New Guild League Season
- A new season of the Guild League begins.

| Guild League Progress Period | After regular maintenance on Wednesday, December 10, 2025 ~ Before regular maintenance on Wednesday, February 4, 2026 |
- Here are the rules and how to participate in the Guild League:
- For more detailed information about the Guild League, please refer to the Adventurer’s Guide.
| Guild League | |
|---|---|
| How to participate |
◆ Guild Information Window (G) – Guild League Menu – Click the Apply button Participation conditions by matching group ◆ Guild Guardian: Available when there are 7 or more guild members connected.
◆ 1st Guardian: 14 or more guild members are connected, and can apply after the guild guardian group has applied for matching.
◆ 2nd Guardian: 21 or more guild members are connected, and can apply after the guild guardian group has applied for matching.
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| Application time |
◆ Weekdays 5 PM – 1 AM, Weekends 1 PM – 1 AM
◆ Matchmaking is completed every hour and every 30 minutes, and the Guild League begins.
– If you applied at 2:15 PM, matching will begin at 2:30 PM, and the guild league will begin once your opponent is determined. – You will be granted the right to be matched faster depending on the order in which you applied for matching. ※ Not possible during node wars/conquest wards/blue battlefield. |
| Guild League Rules | |
|---|---|
|
Number of participants
Match duration
|
◆ Number of participants per group: Minimum 7 people ~ Maximum 10 people |
| Match duration |
◆ Match duration: 20 minutes
– After matching is complete, there is a 2-minute waiting period when entering the guild league, and guild members can enter during the waiting period. – There is a 1-minute waiting period after the match ends, and once the waiting period ends, you will automatically be removed from the Guild League. – You can freely enter and exit the Guild League after the match starts. |
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Victory conditions
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◆ Victory Conditions: The guild with the higher score when 1,000 points are earned or when the match time ends wins . ◆ Earned points |
| Resurrection | ◆ Each guild has one resurrection point at a designated location. – When a character dies, they are resurrected without a separate resurrection button, and after a certain amount of time has passed within the curtain after resurrection, they automatically enter the battle area. * There is no limit to the number of resurrections. – When resurrected and in a non-combat state, invincibility and damage reduction effects are applied for a certain period of time. – Death penalties such as experience loss and crystal destruction do not apply. |
| Penalty |
◆ If penalties accumulate 3 or more times, guild league matching will be unavailable for one week (168 hours).
– If the matching is completed and less than 7 guild members enter during the waiting time, it will be considered a loss, the game will automatically end, and a penalty will be given once. – If the number of participating members of a guild falls below 4 during the guild league, it will be considered a defeat, the game will automatically end, and a penalty will be given once. |
| Other |
– Even if you leave during the guild league, any guild member can re-enter.
* However, when you exit, any damage or abnormal status recorded during the game will be reset. Guild members who join after matching will not be able to enter the ongoing match. – When killing enemies consecutively, the notification duration is 15 seconds. – Equipment durability does not decrease during the match. – When you enter the game, you are automatically assigned to a unit, and when you leave, you are automatically removed from the unit. – If you are already in a party or unit, you can enter after leaving the party/unit. – For adventurers who joined a guild as a hero of the battlefield, the guild league menu will not be displayed and they will not be able to participate in the guild league. – The escape function cannot be used in the Guild League Battlefield. – Consumable items can be used without restrictions, but emergency treatment kits cannot be used. – Installed items such as stun traps, cannons, and disguise items cannot be used. |
- The new Guild League season will take place across five battlefields.
| New battlefield | The battlefield remains | Battlefields being deleted |
|---|---|---|
|
Kermelun Wilds
Fleme Hills
|
Field of Honor Taptar Plain Gyeongbokgung Palace (Geunjeongjeon Hall) |
Heidel Northern Guard Camp
Navarn Steppe |
| Kermelun Wilds (New) |
|---|
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| Fleme Hills (New) |
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| Field of Honor |
![]() This is the “Battlefield of Honor,” where rugged adventurers prove their individual prowess. Battles take place exclusively on flat ground, not on gates, castle walls, or rocky terrain. ※ You can resurrect outside the gate and enter by moving inside the gate. |
| Taphtar Plain |
![]() Between the Rock Outpost and the Barhan Gate, lies the entrance to the desert, the Taphtar Plain, home to centaurs. Battles unfold amidst this vast wilderness.
|
| Geunjeongjeon Palace (Geunjeongjeon Hall) |
![]() The Land of the Morning: Geunjeongjeon Palace, the symbol of Seoul. Battles take place in the vast plaza centered around Geunjeongjeon Hall. |
- Guild League victory or participation rewards have been increased.
|
Victory Reward
|
Participation Rewards |
|---|---|
|
[Season] Guild League Victory Reward
Gold Bar 1,000G x6
Perfume of Courage x5 Perfume of Deep Sea x5 Superior Whale Tendon Potion x10 Tough Whale Tendon Elixir x3 Sturdy Forest Tread x3 Essence of Gallantry x1 |
[Season] Guild League Defeat Reward
Gold Bar 1,000G x2 |
Mount Changes
- The amount of time you can remain on the ground without mounting the Griffin after it has been summoned has been increased.
- 90 seconds → 180 seconds
Blue Battlefield Improvements
- The damage inflicted by Galleys/Improved Galleys on opposing Galleys/Improved Galleys has been increased by 4 times.
- When the ships below attack the improved galley, the damage dealt has been increased by approximately 9.6% compared to before.
- Epheria Carrack
- Panokseon
- Epheria Galleon
- The base movement speed of galleys and improved galleys has been increased by approximately 10%.
UI Improvements
- Improved the Secret Shop UI to no longer close after purchasing an item from the Secret Shop.

Bug Fixes
- Fixed an issue where workers would continue working at the Royal Workshop’s processing base even if the selected item changed.
- Fixed typos in some of Justin Batali’s lines.
- When accepting the quest ‘[Uturi Battle] Musinje Finals’, you will no longer be moved to Musinje.
- The issue where the Battlefield Hero icon was not displayed on the Rose War Commander Appointment screen has been fixed.
- Fixed the horse/carriage to be displayed when looking for a horse from Keira Koop, the stable keeper at Olivia.
- Fixed an issue where the wheels would become buried in the ground when summoning Keira Koop’s carriage.
- An issue where certain ash trees near Olivia Academy were not being harvested has been fixed.
- The issue where the View Other Items key guide was displayed in the base investment character selection pop-up has been fixed.
- The issue where the worker status was displayed as 0/1 even in villages where workers could not be hired has been fixed.
- The issue where the reinforcement success message was not displayed and the failure message remained when success was achieved after consecutive reinforcement attempts has been fixed.
- Fixed an issue where clicking on a slot would sometimes not work when a cooldown timer was displayed on the slot after using an item, skill, etc.
- The issue where attempting to enter Edana’s Throne immediately after completing Arena of Solare would fail due to insufficient vitality has been fixed.
- Fixed an issue where predatory items in the first slot of the reinforcement bag would not be visible in the reinforcement probability increase window.
- The issue where experience points were only displayed as % in the Mount Information (F7) menu after summoning a mount has been fixed.
- The issue where the phrase “Hide completed requests” in the request menu after entering Magnus was abbreviated has been fixed.
- The issue where the contents of a letter would not be visible when clicking or scrolling with the wheel in the area where the remaining period was displayed in the Letter (B) list has been fixed.
- An issue where awkward boxes and wooden sticks were placed in Velia Village has been fixed.
- Fixed an issue where buildings would not appear on the minimap when setting the 3D minimap around Olivia Academy.
- An issue where ships were unable to move in certain areas of the Olvia Sea Guild Wharf has been fixed.
- [Pad Mode] Fixed an issue where the scroll function in some long adventure journals did not work.
Class Changes
Sorceress
Awakening
Black Spirit: Cartian’s Protection - The effect of pulling the opponent in when a hit is successful has been changed as follows.
- The number of occurrences of the pull effect has been reduced by 1/3.
- The distance the target moves due to the pull effect has been doubled compared to before.
- The target of the pull effect has been changed to have all speeds reduced by 50% for 1 second.
Valkyrie
Main weapon, Succession
Prime: Sword of Judgment- A super armor effect has been added during the 3rd hit, and the bound effect has been changed to only apply to monsters when the hit is successful.
Prime: Purificatione- The health recovery effect when hitting yourself and your allies has been changed from +600 → +850.
Awakening
Wave of Light- The effect of pulling the opponent in when a hit is successful has been changed as follows.
- The number of occurrences of the pull effect has been reduced by 1/3.
- The distance the target moves due to the pull effect has been doubled compared to before.
- The target of the pull effect has been changed to have all speeds reduced by 50% for 1 second.
Witch
Awakening
Voltaic Pulse- The +50% critical hit chance effect has been changed to apply to adventurers as well.
Detonative Flow - The +30% critical hit chance effect of the Detonative Flow skill has been changed to apply to adventurers as well.
- The PvP damage application rate of the following skills has been changed as follows:
| Skill Name | Before change | After change |
|---|---|---|
| Equilibrium Break | PvP damage application rate 27.28% | PvP damage application rate 28.60% |
| Fissure Wave | PvP damage application rate 47.51% | PvP damage application rate 51.85% |
| Barrage of Lightning | PvP damage application rate 33.68% | PvP damage application rate 36.13% |
| Lightning Blast | PvP damage application rate 25.28% | PvP damage application rate 27.49% |
| Thorns of Denial | PvP damage application rate 34.85% | PvP damage application rate 41.45% |
Striker
Awakening
Ultimate Crush, Black Spirit: Ultimate Crush- The effect of pushing back the opponent when attacking some of the clones that appear while using the skill has been removed.
Mystic
Awakening
Infinite Fortitude- The effect of pushing the opponent back when the Infinite Fortitude skill hits successfully has been removed.
Dragon’s Rip- The effect of pulling in opponents while charging has been changed as follows:
- The number of occurrences of the pull effect has been reduced by 1/3.
- The distance the target moves due to the pull effect has been doubled compared to before.
- The target of the pull effect has been changed to have all speeds reduced by 50% for 1 second.
Corsair
Main weapon, Succession
Prime: Mareca: Jet Stream- The effect of pulling the opponent in when a hit is successful has been changed as follows.
- The number of occurrences of the pull effect has been reduced by 1/3.
- The distance the target moves due to the pull effect has been doubled compared to before.
- The target of the pull effect has been changed to have all speeds reduced by 50% for 1 second.
Awakening
Ocean’s Allure- The effect of pulling the opponent in when a hit is successful has been changed as follows.
- The number of occurrences of the pull effect has been reduced by 1/3.
- The distance the target moves due to the pull effect has been doubled compared to before.
- The target of the pull effect has been changed to have all speeds reduced by 50% for 1 second.
Black Spirit: Ocean’s Allure- The effect of pulling the opponent in when a hit is successful has been changed as follows.
- The effect of reducing attack/casting speed by 15% for 5 seconds when hitting has been removed.
- The hit damage of the Water Fog effect has been changed from 5 hits to 1 hit.
- Accordingly, the damage of the skill has been changed as follows:
| Before change | After change |
|---|---|
|
Hit Damage 5055% x 2
Water Fog Effect 1639% x 5
|
Hit Damage 8333% x 2
Water Fog Effect 1639% x 1
|
Nova
Awakening

Comet, Royal Fencing: Lunge- Added Comet, Royal Fencing: Lunge resets the cooldown of the Accel: Break Orbit skill when the Break Orbit skill hits successfully.
Star’s Ring- The effect of pulling in the opponent when hitting with the Star’s Ring skill has been changed as follows:
- The number of occurrences of the pull effect has been reduced by 1/4.
- The distance the target moves due to the pull effect has been doubled compared to before.
- The attack range has been unified to the largest range.
- Changed so that the effect is not reduced for adventurers.
- The target of the pull effect has been changed to have all speeds reduced by 50% for 1 second.
- Added a forward guard effect while using the Star’s Ring, Accel: Star’s Ring skill.
Sage
Illusion Compression- The effect of pulling the opponent in when a hit is successful has been changed as follows.
- The number of occurrences of the pull effect has been reduced by 1/3.
- The distance the target moves due to the pull effect has been doubled compared to before.
- The target of the pull effect has been changed to have all speeds reduced by 50% for 1 second.
Class Bug Fixes
- [Kunoichi] Fixed an issue where some hits would have the effect of pulling the opponent in when hit by a projectile from the Delighted Blast skill.
- [Guardian] Fixed an issue where character movements would be abnormal when attempting to activate the skill Rockslide I after Succession: Juggernaut while the skill Rockslide I was on cooldown.












