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Notice of correction of Global Lab update on Friday, July 18
- Added information about not being able to move the mouse while using the skill. (Added: 2025-07-18 18:10)
- The classification notation of the Maehwa Class’s Class Damage Ratios has been revised. (Last modified: 2025-07-18 18:48)
- Added examples of how special damage effects are applied. (Added on 2025-07-18 18:48)
Combat system overhaul
Reduced deviation in base stat values that are always applied to each class
- The differences in the base stats of each class will be reduced.
- AP increase
- Defense reduction increase
- Special damage increase
※ You can check the detailed changes to the relevant items in the class-specific change information.
- Special damage effects stack according to the rules below.
- The special damage effects obtained from skills and the special damage effects of skill addons are applied in an overlapped manner.
- Individual special damage effects (back attack, increased critical hit damage, etc.) do not stack with each other. However, individual special damage and all special damage effects stack.
- Example 1: The critical hit damage increase effect and all special damage increase effects stack.
- Example 2: +10% back attack damage and +15% back attack damage do not stack, only +15% back attack damage is applied. (Additional)
- Example 3: +10% back attack damage and +5% critical hit damage are applied in stacks. (Additional)
Changed resistances and ignore resistance ability values
- Resistance abilities will no longer be applied in PvP, and ignore resistance abilities will be removed accordingly.
- Due to the changes to resistance, the effects of some classes’ passive skills that increase resistance or ignore resistance have been changed.
- Due to the changes to resistance, the effects of some classes’ unique buff skills that increase resistance or ignore resistance have been changed.
- Due to changes to resistance, some class skills that had resistance increasing, decreasing, or ignoring effects have had their stats removed or changed.
※ You can check the detailed changes to the relevant items in the class-specific change information.
- The base resistance value of all characters is unified to 20%.
- The base resistance of the Berserker, Witch, and Wizard classes will be unified to 20%.
Changes to Grab Skills
- The following changes will be applied to skills with a grab effect during status abnormalities (crowd controls), due to changes in the resistance and ignore resistance.
- All grab skills will have an effect added to indicate that it is a grab skill.

-
- Melee and ranged grabs are adjusted to take 0.3 seconds to prepare the action.
- The dash grab has been adjusted to take 0.4 seconds to prepare the action.
- The grab success/failure judgment will now be applied immediately after the grab attempt.
- When the grab fails, all characters will receive Super Armor and can perform other actions after 0.4 seconds.
- During the grab action, the character can rotate according to the camera direction for 0.3 seconds.
- However, Nova’s Punishing Trap, Hassassin’s Constriction, and Sage’s Seize skills only cause the character to rotate toward the camera immediately after casting, and cannot rotate thereafter.
- The Corsair’s Heart-catcher Patraca skill can be rotated when cast in place. However, the same rules as above apply when the skill is used in conjunction with another skill.
- Changed the failure behavior when the grab skill of some classes fails.
- Warrior – Take Down
- Valkyrie – Punishment
- Ninja, Kunoichi – Suicide Fall
- Ninja – Flash Bondage
- The movement that appears when attempting to grab with Tamer’s Soaring Kick but failing has been changed to something more natural.
- Fixed a skill failure to smoothly transition to another skill (you can still use another skill after 0.4 seconds)
Summon damage calculation formula changed
- The summon’s special damage increase effect has been changed to be applied to the summoned creature’s damage.
- The damage amplification effect buff has been changed to be applied to the damage of summoned creatures.
- Examples) Yzrahid Highlands, Tungrad Ruins, Gyfin Temple Underground
- In PvP, the target’s monster-related abilities (monster damage reduction, monster damage reduction rate, etc.) will no longer be applied to the summoned creature’s attacks.
- Summons have been changed to no longer become stronger at night.
- Due to the change in the calculation formula for summoned damage, the base damage of summoned items has been adjusted so that the final damage of summoned items has similar efficiency as before.
- Damage from skills that directly attack summoned creatures, excluding Black Spirit skills, has been reduced by 36.5%.
Removed accuracy rate and evasion rate
- To allow for an intuitive understanding of character abilities, the character abilities that were previously divided into accuracy, accuracy rate, evasion, and evasion rate have been integrated.
- Accuracy Rate has been removed and replaced with Accuracy +4 per 1% of the existing Accuracy Rate.
- Evasion has been removed and replaced with Evasion +4 per 1% of existing evasion rate.
Limit mouse movement while using skills
- The ‘Use Mouse Movement’ function has been changed to be unavailable while using a skill.
- In situations where skills are not being used (such as gathering/moving), you can use it the same way as before.
Class Changes
All Classes

- Added Accuracy +18 per skill level (total Accuracy +108 when acquiring Infinite Mastery Level VI)
Warrior
Succession

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by +40% → Increase maximum health by +1500

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increase all AP +10/10/16 → Increase all AP +12/20/28
- The skill coefficient of the Warrior class has been reduced by 4.41% as the AP value increases.
Awakening

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by +40% → Increase maximum health by +500
- All AP +30 → All AP +45

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increased AP +26 → Increased all AP +32

- The effect of the skill has been changed to alleviate the difference in special damage between characters.
- The effect of increasing critical hit damage by 5% has been removed.

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- All AP +26 → All AP +32
Ranger

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- All AP +6 → All AP +20
- The skill coefficient of the Ranger class has been reduced by 5.11% as the AP value increases.

- The effects of skills have been changed to alleviate the differences in defense reduction effects between characters.
- Reduce all defenses by 30 → Reduce all defenses by 25

- The ranged Accuracy increase effect has been changed from 12/24 for 20 seconds to 4/8/12/16/20 for 30 seconds.
Awakening



- The effects of skills have been changed to alleviate the differences in defense reduction effects between characters.
- Reduce all defenses by 30 → Reduce all defenses by 25
Sorceress
Succession

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by 30%, ignore all resistances by 35% → Increase all AP by 45

- The effects of skills have been changed to alleviate the difference in special damage and AP between characters.
- The 2.5% increase in critical hit damage effect has been removed.
- Added an effect that increases magic AP by +5.
Awakening

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by 30%, ignore all resistances by 35% → Increase all AP by 45
Berserker


- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increased melee AP +16 → Increased melee AP +28
- The Berserker class’ skill coefficient has been reduced by 4.41% as the AP value increases.
Succession

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by +50% → Increase maximum health by +500
- Increase all defenses by +20 → Increase all defenses by +50

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increased melee AP +16 → Increased melee AP +28
Awakening

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increases all resistances by +50% → Increases melee AP by +35

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increased melee AP +16 → Increased melee AP +28
Tamer
- The skill coefficient of the Tamer class has been reduced by 2.26% as the AP value increases.
Succession

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by +20% → Increase maximum health by +500



- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increased magic AP +16 → Increased magic AP +22


- The effects of skills have been changed to alleviate the differences in defense reduction effects between characters.
- Reduce all defenses by 30 → Reduce all defenses by 25
Awakening

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by +20% → Increase all evasion by +60


- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increased magic AP +16 → Increased magic AP +22




- The effects of skills have been changed to alleviate the differences in defense reduction effects between characters.
- Reduce all defenses by 30 → Reduce all defenses by 25
Musa

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Knockback/stiffness resistance ignorance +15% → All AP +5
Succession

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by +50% → Deleted
- All AP +20 → All AP +30

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- All AP +10 → All AP +20
- The skill coefficient of the Musa class has been reduced by 3.7% as the AP value increases.
Awakening

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by +50% → Increase all evasion by +60
Maehwa

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Knockback/stiffness resistance ignorance +15% → All AP +5
Succession

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Ignore all resistances +5% → Delete
※ Due to the removal of all resistance ignoring of the Prime: Blooming Stride, when Red Sword is activated, all AP increases by +10 → when Red Sword is activated, all AP increases by +24

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- All AP +20 → All AP +35
- The skill coefficient of the inherited Maehwa class has been reduced by 5.11% as the AP value increases.
- All Accuracy power increases gained when Mahewa’s Red Sword is activated have been changed to not stack with all other Accuracy power increases.
Awakening


- The effects of skills have been changed to alleviate the differences in defense reduction effects between characters.
- Reduce all defenses by 30 → Reduce all defenses by 25
- The phenomenon where all the increased accuracy effects of Maehwa’s General’s Might Spell skill were applied simultaneously with all other increased accuracy effects has been fixed.
Valkyrie

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- All status abnormality resistance 100% → Deleted

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- +5% to all special bonus damage → +2% to all special bonus damage

- All accuracy increase effects of skills have been changed as follows:
- Increases by 24/24/24/24 for 20/40/60/60 seconds → Increases by 12/12/20/20 for 20/40/60/60 seconds

- All accuracy increase effects of skills have been changed as follows:
- Increases by 24 for 60 seconds → Increases by 20 for 60 seconds
Succession

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by +10% → Increase maximum health by +500

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by 50% → Increase maximum health by 1500, natural health recovery by 200
- Increase all defenses by +20 → Increase all defenses by +50
- Increased natural recovery amount of divine power → Deleted
Awakening

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increased all resistances by 50% → Natural health recovery amount +200, changed to forward guard + super armor during sprint
- Increase all defenses by +20 → Increase all defenses by +50
- Increased natural recovery amount of divine power → Deleted

- The knockdown resistance reduction effect on a successful hit has been removed.


- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increased melee AP +20 → Increased melee AP +28
- The skill coefficient of the Awakening Valkyrie class has been reduced by 2.99% as the AP value increases.
Ninja
Succession

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Ignore all resistances +15% → Increase back attack damage +10%, increase down attack damage +10%, increase air attack damage +10%
- The issue where all of the skill’s Accuracy increase effects were applied in conjunction with all other Accuracy increase effects has been fixed.
Kunoichi
Succession
- Fixed an issue where all Acuracy power increase effects of the Crimson Eclipse, Prime: Ninjutsu Commence skills were applied in conjunction with all other accuracy power increase effects.
Awakening


- The effects of skills have been changed to alleviate the difference in AP and special damage between characters.
- Chain Crash: Sah Chakrams critical hit damage increased by 5% → Deleted
- Increased melee AP +20 effect of Halo → Increased melee AP +24
Wizard

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increased magic AP +12 → Increased magic AP +8
- The phrase regarding resistance has been removed from the description of the Protection Area skill.
Succession


- The effect of the skill has been changed to alleviate the difference in defense reduction effects between characters.
- +15 defense reduction when hit → +20 defense reduction when hit


- The effect of the skill has been changed to alleviate the difference in defense reduction effects between characters.
- +15 defense reduction when hit → +20 defense reduction when hit
Awakening

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increased magic AP +6/8/10/12 → Increased magic AP +4/6/8/10

- The effect of the skill has been changed to alleviate the difference in defense reduction effects between characters.
- +15 defense reduction when hit → +20 defense reduction when hit
Witch

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increased magic AP +12 → Increased magic AP +8
- The phrase regarding resistance has been removed from the description of the Protection Area skill.
Succession





- The effect of the skill has been changed to alleviate the difference in defense reduction effects between characters.
- +15 defense reduction when hit → +20 defense reduction when hit
Awakening

- The effect of the skill has been changed to alleviate the difference in defense reduction effects between characters.
- +15 defense reduction when hit → +20 defense reduction when hit
Dark Knight

- The effects of skills have been changed to alleviate the difference in AP and special damage between characters.
- Critical hit damage increased by 10% → All AP increased by +15
Striker
Succession

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by +30% → Increase all evasion by +60
- +500 HP recovery when using skills → +1500 HP recovery when using skills

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increase all AP +4/8/12/20 → Increase all AP +4/12/20/28

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increase all AP +4/12/20 → Increase all AP +12/20/28
- The skill coefficient of the Succession Striker class has been reduced by 2.99% as the AP value increases.
Awakening

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increase all attack damage by +2/4/6/8/16 → Increase all attack damage by +12/16/20/24/28

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- All AP +16 → All AP +28

- Due to the changes in resistance and resistance ignore values, the following effects of the skill have been changed. (Added)
- Increase all resistances by +30% → Increase all AP by +35
- The skill coefficient of the Awakening Striker class has been reduced by 4.41% as the AP value increases.
Mystic
Succession

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- All AP +20 → All AP +28

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increase all AP +8/12/20 → Increase all AP +12/20/28
- The skill coefficient of the Succession Mystic class has been reduced by 2.62% as the AP value increases.
Awakening

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by +30% → Deleted
- +500 HP recovery when using skills → +1500 HP recovery when using skills
- Increase all defenses by +20 → Increase all defenses by +50

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increase all AP +4/10/16 → Increase all AP +12/20/28
- The skill coefficient of the Awakening Mystic class has been reduced by 4.41% as the AP value increases.
Lahn

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- All Accuracy Rate +5% → All AP +12
Succession

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by +30% → Increase all AP by +20
Awakening

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- All resistances increased by +50% → All evasion increased by +80
Archer

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- All AP +12 → All AP +20

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increased ranged AP +12 → Increased all AP +20

- The effect of the skill has been changed to alleviate the difference in defense reduction between characters.
- Defense reduction +15 → Defense reduction +20
Shai
- Shai’s base attack damage changed from 47 to 53.
- Shai’s Outta My Way! All AP increase effects from the skill and the Do it Better! All AP increase effects from the skill have been changed to not be applied simultaneously.

- The following effects of the skill have been changed:
- All AP +30 → All AP +40
- +5% to all special damage → +2% to all special damage



- The effect of the skill has been changed to alleviate the difference in defense reduction between characters.
- Defense reduction 35 (applies to monsters only), Defense reduction 10% (applies to players only) → Defense reduction 20

- The duration of all armor and all evasion reduction effects has been changed.
- 30 seconds → 1 minute
- All defense reduction effects have been changed.
- All defense reduced by 10% → All defense reduced by 20
- All defense reduction effects increase up to a maximum of 35 when Sol is strengthened.
- Does not stack with any defense reduction or evasion reduction effects from other skills.
- Cooldown changed from 3 minutes to 1 minute.
Guardian

- The effects of skills have been changed to alleviate the difference in AP and special damage between characters.
- Critical hit damage 10% → Deleted
- All AP +12 → All AP +20
Succession

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- All AP +5 → All AP +10

- The effects of skills have been changed to alleviate the difference in special damage between characters.
- Critical hit damage +5% → Deleted
- Considering the effects of increased AP and decreased critical hit damage, the skill coefficient of the Guardian class has been increased by 2.41%.
Awakening
- The skill coefficient of the Awakening Guardian class has been increased by 4.3% due to the decrease in critical hit damage increase skills.
Hashashin
Succession

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Ignore all resistances +5% → Increase maximum health by +100

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by +30% → Increase all evasion by +60
- Ignore all resistances +30% → Increase attack speed +15%
Nova
Succession

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- All AP +12 → All AP +28

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increased grab resistance +30% → Deleted

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increased grab resistance +30% → Increased maximum health +750
- The skill coefficient of the Nova class has been reduced by 5.8% due to the increase in AP.
Awakening

- The effects of skills have been changed to alleviate the difference in special damage and AP between characters.
- Critical hit damage 5% → Deleted
- All AP +30 → All AP +40
Sage
Awakening

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Ignore all resistances +30% → Increase critical hit chance +50%

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Knockdown resistance reduction effect when hitting → Deleted


- The effect of the skill has been changed to alleviate the difference in defense reduction between characters.
- Defense reduction +30 → Defense reduction +25
Corsair
Succession

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Increase all resistances by +50% → Increase all evasion by +60
Drakania

- The effects of skills have been changed to alleviate the difference in special damage and AP between characters.
- Critical hit damage 10% → Deleted
- All AP +12 → All AP +20
Succession
- The skill coefficient of the Succession Drakania class has been increased by 1.9% due to the special damage reduction.
Awakening
- The skill coefficient of the Awakened Drakania class has been increased by 5% due to the special damage reduction.
Maegu
Awakening

- The effects of skills have been changed to alleviate the difference in special damage and AP between characters.
- Increased critical hit damage +2.5/5/10% → Increased magic AP +4/8/12
Scholar

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increased melee AP +6/10/16/24 → Increased melee AP +6/10/16/20
- The skill coefficient of the Scholar class has been increased by 1.56% due to the decrease in AP.
Dosa

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Ignore all resistances +8% → Increase all Accuracys +20
Succession

- The effects of skills have been changed to alleviate the difference in special damage and AP between characters.
- Critical hit damage +2.5% → All AP +5
Awakening

- Due to the changes in resistance and resistance ignore values, the following effects of skills have been changed.
- Ignore all resistances +10% → Increase all defenses +30
Dead Eye

- The effect of the skill has been changed to alleviate the difference in AP between characters.
- Increased ranged AP +20 → Increased all AP +30

- The effect of the skill has been changed to alleviate the difference in defense reduction between characters.
- Defense reduction +30 → Defense reduction +25
- The skill coefficient of the Dead Eye class has been reduced by 2.62% due to the increase in AP.
Class Damage Ratios
- The basic Class Damage Ratios of all classes in Black Desert has been changed to 89.29%.
- Each class in Black Desert (separately for Succession/Awakening) is classified into three groups: Guardian/Surge/Onslaught, and the compatibility between each group is applied as follows.
- Guardian – 5% additional damage to Onslaught
- Surge – 5% additional damage to Guardian
- Onslaught – 5% additional damage to Surge
[Guide to group classification by class]
Guardian | Succession | |||||||
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|
Warrior | Berserker | Valkyrie | Striker | Guardian | Nova | Corsair | Drakania | |
Awakening (or Ascension) | ||||||||
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Valkyrie | Mystic | Shai | Guardian | Scholar |
Surge |
Succession | |||||||
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Dark Knight | Mystic | Woosa | Maegu | Dosa | ||||
Awakening (or Ascension) | ||||||||
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Warrior | Sorceress | Ranger | Berserker | Tamer | Musa | Maehwa | Wizard | |
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Witch | Ninja | Kunoichi | Striker | Lahn | Hashashin | Sage | Nova | |
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Drakania | Wukong |
Onslaught | Succession | |||||||
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Sorceress | Ranger | Tamer | Musa | Maehwa | Wizard | Witch | Ninja | |
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Kunoichi | Lahn | Hashashin | Sage | |||||
Awakening (or Ascension) | ||||||||
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Dark Knight | Archer | Corsair | Woosa | Maegu | Dosa | Dead Eye |
- As all basic Class Damage Ratios are changed to the same level, the PvP damage ratio of each class’ skills will be adjusted.
- This is done to ensure that the experience is as similar as possible to before even after the basic Class Damage Ratios is changed, and the amount of damage ratio adjustment is proportional to the average Class Damage Ratios adjustment amount of the class.
- However, if the existing PVP damage application rate is 100%, both PVE and PVP damage will increase.
- The PVP damage ratio of the Shai class increases by 38.14% compared to the previous average Class Damage Ratios, which is applied as is to increase the PVP damage of the Shai class by 38.14%.
Warrior | Ranger | Sorceress | Berserker | Tamer |
---|---|---|---|---|
▲ 14.58% | ▲ 8.15% | ▲ 16.95% | ▲ 24.30% | ▲ 23.00% |
Musa | Maehwa | Valkyrie | Kunoichi | Ninja |
▲ 16.63% | ▲ 16.76% | ▲ 11.36% | ▲ 13.90% | ▲ 16.44% |
Wizard | Witch | Dark Knight | Striker | Mystic |
▲ 4.57% | ▲ 4.57% | ▲ 2.50% | ▲ 17.93% | ▲ 17.30% |
Lahn | Archer | Shai | Guardian | Hashashin |
▲ 17.60% | ▲ 12.55% | – | ▲ 10.42% | ▲19.34% |
Nova | Sage | Corsair | Drakania | Woosa |
▲ 15.60% | ▲ 16.63% | ▲ 16.58% | ▲ 10.42% | ▲ 15.50% |
Maegu | Scholar | Dosa | Dead Eye | Wukong |
▲ 8.11% | ▲ 14.58% | ▲ 16.63% | ▲ 8.69% | ▲ 10.71 |
Item Changes
Species Damage
- Species damage text has been changed to be more clear.
-
- Extra Monster Damage to humans → Extra AP to humans
- Extra Monster Damage to Demihumans → Extra AP to Demihumans
- Extra Monster Damage to Kamaslyvia Species → Extra AP to Kamaslyvia Species
- Extra Monster Damage to all species→ Extra AP to all species
- Adventurer additional AP effect added.
- The Adventurer’s additional AP effect has been added to items and lightstone combination recipes that were previously applied with the Human Species additional AP effect, the All Species additional AP effect, etc.
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Bonus Extra Monster AP
- When the displayed/sheet AP is 310 or higher, the bonus extra monster AP is increased by 8 for each point of displayed/sheet AP exceeding it.
- Accordingly, the additional AP effect on monsters for some auxiliary weapons has been increased.
Enhancement Level
|
Kutum secondary weapon | Black Star Secondary Weapon | Godr-Ayed Secondary Weapon | Tuvala secondary weapon | ||||
---|---|---|---|---|---|---|---|---|
Before change
|
After change | Before change | After change | Before change | After change | Before change | After change | |
0 | 5 | 26 | 6 | 27 | 64 | 168 | 4 | 25 |
1 | 6 | 27 | 7 | 28 | 64 | 168 | 5 | 26 |
2 | 7 | 28 | 8 | 29 | 64 | 168 | 6 | 27 |
3 | 8 | 29 | 9 | 30 | 65 | 169 | 7 | 28 |
4 | 9 | 30 | 10 | 31 | 66 | 170 | 8 | 29 |
5 | 10 | 31 | 11 | 32 | 67 | 171 | 9 | 30 |
6 | 11 | 32 | 12 | 33 | 10 | 31 | ||
7 | 12 | 33 | 13 | 34 | 11 | 32 | ||
8 | 13 | 34 | 14 | 35 | 12 | 33 | ||
9 | 14 | 35 | 15 | 36 | 13 | 34 | ||
10 | 15 | 36 | 16 | 45 | 14 | 35 | ||
11 | 16 | 45 | 17 | 54 | 15 | 36 | ||
12 | 17 | 54 | 18 | 63 | 16 | 45 | ||
13 | 18 | 63 | 19 | 72 | 17 | 54 | ||
14 | 19 | 72 | 20 | 81 | 18 | 63 | ||
15 | 20 | 81 | 28 | 96 | 19 | 72 | ||
PRI (I) |
28 | 96 | 33 | 108 | 20 | 81 | ||
DUO (II) |
33 | 108 | 44 | 134 | 28 | 96 | ||
TRI (III) | 43 | 133 | 59 | 156 | 33 | 108 | ||
TET (IV) | 58 | 155 | 64 | 168 | 43 | 133 | ||
PEN (V) | 62 | 166 | 67 | 171 | 58 | 155 | ||
HEX (VI) | 58 | 155 | ||||||
SEP (VII) | 59 | 156 | ||||||
OCT (VIII) | 60 | 161 | ||||||
NOV (IX) | 62 | 166 | ||||||
DEC (X) | 64 | 168 |


Removed Ignore Resistance Effect
- The effects of some items have changed as the Ignore Resistance effect has been removed.
Item name | Before change | After change |
---|---|---|
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Ignore all resistances +10% | All resistances +10% |
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Ignore all resistances +10%
All Accuracy +8
|
–
All Accuracy +12
|
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Ignore all resistances +10%
All Accuracy +12
|
–
All Accuracy +18
|
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Ignore all resistances +10%
All Accuracy +20
|
–
All Accuracy +30
|
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Ignore all resistances +5% | All resistances +5% |
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Ignore all resistance | All resistance |
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Ignore all resistances +10% | All Accuracy +20 |
Example of a change item | ||
---|---|---|
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- The resistance ignoring effect has been removed from the following item effects.
King of the Jungle Hamburger Big King of the Jungle Hamburger Valencia formal Special Valencia meal Cron’s set meal full of delicacies Tears of the Phoenix Perfume of Insight Immortality: The Perfume of Insight Alchemy Stone of Incomplete Destruction Alchemy Stone of Rough Destruction The Alchemy Stone of Refined Destruction Solid Alchemy Stone of Destruction Sharp Destruction Alchemy Stone The Alchemy Stone of Brilliant Destruction The Alchemy Stone of Gorgeous Destruction Shining Alchemy Stone of Destruction Bell’s Heart Sharp Spirit Stone of Destruction The Spirit Stone of Brilliant Destruction The Spirit Stone of Gorgeous Destruction Shining Spirit Stone of Destruction |
[Event] Beherit-type Alchemy Stone Ramones Destruction Alchemy Stone Khan’s Heart: Destruction Ator’s Power Stone [Event] Pie Sharp, destructive alchemy stone imbued with blessings A beautiful alchemy stone of destruction with a protective seal A gorgeous alchemy stone of destruction imbued with blessings Shining Destruction Alchemy Stone with Protection Bell’s Heart Embraced by Gahwo Khan’s Heart Embraced by the Blessing: Destruction A sharp, destructive alchemy stone overflowing with blessings A beautiful and enchanting stone of destruction A gorgeous stone of destruction overflowing with blessings A shining stone of destruction overflowing with blessings Bell’s Heart Overflowing with Grace Khan’s Heart Overflowing with Grace: Destruction Ator’s Power Stone with Blessing Ator’s Power Stone Overflowing with Protection Behelit type heart Crystal of Extreme Combination Magic – Makalod Gang Combination Magic Crystal – Makalod |
- Some of the effects of the simple cron meal have been changed.
- Before change: Down attack damage +5%
- After change: Back attack damage +5%, critical hit damage +5%

- Items with the effect of ignoring resistance have been removed.
- For deleted items, we will pay silver equivalent to the value of the Unified Exchange silver.
Original Honorable Valor Crystal – Ignore Knockback Resistance
This Honorable Valor Crystal – Ignores Knockback Resistance
True Honorable Valor Crystal – Ignores Knockback Resistance
Original Honorable Valor Crystal – Knockdown Resistance Ignored
This Honorable Valor Crystal – Ignores Knockdown Resistance
True Honorable Valor Crystal – Ignores Knockdown Resistance
Crystal of Honorable Valor – Ignore Grab Resistance
This Honorable Valor Crystal – Ignores Grab Resistance
True Honorable Valor Crystal – Ignore Grab ResistanceOriginal Honorable Valor Crystal – Ignore Stun Resistance
This Honorable Valor Crystal – Ignores Stun Resistance
True Honorable Valor Crystal – Ignores Stun ResistanceCrystal of Infinite Magic Power – Ignores Knockback Resistance
Infinite Magic Crystal – Ignores Knockdown ResistanceInfinite Magic Crystal – Ignore Grab Resistance
Crystal of Infinite Magic – Ignores Stun ResistanceOlukas’ Crystal – Ignores Knockback Resistance
Olukas’ Crystal – Ignore Knockdown Resistance
Olukas’ Crystal – Ignore Grab Resistance
Olukas’ Crystal – Ignore Stun Resistance
Fire Lightstone: Earthquake
Fire Lightstone: Frost
Fire Lightstone: Vine
Lightstone of Fire: Meteor
Fire Lightstone: Typhoon
Re-training stone – Ignores knockback/floating resistance
Re-training stone – Ignore knockdown/bound resistance
Re-training stone – Ignore grab resistance
Re-training stone – Ignore stun/stiffness/freeze resistance - The exclusive fix for Solare’s window has been removed.
- JIN Glorious Crystal of Courage- Ignores Knockback Resistance
- JIN Glorious Crystal of Courage – Ignores Knockdown Resistance
- JIN Glorious Crystal of Courage – Ignore Grab Resistance
- JIN Glorious Crystal of Courage – Ignores Stun Resistance
- Time Spirit’s Crystal – Perforation
- Missing Captain’s Crystal – Negotiation
- For deleted items, we will pay silver equivalent to the value of the Unified Exchange silver.
- The Essence of Courage and Fragment of Courage items used to craft items with the Ignore Resistance effect have been removed.
- We will pay you silver coins in the Central Market Warehouse based on the number of items you own.
- Essence of Courage – 30 million silver
- Fragment of Courage – 50 million silver
- Silver will also be awarded if you have a chest that is guaranteed to contain the Essence of Courage
- [Event] Guild League Victory Reward
- [Season] Guild League Victory Reward
- [Season] Guild League Encouragement Reward
- Essence of Courage has been removed from the item exchange list below.
- A brilliant and honorable medal
- Solare’s Mark
- [Event] Ellie’s Special Seal
- We will pay you silver coins in the Central Market Warehouse based on the number of items you own.
Removed resistance increase effect
- Deleted items will be compensated with silver equivalent to the value of the Central Market Price. (As of 18:00 on July 18, 2025)
-
Grapple Resistance Enhancer
-
Lightstone of Earth: Sand
-
Ancient Magic Crystal of Nature – Sturdiness
-
Red Battlefield Crystal: Sturdiness
-
- The Ancient Magic Crystal of Nature – Sturdiness item can no longer be obtained from the items below.
- The Gift of Erethea
- Erased Witch’s Mark
- Tori’s treasure box
- As the increased grab resistance effect was removed, the item effect was changed to increased knockdown/bound.
- The increase figures are the same as before.
Black Magic Crystal – Assault Black Magic Crystal – Sturdiness Black Magic Crystal – Dragon Black Magic Crystal – Capture Red Battlefield Crystal – Fighting Spirit Black Magic Crystal – Assault Black Magic Crystal – Solid Black Magic Crystal – Dragon Black Magic Crystal – Capture Red Battlefield Crystal – Fighting Spirit |
Steamed prawns Steamed shrimp with plenty of flavor Talis Helmet Extreme Talis Helmet Valks’ Gloves (14 days) Ruby Necklace A sparkling ruby necklace Blood Ruby Necklace Deep Blood Ruby Necklace Ruby Necklace of Corruption Manos Ruby Necklace |
Remove lightstone effect
- As the Light Stones were deleted, the Light Stone combination recipes below that could be obtained using the deleted Light Stones were deleted.
Lightstone Combination | Combination effect |
---|---|
[Brown Bear] | All AP +8, All Accuracy +12, Max Stamina +75, Ignore Stun/Stiffness/Freezing Resistance +8% |
[Art of Grappling] | All AP +8, All Accuracy +12, Max Stamina +75, Ignore Grapple Resistance +8% |
[Beat Down] | All AP +8, All Accuracy +12, Max Stamina +75, Ignore Knockdown/Bound Resistance +8% |
[Shockwave] | All AP +8, All Accuracy +12, Max Stamina +75, Ignore Knockback/Floating Resistance +8% |
[Dominate] | All AP +8, All Accuracy +12, Max Stamina +75, Ignore All Resistance +3% |
[Predation] | All Damage Reduction +15, All Evasion +27, Max HP +150, Grapple Resistance +8% |
[Exceed] | Self-obtainable Black Spirit’s Rage +20% |
[Crazed] | Stun/Stiffness/Freezing Resistance -80%, Ignore Stun/Stiffness/Freezing Resistance +30% |
[Wrestler] | Grapple Resistance -80%, Ignore Grapple Resistance +30% |
[Center of Gravity] | Knockdown/Bound Resistance -80%, Ignore Knockdown/Bound Resistance +30% |
[Mind in the Clouds] | Knockback/Floating Resistance -80%, Ignore Knockback/Floating Resistance +30% |
Deleted Guild Skill
- Guild skills that could only be used in node/conquest wars have been removed.
- Warrior’s Frenzy (+10% to all resistances for 3 minutes)
- Fierce Momentum (+10% to all resistances for 3 minutes)
- Guild points spent on learning skills have been returned.
- The location of the skill to boost morale has changed.
Before change | After change |
---|---|
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Adjusted Ship Damage
- Attacks using ships have been changed as follows:
- Damage when attacking other ships has been reduced by 45-55%.
- When attacking an sea monster, the damage is the same as before.
- Damage when attacking other ships has been reduced by 45-55%.
- Damage reduction rate notation has been added to the descriptions of armor and figureheads among ship items.
- Among the effects of the Sea Crystals, the additional damage to ships and the additional damage to ocean monsters have been integrated.
- Changed so that both effects are applied to the Sea Crystals that has either the Sea Monster Additional Damage effect or the Ship Additional Damage effect.
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Removed CC Resistance Effect on Monsters
- The effects of some items have changed as the status resistance effect on monsters has been removed.
Item | Before change | After change |
---|---|---|
Elixir of Resistance
|
+10% status resistance against monsters | All resistances +5% |
Elixir of Sharp Resistance
|
+15% status resistance against monsters | All resistances +8% |
[Party] Vahmalkea: Captured Sunset
|
+100% status resistance against monsters | All resistances +100% |
Blackstar Armor 3-Set Effect | +10% status resistance against monsters | All resistances +5% |
Obsidian Armor 3-Set Effect | +10% status resistance against monsters | All resistances +5% |
Narsillan Armor 3-Set Effect | +10% status resistance against monsters | All resistances +5% |
Monster and Monster Zone Changes
Changes to Recommended AP for Monster Zones
Monster Zone | Before change | After change |
---|---|---|
Jade Starlight Forest | 260 | 270 (▲10) |
City of the Dead | 310 | 320 (▲10) |
Elvia Quint Hill | 310 | 320 (▲10) |
Dehkia I – Crescent Shrine | 310 | 325 (▲15) |
Dehkia I – Olun Valley | 310 | 325 (▲15) |
Dehkia I – Ash Forest | 310 | 325 (▲15) |
Dehkia I – Cadry Ruins | 310 | 330 (▲20) |
Tungrad Ruins | 320 | 330 (▲10) |
Dokkebi Forest | 310 | 335 (▲25) |
Dark Seeker’s Retreat | 330 | 340 (▲10) |
Golden Pig Cave | 340 | 345 (▲5) |
Dehkia II – Ash Forest | 340 | 345 (▲5) |
Changes to Recommended Minimum AP for Monster Zones
- The maximum AP limit has been changed, and in the case of AP exceeding the maximum AP limit of the monster zone, only 5% is applied.
Monster Zone | Recommended AP | Maximum AP limit – before change | Maximum AP limit – after change |
Mirumok Ruins | 190 | 380 | 560 |
Thornwood | 230 | 600 | 756 |
Hystria Ruins | 230 | 600 | 756 |
Kratuga Ruins | 230 | 600 | 756 |
Sycria Underwater Ruins (Deep) | 240 | 650 | 800 |
Star’s End | 240 | 650 | 800 |
Tunkuta | 250 | 700 | 825 |
Gyfin Temple (Upper) | 250 | 700 | 825 |
Padix Island | 250 | 700 | 825 |
Abandoned Monastery | 260 | 750 | 856 |
Winter tree fossil | 260 | 730 | 856 |
Mrowek’s Labyrinth | 260 | 730 | 856 |
Jade Starlight Forest | 270 | 734 | 950 |
Honglim Base
|
270 | 850 | 950 |
Giant Garrison [Elvia] | 280 | 856 | 1000 |
Gyfin Temple (Underground) | 290 | 830 | 1030 |
Valley of Olun | 290 | 830 | 1030 |
Ash Forest | 300 | 830 | 1130 |
Crypt of Resting Thoughts | 300 | 830 | 1130 |
Hexe Sanctuary [Elvia] | 300 | 898 | 1130 |
Aakman Temple [Dehkia’s Lantern] | 300 | 1000 | 1130 |
Hystria Ruins [Dehkia’s Lantern] | 300 | 1000 | 1130 |
Pilar Ku Jail [Dehkia’s Lantern] | 300 | 1000 | 1130 |
Roud Sulfur Mine [Dehkia’s Lantern] | 300 | 1000 | 1130 |
CyclopsLand [Dehkia’s Lantern] | 310 | 1000 | 1180 |
Thornwood Forest [Dehkia’s Lantern] | 310 | 1000 | 1180 |
Yzrahid Highlands | 310 | 1100 | 1180 |
Tunkta [Dehkia’s Lantern] | 310 | 950 | 1180 |
Quint Hill [Elbia] | 320 | 920 | 1295 |
City of the Dead | 320 | 1100 | 1295 |
Ash Forest [Dehkia’s Lantern] | 325 | 1000 | 1350 |
Valley of Olun [Dehkia’s Lantern] | 325 | 1000 | 1350 |
Crescent Shrine [Dehkia’s Lantern] | 325 | 1000 | 1350 |
Tungrad Ruins | 330 | 1000 | 1395 |
Cardy Ruins [Dehkia’s Lantern] | 330 | 1100 | 1395 |
Dokkebi Forest | 335 | 1300 | 1445 |
Dark Seeker’s Retreat | 340 | 1150 | 1490 |
Fortunate Golden Pig Cave | 340 | 1350 | 1490 |
Valley of Olun [Dehkia’s Lantern II] | 340 | 1250 | 1490 |
Ash Forest [Dehka’s Lantern II] | 345 | 1300 | 1540 |
Golden Pig Cave | 345 | 1350 | 1540 |
Orzekia [Elvia] | 350 | 1350 | 1595 |
Agris Fever Changes
As the recommended AP and maximum AP limit values of monster zones have been refined, the overall Agris Fever consumption value of monster zones has been changed.
- The amount of Agris’ Fever consumed has been readjusted based on the value of silver coins obtainable in the monster zones.
- Additional Monster Zones Changes from Global Lab 18/07/2025
Balance adjustments for each Monster Zone
- The balance of each monster zone has been adjusted according to the adjustments to the combat system and item balance.
- Menu (ESC) – The following tags have been removed from the Monster Zone Info UI:
- Agris’s Fever Efficiency, Agris’s Fever Not Applied Monster Zones
- Tunkuta, Tunkuta[Deki’s Lantern] Monster zones: Party Monster Zones (2 people)
Hunting Balance Adjustment
- The damage formula applied to hunting and sniping hunting monsters has been changed.
- The damage has been changed to be applied as a fixed amount of damage rather than being determined between a minimum and maximum value when hit.
- When applying the damage formula change, the average damage will increase by about 1-2% compared to before. (However, when applying back attack and critical damage)
Inventory Improvements
- Merv’s portable bag (8 slots) specialized for changing clothes and Patrigio’s extra-large costume bag (40 slots) specialized for storage have been added.
- Merv’s portable bag products can be purchased with Loyalty. (Limited to 12 times per year per family)

- Patrigio’s extra-large costume bag item can be purchased with Loyalty. (Limited to 5 per family)

- The ability to change into Patrizio’s costume bag (8 slots) has been removed.
- Merv’s portable bag will be given out for every number of Patrigio’s costume bags you have.
- Changed so that Patrizio’s costume bag can no longer be obtained from the commission and secret shops.
Adventure Log Reward Changes
- The completion reward for the journal that allowed you to obtain abilities that apply to the entire family when completing the Adventure Journal has been changed.
- When the official server is updated, adventurers who have already completed the Adventure Journal pages below will receive the change compensation in the Heidel warehouse.
Crow Merchant’s Records | |||
---|---|---|---|
Rulupee’s Travel Journal | |||
Volume | Chapter | Existing Rewards | Change Rewards |
Volume 1 | Chapter 1 | +3 maximum health | 1 Advice from Valks (+60) |
Chapter 3 | +5 maximum health | 1 Advice from Valks (+80) | |
Chapter 5 | +10 to maximum health | 1 Advice from Valks (+100) | |
Fughar’s Adventure Journal | |||
Volume | Chapter | Existing Rewards | Change Rewards |
Volume 3 | Chapter 1 | All DP +1 | [Event] Fughar’s Special Gift Box x1 |
Old Moon Logs | |||
---|---|---|---|
Heralds Journal | |||
Volume | Chapter | Existing Rewards | Change Rewards |
Volume 1 | Chapter 1 | +3 to maximum stamina | Title: Up to the chin |
Chapter 2 | +5 maximum health | Title: Higher | |
Chapter 3 | +3 to maximum stamina | Title: Daemori | |
Chapter 4 | +5 to maximum stamina | Valk’s Cry x10 | |
Volume 2 | Chapter 2 | +2 to maximum stamina | Title: Bargaining |
Chapter 3 | +5 to maximum stamina | Title: In search of romance | |
Chapter 4 | +5 to maximum stamina | Valk’s Cry x10 | |
Volume 3 | Chapter 1 | +1 to all defenses | Title: The difference between a thief and a thief |
Chapter 2 | +5 to maximum stamina | Valk’s Cry x10 | |
Chapter 3 | +5 to maximum stamina | Valk’s Cry x10 | |
Chapter 4 | +10 to maximum stamina | 10 Cries of the Valks | |
Pavino Greko’s Collection | |||
Volume | Chapter | Existing Rewards | Change Rewards |
Volume 1 |
Chapter 1 | +30 maximum health | Box of the Desperate Dead x2 |
Chapter 2 | +30 maximum health | Box of the Desperate Dead x2 | |
Chapter 3 | +30 maximum health | Box of the Distorted Dead x2 | |
Chapter 4 | +30 maximum health | Box of the Distorted Dead x2 | |
Chapter 5 | +40 maximum health | Box of the Silent Dead x2 | |
Chapter 6 | +40 maximum health | Box of the Silent Dead x2 | |
Volume 2 |
Chapter 1 | +5 maximum health | Title: Official Explorer of Pires |
Chapter 2 | +5 maximum health | Title: Um… that’s… well… | |
Chapter 3 | +5 maximum health | Title: It’s about this much | |
Chapter 4 | +5 maximum health | Title: Master of Mysteries | |
Chapter 5 | +10 to maximum health | Title: I totally get it! | |
Chapter 6 | +10 to maximum health | Title: Correct! | |
Chapter 7 | +10 to maximum health | Title: I’m focused | |
Chapter 8 | +10 to maximum health | Title: You and Me, Just the Two of Us | |
Chapter 9 | +10 to maximum health | Title: Questionable | |
Chapter 10 | +30 maximum health | Title: Miracle Mathematician | |
Volume 3 | Chapter 1 | +10 to maximum health | Title: Love that shines brighter than moonlight |
Chapter 2 | +20 to maximum health | Title: Love on the Official | |
Chapter 3 | +20 to maximum health | Title: Love Without a Trace | |
Chapter 4 | +50 maximum health | Title: Foolish Love | |
Chapter 5 | +100 maximum health | Title: Love that even the heavens are jealous of | |
Volume 4 | Chapter 1 | +10 to maximum health | Gold Bar 1,000G x1 |
Chapter 2 | +10 to maximum health | Gold Bar 1,000G x1 | |
Chapter 3 | +10 to maximum health | Gold Bar 1,000G x1 | |
Chapter 4 | +20 to maximum health | Gold Bar 1,000G x2 | |
Chapter 5 | +50 maximum health | Gold Bar 1,000G x2 |
Shakatu Merchants’ Archive | |||
---|---|---|---|
Deves Encyclopedia | |||
Volume | Chapter | Existing Rewards | Change Rewards |
Volume 1 | Chapter 1 | +1 to maximum health | Stone Wall with Layered Tiles x1 |
Chapter 2 | +1 to maximum health | Oddly Patterned Flower Pot x1 | |
Chapter 3 | +1 to maximum health | Cron Castle Gold Coin x1 | |
Volume 2 | Chapter 1 | +1 to maximum health | Mediahn Handcrafted Sofa x1 |
Chapter 2 | +1 to maximum health | Griffon Chandelier x1 | |
Chapter 3 | +1 to maximum health | [Manor] Balacs Triangular Outdoor Tent | |
Volume 3 | Chapter 1 | +2 maximum health | King Clam x1 |
Chapter 2 | +2 maximum health | Falasi’s Bookshelf with Knowledge on Sailing x1 | |
Chapter 3 | +2 maximum health | Fish landscape species x1 | |
Chapter 4 | +2 maximum health | High-quality Nacre Dresser x1 | |
Volume 4 | Chapter 1 | +1 to maximum health | Imp Boss’s Knife x1 |
Chapter 2 | +1 to maximum health | Loria’s Hand Mirror x1 | |
Chapter 3 | +1 to maximum health | [Manor] Gránan Snow White Audria Floral Decoration (Small) | |
Chapter 4 | +1 to maximum health | Doll x1 | |
Chapter 5 | +3 to maximum stamina | [Manor] Olvian Bed x1 | |
Volume 5 | Chapter 1 | All AP +1 | Statue of a Mutant Troll x1 |
Chapter 2 | +1 to maximum health | [Manor] Olivia’s Wind Bookcase x1 | |
Chapter 3 | +1 to maximum health | [Manor] Little Sun x1 | |
Chapter 4 | +1 to maximum health | Wooden checkerboard x1 | |
Chapter 5 | +1 to maximum health | Jar with ornate patterns x1 | |
Volume 6 | Chapter 1 | +1 to maximum health | [Manor] Flondor Jukebox x1 |
Chapter 2 | +1 to maximum health | Imperial platinum teapot x1 | |
Chapter 3 | +1 to maximum health | [Manor] Lion’s Paw Drinking Fountain x1 | |
Chapter 4 | +1 to maximum health | [Manor] Flondor Blessing Chair x1 | |
Chapter 5 | +1 to maximum health | [Manor] Flondor stage x1 | |
Dorin Morgrim’s Secret Journal | |||
Volume | Chapter | Existing Rewards | Change Rewards |
Volume 1 | Chapter 1 | +5 maximum health | Item Collection Increase Scroll x3 |
Chapter 2 | +5 maximum health | Item Collection Increase Scroll x3 | |
Chapter 3 | +5 maximum health | Item Collection Increase Scroll x3 | |
Chapter 4 | +5 maximum health | Item Collection Increase Scroll x3 | |
Volume 2 | Chapter 1 | +5 to maximum stamina | Item Collection Increase Scroll x3 |
Chapter 2 | +5 to maximum stamina | Item Collection Increase Scroll x3 | |
Chapter 3 | +5 maximum health | Item Collection Increase Scroll x3 | |
Chapter 4 | +1 to all defenses | Item Collection Increase Scroll x3 | |
Chapter 5 | All AP +1 | Item Collection Increase Scroll x3 |
The Eyes of Adventure | |||
---|---|---|---|
Volume | Chapter | Existing Rewards | Change Rewards |
Volume 5 | Chapter 1 | +30 Max Stamina | Embers of the Primordial x3 |
Chapter 2 | +30 Max Stamina | Embers of the Primordial x3 | |
Chapter 3 | +30 Max Stamina | Embers of the Primordial x3 | |
Chapter 4 | +30 Max Stamina | Embers of the Primordial x3 | |
Chapter 5 | +30 Max Stamina | Embers of the Primordial x3 | |
Volume 6 | Chapter 1 | +50 Max Stamina | Sangpyeong Coin x200 |
Volume 7 | Chapter 1 | +50 Max Stamina | Crystal of Darkness x1 |
Chapter 3 | +50 Max Stamina | Crystal of Decimation x1 | |
Chapter 5 | +50 Max Stamina | Crystal of Bitterness x1 | |
Volume 8 | Chapter 4 | +50 maximum health | Kkebicharm x1 |
Chapter 5 | +1 to all defenses |
[Pet] Prankkebi x1
Title: Strange and Beautiful
|
Boss Storybook: Land of the Morning Light | |||
---|---|---|---|
Volume | Chapter | Existing Rewards | Change Rewards |
Volume 2 | Chapter 10 | All Accuracy +10 | Embers of Hongik x40 |
Volume 3 | Chapter 10 | +12 Max Stamina | Embers of Hongik x50 |
Volume 4 | Chapter 10 | All Accuracy +10 | Embers of Hongik x60 |
Volume 5 | Chapter 10 | +12 maximum health | Embers of Hongik x70 |
- The completion rewards for the following chapters of Igor Bartali’s Adventure Journal have been changed.
Igor Bartali’s Adventures | |||
---|---|---|---|
Volume | Chapter | Existing Rewards | Change Rewards |
Volume 1 | Chapter 1 | +3 maximum health | +30 maximum health |
Chapter 2 | +5 to maximum stamina | +30 Max Stamina | |
Chapter 3 | +3 maximum health | +30 maximum health | |
Volume 2 | Chapter 1 | Maximum Carrying Weight +2 | All AP +1 |
Chapter 2 | +3 maximum health | +30 maximum health | |
Chapter 3 | +1 to all hit points | All Accuracy +4 | |
Chapter 5 | Maximum Carrying Weight +2 | +1 to all defenses | |
Chapter 6 | +3 maximum health | +30 maximum health | |
Chapter 7 | +5 to maximum stamina | +30 Max Stamina | |
Volume 3 | Chapter 1 | +3 maximum health | +30 maximum health |
Chapter 2 | +5 to maximum stamina | +30 Max Stamina | |
Chapter 3 | +1 to all defenses | All defenses +2 | |
Chapter 4 | +3 maximum health | +30 maximum health | |
Chapter 5 | Maximum Carrying Weight +2 | +1 to all defenses | |
Volume 4 | Chapter 1 | +3 maximum health | +30 maximum health |
Chapter 2 | +5 to maximum stamina | +30 Max Stamina | |
Chapter 3 | +3 maximum health | +30 maximum health | |
Volume 5 | Chapter 1 | +3 maximum health | +30 maximum health |
Chapter 2 | Max Carrying Weight +3 | All AP +1 | |
Chapter 3 | +5 to maximum stamina | +30 Max Stamina | |
Chapter 4 | All hit points +2 | All Accuracy +5 | |
Volume 6 | Chapter 3 | +5 to maximum stamina | +35 Max Stamina |
Chapter 4 | +5 maximum health | +30 maximum health | |
Chapter 5 | +1 to all hit points | All Accuracy +4 | |
Chapter 6 | +3 maximum health | +30 maximum health | |
Volume 7 | Chapter 1 | +3 maximum health | +30 maximum health |
Chapter 2 | +10 to maximum stamina | +40 Max Stamina | |
Chapter 3 | +3 maximum health | +30 maximum health | |
Chapter 4 | Max Carrying Weight +5 | +1 to all defenses | |
Volume 8 | Chapter 1 | +2 maximum health | +30 maximum health |
Chapter 2 | Maximum Carrying Weight +2 | Max Carrying Weight +4 | |
Chapter 3 | +2 maximum health | +30 maximum health | |
Chapter 5 | All hit points +2 | All Accuracy +5 | |
Chapter 6 | +10 to maximum health | +30 maximum health | |
Volume 9 | Chapter 1 | +5 to maximum stamina | +35 Max Stamina |
Chapter 2 | +3 maximum health | +35 maximum health | |
Chapter 3 | All hit points +2 | All Accuracy +6 | |
Chapter 4 | Max Carrying Weight +3 | Max Carrying Weight +6 | |
Volume 10 | Chapter 1 | +3 maximum health | +36 maximum health |
Chapter 4 | +5 to maximum stamina | +35 Max Stamina | |
Chapter 5 | +3 maximum health | +36 maximum health | |
Volume 11 | Chapter 1 | Maximum Carrying Weight +2 | Max Carrying Weight +5 |
Chapter 2 | +2 maximum health | +35 maximum health | |
Chapter 3 | +5 to maximum stamina | +35 Max Stamina | |
Chapter 4 | +3 maximum health | +36 maximum health | |
Chapter 5 | +2 maximum health | +35 maximum health | |
Volume 12 | Chapter 2 | +5 to maximum stamina | +35 Max Stamina |
Volume 13 | Chapter 1 |
+5 maximum health
|
+38 maximum health
|
Chapter 3 | +1 to all hit points | All Accuracy +5 | |
Chapter 4 | +5 maximum health | +38 maximum health | |
Chapter 6 | Max Carrying Weight +5 | Max Carrying Weight +7 | |
Volume 14 | Chapter 1 | +5 to maximum stamina | +35 Max Stamina |
Chapter 3 | +5 to maximum stamina | Max Stamina +38 | |
Chapter 4 | +2 maximum health | +35 maximum health | |
Volume 15 | Chapter 2 | Maximum Carrying Weight +2 | Max Carrying Weight +6 |
Chapter 3 | +5 maximum health | +38 maximum health | |
Chapter 4 | +2 maximum health | +35 maximum health |
- Some adventure journal descriptions have been improved.
- Igor Batali’s Adventure Journal
- Volume 8, Chapter 1: Improved to only provide the stable keeper with the carriage registration certificates that are actually needed for the game.
- Volume 8, Chapter 2: Added description of the food production conditions required for the quest objectives.
- Volume 13, Chapter 6: Added description of the quest to obtain the Dalgu Elephant Registration Certificate.
- Igor Batali’s Adventure Journal
Pit of the Undying Changes

- The balance and presentation of monsters appearing in the Immortal Abyss have been adjusted.
Monster | Changes |
---|---|
Common changes |
|
![]() Follower of Fury, Kardun |
|
![]() Immortal Shadow, Shihazar
|
|
![]() Forgotten Fruit, Ascendra
|
|
![]() Duran, the Iron Fighter
|
|
![]() Immortal Shadow, Solios
|
|
![]() Immortal Shadow, Cyril
|
|
![]() Immortal Shadow, Gotharensa
|
|
![]() Immortal Shadow, Caroxia
|
|
- The ‘[Daily] Pit of Undying’ quest that can be completed in the Pit of Undying has been changed from a daily quest to a weekly quest.
- Example) [Daily] PRI: Second Duel of the Pit of Undying -> [Weekly] PRI: Second Duel of the Pit of Undying
- Accordingly, all ongoing quests for the ‘[Daily] Pit of Undying’ will be cancelled during the regular maintenance on Wednesday, July 23rd.
- However, adventurers who have completed the quest conditions but have not yet received the reward can receive the quest reward from the Heidel warehouse.
- Example) [Daily] PRI: Second Duel of the Pit of Undying -> [Weekly] PRI: Second Duel of the Pit of Undying
- The newly added Pit of Undying weekly quest rewards are as follows:
Quest name |
[Before change]
Total weekly rewards earned (7 times a week) |
[After change]
Total weekly rewards earned (once a week) |
---|---|---|
PRI (I) To the Bottom of the Pit of the Undying
|
350 Seal of the Undying
35 Crow’s Black Jewel
|
250 Seal of the Undying
40 Crow’s Black Jewel
|
DUO (II) To the Bottom of the Pit of the Undying
|
420 Seal of the Undying
56 Crow’s Black Jewel
|
300 Seal of the Undying
60 Crow’s Black Jewel
|
TRI (III) To the Bottom of the Pit of the Undying |
490 Seal of the Undying
91 Crow’s Black Jewel
|
350 Seal of the Undying
100 Crow’s Black Jewel
|
TET (IV) To the Bottom of the Pit of the Undying |
560 Seal of the Undying
175 Crow’s Black Jewel
|
400 Seal of the Undying
180 Crow’s Black Jewel
|
PEN (V) To the Bottom of the Pit of the Undying | 700 Seal of the Undying | 500 Seal of the Undying |
- The number of Crow’s Black Jewel required for the quest ‘[Promotion] PEN: Sealed Crow’s Promotion Book’ has been changed from 250 to 200.
- The exchange method for exchanging Cron Stones for ‘Seal of the Undying’ in the Integrated Goods has been changed to allow you to exchange all of your Seal of the Undying without leaving any behind.
- Before change: Exchange 3 Cron Stones for 3 Seal of the Undying
- After change: Exchange 1 Cron Stone for 1 Seal of the Undying
Quest Pre-requisite Changes
- The pre-request process to enable the following features has been simplified:
Family Inventory
existing | change |
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[Shakatu’s Gift] Invitation
[Shakatu’s Gift] A Walk among the Stars [Shakatu’s Gift] Treasure Hunt Shakatu’s Hidden Gifts #1 – #6
[Shakatu’s Gift] Password [Shakatu’s Gift] Bag of Stars ※ During the regular maintenance on July 23 (Wed), all ongoing [Shakatu’s Gift] consecutive requests and Shakatu’s Hidden Gift #1 ~ 6 requests will be abandoned.
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Black Spirit’s Gift (Family Bag)
– Completion Condition: Talk to the Black Spirit
※ You can receive the quest from the Black Spirit (/) with a character level 60 or higher.
※ If you have already completed the ‘[Shakatu’s Gift] Bag of Stars’ quest, you cannot accept this order.
|
Increased maximum weight of family inventory
existing | change |
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[Derus’s Gift] Shakatu’s Message
[Derus’s Gift] Fierce Competition [Derus’s Gift] A Treasure for Him [Derus’s Gift] The one and only in the world [Derus’s Gift] Something that money can’t buy [Derus’s Gift] A gift containing the Milky Way or
[Laomi’s Gift] Shakatu’s Message
[Laomi’s Gift] Fierce Competition [Laomi’s Gift] A Treasure for Him [Laomi’s Gift] The one and only in the world [Laomi’s Gift] Something that money can’t buy [Laomi’s Gift] Containing the Milky Way ※ During the regular maintenance on July 23 (Wed), all ongoing [Gift of Delus] and [Gift of Laos] consecutive requests will be abandoned.
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Black Spirit’s Gift (Increases the maximum weight of your family bag)
– Completion Condition: Talk to the Black Spirit
※ After completing the ‘Black Spirit’s Gift (Family Bag)’ quest, you can accept it from the Black Spirit (/).
※ If you have already completed the quests ‘[Derus’s Gift] A Gift Containing the Milky Way’ or ‘[Laomi’s Gift] A Gift Containing the Milky Way’, you cannot accept this quest.
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-
Nader’s belt
existing | change |
---|---|
[Nader’s Belt] Witchcraft using black energy
[Nader’s Belt] Nader Consciousness [Nader’s Belt] Black Spirit’s New Ability ※ During the regular maintenance on Wednesday, July 23, all ongoing [Nader’s Belt] consecutive quests will be abandoned.
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Gift of the Black Spirit (Nader’s Belt)
– Completion Condition: Talk to the Black Spirit
※ You can receive the quest from the Black Spirit (/) with a character level 58 or higher.
※ If you have already completed the quest ‘[Nader’s Belt] Black Spirit’s New Ability’, you cannot accept this quest.
|
Cyrstal presets
existing | change |
---|---|
[Edit Preset Expansion] Conversation between two sorcerers
[Modified Preset Extension] Nader Ritual Jar [Modified Preset Expansion] A stronger black spirit ※ During the regular maintenance on July 23 (Wed), all ongoing [Modified Preset Expansion] consecutive requests will be abandoned.
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Gift of the Black Spirit (Modified Preset)
– Completion Condition: Talk to the Black Spirit
※ After completing the ‘Black Spirit’s Gift (Nader’s Belt)’ quest, you can accept the quest from the Black Spirit (/) with a character level 58 or higher.
※ If you have already completed the quest ‘[Modified Preset Expansion] A Stronger Black Spirit’, you cannot accept this quest.
|
Marni’s Suspicious Device – Item Transfer
existing | change |
---|---|
[Marni’s Mysterious Device] Awesome Deal
[Marni’s Suspicious Device] The Great Adventurer [Marni’s Suspicious Device] Who Doesn’t Know Lies [Marni’s Suspicious Device] Marni’s junk? [Marni’s Mysterious Device] Marni’s Glass [Marni’s Suspicious Device] The Old Moon Shop ※ During the regular maintenance on Wednesday, July 23, all ongoing [Marni’s Suspicious Device] consecutive requests will be abandoned.
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Gift of the Black Spirit (Marni’s Suspicious Device)
– Completion Condition: Talk to the Black Spirit
※ You can receive the quest from the Black Spirit (/) with a character level 56 or higher.
※ If you have already completed the quest ‘[Marni’s Suspicious Device] Marni’s Glass’, you cannot accept this order.
|
Miraculous Fish Tank
existing | change |
---|---|
An unexpected encounter
Fill your stomach The Otter’s Fishing Secrets Suspicious recipe Memorable Objects Reminiscence of memories ※ During the regular maintenance on Wednesday, July 23, all ongoing quests for ‘Sturdy Stomach’, ‘Sea Otter’s Fishing Secrets’, and ‘Suspicious Secrets’ will be abandoned.
|
An unexpected encounter
Dorio’s advice Memorable Objects Recalling memories – Request Objective: Catch 1 green grade fish
Talk to Dorio ※ The ‘Dorio’s Advice’ quest can be accepted from the Dorio NPC after completing the ‘Unexpected Encounter’ quest.
※ If you have already completed the ‘Suspicious Method’ quest, you cannot accept the ‘Dorio’s Advice’ quest.
|
Green Artisan (Gathering Mini Game)
existing | change |
---|---|
[Deep-Rooted Hands] The Gatherer Across the Sea
[Deep-rooted Hands] Reeds on the Beautiful Floor [Deep-Rooted Hands] Support for Maternity in Yeougogae [Deep-rooted Hands] Even in a good harvest, it is difficult [Deep-rooted Hands] Tiger Pattern Flower [Deep-rooted Hands] Bamboo Shoot Collection [Deep-rooted Hands] Cholong.. Green Craftsman ※ During the regular maintenance on Wednesday, July 23, all ongoing [Deep-Rooted Hands] consecutive requests will be abandoned.
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[Deep-Rooted Hands] The Gatherer Across the Sea
– Completion Condition: Talk to Hyun-yong
※ The quest ‘[Deep-Rooted Hands] Gatherer Across the Sea’ can be accepted from the current NPC after reaching Gatherer Artisan Level 1 or higher.
※ If you have already completed the ‘[Deep-Rooted Hands] Chorong… Green Craftsman’ quest, you cannot accept this order.
|
Campsite Tent
existing | change |
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The price of survival
How to survive in the wild The Moonlight Guild and Survival Skills ※ During the regular maintenance on Wednesday, July 23, all ongoing quests, “The Price of Survival,” “How to Survive in the Wild,” and “The Old Moon Guild and Survival Skills,” will be abandoned.
|
Survival Skills of the Moonlight Guild
– Completion Condition: Talk to Claw
※ You can receive the order from the Claw NPC with a character level 50 or higher.
※ If you have already completed the ‘New Moon Guild and Survival Skills’ quest, you cannot accept it.
|
Instrument (Flochestra)
existing | change |
---|---|
[Flochestra] Legendary musician
[Flochestra] Special instrument [Flochestra] The Land of Forests and Spirits [Flochestra] Ogier’s Humility [Flochestra] An instrument filled with humility [Flochestra] Nak’s excitement [Flochestra] An instrument that exudes excitement [Flochestra] The Wounded Forester [Flochestra] Valtarra’s Pride [Flochestra] An instrument filled with pride [Flochestra] Musicians of the Forest and the City ※ During the regular maintenance on Wednesday, July 23, all ongoing [Flochestra] consecutive requests will be processed as abandoned.
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[Flochestra] Legendary musician
– Completion Condition: Talk to Artini
※ After completing the ‘Artini’s Ancado Musical Instrument Shop’ quest, you can receive the order from the Artini NPC with a character level 56 or higher.
※ If you have already completed the ‘[Florchestra] Musician of the Forest and City’ commission, you cannot accept this order.
|
Sealed Fairy Wing Exchange
existing | change |
---|---|
Fairy Queen Theia
Dadidan honey is the source of strength Fall into the sweet honey pot Scattered Layla’s Petals Mysterious Alliance Eternal friend |
※ Changed so that Sealed Fairy Wings can be exchanged without prerequisites.
※ However, existing requests will not be deleted and can be processed separately. |
Instrument (Marnis)
Before change | After change |
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[Marnis] A musician’s new dream
[Marnis] Awkward Toshi [Marnis] Old traces [Marnis] Marni’s Diary [Marnis] About Marni [Marnis] Deal [Marnis] Senior Assistant Tori [Marnis] Toshi and Tori [Marnis] Keplan’s Genius [Marnis] Reunion [Marnis] Special instrument ※ During the regular maintenance on Wednesday, July 23, all ongoing [Marnis] consecutive requests will be processed as abandoned.
※ The ‘Sheet Music: Keplan’s Genius’ item has been removed and paid in silver to the Unified Exchange according to its value.
|
※ The Marni Musical Instrument Shop can now be used without any prerequisites.
|
Tier 5 Pet Training
existing | change |
---|---|
[Pet] Reasons for Fighting
[Pet] We need a leader! [Pet] Training to become a leader ※ During the regular maintenance on July 23 (Wed), all ongoing quests, ‘[Pet] Reason for the Fight’, ‘[Pet] We Need a Leader!’, and ‘[Pet] Training to Become a Leader’ will be processed as abandoned.
※ The ‘Griffon’s Food’ item has been removed.
|
※ Changed so that the 5th generation pet training can be completed without prerequisites.
|
Marniwave
- Dialogue options during the quest ‘[Marni Wave] Marni’s Invention’ have been changed so that they no longer consume energy.
NPC Amity Buffs Removed
- The following buffs that could be obtained through conversation with NPCs have been removed.
Balenos |
||
---|---|---|
Buff name | NPC name | Buff Effect |
Finest wine |
Islin Bartali
|
Human Race Additional AP +1 |
Chlorine’s Restorative (Effect) |
Clorince
|
Restores +50 health every 5 seconds for 30 minutes. |
A leap of faith | Alustin | +100 maximum health |
First aid (effectiveness) | Feinia | |
Efficient attack | Constant | AP +2 |
Eileen’s Restoration Potion (Effect) | Eileen | +100 Max Stamina |
Serendia |
||
Buff name | NPC name | Buff Effect |
Efficient attack | Cruhorn Wyrmsbane | AP +2 |
Rich’s Blessing (Intimacy) | Lionel Riche | |
One hit kill | Amaranto | |
Jordan’s Kindness | Jordine Ducas | +1 extra damage to animal type |
Ale’s Blessing (Intimacy) | Eil | Critical hit potential +1 level |
Caroline’s Kindness | Caroline | Critical hit damage +10% |
Defense Technology | Ceasar | +100 maximum health |
Wake up! | Piarre | Max Mental Power +100 |
First Realization | Damage reduction +1 | |
The Power of First Enlightenment | Damage reduction +1 | |
Swamp Survival Guide | Barios | +100 Max Stamina |
Kamasylvia |
||
Buff name | NPC name | Buff Effect |
Spirit’s protection | Erfianso | Kamasylvia Species Additional AP +5 |
- The amity requirement for receiving the blessings of the Odra Church and the wind play buff has been removed.
- Simplified quest completion has been added to the conditions for accepting quests exclusive to new/returning users that allow you to receive Cliff’s Weapon Box as a reward.
- When a new or returning adventurer completes the quest ‘[Special Growth] Fugaar’s Secret Record Chapter 11’, they can accept and proceed with the following quests based on the main quest branch and their current level.
[New/Returning] Mansha Forest Dispatch Mission
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[New/Returning] Awakening Red Nose Judge
|
[New/Returning] Kaia Lake Dispatch Mission
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[New/Returning] Awakening Geass Judgement
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[New/Returning] Hex Sanctuary Dispatch Mission
|
[New/Returning] Awakened Beg Judge
|
Mount Changes
- The damage from the horse has been changed so that it is no longer applied together with the adventurer’s AP.
- The damage from a horse’s attack skills is applied as a fixed value.
- Changed so that mouse movement is not possible while using horse attack skills.
Node War, Conquest War Changes
- In order to allow each class to showcase its unique characteristics, buff effects applied through skills, passives, and addons have been changed to be applied without being included in the stat cap limit.
- When a character receives a debuff effect, the reduction value is applied to the excess stat value.
- [Conquest War] Damage when hitting certain attachments and vehicles using old ballista bullets has increased by approximately 1.5 times compared to before.
- Fence
- Fence gate
- A rough fence
- Medium siege tower
- Large siege tower
- barricade
- iron barricade
UI Changes
- The UI for Equipment (I) – My Stats has been improved to allow you to more easily and intuitively check the detailed stats currently applied to your character.
- You can check the bonus stats based on the AP and defense abilities displayed on the screen by clicking the ‘View Bonus Stat Range’ button.

- Added Doomcaller to the UI that displays the number of guild mounts held.
- In the description of the region in Find NPC – Find Region Warehouse, three locations that were displayed as village names instead of region names have been corrected.
- Mountains of Enteral winter
- Land of the Morning Light
- Ulukita
- The capital city has been changed to Muzgar in the Ulukita territory information on the World Map (M).
- The display of the mount type (in the case of horses, the display of tier) has been changed to not display the horse ellipsis (…).
- In-game species descriptions have been updated to be more consistent.
- The expression ‘human’ has been unified as ‘human species’.
- The expression ‘demihuman’ has been unified as ‘Demihuman species’.
Bug Fixes
- Music Album – Composition – Instrument Selection – When clicking on a note and then immediately pressing the play button, the phenomenon where the end position of the playback bar was calculated as the position before clicking the note has been improved.
- An issue where you could not immediately weed out after logging in or selecting a character has been fixed.
- Fixed an issue in Solare’s Window where matches would occasionally not end even after the match time had elapsed.
- The issue where, when interacting with the <Trading Manager> Shiel NPC without obtaining the knowledge of the Aislinn Batali NPC, the route guidance would be directed to Logia Farm instead of Aislinn Batali has been fixed.
- The issue where the worker’s thrifty skill was not applied smoothly when crafting items that require 6 or more production materials has been fixed.
- The issue where the camera zoom in/out function that allows you to simultaneously input combination key 1 (LB) + combination key 2 (RB) + R Stick Up/Down, which is the basic input setting function, would still work even after changing the key settings for combination key 1 and combination key 2 to different buttons has been fixed.
- The issue where seasonal characters could not be moved in the World Map Family Character View has been fixed.