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Farming Changes – Increased Mole Spawn
- Rumor has it that moles have been seen swarming around recently, coveting the adventurers’ crops.
- When moles appear, the probability has been improved so that up to three can appear at once
- Chance of one appearing: 50%
- Chance of two appearing: 35%
- Chance of three appearing: 15%
- The system message has been improved according to the changes above, to display how many moles have appeared.
- When moles appear, the probability has been improved so that up to three can appear at once

Horse Taming QoL
- Improved the ability to approach a horse more quickly by pressing Shift while moving forward while using the Capture Rope or the Heavenly Shining Rope.

- Added an effect when using the Heavenly Shining Rope.
- Improved the Capture Rope and Sky-high Shining Rope usage status to remain active even when falling from a certain height.
Caphras Stone Changes
- The number of required Caphras Stones to increase the Caphras level of the
Dim Tree Spirit’s Armor has been changed to be the same as the number required for other boss armor pieces.
Enhancement Level |
Number of Caphras Stones required before change
(Caphras Levels 1-20)
|
Number of Caphras Stones required after change
(Caphras Levels 1-20)
|
---|---|---|
TRI (III)
|
1,706 total | 1,483 total |
TET (IV) | 11,189 total | 9,729 total |
PEN (V) | 24,460 total | 21,744 total |
[Click to hide/show] Full Caphras Stone Breakdown for Dim Tree Spirit's Armor
TRI (III) Dim Tree Spirit’s Armor | ||
---|---|---|
Caphras level | Required Caphras (before change) | Required Caphras (after change) |
0 | 22 | 19 |
1 | 33 | 28 |
2 | 44 | 38 |
3 | 67 | 57 |
4 | 92 | 79 |
5 | 93 | 80 |
6 | 94 | 81 |
7 | 95 | 82 |
8 | 97 | 84 |
9 | 98 | 85 |
10 | 91 | 79 |
11 | 92 | 80 |
12 | 93 | 81 |
13 | 94 | 82 |
14 | 95 | 83 |
15 | 96 | 84 |
16 | 97 | 85 |
17 | 98 | 86 |
18 | 99 | 87 |
19 | 116 | 103 |
20 | – | – |
TET (IV) Dim Tree Spirit’s Armor | ||
---|---|---|
Caphras level | Required Caphras (before change) | Required Caphras (after change) |
0 | 88 | 76 |
1 | 148 | 128 |
2 | 236 | 204 |
3 | 414 | 358 |
4 | 567 | 491 |
5 | 579 | 502 |
6 | 591 | 513 |
7 | 603 | 524 |
8 | 616 | 536 |
9 | 628 | 547 |
10 | 602 | 525 |
11 | 614 | 536 |
12 | 626 | 547 |
13 | 638 | 558 |
14 | 650 | 569 |
15 | 662 | 580 |
16 | 674 | 591 |
17 | 686 | 602 |
18 | 698 | 613 |
19 | 869 | 729 |
20 | – | – |
PEN (V) Dim Tree Spirit’s Armor | ||
---|---|---|
Caphras level | Required Caphras (before change) | Required Caphras (after change) |
0 | 176 | 153 |
1 | 264 | 230 |
2 | 352 | 307 |
3 | 352 | 307 |
4 | 817 | 713 |
5 | 817 | 714 |
6 | 1258 | 1098 |
7 | 1368 | 1194 |
8 | 1408 | 1234 |
9 | 1448 | 1274 |
10 | 1440 | 1272 |
11 | 1480 | 1312 |
12 | 1520 | 1352 |
13 | 1560 | 1392 |
14 | 1600 | 1432 |
15 | 1640 | 1472 |
16 | 1680 | 1512 |
17 | 1720 | 1552 |
18 | 1760 | 1592 |
19 | 1800 | 1632 |
20 | – | – |
- The number of required Caphras stones to increase the Caphras level of the
Dandelion’s Awakening Weapon has been changed to be the same as the number required for other boss mainhand and awakening weapons.
Enhancement Level |
Number of Caphras Stones required before change
(Caphras Breakthrough Stages 1-20)
|
Number of Caphras Stones required after change
(Caphras Breakthrough Stages 1-20)
|
---|---|---|
TRI (III)
|
1,823 total | 1,590 total |
TET (IV) | 17,689 total | 15,378 total |
PEN (V) | 33,768 total | 29,403 total |
[Click to hide/show] Full Caphras Stone Breakdown for Dandelion Awakening Weapons
TRI (III) Dandelion Awakening Weapon | ||
---|---|---|
Caphras level
|
Caphras required (before change) | Caphras required (after change) |
0 | 24 | 20 |
1 | 36 | 31 |
2 | 48 | 41 |
3 | 72 | 62 |
4 | 98 | 85 |
5 | 99 | 87 |
6 | 100 | 88 |
7 | 102 | 89 |
8 | 103 | 90 |
9 | 104 | 91 |
10 | 97 | 85 |
11 | 98 | 86 |
12 | 99 | 87 |
13 | 100 | 88 |
14 | 101 | 89 |
15 | 102 | 90 |
16 | 103 | 91 |
17 | 104 | 92 |
18 | 105 | 93 |
19 | 128 | 105 |
20 | – | – |
TET (IV) Dandelion Awakening Weapon | ||
---|---|---|
Caphras level
|
Caphras required (before change) | Caphras required (after change) |
0 | 144 | 124 |
1 | 240 | 208 |
2 | 384 | 332 |
3 | 672 | 582 |
4 | 917 | 795 |
5 | 934 | 810 |
6 | 951 | 825 |
7 | 968 | 840 |
8 | 985 | 856 |
9 | 1002 | 871 |
10 | 959 | 833 |
11 | 976 | 848 |
12 | 993 | 863 |
13 | 1010 | 878 |
14 | 1027 | 893 |
15 | 1044 | 908 |
16 | 1061 | 923 |
17 | 1078 | 938 |
18 | 1095 | 953 |
19 | 1249 | 1098 |
20 | – | – |
PEN (V) Dandelion Awakening Weapon | ||
---|---|---|
Caphras level
|
Caphras required (before change) | Caphras required (after change) |
0 | 345 | 297 |
1 | 451 | 389 |
2 | 556 | 481 |
3 | 662 | 573 |
4 | 1044 | 905 |
5 | 1176 | 1020 |
6 | 1308 | 1135 |
7 | 1440 | 1250 |
8 | 1573 | 1365 |
9 | 1705 | 1480 |
10 | 1752 | 1522 |
11 | 1884 | 1637 |
12 | 2016 | 1752 |
13 | 2148 | 1867 |
14 | 2280 | 1982 |
15 | 2412 | 2097 |
16 | 2544 | 2212 |
17 | 2676 | 2327 |
18 | 2808 | 2442 |
19 | 2988 | 2670 |
20 | – | – |
Central Market Price Changes
- The upper limit of the central market sale price for some items that were not high compared to their production cost has been adjusted.
- Due to the adjustment of the upper limit of the central market sale price, the central market sale/purchase pending status of the following items has been canceled on the official server after the announcement of the Black Desert Lab update on Thursday, June 5, 2025.
- The cancellation of the central market sale/purchase pending status for these items will be carried out once more on Wednesday, June 11, 2025, when the official server is updated.
- Due to the adjustment of the upper limit of the central market sale price, the central market sale/purchase pending status of the following items has been canceled on the official server after the announcement of the Black Desert Lab update on Thursday, June 5, 2025.
Item | Central Market Upper Limit ~ Before Change |
Central Market Upper Limit ~ After Change |
---|---|---|
![]() Concentrated Magical Black Gem
|
15,000,000 | 20,000,000 |
![]() Insectivore Plant Powder
|
90,000 | 200,000 |
![]() Insectivore Plant Sap
|
47,800 | 200,000 |
![]() Hard Hide
|
40,200 | 50,500 |
![]() Fine Hard Hide
|
134,000 | 500,000 |
![]() Organic Fertilizer
|
12,000 | 21,400 |
Immortal: Giant’s Draught |
28,000,000 | 52,500,000 |
Immortal: Elixir of Indignation |
28,000,000 | 52,500,000 |
Immortal: Perfume of Courage |
155,000,000 | 315,000,000 |
Immortal: Perfume of Deep Sea |
160,000,000 | 315,000,000 |
Immortal: Perfume of Charm |
158,000,000 | 315,000,000 |
![]() Gauche Rawr-Rawr’s Heart
|
1,500,000,000 | 2,000,000,000 |
New Mass Processing Recipes
- Mass processing recipes for the following items have been added:
- Concentrated Magical Black Stone
- PC room full moon box (unavailable in EU/NA)
- Mercenary’s Life (60 min), Mercenary’s EXP (60 min)
- [Event] Magical (Verdure /Beast/Giant/Savage/Frenzy) Draught
- [Event] Magical: Frenzy Draught of Corruption
![]() Concentrated Magical Black Stone
|
||
---|---|---|
ingredient | Processing method | Results |
![]() Sharp Black Crystal Shard x10 |
Heating |
![]() Concentrated Magical Black Stone x10 |
![]() Black Stone x20
|
||
![]() Black Stone Powder x1
|
※ Information about mass processing has been added to the description of the items Concentrated Magical Black Stone and Sharp Black Crystal Shard.
![]() PC room full moon box
(Unavailable in EU/NA) |
||
---|---|---|
ingredient | Processing method | Results |
![]() PC Room Little Star Box 30
|
Simple Alchemy |
![]() PC Room Full Moon Box x10
|
![]() Black Stone Powder x1
|
![]() Mercenary Life (60 min) / Life EXP gain +150%
|
||
---|---|---|
ingredient | Processing method | Results |
![]() Mercenary’s Life (60 min) 30
– 50% increase in life EXP gained |
Simple Alchemy |
![]() Mercenary’s Life (60 min) 10
– Life EXP gain +150%
|
![]() Black Stone Powder x1
|
![]() Mercenary EXP (60 minutes) / Combat EXP gain +600%, skill EXP gain +90%
|
||
---|---|---|
ingredient | Processing method | Results |
![]() Mercenary EXP (60 mins) x30
– 200% increase in combat EXP gained – 30% increase in skill EXP gained
|
Simple Alchemy |
![]() Mercenary EXP (60 mins) x10
– Combat EXP gained +600%
– +90% skill EXP gained
|
![]() Black Stone Powder x1
|
![]() [Event] Magical: Verdure Draught
|
||
---|---|---|
ingredient | Processing method | Results |
![]() [Event] Magical Elixir x10
|
Simple Alchemy |
![]() [Event] Magical: Verdure Draught x10
|
![]() Verdure Draught x20
|
||
![]() Ibellab’s Essence x1
|
![]() [Event] Magical: Beast’s Draught
|
||
---|---|---|
ingredient | Processing method | Results |
![]() [Event] Magical Elixir x10
|
Simple Alchemy |
![]() [Event] Magical: Beast’s Draught x10
|
![]() Beast Draught x20
|
||
![]() Ibellab’s Essence x1
|
![]() [Event] Magical: Giant’s Draught
|
||
---|---|---|
ingredient | Processing method | Results |
![]() [Event] Magical Elixir x10
|
Simple Alchemy |
![]() [Event] Magical: Giant’s Draught x10
|
![]() Giant’s Draught x20
|
||
![]() Ibellab’s Essence x1
|
![]() [Event] Magical: Savage Draught
|
||
---|---|---|
ingredient | Processing method | Results |
![]() [Event] Magical Elixir x10
|
Simple Alchemy |
![]() [Event] Magical: Savage Draught x10
|
![]() Savage Draught x20
|
||
![]() Ibellab’s Essence x1
|
![]() [Event] Magical: Frenzy Draught
|
||
---|---|---|
ingredient | Processing method | Results |
![]() [Event] Magical Elixir x10
|
Simple Alchemy |
![]() [Event] Magical: Frenzy Draught x10
|
![]() Frenzy Draught x20
|
||
![]() Ibellab’s Essence x1
|
![]() [Event] Magical: Frenzy Draught of Corruption
(#1) |
||
---|---|---|
ingredient | Processing method | Results |
![]() [Event] Magical Elixir x10
|
Simple Alchemy |
![]() [Event] Magical: Frenzy Draught of Corruption x10
|
![]() Frenzy Draught x20
|
||
![]() Corrupted Breath x20
|
||
![]() Ibellab’s Essence x1
|
![]() [Event] Magical: Frenzy Draught of Corruption
(#2) |
||
---|---|---|
ingredient | Processing method | Results |
![]() [Event] Magical Elixir x10
|
Simple Alchemy |
![]() [Event] Magical: Frenzy Draught of Corruption x10
|
![]() Frenzy Draught of Corruption x20
|
||
![]() Ibellab’s Essence x1
|
![]() [Event] Magical: Frenzy Draught of Corruption
(#3) |
||
---|---|---|
ingredient | Processing method | Results |
![]() [Event] Magical: Frenzy Draught x10
|
Simple Alchemy |
![]() [Event] Magical: Frenzy Draught of Corruption x10
|
![]() Corrupted Breath x20
|
||
![]() Ibellab’s Essence x1
|
Family Inventory Improvement
- The following items have been improved to allow storage in the family inventory:
- Book of Combat, Book of Life, Atanis Firefly, Atanis Small Firefly
- The Book of Combat and Book of Life items cannot be stored in the family inventory while they are sealed, and when the validity period expires, you can move them to the general inventory and discard the items.
- Book of Combat, Book of Life, Atanis Firefly, Atanis Small Firefly

Dark Rift Improvements
- The appearance speed of the next Dark Rift boss has been increased, allowing you to enter battle more quickly than before.
- Red Nose, Dastard Bheg, Muskan, Dim Tree Spirit, Ferid, Ahib’s Griffon
- Red Nose, Dastard Bheg, Muskan, Dim Tree Spirit, Ferid, Ahib’s Griffon
- During the fight against the following Dark Rift bosses, the invincibility pattern that prevented them from being hit has been removed.
- Red Nose, Dastard Bheg, Muskan, Dim Tree Spirit, Ferid
Item Description Changes
- The description of the ‘Eclipsed Breath’ item has been added to describe the [Event] Mystery: Processing recipe for the Elixir of Eclipsed Frenzy.
Before change | After change |
---|---|
![]() |
![]() |
- The description of how to use Gamos’ Bloodstone has been improved, and the description now states that after completing the ‘Dark Red Dye’ quest, you can exchange 1 Gamos’ Bloodstone for 20 Gamos’ Scales with Kukao.
Before change | After change |
---|---|
![]() |
![]() |
Atoraxxion Boss FIght QoL
- When using the ‘Berurah’s Power Stone’ obtained from the Cradle of Syca in Atoraxion: Scyrakea, Super Armor has been improved to be applied.

Quest/Knowledge Changes
- The phrase “growth” in the description of the quest “[Level 50!] Beyond Your Limits” has been improved to be more intuitive.
- The guidance form for quest conditions in the Quest (O) description has been changed to the same format.
Node/Conquest War Changes
- The damage given to adventurers by the Reinforced Flame Tower has been increased by 50%.
- Lynch Cannon durability reduced by 50%.
- Siege defense tower durability increased by 50%.
- Siege tower firing rate increased by 20%.
- Dark Contract: The improved controls for Trolls have been improved to also apply to Trolls in the War of the Roses.
- Dark Contract: The camera angle after the Ogre’s jump attack has been improved to be more natural.
- [Conquest] Dark Contract: Ogre and [Conquest] Dark Contract: Troll items have had their descriptions removed to indicate they can only be used on the siege side.
UI Changes
- The arrows in the dice area in the General/Ancient/Festival Black Spirit Adventure Board have been improved to be more visible.
Before change | After change |
---|---|
![]() |
![]() |
Bug Fixes
- Red Battlefield – Fixed an issue where the capture gauge would reset all at once when another team attempted to recapture an already captured area in the capital city of Valencia but failed.
- The phenomenon where fishing ground resources in the Morning Land, Yellow Sea and Bukpo Sea were always marked as depleted has been corrected.
- The description text for the quest ‘[Training Promotion Apprentice 10] Horse in the Ruins’ has been improved.
- [Event] The amount of vitality recovered in the description of the Honey Rice Cake item effect has been changed to be the same as the actual amount recovered.
- Black Temple – During the Hwanghae-do Bihyeongrang campaign, the intermittent awkward positioning of the Dragon God’s energy has been fixed.
- The phenomenon where you could enter the Black Temple – East Sea Boss Raid from the Guild Leader Khan defeat location has been fixed.
- Fixed an issue where item descriptions would remain instead of disappearing when exiting the UI for viewing owned instruments.
- Action Shortcuts – Fixed an issue where the ping function in Solare’s window would only work with Shift, even if the shortcut for the special action was changed to CapsLock.
- The issue where the number of completed quests would be displayed as 0 when changing characters or moving servers through the game exit window has been fixed.
- [Event] Lively Cherry Blossom Elixir and [Event] Warm Spring Elixir were not able to be used with the Fairy Skill Generous Hands, which has been fixed.
- [Pad Mode] Fixed an issue where the skill key guide would not change to the pad when attempting to use the Guild Galleon’s ‘Captain’s Command’ with a gamepad.
Class Changes
Dosa

- The attack range where the maximum hit can be applied when using the skill has been increased by 70% compared to before.
- However, the range and maximum range of the skill are the same as before.
Class Bug Fixes
- [Ranger] Fixed an issue where the evasive movement skill would activate before the Flow: Crossing Wind skill when inputting A/D/S + Shift in certain situations.
- [Ranger] The issue where the skill Prime: Descending Current could not be linked to Prime: Ultimate: Descending Current when using the skill has been alleviated.
- [Maehwa] The phenomenon of the falling skill being activated when holding A/D/S + Shift after using the Sleet Steps skill has been fixed.
- [Maehwa] The description of Ice Fang has been modified to match its actual behavior.
- [Valkyrie] Fixed an issue where moving in the incorrect direction would occur when pressing the W or S key while using the Shield Chase skill to the left or right.
- [Witch, Wizard] The issue where two Gorr/Tett/Marg/Arne could be summoned in certain situations has been fixed.
- [Witch] Watchman Gor, Tett Summoning skill has been changed to be unusable while moving and using other skills.
- [Lahn] When using the Prime: Primrose Sprint skill, the character will now fall if he or she is in midair during the landing motion.
- [Lahn] The phenomenon of the character instantly returning to the original position when using the Eyes of Blood and Phoenix Chase skills in the air has been fixed.
- Accordingly, the falling motion has been changed to occur when the character is in the air before the movement ends.
- [Dosa] After evasion movement, Flow: Twin Slash, Flow: Blinding Slash, Flow: Rising Slash, Flow: Virga Shaft, Flow: Velum Slash, and Flow: Cloud Drift skills have been modified to allow chaining.
- [Dosa] The phenomenon of not being able to connect to the Flow: Twin Slash skill after the Morning Fog skill has been fixed.