Class Reworks
The class reboots will be released on the live servers once they are completed for all the classes.
Before using the skills of rebooted classes on the Black Desert Global Lab, please make sure to reset your character’s skills to minimize any possible issues.
Patch notes related to the class reboot on the Black Desert Global Lab will be translated to other languages and released afterward.
Warrior
- The effects of using Meditation I~III skills have been reorganized as follows, and a charging action has been added.
Before change |
after change |
1 second cooldown Reduces Life Lv by +0/+5/+10 and recovers fighting spirit by Lv +40/+60/+100 per second |
40/35/30 second cooldown Recover +350 Fighting Spirit when charging is complete Recover +200 HP when charging is completed (Succession: Applied when acquiring charging skills) |
- When the following skills are successful, the effect of the red effect exposed around the character has been removed.
- Heavy Strike I~IV, Absolute: Heavy Strike, Prime: Heavy Strike I~III
- The effect of recovering the vitality of a successful hit of the Heavy Strike I~IV, Absolute: Heavy Strike skill has been changed as follows.
Before change |
after change |
Recover 0.1% of maximum HP for each hit upon successful hit |
Recovers 10 HP for each hit on a successful hit |
- Fixed the issue where the HP recovery amount applied when hitting the Prime: Heavy Strike I~III skill was recovered more than the skill description.
- The bug that the movement speed was applied abnormally when using the Head Chase skill continuously has been corrected.
Sorceress
The Awakening Sorcerer has improved the ability to charge fragments and update buffs through the main weapon skill so that it is possible even in the awakened state. In addition, the skill that will replace the integrated skill will be added in the next week’s patch. The Sorcerer of Succession will be improved in a way that can put more pressure on the opponent by correcting the phenomenon that insufficient damage and input keys do not overlap each other, adding skills that can be used at medium range and reducing the cooldown time of existing skills. is.
Main Weapon
- When linking the Shadow Eruption skill with other skills, it has been improved to link quickly.
- Black Wave I~Absolute’s attack range has been increased, and all hits have been modified to have the same range.
The Black Wave skill was difficult to use in the low-level section because the range was different for each skill level. It has been improved so that it can be used in the growth section by increasing and unifying the hitting range.
- It has been improved to return to the opponent’s back when using the Shadow Riot skill.
- Shadow kick skill acquisition required level has been changed to level 1.
- The following skills have been removed.
- Scattering Shadow
- Low kick
- Sinister Shadow I~III
The current sorcerer’s kick skills were locked and unused, except for certain skills. These skills were organized and integrated into the shadow kick skill, and the skill effect was applied separately to the shadow kick and the shadow ejection skill. In addition, the Shadow Riot skill has been reorganized into a skill that can attack the opponent by moving behind the target by pressing the F key when the Shadow Kick skill is hit.
- Basic effects of other skills have been added to certain skills.
- Skills that have been changed to the basic effects of other skills have been deleted.
skill name |
Removed Skills |
Midnight Stinger II |
Guilty Conscience |
Dark Trade I-III |
Shield of Darkness I-III |
Shadow Kick |
High Kick |
Prime: Midnight Stinger, Absolute: Midnight Stinger |
Eruption of Guilt |
Dark Split |
Sharp Nails I-Absolute |
- Shadow Eruption I~Absolute magic hit rate increase 6% effect has been added.
- If you use Ultimate: Midnight Stinger while you are using Dream of Doom while you have acquired the skill, Dream of Doom has been improved so that the skill is not canceled and the spell is completed.
- The effect of the Dream of Doom skill has been modified to match the range of impact.
- Some commands of Dream of Doom and Imminent Doom have been changed.
Before change |
after change |
Left click after order completion |
Left-click or right-click after order completion |
- The cooldown time of the Imminent Doom skill has been changed.
Before change |
after change |
24 seconds |
18 seconds |
- All defense values that increase when using Dark Trade I~III skills have been changed.
skill name |
Existing Dark Shield Skill Effect |
after change |
Dark Trade I |
+5 |
+9 |
Dark Trade II |
+9 |
+15 |
Dark Trade III |
+13 |
+20 |
- The cooldown of the Absolute: Bloody Calamity skill has been changed.
Before change |
after change |
30 seconds |
20 seconds |
- The input command of the Claws of Darkness skill has been changed.
Before change |
after change |
↓ + left click |
↑ + left click |
- It has been improved so that you can activate the Claws of Darkness skill even if you do not use the Dark Flame skill.
We have changed the command of darkness to solve the phenomenon that the dark fire skill is always used first before using the dark fire skill. (correction)
- The night crow skill has been improved so that the invincibility effect is applied when used in the air.
- * However, this does not apply to continuous use in a position that is too high.
The Sorcerer’s Night Crow skill has an invincible defense roll when used in a normal state, but has no defense roll when used by jumping. In order to unify the effect of the skill, it has been modified to maintain the invincible defense check in the air. However, in order to avoid approaching the opponent invincible from too high, the invincibility effect is not applied during continuous use.
- The hit range of the Mark of Shadow I~Absolute skill has been increased.
- “Forward guard at the beginning of the skill” effect has been added to the Abyssal Flame skill.
Sorcerer’s skill deepening has been improved to give other options due to the severe concentration phenomenon. In addition, we are working on improving other skill depths as well.
- “Forward guard while using the skill” effect has been added to the Dark Backstep skill.
A defense check has been added so that you can move more stably when leaving the battlefield.
- Signs of Agony I~Absolute skill has been improved and changed as follows.
- Skills have been improved to activate faster.
- Projectiles have been improved to fly faster.
- The speed of the projectile has been changed to be the same in all levels of skill.
- The effect of the Shadow Riot skill has been changed.
- The air smash effect of the skill has been changed to knockdown.
- Damage changed from 622% x 1 per piece to 622% x 4 regardless of the number of pieces.
- The mental strength recovery effect for each piece has been removed.
- A skill hit rate +9% has been added.
- Skill cooldown has been changed.
Before change |
after change |
10 seconds |
4 seconds |
-
- Skill activation method has been changed.
Before change |
after change |
Automatically activated when hitting while using Shadow Kick |
Enter F when hitting a successful hit while using Shadow Kick |
- The shadow kick skill has been changed as follows.
Before change |
after change |
5 seconds cooldown |
4 seconds cooldown |
– |
Hit Rate +3% |
- Absolute: shadow kick skill has been changed as follows.
Before change |
after change |
5 seconds cooldown |
2 seconds cooldown |
– |
Hit Rate +6% |
- A floating effect has been added to the following skills when one hit is successful.
- Black Wave I~Absolute
- Prime: Black Wave I~III
- The monster push effect has been removed for the following skills.
- Claws of Darkness I-Absolute
- Prime: Claws of Darkness I~III
- The moving distance has been increased when using the Darkness Released skill forward.
- However, when using a skill during the cooldown, the movement distance is the same as before.
- The bug that the character freezes when hitting the opponent after using the Darkness Released skill forward has been alleviated.
Succession
- The cooldown of the Prime: Bloody Calamity skill has been changed.
Before change |
after change |
20 seconds |
16 seconds |
Improved survivability by reducing the cooldown of the Blood Plague skill, which is the sorcerer’s powerful health recovery tool.
- The damage range of the Prime: Dark Flame has been increased.
- The damage of the Prime: Dark Flame has been increased.
- However, the damage in PvP is the same as before.
Before change |
after change |
Hit Damage 1204% x 3 Extra Hit Damage 1204% x 3 |
Hit Damage 1384% x 3 Extra Hit Damage 1384 x 4 |
- The critical hit probability that was applied only to monsters of the Prime: Violation skill has been changed to be applied to all targets
In order to compensate for the lack of PvP damage of the Sorcerer of Succession, the critical hit rate has been improved to be applied to the player as well.
- Prime: Claws of Darkness skill has been changed as follows.
- Air attack has been added to the skill effects of stages I to III.
- The attack range of the skill has been increased.
- A floating effect has been added when the first hit is successful.
- A down smash effect has been added when 3 hits are successful.
- Prime: Black Wave I~III skills have been changed as follows.
- Air attack has been added to the skill effect.
- Improvements have been made so that the attack effect of the skill is applied more quickly.
- Skill damage has been increased.
The Black Wave skill has decent damage, but it doesn’t have status effects. Now, it has been improved so that it can target all status effects, air attack, and down smash at mid-range.
Before change |
after change |
Hit Damage 1250% x 5 |
Hit Damage 1250% x 6 |
- After using the following skills: It has been improved so that it can be linked with the Prime: Bloody Calamity skill.
- Prime: Violation
- Prime: Turn-back Slash
- Prime: Midnight Stinger
- Succession: Ultimate: Dark Flame
- A 6% increase in magic hit rate for 10 seconds has been added to the Prime: Shadow Eruption skill.
- The cooldown of the Succession skill: Imminent Doom has been changed to 14 seconds.
- The number of hits of the Prime: Turn-back Slash skill has been changed.
Before change |
after change |
Hit Damage 947% x 2 Last Hit Damage 1334% x 3 |
Hit Damage 947% x 3 Last Hit Damage 1334% x 4 |
- The distance to push monsters has been reduced when using the Prime: Violation skill.
- The attack range of the Prime: Black Wave skill has been increased.
- The Prime: Claws of Darkness skill has been changed as follows.
- Air attack has been added to the skill effects of stages I to III.
- The forward guard effect has been added to the skill.
- A floating (applied only to monsters) effect has been added to the skill.
- Flow: Rushing Crow skill has been improved so that it can be used even in the state of the Scythe.
- The input command of the Flow: Revived Nightmare skill has been changed.
Before change |
after change |
space bar |
Shift + E (modify) |
- The Dark Fragment consumption of the Flow: Revived Nightmare skill has been deleted.
- Flow: Revived Nightmare skill has been integrated into Cartian’s Nightmare skill.
- When using Cartian’s Nightmare skill, ← + right-click, → + right-click input has been improved so that the skill can be used by moving left and right. (correction)
- Consumes 1 Dark Shard when moving, and the next level of Cartian’s Nightmare skill is activated immediately.
Cartian’s Nightmare skill is the most powerful PvP skill of the Awakening Sorcerer. However, due to the nature of the skill, which is activated in a fixed position when using the skill, it was a clear skill that it was easy to get concentrated fire from the opponent. In order to improve this phenomenon, it has been improved so that the skill can be activated after moving left and right.
- The cooldown of the Ultimate: Shadow Eruption skill has been reduced.
Before change |
after change |
20 seconds |
12 seconds |
- Soul Harvest skill has been changed as follows.
Before change |
after change |
Input command: space bar |
Input command: Shift + Q |
3 second cooldown |
7 second cooldown |
– |
Unusable during cooldown |
Consume 100 stamina |
Consumes 50 Spirit |
Hit Damage 1008% x 2 Additional Hit Damage 1302% x 5 |
Hit Damage 1331% x 4 Additional Hit Damage 1420% x 5 |
– |
Creates 1 Shadow Fragment on a successful hit. |
|
- Increases Critical Strike Chance by 40% for 10 seconds when using skills
|
- The phenomenon that the PvP damage reduction value of the Soul Harvest skill was not displayed in the skill description has been corrected.
- Grim Reaper’s Judgment skill has been changed as follows.
- The reduction in the number of hits during PvP for skills has been removed.
- Skill damage has been changed.
Before change |
after change |
Use Fragments or Collect additional Reaper Status Hit Damage 1950% x 6 |
1950% x 7 damage on hit by using fragments or collecting additional reaper status |
- When using the Shadow Leap skill, all additional attack power effects that were applied by consuming a piece of darkness have been removed.
- The effect of creating one shard of darkness has been added when the Turn-back Slash I~III skill is successful.
- However, it does not apply during the cooldown period.
- It has been improved so that the attack power increase effect of the Shards of Darkness skill is updated when using the Grim Reaper’s Judgment and Violation by consuming the Dark Shard.
- The damage of Cartian’s Protection skill has been changed.
Before change |
after change |
437% x 1 |
1337% x 3 |
- The damage of the Vile Plan skill has been changed.
Before change |
after change |
Hit Damage 382% x 6 |
Hit Damage 1340% x 6 |
- The damage reduction effect during PvP has been added to the Vile Plan skill.
- The effect of reducing the number of hits during PvP in Dead Hunt IV and Turn-back Slash has been removed.
- After using the Turn-back Slash skill, when linking with the Dead Hunt skill, it has been improved to link with 2 hits.
- Cartian’s Nightmare Skill has been improved so that if you hold Shift + E while using the skill, the skill will be activated continuously.
- Improvements have been made so that Dark Shards are not used when continuously activated.
- Flow: Night Crow skill has been deleted, and Awakening: Cartian’s scythe skill has been integrated. (addition)
- In Awakening State: You can use the Flow: Night Crow skill without a limit on the cooldown time.
Ranger
Main Weapon
- The staggered wind skill has been added.
- Riding the Wind skill’s stamina consumption has been changed from 200 to 150.
- After using the Riding the Wind skill, it has been improved to activate in the charging state when linking Prime: Tearing Arrow.
- It has been improved to link the Blasting Gust skill after using the Riding the Wind skill.
- It has been improved so that it can be linked with the Blasting Gust skill while using the straightforward Razor Wind skill.
- Evasive Explosive Shot I~ Absolute, cooldown has been changed.
skill name |
Before change |
after change |
Evasive Explosive Shot I |
15 seconds |
13 seconds |
EvasiveExplosive Shot II |
13 seconds |
11 seconds |
Evasive Explosive Shot III |
11 seconds |
9 seconds |
Absolute: Evasive Explosive Shot |
9 seconds |
7 seconds |
Prime: Evasive Explosive Shot |
12 seconds |
7 seconds |
- It has been improved so that skill addons can be applied to the Blasting Gust and Riding the Wind skills.
Succession
- The critical strike rate of the Prime: Razor Wind I~IV skills has been improved so that it can be applied to other adventurers as well.
● Fixed the issue where the spirit hit was applied to every hit when using the Prime: Ultimate: Blasting Gust skill.
Awakening
- One hit of the Guardian Wind (New Skill – Shift + Q) skill has been removed.
- Guardian Wind skill has been changed so that it is not registered in the skill slot.
- The cooldown of Guardian Wind has been reduced from 12 seconds to 9 seconds.
- The super armor effect of the Spirit’s Galaxy (Shift + E) skill has been added.
- All evasion rate reduction 9% effect for 10 seconds of Spirit’s Galaxy skill has been removed.
- The phenomenon that the character rotates in the direction of the camera after landing while using the steppe wind skill has been fixed.
Striker
Main Weapon
- Fixed the issue where Air Smash was applied when using the Flow: Savage Fang skill.
- When the Flow: Savage Fang, Succession: Flow: Savage Fang skill is used during the cooldown, the bug that a down smash effect occurs in all hits has been fixed.
- Fixed the issue where the skill was activated abnormally quickly when using another skill as a skill slot after using the Flow: Deathstrike skill.
- The bug in which the effect of the new message was applied when the Flash Step was activated by consuming a piece of fighting spirit in the state of the fighting spirit has been fixed.
- When using the Crouching Wolf skill registered in the skill slot, even though there are 30 pieces of fighting spirit, the bug that the Flow: Prey Hunt skill does not activate has been corrected.
- The bug in which the skill description of the Absolute: Rage Hammer skill was incorrectly described has been corrected.
- After using the Adamantine skill, if you hold the right-click input, it has been improved so that it can be linked with the Flow: Deathstrike skill.
- After using the Martial Deva skill, if you hold the right-click input, it has been improved so that it can be linked with the Flow: Bombardment skill.
- Taeback kick skills will be changed as follows.
- Skill 1 and 2 hits will be deleted. The damage of the skill has been adjusted accordingly.
- The direction of the skill has been changed.
- Stiffness effect has been added upon successful hitting.
- A down smash effect has been added upon successful hitting.
- Even when the skill is activated as a charge kick, the effect of increasing the damage by consuming fighting spirit is applied.
- After using Taebaek kick skill: It has been improved so that it can be linked with the Flow: Explosive Blow and Skull Crusher skills.
The Taebaek kick skill has been changed to a skill that aims for rigidity between combos or a down smash. In addition, if there is a fighting spirit fragment, we have made it possible to quickly obtain the effect of the Bloodfang skill, even if it is not a cannon skill.
- The stamina consumed during backward evasion that can be activated while using the Crouching wolf, Massive Suppression, Hell Break, Wolf’s Hunger and Prime: Wolf’s Hunger: skill has been reduced.
- Fixed the issue where stamina was not consumed when evading backwards by pressing the ↓ key while using the Wolf’s Hunger skill.
- The description of consuming a piece of fighting spirit has been changed to be more intuitive with fighting spirit consumption. When recovering, it recovers the Fragment of Fighting Spirit in the same way as before.
Succession
- Left-clicking after using Flow: Mass Destruction skill Improved to link to Flow: Explosive Blow skill.
- After using the Flow: Mass Destruction skill, It has been improved to smoothly link with the Prime: Somersault and Prime: Rage Hammer skill.
- After using Prime: Wolf’s Hunger skill, it has been changed to move and attack when Prime: Rage Hammer is activated.
- While using Prime: Wolf’s Hunger skill: It has been improved so that it can be linked with Flow: Explosive Blow skill.
- The application time of the invincible effect of the Prime: Hidden Claw skill has been increased by 0.3 seconds.
- After using the Prime: Hidden Claw skill, it has been improved so that it can be smoothly linked with the Flash Step and Silent Step skills.
- The movement distance and activation speed when moving and attacking while using the Prime: Rage Hammer skill has been increased.
You have given us a lot of feedback since the fighter reboot was released to the lab. A lot of feedback was given to the fact that victory fighters had fewer options than grabs in PvP. Therefore, we are considering various methods so that we can target the status ailment effect on the opponent with various patterns. In particular, we are thinking about renewing the Kang: Aranging Poison skill not for the purpose of safe movement, but with a skill that surely penetrates the opponent, so please give us a lot of feedback.
Awakening
- When using ← or → + right-click when using the Flow: Mass Destruction skill in the state of the armor, it has been changed to maintain the state of the armor.
- If you use ← or → + C in the clasp state, it will change to the clasp state.
In the case of Awakened Fighters, using Flow: Super Smash will automatically enter the armored state. This is a very important point in PvP situations, but on the contrary, in PvE, it was inconvenient to use the low-damage gauntlet for a short time and then switch back to the awakened state. Therefore, the flow from awakening state: Even if you use the super-strike skill, you can maintain the awakening state and continue the combo with the awakening skill, and if necessary, the flow to switch to the gauntlet state: You can activate the super-strike skill to continue the combo with the gauntlet made it possible.
- The phenomenon in which the Infernal Destruction skill was activated when the operation key of the Somersault skill was input after using the Autumn Blaze skill has been corrected.
- The phenomenon that the attack speed increase effect was not applied when using the Skull Crusher skill after using the Autumn Blaze skill has been fixed.
- When using the Flash Step twice due to the effect of the new skill, all evasion rate increase effects applied have been deleted.
- The phenomenon in which the Fist of True Strength skill is activated first even when the control key for the Spiral Cannon skill is pressed while sprinting has been fixed.
- It has been improved to smoothly link with other skills and movements after backward avoidance in the awakening state.
- The critical hit rate of the Skull Crusher skill has been changed to be applied to 100% in PvE and PvP.
- Accordingly, the PvP damage reduction rate has been increased.
- Fixed the issue where the Super Armor effect was not applied in some actions when using the Flash Step skill continuously by consuming the fighting spirit in the status quo.
Mystic
- The description of consuming a piece of fighting spirit has been changed to be more intuitive with fighting spirit consumption. When recovering, the fragment of fighting spirit is restored in the same way as before.
Archer
A lot of adventurers have given various opinions about the Archer Reboot. We did a reboot of this Archer class by focusing on the feedback provided as much as possible. However, in the case of issues related to the skill height difference among the comments, although they were not reflected in today’s update, we will inform you in advance that development has been completed to some extent and will be improved in the future.
Main Weapon
Unlike other classes, Archer’s main weapon skill is a skill used in a state where succession is excluded. Many adventurers gave various opinions on this, so we took this into consideration and reorganized Archer with a higher reference point than other main weapon skills. First, most of the main weapon skills that are currently infrequently used have been changed/reorganized so that they can be utilized while maintaining their own characteristics, and accordingly, the defense judgment or attack speed of the skill has been raised to a more usable direction. has been In addition to this, the damage and attack range of major skills have been increased so that crossbow skills that were not used well in the past can be used smoothly in hunting, etc. along with the longbow skill.
- Storm of Light I~Absolute skill has been changed as follows.
- The skill’s pre-attack motion and continuous attack speed have been increased.
- Improvements have been made so that it is possible to link to the Glide skill during continuous attacks of skills.
- Changed so that the cooldown time of 8 seconds is applied.
- The effect of the skill has been changed as follows.
Before change |
after change |
10%/15%/20% movement speed decrease for 10 seconds on successful hit 1, 2 Stiffness upon successful hits (applies only to monsters) Knockdown on successful last hit |
Decreases all defense for 10 seconds on successful hit 15 Super Armor before attack |
- The damage of the Absolute: Storm of Light skill has been changed as follows.
Before change |
after change |
Hit damage 997% x 2, Max 8 hits |
Hit damage 1260% x 2, up to 8 hits |
- The skill of the Wrath of Nature has been changed as follows.
- A charging effect has been added to the movement to charge the skill before the attack of the skill.
- The speed of the skill before attack has been slightly increased.
- When the skill charging action is completed, the attack is possible after linking the Glide skill.
- The damage and skill effects of the Wrath of Nature I~V, Absolute: Wrath of Nature skill have been changed as follows.
Before change |
after change |
Hit Damage 101/178/334/494/788/1047% x 5 Increases ranged attack power by 2/4/6/8/10/12 for 10 seconds when using skills down smash down attack |
101/178/334/494/788/1047% x 5 hit damage before collecting complete 101/178/334/494/788/1047% x 10 hit damage upon completion of gathering Increases ranged attack power by 12 for 10 seconds when using skills Super Armor while collecting |
- The skill of the Absolute: Earth Shatter skill has been changed as follows.
- The skill’s pre-attack action has been changed to activate faster than before.
- As the attack behavior of the skill has been changed from a total of 2 attacks to a single attack, the damage has been changed as follows.
skill name |
Before change |
after change |
Earth Shatter I |
88% x 4, max 2 hits |
88% x 12 |
Earth Shatter II |
167% x 5, max 2 hits |
167% x 12 |
Earth Shatter III |
314% x 6, max 2 hits |
314% x 12 |
Earth Shatter IV |
569% x 7, max 2 hits |
569% x 12 |
Earth Shatter V |
712% x 8, max 2 hits |
712% x 12 |
Absolute: Earth Shatter |
942% x 8, max 2 hits |
1158% x 12 |
-
- The attack range where the maximum damage of the skill is applied has been improved.
- The knockback effect on successful hitting, which was applied only to monsters with skills, has disappeared.
- 65 pain damage effect has been added every 3 sec for 18 sec when the skill hits successfully.
- The cooldown of the skill Nature Shattering Arrow has been reduced from 24 seconds to 20 seconds.
- The attack range of Arrow Explosion VI, Absolute: Arrow Explosion skill has been improved so that it can hit enemies that are close to it.
- The number of hits in PvP of the Absolute: Arrow Explosion skill has been changed to be the same as the number of hits in PvE.
- The operation of Gaping Darkness I~IV, Absolute: Gaping Darkness has been improved to be concise.
- Accordingly, the movement distance of the skill has been slightly increased.
- After the Gaping Darkness I~IV, Absolute: Gaping Darknes skill, the linkage speed to the Flow: Shadow Hack skill has been increased.
- Spirit Arrow skill has been reorganized and changed to wind blade skill.

- Volant Kick and Ascending Spirit skills have been changed to the Earth Kick skill, and accordingly, the Mountain Breeze and Uproot skills have been changed to be usable even in crossbow status.
- The Breath skill has been changed to the flow of a specific skill.
- Breath: Stun skill has been changed to Breath: Brand skill.
- The effect of the skill applied by the flow is as follows.
skill name |
Before change |
after change |
flow skill effect |
Meteor Dive |
Breath: Deceleration |
Breath: Deceleration |
Movement speed is reduced by 30% for 10 seconds when the meteor shower skill is successful (Effect not applied during cooldown) |
Wrath of Nature |
Breath: Recover |
Breath: Recover
|
Recover 300 HP upon completion of collecting Earth’s Primal Skills. |
Arrow Explosion |
Breath: Stun
|
Breath: Brand
|
Light stigma effect is activated for 3 seconds when the skill of Rain of Arrows is successful. |

* The additional effects applied when acquiring the existing breathing skills have been integrated into the basic effects of the Spirit’s Breath skills.
- Fixed the issue where the additional damage applied to the Breath of the Spirit skill was lower than the skill description when acquiring the Breath: Recover skill.
- The attack range for the maximum hit of the Earth’s Judgment skill has been improved, and the total number of hits of the skill has been changed as follows.
- The actual damage applied within all attack ranges has been increased.
Before change |
after change |
Hit damage 1031% x 2, up to 5 hits |
Hit Damage 1031% x 6 |
- The damage of the Covering Fire skill has been changed as follows.
skill name |
Before change |
after change |
Spirit’s Protection I |
84% x 1, up to 4 hits |
84% x 2, max 4 hits |
Spirit’s Protection II |
132% x 1, max 5 hits |
132% x 2, max 5 hits |
Spirit’s Protection III |
257% x 1, up to 6 hits |
389% x 2, max 6 hits |
Spirit’s Protection IV |
382% x 1, max 7 hits |
573% x 2, max 7 hits |
Spirit’s Protection V |
522% x 1, up to 8 hits |
842% x 2, up to 8 hits |
Jin: Spirit’s protection |
758% x 1, up to 8 hits |
1156% x 2, up to 8 hits |
‘Make a long-distance character like a long-distance character’ It was suggested by so many archer adventurers, and it is a phrase that we also sympathized with. In fact, it was important enough to be called the core of this Archer reboot, so we reorganized it by focusing as much as possible on strengthening the concept of ‘ranged character’ in open skill. First, in the case of ‘Blooming Flesh’ skill, although it is lower than before in very close situations, we have added an alternative skill that can inflict equal damage over a wide range and from a long distance. In addition to this, a new ranged skill has been added so that you can inflict threatening damage only by linking skills from a distance. In the case of other existing Taegung skills, it is a rather slow but powerful one-shot concept due to the nature of the weapon.
- The camera effect applied when using the Light’s Path skill has been changed so that it can be adjusted according to the game settings.
- The cooldown of Piercing Light II~III skills has been reduced from 25 seconds and 23 seconds to 20 seconds and 15 seconds, respectively.
- If you hold the E key while using Piercing Light I-III skills, it has been changed to switch to an attack in place.
- The charging action of Piercing Light I-III skill has been simplified from 2 times to 1, and accordingly, some of the skill effects have been changed as follows.
Before change |
after change |
Stiffness upon successful 1st gathering hit Knockdown on a successful double gathering hit |
Knockdown on successful gathering hit |
- The number of hits of the Righteous Smite skill has been changed as follows.
- However, the damage of Black Spirit: Righteous Smite is the same as before.
Before change |
after change |
Hit Damage 1756% x 7 |
Hit Damage 1756% x 10 |
- The damage of the Glissade skill has been changed as follows.
Before change |
after change |
1 hit damage 688% x 2 2nd hit damage 688% x 2 3 hit damage 1032% x 2 |
1 hit damage 688% x 2 2 hit damage 1032% x 2 3 hit damage 1032% x 4 |
- The strike action of the Tactical Strike skill has been simplified from a total of 3 times to 1, and the damage of the skill has been changed as follows.
Before change |
after change |
1 hit damage 872% x 2 2 hit damage 872% x 2 3 Hit Damage 872% x 3 |
Hit Damage 872% x 5 |
- The number of hits of the Radiant Explosion IV skill has been changed as follows.
Before change |
after change |
Hit Damage 1260% x 6 |
Hit Damage 1260% x 8 |
- The speed of the Ravenous Talon attack action has been increased, and the number of hits of the last attack has been increased as follows.
Before change |
after change |
Hit damage 902% x 3, max 2 hits Additional hit damage 722% x 4, max 1 hit |
Hit damage 902% x 3, max 2 hits Additional Hit Damage 722% x 6 |
- Flow: Light Source skill has been added as a Full Bloom skill’s flow skill.
- The number of hits and attack range of the Full Bloom III skill will be changed.

- Brand Bloom skill has been added.
- This skill applies the arrow damage of the Full Bloom I~III skills, and the following effects are additionally applied in addition to the Full Bloom skill effect when the hit is successful.
effect |
Upon successful hit, the target cannot hide its name for 3 seconds. (Effect not applied during cooldown) Upon successful hit, the target cannot be in stealth for 3 seconds. (Effect not applied during cooldown) |

- A 10% attack speed increase effect has been added for 10 seconds when using the Flow: Light’s Trail skill.
- The amount of damage applied during the cooldown of Full Bloom I~III skills has been changed to match the actual damage ratio indicated in the skill description.