Global Lab Patch Notes – 10th September 2021
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Global Lab Patch Notes – 10th September 2021

Sep 10 Tansie  
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Class Reworks

The class reboots will be released on the live servers once they are completed for all the classes.
Before using the skills of rebooted classes on the Black Desert Global Lab, please make sure to reset your character’s skills to minimize any possible issues.
Patch notes related to the class reboot on the Black Desert Global Lab will be translated to other languages and released afterward.


Warrior

Pre-awakening
  • The key input of the Frenzied Dash I skill has been changed to be the same as Absolute: Frenzied Dash.
  • The camera effect of Frenzied Dash I and Absolute: Frenzied Dash Skill has been changed naturally.
  • Ease of use has been improved so that when the left-click + right-click command, which is a swipe skill, is input, the skill activates naturally even if the left click is input a little later.

Succession

  • The descriptions of commands for Prime: Scars of Dusk I~III have been changed to match the actual ones.
Before change after change
Forward attack when ↑ or right-click before triggering 3 hits Forward attack at ↑ before 3 strikes are activated
  • The damage of the Prime: Solar Flare Skill has been changed as follows.
Before change after change
Hit Damage 953% x 4 Strike damage 1430% x 4
  • The effect of the Prime: Solar Flare Skill has been changed.
Before change after change
15 burn damage every 3 sec for 9 sec on hit target on successful hit Upon successful hit, all evasion rate is reduced by 6% for 10 seconds on the target.
  • The cooldown of the Prime: Evasion skill has been reduced from 5 seconds to 3.5 seconds.
  • The echo of the battlefield skill has been added, and the skill effect has been changed as follows when using the skill in the state of succession.
Before change after change
Increases all DEF by 20 for 20 seconds to nearby allies when using a skill Increases all DEF by 20 for 20 seconds to nearby allies when using a skill,
All ATK +10 for 20 seconds to self

Awakening

  • The effect of reducing the evasion rate of all hit targets has been changed to 6% for 10 seconds upon successful hitting of the Solar Flare Skill.
  • The hit rate increase effect of the Flow: Hilt Strike Skill has been changed to 6% for 5 seconds.
  • The bug in which the Great Sword Defense Skill was activated during the jumping motion of the Skill of Black Spirit: Slashing the Dead has been corrected.
  • Great Sword Defense, Flow: knee kick, flow: Armor Break, the problem that resources were consumed abnormally when the command input was maintained has been corrected.
  • After completing the skill collection of Flow: Reckless Blow, in certain circumstances, the bug that the skill was activated after using a skill other than the Head Chase skill has been corrected.
  • The attack range of the last hit of the Frenzied Dash skill has been increased.
  • The Great Sword Defense Skill has been improved so that it can be used immediately after using the Flow: Overwhelm Skill.
  • It has been improved to activate the Great Sword Defense skill after a successful Reckless Strike.
  • The super armor section of the skill Black Spirit: Slashing the Dead has been increased by 0.3 seconds.
  • The movement distance of the Solar Flare skill has been reduced by 50%. However, after using Head Chase, the movement distance is maintained when linking with Solar Flare Skill.
  •  The hit feeling of the Flow: Overwhelm skill has been changed to its original state.
  • Upon successful Balance Strike: It has been improved so that the link to the Flow: Hilt Strike Skill is activated quickly.
  • After using the Solar Flare skill, the link to the Balance Strike Skill has been improved so that it is activated quickly.

Ranger

Pre-awakening
  • The description of the Flow: Bypassing Wind Skill has been changed.
  • Fixed the issue where the Blasting Gust skill was activated first when using the Flow: Bypassing Wind skill in the left direction and then using the turning wind in the right direction.
  • Riding the Wind Skill has been improved so that it can be activated on the ground instead of in the air.
    • Improvements have been made so that it can be used backwards when the skill is activated on the ground.
This skill is set to be activated as the Riding the Wind skill in this Black Desert Lab update, but it will be separated into a different skill in the next update.
  • The bug in which the Evasive Explosion Shot was not linked in a sitting position while using the Razor Wind Skill has been fixed.
  • The bug that certain combinations of the following skills did not activate after using the Blasting Gust skill has been fixed.
    • Ultimate: Charging Wind, Extreme: Charging Wind, Absolute: Charging Wind, Prime: Charging Wind

Succssion

  • The spirit enhancement effect of the Call of Earth skill has been removed and has been integrated into the basic skill.
    • Even if you do not use the Call of Earth skill, additional elemental damage is now applied to some skills.
To give the feeling of fighting with the spirits when using the skill, the Spirit Strike buff existed in the Call of Earth skill, but when hunting for a long time, continuously using the Call of Earth skill unnecessarily increased fatigue. For this reason, it has been improved to be activated at all times. In addition, the damage has been increased to make it feel more like the spirit is helping the battle.
  • It has been improved so that elemental damage is applied when hitting the Prime: Ultimate: Blasting Gust skill.
  • Elemental Strike damage has been increased.
Before change after change
Hit Damage 123% x 2 Hit Damage 851% x 2
  •   The number of hits of the Prime: Regeneration Skill has been changed.
Before change after change
Hit Damage 1450% x 7 Hit Damage 1450% x 10
  • The bug in which all defense reduction effects of Prime: Nature’s Tremble skill were applied differently from the actual effect has been corrected.
before modification after modification
Reduce all defense 15 Reduce all defense by 20
  • Fixed the issue where the Evasive Explosion Shot Skill was not linked in a sitting position while using the Prime: Razor Wind Skill.
  • The spirit strike of the Prime: Razor Wind Skill has been modified to apply only to the first hit.

Awakening

The Awakening Ranger’s damage has been adjusted downwards and upwards for some skills. Wind, Flow: The rushing wind Skill had a narrow range, but it was a Skill with high damage. Rather than keeping the damage of these skills high, this has been adjusted as a way to increase the hunting convenience by increasing the damage of wide range skills.
  • Breezy Blade III skill damage has been changed, but PvP damage has not changed.
Before change after change
Hit Damage 1610% x 4 Hit Damage 1510% x 4
  • The damage of the Flow: Rushing Wind Skill has been changed. However, PvP damage has not changed.
Before change after change
Strike Damage 1425% x 6 Hit Damage 1185% x 6
  • The damage of the Waltz of Wind III skill has been changed. However, PvP damage has not changed.
Before change after change
Hit Damage 1110% x 6 Hit Damage 1060% x 6
  • Spirit’s Galaxy (Shift + E) skill damage has been changed.
Before change after change
Hit Damage 1011% x 10 Hit Damage 1352% x 10
  • A 9% effect has been added to reduce all evasion rates for 10 seconds upon successful hitting with the Spirit’s Galaxy (Shift + E) skill.
  • The super armor effect of the Spirit’s Galaxy Skill has been removed.
The new Skill, Spirit’s Galaxy Skill, has a direction to be used as a quick link Skill through debuffs with high damage, and the defense check has been removed.
  • The left-click linkage of Spirit’s Galaxy (Shift + E) Skill has been removed.
  • It has been modified to apply skill-addons to Spirit’s Galaxy (Shift + E) Skill.
  • It has been modified to apply skill-addons to the Protecting Wind (S + E) skill.
  • The Waltz of Wind skill has been improved so that it can be activated in the skill slot in the longbow state.
  • The Watlz of Wind skill has been improved so that it can be activated as a skill slot in a non-combat state.
  • The Regeneration skill has been improved so that it can be activated as a skill slot in a non-combat state.
  • The command of Protecting Wind (S + E) skill has been changed from ↓ + E to ‘Shift + Q’
  • The skill command of the Guardian skill has been changed from Shift + Q to ‘Can be used as a skill slot’
  • Nature’s Tremble III skill damage has been increased.
Before change after change
Strike Damage 1426% x 8 Hit Damage 1520% x 8
  • The bug that the skill deepening of the Protecting Wind (S + E) was applied to all hits of the 2nd hit has been fixed.
  • Protecting Wind (S + E) Skill has been changed to be registered in the skill slot.
  • Improvements have been made to rotate the character towards the camera on the second movement while using the Wind Step skill.

Striker

Striker’s reboot work has been carried out. First of all, in the case of awakening, in the big flow, we focused on controlling the stuffy part that seems to be cut off in the link between Skill and Skill. In addition, the cooldown time of the main skills was rather long, but we adjusted it to a form that can compensate for these shortcomings, adding to the taste of fighting.
Succession Striker was able to consistently inflict damage, but focused on improving the situation where stability was poor due to the lack of defense checks in skill linkage.

Also, please note that we are considering changes in various ways to improve the way pets attack.

The Striker also prepared a video just like the previous Warriors and Rangers.


Pre-awakening

  • Flow: Deathstrike, After using the Combo: Final Blow skill, it has been improved so that it can be smoothly linked with the advanced skill.
  • When using the Crouching Wolf skill by consuming 30 pieces of fighting spirit, the applied attack speed increase effect has been changed to last for 20 seconds.
The core skill of the Striker, Crouching Wolf and The attack speed increase effect of the Flow: prey hunting skill is a skill that has to be used continuously every 10 seconds. To solve this, the duration of the attack speed increase effect has been increased, so that the fragment of fighting spirit can be used not only for the crouching wolf and flow: prey hunting skills, but also for other uses.
  • When the ↓ key is pressed after failing to grab with Massive Suppression Skill, it has been improved to perform a backward avoidance action.
  • The super armor effect of Flow: Nimbus Strike Skill has been changed to apply until the attack is over.
  • The super armor effect of the Flow: Landslide Skill has been changed to be applied until the end of the attack.
  • Even in awakening state: It has been improved so that Flow: Mass Destruction can be linked with the Crimson Fang.
  • The air smash effect has been removed from the Flow: Savage Fang skill.
  • Bloody Fang skills have been changed as follows.
    • The fighting spirit skill has been changed to the flow skill.
    • When using a skill that consumes fighting spirit to increase damage, the effect of increasing the critical hit probability has been changed.
The Bloody Fang skill has been reorganized into a skill that can further increase the utilization of the Striker’s fighting spirit fragment. The crit chance that was lacking has been raised through the Blood Fang skill, so that it can inflict higher damage depending on the skill linkage.
  • After using the Silent Step Skill, It has been improved so that the Flow: Mass Destruction Skill is smoothly linked.
  • It has been improved to link to the Rampaging Predator Skill after using the Silent Step Skill in the state of the main weapon.
  • Rising Wolf Fang Skill has been changed as follows.
    • It has been changed so that it is no longer affected by the damage and number of objects hit by Twisted Collision Skill, and has a single damage. Damage has been adjusted accordingly.
    • The activation speed of 1 hit has been increased.
  • After using the Rising Wolf Fang skill: Improved so that it can be smoothly linked with the Prime: Skull Crusher Skill.
Compared to the previous all-lighting Skill, the Rising Wolf Fang Skill, which had low utility, has been reorganized so that it can quickly apply a floating status abnormality to target the opponent’s gap.
  • After the Iron Fist Fury Skill, it has been improved so that it can be smoothly linked with the Crimson Fang, Adamantine, Twisted Collision, Rampaging Predator and Prime: Rampaging Predator Skill.
  • After the Perfect Blow Skill, it has been improved so that it can be smoothly linked with Rage Hammer, Autumn Blaze, Prime: Skull Crusher and Skull Crusher
  • The bug that the character momentarily slows down has been alleviated when hitting the opponent with the Iron Fist Fury and Perfect Blow skills.
Due to the low utility of the Iron Fist Fury Skill, most Striker’s and adventurers used the Perfect Blow. Changed to now allow selection based on which skill to link next.
  • The attack range of the 2nd hit of the Explosive Blow Skill has been increased.
  • The camera direction of the Explosive Blow Skill has been changed.
  • The Wolf’s Fang Skill has been changed as follows.
    • Cooldown has been reduced to 8 seconds.
    • Attack distance has been increased.
    • The activation speed of the skill has been increased, and it has been changed so that it is impossible to Hidden Claw or rear after 1 hit.
    • After using the skill, It has been improved so that it can be smoothly linked with the Rampaging Predator and Prime: Rampaging Predator skill.
Explosive Blow Skill and Wolf Fang Skill have been improved to further increase usability during hunting. If you’re doing quick damage from a distance, you’ll be able to get a better effect, and Blast Blast will work better when you’re dealing damage to nearby enemies.

Successsion

  • When the Flash Step Skill is activated in succession, stamina is consumed only twice in total.
  • Fixed the issue where the front guard was applied even during the cooldown when activating the Prime: Wolf’s Fang Skill immediately.
  • Prime: Rage Hammer Skill has been changed as follows.
    • The attack range that was different for each hit has been unified into the widest range.
    • Changed to apply the effect of the Prime: Discharge Energy Skill.
    • A 20% effect has been added to reduce the movement speed of the target for 10 seconds upon successful hitting.
    • The effect of increasing the number of hits during explosion has been removed.
    • The attack range has been changed to increase significantly during the explosion.
    • As the energy release becomes possible, the Prime: Wolf’s Fang Skill has been added so that it can be activated immediately after using the Skill.
There was no major strength compared to the great wrath. The river: the great wrath Skill focused on reorganizing its utility. Due to the effect of the energy release and the movement speed reduction debuff effect, it will be used as a Skill with a difference from the Absolute:: Huge Wrath Skill.
  • The front guard effect has been added to the Succession: Ankle Hook Skill.
  • Succession: Martial Deva Skill has been changed as follows.
    • The bound effect has been changed to apply only to monsters.
    • The front guard effect has been added.
The reason for the low stability of the Legendary Striker was that it had to activate the energy release effect without any defense rolls during skill linking. In order to improve these aspects, we have increased the stability by adding the forward guard effect to the skills linked from the Kang: Geumgang Skill:
  • The air smash effect has been removed from the Succession: Flow: Savage Fang skill.
  • Prime: Wolf’s Hunger Skill has been changed as follows.
    • The stun effect on successful 1 hit has been changed to only apply to monsters.
    • Super Armor is applied during attack.
    • The energy release effect has been removed.
    • The movement distance of 2 hits and 3 hits has been increased.
Kang: The Arangpo-style Skill was designed to be a movement Skill and an attack Skill that inflicts damage. However, it was an ambiguous Skill that was difficult to use in any part. Therefore, unnecessary parts were removed and changed so that it can be used as a mobile device.
  • Prime: Rampaging Predator Skill has changed the way it approaches the enemy, so getting stuck in the terrain has been alleviated.
  •  The effect of reducing the number of PvP hits in the Prime: Rampaging Predator Skill has been removed.
  • Prime: Wolf’s Fang Skill has been changed as follows.
    • The attack range has been increased.
    • The effect of increasing the attack range when exploding has been removed, and it has been changed to attack with the widest range in all situations.
    • The effect of reducing the number of hits when immediately activated instead of releasing the spirit has been removed.
  • After the Flash Step, Silent Step, It has been improved to smoothly link with the Prime: Rampaging Predator Skill
  • All defense reduction effects of Prime: Hidden Claw III and Prime: Somersault III have been changed from 15 to 20.
The effect of the Skills that were difficult to write because of the different defensive power reduction effects and values ​​of the Flow: Breath Interruption Skill has been changed to the same as the Flow: Breath Interruption Skill, so that it does not matter whether you start with Strong: Isometric or Strong: Exposed Claws.
  • The critical hit rate of the Prime: Skull Crusher Skill has been changed to be applied to 100% regardless of PvE or PvP.
  • After the Prime: Skull Crusher Skill, it has been improved to be smoothly linked with the Somersault, Wolf’s Hunger, Knee Hammer, and Hidden Claw Skills.
  • It has been improved to smoothly link with other skills after Prime: Somersault
  • Linkage when pressing the F key after Prime: Somersault. It has been improved to link with the Combo: Hurricane Skill.
  • After Flow: Mass Destruction Skill: It has been improved so that it can be linked with the Ankle Hook Skill.
  • After the Wolf’s Fang Skill: It has been improved so that the Prime: Wolf’s Fang Skill is activated immediately.
By making the combo of the traditional Striker more diverse, it has been improved so that it can be linked by mixing defense judgment Skill and Skill that can utilize energy release without defense judgment.

Awakening

  • It has been improved to apply super armor when successfully catching with the Hell Break Skill.
The Awakening Striker’s Hell Break skill is an attractive skill that grabs and attacks the opponent with various movements. It has been improved so that if the catch is successful in real life, the opponent can be subdued with a cool move, and when the catch is successful, the super armor effect is applied.
  • The effect of the Land Buster Skill has been changed so that it is applied by default when acquiring the Infernal Destruction III and IV skills.
  • Land Buster Skill has been changed as follows.
    • The skill name has been changed to Avatar’s Cry.
    • The behavior of the skill has been changed.
    • Super Armor effect has been added.
    • Cooldown has been changed to 10 seconds.
    • Upon successful hitting, +50 HP recovery effect has been added for each hit.
    • A stun effect that only applies to monsters has been added.
Land Buster was a flow skill from Depthfall, but it wasn’t very useful compared to its long cooldown. Accordingly, the effect of the existing ground breaking Skill has been changed to the basic effect of the abyss collapse Skill, and the Skill has been newly reorganized.
The changed Avatar’s Cry Skill is designed to be a Skill that can recover health and quickly recover a piece of fighting spirit if successful with the super armor effect after the abyss collapse Skill.

  • The effect of the Flow: Skull Hammer skill has been changed so that it is applied as an additional hit when acquiring the Skull Crusher III and IV skills.
    • Accordingly, the attack range of the flow: skull hammer skill has been changed to be the same as the attack range of the skull crusher skill.
  • Flow: Skull Hammer Skill has been changed as follows.
    • The Skill name has been changed to Dragon Deunggak.
    • The behavior of the skill has been changed.
    • Separated as an independent Skill, the operation key has been changed. The damage has been readjusted accordingly.
    • A 9% effect has been added to reduce all evasion rates for 10 seconds when hitting a target.
    • The effect of increasing the damage by consuming the fighting spirit fragment has been added.
    • Status effects applied in PvE have been changed from Knockdown to Float.
    • Special damage has been changed to air attack.
Flow: The move Skill was in the same position as the ground breaking Skill. Similarly, we changed the basic effect of the ax slash Skill and reorganized the Skill.
The dragon isometric skill is designed to inflict high damage on skill combos that start with the air attack float effect while maintaining super armor. After the vacuum recuperation Skill that is activated in the awakening state, you will be able to inflict powerful damage quickly with the ax slash Skill that follows in conjunction.

  • Ultimate Crush IV, Spiral Cannon III level of all defense reduction effects have been increased from 15 to 20.
  • It has been improved to smoothly link with the Rampaging Predator Skill after the Flash Step and the Silent Step in the awakening state.
  • The attack range of the Rampaging Predator skill has been unified to the widest range for each hit.
  • The effect of reducing the number of hits during PvP in Rampaging Predator skill has been removed.
  • Flow: Bite Off skills have been changed as follows.
    • The behavior of the skill has been changed.
    • The damage that the Striker directly attacks has been added, and the damage done by the existing double soul clone has been changed to the double soul clone effect.
  • Flow: Bite Off skill has been improved so that it can be activated separately when the hungry beast skill is on cooldown.
Flow: Bite Off Skill was mainly used as a Skill to restore health and maintain the front guard effect rather than damage. However, in this case, there are many disadvantages in terms of usability, so it has been reorganized to allow a more aggressive play by changing to a Skill in which the Striker directly charges and attacks.
  • The down smash effect of the Infernal Destruction has been changed to be applied only to the last hit.
  • The Double Flash Skill has been changed as follows.
    • The skill has been changed to passive, and the cooldown has been removed.
    • Stamina consumption has been removed, and the stamina has been changed so that stamina is consumed only twice in total when the flash step Skill is activated consecutively.
    • Accordingly, it is changed so that Flash Step is activated after the silent flash in the awakening state.
    • Changed to apply +9% to all evasion rate increases for 10 seconds when Flash Step is activated 2 times in a row after acquiring the skill of the Double Flash.
Contrary to tradition, it was very difficult for Awakened Strikers to use Flash Step in succession. Due to the long cooldown of the Double Flash, to alleviate the part where the skill could not be used relatively freely, the skill of the new alert was changed to a passive skill and the cooldown was deleted.
  • The stamina has been changed to recover when the super armor effect disappears when using the Ferocious Assault Skill.
  • In the awakening state, when using the Silent Step skill by consuming a fighting spirit fragment, it has been improved so that it can be smoothly linked to other skills afterwards.
  • Spiral Cannon from a high place – Fixed the issue where intermittently direct falling motions appeared when linking Ferocious Assault attacks.
  • Fallout skill have been changed as follows.
    • The effect of reducing the number of hits during PvP has been removed. PvP damage will be adjusted accordingly.
    • The attack range has been increased.
    • The critical hit probability applied only to monsters has been removed.
    • The effect of increasing the damage by consuming the fighting spirit fragment has been added.
The Fallout skill has been changed to a skill that allows you to frequently use the effects of the newly reorganized Bloodfang skill in the awakened state.
  • Endless Fight skills have been changed as follows.
    • 1 hit has been removed. The damage has been readjusted accordingly.
    • The stun has been removed when the hit is successful and only stiffness is applied.
    • Down smash effect has been added.
  • Spiral Cannon Skill has been changed as follows.
    • Additional hit that is triggered when left-clicking has been added.
    • The super armor effect of the Core: spiral cannon has been changed to be applied longer.
  • The way the Ramaging Predator approaches the enemy has been changed, so getting stuck in the terrain has been alleviated.
  • When left-clicking after Ferocious Assault, it has been improved to link to the Endless Fight Skill.
  • After the Endless Fight Skill, it has been improved to smoothly link with the Autumn Blaze, Tornado Kick, Ultimate Crush, Endless Explsion, and Fallout Skills.
  • The Ultimate Crush Skill has been changed as follows.
    • All defense reduction effects have been changed to apply to all hits.
    • Improvements have been made to smoothly link to other skills while using skills.
    • The recovery amount of fighting spirit when a successful hit is restored by 15, which is the same as the recovery amount of the conversion circle IV level.
    • Stamina consumption has been reduced as follows.
Skill name Before change after change
Ultimate Crush I 200 150
Ultimate Crush II 150 100
Ultimate Crush III 100 50
Ultimate Crush IV 100 50
  • Endless Explosion Skill has been changed as follows.
    • The HP recovery amount for I and II skills has been changed to 30 recovery, the same as for skills III.
    • The floating effect has been changed to be applied in 1 hit.
    • Air Attack has been changed to be applied on all hits.
    • Improvements have been made so that you can smoothly link to other skills while using skills.
    • Damage has been changed as follows.
    • * As the damage has been changed, the damage applied during the cooldown has been reduced.
Skill name Before change after change
Endless Explosion I 1,2,3 hit damage 886% x 3

4 hit damage 886% x 4

30% Critical Strike Chance (applies to monsters only)

1,2,3 hit damage 916% x 3

4 hit damage 916% x 4

10% Critical Chance

Endless Explosion II 1,2,3 hit damage 967% x 3

4 hit damage 967% x 4

50% Critical Strike Chance (applies to monsters only)

1,2,3 hit damage 1032% x 3

4 hit damage 1032% x 4

15% Critical Chance

Endless Explosion III 1,2,3 hit damage 1041% x 3

4 Hit Damage 1041% x 4

70% Critical Chance (applies to monsters only)

1,2,3 hit damage 1201% x 3

4 hit damage 1201% x 4

20% Critical Strike Chance

It was a very frustrating skill to link with other skills while hitting the circle skill and explosive batter skill. Now, it has been improved so that you can try various skills by linking with other skills right after the blow between the conversion circle and the explosive battering Skill.
  • The damage of the Echo Spirit skill has been increased as follows.
Before change after change
Hit Damage 617% x 16 Hit Damage 1228% x 16
  • The directing of the Echo Spirit Skill has been changed.
  • When the Hell Break Skill fails to catch, the backward evasion action triggered by the ↓ key press has been improved to be activated faster.
  • It has been improved to smoothly link with other skills after the Ferocious Assault skill.
  • The bug in which the falling motion appeared immediately when using the Skull Crusher from a certain height has been corrected.
  • When using the silent step in the awakening state, it has been improved to smoothly link with the skills of Flash Step, Flow: Mass Destruction, Echo Spirit, and Rampaging Predator skills
  • In the awakening state, the duration of the invincibility effect of the Silent Step skill has been increased by 0.2 seconds.
  • The fragment consumption of the fighting spirit of the ‘Ferocious Assault, Flow: Crosswind, Endless Fight’ Skill, which consumes pieces of fighting spirit to increase damage, has been changed as follows.
Before change after change
When there are 30 pieces of fighting spirit, consume 10 to increase damage When there are 20 pieces of fighting spirit, consume 10 to increase damage
In the case of Awakened Strikers, who are relatively difficult to collect fighting spirit fragments, it is difficult to activate the effect of the Bloody Fang skill. As a result, various battles using fragments of fighting spirit will be possible.

Other Class Changes

Archer

  • The skill special effect of the Purging Shot skill has been changed to be applied as the special effect of the skill, not the special effect of the wing kick skill.

Nova

  • Fixed the issue where the Star’s Ring was recovered even if you did not hit the target when acquiring the Core: Frozen Ring
  • Fixed the issue where the Star’s Ring was recovered twice when the target was successfully hit when acquiring the Core: Frozen Ring

Corsair

  • The bug that the mermaid transformation state is maintained during simple alchemy while using the following skills has been corrected
    • Mareca: Sea Stroll, Mareca: Whale Song, Mareca: Jet Stream, Mareca: Spiral Soak

Monster Loot Changes

  • Items that can be acquired in Calpheon and Mediah have been adjusted.
    • Each area of ​​the adjusted territory is as follows.
Calpheon area
abandoned monastery
Calpheon Temple
Keplan Mine
ent forest
Saunil Garrison
Geaku Plains
Marni’s lab
Glutony Cave
Gynt Hill
Forest of Masked Owls
Brinamu Ruins
refugee camp
Northern Wheat Farm and Underground
Old Dandelion
Karanda Ridge, Mansha Forest
Rhutum garrison
Hexe area
kaia lake
median area
Abandoned Iron Mine
Wandering Rogue’s Garrison
Mane’s Lair
Sausan Garrison (except Schultz Guard)
Helms garrison
ancient ruins
Elric Temple
soldier’s grave
Marni’s second laboratory
Hasra Ancient Ruins (except Kratuka Ancient Ruins)

– The following items have been removed from the loot items that can be obtained by killing monsters in the above areas.

Types of loot being removed Item name
equipment item Ruhr’s Lost Helmet, Ruhr’s Lost Armor, Ruhr’s Lost Gloves, Ruhr’s Lost Shoes
trade item Giant Stone Sculpture, High Purity Sulfur Stone, Mane Fang Necklace, Broken Golem Core,
Intact Golem Core, Cultist’s Shaman Bundle, Soldier’s Relic
other items Molten iron shards, molten copper shards, molten platinum shards, etc.
  • The loot components that can be obtained by killing monsters in the above areas have been reorganized to be acquired in the form of boxes as shown below.
loot before change loot after change
for each class
Bares, Yuria, Crea, Celes, Callis main weapon 85 items
Bares main weapon box, Yuria main weapon box, Crea main weapon box,
Celes Main Weapon Box, Kalys Main Weapon Box
for each class
Offensive, hit, defensive, Crea sub-weapon 75 items
Offensive secondary weapon box, hit type secondary weapon box,
Defensive Sub-Weapon Box, Crea Sub-Weapon Box
for each part
Azerian, Jereth, Thalys, Taritas, Grunil, the energy of Hercules,
Hebe’s Stamina, Fortuna’s Luck Armor 32 items
Azerian Armor Box, Xereth Armor Box, Thalys Armor Box,
Taritas Armor Box, Grunil Armor Box, Hercules Energy Armor Box, Hebe’s Health Armor Box, Fortuna’s Luck Armor Box
for each part
24 items of Yuria, Bares, Haas, Alicia, Callis, and Thalys accessories by part
Dim Necklace Box, Dim Earring Box,
Faint Ring Box, Faint Belt Box
Infinite Magical Crystal Total 46 items Crystal Box of Dim Magic
  • When the above box is opened, one item of all classes is obtained according to a probability. Also, only non-enhanced equipment and accessories can be obtained.
  • Among the components of the loot that can be obtained by killing monsters in the above areas, the Black Stone Bundle has been added.
Item name Item Description
Black Stone (Weapon) Bundle Upon opening, 20-50 Black Stones (weapons) are obtained according to the specified probability.
Black Stone (Armor) Bundle Upon opening, you will receive 20-50 Black Stones (Armor) according to the specified probability.
In the case of Calpheon and Mediah, there were too many items to be dropped. As a result, the bag was full even though it was not needed right away, causing inconvenience.
  • Monster loot in the following Valencia region has been adjusted.
Valencia Region
Basim’s garrison
Titium Valley
desert naga temple
Cadry Ruins
Gahaz Bandits Lair
crescent temple
Waragon Nest
Plains of Tartar (Swarm of Centaurs)
Basilisk lair
Ruud Sulfur Mine
pilaku prison
  • This area now drops new loot instead of existing loot. (Existing loot prices remain the same)
  • The drop rate of miscellaneous items among the loot that can be obtained when killing monsters in the area has been changed to 100%.
  • ※ However, this information cannot be checked at the Black Desert Research Lab, and will be applied to the official server immediately.
The loot in Valencia has been improved. New loot will now drop instead of old loot. In this case, Valencia is the place where you can mainly feel the growth with the start of the season and just got the Tuvala gear, whereas the loot balance is relatively low. Therefore, we have adjusted so that you can get more loot than before even if you hunt in the above area. Also, in this area, the drop probability has been adjusted to 100% so that new adventurers do not have a big difference in obtaining basic rubbish even if they do not use the ‘Item Acquisition Increase Scroll’.

Season Server Changes

  • Tuvala equipment and accessories enhancement success rate has been changed as follows.
    •  The changed success rate for Tuvala equipment is as follows.
Enhancement
Level
Base Enhancement Chance Increase existing probability of success Probability of success after change
DUO (II) 20 36.00% 60.00%
TRI (III) 30 32.00% 60.00%
TET (IV) 40 25.00% 35.00%
PEN (V) 60 21.00% 35.00%
  • The changed success rate of the Tuvala accessory enhancement is as follows.
step of reinforcement Base Enhancement Chance Increase existing probability of success Probability of success after change
PRI (I) 10 84.00% 84.00%
DUO (II) 20 70.00% 77.00%
TRI (III) 30 64.00% 72.00%
TET (IV) 35 51.00% 59.50%
PEN (V) 40 36.00% 50.40%
  •   Time-stained Black Stone, Tuvala Ore, and Refined Magical Black Stone. Acquisition method and acquisition hunting ground information have been added to the item description. 
  • Tuvala weapons and armor have been changed to recover the maximum durability using Tuvala ore.
  •  When Tuvala weapons and armor are strengthened with refined magical black stone, the amount of maximum durability consumed has been changed as follows.
Maximum Durability Consumption Before Change Maximum durability consumption after change
50 20
The enhancement rate of Tuvala equipment and accessories has been changed. Actually, I had a lot of trouble with this part. In particular, if you summarize the opinions given by adventurers, there were parts that had a low probability, but there were opinions that it was difficult for the system with a lower level of reinforcement, the so-called ‘Jang Advertisement Square Light’. We thought about changing this method, but since this is Black Desert’s default enhancement system, we decided that changing the rules only for Tuvala could cause more confusion in the future.

Therefore, the current system is maintained, but the basic enhancement probability is set relatively high. (Intermediate difficulty between Naru and Tuvala equipment in the previous season) And the difficult part in the lowering of the enhancement stage is the ‘DUO(II)-TRI(III)’ section, so PRI (I)-DUO(II)-TRI (III) The basic probability of enhancement for the stage has been greatly increased. In the case of TET (IV) and TET (IV), we have changed so that 35% can be maintained according to the 40/60 stack that Fugar gives when you succeed in TRI (III) and TET (IV).

Lastly, please note that this information released today may be changed according to your opinions when it is introduced to the official server in the future.

Elvia Changes

  • The Elvia area hunting ground has been changed as follows.

hunting ground Recommended Attack Changes
Biraghi Den 250 → 240 In accordance with the recommended attack power change, the ATK and DEF of Biraghi Den Monsters have been adjusted.

Changed the way the bounty value applies to individuals.
The bounty value of Biraghi Den has been changed to stack faster than before.
It has been changed so that you can obtain a treasure key when you defeat Biragi.
The key can be used to open a treasure chest in the Biragi Den’s Underground Warehouse.

Altar Imp Habitat 250 → 240 The defense of normal Imp monsters has been adjusted according to the recommended attack power change.
<Unstable Soul> Imp monster’s HP and defense have been adjusted.

The monster spawn location in the Altar Imp Habitat has been changed.
The respawn time of monsters in the Altar Imp Habitat has been changed faster than before.

Castle Ruins 270 → 250 The HP, ATK, and DEF of Abandoned Castle monsters have been adjusted according to the recommended attack power change.
Swamp naga habitat 270 → 260 Swamp Naga’s health and defense have been adjusted according to the recommended attack power change.
Swamp naga commander has been changed to summon naga packs regardless of other naga packs.
Swamp Fogan Habitat 270 → 260 The defense of the Swamp Fogan has been adjusted according to the recommended attack power change.
Blood Monastery The number of monsters in some locations in the Blood Monastery has been increased.
Orc Camp The number of monsters in some locations in the Orc Camp has been increased.
The location of monsters in some locations in the Orc Camp has been changed.

※ The balance of ‘loot’ in this update has not yet been reflected in the Black Desert Research Lab. Please note that this change will be introduced directly to the official server.

Elvia has changed the rest of the region, with the exception of the already popular Orc Camp and Blood Monastery. First of all, in the case of Biraghi Den, Altar Imp Habitat, Abandoned Castle Site, Swamp Naga, and Swamp Fogan, we lowered the threshold slightly so that adventurers with 240-270 attack power can take on the challenge, and the loot has also been adjusted to match the lowered state. As a result, adventurers who have exceeded the recommended attack power can get a little more loot compared to the previous ones.

In detail, first of all, in the case of Biragi Den, the bounty system, which is a gimmick element, has been changed to a method that is assigned to individuals rather than competition, and in the case of the Altar Imp, the re-appearance time of basic monsters has been reduced to make more use of the gimmick. In the case of the Blood Monastery and the Red Orc, in addition to the so-called ‘good spot’, additional monsters were placed in the rest of the area to make use of the hunting grounds more widely.

And although it was not included this time, in the case of the ruins of the castle, the gimmick element is being improved in a form that can be used outside the castle rather than inside the castle. The abandoned castle site will be updated in September.

Node War/Siege Changes

  • Fixed the issue where the appearance of the cannon was not exposed intermittently when reviving after death while riding a cannon during Node/Conquest War.
  • When a character beyond the barrier or barrier gate attacks, the phenomenon that the damage of some skills is applied to the other adventurer across the barrier and barrier has been corrected.

※ Please note that the details related to Node Wars/Conquest Wars added below will also be updated on the official server today (September 10).

  •  Among guild skills, it has been improved so that active type skills can be registered and used in the skill slot.
  • The scoring method for the point system has been changed in Conquest Wars. 
    • The point system is the same as before, and applies when there are no guilds/alliances and there are 2 or more guilds/alliances remaining until the end of the Conquest War.
Before change after change
The remaining durability of the command post/field command for each guild and
Ranking is determined according to the remaining annexes
The remaining durability of the command post/field command for each guild and
Destroyed Command Post/Field Command/Attachment and
Ranking is determined by the number of enemies killed and the number of deaths
  •  The score that determines the ranking has been changed as follows.
Points based on the remaining durability at the end of the Conquest War
annex Before change after change
command post/field command 100 points per 1% remaining durability 50 points per 1% remaining durability
Points for killing enemies and dying
In case of treatment and death Before change after change
when killing an enemy 1 point
When an enemy dies 1 point
Destroyed command post/field command and score by type of annex
annex Before change after change
Flimsy Barricade 10 points 1 point
Barricade 20 points 1 point
Iron barricade 40 points 5 points
Flimsy Wooden Fence 50 points 10 points
Wooden Fence 100 points 20 points
Wooden Fence Gate 100 points 20 points
Siege defense tower 50 points 1 point
Enhanced Flame Tower 800 points 100 points
Big Hwacha 800 points 100 points
Supply Depot 700 points 80 points
Recovery Center 300 points 70 points
Cannon Observatory 500 points 50 points
Elephant Nursery 500 points 50 points
Outpost Builder 300 points 50 points
Medium Siege Tower Factory 300 points 50 points
Large Siege Tower Factory 600 points 50 points
Ballista Workshop 900 points 50 points
Flame Tower 400 points 50 points
Hwacha 400 points 50 points
Outpost 30 points
Conquest Citadel/Command Post/Field HQ 150 points
  • As before, the guild with the highest rank among the remaining guilds until the end of the Conquest War wins and becomes the lord of the territory.
    • * In addition, the top 5 guilds/federations receive incentive rewards based on their rank, except for guilds/federations that achieved the highest ranking among the remaining guilds until the end of the occupation war. can be obtained.
    • Changes have been made so that when the point system is applied, rewards can be obtained differentially according to the elapsed time during battle.
    • Guilds that have their command post/field headquarters destroyed within 1 hour of the start of the occupation battle have been changed so that they can obtain an encouragement reward with fighting spirit.
    • Guilds (federations) whose command post/field headquarters are destroyed after 1 hour has elapsed since the start of the occupation battle can obtain the Inspirational Award with the minimum fighting spirit, and the ranking is determined based on the destroyed time.
    • * If there are less than 6 guilds/alliances remaining by the end of the Conquest War, rewards will be paid according to the order in which the command post/field command is destroyed.
For example, if there are 4 guilds (alliations) remaining until the end of the Conquest War
Among the remaining guilds (federations), the guild with the highest score will become the lord of the castle and receive a victory reward with glory.
The 2nd, 3rd and 4th place scores among the remaining guilds (Alliances) will receive the Inspirational Reward (V)/(IV)/(III), respectively.
In addition, the remaining Inspirational Rewards (II)/(I) that burned the fighting spirit will be acquired by the guild (alliance) in the order in which the fortress/command post was already destroyed but last.
  •  The fighting spirit of the Node/Conquest battlefield has been changed as follows.
    • When the battle spirit gauge is 100%, the battlefield protection and breath of life have been changed so that the effect is only applied around the ally’s stronghold/command post/field headquarters.
    • The battle spirit gauge that accumulates when you or an ally dies has been changed so that it only accumulates when you die near an ally’s fortress/command post/field headquarters.
    • * However, it is basically applied the same as before, which accumulates and decreases over time.
    • The cooldown time of the Battlefield Protection skill has been changed as follows.
Cooldown time when using Battlefield Protection skill
Before change after change
5 minutes cooldown 15 minutes cooldown
  • Some methods of fighting spirit gauge on the battlefield accumulated during Node/Conquest Wars have been changed as follows.
Before change after change
When you kill an enemy, the battle spirit gauge decreases by 2%. When you kill an enemy, the battle spirit gauge decreases by 1%.
  • When using the enhanced flame tower’s ‘focused flame throw’ technique, the attack range has been reduced by about 30%.
  • When using the enhanced flame tower’s ‘focused flame throw’ technology, the enhanced flame tower does not work for about 15 seconds due to overheated heat.
  • The defense of the sloppy barrier before occupation has been reduced by 40%.
    •  Also, the amount of damage applied when a character hits a sloppy barrier has been increased.

Other Changes

Item Changes
  • The text exposed to the spirit water processed with petals representing the morning or petals representing the dawn has been changed as follows.
Before change after change
“It is a healing agent created by a great adventurer.” Producer: family name “The legacy of Kamasylve reclaimed by the great adventurer.” Successor: family name

Quest, knowledge changes

  • In the main quest ‘[Valencia] Unbearable Curiosity’, the behavior of the desert traveler guiding the way to Ibellab Oasis has been improved naturally.

UI Changes

  • A function has been added that allows you to set the mount bag not to be opened together in the following situations through the mount bag view setting. 
    • When you open the warehouse by interacting with the warehouse keeper NPC in the village
    • When opening a warehouse through the warehouse management maid function
※ If the mount bag view is canceled through this function, the mount bag will not open together even if there is a mount nearby when using the warehouse.
When interacting with the warehouse keeper in town, you always had to turn off the mount bag with ESC to move items to the warehouse if there are mounts nearby. You can now choose whether to view the vehicle bag together even if there is a vehicle nearby through the Vehicle Bag View setting. Even if you occasionally want to view the mount bag, simply check the mount bag view setting and it will appear immediately, so please use it conveniently.

  • When using the Follow Adventurer function, a notification message according to the situation has been added to make it easier to understand the status.
    •  You can use this function by approaching the adventurer and interacting with it by pressing the Ctrl key, or by clicking the Follow button in the party UI.

situation notification message
Through interaction and party UI
When using the Follow Adventurer function
You are following [family name].
Through interaction and party UI
When using the Follow Adventurer function in combat stance
You are following [family name].
Select Follow to switch to non-investment tax.
When using the follow function through the party UI,
If the target being followed is located at a distance
[family name] is far away and cannot be followed.

 

  • If you follow in combat stance, it has been improved to follow the adventurer after switching to non-investment stance.
    ※ As in the past, the following function is automatically canceled when the target to be followed is in a combat state.
  • The friend list (N) has been modified to display up to 3 1:1 conversation notifications.
  • The 1:1 conversation notification in the friend list (N) has been modified so that it is maintained even after a character change or reconnection.
  • The quest icon displayed in the Received Quest (O) window has been changed.
  •  When the quest widget overlaps with the notification at the bottom right of the screen, the notification at the bottom right has been modified so that it is not displayed above the quest widget.
     

Bug Fixes

  • [Hassain] Fixed the issue where the shoe part was abnormally exposed in the dye (J) window and the pearl shop (F3) when wearing desert camouflage armor.
  • Fixed the issue where the time display was displayed abnormally in certain situations when the item acquisition increase scroll was charged with time.
  • Fixed the issue where the information on the collection number check UI that can be set by right-clicking items such as loot or Marni’s Stone was not updated properly.
  •  The phenomenon that the 1:1 messenger function in the friend list (N) window cannot be used when leaving the guild has been fixed.

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