Global Lab Updates – 12th August 2022
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Global Lab Updates – 12th August 2022

Aug 12 Tansie  
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On August 17th, Arena of Solare regular season begins on all regions. Thank you again to the Adventurers who showed great interest and love to the pre-season period.
There are three significant changes for the regular season.

First, a practice mode will be added. The practice mode does not affect your rank, and is purely for the purpose of ‘practice’. (Although not displayed, there is a separate MMR for practice mode as well to ensure fair matches.) Many people regretted not being able to experience anything other than ranked in the pre-season, but we hope this practice mode will be a good addition for our Adventurers. However, please note that the practice mode is only open during the times where the ranked mode is not available.

Next is the gameplay. Firstly, the gear balance will be configured the same as in the pre-season. There were opinions that it would be better to have a bit more AP, but since it is the first season, we decided to keep the current version so that more people can enjoy it. (Of course, please note that we will continue to add changes to the gear as the seasons go on.) In addition, new battlefields have been added. Manshaum Forest, Jade Starlight Forest, and Cadry Ruins join the existing Tzol’s Ruins and Olun’s Valley making 5 battlefields in total that you can enjoy for this season. Manshaum Forest is expected to offer a new experience with its verdure background, and Jade Starlight Forest will be somewhere that can provide the feeling of field battle.

The last is the UI features. The rank page has been subdivided so that you can check whether players are in Succession/Awakening, and it has been improved to show the character with the highest play rate within the Family, not the last character played. In addition, the ability to check the information of other Adventurers in the rank window has been added, allowing you to check all character information, equipment (including crystals) information, and skill Add-ons. Some Adventurers said they were reluctant to disclose information, but as Arena of Solare introduced an ‘equalized gear system’ for the first time in Black Desert, we believe it will serve as an opportunity for more people to enter PvP, so we ask for your understanding. In addition, the rank window has been improved so that you can check the rank ‘by class’ as well.

And although it will not be implemented on August 17th, we are preparing a system in which MVP and ACE are determined by adding not only damage but also how many crowd control effects have been inflicted (I.e. knockdown, stun, etc.) which we believe is one of the more important indicators to be considered.
We will continue to do our best to work on the other features of Arena of Solare so that we can provide the most enjoyable experience to our Adventurers.

Thank you.

※ Solare’s Arena cannot be checked at the Black Desert Research Lab and will be updated on the official server.

 

  •  Solare’s Arena regular season has begun, and the following changes have been applied.

 

Arena Maps

  • New battlefields ‘Manshaum Forest’, ‘Jade Starlight Forest’, and ‘Cadry Ruins’ have been added.

 

Manshaum Forest

  • Breaths of grass are created in the forest every round.

 

Cadry Ruins

  • In the furnace of the battlefield, the warmth of fire is generated at regular intervals, and a sphere that deals damage to a specific area appears in the center of the battlefield.

 

Jade Starlight Forest

 

Practice mode

  • Practice mode has been added.
    • Practice mode is a mode where you can enjoy battle without changing Solare’s ranking score.
    • In practice mode, you can apply for matching with a party.
      • * You can match and participate together in a 2-person party / 3-person party.

 

Ranked matches

  • The following improvements have been applied to Ranked Battles.
    • It has been improved so that only up to two people of the same class can be assigned to the same team.
    • The winning streak bonus score has been adjusted, and the winning streak conditions have been strengthened.
    • A notification message has been added to check when Solare’s Arena Ranked game matching application is available and when it has ended.

 

Solare’s Arena Ranking Information / View Stats

  • Solare’s  Arena ranking information and stats view UI has been improved.
    • A function to check the detailed information of other adventurers has been added.
      • * Click the magnifying glass icon to check the detailed information of the adventurer.
      • * You can check the succession and awakening status, skill specialization, and Solare’s Arena exclusive equipment in use.
    • A function to check the ranking information for each class in the ranking information has been added.
      • * You can check the information of the top 20 people in the class by selecting a class in the upper right corner of the ranking information UI.

 

 

 

 

  •  When buffs are acquired from traces of elements, it has been improved to clearly recognize them.
    • The buff effect UI is displayed on all allies and enemies as well as yourself.

Other Changes

Item Changes

  • Added the description that Tuvala ore can be obtained by heating Tuvala equipment, on non-enhanced equipment.
  • The ‘GM’s Letter’ item has been changed to apply the buff immediately upon acquisition.

 

Contents Changes

  • Terrmian Beach Sand Castle Ruins Grand Festival! The following changes have been made to the event.
    • The phenomenon that ‘[Event]’ was applied to the name of some reward items in the Ancient Black Spirit’s Adventure Shaved Ice exchange window has been corrected.
    • The description of the birth of Paphrodite displayed in the Millennium Masterpiece Auction House has been modified to be the same as the item description.

 

Monster Changes

The location of the appearance has been changed from the Hermit Forest to the road between the wild plants so that the dull tree spirit does not interfere with the main quest path. You can also check it through ‘View Local Information’ on the World Map (M).
  • The appearance position of the field boss and the dim tree spirit has been changed.

 

  • The phenomenon that the character could not move at the location of the Sycraia Underwater Ruins has been fixed.

 

 

Quest/Knowledge Changes

  • The skill points among the rewards for the quests ‘[Drakania Awakening] Eretea’s Cup’ and ‘[Drakania Awakening] Spreading Wings’ have been changed as follows.
    • Previously: [Drakania Awakening] Eretea’s Cup 10, [Drakania Awakening] Spreading Wings 0
    • Changed: [Drakania Awakening] Erethea’s Cup 5, [Drakania Awakening] Spreading Wings 5

※ If you are in the process of or have completed the [Dracania Awakening] Eretea’s Drink Cup quest, you can obtain the existing rewards when you proceed with the [Dracania Awakening] Unfolding Wings quest.

※ If you have abandoned the existing [Dracania Awakening] Erethea’s Drink Cup quest or received a new [Dracania Awakening] Erethea’s Drink Cup quest, you will receive the changed reward when you proceed with the [Dracania Awakening] Unfolding Wings quest. can.

 

  • Drakania class as ‘[Valencia] [Choice] Qualification of Sahajad’, ‘[Valencia] [Choice] Barhan’s Power’, ‘[Valencia] [Choice] Manmehan’s Passion’, ‘[Valencia] [Choice] ] Fixed the issue where the quest window for ‘[Valencia] The Beginning of a New Era’ quest window was not automatically displayed when completing one of Saya’s Silly quests.
  • Odilita’s main quest ‘<[Odilita] Corrupted Ataraxia>’ has been improved so that ‘Shining Ancient Relic’ is not displayed.
  • ‘Rao’ NPC, who is in charge of weekly quests for the Red Wolf Village, has been added to the Red Wolf Village.
    • Through Rao, you can receive and complete the ‘[Weekly] Red Wolf Defeat’ season server quest and ‘[Weekly] Red Wolf’s Oath]’ treasure material quest.
      • * You can no longer accept and complete weekly quests from existing NPCs.
    • Aggressive red wolves near Titoku, the Exploration Node Manager, have moved to another location.
  • When interacting with Bronte’s Thunderbolt Tree, the phenomenon in which Bronte’s Thunderbolt Tree was displayed translucently depending on the graphic settings has been corrected.
  • Under certain circumstances, ‘Eileen’s request’ and ‘I can only see flaws’ quests that are actually acceptable under certain circumstances (O) – [Adventure Support] Bag Expansion! Fixed the problem that the tab was not displayed.
  • Fixed the issue where Fugar, the raven’s agent in the big city, recommended a quest for the gate bag even after completing all the quests in the ‘[Adventure Support] [Lv.60] Larger Family, Matching Family Bag’ tab.

 

 

Backgrounds, NPCs, Effects, Cutscenes

  •  Terrain that interfered with character movement in Kamasylvia has been improved.

 

Lake Flondor

  •  Elements that hindered movement have been removed and mitigated.

 

 

Okier River

  •  The width of the stone bridge has been increased.

 

 

 

Viv Foretta Hut

  •  The road going up has been widened.

  • The overhang of the stairs has been relieved.

 

  •  Stories that cannot be skipped in the tutorial have been changed to be skippable.
    • If you complete the ‘[Tutorial] Black Spirit’s Advice’ quest from the Black Spirit with a character who has completed the tutorial at level 10 or higher, all characters in the family can skip the tutorial stories.

※ Adventurers who have already completed the tutorial can skip the tutorial by selecting ‘No’ on the tutorial start guide window after entering.

 

System Changes

  •  The following items have been added to the items that can be used automatically in Fairy’s ‘Generous Touch’.
    • [PC Room] Booster, Melee Attack Booster, Ranged Attack Booster, Magic Attack Booster, Grab Resistance Booster, Accuracy Booster
  • The phenomenon in which the guidance is awkward when searching for directions while on a ship at sea has been corrected.
  • The Quxiel logo has been added to the logo displayed when the game is running.
  • Autoplay settings, volume, and location settings in Marni Wave have been added and modified so that they are saved by family.
  • Fixed the issue where the game could end under certain circumstances when leaving the guild.

 

 

Bug Fixes

  • The Terrmian fishing event/event start guide banner in the Black Desert Research Lab has been modified so that it is not exposed.
  • A typo in the Season Pass quest has been corrected.

Class Changes

All Classes

Starting with the Korean official server on August 17th, major and minor improvements for each character will be reflected. We will continue to check after these details are reflected, and for some classes, we will continue to update if it is deemed necessary.
Thank you again to the adventurers who always give us good comments.

Sorceress

Succession

  • Prime: Turn-back Slash
    • The effect of using Dark Shards has been added.
      • * When using 1 Shadow Shard, the number of hits of the last hit increases.
    • The PVP damage reduction rate of the last hit has been changed.
    • Last hit damage reduction rate in PvP: 51.8% → 56%

 

  • Prime: Violation
    • The effect of using Dark Shards has been added.
      • * When using 1 Shadow Shard, the number of additional hits increases.
    • The PVP damage reduction rate of additional hits has been changed.
      • * Additional damage reduction rate in PvP: 67% → 70%
 

Awakening

  • Violation
    • Damage of skills I~III has been changed.
      • * Rotational Strike: 856/973/1199% → 959/1090/1343%
      • * Down Slash Strike: 856/973/1199% → 959/1090/1343%
      • * Damage reduction rate in PVP: 52% → 57%
 
 

Ranger

In the case of Rangers, we expanded the utility of <Prime: Ultimate: Blasting Gust>, which could be seen as a signature of succession.
First of all, by increasing the damage, we have made a very meaningful performance in PvE, and by changing the defense judgment effect from super armor to front guard, it has been improved so that it can be used universally from normal to top hunting grounds.

Succession

  • Prime: Ultimate: Blasting Gust
    • Defense check has been changed from Super Armor to Forward Guard.
    • Skill damage has been changed.
      • * Hit damage: 830 x3, up to 6 hits → 913% x3, up to 6 hits
      • * Last hit damage: 1178% x5 → Last hit damage 1296% x5

 

 

Berserker

Awakening

  • Feral Rage
    • Critical Chance + 15% (applies to monsters only) effect has been added.

 

  • Giant Leap
    • Skill damage has been changed. (PvP damage is the same as before.)
      • * Hit damage: 906/1116/1306% → 997/1228/1437%
      • * Damage reduction rate in PvP: 65% → 68.2%

 

  • Flow: Split Shot
    • Skill damage has been changed. (PvP damage is the same as before.)
      • * Explosion Strike Damage: 1402% → 1472%
      • * Fragment hit damage: 701% → 736%
      • * Damage reduction rate in PvP: 65% → 66.7%

 

 

Valkyrie

Like the Succession Ranger, the Succesion Valkyrie also strengthened the <Sword of Judgment>, which could be considered a signature. Now, when <Prime: Celestial Spear> is used, the buff called ‘Heaven’s Eye’ is activated, and if <Ultimate: Sword of Judgment> is used within 7 seconds, 1 hit is added against monsters. In addition, the effect of the skill has been improved to give a more ‘condemn’ feeling. In addition, the damage of <Judgment of Light> was also increased to strengthen the overall PvE ability, and in the case of <Divine Power>, the effect effect was improved to match the range.

Succession

  • Prime: Judgment of Light I III
    • Skill damage has been changed.
      • * Hit damage: 1497% x7 → Hit damage 1497% x7
      • * Last hit damage: 1497% x5 → Last hit damage 1497% x7
      • * PVP damage reduction rate: 47.5% → 55%

 

  • Prime: Celestial Spear
    • Changes have been made so that you can acquire the Heavenly Eye buff effect when using the skill.
      • * Heavenly Eye: Add 1 hit when using Ultimate: Sword of Judgment (applies to monsters only)

 

  • Ultimate: Sword of Judgment
    • Effect effects have been added when using the skill while the Celestial Eye effect is applied.

 

  • Prime: Divine Power, Ultimate: Divine Power
    • Skill effect effects have been improved.

 

 

Kunoichi

Awakened Kunoichi has improved the animation effect to enhance uniqueness. At the time of the improvement of the Kunoichi effect, there was an opinion that it was unfortunate that there was only one succession, but I hope it will be of little significance to those who mainly enjoy awakening.

Awakening

  • Danse Macabre
    • Skill animation has been improved.

 

  • Lunar Veil
    • Skill animation has been improved.

  • Halo
    • Skill animation has been improved.

 

  • Sah Spree of Sonan
    • Skill animation has been improved.

 

  • Lethal Spin Spree
    • Skill animation has been improved.

 

  • Wheel of Wrath
    • Skill animation has been improved.

 

  • Black Spirit: Wheel of Wrath
    • Skill animation has been improved.

 

  • Lunatic Discus
    • The phenomenon that the movement was awkward when recovering when using the skill has been fixed.

 

 

Ninja

Succession

  • Prime: Evasive Shuriken Malice
    • Gaze Stance after using the skill – Fixed the issue where the Gaze Stance skill was not activated in certain movements when linking Prime: Fatal Blow.
  • Prime: Red Rain
    • Skill 1 and 2 hit damage has been changed. (PvP damage is the same as before.)
      • * 1 hit damage: 1260% x 1 → 1512% x 1
      • * 2nd hit damage: 1260% x 7 → 1512% x 7
      • * 3 hit damage: 1693% x 2 → 1693% x 2
      • * Damage reduction rate during 1st and 2nd hit PvP: 34.8% → 45.6%
      • * Damage reduction rate when 3 hits PvP: 51.3% → 51.3%
  • Prime: Dark Frenzy
    • Skill damage has been changed. (PvP damage is the same as before.
      • * 1 hit damage: 1082% x 8 → 1298% x 8
      • * 2nd hit damage: 1082% x 4 → 1298% x 4
      • * 3 hit damage: 1082% x 3 → 1298% x 3
      • * Damage reduction rate in PvP: 44% → 53.3%
  • Prime: Blade Spin
    • The first hit damage of skills I~III has been changed as follows. (The total PvP damage of level III skills is the same as before.)
      • * Hit damage: 1270/1296/1426% x 7 → 1524/1607/1711% x 7
      • * Additional hit damage: 1116/1227/1350% x 4 → 1116/1227/1350% x 4
      • * Damage reduction rate in PvP: 51.7% → 57.2%

 

 

Maehwa

Awakening

  • Petal Swirl
    • Fixed the issue where the skill linkage of Flow: Frostflower was not smooth when acquiring the skill.

 

  •  The phenomenon that the Red Moon skill was not immediately cast after using the Sleet Steps skill in the mainhand state has been fixed.
 

 

Lahn

  • The phenomenon that the character’s movements were awkward when stopped while sprinting has been fixed.

 

 

Striker

Succession

  •  Succession: Flow: Ankle Hook
    • The skill’s energy release hit has been changed from 6 hits to 3 hits.
      • * Accordingly, the effect of reducing the number of hits during PvP has been removed.

 

  •  Succession: Flow: Martial Deva
    • The skill’s energy release hit has been changed from 6 hits to 3 hits.
      • * Accordingly, the effect of reducing the number of hits during PvP has been removed.

 

  • Succession: Flow: Bombardment
    • The skill’s energy release hit has been changed from 6 hits to 4 hits.
      • * Accordingly, the effect of reducing the number of hits during PvP has been removed.

 

  •  Succession: Combo: Final Blow
    • The skill’s energy release hit has been changed from 6 hits to 4 hits.
      • * Accordingly, the effect of reducing the number of hits during PvP has been removed.

 

  • Prime: Roaring Tiger
    • Skill damage has been changed as follows. (PvP damage is the same as before.)
      • * Hit damage: 1729% → 1643%
      • * Damage reduction rate in PvP: 51.4% → 48.9%

 

  •  After the Iron Fist Fury skill, the phenomenon in which the Adamantine skill was activated first when using the Flow: Mass Destruction skill has been corrected.

 

 

Archer

A new skill, <Light Shower>, has been added. This is a crossbow skill that adds to the archer’s character.
When this skill is used, seeds of light are activated in the air, and soon they are born as arrows of light (summons) and attack enemies. It doesn’t do huge damage, but it’s expected to help increase DPS in relatively difficult high-end hunting grounds like Gynt Hill, as it will automatically support damage when used with simple movements.
  • Light Shower
    • New main weapon skills have been added.
Skill description Skill Demo

 

 

Shai

Shai has had some skill damage adjustments since last week’s update. Originally, we wanted to tune the excessive performance by adjusting the number of strokes, but we decided that it was right to keep the characteristics of Florent, so we only adjusted the damage of some skills this week. Although the damage has been adjusted, Shi’s Florent still boasts a menacing ability when dealing with powerful monsters.
  • One-Two-Three
    • Skill damage has been changed. (PvP damage is the same as before.)
      • * 1,2 Hit Damage: 296/397/538/683/827% → 266/357/484/615/744%
      • * Last hit damage: 308/413/510/646/792% → 277/372/459/581/713%
      • * During PvP 1,2 Hit Damage Reduction Rate: 21.8/21.8/21.8/21.8/21.9% → 13.1/13.1/13.2/13.1/13.1%
      • * Last hit damage reduction in PvP: 23.8/23.8/23.8/23.8/23.8% → 15.1/15.3/15.2/15.3/15.2%
  • Hop-Three
    • Skill damage has been changed. (PvP damage is the same as before.)
      • * Hit damage: 444/692/902% → 400/623/812%
      • * Damage reduction rate in PvP: 11.3/11.3/11.2% → 1.5/1.7/1.4%

Guardian

Main weapon / Succession

  • Dragon’s Calling, Succession: Dragon’s Calling
    • Skill description has been improved to be more clear.
 
 

Sage

Awakening

  • Lightning Prison
    • Damage of I~IV skills has been changed.
      • * 1st hit damage 612/679/744/854% x 4 → 857/951/1042/1196% x 6
      • * 2nd hit damage 643/747/856/1025% x 6 → 943/1046/1146/1316% x 6
      • * 3rd hit damage 673/815/967/1238% x 6 → 1037/1151/1261/1448% x 6
      • * Damage reduction rate in PvP: 37% → 54.9%
 
 

Corsair

Succession

  •  Improved Prime: Cap’n’s Orders: Open Fire! to adjust the character to rotate in the direction the camera is facing when using skills.
 
 

Drakania

In the case of Succession Drakania, there was a big change in PvP last week, but this week we improved the performance of PvE, which was lacking according to the adjusted abilities. We increased the damage of skills mainly used in PvE (PvP is the same as last week) and supplemented last week’s update by increasing the amount of ions charged to some skills when <Prime: Dragon’s Fury> is activated.

Succession

  • Prime: Brimbolt Raze
    • Damage of skills I~III has been changed.
      • * Hit damage: 932/1089/1187% x5 →979/1144/1247% x5
      • * Damage reduction rate in PvP: 25% → 28.6%

 

  • Prime: Skewer
    • Skill damage has been changed.
      • * Hit damage: 1420% x3 → 1420% x4
      • * Damage reduction rate during PVP: 40% → 55%

 

  • Prime: Embers
    • Skill damage has been changed.
      • * 1 hit damage: 814% x4 → 814% x4
      • * 2 Hit damage: 814% x2 → 814% x4
      • * Damage reduction rate in PvP: 30% → 47.5%

 

  • Prime: Markthanan’s Flourish
    • Skill damage has been changed.
      • * 1 Hit Damage: 771/933/1035/1233% x2 → 887/1073/1190/1418% x2
      • * 2 Hit damage: 771/933/1035/1233% x6 → 887/1073/1190/1418% x6
      • * 1 hit damage at max output: 1041/1260/1397/1665% x2 → 1197/1449/1607/1914% x2
      • * 2 hit damage at max output: 1041/1260/1397/1665% x6 → 1197/1449/1607/1914% x6
      • * Damage reduction rate in PvP: 25% → 34.8%

 

  • Prime: Dragon’s Fury
    • When the skill effect is in effect, Prime: Markthanan’s Flourish and Prime: Skewer have been changed to charge 3 more ions when successful.

 

  • Black Spirit: Prime: Markthanan’s Flourish
    • Changed to charge 9 ions when using skills.

 

Awakening

  •  Hexeblood: Crackling Flame
    • The attack range of the skill has been increased.

 

  • Fate Beckons
    • The effect of recovering fighting spirit per hit upon successful hit has been added.
  •  It has been improved so that when moving after the Dragonwalk and Refraction skills in the awakening state, it connects smoothly.

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