Global Lab Updates – 15th April 2022
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Global Lab Updates – 15th April 2022

Apr 15 Tansie  
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The method of acquiring items for companion animals as mentioned in CalpheON Episode 2 will be improved. In the past, pets had to follow the character when the character moved, so the more the character moved, the slower the pickup speed was. As many adventurers continued to give their opinions, we conducted a lot of discussion and testing to find ways to improve, and we were able to improve the behavior of the pet by preferentially acquiring the item. After the improvement, the case of missing loot even if the character moves quickly will be alleviated more than before, and special skills such as rare monster detection of companion animals and hostile adventurer detection that had to be turned off for smooth loot acquisition will be able to be used without any burden. I’m looking forward to it.

  •  The behavior of pets picking up items has been improved.
    • Improvements have been made so that pets preferentially acquire loot even when the character is moving.
    • Changes have been made so that loot acquisition is not affected even when the pet’s special skills such as rare monster detection, collection detection, and hostile adventurer detection are active.
Before improvement After improvement

5 Tier 4 pets – Filmed with alertness mode.  

Serendia Elvia Improvements

All hunting ground adjustments and elemental weapon improvements/changes in Serendia Elvia’s area mentioned in CalpheON Episode 2 will be applied along with the AI ​​improvement of companion animals. Elvia has upgraded all areas except for the orc camp, and the drop rate of elemental weapons has been greatly increased.

Spirit Weapon is a ‘disposable item’ with three attributes, and was created in consideration of the characteristic combat and ventilation aspects of each Elvia hunting ground. After the update, many adventurers actively used this weapon and had fun using it. Conversely, there was a feeling of insecurity about the weapon that appeared difficult rather than belonging to the individual, and the loot also differed greatly depending on the presence/absence of this weapon or how long it was maintained. Therefore, we made some adjustments to help more adventurers while keeping the original intention as much as possible.

First of all, the binding method of the elemental weapon is changed to the party priority. Therefore, when a spirit weapon appears, you can use it more leisurely or strategically without worrying about being taken over by other adventurers. Also, the drop rate has been significantly increased, so it can be used more frequently than before. However, a 10-minute cooldown will be added to reduce the variance between adventurers. After using the elemental weapon once (10 minutes), you cannot use it for 10 minutes. There may be some regrets compared to the previous one, which could be used for an hour depending on luck, but we ask for your understanding as this is to give more people an equal opportunity.

The changed spirit weapon will be updated on the official server immediately starting from the borrower Korea. After the patch, I think the atmosphere of the Elvia Hunting Grounds will change a little bit, and we will continue to test and play while trying to preserve the characteristics and characteristics of the Elvia Hunting Grounds.

  •  The ancient spirits appearing in Elvia Serendia are withered by the strong Hadum energy and begin to act more cautiously.
    • The ancient spirits of Valtarra, Okiara, and Narc have been changed to grant their blessings only to the adventurer who summoned them or the adventurer’s party members. (Does not apply to troops.)
    •  Also, when the ‘Elvia Spirit’s Blessing’ effect is applied, the ‘Elvia Spirit’s Reverb’ effect is also applied. .
    • As a result, you will be able to receive the blessings of the new Elvia spirits 10 minutes after the blessing of the ancient Elvia spirits ends.
    • The ancient spirits of Elvia disappear again after about 3 minutes after they appear.
    • The ‘Elvia Spirit’s Blessing’ and ‘Elvia Spirit’s Reverb’ effects have been changed so that time does not pass even when not connected. (Modify)

The battle balance and drop rate of the Elvia Hunting Grounds have been changed. What we focused on the most was making sure the loot wasn’t too different for each Elvia hunting ground. This is because when this part is clear, adventurers will have more variety in their hunting grounds. To do this, we made some big changes.

First, the appropriate attack power of all Elvia hunting grounds will be adjusted. In order to balance the overall loot balance of the hunting ground, we have adjusted so that the efficiency when hunting in the Serendia Elvia hunting ground far exceeds the appropriate attack power does not appear significantly. If it is within the appropriate attack power, the highest efficiency can be obtained, and if it exceeds the appropriate attack power, it is adjusted so that the efficiency is not excessive. As a result, it is expected that each of them will be able to hunt with the highest efficiency in the hunting ground that matches their attack power.

And the loot acquisition balance has been rebalanced. Acquire more Valtara’s Flame, Ogier’s Tears, and Nak’s Lightning items, including Void Seed, which is an improvement material for Blackstar Armor, so that the loot profits that were different between hunting grounds can produce similar profits in Elvia Serendia. We have increased the maximum number of acquisitions so that you can do it.

Along with the change of the spirit weapon, there are a lot of big things such as combat balance, drop rate change, and companion animal AI improvement. It is expected that the parts that caused disappointment could be alleviated as a result. We will continue to examine the parts related to balance and improve the parts that are deemed necessary.

Starting with the improvement of the Elvia hunting ground, we will work hard to update it so that adventurers can choose and enjoy hunting in more fun and diverse places in all hunting grounds.

  • Elvia’s hunting grounds in Serendia has been changed as follows.

Altar Imp Habitat

  •  Appropriate attack power has been set for the Altar Imp Habitat.
    • Altar Imps can be hunted smoothly if you are an adventurer with 240 ~ 270 attack power
  • The ancient spirit (Valtarra), which exerts less power in the Altar Imp Habitat, has been changed so that it does not appear.
  • The loot available for killing normal monsters has been changed as follows.
    • The chance of ancient spirits (Okiara) appearing has been increased by 35 times. 
    • The probability of appearance of ancient spirits (Narcs) has been increased by 3 times.
    • Decreased Black Magic Crystal – intimidation and Black Magic Crystal – bravery acquisition rates by 30%/38%, respectively.
  • The loot available for killing named monsters has been changed as follows. 
    • The chance of ancient spirits (Okiara) appearing has been increased by 35 times.
    • Probability of obtaining Black Magic Crystal – Bravery has been increased by 2%.
    • The chance of obtaining Black Magic Crystal – overpower has been reduced by 50%. 
  • The loot available for defeating the Dastard Bheg monster has been changed as follows.
    • The probability of appearance of the ancient spirit (Okiara) has been increased by 10 times. 
    • The chance of obtaining pieces of the Shard of the Tearful Night has been increased by 64 times.
    • The chance of obtaining the Okiara’s Wave has been increased by 10 times.
    • The Okiara’s Wave has been changed to acquire from 1 to 1-3. 
    • It has been changed to acquire 1~2 Void Seeds from the previous one.
    • The chance of obtaining Black Magic Crystal – Overwhelm / Bravery has been reduced by 60%.
  • The defense of monsters appearing in the Altar Imp has been increased by 1.11 times.

 

Biraghi Den

  • The appropriate attack power has been set for Biraghi Den
    • If you are an adventurer with an attack power of 240 ~ 270, you can hunt Biraghi Den monsters
  • The ancient spirit (Okiara), which exerts less power in Biraghi, has been changed so that it does not appear.
  • The loot available for killing normal monsters has been changed as follows.
    • The chance of ancient spirits (Narcs) appearing has been increased by 20 times. 
    • The chance of the ancient spirit (Valtarra) appearing has been increased by 4 times.
    • Narc’s lightning drop rate has been reduced by 20%.
    • The chance of obtaining a Shard of Drained Night has been reduced by 53%.
    • The chance of obtaining Moon Split Nail has been reduced by 23%. 
    • Drop rate of Black Magic Crystal – Drop has been reduced by 22%.
    • The chance of Biraghi appearing has been reduced by 30%.
  • The loot that can be obtained when defeating the Biraghi monster has been changed as follows.
    • The chance of ancient spirits (Narcs) appearing has been doubled. 
    • Narc’s Lightning Acquisition Chance has been increased by 35 times.
    • It has been changed to obtain a Shard of the Drained Night with a 100% chance.
    • The chance of obtaining Void Seed has been increased by 3.5 times.
    • Black Magic Crystal – Drop chance has been increased by 5 times. 
    • The probability of obtaining traces of battle has been increased by 3.3 times.

 

Castle Ruins

  •  Appropriate attack power has been set for the abandoned castle site.
    •  The Abandoned Castle Ruins can be hunted smoothly if you are an adventurer with 250 ~ 280 attack power.
  • Ancient spirits (Narcs), which exert relatively less power in the ruins of the castle, have been changed so that they do not appear.
  • The loot available for killing normal monsters has been changed as follows.
    • The probability of the appearance of the Ancient Spirit (Valtarra) has been increased by 30 times.
    •  The probability of appearance of the ancient spirit (Okiara) has been increased by 3 times.
    • Valtara’s flame drop rate has been reduced by 50%.
    • The chance of obtaining a Shard of the Furious Night has been reduced by 22%.
    • The chance of obtaining Heart of the Arid Forest has been reduced by 70%.
    • The chance of obtaining the Black Magic Crystal – Golden River has been reduced by 30%.
    • The chance of obtaining Al Rundi’s Secret Order has been reduced by 80%.
  • The loot available for defeating monsters appearing in Al Rundi’s Secret Order has been changed as follows. 
    • The probability of the appearance of the Ancient Spirit (Valtarra) has been increased by 30 times.
    •  It has been changed so that you cannot obtain Al Rundi’s Secret Instructions from monsters that appear in Al Rundi’s Secret Instructions.
  •  The loot available for defeating Al Rundi monsters has been changed as follows.
    •  The chance of obtaining a Shard of the Furious Night has been increased by 35 times.
    • The chance of obtaining Heart of the Arid Forest has been increased by 23 times.
    •  Valtara’s flame acquisition rate has been increased by 35 times. 
    • It has been changed so that you can acquire 2~5 pieces of Valtara’s Flame from the previous one.
    •  The chance of obtaining Void Seed has been increased by 1.06 times.
    • It has been changed to obtain 2-3 Void Seeds from 1 previously.
    • The chance of obtaining the Black Magic Crystal – Golden River has been increased by 5 times.
    • The chance of obtaining Tears of the Cold Black Sun has been increased by 3.5 times.
  •  The defense of monsters appearing in the ruined castle has been increased by 1.16 times.

Swamp Fogan

  •  Appropriate attack power has been set for the Swamp Fogan habitat.
    •  You can hunt smoothly in the Swamp Fogan habitat if you are an adventurer with 260 ~ 280 attack power.
  •  The ancient spirit (Valtarra), which exerts less power in the Swamp Fogan habitat, has been changed so that it does not appear.
  •  The loot available for killing normal monsters has been changed as follows.
    • The probability of the appearance of the Ancient Spirit (Okiara) has been increased by 20 times.
    • The chance of ancient spirits (Narc) appearing has been increased by 2.8 times.
    • The chance of obtaining Tear of the Arid River has been reduced by 40%.
    • Black Magic Crystal – Hardness/Assault Acquisition Chance has been reduced by 30%.
    • The probability of obtaining Black Stone (weapon/armor) has been reduced by 50%.
    • The chance of Titium appearing has been reduced by 50%
  • The loot available for defeating the Tourval monster has been changed as follows.
    • The probability of appearance of the ancient spirit (Okiara) has been increased by 5 times.
  • The loot available for defeating Titium has been changed as follows.
    • The chance of obtaining Void Seed has been increased by 7 times.
    • Void Seeds have been changed to be obtainable from 1 to 1 to 2 seeds.
    • The chance of obtaining the Okiara’s Wave has been increased by 35 times.
    • The Okiara’s Wave has been changed to be obtainable from 1 to 1-3. 
    • The chance of obtaining Black Magic Crystal – solidity has been reduced by 33%
  • The loot that can be obtained when defeating <Rude> Fogan Warrior has been changed as follows.
    • The probability of appearance of the ancient spirit (Okiara) has been increased by 10 times.
    • The chance of obtaining Void Seed has been increased by 50%.
    • Black Magic Crystal – Hardness/Assault Acquisition Chance has been reduced by 50%.
  • Swamp Fogan’s normal monsters and <Rude> Swamp Fogan Warrior’s HP has been increased by 1.5 times.
  • The defense of Swamp Fogan’s normal monsters and <Rude> Swamp Fogan Warrior, Tourval, and Titium has increased by 1.22 times. 
  • <Raid Team> Naga’s defense has increased by 1.22 times.

 

Swamp Naga

  • The proper attack power has been set for swamp naga.
    • If you are an adventurer with an attack power of 260 ~ 280, you can hunt smoothly.
  • The ancient spirit (Okiara), which exerts less power in the swamp naga habitat, has been changed so that it does not appear.
  • The loot available for killing normal monsters has been changed as follows.
    • The probability of appearance of ancient spirits (Narcs) has been increased by 15 times.
    • The probability of the appearance of the ancient spirit (Valtarra) has been increased by 2.2 times.
    • Crystal of Black Magic – Emergency acquisition rate has been doubled. 
  • The loot available for defeating the Naga Captain monster has been changed as follows.
    •  The probability of appearance of ancient spirits (Narcs) has been increased by 15 times.
    • The chance of obtaining Void Seed has been increased by 1.2 times.
  •  The way the Naga commander summons subordinate monsters has been changed.
    • The commander of Naga summoned subordinate monsters immediately at the start of battle, but it has been changed to summon subordinate monsters when their health reaches 90%.
    • In the past, all subordinate monsters were destroyed when the commander dies, but even if the commander dies, the subordinate monsters do not disappear and all subordinate monsters that must be summoned appear and participate in battle.
    • The Naga commander summons a total of 9 subordinate monsters.
  •  The defense of monsters that appear in the swamp naga has been increased by 22%.
  •  The HP of normal monsters has been increased by 1.3 times.
  •  Swamp Naga Captain’s health has been doubled.

Orc Camp

  • The appropriate attack power has been set for the orc camp.
    • Orc camps can be hunted smoothly if you are an adventurer with 280 ~ 320 attack power.
  • The defense of monsters that appear in the orc camp has increased by 20%.
  • Ancient spirits (Narcs), which exert less power in the Orc Camp, have been changed so that they do not appear.
    • The chance of Org chieftain appearing has been reduced by 50%.
  • The loot available for killing normal monsters has been changed as follows.
    • The probability of appearance of the ancient spirit (Valtarra) has been increased by 6 times.
    • The drop rate of Black Stone (weapon/armor) has been reduced by 50%.
    • The drop rate of Valtara’s Flame has been reduced by 30%.
  •  The loot available for defeating Org has been changed as follows.
    • The chance of obtaining Black Magic Crystal – iron armor has been reduced by 30%.

Blood Monastery

  •  Appropriate attack power has been set for the Blood Monastery.
    • The Blood Monastery can be hunted smoothly if you are an adventurer with 280 ~ 320 attack power.
  • When normal monsters are defeated, the probability of ancient spirits (Narcs) appearing has been increased by 10 times.
  • Ancient Spirit (Okiara), which exerts less power in the Blood Monastery, has been changed so that it does not appear.
  • The loot that can be obtained when defeating summoned monsters from normal monsters and red bells has been changed as follows.
    •  Narc’s Lightning Acquisition Chance has been reduced by 30%.
    • The chance of obtaining a Shard of the Drained Night has been reduced by 25%.
    • The chance of obtaining Moon Split Nails has been reduced by 50%.
    • The chance of ancient spirits (Valtarra) appearing has been increased by 20%. 
    • The probability of obtaining a Black Magic Crystal – hit has been increased by 10%.
    • The probability of obtaining Black Stone (weapon/armor) has been reduced by 30%.
  •  Red bells have been changed so that you cannot acquire red bells from summoned monsters.
  • The loot that can be obtained from killing <Rude> Cultist Warrior monsters has been changed as follows. 
    • The probability of appearing spirit weapons (Narc) has been increased by 5 times.
    • Void Seed drop chance reduced by 30%
  • The defense of monsters that appear in the Red Bell has been increased by 1.5 times.

Calpheon Elvia – Saunil Camp added

  •  Hadum’s encroachment has begun to effect Calpheon’s Saunil Camp.
    • The Saunil soldiers who came to battle with the Calpheon Trina Fortress began to force a more powerful attack.


Recommended Attack / Defense hunting ground information
Recommended AP: 270

Recommended DP: 330

  • The Saunil soldiers who came to battle with the Calpheon Trina Fortress began to force a more powerful attack.
  • Calpheon flags installed throughout Saunil Camp boost the morale of allies, and Saunils destroy flags with siege towers in front.
  • If you destroy the Saunil Siege Tower that has captured the flag zone, angry Saunil soldiers will flock to attack Calpheon soldiers and adventurers.
  • When the siege captain or commander of Saunil dies or the siege tower is destroyed, the condensed power of despair explodes and reduces the damage and defense of the boss monsters (Gigagord, One-Eyed, Ogre) with Elvia distortion.

Calpheon Eliva Balance Changes

  • Calpheon’s Elvia distortion phenomenon (weather) difficulty has been subdivided by hunting ground.
    • The stats of the boss monsters, Gigagod, One-Eyed, and Ogre have been adjusted.
    • The number of shadow monsters has been adjusted.
  • Gigagod has been changed to appear faster when appearing. 
  • The main attack range of the one-eyed and ogre monsters that appear in Elvia Calpheon has been changed to display. 
  • Before Gigagod appeared, the number of shadow monsters was reduced from 7 to 4 in total.
  • Elvia Rutum’s elite monsters, towers explode upon death, and have been changed to give damage and defense reduction effects to the boss monsters Gigagord, One-Eyed, and Ogre.
  • Buff items that could be obtained by defeating Gigagod have been deleted.
  • One-eyed, buffs that can be obtained by defeating Ogres have been added.
    • If you acquire this buff, damage to Elvia Calpheon monsters increases significantly.
  • Calpheon Elvia’s area The following changes have been applied to the Rutum garrison.
    • The number of Rhutum monsters that roam the Rhutum garrison and are wary of has decreased.
    • Some of the balance of the Rhutum garrison has been adjusted.
    • * The attack power of the <honorable> Rhutum elite warriors at the Rhutum garrison has increased.
    • * The Rhutum Tower, which was on alert, begins to pour a more powerful rain of arrows.
    • * Changed to pour the next rain of arrows after a longer period of time after the Rhutum tower has poured rain of arrows.
    • * The Rhutum supply box has been made harder.
    • * The attack power of the Rhutum warriors in the rampage state has been further increased, and the defense power has been further lowered so that the rampage state of the rushing Rhutum warriors can be clearly distinguished.
    • When all the Rhutum towers that were guarding near the Rhutum flag are destroyed, a hidden <encroaching> Rhutum wizard appears and begins to resist the realm of Hadum.
    • * If you enter the realm of the Rhutum wizard, you can acquire a powerful buff that can resist the attacks of monsters infested by Hadum.
    • When the Rhutums set fire to the supply box and retreat, it has been changed to disappear more naturally.
    • An effect that has the energy of Hadum on the body has been added so that when the rushing Rhutum warriors become more violent, they can be clearly distinguished.
    • The frequency of Elvia’s distortion in the Rhutum Garrison has been lowered. 
    • Some adjustments have been made to the location of Elvia’s distortion in the Rhutum Garrison. 
    • The location of the Rhutum tower, which was guarding the Rhutum camp, has been partially adjusted
    • The phenomenon that the flag of the Rhutums was not visible under certain circumstances has been fixed.

Infinite Potions Weekly Quests

 

A weekly quest has been added to obtain material items for making O’Door/Ornet’s Spirit Water.
Now, even if you invest only about an hour a week, you can acquire one additional sub-material item.
For adventurers who are working hard to make O’Door/Ornette’s Spirit Water, you can aim for a more tangible goal, and for adventurers who are not yet ready to take on the challenge or just starting an adventure, one We hope that it will serve as a stepping stone for you to take the first step as a stepping stone.

  •  Six weekly quests have been added to obtain material items required for Ornet/Odor’s Spirit Water production
    • This quest is a weekly quest, and orders can be received and processed every Thursday at midnight (00:00).
    • from the Exploration Node Management NPC located in each area quests can be performed by selecting only one of the 6 types below per week
request name Received/Completed NPCs quest completion goal quest completion reward
[Weekly] Red Wolf’s Oath Myra

(Night Crow Post)

Defeat the Gaktum Tribe (4,000)
5 Red Wolf’s Oath

300 Contribution EXP

[Weekly] clear drop Navir

(Aker Western Camp)

Defeat Forest Ronaros (3,500)
5 clear drops

300 Contribution EXP

[Weekly] Dragon’s Tooth Camilla

(Sherekhan’s Tomb)

Purifying Sherekhan’s Grave (3,000)
5 dragon teeth

300 Contribution EXP

[Weekly] Consolation of Narc beaver

(Manshaum Forest)

Break the faith of the Manshaum race (4,000)
5 on top of nak

300 Contribution EXP

[Weekly] Katsvariak’s Toxic Poison Leon

(Tshira Ruins)

Clean Tshira Ruins (4,000)
5 venom of Katsvariak

300 Contribution EXP

[Weekly] Memories of Baltara Enro

(Navan Meadow)

Clearing Navarn Grasslands (3,000)
Get Soft Perry’s Feather (500)

5 memories of baltara

300 Contribution EXP

Item Changes

  • Vell’s Crystal Powder box, where you can obtain Vell’s Crystal Powder, has started to be sold by <Raven Coin Exchanger> Levinia on Lema Island.
subject Available quantity price

Vell’s Crystal Powder Box – 1 x

5 times per day per family 10 Raven Coins

Vell’s Crystal Powder Box – 20

Once a week per family 180 Raven Coins
  •  A way to exchange the magical powder of the spirit for Leira’s petals has been added.
    •  You can exchange 1 Leira’s Petal for 5 Elemental Mystic Powder.
    • Can be exchanged through <Fairy Queen> Theia in Kamasylve Temple.
The Tears of Talibre, the entry material for the cooperative dungeon, Atoraxion, are now stacked instead of stacked in the bag, so you can conveniently store them in a warehouse or bag even if you make multiple copies.


  • It has been improved so that Taribre’s Tears can be stacked and stored in one bag.
    • After collecting Talibre’s tears, it will be delivered to the Heidel warehouse.

  • Quick flare items have been improved.
    • Swift Flares are items that can be used faster and faster than conventional flares that light up enemies within range.
    • Swift flares can be crafted in the same way as flares at the 3rd level siege weapon crafting.
    • To make a quick flare, you need 20 Black Stone (weapon), 50 Powder of Flame, 30 Molten Copper Shards, and 5 Coal.
    • ※ Quick flares cannot be registered on the central market

  • Item descriptions are improved so that you can clearly see where to acquire and use the 255 existing items.
    •  Item descriptions such as Elixir, Artifacts, LightStone, and Material items have been improved, and a detailed list can be found on the official Glab websit

 

Before change after change

  •  [Manor] A method to obtain cherry trees has been added.
    • You can exchange 5 Mystic Seeds with Ar, the Seed Merchant of Calpheon.

  • It has been added so that you can acquire the title of victory over Kelkas, who was attracted to the black power.
  • Delotia, a guide on how to check crafting information has been added to the description of the Dellotia Essence item.
    • You can check the crafting information by ‘Shift+Left Click’ on the item you have.

Quest/Contribution Points Changes

Following the increase in the rewards for obtaining 344 types of Contribution EXP from the previous Balenos/Serendia area, the rewards for obtaining the Contribution EXP for a total of 848 items from the Calpheon/Media area will increase. As such, we will continue to improve not only new content, but also existing content.

  •  Contribution experience for 486 general quests in Calpheon has been increased.
    • A detailed list of general quests with increased Contribution EXP can be found on the official Glab website
  • 362 general quests in the Mediah area have increased the contribution experience. 
    • A detailed list of general quests with increased Contribution EXP can be found on the official Glab website
  • The conditions and quest name of the guide quest to start the [Endless Winter Mountain] main quest that were shown to existing adventurers who did not complete the Sikarakia main quest have been changed.
existing after change
[The beginning of the journey] Memories that come to mind

Existing order conditions:
– Start in the Ancient Stone Chamber
– Incomplete Sikarakia main quest
– Level 56 or higher character

[Endless Winter Mountain] Memories of Rising
– Start in the Ancient Stone Chamber
– Incomplete Sikarakia main quest
– Complete the main Drieghan quest

or

– Start in the Ancient Stone Chamber
– Incomplete Sikarakia main quest
– When Duvencrune terrain is revealed
– Character level 58 or higher

  •   It has been improved so that the strikethrough line displayed in the quest completion text of the quest widget is not displayed when the quest is completed.
  • If the quest target is a Black Spirit, the quest widget has been improved to display the Black Spirit (/) Summon Key Guide.

Other Changes

 Content Changes

  • In the Arsha server, if the maritime karma is not a pirate, the crew on board will not die even if a large ship is destroyed. 
  • Season Pass ‘How to get powerful accessories 2.’ This has been changed to:
    • Season Pass ‘How to get powerful accessories 2.’ The completion condition for ‘[Season] Old Moon Guild Special Subjugation Request’ has been changed to the quest.
    • Season Pass ‘Level up step by step! 10.’ If you visit Jetina after completing and receiving the reward, you can check the quest ‘[Season] Old Moon Guild Special Subjugation Request’ at the top of the page.
    • ※ This content cannot be checked at the Black Desert Lab, where seasonal content is not in progress, and will be updated on the official server.
  • Some of the Kamasylvian antler deer that live near the Old Wisdom Tree, which obstructed the passage of wagons, have moved to a location away from the roadside frequently used by adventurers.

Backgrounds, NPCs, Effects, Cutscenes

  • It has been improved so that the friend/guild connection message is not displayed during cutscene playback.
  • It has been improved so that when entering a cutscene with low vitality, the screen rendering effect is not applied when the vitality is low.
  • The phenomenon that the collision determination of certain terrain features was awkward during the prologue has been corrected.
  • Fixed the issue where the character was intermittently moved to an abnormal location when using a skill in a specific area of ​​the Free Duel Arena.

Conquest War, Node War

  • [Guild] Instant Health Recovery (extra large) and [Guild] Instant Spirit Recovery (extra large) items have started to be sold at the Node War/Occupation War Supply Depot Store and Duncan, Dulgun, and Olympia NPC Shops.
    •  [Guild] Instant Health Recovery (extra large) and [Guild] Instant Spirit Recovery (extra large) items can be purchased with 2000 guild funds and sold for 600 guild silver coins.
    • [Guild] Instant Health Recovery (extra large) and [Guild] Instant Spirit Recovery (extra large) items can only be used during Node/Conquest War.

Mount Changes

  •  The phenomenon that the skill proficiency of the mount was not shown intermittently in the mount information window has been fixed.

UI Changes

  • The phenomenon that the profanity filtering of the group name in the friend (N) window was not applied properly when reconnecting has been fixed.

System Changes

  • The fairy’s ‘Mystic Cheer’ and ‘Never-drying Well’ skills have been improved to be used in the following situations. 
    • NPC conversation, vegetable garden management, base battle/conquest before fortification, installation of annexes, every watch of the chaser, furniture arrangement in the residence
    • ※ The never-drying well technology is effective for curing desert diseases and is used only when located in a desert area as before.

Bug Fixes

  • Fixed the issue where you could not find the receiving NPC through the quest widget when you gave up the ‘[Winter Mountain] Finish’ quest.
  • During the cutscene of ‘[Winter Mountain] Barbarian Lair’, the phenomenon that NPCs were not visible when the cutscene was finished has been fixed.
  • The phenomenon in which the maximum durability of the original item is not reflected in the transferred item has been corrected when the maximum durability of the original item is increased by successful enhancement in the state where item transfer is set. 
  • The phenomenon that the effect when the boss appears when interacting with the Black Rift looks awkward has been fixed.
  • The phenomenon in which the motion was awkwardly exposed when selecting a color from underwear dyeing in the dye window has been fixed.
  • The phenomenon that the terrain in a specific location of the Tuscany farm was not displayed has been corrected.
  • Fixed the issue where the character was moved to an abnormal location when reconnecting from a specific location in the prison camp.
  • The phenomenon that the speech bubble exposed when the chat window is active in the non-combat standby state does not disappear in certain situations has been corrected.
  • The following items have been added to the list of materials for polishing alchemy stone of guardianship.
    • Snowy Cedar Plywood, Solid Snowy Cedar Plywood 
  • The following items have been added to the list of materials for polishing the Alchemy Stone of Life.
    • High-grade Oriole Mushroom, High-grade Red Spotted Clown Mushroom, High-Quality Shrimp Mushroom, High-Quality Mushroom Mushroom, High-Quality Citron, Special Mushroom Oriole Mushroom, Special Red-Spotted Mushroom, Special Situation Mushroom, Special Squidward Mushroom, Special Commodity Citron
  • Endless Winter Mountain The typo in some cutscenes in the main quest has been corrected.
  • Mountain of Endless Winter The item name of ‘Rando Matchlock for Hunting’, guided in the main quest, has been changed to ‘Rando Matchlock’.
  • Mountain of Endless Winter Some typos in the main quest have been fixed.
  • Mountain of Endless Winter Some typos in the general quest, NPC dialogue, exploration knowledge, and character knowledge have been corrected.
  • Fixed the issue where the following quests that adventurers could not proceed with, starting from the reorganized main quests of Mountain of Endless Winter or the reorganized Balenos were displayed in the recommended quests.
    • [Awakening] Black Spirit’s Awakening, [Adventure Support] Let’s Check Your Skills!, [Lv.13 Serendia] Dark Servant Appearing at the Farm, [Lv.20 Glish] Donat’s Journal, [Lv.50 Calpheon] dark lord 
  • The typo in the knowledge window hint keyword when you do not have the knowledge of Zirgo Biano, a premium merchant in Ale Village, has been corrected.
  • The phenomenon in which all 12 processing materials of the following knowledge that can be obtained by processing-drying 12 types of fish in the Mountains of Endless Winter were listed as basking has been corrected.
    • Dried mulberry eel, dried flesh, dried squid, dried sardines, dried amia, dried sardines, dried sardines, dried white sardines, dried mackerel, dried mackerel, dried mackerel.
  • [Media Tour] The phenomenon that the quest acceptor NPC listed in the quest summary window of Tarif’s leader, Ahon Cyrus was different from the actual quest acceptor NPC (Illen Reiji) has been corrected.
  • The typo in the quest that was written in the starting conditions for the ‘Book of Magahan’ on the adventure log bookcase has been corrected as follows.
    • Previously: Reached level 58, from the Black Spirit Adventure Log: Ancient Secret, after completing the Agris quest After completing the quest Adventure Log: Completed after receiving the quest The Book of Secrets in Veil 
    • Revision: Reached level 58, from the Black Spirit Adventure Log: Ancient Secret, after completing the Agris quests after a few weeks Adventure Log: Quests from the Secret Book

Class Changes

All Classes

  • Character movements in walking mode (Scroll Lock) have been improved to be more natural.

Tamer

During the reboot process, Tamer was intended to enhance the symbolism of Heilang by increasing the utilization of Heilang and to solidify its own fighting style. However, the method of using only the Heilang: Roaring while riding on a horse was one of the most frequently asked questions not only from other adventurers but also from other adventurers. So, we thought a lot about this situation, and as a result, we came to the conclusion that improvement and change were necessary to some extent. First of all, the overall cooldown of the Heilang: Roaring skill has been reduced, but it has been changed so that it does not activate during the cooldown. Instead, as this skill was an important skill on the ground, it was adjusted so that the effect of the skill possessed by Heilang: Roaring can be obtained from other skills. In addition, adjustments have been made to fill the vacancy in the direction of improving the linkage and usability of other skills so that sufficient damage can be done even in situations where Heilang is not available. Although many adventurers of Tamer will be disappointed, we decided that this improvement in companion animal AI and development of 5th generation companion animals is a necessary improvement in the future and in the long term. We ask for your understanding of Tamer adventurers, and we will continue to check and improve after the patch.


  • Heilang: Roaring skills have been changed as follows.
    • Skill cooldown has been changed as follows.
    • * Heilang: Roaring I ~ VI, Absolute: 25/24.5/24/23/22/20/20 sec → 14/13/12/11/10/9/9 sec
    • * Prime: Roaring I ~ IV skills: 16/14/12/10 seconds → 10/9/8/7 seconds
    • It has been changed so that it cannot be activated during the cooldown period. 
  • Void Lightning and Air Lightning skills have been changed as follows.
    • Absolute: Void Lightning and Prime: Void Lightning have an effect that draws attention from nearby enemies. 
    • Improvements have been made so that it can be smoothly linked with Evasion Move and Legendary Beast’s Power while using the skill.
  •  Bolt Wave has been changed as follows.
    • Skill casting has been changed to consume mental power instead of stamina.
    • The effect of recovering the spirit per object per successful hit has been removed.
    • The stamina has been changed to recover while using the Bolt Wave skill
  • Jolt Wave has been changed as follows.
    • The stamina has been changed to recover while using the bombardment technique.
    • The mental power consumption of the attack skill has been increased.
  • Prime: Jolt Wave skills have been changed as follows.
    • The additional hit of the Prime skill has been improved so that it activates faster and more smoothly. 
    • It has been improved so that it is smoothly linked with the Legendary Beast’s Power skill after the additional blow of Prime: Jolt Wave
    • It has been changed so that it cannot be linked with the Bolt Wave skill after the additional blow of Prime: Jolt Wave
  • The number of hits of the Succession: Fearful Trembling skill has been increased from 3 hits to 5 hits.
  •  After the Prime: Surging Tide skill, the following skills have been improved to link more quickly.
    • Lightning of Earth, Flash, Heilang: Trample, Heilang: Scratch, Heilang: Whiplash, Heilang: Upward Claw, Heilang: Throat-Burn, Prime: Roaring
  •  All the blows of the additional blows of the Prime: Allround Spinner have been unified according to the widest range of hits.
  •  The Heilang: Trample skill has been changed as follows.
    • Added the effect of recovering psychic power per object upon successful hitting.
    •  I ~ III, Absolute: In the description of the skill, the notation has been modified to match the actual effect of recovering life for each hit and recovering life for each number of hits.
  •  The knockback effect that only applies to monsters has been removed from the Whiplash skill.
  • Heilang: Howling skill has been made to smoothly link with Leaves Dropping, Flow: Gust, Legendary Beast’s Power, Cloud Stomping, Legendary Beast Dance: Echo Pierce.
  • The skill Heilang: Howling has been improved so that it can be used during the cooldown.
  • The cooldown of the Allround Spinner skill has been changed from 15/14/13/12 to 10/9/8/7 seconds.
  • Improvements have been made so that the skill Legendary Beast Dance  is continuously linked starting from the main action when right-clicking and holding.
  • The health and spirit recovery effect per hit of the Legendary Beast Dance skill has been changed from 6/6/7/8 to 16/16/16/16 per hit. 
  • The PVE damage of the Legendary Beast Dance  skill has been changed from 543%/668%/811%/1345% to 597%/735%/892%/1480%. Accordingly, the PvP damage reduction rate has been changed to 54.5%.
  • The Critical Strike Chance of the Legendary Beast Dance skill has been changed to 40%/50%/60%/70%.
  • Down attack has been added to the Legendary Beast Dance skill
  • Legendary Beast Dance: Echo Pierce All defense increase effects applied in the form of white tiger have been changed to be applied when they are activated in the form of resonance: Hyunmoo, and the effect has been increased to 20 for all defense increase.
  • Legendary Beast Dance: Echo Pierce when activated in the form of a white tiger, an effect that reduces all defenses of the target has been added when a successful hit is made. 
  • The crit chance of the Cloud Stomping skill has been changed from 40% to 100%.
  • The cooldown of Cloud Stomping has been changed from 9 seconds to 7 seconds.
  • The cooldown of the Flow: Full Moon skill has been changed from 7 seconds to 5 seconds.


Witch/Wizard

  • Prime: Earth Arrow skill Level 2 and 3 skill manipulation explanations different from the actual explanations have been deleted.
    •  Additional damage when left-clicking or right-clicking

Witch

  • Fixed the issue where the cooldown of the linked skill Prime: Lightning Storm: High Voltage, Prime: Lightning Storm: Combo was applied to 10 seconds instead of 9 seconds.

 

Archer

  • The phenomenon in which the skill specialization of the skill of Full Bloom was not applied when acquiring the skill Flow: Grand Bloom has been fixed.

Drakania

  • Advanced skills that can be acquired at levels 56, 57, and 58 have been added.
  • ※ The technical description below is subject to change to the technical description scheduled to be reflected on the official server.

    – Level 56

    Skill information Skill Action/Description
    Soaring Claws
    • Cooldown: 7 seconds
    • Cannot use on cooldown
    • Shift + X
    • Hit Damage 1329%
    • Crit Rate 100%
    • Accuracy Rate +12%
    • +50  HP Recover for each successful hit
    • Float on successful hit
    • Air Attack
    • PVP damage reduced by 30%

     

    The soaring claw is a forward cutting technique and has been developed in a form thatcan utilize floating.
    In addition to floating, it can also be used as a technique that enables the so-called ‘breathing’ even when Dracania’s health exceeds 50%.

    Markthanan’s Fangs
    • Cooldown: 7 seconds
    • Cannot use on cooldown
    • Shift + X
    • 1 Strike Damage 1168% x 3
    • 2 Strike Damage 1168% x 3
    • Crit Probability +50%
    • Accuracy Rate +9%
    • Recover 40 HP  for each successful hit
    • Float on successful first hit
    • Air Attack
    • PVP damage reduced by 30%

     

    Marktanan’s fangs are a technique that serves as an intermediate bridge that allows
    Dracania to link combos with floating, who can only continue combos with the knockdown effect.

    – Level 57

    Skill information Skill Action/Description
    Piercing Wings
    • Cooldown: 15 seconds
    • Cannot use on cooldown
    • Shift + Z
    • Hit Damage 1028% x1, up to 8
    • Accuracy Rate +7%
    • Forward Guard during charge
    • Stun upon successful hit
    • No collision while moving
    • PVP damage reduced by 50%

     

    Piercing Wings are designed to impart anomalous properties. Dracania is usually honest and
    fights in front of the opponent, and with its piercing wings, you can start combos by aiming for gaps in your opponent.

    Dragon Assault
    • Cooldown: 15 seconds
    • Cannot use on cooldown
    • Shift + Z
    • Hit Damage 1384% x 6
    • Crit Chance +100%
    • Accuracy Rate +13%
    • DP -15 for 10 sec on successful hit
    • Bound upon successful hit (PVE only)
    • Super Armor
    • Down Attack
    • PVP damage reduced by 30%

     

    Dragon Assault is a skill that allows you to start with all defense reduction effects by
    approaching the opponent in super armor at the start of the battle, even if it is not a combo slash.

    – Level 58

    Skill information Skill action
    Last Advance
    • Cooldown: 23 seconds
    • Cannot use on cooldown
    • Restore 10% of your Max HP
    • Movement Speed +15% for 15 sec for yourself and allies
    • Critical Hit Rate +24% for 15 sec for yourself and allies

     

    The last advance is a technique to help the allies when they enter the battle together with the much stronger Dracania so that they can act together.

    Eerie realm
    • Cooldown: 30 seconds
    • Cannot use on cooldown
    • Hit Damage 901% x 6
    • Critical Chance +50%
    • Accuracy Rate +8%
    • Movement Speed, Casting Speed and Attack Speed -20% for 10 seconds on successful hit
    • Super Armor
    • Down Attack
    • PVP damage reduced by 30%

     

    Eerie Realm is a technique that allows you to put all the speed reduction effects that Drakania does not have as super armor, slowing down your opponents in PvP and giving you an advantage in battle.

     

  • The ‘Crushed Dragon’s Thoughts’ item that can be created with the Ceaseless Vengeance skill has been changed as follows.
    •  The validity period has been removed and the item has been permanently owned.
    •  It has been changed to allow multiple stacks in one bag compartment.
  •  Black Spirit: Blazing Strike skill has been changed as follows.
    • Increased movement speed while striking a huge lightning bolt.
    • The number of hits for 2 hits has been reduced from 10 hits to 3 hits.
    •  The number of hits of 3 hits has been increased from a maximum of 16 hits to a maximum of 30 hits.
    •  After 3 hits, a huge lightning strike has been changed to an attack where small lightning strikes once more on nearby enemies.
  •  The phenomenon that the movement speed increase buff effect was not applied in certain situations when using the Dragon’s Advance skill has been fixed.
  • The phenomenon in which the Refraction, Markthanan’s Flourish, Eviscerate, and Brimbolt Strike skills were activated again when using the Skewer skills while linking with Flow: Markthanan’s Wings has been corrected.
  • When Drakania summoned the Black Spirit, the phenomenon that the monster did not recognize the character in a specific situation was not applied has been fixed.

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