Navigation
Hide
Edania Hunting Zone
- New hunting area has been created in the areas of Hakinza Temple, Nymphamare, Orbita, and Zephyros outside of Edania.
|
Cliff goat
|
||
|---|---|---|
| Appearance | Spawn location | Main rewards |
|
Breath of the End lamb Stuffed Cliff Goat Head Full body stuffed cliff goat Cliff goat horns |
||
coral dolmen crab
| Appearance | Spawn location | Main rewards |
|---|---|---|
|
Breath of the End coral fragments Rusalka coral silver ore rough stone coral crystals Coral dolmen crab full body stuffed Nymphamare’s Song |
|
Golden Leaf Snake
|
||
|---|---|---|
| Appearance | Spawn location | Main rewards |
|
Breath of the End snake meat The Essence of Caphras stuffed golden-leafed snake head Golden Leaf Snake Full Body Stuffed golden leaves Golden Leaf Snake Scales |
||
- New items have been added that can be obtained by defeating hunting monsters outside of Edania.
| Item name | Uses | Where to get it | Central Market Registration Information |
|---|---|---|---|
![]() Breath of the End
|
Crafting a stuffed animal imbued with the breath of the Edania region | Hunting and slaughtering wild animals in the Edania region | Upper limit: 27,000,000 silver coins Lower limit: 3,600,000 silver coins |
![]() golden leaves
|
Edania Furniture Crafting | Slaughter after hunting the golden leaf snake | Upper limit: 4,000,000 silver coins Lower limit: 1,000,000 silver coins |
![]() Nymphamare’s Song
|
Edania Furniture Crafting | Coral dolmen crabs are hunted and slaughtered | Upper limit: 4,000,000 silver coins Lower limit: 1,000,000 silver coins |
![]() Cliff goat horns
|
Crafting a stuffed animal imbued with the breath of the Edania region | Hunting and slaughtering of cliff goats for horns |
Unable to register on the central market
(15,000,000 silver when sold at NPC shop)
|
![]() Golden Leaf Snake Scales
|
Crafting a stuffed animal imbued with the breath of the Edania region | Slaughter after hunting the golden leaf snake |
Unable to register on the central market
(15,000,000 silver when sold at NPC shop)
|
![]() Rock elephant ivory
|
Crafting a stuffed animal imbued with the breath of the Edania region | Rock elephants hunted and slaughtered |
Unable to register on the central market
(15,000,000 silver when sold at NPC shop)
|
![]() rock elephant meat
|
Cooking ingredients | Rock elephants hunted and slaughtered | Upper limit: 25,500 silver coins Lower limit: 1,270 silver coins |
![]() Rock elephant blood
|
Alchemy materials | Rock elephants hunted and slaughtered | Upper limit: 29,300 silver coins Lower limit: 1,460 silver coins |
- The item name of Belladonna Elephant Leather has been changed to Elephant Leather.
- Added furniture items that can be obtained by defeating hunting monsters outside of Edania.
- You can obtain stuffed heads and full bodies with a small chance by killing monsters outside of Edania with a matchlock gun.
- The duration of the buff obtained by using the stuffed heads and full bodies of monsters outside of Edania is 3 hours.
| classification | Household name | effect | price |
|---|---|---|---|
![]() Rock Elephant
|
Stuffed rock elephant head | All damage reduction +11 |
Upper limit: 350,000,000 silver coins Lower limit: 17,500,000 silver coins |
| Stuffed rock elephant head with breath | All damage reduction +15 | Upper limit: 500,000,000 silver coins Lower limit: 25,000,000 silver coins |
|
| [Manor] Full-body stuffed rock elephant | Maximum health +70 | Upper limit: 350,000,000 silver coins Lower limit: 17,500,000 silver coins |
|
| [Manor] A full-body stuffed rock elephant imbued with life | Maximum health +100 | Upper limit: 500,000,000 silver coins Lower limit: 25,000,000 silver coins |
|
![]() Golden Leaf Snake
|
stuffed golden-leafed snake head | Adventurer’s additional attack power +6 Human race additional attack power +6 |
Upper limit: 350,000,000 silver coins Lower limit: 17,500,000 silver coins |
| Stuffed golden-leafed snake head with breath |
Adventurer’s additional attack power +9
Human race additional attack power +9
|
Upper limit: 500,000,000 silver coins Lower limit: 25,000,000 silver coins |
|
| [Manor] Full-body stuffed golden-leafed snake | All evasion +14 | Upper limit: 350,000,000 silver coins Lower limit: 17,500,000 silver coins |
|
| [Manor] Full-body stuffed golden-leafed snake with breath | All evasion +20 | Upper limit: 500,000,000 silver coins Lower limit: 25,000,000 silver coins |
|
![]() Cliff goat
|
Stuffed Cliff Goat Head | All accuracy +14 | Upper limit: 350,000,000 silver coins Lower limit: 17,500,000 silver coins |
| Stuffed Cliff Goat Head with Breath | All accuracy +20 | Upper limit: 500,000,000 silver coins Lower limit: 25,000,000 silver coins |
|
| [Manor] Full-body stuffed cliff goat | All attack power +11 | Upper limit: 350,000,000 silver coins Lower limit: 17,500,000 silver coins |
|
| [Manor] Full-body stuffed cliff goat with breath | All attack power +15 | Upper limit: 500,000,000 silver coins Lower limit: 25,000,000 silver coins |
|
![]() coral dolmen crab
|
[Manor] Coral Dolmen Crab Full Body Stuffed | Hunting Mastery +70 | Upper limit: 350,000,000 silver coins Lower limit: 17,500,000 silver coins |
| [Manor] A full-body stuffed coral dolmen crab imbued with breath | Hunting Mastery +100 | Upper limit: 500,000,000 silver coins Lower limit: 25,000,000 silver coins |
- The newly added stuffed furniture from the Edania region can be crafted into [Guild] furniture and placed in the Guild Representative Manor.
- Placed guild furniture can be used by all guild members visiting the guild representative manor.
- [Guild] Furniture is furniture with increased durability so that guild members can use it together.
- New Edania-themed furniture crafting recipes have been added.
- These Edania themed furniture can be crafted at ‘Aal’s Revelation 2 – Furniture Workshop’.
| furniture | Crafting materials |
|---|---|
|
Pearl of the Wall
|
50 coral pieces 50 pieces of brilliant obsidian 10 Moonlight Opals 1 golden pearl 10 Songs of Nymphamare |
|
Mermaid Statue Fountain
|
100 pieces of solid white stone 100 Jade Coral Ingots 50 blue crystals 20 pure platinum crystals 20 Songs of Nymphamare |
|
Wall-mounted mermaid statue fountain
|
50 solid white stones 50 Jade Coral Ingots 50 transparent crystals Pure Jin 20 crystals 20 Songs of Nymphamare |
![]() [Jangwon] The Tree of Caphras
|
100 pieces of Capras wood plywood 100 sap from the Capras tree 50 hewn stones 25 Essences of Nature 15 golden leaves |
![]() [Jangwon] The sacred tree of the enemy
|
100 pieces of Capras wood plywood 100 pieces of bark from an old tree 50 hewn stones 25 pure platinum crystals 20 golden leaves |
Content Schedule Changes
Sycraia Underwater Ruins Rework

- Deep under the sea, in the lower layers of the Sycraia ruins, a will containing the memories of the splendid Sycraia has appeared.
- The name of the Sycraia Underwater Ruins (Lower) has been changed to Sycraia Ruins Lower Level.
- The name of the Sycraia Underwater Ruins (Upper) has also been changed to Sycraia Ruins Upper Level.
- Due to the name change of the Sycraia Ruins, the names and descriptions of some quests, dialogues, knowledge, items, and titles have been changed.
- The following has been added to the tags for the lower level hunting grounds of the Sycraia Ruins.
- Treasure acquisition possible
- The lower level of the Sycraia Ruins has been remade into a top-tier monster zone, with changes to the difficulty and loot.
- The name of the Sycraia Underwater Ruins (Lower) has been changed to Sycraia Ruins Lower Level.
| Appropriate attack power and defense power | Main loot |
|---|---|
|
Displayed AP/DP
Attack power: 395 Defense: 460 Total AP/DP
Attack power: 1905
Defense: 800 (Attack power limit: 1935)
|
Top-tier monter zone exclusive loot (Pigment of Creation, Corrupted Oil of Immortality, Refined Origin of Hunger, Refined Essence of Hunger )
Tungrad Ring (up to TRI III)
Deboreka Ring (up to TRI III)
Crystal of Sycraia – Vajra
Crystal of Sycraia – Fighting Spirit
Crystal of Sycraia – Giant
Sycraia’s Fragment
※ Information on the origin of refined Hunger and the essence of refined Hunger can be found in the item category during the update guide.
|
|
Trash loot
![]() Ancient Undersea Weapon Power Stone – 107,900 Silver
|
|
| Agris’s Fever Consumption by Monster in the Lower Level of the Sycraia Ruins | |
|---|---|
| Ancient Weapon Piracy Ancient Weapon Raikin <Ancient Weapon> Kuraba <Ancient Weapon> Elmermol |
9 |
- In the lower level of the Sycraia Ruins, you can obtain the ‘Sycraia Fragment’, a material that can be used to craft new magic crystals.
- A new magic crystal has been added that can be obtained by using the Sycraia Fragment as a material.
| Item name | Central Market Lower Limit | Central Market Upper Limit |
|---|---|---|
|
Sycraia’s Fragment
|
12,500,000 silver coins | 50,000,000 silver coins |
| New Magic Crystal | Item effect | Crafting Materials (Simple Alchemy) | Central Market Upper Limit |
|---|---|---|---|
|
Crystal of Sycraia – Vajra
|
Monster additional attack power +4
Knockdown/Bound Resistance +25%
|
1 strong, indomitable crystal
30 Sycraia Fragment
300 Magical Shards
500 Black Stones
|
Lower limit: 300,000,000 silver coins
Upper limit: 3,000,000,000 silver coins
|
|
Crystal of Sycraia – Fighting Spirit
|
Monster additional attack power +4
Knockback/Knockback Resistance +25%
|
1 crystal of honest fighting spirit 30 Sycraia Fragment 300 Magical Shards 500 Black Stones |
|
|
Crystal of Sycraia – Giant
|
Monster additional attack power +4
+25% stun/stiffness/freeze resistance
|
1 Crystal of Stubborn Patience 30 Sycraia Fragment 300 Magical Shards 500 Black Stones |
- For adventurers exploring to gain ecological knowledge, existing monsters will appear in certain areas of the lower levels of the Sycraia Ruins.
- Remade monsters can be distinguished from existing monsters by the title “Ancient Weapon” displayed in their names. If there is no “Ancient Weapon” title, it is an existing monster.
| Monsters in the lower levels of the existing Sycraia ruins | Remake of the Sikreia Ruins Lower Level Monsters |
|---|---|
![]() |
![]() |
※ The difference in the color of the monster is due to the environmental lighting of the area where it appears, and the actual color is the same.
- An ancient weapon sealed in the upper level of the Sycraia ruins has awakened to rule the upper level.
- The difficulty and loot of the upper level of the Sycraia Ruins have been changed.

| Appropriate attack power and defense power | Main loot |
|---|---|
|
Displayed AP/DP
Attack power: 300 Defense: 400 Total AP/DP
Attack power: 1100
Defense: 440 (Attack power limit: 1130)
|
Merchant Ring Piece Song of the Secret Deboreka ring Tungrad Ring Marni’s Study Box Forgotten Box of Limbo Essence of the Abyss Sealed Black Magic Crystal |
|
Junk loot
![]() Broken Ancient Weapon Power Stone – 23,540 Silver
|
|
| Agris’s Fever Consumption by Monster in the Upper Level of the Sycraia Ruins | |
|---|---|
|
Damaged Piracy
Damaged Lykin
Damaged Kuraba
|
7 |
- The probability of obtaining items in the upper level of the Sycraia Ruins has been changed to apply.
- When using Ella Serbin’s Landscape Painting, the probability of obtaining a merchant ring fragment from the Sycraia Underwater Ruins Giant has been increased by approximately 1.33 times compared to the previous level, similar to the monster zone level.
- As the difficulty of the upper level of the Sikraia Ruins increases, the contents of the Great Marni’s Support Box, a reward for exchanging Great Marni’s Stones that can be obtained through Marni’s Research Box, have been changed.
- You can obtain the rewards below according to the specified probability.
- Deboreka Ring, Deboreka Necklace, Deboreka Belt, and Deboreka Earrings of the level DUO (II)
- Great Marni’s Stones obtained prior to the Sycraia Ruins remake will be rewarded with the existing Great Marni’s Support Box.
- You can obtain the rewards below according to the specified probability.
- The weekly quest ‘Sealing the Sycraia Underwater Ruins’, which was completed by combining scales of ancient creatures, has been removed.
- Accordingly, the scales of ancient creatures held on the official server will be paid out in silver coins of equivalent value during the regular maintenance on February 25, 2026 (Korea) and February 26, 2026 (Global).
- If the form of an ancient creature still has an expiration date during the regular maintenance on February 25, 2026 (Korea) and February 26, 2026 (Global), the corresponding value of silver will be paid. If the item has expired, silver will not be paid and it will be deleted.
- The three daily quests that could be completed in the upper and lower levels of the Sycraia Ruins have been removed, and one weekly quest has been added.
- [Weekly][Upper Level] Preparing to Go Out
- [Weekly] [Lower Class] The Fierce Guys
- A quest has been added to hand over the ‘Deep Sea Fragment’ item to the following NPC and move to the upper level of the Sycraia Ruins.
- This quest can only be accepted if you have the knowledge of ‘Upper Level of the Sycraia Ruins’.
| Quest NPC | Quest Completion Conditions | |
|---|---|---|
| Velia Village → Upper level of Sycraia Ruins | NPC Momo | Handing over a piece of the deep sea |
| Iliya Island → Upper level of Sycraia ruins | NPC Sheila |
![]() |
![]() |
- Added knowledge and titles for Momo, a member of the Velia Village Vigilante Corps.
- Added world map icons to guide you to the locations of the Griffin Transport Ships in Velia Village and Iliya Island.
- The following two types of terrain knowledge have been added. These can be obtained by talking to the NPCs Luarne and Gormin.
- Upper level of the Sycraia ruins
- Lower part of the Sycraia ruins
Zephyros Castle, Star’s End Changes
- The probability of obtaining items when defeating the monsters below in Zephyros Castle has been changed.
| monster | Change the probability of obtaining items |
|---|---|
| Thebes, Metis, Shadow Priest | Crimson Primordial Luster – Sovereign→ Approximately 42% reduction compared to before Violet Primordial Luster – Sovereign → 66% reduction compared to before Violet Primordial Luster – Edana → 66% reduction compared to before |
- The probability of obtaining items when defeating the monsters below in the Star Tomb has been changed.
| monster | Change the probability of obtaining items |
|---|---|
| <Contaminated> Herald of Corruption, Apostle of Evil, Herald of Decay | Crimson Primordial Luster – Sovereign → Approximately 16% reduction compared to before |
| <Star Debris> Apostle of Corruption, Apostle of Evil, Herald of Corruption, Herald of Corruption, Herald of Evil | Crimson Primordial Luster – Sovereign→ Approximately 70% reduction compared to before Violet Primordial Luster – Sovereign → Reduced by approximately 70% compared to before Violet Primordial Luster – Edana → Approximately 70% reduction compared to before |
Refined Origin of Hunger
- The ‘Refined Origin of Predation’ and the material item ‘Refined Origin of Predation’ have been added, which can increase the probability of obtaining enhancement (stack).
- Both items can be obtained from hunting grounds classified as top-tier (currently Star End, Zephyros Castle, and the lower level of Sycraia Ruins).
- Information about the following items has been added to hunting grounds with the top hunting ground tag in the hunting ground information UI.
- The Origin of Refined Predation, the Essence of Refined Predation
| Item name | Uses | Central Market Price |
|---|---|---|
![]() The Origins of Refined Predation
|
Increased chance of strengthening equipment through dark prey |
Upper limit: 6,000,000,000 silver coins Lower limit: 2,000,000,000 silver coins |
![]() The essence of refined predation
|
Crafting Materials for ‘Origin of Refined Predation’
(Collect 4 and process → heat)
|
Upper limit: 1,500,000,000 silver coins Lower limit: 500,000,000 silver coins |
Improved Dark Predation Efficiency
- Dark Predation, which uses weapons and armor as materials, has been changed as follows:
- Additionally, when using Dark Predation on weapons and armor, it has been changed so that only items with a enhancement level of IV or V are possible.
- When Dark Predation on using weapons and armor, the enhancement probability increase value will definitely increase.
- in the update on February 25, 2026 (Korea) and February 26, 2026 (Global) . The increased chance of enhancement when using weapons and armor Dark Predation will be changed
- Additionally, when using Dark Predation on weapons and armor, it has been changed so that only items with a enhancement level of IV or V are possible.
- When performing a Dark Predation with a weapon or armor, a notification window will now be displayed instead of proceeding immediately.

- As the equipment Dark Predation has been changed to be available from the TET grade, Blackstone extraction has been changed to be available up to the TRI (III) grade.
Life Skill – Blessing of the Spirit Buff
- A new buff that increases life skills.
Blessing of the Spirit – Life Skills’ has been added.
| Blessing of the Spirit – Life Skills | ||
| Item effect | Duration and cooldown | Crafting Materials (Processing – Simple Alchemy) |
|---|---|---|
|
Life Skills +100
* Does not stack with other spirits’ blessing buffs and furniture buffs.
|
Duration: 60 minutes
Cooldown: 10 seconds
|
When making 10 pieces ▼
1 Imperfect Grass Lightstone
10 remnants of a spirit 10 Mysterious Parchments or 100 Finest Leathers 350 Magic Lightstone Crystals When making 100 pieces ▼
1 Imperfect Grass Lightstone
100 remnants of a spirit 100 pieces of mysterious parchment or 1,000 pieces of finest leather 3,600 Magic Lightstone Crystals 1 black stone powder
|
Item Changes
- The descriptions of the items below that can be used to craft Magic Crystals have been improved to more clearly indicate the materials used to craft them.
| Example before change | Example after change |
|---|---|
![]() |
![]() |
- Some guild item descriptions have been improved, and usage and acquisition information has been added.
- [Guild] Instant Vitality Restoration Potion (Extra Large)
- [Guild] Mental Power Instant Recovery Potion (Extra Large)
- [Guild] Golden Bell
- [Guild] Seal Registration Certificate
- [Guild] Monster Hunter Cannon Assembly Set
- [Guild] Monster Hunter Shell
- [Guild] New Moon Potion
- When acquiring the following items, the notification message and cheering animation at the top of the screen will no longer appear.
- Tungrad Necklace, Tungrad Earrings, Tungrad Ring, Tungrad Belt
- Black Distortion Earring
- Vaha’s Dawn Earring
Quest, knowledge
- Added effects for terrain knowledge not acquired in the areas of Odilita, Atoraxion, and the Land of the Morning.

- When accepting the quests ‘[Land of the Morning] Snow Flower Goblin’s Trial – Samjaesini’ and ‘[Land of the Morning] Snow Flower Goblin’s Trial – Ojaesini’ from the Black Spirit, they will now be displayed in the Requests (A) – ‘Recommended Requests’ tab instead of the Main Requests (Q).
- A new dialogue has been added to Olvia Academy’s <Combat Science Professor> Cliff, where you can ask him questions about equipping relics, lightstones, and crystals.
- A question about the commission board has been added to the dialogue with Emma Batali, the <Administrative Officer> at Olivia Academy.
- The titles ‘Victory over Titium’, ‘Victory over Muskan’, ‘Victory over Al Rhundi’, and ‘Victory over Saunil Siege Captain’ have been changed to be obtained through the main quests for defeating each monster.
| Main Quest | Monster | Acquired titles |
|---|---|---|
| [Serendia] Fogan Chieftain Titium | <Chief> Titium | Victory over Titium |
| [Witch’s Tale] The Madness of Muskan | Muskan <with a dark aura> | Win over Muskan |
| [Serendia] Alfonso Lundy | Al Rhundi, <swallowed by the black energy> | Victory over Al Rhundi |
| [Calpheon] Saunil Siege Captain Urban | Saunil Siege Captain <Bearing the Black Aura> | Defeated the Saunil Siege Captain |
Background, NPC, effects, cutscenes
- Additional merchant NPCs have been added to major towns and cities as follows:
- With the addition of the Merchant NPC, the locations of some objects and NPCs have been slightly changed.
| Towns and cities | Added NPCs | Nearby NPCs |
|---|---|---|
| Velia | Marian, the Herbalist | Eileen, the General Merchandiser |
| Bella, the Fruit Merchant | Chef David Pinto | |
| Lulu, the Mushroom Merchant | <General Merchandiser> Clorinth | |
| Heidelberg | Edmund, the Herbalist | Bonnie Lauren, Merchant Guild Leader |
| Pierre, The Fruit Merchant | Lara, the General Merchandiser | |
| Timmy the Mushroom Merchant | <Material Merchant> Flaviano | |
| Altinova | <Herbalist> Jabar | <Material Merchant> Rishiru |
| Hamid, The Fruit Merchant | <Furniture Merchant> Verosi | |
| The Mushroom Merchant Carcass | <Material Merchant> Rishiru | |
| Valencia | Shari, the Fruit Merchant | Blacksmith Elfa |
| Tarkun, the Mushroom Merchant | <Black Spirit’s Training> Jemidreaker | |
| Grana | <Herbalist> Isilin | The Wandering Alchemist by Dali Sign |
| The Mushroom Merchant Pupu Nini | <Exchange Manager> Grellius | |
| Duvencrune | <Fruit Merchant> Linchen | Mao Fan, the Cooking Merchant |
| Dorma, the Mushroom Merchant | Mao Fan, the Cooking Merchant | |
| O’draxxia | Barer, the Mushroom Merchant | The Flower Merchant by Molly Berry |
| Eilton | Sasha, the Mushroom Merchant | <Exchange Manager> Bayarma |
| Muzgar | Bashar, the Herbalist | <Cooking Merchant> Lumidia |
| <Fruit Merchant> Kiyat | <Exchange Manager> Anidan San | |
| Broom, the Mushroom Merchant | <Trade Management> Sunak | |
| Hakinja Temple | Kael, the Herbalist | Eileen, the General Merchandiser |
| Jackson from <The Fruit Merchant> | Herawen, the head of the Kamasylve Temple | |
| Marcus, the Mushroom Merchant | Herawen, the head of the Kamasylve Temple | |
| <Cook Merchant> Vargas | Eileen, the General Merchandiser | |
| Nampo Village | Dal-lae in <Mushroom Merchant> | <Merchant> Cheolseom |
| Yukjo Street | The Mushroom Merchant | Hyeok, the Little Housewife |
| Kim Dol from <The Fruit Merchant> | Hyeok, the Little Housewife | |
| Hye-won from <The Herbalist> | Warehouse Keeper Juran |
- Some NPCs’ titles have been organized into consistent rules.
| Example before change | Example after change |
|---|---|
| Kaia Peresio, a specialist in high-quality herbs | Kaia Peresio, the Herbalist |
| Constante, the Golden Toad Innkeeper | Constante, the Cook |
- The ‘Node Tax Information’ button has been changed to not be displayed when talking to some NPCs.
- The locations of some NPCs in Velia Village and Olvia Academy have been naturally modified due to the event background.
UI Changes
- Fixed the scroll position of the seal list in the Unified Goods UI to be maintained until the loading screen.
- The magnifying glass icon for the ‘View Details’ feature on the Event Integration page has been changed to an icon that is more appropriate for the actual function.
System Changes
- When the Essence of Agris (Ancient Anvil) is full, the list of guaranteed enhancement materials will no longer display.
- After the enhancement process, if you close and then open the enhancement window while a success or failure message appears, the message will disappear.
- Added a warning message when using equipment as a material to prey on darkness.
Bug Fixes
- [Ranger] The issue where the direction of the quiver would change when using the Shadow of Karma skill after riding Krogdal has been fixed.
- from the Great Steps to the wrong path when completing the quest ‘[Tenebraum] To the End’ . A transparent wall has been installed to prevent people from straying
- The location of the mountain goat indicated by the ash-colored wings during the ‘[Orbita] Mysterious Altar’ quest has changed.
- The location of the elephant ivory path has been changed while completing the Edania region quest ‘Necklace with the Power of Witchcraft’.
- The issue where the blur effect was applied awkwardly to the character during the cutscene during the quest ‘[Seraphim Opening] For the Light to Remain’ has been fixed.
- The issue where the appearance of the Uju NPC would appear transparent in certain situations during the quest ‘[Magnus] Uju’s Gift…?’ has been fixed.
- When completing the quest ‘[Magnus] A Gift from Uju…?’, if you have the knowledge of the price of help, the quest [Magnus] Box from the Abyss will no longer be automatically accepted.
- The issue where a specific Atolaxion quest completion message was displayed when completing the main quest in Gumihyeonjeon has been fixed.
- The issue where the titles below could not be obtained when defeating Orzekia Or has been fixed.
- Black Rose, permeating the void of Orr
- Fixed an issue where the quest ‘[Repeat] Ancient Pattern’ could not be completed if you had knowledge of the Well of Origins in Drieghan.
- The issue where the first round of admissions ended time was incorrectly displayed in the Olivia Academy invitation has been corrected.
- Fixed an issue where there was no key guide for the pause function on the Morning Country ending and Olivia Academy donation credit screen.
- An issue where items stored in additional bags registered to Bag (I), such as the Clorinth Travel Bag, would appear awkwardly in certain situations has been fixed.
- Some awkward sentence typos and spelling errors used in the game, such as NPC request dialogue and request descriptions, have been corrected.
- An issue where the character’s selected dance moves would appear awkward when selecting a dance item from the Pearl Shop (F3) has been fixed.
- An issue where the chicken on the roof of Dry Branch Village would make an awkward movement when colliding with a character has been fixed.
- The issue of being resurrected intermittently in water when resurrecting on Iliya Island during the Blue Battlefield has been improved.
- The issue where movement was impossible in the Oquilla Indian Buff area during the Blue Battlefield has been fixed.
- An issue where buildings built by other guilds before the start of the occupation war could be recognized in a specific way has been fixed.
- The issue where my contribution was being abbreviated in the contribution item rental UI has been fixed.
- An issue where users could still use the Olivia Academy weekly quests, Echo of the Abyss, and Academy student-only cooking/alchemy tools after graduating from Olivia Academy has been fixed.
- Fixed an issue where selecting to heal injuries at the Elephant Recovery Center immediately after an elephant dies would not show which elephant is injured.
- Fixed an issue where the dash skill would not activate immediately in certain situations when stopping suddenly while moving from the desert to Krogdalo.
- Added a message to activate route guidance when entering the Royal Workshop Directions button.
- Fixed an issue where certain NPCs in the Hamut Logging Camp would be chopping in awkward positions.
- When attempting to move a nest item to Krogdal using a maid/butler and the attempt fails due to the mount being too far away, the system message will now display differently depending on whether the trainer has a flute.
- The phenomenon where the undo key guide was exposed in the non-dyeing part slot in the dyeing window (J) has been fixed.
- [Pad Mode] The entry button in Edana’s Throne UI has been changed from Y to RT+X.
- [Pad Mode] The issue where territory resource information was displayed by default when entering the world map after changing to pad mode has been fixed.
Class Changes
Warrior
Main weapon, Succession
Quick Charging Thrust- Changed so that stamina is not restored when moving while using the skill.
Frenzied Dash- Defense judgment has been changed from forward guard to additional resistance to all status effects applied from forward guard and rear.
- Changed so that the character does not rotate according to the camera direction during attack actions.
Counter I ~ Absolute- The floating effect when a counterattack or spirit counterattack damage hit is successful has been changed to only apply to monsters.
- The knockdown effect when a spinning counterattack hits successfully has been changed to only apply to monsters.
Spinning Slash I ~ Absolute- The +100% critical hit chance effect for 1 second when using a skill has been removed.
Awakening
Flow: Overwhelm- Added a forward guard effect while using the skill.
Chain: Heaven’s Cleave- When using the skill, a super armor effect is added, and the floating effect is changed to only apply to monsters.
Solar Flare- Changed so that stamina is no longer restored while using the skill.
Burning Moxie- When there is 1 or more enemies around, the attack and movement speed increase effect has been changed to 15% for 10 seconds.
- All damage reduction effects have been removed.
- Grave Digging, Flow: Slashing the Dead, Flow: Reckless Blow skills now have an additional effect that increases all damage reduction by 20% for 1 second when there are 7 or more enemies nearby.
Grave Digging- Changed so that stamina is no longer restored while using the skill.
Flow: Slashing the Dead- All damage reduction effects have been removed when using skills.
Balance Strike - Changed so that super armor is applied when using the skill, and changed so that the stiffness effect is applied only to monsters when a hit is successful.
- Accordingly: When acquiring Core: Balance Strike, the stiffness effect is also applied in PVP.
- Cooldown changed from 5/4/3 seconds to 5/5/5 seconds.
- Changed so that it is possible to link with other skills except for the Great Sword Defense, Chain: Heaven’s Cleave skill from the point where the movement ends.
Flow: Hilt Strike- Changed so that it only links when right-clicking is held after the Balance Strike skill.
Pulverize, Black Spirit: Pulverize- The skill’s critical hit chance has been changed to apply in PVP as well.
Flow: Ankle Break- The +100% critical hit chance effect for 3 seconds when using a skill has been removed.
- When using the skill, an effect of +10% increase in down attack damage for 10 seconds has been added.
Flow: Overwhelm- The +10% effect of increasing down attack damage for 10 seconds when using the skill has been removed.
- The PVP damage application rate of the following skills has been changed.
| Skill name | Before change | After change |
|---|---|---|
|
Grave Digging IV
(Flow: Slashing the Dead will also change.)
|
PVP damage application rate of spinning strike is 32.02%
PVP damage application rate of the stamped hit is 30.56%
|
PVP damage application rate of spinning strike is 40%
PVP damage application rate of the stamped hit is 32%
|
| Flow: Reckless Blow | PvP damage application rate 29.77% |
PvP damage application rate 36%
|
Ranger
Awakening
Flow: Rushing Wind- Changed so that it cannot be used during the cooldown period.
Breezy Blade- When on cooldown, the skill Flow: Rushing Wind will now be linked instead of the Breezy Blade skill.
Vine Knot- This skill has been changed from a stamina-consuming skill to a mental skill-consuming skill. As a result, stamina is restored while the skill is in use.
Musa
Awakening
Fiery Angel- Changed so that stamina is no longer restored while using the skill.
- During the attack action after moving, stamina is restored in the same way as the Prime: Fiery Angel
Crosscut- Changed so that stamina is no longer restored while using the skill.
Maehwa
Awakening
Petal Swirl- Added an effect that increases all attack power by +20 for 10 seconds when using a skill.
- This effect is identical to all attack power increase effects of Flow: Frostflower skill.
Flow: Cloud Stab- The movement of the skill has changed more quickly.
- Added a forward guard effect while using the skill.
- Added air smash effect when hit successfully.
- PvP damage application ratio has been changed as follows:
- Accordingly, the PVP damage application ratio of the Black Spirit: Flow: Cloud Stab skill has also been changed.
| Before change | After change |
|---|---|
| PvP damage application rate 41.33% | PvP damage application rate 44.15% |
Moonrise- PvP damage application ratio has been changed as follows:
- Accordingly, the PVP damage application ratio of the Black Spirit: Moonrise skill has also been changed.
| Before change | After change |
|---|---|
| PvP damage application rate 36.78% |
1 hit PvP damage application rate 36.78%
2 hit PvP damage application rate 40.37%
|
Frostfeint- The skill’s effect has been changed to match the attack range.

Ninja
Main weapon, Succession

Prime: Shadow Blade, Prime: Malicious Cut- Poison damage effect has been changed.
| Skill name | Before change | After change |
|---|---|---|
| Prime: Shadow Blade | 280 poison damage every 2 seconds for 6 seconds |
140 poison damage every 2 seconds for 6 seconds
|
| Prime: Malicious Cut | 840 poison damage every 2 seconds for 6 seconds |
420 poison damage every 2 seconds for 6 seconds
|

Prime: Fatal Blow, Flow: Fatal Blow Combo- The damage application rate during PVP has been changed.
- However, when used during the cooldown, it has been adjusted to inflict the same damage as before.
| Before change | After change |
|---|---|
| Damage applied rate in PVP: 28.33% |
Damage applied ratio in PVP: 41.33%
|
Prime: Heart Aiming- The damage application rate during PVP has been changed.
| Before change | After change |
|---|---|
| Damage applied ratio in PVP: 31.67% |
Damage applied ratio in PVP: 43.06%
|
Sage
Awakening
Flow: Judgment- Defense judgment has been changed to Super Armor during aerial actions, excluding invincibility at the start of the skill.
Impaling Flash- The defense judgment of the skill has been changed as follows.
- Before change: Invincibility while using the skill → Super Armor
- After change: Super Armor while using skill → Invincibility → Super Armor
Scholar
Flow: Golden Thunder- Super Armor has been changed to be applied from aerial actions, excluding invincibility applied when the character disappears at the start of the skill.
Flow: Gold Continuum- The invincibility effect during aerial actions has been changed to super armor.
Flow: Gravity Storm- The invincibility effect during aerial actions has been changed to super armor.
Reversal- The skill’s invincibility application time has been reduced by approximately 0.3 seconds.
Dead Eye
Mayhem- The stun effect has been changed to only apply to monsters.
Bulletstorm- The stiffness effect on a successful hit has been changed to stun, and has been changed to only apply to the first hit.
- Additionally, the stun effect has been changed to apply in PVP as well.
- The damage of the skill has been changed as follows:
| Before change | After change |
|---|---|
|
regular bullets
3576% x 1, up to 12 hits
PvP damage application rate 34.61%
<Marni rounds>
3219% x 1, up to 12 hits
PvP damage application rate 34.61%
|
regular bullets
3974% x 1, up to 12 hits
PvP damage application rate 32.15%
<Marni rounds>
3578% x 1, up to 12 hits
PvP damage application rate 32.15%
|
Perfect Storm- The damage of the skill has been changed as follows:
| Before change | After change |
|---|---|
|
regular bullets
2796% x 1, up to 17 hits
PvP damage application rate 33.42%
<Marni rounds>
2516% x 1, up to 17 hits
PvP damage application rate 33.42%
|
regular bullets
3008% x 1, up to 17 hits
PvP damage application rate 33.64%
<Marni rounds>
2707% x 1, up to 17 hits
PvP damage application rate 33.64%
|
Wukong
Celestial Nectar- The Wukong’s Hair effect has been changed as follows.
| Wukong’s Hair Effect | Before change | After change |
|---|---|---|
| The skill to obtain ‘Wukong’s Hair’ | When using a skill that is strengthened in the Wukong state |
When using the following skills in the Wukong state:
– Tusita’s Gourd, Impale
|
| Effects of using ‘Wukong’s Hair’ |
Summon a clone when using the skills of Tormenting Spike, Upheaval, and Heaven’s Pivot.
(Additional damage attack)
|
Summon a clone when using the skill “Hold It”
(Stiffness status effect and additional damage attack)
|
| Charge effect |
When applying ‘Wukong’s Hair’, some skills will charge in the direction of the target hit by the Power Pole.
(When player skill lock is set, charge effect does not activate)
|
Regardless of whether ‘Wukong’s Hair’ is applied, when some skills are linked, the target hit by the Power Pole will rush in the direction of the target.
(When player skill lock is set, charge effect does not activate)
Additionally, if you successfully hit even once, you can continuously charge and activate the skill by continuously linking the skill that increases the Power Pole
(However, if you link with a skill that does not increase the Power Pole or if you end the link and return to the standby position, the charge effect will not be activated.)
|


Tormenting Spike, Upheaval, Heaven’s Pivot- As the Wukong’s Hair effect has changed, the clone summoning attack has been changed to always activate.
| Before change | After change |
|---|---|
|
Summon a clone while the Wukong’s Hair is in effect
|
Regardless of whether the Wukong’s Hair effect is applied, summon a clone when using the skill.
|

Pierce!, Extend!- It has been changed so that even if cast in normal state, it is the same as the state of Jecheon Daeseong.
| Skill name | Before change | After change |
|---|---|---|
| Pierce! | Knockback on successful hit (applies to monsters only) |
Knockback on successful hit
|
| Extend! | Knockback on successful hit (applies to monsters only) |
Knockback on successful hit
|
Class Bug Fixes
- [Dark Knight] The flow of the Trap of Vedir skill, Flow: Darkness Outpouring has been improved to make the skill’s presentation look more natural when linked.
- [Dark Knight] Changed so that the character does not rotate according to the camera direction when landing after using the Flow: Darkness Outpouring.
- [Dark Knight] The movement time after using Trap of Vedir skill has been reduced. (The skill chaining time remains the same.)
- [Corsair] Fixed an issue where the second hit of the Prime: Ocean’s Allure skill could not be linked to the Flow: Wave Skedaddle skill.
- [Seraph] Fixed an issue where stamina was not consumed when using Purga: Unveiled Enmity in the right direction.
- When using a capture rope, you can no longer change equipment when approaching a horse after putting the rope on it.
- While riding a cannon, the direction change and movement operations are no longer possible when the cannon and character are in the air.
- While riding a cannon, the cannon and character are in mid-air and cannot be dismounted.


A sense of doom has permeated the creatures that lived in groups throughout the Edania region. 







































