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New Alchemy Stone Crafting
Fragile Sky Essence and
Abundant Sky Essence item has been added.
- You can obtain 20 of the Fragile Sky Essence by defeating the Dark Rift boss.
- With the addition of Dark Rift boss loot, all Dark Rift bosses will respawn during the scheduled maintenance on January 14th (Korea) and January 15th (Global).
- The Abundant Sky Essence can be obtained by simply alcheming the following crafting materials.
- You can obtain 20 of the Fragile Sky Essence by defeating the Dark Rift boss.
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Crafting Abundant Sky Essence
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Recipe #1 (Simple Alchemy)
Fragile Sky Essence x1 Sharp Black Crystal Shard x20
Recipe #2 (Simple Alchemy)
Fragile Sky Essence x1 Oquilla Piece of the Old Moon x2
※ Each crafting method can be mass-produced using simple alchemy using 10 times the amount of materials and 1 Blackstone Powder.
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![]() ▲ You can check the crafting materials and method in the item description of the Fragile Sky Essence.
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- The Abundant Sky Essence is used as follows:
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Abundant Sky Essence
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Use 1
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When attempting to grow the Alchemy Stone of Destruction/Protection/Life
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Use 2
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When combined with Vell’s Heart or Khan’s Heart and the Alchemy Stone of Destruction/Protection/Life
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Use 3
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Disassembly of the Combined Alchemy Stone
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※ Alchemy Stone Polishing can be done using pure metals, metal ingots, plywood, solid plywood, special crops, and advanced crops, just like before.
- Alchemy stones combined with Abundant Sky Essence have the following effects:
| Bonding materials (examples) | Post-combination effect (example) |
|---|---|
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Vell’s Heart + Resplendent Alchemy Stone of Destruction + Abundant Sky Essence |
![]() Vell’s Heart’s displayed attack power increase effect + effect of using the Crystal Destruction Alchemy Stone
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- Combined alchemy stones can be separated through simple alchemy.
- However, only unimproved alchemy stones can be separated.
| Material items | Simple Alchemy results |
|---|---|
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Simple alchemy with the combined alchemy stone and the Abundant Sky Essence
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Two alchemy stones used in the combination
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Existing Alchemy Stones Changes
- Some alchemy stones have been deleted or merged.
- Among the existing types of alchemy stones, items with the prefixes ‘Imperfect’ ~ ‘Shining’ have now been changed to only have yellow grades for each stage.
- Alchemy stones with the prefixes ‘ rough’ and ‘polished’ have been removed.
- When you grow an ‘imperfect’ alchemy stone, you will obtain a ‘sturdy’ alchemy stone.
- For the incomplete stage, it has the same white grade as before.
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※ During the regular maintenance on January 14th (Korea) and January 15th (Global), some Alchemy Stone items will be deleted and silver equivalent to the value of each item will be paid.
- The grades of existing alchemy stone items have been changed.
- Please refer to the 26th December Glabs patch for a complete list of Alchemy Stones with changed item grades.
- The central market price of existing alchemy stones has changed.
- Please refer to the 26th December Glabs patch for a complete list of items whose prices have changed on the Central Market
Alchemy Stone Growth
- The Alchemy Stone Polishing/Growth tabs have been merged into one, and the Ancient Anvil system has been added to Alchemy Stone Growth attempts.
- It is possible to attempt to grow Alchemy Stones even when the Alchemy Stones are combined.
- Failure to attempt to grow the Alchemy Stone will not result in a level drop or item destruction.
- The Alchemy Stones of Destruction, Protection, and Life have their Ancient Anvil values applied individually.

- You can check the success rate when attempting to grow an alchemy stone
- The growth success rate, Ancient Anvil value, and the required number of Abundant Sky Essence for each enhancement level are as follows.
| Enhancement attempt stage | Enhancement success rate (Based on 150% polishing) |
The Essence of Agris (Ancient Anvil) |
Required number of Abundant Sky Essence |
|---|---|---|---|
| Imperfect → Sturdy | 55.0550% | 2 | 2 |
| Sturdy → Sharp | 20.0640% | 5 | 3 |
| Sharp → Resplendent | 3.3158% | 30 | 10 |
| Resplendent → Splendid | 1.2588% | 80 | 20 |
| Splendid → Shining | 0.4005% | 250 | 30 |

- When using ‘Vell’s Fine Powder’ to charge the Alchemy Stones of Destruction, Protection, and Life, the amount charged has been improved to be greater than before, and it has been changed so that all Alchemy Stones can be charged.
- Accordingly, the item description for Vell’s Fine Powder has been changed.

※ A phrase related to alchemy stones has been added to the description of Agris’s Essence.
New Dehkia Monster Zones
- The power of the void, illuminated by Dehkia’s lantern, has begun to consume even the ancient weapons deep within the forest. Exposed to the void, the ancient weapons of the Mirumok Ruins have become even more ferocious, rallying around the Mirumok Guardians and pressuring adventurers. The unstable void energy scattered by the weapons’ destruction awakens the forest’s slumber, summoning the maddened Mirumok. Having successfully absorbed the scattered void energy, Mirumok will begin unleashing deadly attacks that threaten adventurers.

| Mirumok Ruins [Dehkia’s Lantern] | |
|---|---|
| Based on the Displayed AP/DP | Based on total stats |
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AP 350 or higher
DP 427 or higher
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AP 1565 or higher, with a limit of 1595 or higher
DP 615 or higher
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When you use Dehkia’s Lantern at the location below, a monster from the Mirumok Ruins [Dehkia’s Lantern] will appear.
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| Main loot |
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| Dehkia Artifact – All Evasion/All Damage Reduction, Deboreka Belt, Void-Touched Whispers, Forgotten Limbo Box |
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Trash Loot Prices
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Corroded Wood Piece: 101,500 Silver
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- Ancient weapons, relics of ancient ruins and meant to protect the temple, have been consumed by the power of the Void, becoming even more powerful and repelling intruders. The combined power of the ancient and Void will create even more powerful challenges for adventurers.
- Due to the addition of the Dehkia’s Lantern Monster Zones, some terrain around the Gyfin Rhasia Temple and the location of the Lapis Lazuli Tree Spirit have been modified.

| Gyfin Rhasia Temple (Upper) [Dehkia’s Lantern] | |
|---|---|
| Based on the Displayed AP | Based on total stats |
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AP 370 or higher
DP 440 or higher
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AP 1650 or higher, with a limit of 1680 or higher
DP 715 or higher
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When you use the Dehkia’s Lantern at the location below, the monsters of Gyfin Rhasia Temple (Upper) [Dehkia’s Lantern] will appear.
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| Main loot |
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Dehkia’s Artifact – All Evasion/All Damage Reduction, Deboreka Belt, Void-Touched Whispers, Forgotten Limbo Box
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Trash Loot Prices
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Eroded bronze sculpture: 125,900 silver coins
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- The ‘Void-Touched Whispers’ that can be obtained from Gyfin Rhasia Temple (Upper) [Dehkia’s Lantern] and Mirumok Ruins [Dehkia’s Lantern] can be exchanged for the items below in the Manage Currency UI.
- Shard of the Furious Night, Shard of the Drained Night, Shard of the Tearful Night, Heart of the Arid Forest, Gold Ingot 100G
Changes to Accessory Cup Crafting
- The following four items have been changed to be tradable through the Central Market.
| Item name | Central Market Lower Limit | Central Market Upper Limit |
|---|---|---|
![]() Heart of the Arid Forest
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2,500,000 | 20,000,000 |
![]() Shard of the Furious Night
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1,250,000 | 25,000,000 |
![]() Shard of the Tearful Night
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1,250,000 | 25,000,000 |
![]() Shard of the Drained Night
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1,250,000 | 25,000,000 |
Improved Dark Rift Rewards
- Added the ability to obtain the following items when defeating the Dark Rift boss.
- As the Dawn Blackstone can now be obtained with certainty upon defeating the Dark Rift boss, the character will no longer perform a cheering motion when obtaining the Dawn Blackstone.
| Item name | Quantity | Acquisition form |
|---|---|---|
![]() Gold Bar 1,000G
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1~2 | Obtained according to a specified probability |
![]() Gold Bar Box
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1 | |
![]() Gold Bar 100G
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8~10 | Confirmed acquisition |
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Fragile Sky Essence
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20 | |
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Dawn Blackstone
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1 |
※ The gold bar box is an item that allows you to obtain x1 to x10 Gold Bar 1,000G at a given probability when opened.
Land of the Morning Light World Boss Loot Changes
- The following loot has been added to the Morning Land World Bosses (Bulgasal, Golden Pig King, Uturi, and Sangoon).
| Boss | Loot |
|---|---|
![]() Bulgasal
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Reforge Stone – All attack power (modified) |
| Reforge Stone – All accuracy (modified) | |
| Reforge Stone – Black Spirit’s Rage Recovery Amount | |
| Reforge Stone – Damage Reduction | |
| Reforge Stone- Maximum HP | |
| Reforge Stone – Additional critical hit damage (modified) | |
| Reforge Stone – All evasion (modified) | |
![]() Uturi
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Reforge Stone – all attack power |
| Reforge Stone – all accuracy | |
| Reforge Stone – all evasion | |
| Reforge Stone – Additional damage from back attacks | |
| Reforge Stone – Additional Down Attack Damage | |
| Reforge Stone – Additional air attack damage | |
| Reforge Stone- Additional critical hit damage | |
![]() Sangoon
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Reforge Stone – all attack power |
| Reforge Stone – all accuracy | |
| Reforge Stone – Critical Hit Chance | |
| Reforge Stone – Additional damage from back attacks | |
| Reforge Stone – Additional Down Attack Damage | |
| Reforge Stone – Additional air attack damage | |
| Reforge Stone – Additional critical hit damage | |
![]() Golden Pig King
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Reforge Stone – all attack power |
| Reforge Stone – all accuracy | |
| Reforge Stone – Damage Reduction | |
| Reforge Stone – Maximum HP | |
| Reforge Stone – Critical Hit Chance | |
| Reforge Stone – Additional critical hit damage | |
| Reforge Stone – Black Spirit’s Rage Recovery Amount |
Guild Boss Changes
- In the area where the Guild Boss Subjugation is taking place, when a character dies, they can be revived immediately without consuming Elion’s Tears/Blessing.
- Accordingly, the nearby safe zone resurrection and town resurrection buttons will be removed, and upon resurrection, you will be revived with full health.
- This change will only apply where a Guild Boss Raid is in progress.
- Accordingly, the nearby safe zone resurrection and town resurrection buttons will be removed, and upon resurrection, you will be revived with full health.
Node War/Conquest Improvements
- The rewards for winning base battles have been increased.
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Calpheon & Kamasylvia (Unlimited)
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| Item name |
Blazing Resolve Reward Tier 3 victory reward
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Blazing Resolve Reward Tier 4 victory reward
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Blazing Resolve Reward Tier 5 victory reward
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Gold Bar of the Glorious Battlefield 10,000G
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2 | 2 | 3 |
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Gold Bar of the Glorious Battlefield 1,000G
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5 | 7 | – |
| Essence of Honor | 10 | 10 | 10 |
| Essence of Gallantry | 10 | 10 | 10 |
| Item Acquisition Increase Scroll | 2 | 2 | 2 |
| Glorious Item Drop Rate Increase Scroll | 2 | 2 | 2 |
| Trace of Thunderbolt | 2 | 2 | 2 |
| Blazing Loot Box | 2 | 3 | 3 |
| Chilling Fragment | 10 | 10 | 10 |
| Medal of Glory | 30 | 32 | 35 |
- If you capture and win the question mark stronghold in the Calpheon and Kamaslyvia War you can obtain the following rewards:
| Blazing Resolve Reward | |
|---|---|
| Item name | Quantity |
| Gold Bar of the Glorious Battlefield 1,000G | 3 |
| Blazing Loot Box | 3 |
| Medal of Glory | 15 |
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Media & Valencia (Attack/Defense Combat Limit 720)
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| Item name |
Kindling Triumph Reward Tier 3 victory reward
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Kindling Triumph Reward Tier 4 victory reward
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Kindling Triumph Reward Tier 5 victory reward
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| Gold Bar of the Glorious Battlefield 10,000G | 1 | 2 | 2 |
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Gold Bar of the Glorious Battlefield 1,000G
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9 | – | 3 |
| Essence of Honor | 7 | 8 | 8 |
| Essence of Gallantry | 7 | 8 | 8 |
| Item Acquisition Increase Scroll | 2 | 2 | 2 |
| Glorious Item Drop Rate Increase Scroll | 1 | 1 | 1 |
| Blazing Loot Box | 2 | 3 | 3 |
| Chilling Fragment | 5 | 5 | 5 |
| Medal of Glory | 22 | 25 | 27 |
- If you capture and win the question mark stronghold in the Mediah and Valencia War you can obtain the following rewards:
| Blazing Resolve Reward | |
|---|---|
| Item name | Quantity |
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Gold Bar of the Glorious Battlefield 1,000G
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2 |
| Blazing Loot Box | 3 |
| Medal of Glory | 12 |
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Balenos & Serendia (Attack/Defense Combination 616 Limit)
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| Item name |
Determined Triumph Reward Tier 3 victory reward
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Determined Triumph Reward Tier 4 victory reward
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Determined Triumph Reward Tier 5 victory reward
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Gold Bar of the Glorious Battlefield 10,000G
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1 | 1 | 1 |
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Gold Bar of the Glorious Battlefield 1,000G
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5 | 6 | 7 |
| Essence of Honor | 6 | 6 | 6 |
| Essence of Gallantry | 6 | 6 | 6 |
| Item Acquisition Increase Scroll | 1 | 2 | 2 |
| Glorious Item Drop Rate Increase Scroll | 1 | 1 | 1 |
| Blazing Loot Box | 2 | 3 | 3 |
| Medal of Glory | 15 | 17 | 20 |
- If you capture and win the question mark stronghold in the Balenos and Serendia War you can obtain the following rewards:
| Blazing Resolve Reward | |
|---|---|
| Item name | Quantity |
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Gold Bar of the Glorious Battlefield 1,000G
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2 |
| Blazing Loot Box | 3 |
| Medal of Glory | 10 |
Increased Conquest War Rewards
- The amount of gold bars awarded for victory and participation in conquest wars has been increased.
- Among the components of all types of Conquest War Reward Boxes, the Honorable Battlefield Gold Bar item has been increased in value by 500 million silver.
- The ‘Brilliant Medal of Honor’ that could be obtained as a reward for node battles/occupation battles/war of the roses will be changed to the ‘Medal of Glory’.
- The new item, ‘Medal of Glory’, can be exchanged for other items in the Unified Goods.
| Exchange Type | Item name | Number of acquisitions | Number of seals required | Number of exchanges possible |
|---|---|---|---|---|
| Family Exchange |
Secret Scroll of Pure Equilibrium
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1 | 500 | Once per family |
| Advice of Valks (+350) | 1 | 250 | ||
| Advice of Valks (+300) | 1 | 150 | ||
| Advice of Valks (+250) | 1 | 85 | ||
| Advice of Valks (+200) | 1 | 50 | ||
| [Title] Commander | 1 | 10 | ||
| [Title] Flame Tower | 1 | 10 | ||
| [Title] Singijeon | 1 | 10 | ||
| [Title] Cannonman | 1 | 10 | ||
| [Title] Special Forces | 1 | 10 | ||
| weekly exchange | Cron stone | 500 | 30 | Twice a week |
| Marni’s Unstable Fuel | 50 | 10 | Once a week | |
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Sturdy Forest Tread
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10 | 10 | ||
| Corrupt Oil of Immortality | 10 | 10 | ||
| Item Acquisition Increase Scroll | 5 | 5 | ||
| Superior Whale Tendon Potion | 30 | 3 | ||
| Tough Whale Tendon Elixir | 10 | 2 | ||
| Permanent exchange | Gold Bar Box | 1 | 10 | Always |
| Perfume of Courage | 1 | 1 | ||
| Perfume of the Deep Sea | 1 | 1 |
- The number of Medals of Glory that can be obtained from each reward box in the War of the Roses and the War of Conquest is as follows.
- This change will apply to reward boxes obtained after the regular maintenance on January 14th (Korea) and January 15th (Global).
- You can obtain a Brilliant Medal of Honor from an existing reward box and exchange it through the Unified Goods UI.
- During the regular maintenance on February 11th (Korea) and February 12th (Global), the price of the existing Brilliant Medal of Honor (including the contents of the openable box) will be changed to 300 Seals of Reward per piece.
| Conquest War | ||
|---|---|---|
| Tier | Result | Number of Medals of Glory obtained |
| Unlimited occupation war | Victory | 80 |
| Castle Lord Guild/Alliance at the time of liberation | 80 | |
| Guild/alliance at the time of liberation | 45 | |
| Defeat | 40 | |
| Tier 2 Conquest War | Victory | 75 |
| Castle Lord Guild/Alliance at the time of liberation | 75 | |
| Guild/alliance at the time of liberation | 40 | |
| Defeat | 35 | |
| Tier 1 Conquest War | Victory | 70 |
| Castle Lord Guild/Alliance at the time of liberation | 70 | |
| Guild/alliance at the time of liberation | 35 | |
| Defeat | 35 | |
| Wars of the Roses | |
|---|---|
| Result | Number of Medals of Glory obtained |
| Leading Guild Victory | 65 |
| Leading Guild Liberation | 45 |
| Leading Guild Defeat | 45 |
| 3rd Legion Victory | 65 |
| 3rd Legion Liberation | 45 |
| 3rd Legion Defeat | 45 |
Guild Node War and Conquest War Skills Removed
- The Guild Tactics Manual, which could previously be exchanged for the previously splendid Medal of Honor, and the skills acquired through the Guild Tactics Manual will be deleted, and the following measures will be taken accordingly.
- When the Blue Battlefield starts, gather at Velia. The location has been changed from in front of Slippery Scallywags Wharf Manager Waruo to in front of the Blue Marlin Tavern.
- During the Blue Battlefield, when resurrecting in Velia or Iliya Island, you will no longer be resurrected near water.
Mount Changes
- The control keys for the Carrack’s cabin have been changed.
Existing operation keys Changed control keys Shift + E Shift + X - In the Carrack, it has been changed so that it activates without inputting Shift when performing other interactions (Z/X/C/V).
- Improvements have been made so that when attempting to use the Dream Fantasy Horse (Tier 9), the Mythical Horse and Mythical Censer Material items can be automatically registered.
- However, once you register a fantasy horse, it will only be maintained until you disconnect, reconnect, or move to another server.
- The name of your dream horse is not automatically registered and must be entered manually.
- You can change to another fantasy horse by pressing the button on the dream horse portrait.
- The number of Mythical Censers has been improved so that it can be checked in the dream attempt UI.

UI Changes
- Improved the ability to check skills of other classes in the Skill Window (K).



- The ‘Skill Slot Settings’, ‘Reuse Cooldown Settings’, and ‘Black Spirit’s Rage Lock Settings’ functions, which were previously located at the bottom of the Skill Window (K), have been integrated into a single ‘Skill Settings’ button.
- When Edana’s Blessing is activated in Orbita and Zephyros Castle, the effect color has been changed to a color that better matches the concept of each castle in Edania.
- The color of the basic UI for Edana’s Blessing buff at the top of the screen has been modified to be slightly darker.

Bug Fixes
- An issue where the ability to change into the Karlstein costume, exclusive to the New Moon Costume Workshop stored in Merv’s carry bag, while underwater was not functioning properly has been fixed.
- The fishing-related descriptions in the [My Information (P) – Life Information] tab have been revised to allow you to set the grade of fish that can be released even when fishing manually.
- The issue where two Flags of Invincibility were installed simultaneously during a base/occupation battle has been fixed.
- Fixed an issue where quick slots would be used when repeatedly pressing multiple shortcuts in the Krogdalo’s Nest UI.
- After setting up navigation while sailing, the issue where the distance to the destination was not displayed when disabling the ‘Defense Judgment Effect’ in the [Menu (ESC) – Game Settings – View] tab has been fixed.
- The issue where characters would get stuck in the castle wall when moving to Odilita Castle from the World Map (M) has been fixed.
- An issue where certain effects of the Wilderness Golem were not displayed during the gimmick of Guild Leader Mogulis has been fixed.
- Fixed an issue where sounds would not be heard when moving too far away from the Guild Leader Mogulis and Org during the battle.
- The issue where the message “You cannot enter Marni’s Secret Room” would appear when attempting to enter the Black Shrine at the Guild Leader Subjugation Site has been fixed.
- The issue where the party hunting ground icons were missing in the hunting ground information for the Valley of Olun [Dehkia’s Lantern II] and the Valley of Olun [Dehkia’s Lantern] has been fixed.
- The issue where the Ancient Anvil of the Tuvala Sol item was applied with values prior to the regular maintenance on Wednesday, December 17, 2025 has been corrected.
- Accordingly, if you have strengthened your item beyond the Ancient Moru level, we will provide you with the used goods via letter (B) during the regular maintenance on January 14th (Korea) and January 15th (Global).
- The issue where the description of the prerequisite quest for the quest “[Gathering] Don’t starve…” was incorrect has been corrected.
- [Pad Mode] The issue where the description displayed when activating/deactivating the Gathering Green Artisan appeared awkward has been fixed.
- [Pad Mode] When selecting Blackstone, Crystallized Despair, or Primordial Blackstone in the Increased Reinforcement Probability window, it has been modified to automatically snap to the Increased Reinforcement Probability Value selection window.
- [Pad Mode] Fixed an issue where the key guide in the item transfer description section of Marni’s Suspicious Device was abbreviated.
Class Changes
Nova
Awakening
Star’s Ring, Accel: Star’s Ring- The stars summoned from the skill will be changed as follows:
- When two stars are within a certain range, they will merge, leaving only one remaining. The stars will then merge, briefly applying a pull effect to a wider area. They will then return to their original range.
- In the second movement, the stars summoned will be changed to be summoned in the direction of the character.

Fuse Gravity- Changed so that absorbing even one star restores the life of Star Breath or Nova, regardless of the number of stars absorbed.
- However, when using the skill, all summoned stars are absorbed as before.
- When absorbing a star, the amount of breath recovery has been changed from 7.5% to 15%, and the amount of health recovery has been changed from 300 to 800.
Class Bug Fixes
- [Wizard] Fixed an issue where Honorable Arsha Godr Sphera would not move in battle stance.
- [Kunoichi] Fixed an issue where the sound would appear awkward when playing instruments other than beginner instruments.
- [Lahn] The phenomenon of using evasive movement while continuously using the skill Prime: Phantom Dance while applying the effect of the Crescent Charm has been fixed.
- [Nova] Fixed an issue where the summoned guards would behave abnormally when using the emergency evasion skill while using the Black Spirit: Prime: Frozen Earth skill.
- [Seraph] he issue where the skill activation according to the level of Unshakable Will was not smooth when left-clicking while holding down the F key after using Flow: Divine Opening or Armor Crush has been improved.
- Accordingly, the Flow: Divine Opening, Armor Crush has been changed so that Goyen’s Greatsword Arts (basic attack) that is activated in place by left clicking will not be activated while using it.
- [Seraph] Even when Unshakable Will II is activated, the combo after Combo: Wrenching Impale has been changed to be used first.
- [Seraph] Fixed an issue where the linked skills after Sacra: Mark of Purification and Sacra: Iudicium were not smoothly connected while Unshakable Will II was activated.
- [Seraph] The issue where the attack speed increase effect of the skill Unshakable Will II was applied at full capacity immediately when using the Impelling Thrust and Impelling Surge skills has been fixed.
- [Seraph] After Flow: Shoudersmite, Combo: Crushing Descent has been modified to activate slightly better.
- [Seraph] Fixed an issue where you could not switch to combat stance without equipping an awakening weapon.
- [Seraph] When releasing the awakening weapon while Activating Purgatum, the activation of Purgatum has been modified to be canceled.
- [Seraph] Fixed an issue where skills could not be used with skill slots while Sacramentum or Purgatum was activated.
- [Seraph] The issue where divine power was consumed twice when using the skills Sacra: Judgment of Justice, Sacra: Mark of Purification, Purga: Judgment of Justice, and Purga: Mark of Purification has been corrected.
- Accordingly, the divine power consumption of the Horizon Whirl, Horizon Cleave, Impelling Crush, and Iudiciumskills has been adjusted.


Today’s update brings us back to the Alchemy Stone Reorganization. The detailed revamp direction is the same as the “Alchemy Stone Reorganization Notice” we shared on Monday, December 29th. 



















