enhance an accessory using a cron stone, there is a 60% chance that the current enhancement level will be maintained, and the enhancement level will decrease with a 40% chance.

 

 

Content Changes

  • During the <Yar!> mini-game, a weak effect has been added to the highest score in the genealogy list where you can enter points.
  •  During the <Yar!> mini-game with NPCs, adventurers and NPCs have been added to make dialogue suitable for specific situations.
  •  The maximum number of dwellings that can be purchased has been changed as follows.
    (This update is updated on the official Korean server, and will be applied to the global server during regular maintenance of the borrower’s official server.)
Before change after change
Includes general residence and manor
You can purchase up to 7 in total
(When using both 1 residential space extension tickets that can be obtained through quests)
Up to 7 general residences and up to 1 manor
You can purchase up to 8 locations
(When using both 1 residential space extension tickets that can be obtained through quests)
  •  The summoning method of Yvedor’s Spellbook has been reorganized as follows.
    (This update is updated on the official Korean server, and will be applied to the global server during regular maintenance of the borrower’s official server.)


 

Before the reorganization, the method of summoning the boss through the use of a summons item can also be used as before.

How to summon before reorganization Summon method after reorganization
Monsters appear at the designated location when the party leader uses a summons.
Party leader and party member loot rewards upon defeat
Summoned through the UI and conversation with the NPC in the designated location
Register as many summons as the party leader wants
All other party members register the same number of Summon Scrolls
Both the party leader and party members receive loot rewards upon defeat.

Before the reorganization, the method of summoning the boss through the use of a summons item can also be used as before.

step number of summons required
Step 1 1 per party member
The number of Caphras Stones that can be obtained through hunting has been increased since the Caphras Stone Acquisition Point expansion update. However, due to this, the charm of Deep Night Fang (Ibedor’s Scroll), which can be obtained in the Odilita area, is somewhat disappointing. To do this, we have prepared a way to summon the boss in the same way as the Crystal Summon Scroll of the Ancient Ruins. However, since the spell of Yvedor is an item that summons powerful bosses in the Odilita area, unlike other summoning scrolls, if you summon it at a higher level, you may feel a bit tired, so we have adjusted it to only be summoned at level 1. However, even if it is summoned in Stage 1, both party members and party leaders use one Summon Scroll at the same time, so you can obtain rewards faster than before.

 

 

Monster Changes

  • The loot that can be obtained after hunting Blue Whales in Balenos, Calpheon, and Mediah has been changed.
    (This update is updated on the official Korean server, and will be applied to the global server during regular maintenance of the borrower’s official server.)
    • Blue whale oily skin item has been added.
    • * Blue Whale Oily Skin can be obtained with a low chance from Blue Whale and can be exchanged for Blue Whale Wall Decorations from Charon in Velia Village.
    • When hunting and slaughtering, the blue whale oil and tendon items that could be obtained with a specified probability are not guaranteed, but the maximum number of blue whale tendons that can be obtained has been reduced by a small amount.
    • The following items can be acquired when slaughtering after hunting.
Items that can be obtained
1 Colossus Ring Fragment blue whale oily skin
One
1 blue whale skull 1 blue whale breastbone
1 blue whale tailbone 1 Brilliant New Year’s Eve Fragment 2-3 sharp black crystal pieces 2-3 hard black crystal pieces
1 chunk of pure magic 2-10 Black Stones (Weapons) 2-10 Black Stones (Armor) Crystal of Ancient Natural Magic –
1 gold
Ancient Crimson Magic Crystal
– 1 force
Infinite Magic Crystal – 1 experience 1 gold bar 10G 1 gold bar 100G
10-20 Ancient Spirit Powder 1 blood ruby 1 water sapphire 1 golden topaz
1 forest emerald 1 star diamond 1-2 Condensed Black Crystals 1-5 Black Crystal Shards
1 or 2 black crystals 1 blue whale molar 1 blue whale oil 1 or 2 blue whale tendons
1 or 2 inner tiers of ferocious beasts 2-5 pieces of blue whale meat

Quest/Knowledge Changes

  • Three yellow titles have been added for adventurers who have continued to complete quests and adventures throughout the Black Desert World.
    •  The title can be obtained through the following quests from the Black Spirit after reading the last chapter of Lulupi’s Travel Journal.
Conditions for obtaining the title Title Description title
50,000 quests completed
(Excluding repeat quests)
pouring requests new student in the commissioned class
Complete 77,777 quests
(Excluding repeat quests)
Seven stars, the brightest among them Big Dipper
Complete 100,000 quests
(Excluding repeat quests)
The protagonist is me Hero

 

  •  Some quests that can be done in Elvia’s realm have been improved.
    (This update is updated on the official Korean server, and will be applied to the global server during regular maintenance of the borrower’s official server.)
    • [Elvia] Elvia’s Realm: When completing the quests related to Dark Knight and Ahib with a different class, the Dark Knight class has been modified so that the quests are not exposed to the recommended quests.
request name Improvements
[Elvia]
young ancient spirit
– There is a hunting ground with a high probability of appearing young Baltara, young Ogier, and young Nak spirits, respectively.
It has been improved to be exposed as a quest target location.
[Elvia]
realm of the black sun
– The loot and the location where it can be obtained have been added to the quest summary window.
[Elvia Cooperation]
Kzarka: Barrier of Encroachment I~V
– After completing the quest, the next quest date has been changed to every Thursday.
– When you lose the summons of each stage or fail to defeat the boss of the barrier of encroachment
It has been changed so that you can receive the summons again by talking to the Black Spirit.
However, if you have received a weekly request prior to the maintenance or have completed the condition, the changed rules will be applied from the corresponding parking week. Please note that the above changed rules will be applied from the time possible.

 

 

Conquest War, Node War

  • The ability to remotely install forts and annexes before Node/Conquest has been added.
    • This function can be used on servers where Node Wars/Conquest Wars are taking place, and can be used by Captains, Assistants, Unit Commanders, Supply Officers, and Artillery Adventurers who can install annexes.
    • After applying the Node War information filter in the upper right corner of the World Map (M) window, click the base in the area where you want to install annexed buildings to switch to remote installation mode.
    • During remote installation mode, you can only move within the base where the base battle is taking place.
    • After constructing a fortress in remote installation mode, you can build annexes, and you must have the fort and accessory construction tools in the bag (I) in order to build it.
  •   Added human race additional damage value to the tooltip for limiting stats in Node Wars and Conquest Wars.
    • The value added to the attack power value and the additional damage value is reflected in the attack power limit.

  • The guild name in the Conquest War Status UI has been changed to be displayed in a larger font.

UI Changes

  •   When using the pad-only UI, a key guide for using sprint automatically has been added to the bottom right of the screen when a character is riding a horse.
  • As the seasons change, a winter theme that allows you to feel the winter atmosphere in Black Desert World has been added.
    (This update is updated on the official Korean server, and will be applied to the global server during regular maintenance of the borrower’s official server.)
    • When connecting for the first time, a UI that can be applied by selecting a new UI theme is exposed.
  •  Winter theme can be activated in (New) Menu (ESC) – Settings (F10) – Game Settings – Others – UI Theme Settings.


  • When checking the mount information of a horse, appearance information for each generation has been added.
    (This update is updated on the official Korean server, and will be applied to the global server during regular maintenance of the borrower’s official server.)
    •  Appearance information is exposed as a breed number according to the appearance of the horse within the generation.
      * However, some horses with fixed level 1 acquisition skills do not have appearance information.

  • Accordingly, the appearance of the horse can be distinguished according to the breed number within each generation, and since the breed number is determined within the generation, if the generations are different, even if the breed number is the same, the appearance is different.
1st generation
breed number 1
6th generation
breed number 1
8th generation
breed number 1
  • The drop information of the <Guardian> monster in the next hunting ground has been changed so that the drop information is not exposed in the drop item UI.
    (This update is updated on the official Korean server, and will be applied to the global server during regular maintenance of the borrower’s official server.)
    •  The drop item of <Guardian> monster is the same as before, but it has been changed because it can be recognized as a drop item of a normal monster.
hunting ground Drop item information changed not to be exposed
crescent temple Black Spirit’s Claw Piece
Jonah’s Fragments
Mystic Glyph Fragment
Gold Bar 10G
desert naga temple Black Magic Crystal – Tonic
Black Spirit’s Claw Piece
Mystic Glyph Fragment
Gold Bar 10G
Titium Valley Black Magic Crystal – Hit
Black Spirit’s Claw Piece
Mystic Glyph Fragment
Gold Bar 10G
Cadry Ruins Black Spirit’s Claw Piece
Mystic Glyph Fragment
Gold Bar 10G
  •  The color of the TIP text at the bottom left of the game screen has been changed to yellow.

System Changes

  • Unnecessary log records in game execution and game log have been removed.
 

Bug Fixes

  •   [Wizard, Witch] Jin: The phenomenon that the effect of the blizzard Skill was output abnormally has been corrected.
  •  [Ran] The defense judgment icon of Banwolmu’s skill has been modified so that it is exposed the same as the skill description.
  •  The phenomenon that the automatic warehouse storage exception setting function did not work properly if the exception setting window was not checked has been fixed.
  •  The phenomenon that the character could not move normally in a specific location in the Basilisk Cave area has been fixed.
  •  The phenomenon that the function of the Gospi pet did not work properly has been fixed intermittently.
  •  The phenomenon that some of the horse icons exposed in the stables were exposed abnormally has been fixed.
  •  The phenomenon that the character’s feet fell under the terrain in the 2nd floor corridor part of the residence at Epheria Port 2-5 has been fixed.
  •  The typo in the ambassador of Lemoria Guard Post and Acher Guard Post Acher Guard ambassador has been corrected.
  • During battles with ogres appearing in the Mansha Forest area, the phenomenon in which the ogre’s health is intermittently reset has been fixed.
  •  The phenomenon that when initializing all settings in the game settings window, the screen was initialized to the window screen instead of the full screen has been fixed.
  •  The phenomenon in which the first item of the recently used menu is displayed as if selected has been fixed when the ESC (new) menu is opened for the first time after accessing the game.
  •  When installing and using an alchemy tool in a residence, the phenomenon that consecutive alchemy is not possible has been corrected if two or more material items that do not stack in the bag are required.
  •  Fixed the issue where part of the character’s clothes flickered intermittently when attempting to dye equipment and clothes in the Dye (J) window.
  •  The phenomenon that some backgrounds in the One-Eyed Land, Alejandro Farm, and Balenos Mountains were unnaturally exposed has been corrected.
  •  The phenomenon that an unnatural text was displayed when trying to register an unusable horse shield item through the stable keeper has been corrected.
  •  When ‘Use J’s Hammer’ is selected in the Equipment Enhancement UI, the button’s check box has been modified to be displayed.
  •  The phenomenon in which the movement of the fighting monsters in the Free Arena was unnaturally exposed when being hit by a certain status effect has been corrected.
  •  The phenomenon that the demonstration UI did not close when a character dies while the demonstration view setting in the skill (K) window is activated has been fixed.

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