Global Lab Updates – 25th February 2021
0

Global Lab Updates – 25th February 2021

Feb 25 Tansie  
Share this

New Item to upgrade Rings

  • New items ‘Wine Glass with Lonely Cloud’ and ‘Wine Glass with Withered Starlight’ have been added.
    • This item gives power to a specific rings to add HP or critical damage.
Item name Production method

Wine Glass with Lonely Cloud
Pure Magic Power x10
Magic Power Fragment x30
Tearful Night Shard x100
Wrathful Night Shard x100
Black Stone (Armor) x100

<Heating>


Wine Glass with Withered Starlight
Pure Magic Power x10
Magic Power Fragment x30
Weary Night Shard x100
Wrathful Night Shard x100
Black Stone (Weapon) x100

<Heating>

 

Item name How to obtain

Wrathful Night Shard
Obtained as loot when hunting at the Elvia Ruin Fortress and Orc Camp Hunting Grounds

Tearful Night Shard
Elvia Imp Altar, obtained as loot when hunting in Fogan Swamp Hunting Grounds

Weary Night Shard
Obtained as loot when hunting in the Elvia Viragi Live, Naga Swamp, and Bloody Monastery hunting grounds.
  • A Wine Glass with Lonely Cloud can be used through ‘enhancement’.
    • Regardless of the enhancement level, the enhanced ring is given a maximum health of +125, and the name is changed to a ‘cloudy’ ring.
    • Rings that can be improved with a Wine Glass with Lonely Cloud are as follows.
Before Enhancement
After Enhancement
Ring of Crescent Guardian Cloudy Ring of Crescent Guardian
Ring of Cadry Guardian Cloudy Ring of Cadry Guardian
Forest Ronaros Ring Cloudy Forest Ronaros Ring
Capotia Ring Cloudy Capotia Ring
Eye of the Ruins Ring Cloudy Eye of the Ruins Ring
Tungrad Ring Cloudy Tungrad Ring
Ominous Ring Cloudy Ominous Ring

  • You can use the Wine Glass with Withered Starlight through ‘enhancement’.
    • The improved ring is given +3% critical damage regardless of the level of enhancement, and the name is changed to a’starlit’ ring.
    • Rings that can be improved with a Wine Glass with Withered Starlight are as follows.
Before Enhancement
After Enhancement
Ring of Crescent Guardian Starlit Ring of Crescent Guardian
Ring of Cadry Guardian Starlit Ring of Cadry Guardian
Forest Ronaros Ring Starlit Forest Ronaros Ring
Capotia ring Starlit Capotia ring
Eye of the Ruins Ring Starlit Eye of the Ruins Ring
Tungrad Ring Starlit Tungrad Ring
Ominous Ring Starlit Ominous Ring

 

Black Spirit Adventure update

The rules of the adventure of the Black Spirit have been changed. When we first reorganized the adventures of the Black Spirit, we tried to pursue a little more strategic enjoyment by putting various devices, but it seems that one too important thing was omitted in this process. It is the feeling of failure. Initially, Black Spirit’s Adventure was content that you can enjoy without the burden of failure, but it seems that we overlooked this part as we focused only on reorganization. Therefore, through today’s update,’Failure to finish’ has been completely removed, and the concept of finish has been changed to improve it in a form that anyone can enjoy comfortably.
  • The Black Spirit’s adventure rules have been changed. The penalty for failure to complete is now completely eliminated.
    • “Dice chance remaining until completion”, which means the chance to throw dice from the START point to the FINISH point in the adventure board, has been removed.
    • The concept of “Failure to finish” has been removed as the dice opportunities remaining until completion have been removed.
    • As the concept of dice opportunity until completion is deleted, the “Lucky Day” Arcana, which has the effect of increasing the dice chance, will be deleted.
    • Depending on the type of “Good Luck Day” you have, you will be rewarded with Black Spirit’s dice.
Arcana reward
Lucky Day + 1 Black Spirit’s Dice x1
Lucky Day + 2 Black Spirit’s Dice x2
Lucky Day + 3 Black Spirit’s Dice x3
  • If you have an Arcana Box of Destiny that has not yet been opened, when the box is opened after the update, Lucky Day +1, +2, +3 of the box components will be deleted and 6 Black Spirit’s dice will be obtained.
  • Removed the limit on the maximum number of dice tossed once more if two dice are on the same scale.
existing change
If the same scale comes out and the dice is rolled again, if the same scale comes out again on the , one more dice is
next dice not applied.
If the same scale appears without limitation, continue to apply
  • Various adventure editions have been added.
existing change
Upon arrival at the FINISH point, go to the start point of the adventure board Changed to a new adventure version upon arrival at FINISH

[First Adventure Edition]


[Second Adventure Edition]


[3rd Adventure Edition]

 

  • Regardless of whether there is a regular adventure version or an event adventure version, the cumulative number of successful completions increases by 1 when starting from the START point and arriving at the FINISH point in all adventure versions.
    • * Accordingly, the cumulative number of successful completions of the existing general adventure version and the cumulative number of successful completions of the event adventure version will be added together.
    • * According to the total accumulated number of successful completions, cumulative success rewards are also paid.
existing change
-Separation of the cumulative number of successful completions of the general adventure version and the event adventure version-
Acquisition of cumulative completion rewards according to the cumulative number of successful completions of the general adventure version
Regardless of the type of adventure board, when you arrive at the FINISH branch

1 increase in the cumulative number of successful completions

※ You cannot use Black Spirit’s Adventure in Black Desert Lab.

 

Old Moon Grand Prix (Horse Racing) Season

  • A new season of the Old Moon Grand Prix has begun.
    • Starting from the new season, points are earned for each race and rankings are set according to the score.
    • Added to check personal records by selecting a racetrack in the Old Moon Grand Prix race information UI.
    • In the personal record, the shortest personal record and the number of finishes are displayed.

※ The Old Moon Grand Prix season rankings are not available at Black Desert Lab. (Added)

  • If you press the arrow button of’View Old Moon Grand Prix Season Ranking’ in the Old Moon Grand Prix entry UI, you can check the ranking by season of the Old Moon Grand Prix.
  • You can check the ranking by season, racetrack, and ranking type.
  • There are a comprehensive ranking and a record ranking in the ranking types, and the detailed description of the ranking is as follows.

  • Record ranking: The record ranking is a ranking that shows the shortest record of each racetrack. You can check the shortest record, racehorse, and achievement date.

  • Comprehensive ranking: Comprehensive ranking is a ranking expressed by summing the scores according to the number of rankings recorded for each racetrack.
  • The scores according to the ranking are as follows.
    • 1st place: 10 points
    • 2nd place: 5 points
    • 3rd place: 3 points
    • 4th or less: 1 point

Elvia’s Realm (Hadum Server) Changes

  • Elvia’s realm, Birigahi Den, has been changed as follows.
    • If you defeat the monsters in the Bloody Monastery, you can obtain the item “Weary Night Shard” as loot with a certain probability.
    • The attack power of the Biragi Den alive monsters has been reduced by about 10% compared to the previous one.
  •  Elvia’s Realm Altar Imp has been changed as follows.
    • If you defeat the Altar Imp monster, you can obtain the “Tearful Night Shard” item as a loot with a certain probability.
    • The life of the Altar Imp monster has been reduced by about 50% compared to the previous one.
    • If you kill the Altar Imp Trainer or the Altar Imp Brawler when there are less than 14 spirits around the Altar Imp banner, an additional 6 Unstable Soul monsters appear.
  • Elvia’s Realm Swamp Fogan Habitat has been changed as follows.
    • If you defeat the swamp fogan monster, you can obtain the “Tearful Night Shard” item as a loot with a certain probability.
    • The probability of obtaining loot that can be obtained by killing the Swamp Fogan monster has been reduced by about 15%.
    • The number of miscellaneous items that can be obtained by killing general monsters in Swamp Fogan has been reduced by about 30%.
    • The probability of obtaining loot that can be obtained by defeating the <Violent> Swamp Fogan Warrior has been reduced by about 15%.
    • The number of miscellaneous items that can be obtained by defeating the <Violent> Swamp Fogan Warrior has been reduced by about 50% compared to the previous one.
    • The chance to obtain the loot that can be obtained by defeating <Wild> Tourval has been increased by about 50%.
    • The number of miscellaneous items that can be obtained by defeating <Violent> Tourval has been reduced by about 50% compared to the previous one.
  •  Elvia’s Realm Swamp Naga Habitat has been changed as follows.
    • If you defeat the monsters in the swamp, you can obtain the item “Weary Night Shard” as loot.
    • The probability of obtaining loot that can be obtained by killing normal monsters out of the swamp has been increased by about 5%.
    • The probability of obtaining loot that can be obtained by defeating the commander in the swamp has been reduced by about 15%.
    • The number of junk items that can be obtained by defeating the commander in the swamp has been reduced by about 70%.
    • The location of the swamp venom plants and the naga commanders have been partially changed so that the swamp naga commander can naturally roam near the swamp venom plants.
  • Elvia’s Castle Ruins territories have been changed as follows.
    • If you defeat the monsters in the ruins, you can obtain the item “Weary Night Shard” as loot.
  • Elvia’s realm orc camp has been changed as follows.
    • If you defeat the Red Orc monster, you can obtain the “Wrathful Night Shard” item as loot with a certain probability.
    • Excluding the Red Orc Wizard, the health of normal monsters has been increased by about 20%.
    • The area of ​​light and flooding have been changed to no longer affect the Red Orc Wizard.
    • The monster defense reduction value of Light Flood has been reduced by about 50% compared to the previous one.
    • The range in which the Red Orc Wizard recognizes the area of ​​light has been reduced by about 60%.
    • Some locations where the Red Orc Wizard appears has been changed.
  • Elvia’s Realm Bloody Monastery has been changed as follows.
    • If you defeat the monsters in the Bloody Monastery, you can obtain the item “Weary Night Shard” as loot with a certain probability.
    • The re-appearance time of the <Violent> Fanatic Warrior has been changed to 5 minutes.
    • The number of monsters that appear in the Bloody Monastery have been increased.
    • The secret ritual in Bloody Monastery has been changed to occur more often than before.
    • Red Bell, the fanaticism monster that appears during the secret ritual has been changed as follows.
    • * Life has been reduced by about 50% compared to the previous one.
    • * Defense has been reduced by about 30% compared to the previous one.
    • * The title <Dominated by Madness> has been added.
  • When obtaining Elvia’s main weapon and awakening weapon, it has been improved so that it can be installed directly through the Better Equipment Acquisition widget that is exposed at the top right of the screen.
    • When the available time of the Elvia equipment is over, the widget will be exposed again and you can install the original equipment you own.
    • However, this function only works on servers where Elvia’s realm is applied.
    • Left-click on the gameplay video at the bottom of the character creation screen to link to the high-definition video on the official website.

New Mystery Quests

  • Newsletter NPCs who tell interesting stories about the world have appeared in taverns/inns in each city. The first news they brought is the story of Adona Rioblanc, <Rakshan Chief Astrologer>, that she broke through a harsh desert storm and settled in a bar in a quiet village in the West.
    • You can hear about the detailed location of Adona Rio Blanc from the newsletter NPCs located in the taverns below.
Town / City Inn / Tavern NPC
Velia Halo Inn Couno
Heidel Golden Toad Inn Fonterra
Calpheon Herba Tavern Consumption
Altinova Mariam Pub Taroo
Valencia Sabi Inn Akatula
Grana Luansi Inn Garkana
Duvencrune Bamam Inn Dotanta
Odraxxia Thorn Flower Bar Rune Terna
  • If you go to Adona Rio Blanc and complete her simple mystery quest, you can see a total of 9 horoscopes per family, and each time you see the horoscope, you can receive a special gift used for the adventure of the Black Spirit.
    • Adona Rio Blanc’s horoscope can be viewed again every few days from the time when the horoscope was seen, and when the horoscope can be seen, Wang Wangi, said <Fluent Parrot> by Adona Rio Blanc, appears at each bar It tells you that it is the day to see your fortune.
    • If you see a parrot appear in the bar and go to Adona Rio Blanc again, from then on, Adona will be happy to watch your fortune without performing a separate quest.
    • When the time comes, Adona Rioblanc will leave town to wander again with her parrot. Before leaving, you can get a parrot that comes to the tavern to see the adventurer, and the king’s quest to get Adona’s last gift, along with their hidden story, and the title “The One Who Destiny Rebels”.
    • However, please note that characters below level 30 will not see the fortune because Adona Rio Blanc judges that the future is bright no matter what.
    • ※ You cannot proceed with quests from Adona Rio Blanc in Black Desert Lab.

Other Changes

Monster Changes

  • Field boss When a giant mud monster appears twice in a row, the bug that appeared in the existing location before the change has been corrected, not in the changed location (Southern Fogan Habitat, Triangle Head Lizard Habitat).
Quest/Knowledge Changes
  • Adventure Journal-The’Wanderer’s Star’ category has been added to the Travel Journal category.

Bug Fixes

  • [Ranger] Fixed a problem where the character did not take a standby action when the character is in standby after wearing the Pieris costume.
  • [Lahn] Fixed a problem where graphics were unnatural when applying some hair while wearing a compatible helmet costume.
  • The bugin which certain places are exposed unnaturally at the following bases has been corrected.
    • Shakatu’s outbuildings
    • Terrmian Beach
    • Northwestern Calpheon Epheria
  • The bug that could pass through a specific pillar of Post has been corrected.

Class Changes

All Classes

Character

  • Now, all characters have been improved so that they can summon the Black Spirit while moving.
    • Instead of summoning, the character will switch to the standby position.
    • Although it has not yet been applied in the Black Desert Research Institute, please note that when applied to the official server, it will be improved so that the Black Spirit can be called even while riding a horse.
Now you can call the Black Spirit more comfortably. In particular, there was a hassle of getting off the horse and meeting the Black Spirit when proceeding with the quest, but today’s update will allow you to summon it even while on horseback. If you think about it, you have to summon the Black Spirit as much as you have to summon it while taking the hassle of coming down from the horse..

And starting with the Black Desert Lab update today, 1 Awakening Skills of all classes will be added. Today, 1 Awakening Skills of Ranger, Sorceress, Berserker, Tamer, Maehwa, Dark Knight, Striker, Mystic, and Lahn have been added, and the rest of the classes will also be added every week. Also, please note that these skills will be introduced to the official server at once after being added to all classes.

Ranger

  • A new awakening skill that can be obtained at level 59 or higher has been added
In the case of the Ranger, it has a powerful skill like Nature’s Tremble, but it has a long cooldown, and the lack of connection skills that will lead to continuous attacks like the Flow skill made it burdensome to remain awakened. To this, we added a skill called ‘Sweet to the Wind’ so that it can be activated quickly after Breezy Blade or Nature’s Tremble, so that the damage can be increased and the attack can continue while awakening.

 

Sorceress

● A new awakening skill that can be obtained at level 59 or higher Flow: Soul cut has been added.

The Sorcerer’s new Awakening skill set the direction toward dealing additional damage by linking immediately after using a powerful skill. The added ‘Flow: Soul Incision’ was designed in a form that can be connected immediately after the Grim Reaper’s Judgment, so that even in the awakening state, it is easier to continue the attack.

 

Berserker

  •  A new awakening skill that can be obtained at level 59 or higher Flow: Ground Cry has been added.
The Berserker new skill focused on fixing the’ lack of skill with short and concise movements’ that could be called weakness in awakening. The newly added ‘Flow: Ground Cry’ is designed to allow you to use the various skills of the Awakening Berserker in between, and like the Sorceress, you can continue to attack while awakening.

 

 

Tamer

● A new awakening skill that can be obtained at level 59 or higher Creave Cloud has been added.

A skill called ‘Creave Cloud’ has been added to the Tamer. ‘Creave Cloud‘ was also made to be able to do enough damage even if the attack continues while awakening. In addition, this new skill can quickly stiffen if used after the Moonlight Strike skill, so an option to start a combo without a Sky Kick will be added.

 

 

Maehwa

  •  A new awakening skill that can be obtained at level 59 or higher Flow: Frost Flower has been added.
In the case of maehwa blossoms, the most commonly used  skill after the snowball is Daloreum. ‘Flow: Frost Flower’, which was added this time, is designed as a role that can be quickly linked in addition to the moon rising. In particular, now Awakening Maehwa is hunting mainly on New Year’s Eve, but with the addition of this new skill, you can continue the battle using a little more various skills.

 

Witch, Wizard

● Succession: Magical evasion skill has been modified to allow registration in the cooldown time setting window.

 

Dark knight

● A new awakening skill that can be acquired at level 59 or higher has been added.

Awakening Dark Knight’s ‘Call of Disaster’ skill has been added to keep the front guard effect longer so that the defense judgment effect can be used more stably. In addition, this skill is made in the form of moving forward or backward, and after the spirit’s legacy, it can be linked more quickly, allowing you to dodge backwards and continue ranged attacks.

 

 

Striker

  • A new awakening skill that can be obtained at level 59 or higher has been added.
The striker used the main weapon skill to compensate for the overall damage being lowered in situations where the Ax Shooting, Flow: Axillary skills were not available. This time, we have added a skill  called ‘Chuppung Nakside’ so that we do not rely too much on the previous two skills.

 

Mystic

  • A new awakening skill that can be obtained at level 59 or higher have been added.
Mystic’s overall damage is lowered when Burrowing is not available. In particular, Mystic was more steadily dealing damage than one or one shot, so I felt a lot more about this part. Accordingly, a skill called ‘Pacheon’ has been added to restore the fragment of the fighting spirit and inflict damage continuously even when there is no breakage.

 

Lahn

  •  A new awakening skill that can be acquired at level 59 or higher has been added.
Lahn had to dodge backwards and use a flower game or null technique to target his opponent. The added ‘Langing Chain’ allows you to move to the rear of the enemy while doing damage and aim at the enemy, and when using up to 2 hits, it can cause great damage, so that even when the main skill is empty, it can be damaged enough.

 

 

Nova

● The bug that mana is not recovered even if the defense is successful during the use of Succession: Quoratum’s Protection skill has been fixed.
● Corrected the bug that mana was not recovered when using Quoratum’s Protection by successfully defending while the Command: Opening sklll was activated.

 

Leave a comment

You must be logged in to post a comment.