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Edana’s Throne Changes
- The battle area for the final challenger match (10 players) at Tenebraum Castle, the throne of Edana’s power, has been changed.
Battle area for the Tenebraum Castle Final Challenger Match (10 players) |
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Monster Zone Changes
Castle of Zephyros
- The starting speed when the bonus gimmick is in progress has been improved by 60% compared to before.
- The bonus gimmick progress time has been improved to be 20% faster than before.
- However, the number of monsters that appear during the bonus gimmick is the same.
- The range at which Zephyros Shadow Knight searches for Caphras’s energy has been increased.
- Zephyros Shadow Knight has been improved to return accurately to its original location when there are no hostile targets.
Tenebraum Castle
- The central altar has been changed to summon four stone tablets located around it.
- Due to this change, when entering a secret room, the stone tablet will no longer be created and will be summoned after approximately 10 seconds.
- After striking the stone tablet-shaped Cartian Altar, the stone tablet’s protection process has been improved to end without a cooldown when quickly defeating the monster group in the last wave.
- After the stone-shaped Cartian Altar begins its protection process, the monster zone will now reset if all the Prophet’s Remnants that appear in that phase are not killed within 5 minutes.
- After the stone-shaped Cartian Altar begins its protective process, the monster zone will now reset if you move too far away.
- The range of gimmick-related messages exposed by the stone-slab-shaped Cartian Altar has been doubled compared to before.
- The range at which surrounding monsters are stunned when defeating the remains of the <Ancient> Prophet has been narrowed.
Aetherion Castle
- When the bonus gimmick of the Aetherion Castle Monster Zone starts, it has been improved to grant high damage reduction for a short period of time.
Quest, Knowledge Changes
Edania Region Sub-Quest
- A story has been added to investigate the cause of the devastation of nature around Zephyros Castle.
- Added a secret story about the Gates of Aryeli (Gates of Paradise), intertwined with the past of Bahram, the Kabal of the Hakinja Temple, and his colleague Ayawaka.
- The following improvements have been applied to Edana’s Legacy.
- The animation has been improved to start and end naturally when entering and exiting.
- Added goal guidance text during progress.
- The locations of the monsters that appear in Edana’s Legacy, which is a way to defeat monsters, have been moved.
- Added a camera cutscene to Edana’s Legacy, which previously had no camera cutscene at the end.
- To achieve natural camera direction, the character cannot be manipulated during camera direction.
- When defeating an Edania boss, knowledge has been improved to ensure that it is always obtained.
UI Changes
- Improvements have been made so that the family names of adventurers who have left the guild guestbook are no longer displayed in the blocked history.
- Added a note to the contribution usage information stating that there may be contribution rental items installed in residences.
- This description will only be displayed when a difference in contribution occurs.
Item Changes
- The descriptions of the Cron Stone, Memory Fragment, and Layla’s Petal items have been updated to reflect the latest information.
System Changes
- Changed so that you can navigate to Edania without having a compass in general inland areas such as Velia (except for Land of the Morning Light).
- It is now possible to find your way to the Magnus Well in the Hakinja Temple without a compass.
- The ability to view and hide secondary passwords has been added to the web Central Market on the official website.
- If you enter the wrong secondary password for the Central Market, the information you entered will be reset to facilitate re-entry.
Bug Fixes
- Fixed an issue where vehicles would occasionally fall into the ground when summoned on terrain consisting of stairs.
- An issue where the durability of equipment would be different before and after taking off equipment when the equipment durability was reduced by being hit by a mount has been fixed.
- The text displayed in the chat window when a vehicle levels up has been improved to be more natural.
- The issue where the character would occasionally become unable to move when acquiring the Tooth Fairy’s Firefly Fragment by delivering a horse to the Imperial Court has been fixed.
- The issue where status effects from monsters continued to be applied even when the status score exceeded 2.0 points and the user became immune to the status effect has been fixed.
- The issue where the Ella Serbin landscape tag was not present in the Orzekia [Elvia] hunting ground information in the hunting ground information UI has been fixed.
- The location of the cutscene that occurs during the quest ‘[Zephyros] To the Burning Land’ has been changed, and the movement section that occurs during the cutscene has been shortened.
- The issue where the quests ‘[Tenebraum] Disappear in an Instant’ and ‘[Zephyros] Obedience and Resistance’ were completed but the knowledge of the Kartian and Caphras leaders could not be obtained, and the leader icons were not displayed on the World Map (M) has been fixed.
- Adventurers who have already completed the quest will receive the knowledge through regular maintenance on Wednesday, September 24th.
- A transparent wall has been added to prevent characters from falling into the terrain under the bridge during the quest ‘[Aetherion] Rumors Surrounding Edania’.
- Some typos in the quests ‘[Zephyros] The Path Led by Fate’ and ‘[Manor] Feeling the Lively Sunshine’ have been corrected.
- The issue where sound was not heard at the beginning of the cutscene during the quest ‘[Edania] Withering Nature’ has been fixed.
- The issue where the device that would transport you to Shika’s Paradise would not be created after completing the Sikkarakia boss subjugation has been improved.
- When entering the Solare’s Spear Gounmaru battlefield, an issue where a notification asking you to cancel your party/unit status when accepting a quest that starts a cutscene in that area has been fixed.
- The issue where the phrase ‘Base List’ would be displayed when entering and exiting a base while the base filter list was activated on the World Map (M) has been fixed.
- The issue where the base battle information UI and menu button UI overlapped when entering the base battle information on the world map (M) after saving the UI settings with the UI editing function has been fixed.
- The issue where the Edana’s Blessing UI would flash when killing a monster while the Edana’s Blessing buff was active has been fixed.
- The issue where the text in the Red Battlefield penalty warning message was extending beyond the background image has been fixed.
- The issue where the notification message at the top of the screen that appears during the first subjugation of the Black Temple would disappear abnormally quickly has been fixed.
- Fixed an issue where the color of the visible option buttons (Show Underwear, Hide Pet, Hide Maid/Butler) within the residence appeared dark.
- An issue where icons were not displayed in the description displayed when hovering over the visible options buttons (Hide Furniture Names and Durability, Show Underwear, Hide Pets, Hide Maid/Butler) within the residence has been fixed.
- Added an effect to the entry button in the Edania Throne UI to make it more visible.
- The issue where [1…] was displayed when the intimacy exceeded three digits when selected during a story exchange has been fixed.
- The phenomenon of a pop-up window displaying instructions for saving when changing presets with a simple shortcut key has been fixed.
- An issue where the names of unobtained knowledge were displayed instead of hints in the list that opened when clicking the knowledge icon on the World Map (M) has been fixed.
- Fixed an issue where writable signs would not be visible to other adventurers in certain situations when the character was leaning against a wall or sitting.
- [Pad Mode] Fixed an issue where snapping would go outside the pop-up in the Cooking/Potion Auto-Use Preset pop-up of the Unified Preset.
- [Pad Mode] Fixed the X button not being displayed in the upper right corner of the pop-up of the integrated preset.
- [Pad Mode] Fixed an issue where scrolling would not be initialized when re-entering a pop-up window from the integrated preset.
- [Pad Mode] Fixed an issue where each item UI would not overlap when opened in the Unified Preset.
- [Pad Mode] The awkward alignment of the key guide in the ‘Synthesize’ confirmation window during pension has been fixed.
- [Pad Mode] Fixed an issue where changing categories in the hunting ground information UI would cause the list to snap to the bottom.
- [Pad Mode] The issue where the number of craftsman’s memories and key guide text would appear as … when restoring maximum equipment durability has been fixed.
Class Changes
Sorceress
Main weapon, Succession

- The down attack effect has been removed when using the skill.

- Changed so that +50% critical hit chance is applied to hit damage before charging is complete.
- The damage of the following skills has been adjusted:
Skill name | Before change | After change |
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Prime: Dark Flame
(Succession: Ultimate: Dark Flame will also change.)
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Damage applied rate in PvP: 21.64% |
Damage applied rate in PvP is 29.5%
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Prime: Dream of Doom |
Damage applied ratio in PvP is 43.51% (before charging)
Damage applied ratio in PvP is 46.78% (after charging)
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Damage applied ratio in PvP is 48.25% (before charging)
Damage applied rate in PvP 51.06% (after charging)
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Prime: Abyssal Flame |
4663% x 2 damage before charging
After charging, hit damage 7793% x 2
Damage applied rate in PvP is 37.66% (before chargingis complete)
Damage applied ratio in PvP 42.45% (after charging)
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5232% x 2 damage before charging
After charging, hit damage 9237% x 2
Damage applied ratio in PvP 44.17% (before chargingis complete)
Damage applied ratio in PvP 48.58% (after charging)
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Prime: Bloody Calamity |
Damage applied rate in PvP: 23.39%
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Damage applied rate in PvP: 26.85%
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Berserker
Main weapon, Succession

- The effect of increasing melee attack power on a successful hit has been removed, and the effect of reducing all damage by -20 on a successful hit has been added to the Absolute: Undertaker skill.

- Added a -20 damage reduction effect to all damage when hitting successfully.
- The effect of slowing down the character at the moment of attack when using a skill has been removed.

- The effect of slowing down the character at the moment of attack when using a skill has been removed.
Awakening

- Added the ability to chain with the Ground Lifting skill if the Predatory Hunt skill is locked after using the Smack Down, Rock Smash, Corpse Storm, or Undertaker skills.

- Improved the ability to smoothly connect with the Ground Lifting skill after evasive movement in the Awakening state.
- Super Armor effect added to Ground Lifting skill.
- Accordingly, the floating effect when an additional hit is successful has been changed to apply only to monsters, and when the skill: Ground Lifting is acquired, the floating effect is also applied in PvP.

- Changed so that collisions do not apply while moving.
- After the skill, it has been improved to allow for smoother connection with the Giant Leap skill, and the range of possible connection has been increased.
- The damage of the following skills has been adjusted:
Skill name | Before change | After change |
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Flame Buster III
(The damage from the crouching shot of the Titan Step skill will also be changed.)
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Hit Damage 1565% x 1
Damage applied ratio in PvP: 74.58%
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Hit Damage 4069% x 1
50% damage application rate in PvP
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Flow: Shooting Mobility |
Damage x 1.5 times the damage of the Flame Cannon skill
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Damage of Flame Cannon skill x2
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Flow: Ancient Power |
Damage x 2.5 times the damage of the Flame Cannon skill
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Damage x 1.5 times the damage of the Flame Cannon skill
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Valkyrie
Main weapon, Succession


- Changed the Charge of Shining Dash, Prime: Shining Dash skill to be able to be activated by W + Right-clicking.
- Accordingly, the Skyward Strike skill is activated only with the spacebar input in all situations.
- Even in situations where it can be linked after another skill, it will now be linked with W + right-click input.
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- The cooldown of the Prime: Shining Dash, Absolute: Shining Dash skill has been changed from 40/35 seconds to 15/10 seconds.
- Accordingly, the skill specialization stage will be changed to level 2.

- The range of judgments in which stiffness can be applied before hitting has been increased.
- Accordingly, if an enemy is within the range where the stiffness effect can be applied while charging, the charge will immediately stop and apply stiffness.
- Reduced the distance traveled after colliding with an enemy to allow for a knockdown effect to follow the stiffening effect.
- After using the skill, it has been improved to smoothly connect with the Glaring Slash, Sword of Judgment, and Severing Light skills.
- The speed at which the character rotates relative to the camera direction while charging has been increased.
- The maximum distance to charge has been increased.
- Cooldown changed from 14 seconds to 8 seconds.
- Accordingly, the skill specialization stage will be changed to level 2.
Dark Knight
Awakening

- Down attack effect added.

- Down smash effect has been removed, and a knockdown effect has been added upon successful hit.

- The skill’s attack judgment has been changed from floating to knockdown.

- The effect upon acquisition has been changed as follows:
- Before change: Bound on last hit success (effect not applied during cooldown)
- After change: Floating when the first hit is successful (effect not applied during cooldown)

- The number of hits added to the previous movement of the skill’s rearward movement is 2.

- When using a skill, an effect of +10% attack speed for 10 seconds has been added.
- The effect is identical to that of the Unveiled Dagger skill.

- Changed to not take any pre-action before attacking.
- When a character is slowed down by an additional hit after the first hit, the time and intensity of the slowdown have been reduced.
- Removed the effect of reducing all damage by +10 for 20 seconds and reducing movement speed by +5% for 5 seconds when using the skill.
- Added an effect that increases all attack power by +10 for 20 seconds when using a skill.
- The damage of additional actions has been increased.
Skill name | Before change | After change |
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Black Spirit: Spirit Hunt |
Hit Damage 4018% x 2
Additional hit damage 3214% x 1
PvP damage application rate 53.4%
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Hit Damage 4018% x 2
Additional hit damage 6338% x 1
PvP damage application rate 53.4%
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Lahn
Main weapon

- The stiffness effect on successful hits has been changed to only apply to monsters.
- The stiffness effect applied to the player has been transferred to the Flailing Blades skill.
Awakening

- When using Bloody Stride skill, the connection has been improved to be faster.
- The attack judgment has been changed from a float to a knockdown.
- Air Smash and Air Attack effects have been removed, and a Down Attack effect has been added.

- Improved the ability to chain more quickly with the Deadly Dance skill after using the Morning Dew skill.

- Attack judgment changed from stun to stiffness.
- Added a forward guard effect while using the skill.
- Changed so that it does not move to enemies that have been successfully hit.
- Changed so that additional actions are not triggered by right-clicking again after using the skill.
- Additional actions are changed to linked actions after using the Bloody Stride skill.
- The movement has changed when using the Bloody Stride skill and then chaining with the Flailing Blades skill.
- Changed so that the stabbing motion of the Flailing Blades skill after using the Blood Moon Twist skill is not linked.
- Damage has been adjusted according to changes in skill.
Basic movements | Usage examples |
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- Added the ability to use the Primrose Sprint skill in Awakening state and then link it with Ethereal Dance and Fragrant Stigma.
Primrose Sprint → Ethereal Dance | Primrose Sprint → Fragrant Stigma |
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- Changed so that the character does not collide with the skills Morning Dew, Ethereal Dance, and Fragrant Stigma while in Awakening state.
- The damage of the following skills has been adjusted:
Skill name | Before change | After change |
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Flailing Blades |
Hit Damage 1052% x 2
Damage applied ratio in PvP: 72.44%
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Hit damage 4132% x 1, up to 2 hits
Damage applied ratio in PvP: 55.34%
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Guardian
Awakening

- The Fierce Disdain combo after using the Awakening skill has been modified to be slightly faster.

- The following skills have been modified so that they can be activated quickly without having to use the Fireborne Rupture skill as a quick slot after using them.
- Glorious Advance, Scornful Slash, Dragon’s Maw, Searing Fang, and Scalding Thorn

- The following skills have been modified so that they can be activated quickly without having to use the God Incinerator skill as a quick slot after using them.
- Glorious Advance, Scornful Slash, Swapping into Awakening Weapon

- The following skills have been modified to allow for quick activation without having to use the Quick Slot after using the following skills.
- Cleansing Flame, Scornful Slash

- The following skills have been modified to allow for quick activation without having to use the Quick Slot after using them.
- Scornful Slash

- The following skills have been modified so that they can be activated quickly without having to use the quick slot after using the following skills.
- God Incinerator, swapping into an awakening weapon

- The following skills have been modified so that they can be activated quickly without having to use the Cleansing Flame skill as a quick slot after using them.
- Dragon’s Maw, Searing Fang, Swapping into Awakening Weapon
Archer
Main weapon, Ascension
- The PvP damage application rate of the following skills has been changed.
Skill name | Before change | After change |
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Absolute: Bolt of Radiance |
Damage applied rate in PvP is 31.85%
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Damage applied ratio in PvP: 40.13%
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Absolute: Earth Shatter |
Damage applied rate in PvP: 56.28%
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Damage applied rate in PvP is 39.4%
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Sunfall |
Damage applied ratio in PvP: 74.96%
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Damage applied ratio in PvP: 45.73%
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Absolute: Covering Fire |
Damage applied rate in PvP: 56.28%
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Damage applied ratio in PvP: 42.21%
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Spear of Sylvia IV |
Damage applied rate in PvP is 25.55%
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Damage applied rate in PvP: 27.34%
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Mountain Breeze |
Damage applied rate in PvP is 37.7%
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Damage applied ratio in PvP: 42.22%
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Righteous Smite |
Damage applied rate in PvP is 36.24%
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Damage applied rate in PvP is 39.14%
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Luthraghon’s Call IV |
Damage applied rate in PvP is 35.23%
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Damage applied ratio in PvP is 40.51%
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Ultimate: Zephyr Leap |
Damage applied rate in PvP: 56.28%
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Damage applied ratio in PvP: 60.22%
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Scholar
Main weapon, Ascension

- Added an effect that increases attack speed by +15% for 15 seconds.
Dosa
Awakening
- The PvP damage application rate of the following skills has been changed.
Skill name | Before change | After change |
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Sundering Sweep |
Damage applied ratio in PvP: 79.31%
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Damage applied rate in PvP is 55.52%
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Winged Kick |
Damage applied rate in PvP is 67.65%
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Damage applied rate in PvP: 58.86%
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Wood: Bend IV |
Damage applied rate in PvP is 31.49%
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Damage applied rate in PvP is 36.21%
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Fire: Blaze IV |
Damage applied rate in PvP is 40.82%
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Damage applied ratio in PvP: 45.72%
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Metal: Temper |
Damage applied rate in PvP is 37.32%
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Damage applied rate in PvP is 30.23%
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Water: Weave IV |
Damage applied rate in PvP is 33.82%
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Damage applied rate in PvP is 36.86%
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Fire: Spread |
Damage applied ratio in PvP: 61.81%
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Damage applied ratio in PvP: 45.74%
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Metal: Pour |
Damage applied rate in PvP is 39.07%
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Damage applied rate in PvP is 30.87%
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Deadeye
Main weapon, Ascension
- The PvP damage application rate of the following skills has been changed.
Skill name | Before change | After change |
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Rocket’s Red Glare V |
Damage applied rate in PvP is 33.8% (regular ammo)
Damage applied rate in PvP is 33.8% (Marni Rounds)
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Damage applied rate in PvP is 30.15% (regular ammo)
Damage applied rate in PvP is 30.15% (Marni Rounds) |
Reach for the Sky V |
Damage applied rate in PvP is 38.04% (regular ammo)
Damage applied rate in PvP 38.04% (Marni Rounds) |
Damage applied rate in PvP 26.63% (regular ammo)
Damage applied rate in PvP 26.63% (Marni Rounds) |
Dead Eye Shot V |
Damage applied rate in PvP is 33.69% (regular ammo)
Damage applied rate in PvP is 33.69% (Marni Rounds) |
Damage applied rate in PvP is 23.92% (regular ammo)
Damage applied rate in PvP 23.92% (Marni Rounds) |
Beautiful Demolition V |
Damage applied rate in PvP 28.26% (regular ammo)
Damage applied rate in PvP 28.26% (Marni Rounds) |
Damage applied rate in PvP is 25.15% (regular ammo)
Damage applied rate in PvP is 25.15% (Marni Rounds) |
Bombs Burstin’ in Air V |
Damage applied ratio in PvP is 32.39% (regular ammo)
Damage applied rate in PvP is 32.39% (Marni Rounds) |
Damage applied rate in PvP is 24.62% (regular ammo)
Damage applied rate in PvP 24.62% (Marni Rounds) |
Class Bug Fixes
- [Berserker] Fixed an issue where the bound effect was not applied properly to the target caught when using the Undertaker and Corpse Storm skills.
- [Berserker] Fixed an issue where the Giant Leap skill would not connect smoothly after the Ground Lifting skill.
- [Berserker] Fixed an issue where the description of the Flow: Shooting Mobility skill did not include the effect of recovering fighting spirit upon a successful hit.
- [Berserker] Fixed an issue where the skill specialization effect would be triggered on all hits of the Flow: Shooting Mobility skill.
- [Dark Knight] Fixed an issue where the Down Attack effect was not displayed in the description of the Flow: Darkness Outpouring skill.
- [Sage] The issue where it was difficult to use the Flow: Finishing Touch skill with the W+F control key has been improved.
- Accordingly, Prime: Ator’s Mark will not be activated if the W key is pressed in addition to the F key, which is the control key.